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- /*%FSM<COMPILE "F:\DayZ\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
- /*%FSM<HEAD>*/
- /*
- item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
- item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"};
- item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"};
- item3[] = {"time_dead",4,218,-300.000000,-25.000000,-200.000000,25.000000,4.000000,"time" \n "dead"};
- item4[] = {"cleanup_dead",2,250,-300.000000,50.000000,-200.000000,100.000000,0.000000,"cleanup" \n "dead"};
- item5[] = {"time_items",4,218,0.000000,-25.000000,100.000000,25.000000,2.000000,"time" \n "items"};
- item6[] = {"cleanup_items",2,4346,0.000000,50.000000,100.000000,100.000000,0.000000,"cleanup" \n "items"};
- item7[] = {"time_sync",4,218,-150.000000,-25.000000,-50.000000,25.000000,3.000000,"time" \n "sync"};
- item8[] = {"sync_the_time",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"sync" \n "the time"};
- item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
- item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
- item11[] = {"",7,210,-341.500000,220.999985,-333.500000,229.000015,0.000000,""};
- item12[] = {"",7,210,-341.500000,-154.000000,-333.500000,-146.000000,0.000000,""};
- item13[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
- item14[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
- item15[] = {"update_objects",2,250,150.000000,50.000000,250.000000,100.000000,0.000000,"update objects"};
- item16[] = {"time_obj_update",4,218,150.000000,-25.000000,250.000000,25.000000,1.000000,"time" \n "obj update"};
- item17[] = {"anti_hack",4,218,150.000000,-100.000000,250.000000,-50.000000,0.000000,"anti hack"};
- item18[] = {"check_for_hacker",2,250,150.000000,-175.000000,250.000000,-125.000000,0.000000,"check for" \n "hackers"};
- link0[] = {0,13};
- link1[] = {1,2};
- link2[] = {2,3};
- link3[] = {2,5};
- link4[] = {2,7};
- link5[] = {2,16};
- link6[] = {2,17};
- link7[] = {3,4};
- link8[] = {4,9};
- link9[] = {5,6};
- link10[] = {6,9};
- link11[] = {7,8};
- link12[] = {8,9};
- link13[] = {9,10};
- link14[] = {10,11};
- link15[] = {11,12};
- link16[] = {12,1};
- link17[] = {13,14};
- link18[] = {14,1};
- link19[] = {15,9};
- link20[] = {16,15};
- link21[] = {17,18};
- link22[] = {18,1};
- globals[] = {25.000000,1,0,0,0,640,480,1,33,6316128,1,-389.695160,324.496887,564.215637,-260.262604,803,927,1};
- window[] = {2,-1,-1,-1,-1,1127,220,1334,220,3,820};
- *//*%FSM</HEAD>*/
- class FSM
- {
- fsmName = "DayZ Server Cleanup";
- class States
- {
- /*%FSM<STATE "init">*/
- class init
- {
- name = "init";
- init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "initialized">*/
- class initialized
- {
- priority = 0.000000;
- to="prepare";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "waiting">*/
- class waiting
- {
- name = "waiting";
- init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "time_dead">*/
- class time_dead
- {
- priority = 4.000000;
- to="cleanup_dead";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(time - _lastDeadCheck) > 600"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastDeadCheck = time;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "time_sync">*/
- class time_sync
- {
- priority = 3.000000;
- to="sync_the_time";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(time - _lastTimeSync) > 300"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastTimeSync = time;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "time_items">*/
- class time_items
- {
- priority = 2.000000;
- to="cleanup_items";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(time - _lastItemCheck) > 60"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastItemCheck = time;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "time_obj_update">*/
- class time_obj_update
- {
- priority = 1.000000;
- to="update_objects";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(time-_lastObjectUpdateCheck) > 10"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastObjectUpdateCheck = time;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "anti_hack">*/
- class anti_hack
- {
- priority = 0.000000;
- to="check_for_hacker";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(time-_timeHackCheck) > 1"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_timeHackCheck = time;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "cleanup_dead">*/
- class cleanup_dead
- {
- name = "cleanup_dead";
- init = /*%FSM<STATEINIT""">*/"_numDead = {local _x} count allDead;" \n
- "" \n
- "if (_numDead > 300) then { " \n
- "" \n
- " diag_log (""CLEANUP: TOO MANY DEAD BODIES"");" \n
- " diag_log (""CLEANUP: PERFORMING BODY CLEANUP ON "" + str(_numDead) + "" BODIES"");" \n
- "" \n
- " //Cleanup zed's & players" \n
- "" \n
- " _delQtyZ = 0; " \n
- " _delQtyP = 0;" \n
- " {" \n
- " if (local _x) then {" \n
- " if (_x isKindOf ""zZombie_Base"") then {" \n
- " deleteVehicle _x;" \n
- " _delQtyZ = _delQtyZ + 1;" \n
- " } else {" \n
- " _pos = getPosATL _x;" \n
- " _sfx = nearestObject [_pos,""Sound_Flies""];" \n
- " if (!(isNull _sfx)) then {" \n
- " deleteVehicle _sfx;" \n
- " };" \n
- " deleteVehicle _x;" \n
- " _delQtyP = _delQtyP + 1;" \n
- " };" \n
- " };" \n
- " } forEach allDead;" \n
- "" \n
- " //Check Flies" \n
- " _dwUSOFC=0;" \n
- " {" \n
- " if (local _x) then {" \n
- " deleteVehicle _x;" \n
- " _dwUSOFC=_dwUSOFC+1;" \n
- " };" \n
- " diag_log (""CLEANUP: DELETED AN UNCONTROLLED SOUND OF FLIES:"" + str(_dwUSOFC) );" \n
- " } forEach allMissionObjects ""Sound_Flies"";" \n
- "" \n
- " //clean fireplaces" \n
- " _dwUFPC=0;" \n
- " {" \n
- " if (local _x) then {" \n
- " deleteVehicle _x;" \n
- " _dwUFPC=_dwUFPC+1;" \n
- " };" \n
- " diag_log (""CLEANUP: DELETED AN UNCONTROLLED FIREPLACE:"" + str(_dwUFPC) );" \n
- " } forEach allMissionObjects ""Land_Fire_DZ"";" \n
- "" \n
- " diag_log (""CLEANUP: DELETED "" + str(_delQtyP) + "" PLAYER BODIES AND "" + str(_delQtyZ) + "" BODIES"");" \n
- "};" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "cleanup_items">*/
- class cleanup_items
- {
- name = "cleanup_items";
- init = /*%FSM<STATEINIT""">*/"_missionObjs = allMissionObjects ""WeaponHolder"";" \n
- "_qty = count _missionObjs;" \n
- "//diag_log (""CLEANUP: PERFORMING ITEM CLEANUP: TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n
- "_delQty = 0;" \n
- "_qtyLoc = 0;" \n
- "{" \n
- " if (local _x) then {" \n
- " _qtyLoc = _qtyLoc + 1; // debugging" \n
- " _keep = _x getVariable [""permaLoot"",false];" \n
- " _nearby = {isPlayer _x} count (_x nearEntities [[""CAManBase""], 100]);" \n
- " if ( (!_keep) && (_nearby==0) ) then {" \n
- " deleteVehicle _x;" \n
- " _delQty = _delQty + 1;" \n
- " };" \n
- " };" \n
- "} forEach _missionObjs;" \n
- "" \n
- "if (_delQty > 0) then {" \n
- " diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n
- "};" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "sync_the_time">*/
- class sync_the_time
- {
- name = "sync_the_time";
- init = /*%FSM<STATEINIT""">*/"//Send request" \n
- "_key = ""CHILD:307:"";" \n
- "_result = [_key] call server_hiveReadWrite;" \n
- "_outcome = _result select 0;" \n
- "if(_outcome == ""PASS"") then {" \n
- " _date = _result select 1; " \n
- " _dateNum = dateToNumber(_date); " \n
- " _diff = ( _dateNum - dateToNumber (date) )*365*24*60;" \n
- " if ( abs(_diff)>5 ) then {" \n
- " setDate _date;" \n
- " dayzSetDate = _date;" \n
- " publicVariable ""dayzSetDate"";" \n
- " diag_log (""TIME SYNC: Local Time set to "" + str(_date));" \n
- " };" \n
- "};" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "general_cleanup">*/
- class general_cleanup
- {
- name = "general_cleanup";
- init = /*%FSM<STATEINIT""">*/"//Clean groups" \n
- "{" \n
- " //diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
- " if (count units _x==0) then {" \n
- " deleteGroup _x;" \n
- " //diag_log (""CLEANUP: DELETING A GROUP"");" \n
- " };" \n
- "} forEach allGroups;" \n
- "" \n
- "/*" \n
- "//Check for Ammobox" \n
- " {" \n
- " if(!(_x isKindOf ""WeaponHolder"")) then {" \n
- " diag_log (""CLEANUP: DELETING AN AMMOBOX "" + (typeOf _x));" \n
- " deleteVehicle _x;" \n
- " };" \n
- " } forEach allMissionObjects ""ReammoBox"";" \n
- "*/" \n
- "" \n
- "dayz_serverObjectMonitor = _safety;" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "prepare">*/
- class prepare
- {
- name = "prepare";
- init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
- "" \n
- "_safety = dayz_serverObjectMonitor;" \n
- "" \n
- "_lastTimeSync = time;" \n
- "_lastDeadCheck = time;" \n
- "_lastItemCheck = time;" \n
- "_lastObjectUpdateCheck = time;" \n
- "_timeHackCheck = time;" \n
- "_deadBodies = [];" \n
- "_maxBodies = 15;" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "update_objects">*/
- class update_objects
- {
- name = "update_objects";
- init = /*%FSM<STATEINIT""">*/"if ((count needUpdate_objects) > 0) then {" \n
- "" \n
- " diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
- "" \n
- " {" \n
- " //_x setVariable [""needUpdate"",false,true];" \n
- " needUpdate_objects = needUpdate_objects - [_x];" \n
- " [_x,""all""] call server_updateObject; //should be call!!!" \n
- " } forEach needUpdate_objects;" \n
- "};" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "check_for_hacker">*/
- class check_for_hacker
- {
- name = "check_for_hacker";
- init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
- " {" \n
- " if(vehicle _x != _x) then {" \n
- " if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"")) then {" \n
- " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
- " (vehicle _x) setDamage 1;" \n
- " _x setDamage 1;" \n
- " };" \n
- " } else {" \n
- " if (isPlayer _x) then {" \n
- " _boxes = nearestObjects [_x, [""MedBox0"", ""AmmoBoxBig"", ""USBasicWeapons_EP1"", ""USBasicAmmunitionBox_EP1"", ""UNBasicWeapons_EP1"", ""UNBasicAmmunitionBox_EP1"", ""USLaunchers_EP1"", ""USVehicleBox_EP1"", ""USSpecialWeapons_EP1"", ""LocalBasicAmmunitionBox"", ""Gunrack2"", ""Gunrack1"", ""RULaunchersBox"", ""RUBasicWeaponsBox"", ""RUBasicAmmunitionBox"", ""LocalBasicWeaponsBox"", ""RUSpecialWeaponsBox"", ""USBasicWeaponsBox"", ""USVehicleBox"", ""RUVehicleBox"", ""USSpecialWeaponsBox"", ""SpecialWeaponsBox"", ""USLaunchersBox"", ""TKVehicleBox_EP1"", ""TKSpecialWeapons_EP1"", ""TKOrdnanceBox_EP1"", ""TKLaunchers_EP1"", ""TKBasicWeapons_EP1"", ""TKBasicAmmunitionBox_EP1"", ""GunrackUS_EP1"", ""GunrackTK_EP1"", ""GuerillaCacheBox_EP1"", ""GERBasicWeapons_EP1"", ""CZBasicWeapons_EP1"", ""AmmoCrates_NoInteractive_Small"", ""AmmoCrates_NoInteractive_Medium"", ""AmmoCrate_NoInteractive_"", ""GuerillaCacheBox"", ""USBasicAmmunitionBox"", ""USOrdnanceBox_EP1"", ""RUOrdnanceBox"", ""AmmoBoxSmall_556"", ""AmmoBoxSmall_762"", ""ItemMatchbox"", ""ItemToolbox"", ""CardBoardBox"", ""FoodBox1"", ""FoodBox2"",""FoodBox3""], 50];" \n
- " {" \n
- " _box = _x;" \n
- " _weap = getWeaponCargo _box;" \n
- " _players_nearby = _box nearEntities [""CAManBase"", 50];" \n
- " if (str(_weap) != '[[],[]]') then {" \n
- " diag_log(""pyBE: Ammo Box: "" + str(_box));" \n
- " diag_log(""pyBE: Ammo Box: "" + str(_box) + "": Player Count: "" + str(count(_players_nearby)));" \n
- " {" \n
- " diag_log(""pyBE: Ammo Box: "" str(_box) + "": Distance: "" + str(_box distance _x) + "" Player Name: "" + str(_x));" \n
- " } forEach _players_nearby;" \n
- " deleteVehicle _box;" \n
- " diag_log(""pyBE: Ammo Box: "" + str(_box) + "": Weapons: "" + str(_weap));" \n
- " diag_log(""pyBE: Ammo Box: "" + str(_box) + "": Deleted"");" \n
- " };" \n
- " } forEach _boxes;" \n
- " };" \n
- " };" \n
- " } forEach allUnits;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- };
- initState="init";
- finalStates[] =
- {
- };
- };
- /*%FSM</COMPILE>*/
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