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  1. //ClassyUnicorn's CS:GO autoexec
  2.  
  3. host_writeconfig;
  4.  
  5.  
  6. //Stating Variable
  7.  
  8.  
  9. //Rates
  10.  
  11.  
  12. rate 128000;
  13. cl_updaterate 128;
  14. cl_cmdrate 128;
  15. cl_interp_ratio 1;
  16. cl_interp 0;
  17. cl_timeout 1337;
  18.  
  19. //Server settings
  20. cl_disablehtmlmotd 0;
  21. cl_allowdownload 1;
  22. cl_downloadfilter all;
  23. ds_get_newest_subscribed_files;
  24. cl_forcepreload 1;
  25. mm_dedicated_search_maxping 50;
  26.  
  27. //UI and HUD
  28. cl_showfps 1; //shows fps on the top left, 0 if you want to disable
  29. //viewmodel_presetpos 3; classic viewmodel (gun position), Braver has some nades based off of this, but you can change it
  30. cl_showloadout 0; //forces your loadout to be seen (right of your screen, your guns, 0 if you don't want this always showing)
  31. gameinstructor_enable 0;
  32. hud_takesshots 1; //forgot what this does lol
  33. ui_steam_overlay_notification_position topright;
  34. cl_color 3;
  35.  
  36. //Crosshair
  37.  
  38.  
  39.  
  40. //Mouse and sensitivity
  41.  
  42. zoom_sensitivity_ratio_mouse 1;
  43. m_rawinput 1;
  44. m_forward 1;
  45. m_mousespeed 1;
  46. m_mouseaccel2 0;
  47. m_mouseaccel1 0;
  48. m_customaccel 0;
  49. m_customaccel_max 0;
  50. m_customaccel_exponent 0;
  51. m_customaccel_scale 0;
  52.  
  53.  
  54.  
  55. //Audio
  56. volume .01;
  57. snd_musicvolume 0.0 ;
  58. snd_mute_losefocus 0;
  59. windows_speaker_config -1;
  60. voice_enable 1;
  61. lobby_voice_chat_enabled 0;
  62. snd_headphone_pan_exponent 2;
  63.  
  64. //misc
  65. cl_teamid_overhead_name_alpha 255;
  66. cl_disablefreezecam 1;
  67. cl_disablehtmlmotd 0;
  68. cl_spec_mode 4;
  69. cl_autowepswitch 0;
  70. r_drawtracers_firstperson 1;
  71. cl_autowepswitch 0;
  72. closeonbuy 0;
  73. net_graph 1;
  74. developer 0;
  75. con_filter_enable 2;
  76. cl_use_opens_buy_menu 0;
  77.  
  78. //Radar
  79. cl_radar_scale 0.3;
  80. cl_radar_rotate 1;
  81. cl_radar_always_centered 0;
  82.  
  83. //Binds
  84. unbindall
  85.  
  86. bind "0" "slot10"
  87. bind "4" "slot4"
  88. bind "5" "slot5"
  89. bind "6" "slot6"
  90. bind "7" "slot7"
  91. bind "8" "slot8"
  92. bind "9" "slot9"
  93. bind "a" "+moveleft"
  94. bind "b" "buymenu"
  95. bind "c" "radio3"
  96. bind "d" "+moveright"
  97. bind "e" "+use"
  98. bind "f" "+voicerecord"
  99. bind "g" "drop"
  100. bind "i" "show_loadout_toggle"
  101. bind "m" "teammenu"
  102. bind "n" "noclip"
  103. bind "MOUSE3" "slot4"
  104. bind "r" "+reload"
  105. bind "s" "+back"
  106. bind "u" "messagemode2"
  107. bind "w" "+forward"
  108. bind "y" "messagemode"
  109. bind "z" "radio1"
  110. bind "x" "radio2"
  111. bind "c" "radio3"
  112. bind "`" "toggleconsole"
  113. bind "," "buyammo1"
  114. bind "." "buyammo2"
  115. bind "SPACE" "+jump"
  116. bind "TAB" "+ng";
  117. alias "+ng" "net_graphheight 240";
  118. alias "-ng" "net_graphheight 9999";
  119. -ng;
  120. bind "ESCAPE" "cancelselect"
  121. bind "DEL" "mute"
  122. bind "PAUSE" "pause"
  123. bind "CTRL" "+duck"
  124. bind "F3" "autobuy"
  125. bind "F4" "rebuy"
  126. bind "F5" "jpeg"
  127. bind "F6" "save quick"
  128. bind "F7" "load quick"
  129. bind "F10" "quit prompt"
  130. bind "MOUSE1" "+attack"
  131. bind "MOUSE2" "+attack2"
  132. bind "MOUSE4" "slot3"
  133. bind "MOUSE5" "slot1"
  134. bind "MWHEELUP" "+jump"
  135. bind "MWHEELDOWN" "slot2"
  136. bind "q" "slot5"
  137. bind "l" "+ll";
  138. alias "+ll" "+showscores";
  139. alias "-ll" "-showscores";
  140. -ll;
  141. bind "kp_plus" "exec buyprimary";
  142. bind "kp_enter" "exec custombinds"
  143. bind "SHIFT" "+speed";
  144. bind "0" "say .setup practice; bot_kick ; sv_cheats 1; god; ammo_grenade_limit_total 6; give weapon_flashbang; give weapon_hegrenade; give weapon_incgrenade; give weapon_molotov; give weapon_flashbang; give weapon_decoy; sv_infinite_ammo 1; sv_grenade_trajectory 1; mp_roundtime 60; mp_roundtime_defuse 60; mp_roundtime_hostage 60; mp_restartgame 1"
  145. exec buyprimary;
  146.  
  147.  
  148. bind "uparrow" "buy elite";
  149. bind "leftarrow" "buy p250; buy cz75a";
  150. bind "downarrow" "buy tec9; buy fiveseven"
  151. bind "rightarrow" "buy deagle";
  152.  
  153. bind "kp_enter" "buy vest"
  154. bind "kp_plus" "buy vesthelm"
  155. bind "kp_MINUS" "buy defuser"
  156.  
  157. bind "kp_end" "buy ak47; buy m4a1; buy m4a1-s"
  158. bind "kp_downarrow" "buy famas; buy galilar"
  159. bind "kp_pgdn" "buy aug; buy sg556"
  160. bind "kp_leftarrow" "buy ssg08"
  161. bind "kp_5" "buy awp"
  162. bind "kp_rightarrow" "buy scar20; buy g3sg1"
  163. bind "kp_home" "buy ump45"
  164. bind "kp_uparrow" "buy mp7"
  165. bind "kp_pgup" "buy p90"
  166.  
  167. bind "kp_multiply" "buy mag7; buy sawedoff"
  168.  
  169. bind "," "buy decoy"
  170. bind "." "buy smokegrenade"
  171. bind "/" "buy flashbang"
  172. bind "semicolon" "buy hegrenade"
  173. bind "'" "buy molotov; buy incgrenade;
  174.  
  175. bind "1" "use weapon_flashbang"
  176. bind "2" "use weapon_hegrenade"
  177. bind "3" "use weapon_smokegrenade"
  178. bind "4" "use weapon_incgrenade;use weapon_molotov"
  179. bind "5" "use weapon_decoy"
  180.  
  181. bind "pgup" "volume .15";
  182. bind "pgdn" "volume 0";
  183.  
  184. echo "Code works. Go fuck yourself.";
  185. echo "Code works. Go fuck yourself.";
  186. echo "Code works. Go fuck yourself.";
  187. echo "Code works. Go fuck yourself.";
  188. echo "Code works. Go fuck yourself.";
  189. echo "Code works. Go fuck yourself.";
  190. echo "Code works. Go fuck yourself.";
  191. echo "Code works. Go fuck yourself.";
  192. echo "Code works. Go fuck yourself.";
  193. echo "Code works. Go fuck yourself.";
  194. echo "Code works. Go fuck yourself.";
  195.  
  196. //Talk binds
  197.  
  198.  
  199. bind "F8" "say glhf ALERT: VAC has detected a possible cheater";
  200. bind "F9" "say gh ALERT: VAC has detected a cheater on CT side";
  201. bind "F10" "say gg ALERT: VAC has detected a cheater on this server";
  202. bind "F11" "say wtf? ALERT: Match Results Will Be Voided";
  203. bind "F12" "say damn it ALERT: Leaving Will not Result in Ban";
  204.  
  205. //Radar
  206. cl_radar_scale 0.3;
  207. cl_radar_rotate 1;
  208. cl_radar_always_centered 0;
  209.  
  210.  
  211.  
  212.  
  213. //The Story of JuanDeag
  214.  
  215. alias JuanDeag1 "say All right, well, it's been a while since I've told the story of Jaun Deag, so pull up a chair.; alias JuanDeag JuanDeag2";
  216.  
  217. alias JuanDeag2 "say First of all, his name was actually JuanDiego Montoya, he played for DIAF (Die in a Fire) and FOH; alias JuanDeag JuanDeag3";
  218.  
  219. alias JuanDeag3 "say He just showed up on the scene at a South California LAN that I worked at one day. I remember the first time this kid walked into the place.; alias JuanDeag JuanDeag4";
  220.  
  221. alias JuanDeag4 "say I say walked but I swear it kind of looked like he was floating on air. He was wearing this weirdass grey gui and sandals.; alias JuanDeag JuanDeag5";
  222.  
  223. alias JuanDeag5 "say His eyes looked like they were burning red but you could tell it was from no sleep and too much CRT. He didn't really talk much.; alias JuanDeag JuanDeag6";
  224.  
  225. alias JuanDeag6 "say He walks over to the counter, buys 1 all-day pass, 4 bowls of kimchi, 4 cans of ice tea, looks at me and says Valar Morghulis.; alias JuanDeag JuanDeag7";
  226.  
  227. alias JuanDeag7 "say Well this was weird as fuck. A week earlier, the local sponsor for the big $5,000 LAN we were hosting had pulled me aside.; alias JuanDeag JuanDeag8";
  228.  
  229. alias JuanDeag8 "say He told me that a fucked up kid might show up and ask to register a 1-man team for the tournament.; alias JuanDeag JuanDeag9";
  230.  
  231. alias JuanDeag9 "say He told me that the kid would say the phrase "Valar Morghulis" and that I should register his 1-man team, despite our rules.; alias JuanDeag JuanDeag10";
  232.  
  233. alias JuanDeag10 "say The first game JD played was on de_inferno. He literally sat in spawn the entire T half and allowed the CTs to 14-0.; alias JuanDeag JuanDeag11";
  234.  
  235. alias JuanDeag11 "say On the 15th round, he bought a desert eagle, a grenade, no armor. He then naded himself down to half hp.; alias JuanDeag JuanDeag12";
  236.  
  237. alias JuanDeag12 "say Then He typed "Hello. My name is JuanDiego Montoya. You killed my brother. Prepare to die."; alias JuanDeag JuanDeag13";
  238.  
  239. alias JuanDeag13 "say Next thing I know, this kid bunnyhops up T-ramp, up the ladder, and quick deags two mid awpers.; alias JuanDeag JuanDeag14";
  240.  
  241. alias JuanDeag14 "say He bunnyhops down to Mexico and gets two Banana pushers with one taps, now JD only has 2 shots left.; alias JuanDeag JuanDeag15";
  242.  
  243. alias JuanDeag15 "say JD shoots one off in the sky and starts yelling "VALHALLAA" and runs up mid to the last guy who is now rotating through boiler.; alias JuanDeag JuanDeag16";
  244.  
  245. alias JuanDeag16 "say The last dude was one of the only known players to ever master the complete recoil pattern of the para, his name was Johnny R.; alias JuanDeag JuanDeag17";
  246.  
  247. alias JuanDeag17 "say JD pushed out of mid exactly as Johnny R pushed out of boiler, Johnny R switches to para and lets out the sickest para spray.; alias JuanDeag JuanDeag18";
  248.  
  249. alias JuanDeag18 "say And then, the incident. Few counter strike players know this, but back in 1.6, you could actually anti-recoil an opponent.; alias JuanDeag JuanDeag19";
  250.  
  251. alias JuanDeag19 "say If you could do a perfect opposite movement of the recoil pattern your opponent was inputting, he would miss his shots.; alias JuanDeag JuanDeag20";
  252.  
  253. alias JuanDeag20 "say Johnny R is emptying the entire para clip at JD and hitting 100% recoil compensation, JD is hitting 100% anti-recoil.; alias JuanDeag JuanDeag21";
  254.  
  255. alias JuanDeag21 "say It was some crazy shit to watch. Then you hear Johnny R's "click click click" and JD switches from knife to the desert eagle.; alias JuanDeag JuanDeag22";
  256.  
  257. alias JuanDeag22 "say With the last bullet, JD one taps Johnny R. The entire LAN is quiet for 7 full seconds.; alias JuanDeag JuanDeag23";
  258.  
  259. alias JuanDeag23 "say Before any of us have a chance to say anything, we realize that the round hasn't ended.. behind JD, something spawned in Mexico; alias JuanDeag JuanDeag24";
  260.  
  261. alias JuanDeag24 "say All I could see was a bright light on my screen... I looked over to JD's screen and his was the only one that showed the demon.; alias JuanDeag JuanDeag25";
  262.  
  263. alias JuanDeag25 "say JD needs to reload, the demon is rushing at him, he doesn't bunny hop away or go down with his knife.; alias JuanDeag JuanDeag26";
  264.  
  265. alias JuanDeag26 "say Instead he types out "JAB JAB FORWARD JAB FIERCE" into the console. Everyone's screens go black, flicker 5 times, and light up again.; alias JuanDeag JuanDeag27";
  266.  
  267. alias JuanDeag27 "say The map was de_dust, in T spawn beside a dead terrorist body, there was a chest. I looted it quick and held onto it for years.; alias JuanDeag JuanDeag28";
  268.  
  269. alias JuanDeag28 "say Then, one day, I thought about trying a CS GO operation key on the chest. And that's how I got my Deagle Diego Hellfire.; alias JuanDeag JuanDeag29";
  270.  
  271. alias JuanDeag29 "say tagged Unique, No Drop, No Loot, No Trade, No Rent, No Screenshot.; alias JuanDeag JuanDeag30";
  272.  
  273. alias JuanDeag30 "echo STORY OVER; echo STORY OVER";
  274.  
  275. alias "JuanDeag" "JuanDeag1";
  276.  
  277. bind "F7" "JuanDeag";
  278.  
  279. // Code Borrowed from Scream
  280.  
  281. // repositions the gunmodel to mimic CSS more closely.
  282.  
  283. viewmodel_fov "68"
  284. viewmodel_offset_x "2.5"
  285. viewmodel_offset_y "0"
  286. viewmodel_offset_z "-1.5"
  287. viewmodel_presetpos "3"
  288.  
  289. // removes the shifting of the arm when crouching down.
  290.  
  291. cl_viewmodel_shift_left_amt "0"
  292. cl_viewmodel_shift_right_amt "0"
  293.  
  294. // removes the bobbing of the weapon back and forth, when you run.
  295.  
  296. cl_bob_lower_amt "0"
  297. cl_bobamt_lat "0"
  298. cl_bobamt_vert "0"
  299.  
  300. // scales the HUD depending on what resolution you use, 1 is max.
  301.  
  302. hud_scaling "1"
  303.  
  304. // lowers delay between sounds.
  305.  
  306. snd_mixahead "0.05"
  307.  
  308. // sets interpolation values.
  309.  
  310. cl_interp "0"
  311. cl_interp_ratio "1"
  312.  
  313. // ignores dedicated servers with pings above this value.
  314.  
  315. mm_dedicated_search_maxping
  316.  
  317. // usual rate commands
  318.  
  319. cl_cmdrate "128"
  320. cl_updaterate "128"
  321. rate "128000"
  322.  
  323. // causes the scope to move less while moving scoped and reduces bobbing effect
  324.  
  325. cl_bobcycle "1.0"
  326.  
  327. //
  328.  
  329. hud_scaling "1"
  330.  
  331.  
  332.  
  333. host_writeconfig;
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