Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- * Copyright (C) 2012 Incognito
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <a_samp>
- // Natives (Main)
- native Audio_CreateTCPServer(port);
- native Audio_DestroyTCPServer();
- native Audio_SetPack(const name[], bool:transferable = true, bool:automated = true);
- native Audio_IsClientConnected(playerid);
- native Audio_SendMessage(playerid, const message[]);
- native Audio_TransferPack(playerid);
- // Natives (Sequences)
- native Audio_CreateSequence();
- native Audio_DestroySequence(sequenceid);
- native Audio_AddToSequence(sequenceid, audioid);
- native Audio_RemoveFromSequence(sequenceid, audioid);
- // Natives (Audio)
- native Audio_Play(playerid, audioid, bool:pause = false, bool:loop = false, bool:downmix = false);
- native Audio_PlayStreamed(playerid, const url[], bool:pause = false, bool:loop = false, bool:downmix = false);
- native Audio_PlaySequence(playerid, sequenceid, bool:pause = false, bool:loop = false, bool:downmix = false);
- native Audio_Pause(playerid, handleid);
- native Audio_Resume(playerid, handleid);
- native Audio_Stop(playerid, handleid);
- native Audio_Restart(playerid, handleid);
- native Audio_GetPosition(playerid, handleid, const callback[] = "Audio_OnGetPosition");
- native Audio_SetPosition(playerid, handleid, seconds);
- native Audio_SetVolume(playerid, handleid, volume);
- native Audio_SetFX(playerid, handleid, type);
- native Audio_RemoveFX(playerid, handleid, type);
- native Audio_Set3DPosition(playerid, handleid, Float:x, Float:y, Float:z, Float:distance);
- native Audio_Remove3DPosition(playerid, handleid);
- // Natives (Radio Stations)
- native Audio_SetRadioStation(playerid, station);
- native Audio_StopRadio(playerid);
- // Natives (Internal)
- native Audio_AddPlayer(playerid, const ip[], const name[]);
- native Audio_RenamePlayer(playerid, const name[]);
- native Audio_RemovePlayer(playerid);
- // Callbacks (Main)
- forward Audio_OnClientConnect(playerid);
- forward Audio_OnClientDisconnect(playerid);
- forward Audio_OnTransferFile(playerid, file[], current, total, result);
- forward Audio_OnPlay(playerid, handleid);
- forward Audio_OnStop(playerid, handleid);
- forward Audio_OnTrackChange(playerid, handleid, track[]);
- forward Audio_OnRadioStationChange(playerid, station);
- // Callbacks (Custom)
- forward Audio_OnGetPosition(playerid, handleid, seconds);
- // Callback Hook Section
- static bool:Audio_g_CTS = false;
- static bool:Audio_g_OPC = false;
- static bool:Audio_g_OPDC = false;
- public OnFilterScriptInit()
- {
- if (!Audio_g_CTS)
- {
- Audio_g_CTS = true;
- Audio_g_OPC = (funcidx("Audio_OnPlayerConnect") != -1);
- Audio_g_OPDC = (funcidx("Audio_OnPlayerDisconnect") != -1);
- Audio_CreateTCPServer(GetServerVarAsInt("port"));
- }
- if (funcidx("Audio_OnFilterScriptInit") != -1)
- {
- return CallLocalFunction("Audio_OnFilterScriptInit", "");
- }
- return 1;
- }
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
- #define OnFilterScriptInit Audio_OnFilterScriptInit
- forward Audio_OnFilterScriptInit();
- public OnGameModeInit()
- {
- if (!Audio_g_CTS)
- {
- Audio_g_CTS = true;
- Audio_g_OPC = (funcidx("Audio_OnPlayerConnect") != -1);
- Audio_g_OPDC = (funcidx("Audio_OnPlayerDisconnect") != -1);
- Audio_CreateTCPServer(GetServerVarAsInt("port"));
- }
- if (funcidx("Audio_OnGameModeInit") != -1)
- {
- return CallLocalFunction("Audio_OnGameModeInit", "");
- }
- return 1;
- }
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit Audio_OnGameModeInit
- forward Audio_OnGameModeInit();
- public OnPlayerConnect(playerid)
- {
- if (!IsPlayerNPC(playerid))
- {
- new ip[16], name[MAX_PLAYER_NAME];
- GetPlayerIp(playerid, ip, sizeof(ip));
- GetPlayerName(playerid, name, sizeof(name));
- Audio_AddPlayer(playerid, ip, name);
- }
- if (Audio_g_OPC)
- {
- return CallLocalFunction("Audio_OnPlayerConnect", "d", playerid);
- }
- return 1;
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect Audio_OnPlayerConnect
- forward Audio_OnPlayerConnect(playerid);
- public OnPlayerDisconnect(playerid, reason)
- {
- if (!IsPlayerNPC(playerid))
- {
- Audio_RemovePlayer(playerid);
- }
- if (Audio_g_OPDC)
- {
- return CallLocalFunction("Audio_OnPlayerDisconnect", "dd", playerid, reason);
- }
- return 1;
- }
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect Audio_OnPlayerDisconnect
- forward Audio_OnPlayerDisconnect(playerid, reason);
- // Native Hook Section
- stock Audio_SetPlayerName(playerid, name[])
- {
- new value = SetPlayerName(playerid, name);
- if (value > 0)
- {
- Audio_RenamePlayer(playerid, name);
- }
- return value;
- }
- #if defined _ALS_SetPlayerName
- #undef SetPlayerName
- #else
- #define _ALS_SetPlayerName
- #endif
- #define SetPlayerName Audio_SetPlayerName
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement