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- =====================================================================
- == M:\dayz_server\arma2oaserver.exe
- == "M:\dayz_server\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2016/06/08 17:20:29
- Current time: 2016/06/30 08:38:33
- Version 1.63.131129
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
- Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
- Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
- Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
- 8:38:38 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
- 8:38:39 Connected to Steam servers
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:37 Server error: Player without identity Blk (id 1619302337)
- 8:39:40 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 8:39:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 8:39:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 8:39:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 8:39:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 8:39:43 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 8:39:43 "DayZ Epoch: MPframework inited"
- 8:39:44 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:44 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:39:53 "Admin Tools: config.sqf loaded"
- 8:39:53 "Admin Tools: variables.sqf loaded"
- 8:39:53 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 8:39:54 "HIVE: Starting"
- 8:39:54 "HIVE: trying to get objects"
- 8:39:54 "HIVE: found 288 objects"
- 8:39:54 "HIVE: Commence Object Streaming..."
- 8:39:54 "HIVE: got 0 Epoch Objects and 288 Vehicles"
- 8:39:54 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 8:39:54 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 8:39:54 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 8:39:54 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 8:39:56 Error in expression <menu_US_Soldier_Pilot_EP1;>
- 8:39:56 Error position: <menu_US_Soldier_Pilot_EP1;>
- 8:39:56 Error Undefined variable in expression: menu_us_soldier_pilot_ep1
- 8:39:56 Error in expression <menu_Soldier_GL_M16A2_PMC;>
- 8:39:56 Error position: <menu_Soldier_GL_M16A2_PMC;>
- 8:39:56 Error Undefined variable in expression: menu_soldier_gl_m16a2_pmc
- 8:39:57 "HIVE: Spawning # of Vehicles: 12"
- 8:39:57 "HIVE: Spawning # of Debris: 500"
- 8:39:57 "HIVE: Spawning # of Ammo Boxes: 3"
- 8:39:57 "HIVE: Spawning # of Veins: 50"
- 8:39:57 "Total Number of spawn locations 5"
- 8:39:57 "PUBLISH: Attempt 2e6a3040# 1055674: volha.p3d"
- 8:39:57 "HIVE: WRITE: "CHILD:308:11:Volha_1_TK_CIV_EP1:0:0:[150,[12287.1,9050.98,0.00152588]]:[]:[["wheel_1_1_steering",0.548781],["wheel_1_2_steering",0.133851],["wheel_2_1_steering",0.995201],["wheel_2_2_steering",0.607258],["palivo",0.346117],["motor",0.22634],["glass1",0.768827],["glass2",0.341237],["glass3",0.34766],["glass4",0.323038],["sklo predni P",0.377686],["sklo predni L",0.931976],["karoserie",0.0307139],["wheel_1_4_steering",0.0301916],["wheel_2_4_steering",0.0329773],["wheel_1_3_steering",0.959139],["wheel_2_3_steering",0.366957]]:0.563814:122871905100150:""
- 8:39:58 "PUBLISH: Attempt 2e9e2080# 1055685: lada.p3d"
- 8:39:58 "HIVE: WRITE: "CHILD:308:11:GLT_M300_LT:0:0:[121,[2210.09,5097.37,0.00712585]]:[]:[["motor",0.086884],["sklo predni P",0.781608],["sklo predni L",0.00326389],["karoserie",0.276389],["palivo",0.976702],["wheel_1_1_steering",0.796104],["wheel_2_1_steering",0.417565],["wheel_1_4_steering",0.7884],["wheel_2_4_steering",0.469254],["wheel_1_3_steering",0.956744],["wheel_2_3_steering",0.200895],["wheel_1_2_steering",0.280575],["wheel_2_2_steering",0.720031],["glass1",0.14505],["glass2",0.496109],["glass3",0.399463],["glass4",0.800749]]:0.223984:22101509740121:""
- 8:40:00 "PUBLISH: Attempt 2ecfa080# 1055700: uaz.p3d"
- 8:40:00 "HIVE: WRITE: "CHILD:308:11:UAZ_CDF:0:0:[68,[9716.34,13395.8,0.030632]]:[]:[["glass1",0.720412],["glass2",0.586653],["glass3",0.765881],["glass4",0.357691],["wheel_1_1_steering",0.782789],["wheel_1_2_steering",0.0374016],["wheel_2_1_steering",0.422048],["wheel_2_2_steering",0.539166],["motor",0.416547],["sklo predni P",0.660177],["sklo predni L",0.594633],["karoserie",0.318879],["palivo",0.426897],["wheel_1_4_steering",0.749649],["wheel_2_4_steering",0.178261],["wheel_1_3_steering",0.630064],["wheel_2_3_steering",0.602654]]:0.426651:97163133958068:""
- 8:40:00 "PUBLISH: Attempt 2ecf90c0# 1055702: tt650.p3d"
- 8:40:00 "HIVE: WRITE: "CHILD:308:11:TT650_Ins:0:0:[103,[3115.94,8886.36,0.00198364]]:[]:[["engine",0.358257],["sklo predni P",0.297156],["sklo predni L",0.258667],["karoserie",0.388176],["palivo",0.999985],["Pravy predni tlumic",0.316102],["Pravy zadni tlumic",0.977249]]:0.306611:31159888640103:""
- 8:40:00 "DEBUG: Too many at [6097.74,11001.3]"
- 8:40:02 "PUBLISH: Attempt 2e9e10c0# 1055718: smallboat_2.p3d"
- 8:40:02 "HIVE: WRITE: "CHILD:308:11:Smallboat_2:0:0:[36,[1780.86,1500.04,101.427]]:[]:[["motor",0.73925]]:0.936542:1780915000101436:""
- 8:40:02 "PUBLISH: Attempt 2fea3040# 1055720: datsun1_civil_2_covered.p3d"
- 8:40:02 "HIVE: WRITE: "CHILD:308:11:datsun1_civil_2_covered:0:0:[38,[5259.45,8648.7,0.0301208]]:[]:[["motor",0.967869],["sklo predni P",0.072795],["sklo predni L",0.582485],["karoserie",0.684263],["palivo",0.57101],["wheel_1_1_steering",0.890192],["wheel_2_1_steering",0.822739],["wheel_1_4_steering",0.144486],["wheel_2_4_steering",0.661453],["wheel_1_3_steering",0.0989205],["wheel_2_3_steering",0.816667],["wheel_1_2_steering",0.861814],["wheel_2_2_steering",0.410592],["glass1",0.797941],["glass2",0.204714],["glass3",0.579383],["glass4",0.0901201]]:0.882593:5259486487038:""
- 8:40:02 "PUBLISH: Attempt 2fea2080# 1055722: m1030.p3d"
- 8:40:02 "HIVE: WRITE: "CHILD:308:11:M1030_US_DES_EP1:0:0:[7,[11410.8,7560.44,0.0111237]]:[]:[["engine",0.341365],["sklo predni P",0.893172],["sklo predni L",0.179064],["karoserie",0.0961572],["palivo",0.637325],["Pravy predni tlumic",0.239089],["Pravy zadni tlumic",0.162595]]:0.753255:1141087560407:""
- 8:40:03 "DEBUG: Too many at [3359.39,3969.97]"
- 8:40:10 "EPOCH EVENTS INIT"
- 8:40:14 "HIVE: WRITE: "CHILD:388:1141087560407:""
- 8:40:14 "CUSTOM: Selected "295""
- 8:40:14 "PUBLISH: Created M1030_US_DES_EP1 with ID "1141087560407""
- 8:40:14 "HIVE: WRITE: "CHILD:388:5259486487038:""
- 8:40:14 "CUSTOM: Selected "294""
- 8:40:14 "PUBLISH: Created datsun1_civil_2_covered with ID "5259486487038""
- 8:40:14 "HIVE: WRITE: "CHILD:388:22101509740121:""
- 8:40:14 "CUSTOM: Selected "290""
- 8:40:14 "PUBLISH: Created GLT_M300_LT with ID "22101509740121""
- 8:40:14 "HIVE: WRITE: "CHILD:388:1780915000101436:""
- 8:40:14 "CUSTOM: Selected "293""
- 8:40:14 "PUBLISH: Created Smallboat_2 with ID "1780915000101436""
- 8:40:14 "HIVE: WRITE: "CHILD:388:97163133958068:""
- 8:40:14 "CUSTOM: Selected "291""
- 8:40:14 "PUBLISH: Created UAZ_CDF with ID "97163133958068""
- 8:40:14 "HIVE: WRITE: "CHILD:388:31159888640103:""
- 8:40:14 "CUSTOM: Selected "292""
- 8:40:14 "PUBLISH: Created TT650_Ins with ID "31159888640103""
- 8:40:14 "HIVE: WRITE: "CHILD:388:122871905100150:""
- 8:40:14 "CUSTOM: Selected "289""
- 8:40:14 "PUBLISH: Created Volha_1_TK_CIV_EP1 with ID "122871905100150""
- 8:40:14 "DEBUG VEIN: Too many objects at [3077.84,6899.24]"
- 8:40:15 "DEBUG VEIN: on road [4870.35,10846.6]"
- 8:40:16 "DEBUG VEIN: Too many objects at [9326.33,8743.62]"
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