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- Pokémon Red in Minecraft - Change Log
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- 1. Fixed fainting not disabling surfing and biking
- 2. Fixed not being able to trigger Cerulean rival battle if walking
- 3. Fixed Town Map showing player as walking when surfing
- 4. Fixed player not falling all the way off the Pokemon Mansion ledges
- 5. Fixed being able to enter the Cable Club before getting your pokedex
- 6. Fixed Oak's Parcel not being properly removed
- 7. Fixed purchased items not receiving an item ID
- 8. Fixed the door on B1F of rocket hideout not being removed
- 9. Fixed the Oak Pallet Town encounter not being set up on new game
- 10. Fixed your Rival starting at the wrong location when delivering Oak's Parcel
- 11. Fixed the Cerulean guard not moving after meeting Bill
- 12. Fixed pokemon fainted text not running when fainting due to walking poison damage
- 13. Fixed a conflict between shop and elevator item menus
- 14. Fixed repel wearing off not stopping movement
- 15. Fixed new pokemon being stored at the end of the box instead of the beginning
- 16. Fixed the Lift Key being dropped before talking to the Rocket holding it
- 17. Fixed some texture popping in battle menus
- 18. Fixed exiting the switch pokemon menu in battle sending out a null pokemon
- 19. Fixed multi-turn moves stopping after the first turn for enemy pokemon
- 20. Fixed the wrong background showing if both pokemon faint in the same turn
- 21. Fixed wild battles not being prioritized over trainer battles
- 22. Fixed trainer sight line not being checked after battle
- 23. Fixed trainers not always facing the player after battle
- 24. Fixed your Rival walking to the wrong pokeball if you pick Charmander
- 25. Removed an extra space in your Rival's first dialog line
- 26. Added a missing cuttable tree in Cerulean City
- 27. Fixed pushing boulders checking the wrong tile for collision data
- 28. Fixed some bad textures and collision data in the Cerulean Cave
- 29. Fixed God Karp's splash not bypassing type effectiveness checks
- 30. Fixed incorrect spawn tables in the Pokemon Mansion and the overworld
- 31. Fixed Mewtwo knowing Psychic twice
- 32. Removed armor stand equipment sounds
- 33. Fixed Z-fighting on the ember animation
- 34. Fixed Leech Seed and Confusion not resetting after battle
- 35. Fixed pokeballs and fossils in Mt. Moon not immediately rendering after battle
- 36. Added a missing "R" in "RAGE is building" text string
- 37. Fixed not being able to pick up hidden items
- 38. Fixed a bad text string in the Rock Tunnel
- 39. Fixed misaligned textures in the Flamethrower and Swift animations
- 40. Fixed the wrong text string being called when sending out a new pokemon after an enemy uses self-destruct and faints
- 41. Fixed the Lift Key not rendering when dropped
- 42. Fixed the table in B1F of the Rocket Hideout being too long
- 43. Fixed cut trees in Erika's Gym rendering the wrong texture
- 44. Fixed the last line of dialog for NPC trades not being run
- 45. Fixed Type 2 not rendering in the pokemon stats overview
- 46. Fixed Night Shade dealing no damage if the opponent used an ineffective damaging move
- 47. Fixed Rage hitting pokemon in the semi-invulnerable stage of Fly and Dig
- 48. Fixed playing the Pokeflute while battling Snorlax launching a second Snorlax battle
- 49. Fixed defeating the Route 16 Snorlax also beating the Route 12 Snorlax
- 50. Fixed a conflict with the item decoder following Snorlax encounters
- 51. Fixed HMs being removed after use
- 52. Fixed holding A on the Cycling Road not stopping the bike
- 53. Fixed the HP bar rendering blank for pokemon with high maximum HP
- 54. Fixed Route 22 second Rival not spawning after defeating all Gyms
- 55. Fixed incorrect after-battle text for second Route 22 Rival
- 56. Fixed trainers paying out the wrong amount of money
- 57. Fixed the Elite Four not being reset if the player blacks out
- 58. Fixed Oak in Hall of Fame not turning to face player
- 59. Fixed Hall of Fame not rendering correct pokemon sprites or levels over 100
- 60. Fixed trainer move priorities being improperly encoded for wild battles
- 61. Fixed the player not fainting if they withdraw only fainted pokemon from the PC
- 62. Fixed a bug in the damage calculation formula
- 63. Fixed inverted condition text not being reset when switching pokemon
- 64. Fixed multi-hit moves not removing PP if the enemy faints
- 65. Fixed trainer logic not being encoded properly
- 66. Fixed the battle turn counter not being reset when an enemy trainer changes pokemon
- 67. Fixed pokemon receiving status conditions on the same turn that they faint
- 68. Fixed static NPCs facing up when loaded from the bottom NPC buffer
- 69. Fixed NPCs not unpausing when the player starts surfing
- 70. Fixed NPC rendering issues near region borders
- 71. Fixed being able to duplicate key items by storing them in the PC
- 72. Fixed newly caught pokemon's out-of-battle movesets being improperly encoded
- 73. Fixed your Rival not spawning on Route 22 after delivering Oak's Parcel
- 74. Fixed your Rival using Bulbasaur throughout the game if you pick Charmander
- 75. Fixed misplaced trees in Celadon City
- 76. Fixed not being able to talk to the Chef from the left in the Celadon Diner
- 77. Fixed a bug that caused the game to improperly generate a new encounter after some trainer battles
- 78. Removed an extra fence on Route 13
- 79. Fixed the animation for Minimize breaking
- 80. Fixed an encoding issue with out of battle moves
- 81. Fixed some boulders not re-appearing after battle
- 82. Fixed Body Slam breaking if the move misses
- 83. Fixed the doctor in the Cinnabar Island Lab not returning control if the player has no fossils
- 84. Fixed not being able to toss items in the PC
- 85. Added a missing hidden item on the Cycling Road
- 86. Fixed POKéBALLS being referred to as éBALLS in several places
- 87. Fixed the position of the Cerulean City Cable Club attendant when returning from the trade room
- 88. Fixed a texture encoding issue on the bow of the SS Anne
- 89. Fixed NPCs being off by one block on the bow of the SS Anne
- 90. Fixed POKéMANIACS being called POKEMANIACS
- 91. Fixed a typo in the pokecenter nurse's dialog
- 92. Fixed the sign south of the Rock Tunnel having no text
- 93. Fixed the signs, bookshelves, and statues in the Celadon developer tower having no text
- 94. Fixed text being rendered in the wrong position after winning at slots
- 95. Fixed the view distances of trainers in the Fighting Dojo
- 96. Fixed defeating the Fighting Dojo leader not beating all other trainers in the Dojo
- 97. Fixed the player's marker not being removed if they run out of pokeballs or steps in the Safari Zone
- 98. Fixed leech seed using the wrong texture
- 99. Fixed enemy's tackle moving the enemy right instead of left
- 100. Fixed the Slash animation sometimes rendering behind the pokemon's name
- 101. Fixed the barrier on the second floor of Victory Road not being fully removed when the switch is triggered
- 102. Fixed a typo in after-battle text for a trainer on Victory Road
- 103. Fixed a marker not being set under the player after defeating the Elite Four
- 104. Fixed the last pokemon center used not being reset to Pallet Town after defeating the Elite Four
- 105. Fixed the Marowak encounter sometimes thinking it's a trainer battle
- 106. Fixed being able to walk through the top of mountains in Mt. Moon
- 107. Fixed your Rival's name being hardcoded as "Blue" in battle
- 108. Fixed the pokemon league guards continuing to talk after turning away the player
- 109. Fixed the NPC in the Pewter City flower field not displaying a yes/no menu
- 110. Fixed pokemon not taking any damage when hurting themsevles in their confusion
- 111. Fixed the bike shop menu not launching
- 112. Fixed struggle being disabled if all other moves are disabled
- 113. Fixed some variables being improperly reset when swapping pokemon
- 114. Fixed an extra space in the text string run when picking up Pay Day coins after a battle
- 115. Fixed picking up coins after battle not waiting for an a/b input before continuing
- 116. Fixed an NPC in Silph Co not giving the player the Selfdestruct TM
- 117. Fixed an incorrect text string being run after defeating a trainer in Victory Road
- 118. Fixed the game accepting new inputs too quickly after the player starts surfing, causing screen tearing
- 119. Fixed pokemon not being registered in the Pokédex when they evolve
- 120. Fixed experience being given to pokemon who didn't fight if the enemy trainer voluntarily changes pokemon
- 121. Fixed enemy pokemon moves not being encoded if enemy trainer voluntarily changes pokemon
- 122. Fixed current pokemon receiving half xp for only the first enemy defeated in a trainer battle when the player has XP ALL
- 123. Fixed the item menu rendering the wrong count for item stacks between 100 and 109
- 124. Fixed a damaging move used after the healing segment of leech seed restoring health
- 125. Fixed texture popping in interior regions with grass
- 126. Fixed pokemon fainting due to poison damage when entering a doorway breaking the game
- 127. Fixed all swimmers having a sight distance of 1
- 128. Fixed NPCs ignoring other NPCs when checking encounter sight lines
- 129. Fixed evolution stones evolving all pokemon into Eevee variants
- 130. Fixed using evolution stones back-to-back glitching the second pokemon
- 131. Fixed some errors in pokemon learnsets
- 132. Fixed Misty's Starmie knowing Harden
- 133. Fixed Lt. Surge's Raichu knowing Thunder Wave
- 134. Fixed NPCs running their walk animation while frozen if the player opens a menu within 2 ticks of a move action starting
- 135. Fixed enemy status conditions not rendering in some cases
- 136. Fixed not being able to access the save menu before getting the pokedex
- 137. Fixed fossil guy in Mt. Moon turning away from fossils when picking them up
- 138. Fixed Gust being encoded as a Flying type move, instead of Normal type
- 139. Fixed Squirtle being used in the first rival battle if the player picks Bulbasaur
- 140. Fixed z-fighting in the custom name menu when buying Magikarp
- 141. Fixed Viridian City NPCs not being reloaded after delivering Oak's Parcel
- 142. Fixed the wrong text being displayed when cancelling depositing or tossing an item in the PC
- 143. Fixed a missing column of trees on Route 2
- 144. Fixed the NPC in the Pewter Diglett's Cave entrance being in the wrong place
- 145. Fixed not being able to fish/surf on some Gym statues
- 146. Fixed the save menu and trainer exclamation boxes not being darkened in non-flashed caves
- 147. Fixed a missing dock on Route 12
- 148. Fixed being able to access the Game Corner prize menus before getting the coin case
- 149. Fixed pokemon moving the wrong direction in the Metronome animation
- 150. Fixed the text string when a Pokemon uses Substitute while having an active Substitute being truncated
- 151. Fixed some text strings overlapping when battle animations are off
- 152. Fixed trainer payouts being scaled to the highest level pokemon, rather than the last pokemon used
- 153. Fixed pokedex registration issues for pokemon obtained from overworld pokeballs or NPCs
- 154. Fixed the arrow not being cleared on A/B when a pokemon's attack misses
- 155. Fixed a graphical issue with semi-transparent textures and GTX graphics cards
- 156. Fixed the deposit pokemon menu not loading properly
- 157. Fixed two missing beds on 2F of the pokemon mansion
- 158. Fixed not being able to pass the Route 23 guards
- 159. Fixed a missing row of trees on Route 23
- 160. Fixed text missing on some of the Route 23 plaques
- 161. Fixed some texture issues at the Inidgo Plateau
- 162. Fixed using vitamins not recalculating the target pokemon's stats
- 163. Fixed a level rendering issue when using rare candy on a level 2-8 pokemon
- 164. Fixed evolving a pokemon via rare candy breaking
- 165. Fixed the wrong corner mountain texture being used in the Seaform Islands
- 166. Fixed elevators not working on multiplayer servers
- 167. Fixed trainer X-items not working when battle animations are off
- 168. Fixed not being able to get on the bicycle on cut tree tiles in the overworld
- 169. Fixed disabled moves persisting between battles
- 170. Fixed poison flashing occurring once if the poisoned poisoned pokemon fainted in the previous battle
- 171. Fixed the Route 22 first rival not being removed after beating Brock
- 172. Fixed pokemon sliding too far off screen when running in the Safari Zone
- 173. Fixed defeated trainer sprites spawning too far off screen
- 174. Fixed trees missing on the east edge of Fuschia City
- 175. Fixed not being able to obtain both fossil pokemon in the secret area (to allow Pokedex completion)
- 176. Fixed being able to walk while following Oak in his lab
- 177. Fixed NPCs following scripted movement pathways not switching to their walking sprite on the first tile
- 178. Fixed being able to give a null name to the player or rival
- 179. Fixed item menu cursor position not being reset on new game
- 180. Fixed being able to move the cancel button in item menus
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