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- // SLAR
- WeaponData
- {
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "S-LAR"
- "viewmodel" "models/jessev92/weapons/slar_v_ar2.mdl"
- "playermodel" "models/jessev92/weapons/slar_w.mdl"
- "anim_prefix" "ar2"
- "bucket" "2"
- "bucket_position" "32"
- "clip_size" "30"
- "clip2_size" "-1"
- "default_clip" "30"
- "default_clip2" "-1"
- "primary_ammo" "ar2"
- "secondary_ammo" "None" //SMG1_Grenade
- "weight" "3"
- "item_flags" "0"
- "ironsightoffset"
- {
- "x" "-8.00"
- "y" "-6.45"
- "z" "1.95"
- }
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "empty" "Weapon_AR2.Empty"
- "reload" "Weapon_AR2.Reload"
- "single_shot" "Weapon_AR2.Single"
- //Shot when zoomed in
- "burst" "Weapon_OICW.ZoomedShot"
- //Zoom in
- "special1" "Weapon_AR2.Special1"
- //Zoom out
- "special2" "Weapon_AR2.Special2"
- //"double_shot" "Weapon_AR2.Double"
- "double_shot" "Weapon_AR2.Double"
- // NPC SECTION
- "single_shot_npc" "Weapon_AR2.NPC_Single"
- "reload_npc" "Weapon_AR2.NPC_Reload"
- "double_shot_npc" "Weapon_AR2.NPC_Double"
- }
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "CustomWeaponIcons"
- "character" "O"
- }
- "weapon_s"
- {
- "font" "CustomWeaponIconsSelected"
- "character" "O"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "r"
- }
- "ammo2"
- {
- "font" "WeaponIcons"
- "character" "t"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
- "Advanced" // only for Weapon_Scripted
- {
- // **Primary Attack**
- // 0 = none, 1 = Basic Bullet, 2 = Burst, 3 = shotgun, 4 = autoshotgun, 5 = laser, 6 = warp
- "FireType1" "1"
- // Rate of Weapons Fire ( Not for laser or warp )
- "FireRate1" "0.12"
- // Allow a refire as fast as the player can click, Basic Bullet Only.
- "FastFire1" "0"
- // Allow Fire Underwater?
- "FireUnderWater1" "0"
- // How many bullets in a burst. ( For Burst Weapon Only! )
- "BurstAmount1" "0"
- "BetweenBurstTime1" "0.05"
- // For Bullet accuracy
- "FireCone1" "2" // Starting Value ( 0-20 )
- "FireConeLerp1" "1" // Bool
- "FireConeLerpto1" "6" // Value to lerp accuracy too ( 0-20 )
- // **Secondary Attack**
- // 0 = none, 1 = Basic Bullet, 2 = Burst, 3 = shotgun, 4 = autoshotgun, 5 = laser, 6 = warp, 7 = scope, 8 = grenade
- "FireType2" "0"
- // Rate of Weapons Fire ( Not for laser or warp )
- "FireRate2" "1.0"
- // Allow a refire as fast as the player can click, Basic Bullet Only.
- "FastFire2" "0"
- // Allow Fire Underwater?
- "FireUnderWater2" "0"
- // How many bullets in a burst. ( For Burst Weapon Only! )
- "BurstAmount2" "4"
- "BetweenBurstTime2" "0.05"
- // Secondary Fire uses Secondary Ammo Type. If 0, will use primary ammo.
- "SecondaryAmmoUsed" "0"
- // **Global Weapon Settings**
- // Number of Recoil Animations, weapon models with ACT_VM_RECOIL animations.
- // ( Only if a weapon has recoil animations, Not for laser or warp )
- "NumberOfRecoilAnims" "3"
- // Shots fired till next recoil animation. ( Only if a weapon has recoil animations )
- "RecoilIncrementSpeed" "3"
- // 1 = Pistol, 2 = AR2, 3 = crossbow, 4 = physgun, 5 = shotgun, 6 = smg1
- // This is the player animation set that will be used on all players you view ingame.
- "PlayerAnimationSet" "2"
- // Grenade Damage
- "GrenadeDamage" "100.0"
- // Grenade Radius
- "GrenadeRadius" "250.0"
- //Tracer type ( Bullet weapons only )
- // 0 = none, 1 = normal, 2 = strider, 3 = ar2, 4 = helicopter, 5 = Gunship, 6 = Gauss, 7 = Airboat
- "TracerType" "3"
- //Tracer Frequency
- "TracerFrequency" "1"
- // Bullet Impact Effect, 0 = none, 1 = normal, 2 = AR2, 3 = jeep, 4 = Gauss, 5 = airboat, 6 = helicopter
- "ImpactEffect" "2"
- // Sniper Scope Settings
- "UseScopedFireCone" "1"
- "ScopedFireCone" "0"
- "ScopedColorR" "90"
- "ScopedColorG" "241"
- "ScopedColorB" "122"
- // **NPC Weapon Settings**
- // NPCs use a ShotRegulator in code, these settings corrispond with it.
- "NPCRateofFire" "0.2"
- "NPCMinBursts" "1"
- "NPCMaxBursts" "4"
- "NPCMinRest" "0.3"
- "NPCMaxRest" "0.6"
- // Range the NPC can fire this weapon at, if the player is less than min, the npc cant fire and will try to get a better vantage point.
- "NPCMinRange1" "24"
- "NPCMaxRange1" "1500"
- "NPCMinRange2" "24"
- "NPCMaxRange2" "200"
- }
- }
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