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Aug 5th, 2015
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  1. Navigation Mesh
  2. Log file: D:\Nevada\Source\Temp\Terrain\Logs\2015-08-05 12-47-28 Navigation Mesh TerrainConstructor.log
  3.  
  4.  
  5. -------- Build terrain config --------
  6. Write file D:/Nevada/TerrainNevada2/TerrainNevada/entry.lua OK
  7. Write file D:/Nevada/TerrainNevada2/TerrainNevada/terrain.cfg.lua OK
  8. Write file D:\Nevada\TerrainNevada2\TerrainNevada\Terrain.cfg.lua OK
  9. Write file D:/Nevada/TerrainNevada2/TerrainNevada/Terrain.MapCoords.lua OK
  10. Write file D:/Nevada/TerrainNevada2/TerrainNevada/Terrain.local.lua OK
  11. Write file D:/Nevada/TerrainNevada2/TerrainNevada/misc\materials.lma.lua OK
  12. Write file D:/Nevada/TerrainNevada2/TerrainNevada/AirfieldsCfgs/Creech.cfg.lua OK
  13. Write file D:/Nevada/TerrainNevada2/TerrainNevada/AirfieldsCfgs/groom.cfg.lua OK
  14. Write file D:/Nevada/TerrainNevada2/TerrainNevada/AirfieldsCfgs/LasVegas.cfg.lua OK
  15. Write file D:/Nevada/TerrainNevada2/TerrainNevada/AirfieldsCfgs/nellis.cfg.lua OK
  16. Write file D:/Nevada/TerrainNevada2/TerrainNevada/AirfieldsCfgs/plug.cfg.lua OK
  17. D:\Nevada\TerrainNevada2\TerrainNevada\Terrain.cfg.lua
  18.  
  19.  
  20. -------- Operation Navigation Mesh started. --------
  21. "C:\Program Files\edge\edterrainUtils4.exe" mergeoffshore "D:/Nevada/Source/Surface/Creech.ofsh" "D:/Nevada/Source/Surface/Groom.ofsh" "D:/Nevada/Source/Surface/Nellis.ofsh" "D:/Nevada/Source/Surface/Nevada_L0.ofsh" "D:/Nevada/Source/Surface/Nevada_L0_restterritory.ofsh" "D:\Nevada\Source\Temp\Terrain\export-navgraph\surface.ofsh" -escapesequences -nonstop -threads 3
  22. Loading scene: "D:/Nevada/Source/Surface/Creech.ofsh"... 4 seconds ok
  23. Loading scene: "D:/Nevada/Source/Surface/Groom.ofsh"... 6 seconds ok
  24. Loading scene: "D:/Nevada/Source/Surface/Nellis.ofsh"... 5 seconds ok
  25. Loading scene: "D:/Nevada/Source/Surface/Nevada_L0.ofsh"... 10 seconds ok
  26. Loading scene: "D:/Nevada/Source/Surface/Nevada_L0_restterritory.ofsh"... 7 seconds ok
  27. Saving scene: "D:\Nevada\Source\Temp\Terrain\export-navgraph\surface.ofsh"... 7 seconds ok
  28. mergeoffshore ok 00:00:40
  29.  
  30. "C:\Program Files\edge\edterrainUtils4.exe" build-lsa5pure-by-roadnetwork "D:\Nevada\TerrainNevada2\TerrainNevada\roads\Terrain.rn4" "D:\Nevada\Source\Temp\Terrain\export-navgraph\surface.ofsh" "D:\Nevada\TerrainNevada2\TerrainNevada\Surface\Terrain.lsa5pure" -terrain "D:\Nevada\TerrainNevada2\TerrainNevada\Terrain.cfg.lua" -test "D:\Nevada\Source\Temp\Terrain\export-navgraph\test.ofsh" -errors "D:\Nevada\Source\Temp\Terrain\export-navgraph\build-lsa5pure-by-roadnetwork_errors.ofsh" -escapesequences -nonstop -threads 3
  31. Loading assets ... 0 seconds ok
  32. Loading D:\Nevada\TerrainNevada2\TerrainNevada\roads\Terrain.rn4 0 seconds ok
  33. Loading D:\Nevada\Source\Temp\Terrain\export-navgraph\surface.ofsh 3 seconds ok
  34. Filter splines for triangulate...69526 1 seconds ok
  35. Link splines and points to lsa5pure... 0 seconds ok
  36. Checking mesh borders intersections... 1 seconds ok
  37. Apply surface types... 0 seconds ok
  38. Assemble surface mesh... 40 seconds ok
  39. Filter surface by splines ... 33 seconds ok
  40. Remove isolated verts ... 4 seconds ok
  41. Fill holes ...
  42. Checking vector data borders intersections... 27 seconds ok
  43. Found intersections: 0
  44. Building borders ... 16 seconds ok
  45. Checking bounds ...
  46. Checking bounds 0 seconds ok
  47. Dividing borders on sub-borders ... 0 seconds ok
  48. Calculating source directions ... 7 seconds ok
  49. Checking mesh borders intersections... 3 seconds ok
  50. Triangulating ... 1 seconds ok
  51. Dividing mesh on sub-meshes ... 3 seconds ok
  52. Removing invisible sub-meshes ... 0 seconds ok
  53. 2 seconds ok
  54. Assign surface types... 2 minutes 1 seconds ok
  55. 1 seconds ok
  56. build-lsa5pure-by-roadnetwork ok 00:04:39
  57.  
  58. "C:\Program Files\edge\edterrainUtils4.exe" build-navgraph "D:\Nevada\TerrainNevada2\TerrainNevada\Surface\Terrain.lsa5pure" "D:/Nevada/TerrainNevada2/TerrainNevada/Surface/Terrain.ng5" -terrain "D:\Nevada\TerrainNevada2\TerrainNevada\Terrain.cfg.lua" -errors "D:\Nevada\Source\Temp\Terrain\export-surface\export-navgraph_errors.ofsh" -escapesequences -nonstop -threads 3
  59. Load assets ... 0 seconds ok
  60. Create graph scene from: D:\Nevada\TerrainNevada2\TerrainNevada\Surface\Terrain.lsa5pure ...Process polygons...Finished
  61. Preprocess river splines...Finished
  62. Process splines(except rivers)...Finished
  63. Process splines(rivers only)...Finished
  64. Bridges... 523 26 minutes 13 seconds ok
  65. All Done!
  66. Fill navGraph5File ready to use info ...10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Done!
  67. Save navigation graph to file: D:/Nevada/TerrainNevada2/TerrainNevada/Surface/Terrain.ng5
  68. build-navgraph ok 00:27:08
  69.  
  70. Total operation time: 00:32:29
  71. ======== Operation Navigation Mesh completed. ========
  72.  
  73.  
  74. Total time: 00:32:29
  75.  
  76. SUMMARY 00:32:29
  77. Navigation Mesh 00:32:29 ok
  78. mergeoffshore 00:00:40 ok
  79. build-lsa5pure-by-roadnetwork 00:04:39 ok
  80. build-navgraph 00:27:08 ok
  81.  
  82. Full log in file: D:\Nevada\Source\Temp\Terrain\Logs\2015-08-05 12-47-28 Navigation Mesh TerrainConstructor.log
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