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- action var CRITTER.DEAD yes when ^A rock guardian collapses into a pile of stone rubble\.$
- action var CRITTER.DEAD yes when ^a armored warklin crumbles to the ground\.$
- action var CRITTER.DEAD yes when ^A warklin mauler crumbles to the ground\.$
- action var CRITTER.DEAD yes when ^A misshapen germish'din lets out a grating bellow as its fists unclench, then collapses into a massive heap of
- peeling flesh\.$
- action var CRITTER.DEAD yes when ^A black marble gargoyle throws its head back and screams\, "Asketi! I have failed you!" \ The gargoyle's claws
- scrabble one last time before it falls still\.$
- action var CRITTER.DEAD yes when ^The nomad stares skyward in relief before falling to the ground in a boneless heap\.$
- action var CRITTER.DEAD yes when ^A zombie stomper falls belly-up and grunts its last grunt\.$
- action var CRITTER.DEAD yes when ^A crumbling gam chaga lunges forward, snapping its jaws closed one final time as it collapses\.$
- var MOB %1
- SB:
- put stow claymore
- pause .5
- put wield left bulhawf
- pause
- sbloop:
- put attack left %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- sb.check:
- if $Small_Blunt.LearningRate < 25 then goto sbloop
- LB:
- put stow bulhawf
- pause
- put get sled
- pause
- lbloop:
- put attack %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- lb.check:
- if $Large_Blunt.LearningRate < 25 then goto lbloop
- 2HB:
- put stow sled
- pause
- put get flail
- pause
- 2hbloop:
- put attack %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- 2hb.check:
- if $Twohanded_Blunt.LearningRate < 25 then goto 2hbloop
- STAVES:
- put stow my flail
- pause
- put untie cane
- pause
- stavesloop:
- put attack %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- staves.check:
- if $Staves.LearningRate < 25 then goto stavesloop
- POLEARMS:
- put tie my cane to leath tools
- pause
- put get my allarh
- pause
- polearmsloop:
- put attack %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- polearms.check:
- if $Polearms.LearningRate < 25 then goto polearmsloop
- BRAWLING:
- put stow allarh
- pause
- brawlingloop:
- put attack %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- BRAWLING.check:
- if $Brawling.LearningRate < 25 then goto brawlingloop
- BOW:
- put get my shortbow
- pause
- bowloop:
- put load
- pause
- pause .1
- put aim %MOB
- pause 10
- put fire
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- gosub ARROWS
- }
- bow.check:
- if $Bow.LearningRate < 25 then goto bowloop
- XBOW:
- stow shortbow
- pause 1
- put get my stonebow
- pause
- xbowloop:
- put load
- pause
- pause .1
- put aim %MOB
- pause 12
- put fire %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- put get shard
- xbow.check:
- if $Crossbow.LearningRate < 25 then goto xbowloop
- SLING:
- put stow stonebow
- pause
- put get my sling
- pause
- slingloop:
- put load
- pause
- pause .1
- put aim %MOB
- pause 12
- put fire %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- put get shard
- sling.check:
- if $Slings.LearningRate < 25 then goto slingloop
- LT:
- pause
- put stow my sling
- pause
- put stow shard
- pause
- put wield left bulhawf
- pause
- ltloop:
- put throw left %MOB
- pause
- pause .1
- put get bulhawf
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- lt.check:
- if $Light_Thrown.LearningRate < 25 then goto ltloop
- HT:
- put stow bulhawf
- pause
- put wield left allarh
- pause
- htloop:
- put lob left %MOB
- pause
- pause .1
- put get allarh
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- ht.check:
- if $Heavy_Thrown.LearningRate < 25 then goto htloop
- LE:
- put stow my allarh
- pause
- put get my axe
- pause
- leloop:
- put attack %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- LE.check:
- if $Large_Edged.LearningRate < 25 then goto leloop
- 2HE:
- put stow axe
- pause 1
- put get claymore
- pause
- 2heloop:
- put attack %MOB
- pause
- pause .1
- if %CRITTER.DEAD = yes then
- {
- var CRITTER.DEAD no
- gosub LOOT
- }
- 2he.check:
- if $Twohanded_Edged.LearningRate < 25 then goto 2heloop
- else goto SB
- #### ADD NEW WEAPONS ABOVE THIS LINE ####
- ARROWS:
- match ARROWS You pick up a murky arrow.
- match ARROWS_OUT Stow what?
- put stow murky arrow
- matchwait
- ARROWS_OUT:
- return
- BOLTS:
- match BOLTS You pick up a slender tip bolt.
- match BOLTS_OUT Stow what?
- put stow slender bolt
- matchwait
- BOLTS_OUT:
- return
- LOOT:
- SKIN:
- put arrange all %MOB
- pause
- pause 1
- put skin %MOB
- pause
- pause .1
- put loot
- pause
- GEM:
- matchre GEM You pick up (a|some)
- match GEM_OUT Stow what?
- put stow gem
- matchwait
- GEM_OUT:
- pause 1
- COIN:
- match COIN You pick up
- match COIN_OUT What were you
- put get coin
- matchwait
- COIN_OUT:
- BOX:
- match BOX You pick up
- match BOX_OUT Stow what?
- put stow box
- matchwait
- BOX_OUT:
- return
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