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- [XComGame.X2BodyPartTemplateManager]
- ;Helmet Custom Armor
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_F", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_F", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Torso Custom Armor
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Torso_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Torso_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Arms Custom Armor
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Left Arm Custom Armor
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Right Arm Custom Armor
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Legs Custom Armor
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Legs_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Legs_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Female
- ;Torso Custom Armor
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Arms Custom Armor
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Left Arm Custom Armor
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Right Arm Custom Armor
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- ;Legs Custom Armor
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
- [CXMassEffectCollectorsEquipment.X2Item_Collector_Armor]
- ;Infinite Toggle
- MediumCollectorArmor_Infinite = false
- HeavyCollectorArmor_Infinite = false
- [CXMassEffectCollectorsEquipment.X2Item_Collector_Weapons]
- ;Infinite Toggle
- Collector_Rifle_Infinite = false
- Collector_SniperRifle_Infinite = false
- Collector_LMG_Infinite = false
- [CXMassEffectCollectorsEquipment.X2Item_Schematics]
- ;Infinite Toggle
- Collector_Rifle_Infinite = false
- Collector_SniperRifle_Infinite = false
- Collector_LMG_Infinite = false
- MediumCollectorArmor_Infinite = false
- HeavyCollectorArmor_Infinite = false
- [CXMassEffectCollectorsEquipment.X2Item_Collector_Weapons]
- ;Collector Rifle X1 (1 less base damage and 1 less crit damage as the base game CV Rifle but can pierce any armor)
- COLLECTORRIFLE_CONVENTIONAL_BASEDAMAGE = (Damage=3, Spread=1, PlusOne=0, Crit=1, Pierce=99, Shred=0, Tag="", DamageType="Projectile_Conventional")
- COLLECTORRIFLE_CONVENTIONAL_ICLIPSIZE=5
- COLLECTORRIFLE_CONVENTIONAL_CRITCHANCE=5
- COLLECTORRIFLE_CONVENTIONAL_TRADINGPOSTVALUE=25
- COLLECTORRIFLE_CONVENTIONAL_AIM=5
- COLLECTORRIFLE_CONVENTIONAL_IPOINTS=0
- COLLECTORRIFLE_CONVENTIONAL_STUNCHANCE= 25
- ;Collector Rifle X2 (1 less base damage and 1 less crit damage as the base game MG Rifle but can pierce any armor)
- COLLECTORRIFLE_MAGNETIC_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=99, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- COLLECTORRIFLE_MAGNETIC_ICLIPSIZE=5
- COLLECTORRIFLE_MAGNETIC_CRITCHANCE=5
- COLLECTORRIFLE_MAGNETIC_TRADINGPOSTVALUE=35
- COLLECTORRIFLE_MAGNETIC_AIM=5
- COLLECTORRIFLE_MAGNETIC_IPOINTS=0
- COLLECTORRIFLE_MAGNETIC_STUNCHANCE= 30
- ;Collector Rifle X3 (1 less base damage and 1 less crit damage as the base game BM Rifle but can pierce any armor)
- COLLECTORRIFLE_BEAM_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=99, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- COLLECTORRIFLE_BEAM_ICLIPSIZE=5
- COLLECTORRIFLE_BEAM_CRITCHANCE=5
- COLLECTORRIFLE_BEAM_TRADINGPOSTVALUE=60
- COLLECTORRIFLE_BEAM_AIM=5
- COLLECTORRIFLE_BEAM_IPOINTS=0
- COLLECTORRIFLE_BEAM_STUNCHANCE= 35
- ;Collector Sniper Rifle X1 (1 less base damage and 1 less crit damage as the base game CV Sniper Rifle but can pierce any armor)
- COLLECTORSNIPERRIFLE_CONVENTIONAL_BASEDAMAGE = (Damage=4, Spread=1, PlusOne=0, Crit=1, Pierce=99, Shred=0, Tag="", DamageType="Projectile_Conventional")
- COLLECTORSNIPERRIFLE_CONVENTIONAL_ICLIPSIZE=5
- COLLECTORSNIPERRIFLE_CONVENTIONAL_CRITCHANCE=15
- COLLECTORSNIPERRIFLE_CONVENTIONAL_TRADINGPOSTVALUE=30
- COLLECTORSNIPERRIFLE_CONVENTIONAL_AIM=5
- COLLECTORSNIPERRIFLE_CONVENTIONAL_IPOINTS=0
- COLLECTORSNIPERRIFLE_CONVENTIONAL_STUNCHANCE= 25
- ;Collector Sniper Rifle X2 (1 less base damage and 1 less crit damage as the base game MG Sniper Rifle but can pierce any armor)
- COLLECTORSNIPERRIFLE_MAGNETIC_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=99, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- COLLECTORSNIPERRIFLE_MAGNETIC_ICLIPSIZE=5
- COLLECTORSNIPERRIFLE_MAGNETIC_CRITCHANCE=15
- COLLECTORSNIPERRIFLE_MAGNETIC_TRADINGPOSTVALUE=40
- COLLECTORSNIPERRIFLE_MAGNETIC_AIM=5
- COLLECTORSNIPERRIFLE_MAGNETIC_IPOINTS=0
- COLLECTORSNIPERRIFLE_MAGNETIC_STUNCHANCE= 30
- ;Collector Sniper Rifle X3 (1 less base damage and 1 less crit damage as the base game BM Sniper Rifle but can pierce any armor)
- COLLECTORSNIPERRIFLE_BEAM_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=99, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- COLLECTORSNIPERRIFLE_BEAM_ICLIPSIZE=5
- COLLECTORSNIPERRIFLE_BEAM_CRITCHANCE=15
- COLLECTORSNIPERRIFLE_BEAM_TRADINGPOSTVALUE=65
- COLLECTORSNIPERRIFLE_BEAM_AIM=5
- COLLECTORSNIPERRIFLE_BEAM_IPOINTS=0
- COLLECTORSNIPERRIFLE_BEAM_STUNCHANCE= 35
- ;Collector LMG X1 (1 less base damage and 1 less crit damage as the base game CV Sniper Rifle but can pierce any armor)
- COLLECTORLMG_CONVENTIONAL_BASEDAMAGE = (Damage=4, Spread=1, PlusOne=0, Crit=1, Pierce=99, Shred=0, Tag="", DamageType="Projectile_Conventional")
- COLLECTORLMG_CONVENTIONAL_ICLIPSIZE=5
- COLLECTORLMG_CONVENTIONAL_CRITCHANCE=5
- COLLECTORLMG_CONVENTIONAL_TRADINGPOSTVALUE=30
- COLLECTORLMG_CONVENTIONAL_AIM=5
- COLLECTORLMG_CONVENTIONAL_IPOINTS=0
- COLLECTORLMG_CONVENTIONAL_STUNCHANCE= 25
- ;Collector LMG Rifle X2 (1 less base damage and 1 less crit damage as the base game MG Sniper Rifle but can pierce any armor)
- COLLECTORLMG_MAGNETIC_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=99, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- COLLECTORLMG_MAGNETIC_ICLIPSIZE=5
- COLLECTORLMG_MAGNETIC_CRITCHANCE=5
- COLLECTORLMG_MAGNETIC_TRADINGPOSTVALUE=40
- COLLECTORLMG_MAGNETIC_AIM=5
- COLLECTORLMG_MAGNETIC_IPOINTS=0
- COLLECTORLMG_MAGNETIC_STUNCHANCE= 30
- ;Collector LMG Rifle X3 (1 less base damage and 1 less crit damage as the base game BM Sniper Rifle but can pierce any armor)
- COLLECTORLMG_BEAM_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=99, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- COLLECTORLMG_BEAM_ICLIPSIZE=5
- COLLECTORLMG_BEAM_CRITCHANCE=5
- COLLECTORLMG_BEAM_TRADINGPOSTVALUE=65
- COLLECTORLMG_BEAM_AIM=5
- COLLECTORLMG_BEAM_IPOINTS=0
- COLLECTORLMG_BEAM_STUNCHANCE= 35
- ;Corpse Value if sold to the Black Market
- [CXMassEffectCollectorsEquipment.X2Item_EnemyResources]
- PROTOTROOPER_CORPSE_TRADING_POST_VALUE = 6
- ; ***** Advent (Collector) Proto Rifle *****
- [CXMassEffectCollectorsEquipment.X2Item_AdvProtoRifle]
- ADVPROTOTROOPERM1_WPN_BASEDAMAGE = (Damage=3, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
- ADVPROTOTROOPERM1_IDEALRANGE = 8
- ADVPROTOTROOPERM1_MAGNETIC_ICLIPSIZE = 5
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