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XComContent.ini

Jan 11th, 2017
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  1. [XComGame.X2BodyPartTemplateManager]
  2.  
  3. ;Helmet Custom Armor
  4. +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  5. +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  6. +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  7. +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  8.  
  9.  
  10. +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_F", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  11. +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_F", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  12.  
  13. +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  14. +BodyPartTemplateConfig=(PartType="Helmets", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Head_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Head_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  15.  
  16. ;Torso Custom Armor
  17. +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  18. +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  19.  
  20. +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Torso_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  21. +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Torso_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  22.  
  23. ;Arms Custom Armor
  24. +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  25. +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  26.  
  27. +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  28. +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  29.  
  30. ;Left Arm Custom Armor
  31. +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  32. +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  33.  
  34. +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  35. +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  36.  
  37. ;Right Arm Custom Armor
  38. +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  39. +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  40.  
  41. +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  42. +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  43.  
  44. ;Legs Custom Armor
  45. +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_M_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  46. +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_M_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  47.  
  48. +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_M_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Legs_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  49. +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_M_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Heavy_Legs_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  50.  
  51. ;Female
  52. ;Torso Custom Armor
  53. +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  54. +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  55.  
  56. +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  57. +BodyPartTemplateConfig=(PartType="Torso", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Torso_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Torso_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  58.  
  59. ;Arms Custom Armor
  60. +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  61. +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  62.  
  63. +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  64. +BodyPartTemplateConfig=(PartType="Arms", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Arms_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Arms_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  65.  
  66. ;Left Arm Custom Armor
  67. +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  68. +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  69.  
  70. +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  71. +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmLeft_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmLeft_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  72.  
  73. ;Right Arm Custom Armor
  74. +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  75. +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  76.  
  77. +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  78. +BodyPartTemplateConfig=(PartType="RightArm", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_ArmRight_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_ArmRight_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  79.  
  80. ;Legs Custom Armor
  81. +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_F_MCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmor", CharacterTemplate="Soldier")
  82. +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_F_MCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumCollectorArmorMK2", CharacterTemplate="Soldier")
  83.  
  84. +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_F_HCA", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmor", CharacterTemplate="Soldier")
  85. +BodyPartTemplateConfig=(PartType="Legs", DLCName="CX_ME_Collector_Armory", TemplateName="CX_Collector_Armor_Legs_F_HCAMK2", ArchetypeName="CX_ME_Collector_Armors.ARC_ColletorsArmor_Legs_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyCollectorArmorMK2", CharacterTemplate="Soldier")
  86.  
  87. [CXMassEffectCollectorsEquipment.X2Item_Collector_Armor]
  88. ;Infinite Toggle
  89. MediumCollectorArmor_Infinite = false
  90. HeavyCollectorArmor_Infinite = false
  91.  
  92. [CXMassEffectCollectorsEquipment.X2Item_Collector_Weapons]
  93. ;Infinite Toggle
  94. Collector_Rifle_Infinite = false
  95. Collector_SniperRifle_Infinite = false
  96. Collector_LMG_Infinite = false
  97.  
  98. [CXMassEffectCollectorsEquipment.X2Item_Schematics]
  99. ;Infinite Toggle
  100. Collector_Rifle_Infinite = false
  101. Collector_SniperRifle_Infinite = false
  102. Collector_LMG_Infinite = false
  103. MediumCollectorArmor_Infinite = false
  104. HeavyCollectorArmor_Infinite = false
  105.  
  106. [CXMassEffectCollectorsEquipment.X2Item_Collector_Weapons]
  107. ;Collector Rifle X1 (1 less base damage and 1 less crit damage as the base game CV Rifle but can pierce any armor)
  108. COLLECTORRIFLE_CONVENTIONAL_BASEDAMAGE = (Damage=3, Spread=1, PlusOne=0, Crit=1, Pierce=99, Shred=0, Tag="", DamageType="Projectile_Conventional")
  109. COLLECTORRIFLE_CONVENTIONAL_ICLIPSIZE=5
  110. COLLECTORRIFLE_CONVENTIONAL_CRITCHANCE=5
  111. COLLECTORRIFLE_CONVENTIONAL_TRADINGPOSTVALUE=25
  112. COLLECTORRIFLE_CONVENTIONAL_AIM=5
  113. COLLECTORRIFLE_CONVENTIONAL_IPOINTS=0
  114. COLLECTORRIFLE_CONVENTIONAL_STUNCHANCE= 25
  115.  
  116. ;Collector Rifle X2 (1 less base damage and 1 less crit damage as the base game MG Rifle but can pierce any armor)
  117. COLLECTORRIFLE_MAGNETIC_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=99, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  118. COLLECTORRIFLE_MAGNETIC_ICLIPSIZE=5
  119. COLLECTORRIFLE_MAGNETIC_CRITCHANCE=5
  120. COLLECTORRIFLE_MAGNETIC_TRADINGPOSTVALUE=35
  121. COLLECTORRIFLE_MAGNETIC_AIM=5
  122. COLLECTORRIFLE_MAGNETIC_IPOINTS=0
  123. COLLECTORRIFLE_MAGNETIC_STUNCHANCE= 30
  124.  
  125. ;Collector Rifle X3 (1 less base damage and 1 less crit damage as the base game BM Rifle but can pierce any armor)
  126. COLLECTORRIFLE_BEAM_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=99, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  127. COLLECTORRIFLE_BEAM_ICLIPSIZE=5
  128. COLLECTORRIFLE_BEAM_CRITCHANCE=5
  129. COLLECTORRIFLE_BEAM_TRADINGPOSTVALUE=60
  130. COLLECTORRIFLE_BEAM_AIM=5
  131. COLLECTORRIFLE_BEAM_IPOINTS=0
  132. COLLECTORRIFLE_BEAM_STUNCHANCE= 35
  133.  
  134. ;Collector Sniper Rifle X1 (1 less base damage and 1 less crit damage as the base game CV Sniper Rifle but can pierce any armor)
  135. COLLECTORSNIPERRIFLE_CONVENTIONAL_BASEDAMAGE = (Damage=4, Spread=1, PlusOne=0, Crit=1, Pierce=99, Shred=0, Tag="", DamageType="Projectile_Conventional")
  136. COLLECTORSNIPERRIFLE_CONVENTIONAL_ICLIPSIZE=5
  137. COLLECTORSNIPERRIFLE_CONVENTIONAL_CRITCHANCE=15
  138. COLLECTORSNIPERRIFLE_CONVENTIONAL_TRADINGPOSTVALUE=30
  139. COLLECTORSNIPERRIFLE_CONVENTIONAL_AIM=5
  140. COLLECTORSNIPERRIFLE_CONVENTIONAL_IPOINTS=0
  141. COLLECTORSNIPERRIFLE_CONVENTIONAL_STUNCHANCE= 25
  142.  
  143. ;Collector Sniper Rifle X2 (1 less base damage and 1 less crit damage as the base game MG Sniper Rifle but can pierce any armor)
  144. COLLECTORSNIPERRIFLE_MAGNETIC_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=99, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  145. COLLECTORSNIPERRIFLE_MAGNETIC_ICLIPSIZE=5
  146. COLLECTORSNIPERRIFLE_MAGNETIC_CRITCHANCE=15
  147. COLLECTORSNIPERRIFLE_MAGNETIC_TRADINGPOSTVALUE=40
  148. COLLECTORSNIPERRIFLE_MAGNETIC_AIM=5
  149. COLLECTORSNIPERRIFLE_MAGNETIC_IPOINTS=0
  150. COLLECTORSNIPERRIFLE_MAGNETIC_STUNCHANCE= 30
  151.  
  152. ;Collector Sniper Rifle X3 (1 less base damage and 1 less crit damage as the base game BM Sniper Rifle but can pierce any armor)
  153. COLLECTORSNIPERRIFLE_BEAM_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=99, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  154. COLLECTORSNIPERRIFLE_BEAM_ICLIPSIZE=5
  155. COLLECTORSNIPERRIFLE_BEAM_CRITCHANCE=15
  156. COLLECTORSNIPERRIFLE_BEAM_TRADINGPOSTVALUE=65
  157. COLLECTORSNIPERRIFLE_BEAM_AIM=5
  158. COLLECTORSNIPERRIFLE_BEAM_IPOINTS=0
  159. COLLECTORSNIPERRIFLE_BEAM_STUNCHANCE= 35
  160.  
  161. ;Collector LMG X1 (1 less base damage and 1 less crit damage as the base game CV Sniper Rifle but can pierce any armor)
  162. COLLECTORLMG_CONVENTIONAL_BASEDAMAGE = (Damage=4, Spread=1, PlusOne=0, Crit=1, Pierce=99, Shred=0, Tag="", DamageType="Projectile_Conventional")
  163. COLLECTORLMG_CONVENTIONAL_ICLIPSIZE=5
  164. COLLECTORLMG_CONVENTIONAL_CRITCHANCE=5
  165. COLLECTORLMG_CONVENTIONAL_TRADINGPOSTVALUE=30
  166. COLLECTORLMG_CONVENTIONAL_AIM=5
  167. COLLECTORLMG_CONVENTIONAL_IPOINTS=0
  168. COLLECTORLMG_CONVENTIONAL_STUNCHANCE= 25
  169.  
  170.  
  171. ;Collector LMG Rifle X2 (1 less base damage and 1 less crit damage as the base game MG Sniper Rifle but can pierce any armor)
  172. COLLECTORLMG_MAGNETIC_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=99, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  173. COLLECTORLMG_MAGNETIC_ICLIPSIZE=5
  174. COLLECTORLMG_MAGNETIC_CRITCHANCE=5
  175. COLLECTORLMG_MAGNETIC_TRADINGPOSTVALUE=40
  176. COLLECTORLMG_MAGNETIC_AIM=5
  177. COLLECTORLMG_MAGNETIC_IPOINTS=0
  178. COLLECTORLMG_MAGNETIC_STUNCHANCE= 30
  179.  
  180. ;Collector LMG Rifle X3 (1 less base damage and 1 less crit damage as the base game BM Sniper Rifle but can pierce any armor)
  181. COLLECTORLMG_BEAM_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=99, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  182. COLLECTORLMG_BEAM_ICLIPSIZE=5
  183. COLLECTORLMG_BEAM_CRITCHANCE=5
  184. COLLECTORLMG_BEAM_TRADINGPOSTVALUE=65
  185. COLLECTORLMG_BEAM_AIM=5
  186. COLLECTORLMG_BEAM_IPOINTS=0
  187. COLLECTORLMG_BEAM_STUNCHANCE= 35
  188.  
  189. ;Corpse Value if sold to the Black Market
  190. [CXMassEffectCollectorsEquipment.X2Item_EnemyResources]
  191. PROTOTROOPER_CORPSE_TRADING_POST_VALUE = 6
  192.  
  193. ; ***** Advent (Collector) Proto Rifle *****
  194. [CXMassEffectCollectorsEquipment.X2Item_AdvProtoRifle]
  195. ADVPROTOTROOPERM1_WPN_BASEDAMAGE = (Damage=3, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
  196. ADVPROTOTROOPERM1_IDEALRANGE = 8
  197. ADVPROTOTROOPERM1_MAGNETIC_ICLIPSIZE = 5
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