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- /*
- F_Waffenspawner by Forbidden (c)
- Stand 13.4.2012 //Version 0.01BETA
- Wenn du dieses Script in Gebrauch nimmst, bitte lösche keinerlei Credits von Forbidden.
- Wenn du beispielsweise dieses Script für ein Deathmatch Server benutzt, bitte ich dich Credits für(mich) Forbidden zu erstellen.
- Wenn Sie dieses Script als Filterscript benutzten, lassen Sie die Credits drinne, die automatisch bei einbetten des Filterscripts erscheinen.
- Ich zitiere :
- print("F_Waffenspawner made (c) by Forbidden");
- print("Bei einbetten dieses Filterscript in das Standartscript,bitte ich Sie meinen Namen in den Credits zu erwähnen");
- print("Updates werden folgen");
- //Updates werden erscheinen,Bugfixxes(keine da) aber auch erneuerungen werden kommen.
- */
- #include <a_samp>
- #define F_DIALOG_1
- #define DIALOGID 789
- #define DIALOGIDD 7897
- public OnFilterScriptInit()
- {
- print("F_Waffenspawner made (c) by Forbidden");
- print("Bei einbetten dieses Filterscript in das Standartscript,bitte ich Sie meinen Namen in den Credits zu erwähnen");
- print("Updates werden folgen");
- print("Version : 0.01 BETA");
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 993 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid,35,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Raketenwerfer gespawned");
- }
- case 1:
- {
- GivePlayerWeapon(playerid,36,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}HS Rocket gespawned");
- }
- case 2:
- {
- GivePlayerWeapon(playerid,37,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Flammenwerfer gespawned");
- }
- case 3:
- {
- GivePlayerWeapon(playerid,38,9999);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Minigun gespawned");//extra 9999 Muni ;)
- }
- case 4:
- {
- GivePlayerWeapon(playerid,39,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Taschenbomben gespawned");
- }
- case 5:
- {
- GivePlayerWeapon(playerid,40,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Aktivierer gespawned");
- }
- case 6:
- {
- GivePlayerWeapon(playerid,41,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Sprühdose gespawned");
- }
- case 7:
- {
- GivePlayerWeapon(playerid,42,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Feuerlöscher gespawned");
- }
- case 8:
- {
- GivePlayerWeapon(playerid,43,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Kamera gespawned");
- }
- case 9:
- {
- GivePlayerWeapon(playerid,44,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Nachtsichtgerät");//der Gerät
- }
- case 10:
- {
- GivePlayerWeapon(playerid,45,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Feuersichtgerät gespawned");//der Gerät2
- }
- case 11:
- {
- GivePlayerWeapon(playerid,46,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Fallschirm gespawned");
- }
- }
- }
- if(dialogid == 994 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid,33,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Country Rifle gespawned");
- }
- case 1:
- {
- GivePlayerWeapon(playerid,34,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Sniper gespawned");
- }
- }
- }
- if(dialogid == 995 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid,30,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}AK-47 gespawned");
- }
- case 1:
- {
- GivePlayerWeapon(playerid,31,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}M4 gespawned");
- }
- }
- }
- if(dialogid == 996 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid,28,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Micro SMG gespawned");
- }
- case 1:
- {
- GivePlayerWeapon(playerid,29,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}MP5 gespawned");
- }
- case 2:
- {
- GivePlayerWeapon(playerid,32,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}TEC-9 gespawned");
- }
- }
- }
- if(dialogid == 997 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid,25,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Shotgun gespawned");
- }
- case 1:
- {
- GivePlayerWeapon(playerid,26,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Sawnoff Shotgun gespawned");
- }
- case 2:
- {
- GivePlayerWeapon(playerid,27,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Combat Shotgun gespawned");
- }
- }
- }
- if(dialogid == 998 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid,16,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Granaten gespawned");
- }
- case 1:
- {
- GivePlayerWeapon(playerid,17,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Tränengas gespawned");
- }
- case 2:
- {
- GivePlayerWeapon(playerid,18,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Molotov Cocktail gespawned");
- }
- }
- }
- if(dialogid == 999 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid,1,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Brass Knuckle gespawned");
- }
- case 1:
- {
- GivePlayerWeapon(playerid,2,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Golfschläger gespawned");
- }
- case 2:
- {
- GivePlayerWeapon(playerid,3,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Nightstick gespawned");
- }
- case 3:
- {
- GivePlayerWeapon(playerid,4,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Knife gespawned");
- }
- case 4:
- {
- GivePlayerWeapon(playerid,5,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Baseball gespawned");
- }
- case 5:
- {
- GivePlayerWeapon(playerid,6,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Schaufel gespawned");
- }
- case 6:
- {
- GivePlayerWeapon(playerid,7,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Poolschläger gespawned");
- }
- case 7:
- {
- GivePlayerWeapon(playerid,8,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Katana gespawned");
- }
- case 8:
- {
- GivePlayerWeapon(playerid,9,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Kettensäge gespawned");
- }
- case 9:
- {
- GivePlayerWeapon(playerid,10,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Doppel Dildo gespawned");//XDD
- }
- case 10:
- {
- GivePlayerWeapon(playerid,11,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Normaler Dildo gespawned");
- }
- case 11:
- {
- GivePlayerWeapon(playerid,12,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Vibrator gespawned");
- }
- case 12:
- {
- GivePlayerWeapon(playerid,13,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Silber Vibrator gespawned");
- }
- case 13:
- {
- GivePlayerWeapon(playerid,14,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Blumen gespawned");
- }
- case 14:
- {
- GivePlayerWeapon(playerid,15,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Krückstock gespawned");
- }
- }
- }
- if(dialogid == DIALOGID && response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid,22,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}9mm gespawned!");
- }
- case 1:
- {
- GivePlayerWeapon(playerid,23,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Silenced 9mm gespawned!");
- }
- case 2:
- {
- GivePlayerWeapon(playerid,24,100);
- SendClientMessage(playerid,0xffffff,"{8E8B8E}[F_Dyn_Waffen] {00FF00}Deagle gespawned!");
- }
- }
- }
- if(dialogid == DIALOGIDD && response)
- {
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "{8E8B8E}Pistolen{FF0000}(3", "{00FF00}9mm\n{00FF00}Silenced 9mm\n{00FF00}Deagle", "Ok", "Abbrechen");
- }
- case 1:
- {
- ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{8E8B8E}Nachkampfwaffen{FF0000}(15)", "{00FF00}Schlagring\n{00FF00}Golfschläger\n{00FF00}Schlagstock\n{00FF00}Messer\n{00FF00}Baseballschläger\n{00FF00}Schaufel\n{00FF00}Poolschläger\n{00FF00}Katana\n{00FF00}Kettensäge\n{00FF00}Doppel Dildo\n{00FF00}Normaler Dildo{00FF00}Vibrator\n{00FF00}Silber Vibrator\n{00FF00}Blumen\n{00FF00}Krückstock", "Ok", "Abbrechen");
- }
- case 2:
- {
- ShowPlayerDialog(playerid, 998, DIALOG_STYLE_LIST, "{8E8B8E}Wurfwaffen {FF0000}(3)", "{00FF00}Granaten\n{00FF00}Tränengas\n{00FF00}Molotov Cocktail", "Ok", "Abbrechen");
- }
- case 3:
- {
- ShowPlayerDialog(playerid, 997, DIALOG_STYLE_LIST, "{8E8B8E}Schrohtgewäre {FF0000}(3)", "{00FF00}Shotgun\n{00FF00}Sawnoff Shotgun\n{00FF00}Combat Shotgun", "Ok", "Abbrechen");
- }
- case 4:
- {
- ShowPlayerDialog(playerid, 996, DIALOG_STYLE_LIST, "{8E8B8E}Uzi's {FF0000}(3)", "{00FF00}Micro SMG\n{00FF00}MP5\n{00FF00}TEC-9", "Ok", "Abbrechen");
- }
- case 5:
- {
- ShowPlayerDialog(playerid, 995, DIALOG_STYLE_LIST, "{8E8B8E}Gewäre {FF0000}(3)", "{00FF00}M4\n{00FF00}AK-47", "Ok", "Abbrechen");
- }
- case 6:
- {
- ShowPlayerDialog(playerid, 994, DIALOG_STYLE_LIST, "{8E8B8E}Sniper's {FF0000}(2)", "{00FF00}Country Rifle\n{00FF00}Sniper", "Ok", "Abbrechen");
- }
- case 7:
- {
- ShowPlayerDialog(playerid, 993, DIALOG_STYLE_LIST, "{8E8B8E}Verschiedenes {FF0000}(12)", "{00FF00}Raketenwerfer\n{00FF00}HS Rocket\n{00FF00}Flammenwerfer\n{00FF00}Minigun\n{00FF00}Taschenbomben\n{00FF00}Aktivierer\n{00FF00}Sprühdose\n{00FF00}Feuerlöscher\n{00FF00}Kamera\n{00FF00}Nachtsichtgerät\n{00FF00}Feuersichtgerät\n{00FF00}Fallschirm", "Ok", "Abbrechen");
- }
- }
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/waffenmenu", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid,DIALOGIDD,DIALOG_STYLE_LIST,"Waffen","{8E8B8E}Pistolen{FF0000}(3)\n{8E8B8E}Nachkampfwaffen{FF0000}(15)\n{8E8B8E}Wurfwaffen {FF0000}(3)\n{8E8B8E}Schrohtgewäre {FF0000}(3)\n{8E8B8E}Uzi's {FF0000}(3)\n{8E8B8E}Gewäre {FF0000}(3)\n{8E8B8E}Sniper's {FF0000}(2)\n{8E8B8E}Verschiedenes {FF0000}(12)","Ok","Abbrechen");
- return 1;
- }
- return 0;
- }
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