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- float Math_RandFloat(float afMin, float afMax) {
- return RandFloat(afMin, afMax);
- }
- int Math_RandInt(int alMin, int alMax) {
- return RandInt(alMin, alMax);
- }
- float Math_Sin(float afX) {
- return MathSin(afX);
- }
- float Math_Cos(float afX) {
- return MathCos(afX);
- }
- float Math_Tan(float afX) {
- return MathTan(afX);
- }
- float Math_Asin(float afX) {
- return MathAsin(afX);
- }
- float Math_Acos(float afX) {
- return MathAcos(afX);
- }
- float Math_Atan(float afX) {
- return MathAtan(afX);
- }
- float Math_Atan2(float afX, float afY) {
- return MathAtan2(afX, afY);
- }
- float Math_Sqrt(float afX) {
- return MathSqrt(afX);
- }
- float Math_Pow(float afBase, float afExp) {
- return MathPow(afBase, afExp);
- }
- float Math_Min(float afA, float afB) {
- return MathMin(afA, afB);
- }
- float Math_Max(float afA, float afB) {
- return MathMax(afA, afB);
- }
- float Math_Clamp(float afX, float afMin, float afMax) {
- return MathClamp(afX, afMin, afMax);
- }
- float Math_Abs(float afX) {
- return MathAbs(afX);
- }
- bool String_Contains(string& asString, string& asSubString) {
- return StringContains(asString, asSubString);
- }
- string String_Sub(string& asString, int alStart, int alCount) {
- return StringSub(asString, alStart, alCount);
- }
- int String_ToInt(string&in asString) {
- return StringToInt(asString);
- }
- float String_ToFloat(string&in asString) {
- return StringToFloat(asString);
- }
- bool String_ToBool(string&in asString) {
- return StringToBool(asString);
- }
- void Debug_Print(string& asString) {
- Print(asString);
- }
- void Debug_AddMessage(string& asString, bool abCheckForDuplicates) {
- AddDebugMessage(asString, abCheckForDuplicates);
- }
- void Debug_ProgLog(string& asLevel, string& asMessage) {
- ProgLog(asLevel, asMessage);
- }
- bool Debug_GetEnabled() {
- return ScriptDebugOn();
- }
- void Script_SetLocalVarInt(string& asName, int alVal) {
- SetLocalVarInt(asName, alVal);
- }
- void Script_AddLocalVarInt(string& asName, int alVal) {
- AddLocalVarInt(asName, alVal);
- }
- int Script_GetLocalVarInt(string& asName) {
- return GetLocalVarInt(asName);
- }
- void Script_SetLocalVarFloat(string& asName, float afVal) {
- SetLocalVarFloat(asName, afVal);
- }
- void Script_AddLocalVarFloat(string& asName, float afVal) {
- AddLocalVarFloat(asName, afVal);
- }
- float Script_GetLocalVarFloat(string& asName) {
- return GetLocalVarFloat(asName);
- }
- void Script_SetLocalVarString(string& asName, const string& asVal) {
- SetLocalVarString(asName, asVal);
- }
- void Script_AddLocalVarString(string& asName, string& asVal) {
- AddLocalVarString(asName, asVal);
- }
- string Script_GetLocalVarString(string& asName) {
- return GetLocalVarString(asName);
- }
- void Script_SetGlobalVarInt(string& asName, int alVal) {
- SetGlobalVarInt(asName, alVal);
- }
- void Script_AddGlobalVarInt(string& asName, int alVal) {
- AddGlobalVarInt(asName, alVal);
- }
- int Script_GetGlobalVarInt(string& asName) {
- return GetGlobalVarInt(asName);
- }
- void Script_SetGlobalVarFloat(string& asName, float afVal) {
- SetGlobalVarFloat(asName, afVal);
- }
- void Script_AddGlobalVarFloat(string& asName, float afVal) {
- AddGlobalVarFloat(asName, afVal);
- }
- float Script_GetGlobalVarFloat(string& asName) {
- return GetGlobalVarFloat(asName);
- }
- void Script_SetGlobalVarString(string& asName, const string& asVal) {
- SetGlobalVarString(asName, asVal);
- }
- void Script_AddGlobalVarString(string& asName, string& asVal) {
- AddGlobalVarString(asName, asVal);
- }
- string Script_GetGlobalVarString(string& asName) {
- return GetGlobalVarString(asName);
- }
- void ParticleSystem_Preload(string& asPSFile) {
- PreloadParticleSystem(asPSFile);
- }
- void ParticleSystem_CreateAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS) {
- CreateParticleSystemAtEntity(asPSName, asPSFile, asEntity, abSavePS);
- }
- void ParticleSystem_CreateAtEntityExt(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS, float afR, float afG, float afB, float afA, bool abFadeAtDistance, float afFadeMinEnd, float afFadeMinStart, float afFadeMaxStart, float afFadeMaxEnd) {
- CreateParticleSystemAtEntityExt(asPSName, asPSFile, asEntity, abSavePS, afR, afG, afB, afA, abFadeAtDistance, afFadeMinEnd, afFadeMinStart, afFadeMaxStart, afFadeMaxEnd);
- }
- void ParticleSystem_Destroy(string& asName) {
- DestroyParticleSystem(asName);
- }
- void ParticleSystem_StartPlayerSpawnPS(string& asPSFile) {
- StartPlayerSpawnPS(asPSFile);
- }
- void ParticleSystem_StopPlayerSpawnPS() {
- StopPlayerSpawnPS();
- }
- void Sound_Preload(string& a) {
- PreloadSound(a);
- }
- void Sound_PlayAtEntity(string& a, string& b, string& c, float d, bool e) {
- PlaySoundAtEntity(a, b, c, d, e);
- }
- void Sound_FadeIn(string& a, float b, bool c) {
- FadeInSound(a, b, c);
- }
- void Sound_Stop(string& a, float b) {
- StopSound(a, b);
- }
- void Sound_PlayMusic(string& a, bool b, float c, float d, int e, bool f) {
- PlayMusic(a, b, c, d, e, f);
- }
- void Sound_StopMusic(float a, int b) {
- StopMusic(a, b);
- }
- void Sound_FadeGlobalVolume(float a, float b) {
- FadeGlobalSoundVolume(a, b);
- }
- void Sound_FadeGlobalSpeed(float a, float b) {
- FadeGlobalSoundSpeed(a, b);
- }
- void Sound_AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry, bool abUsePosition, string& asPosEntity, float afMinDistance, float afMaxDistance) {
- AddEffectVoice(asVoiceFile, asEffectFile, asTextCat, asTextEntry, abUsePosition, asPosEntity, afMinDistance, afMaxDistance);
- }
- void Sound_StopAllEffectVoices(float afFadeOutTime) {
- StopAllEffectVoices(afFadeOutTime);
- }
- bool Sound_GetEffectVoiceActive() {
- return GetEffectVoiceActive();
- }
- void Sound_SetEffectVoiceOverCallback(string& asFunc) {
- SetEffectVoiceOverCallback(asFunc);
- }
- void Sound_PlayGuiSound(string& asSoundFile, float afVolume) {
- PlayGuiSound(asSoundFile, afVolume);
- }
- void Light_SetVisible(string& a, bool b) {
- SetLightVisible(a, b);
- }
- void Light_FadeTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime) {
- FadeLightTo(asLightName, afR, afG, afB, afA, afRadius, afTime);
- }
- void Light_SetFlickerActive(string& asLightName, bool abActive) {
- SetLightFlickerActive(asLightName, abActive);
- }
- void Game_StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum) {
- StartCredits(asMusic, abLoopMusic, asTextCat, asTextEntry, alEndNum);
- }
- void Game_StartDemoEnd() {
- StartDemoEnd();
- }
- void Game_AutoSave() {
- AutoSave();
- }
- void Game_SetupLoadScreen(string&asTextCat, string&asTextEntry, int alRandomNum, string&asImageFile) {
- SetupLoadScreen(asTextCat, asTextEntry, alRandomNum, asImageFile);
- }
- void Game_SetDeathHint(string& asTextCategory, string& asTextEntry) {
- SetDeathHint(asTextCategory, asTextEntry);
- }
- void Game_DisableDeathStartSound() {
- DisableDeathStartSound();
- }
- void Game_GiveHint(string& asName, string& asMessageCat, string& asMessageEntry, float afTimeShown) {
- GiveHint(asName, asMessageCat, asMessageEntry, afTimeShown);
- }
- void Game_RemoveHint(string& asName) {
- RemoveHint(asName);
- }
- void Game_BlockHint(string& asName) {
- BlockHint(asName);
- }
- void Game_UnblockHint(string& asName) {
- UnBlockHint(asName);
- }
- void Game_CreateDataCache() {
- CreateDataCache();
- }
- void Game_DestroyDataCache() {
- DestroyDataCache();
- }
- void Map_CheckPoint(string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry) {
- CheckPoint(asName, asStartPos, asCallback, asDeathHintCat, asDeathHintEntry);
- }
- void Map_Change(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound) {
- ChangeMap(asMapName, asStartPos, asStartSound, asEndSound);
- }
- void Map_ClearSavedMaps() {
- ClearSavedMaps();
- }
- void Map_SetDisplayNameEntry(string& asNameEntry) {
- SetMapDisplayNameEntry(asNameEntry);
- }
- void Map_SetSkyboxActive(bool abActive) {
- SetSkyBoxActive(abActive);
- }
- void Map_SetSkyboxTexture(string & asTexture) {
- SetSkyBoxTexture(asTexture);
- }
- void Map_SetSkyboxColor(float afR, float afG, float afB, float afA) {
- SetSkyBoxColor(afR, afG, afB, afA);
- }
- void Map_SetFogActive(bool abActive) {
- SetFogActive(abActive);
- }
- void Map_SetFogColor(float afR, float afG, float afB, float afA) {
- SetFogColor(afR, afG, afB, afA);
- }
- void Map_SetFogProperties(float afStart, float afEnd, float afFalloffExp, bool abCulling) {
- SetFogProperties(afStart, afEnd, afFalloffExp, abCulling);
- }
- void Timer_Add(string& asName, float afTime, string& asFunction) {
- AddTimer(asName, afTime, asFunction);
- }
- void Timer_Remove(string& asName) {
- RemoveTimer(asName);
- }
- float Timer_GetTimeLeft(string& asName) {
- return GetTimerTimeLeft(asName);
- }
- void Effect_FadeOut(float afTime) {
- FadeOut(afTime);
- }
- void Effect_FadeIn(float afTime) {
- FadeIn(afTime);
- }
- void Effect_FadeImageTrailTo(float afAmount, float afSpeed) {
- FadeImageTrailTo(afAmount, afSpeed);
- }
- void Effect_FadeSepiaColorTo(float afAmount, float afSpeed) {
- FadeSepiaColorTo(afAmount, afSpeed);
- }
- void Effect_FadeRadialBlurTo(float afSize, float afSpeed) {
- FadeRadialBlurTo(afSize, afSpeed);
- }
- void Effect_SetRadialBlurStartDist(float afStartDist) {
- SetRadialBlurStartDist(afStartDist);
- }
- void Effect_StartFlash(float afFadeIn, float afWhite, float afFadeOut) {
- StartEffectFlash(afFadeIn, afWhite, afFadeOut);
- }
- void Effect_StartEmotionFlash(string& asTextCat, string& asTextEntry, string& asSound) {
- StartEffectEmotionFlash(asTextCat, asTextEntry, asSound);
- }
- bool Effect_GetFlashbackIsActive() {
- return GetFlashbackIsActive();
- }
- void Effect_StartScreenShake(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime) {
- StartScreenShake(afAmount, afTime, afFadeInTime, afFadeOutTime);
- }
- void Effect_SetInDarknessEffectsActive(bool abX) {
- SetInDarknessEffectsActive(abX);
- }
- void Effect_SetInsanitySetEnabled(string& asSet, bool abX) {
- SetInsanitySetEnabled(asSet, abX);
- }
- void Effect_StartInsanityEvent(string &in asEventName) {
- StartInsanityEvent(asEventName);
- }
- void Effect_StartRandomInsanityEvent() {
- StartRandomInsanityEvent();
- }
- void Effect_StopCurrentInsanityEvent() {
- StopCurrentInsanityEvent();
- }
- void Effect_FadeFOVMulTo(float afX, float afSpeed) {
- FadePlayerFOVMulTo(afX, afSpeed);
- }
- void Effect_FadeAspectMulTo(float afX, float afSpeed) {
- FadePlayerAspectMulTo(afX, afSpeed);
- }
- void Effect_FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed) {
- FadePlayerRollTo(afX, afSpeedMul, afMaxSpeed);
- }
- void Effect_MovePlayerHeadPos(float afX, float afY, float afZ, float afSpeed, float afSlowDownDist) {
- MovePlayerHeadPos(afX, afY, afZ, afSpeed, afSlowDownDist);
- }
- void Effect_SetMessage(string& asTextCategory, string& asTextEntry, float afTime) {
- SetMessage(asTextCategory, asTextEntry, afTime);
- }
- void Player_SetActive(bool abActive) {
- SetPlayerActive(abActive);
- }
- void Player_ChangeStateToNormal() {
- ChangePlayerStateToNormal();
- }
- void Player_SetCrouching(bool abCrouch) {
- SetPlayerCrouching(abCrouch);
- }
- void Player_AddPlayerBodyForce(float afX, float afY, float afZ, bool abUseLocalCoords) {
- AddPlayerBodyForce(afX, afY, afZ, abUseLocalCoords);
- }
- void Player_ShowCrossHairIcons(bool abX) {
- ShowPlayerCrossHairIcons(abX);
- }
- void Player_SetSanity(float afSanity) {
- SetPlayerSanity(afSanity);
- }
- void Player_AddSanity(float afSanity) {
- AddPlayerSanity(afSanity);
- }
- float Player_GetSanity() {
- return GetPlayerSanity();
- }
- void Player_SetHealth(float afHealth) {
- SetPlayerHealth(afHealth);
- }
- void Player_AddPlayerHealth(float afHealth) {
- AddPlayerHealth(afHealth);
- }
- float Player_GetHealth() {
- return GetPlayerHealth();
- }
- void Player_SetLampOil(float afOil) {
- SetPlayerLampOil(afOil);
- }
- void Player_AddLampOil(float afOil) {
- AddPlayerLampOil(afOil);
- }
- float Player_GetLampOil() {
- return GetPlayerLampOil();
- }
- float Player_GetSpeed() {
- return GetPlayerSpeed();
- }
- float Player_GetYSpeed() {
- return GetPlayerYSpeed();
- }
- void Player_SetSanityDrainDisabled(bool abX) {
- SetSanityDrainDisabled(abX);
- }
- void Player_GiveSanityBoost() {
- GiveSanityBoost();
- }
- void Player_GiveSanityBoostSmall() {
- GiveSanityBoostSmall();
- }
- void Player_GiveSanityDamage(float afAmount, bool abUseEffect) {
- GiveSanityDamage(afAmount, abUseEffect);
- }
- void Player_GiveDamage(float afAmount, string& asType, bool abSpinHead, bool abLethal) {
- GivePlayerDamage(afAmount, asType, abSpinHead, abLethal);
- }
- void Player_StartLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback) {
- StartPlayerLookAt(asEntityName, afSpeedMul, afMaxSpeed, asAtTargetCallback);
- }
- void Player_StopLookAt() {
- StopPlayerLookAt();
- }
- void Player_SetMoveSpeedMul(float afMul) {
- SetPlayerMoveSpeedMul(afMul);
- }
- void Player_SetRunSpeedMul(float afMul) {
- SetPlayerRunSpeedMul(afMul);
- }
- void Player_SetLookSpeedMul(float afMul) {
- SetPlayerLookSpeedMul(afMul);
- }
- void Player_SetJumpForceMul(float afMul) {
- SetPlayerJumpForceMul(afMul);
- }
- void Player_SetJumpDisabled(bool abX) {
- SetPlayerJumpDisabled(abX);
- }
- void Player_SetCrouchDisabled(bool abX) {
- SetPlayerCrouchDisabled(abX);
- }
- void Player_Teleport(string& asStartPosName) {
- TeleportPlayer(asStartPosName);
- }
- void Player_SetLanternActive(bool abX, bool abUseEffects) {
- SetLanternActive(abX, abUseEffects);
- }
- void Player_SetLanternDisabled(bool abX) {
- SetLanternDisabled(abX);
- }
- bool Player_GetLanternActive() {
- return GetLanternActive();
- }
- void Player_SetLanternLitCallback(string& asCallback) {
- SetLanternLitCallback(asCallback);
- }
- void Player_MoveForward(float afAmount) {
- MovePlayerForward(afAmount);
- }
- void Player_SetFallDamageDisabled(bool abX) {
- SetPlayerFallDamageDisabled(abX);
- }
- void Player_SetPos(float afX, float afY, float afZ) {
- SetPlayerPos(afX, afY, afZ);
- }
- float Player_GetPosX() {
- return GetPlayerPosX();
- }
- float Player_GetPosY() {
- return GetPlayerPosY();
- }
- float Player_GetPosZ() {
- return GetPlayerPosZ();
- }
- void Journal_AddNote(string& asNameAndTextEntry, string& asImage) {
- AddNote(asNameAndTextEntry, asImage);
- }
- void Journal_AddDiary(string& asNameAndTextEntry, string& asImage) {
- AddDiary(asNameAndTextEntry, asImage);
- }
- void Journal_ReturnOpen(bool abOpenJournal) {
- ReturnOpenJournal(abOpenJournal);
- }
- void Journal_AddQuest(string& asName, string& asNameAndTextEntry) {
- AddQuest(asName, asNameAndTextEntry);
- }
- void Journal_CompleteQuest(string& asName, string& asNameAndTextEntry) {
- CompleteQuest(asName, asNameAndTextEntry);
- }
- bool Journal_GetQuestIsCompleted(string& asName) {
- return QuestIsCompleted(asName);
- }
- bool Journal_GetQuestIsAdded(string& asName) {
- return QuestIsAdded(asName);
- }
- void Journal_SetNumberOfQuestsInMap(int alNumberOfQuests) {
- SetNumberOfQuestsInMap(alNumberOfQuests);
- }
- void Inventory_Exit() {
- ExitInventory();
- }
- void Inventory_SetDisabled(bool abX) {
- SetInventoryDisabled(abX);
- }
- void Inventory_SetMessage(string& asTextCategory, string& asTextEntry, float afTime) {
- SetInventoryMessage(asTextCategory, asTextEntry, afTime);
- }
- void Inventory_GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount) {
- GiveItem(asName, asType, asSubTypeName, asImageName, afAmount);
- }
- void Inventory_GiveItemFromFile(string& asName, string& asFileName) {
- GiveItemFromFile(asName, asFileName);
- }
- void Inventory_RemoveItem(string& asName) {
- RemoveItem(asName);
- }
- bool Inventory_HasItem(string& asName) {
- return HasItem(asName);
- }
- void Inventory_AddCombineCallback(string& asName, string& asItemA, string& asItemB, string& asFunction, bool abAutoRemove) {
- AddCombineCallback(asName, asItemA, asItemB, asFunction, abAutoRemove);
- }
- void Inventory_RemoveCombineCallback(string& asName) {
- RemoveCombineCallback(asName);
- }
- void Inventory_AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy) {
- AddUseItemCallback(asName, asItem, asEntity, asFunction, abAutoDestroy);
- }
- void Inventory_RemoveUseItemCallback(string& asName) {
- RemoveUseItemCallback(asName);
- }
- void Entity_SetActive(string& asName, bool abActive) {
- SetEntityActive(asName, abActive);
- }
- void Entity_SetVisible(string& asName, bool abVisible) {
- SetEntityVisible(asName, abVisible);
- }
- bool Entity_GetExists(string& asName) {
- return GetEntityExists(asName);
- }
- void Entity_SetCustomFocusCrossHair(string& asName, string& asCrossHair) {
- SetEntityCustomFocusCrossHair(asName, asCrossHair);
- }
- void Entity_CreateAtArea(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave) {
- CreateEntityAtArea(asEntityName, asEntityFile, asAreaName, abFullGameSave);
- }
- void Entity_Replace(string &in asName, string &in asBodyName, string &in asNewEntityName, string &in asNewEntityFile, bool abFullGameSave) {
- ReplaceEntity(asName, asBodyName, asNewEntityName, asNewEntityFile, abFullGameSave);
- }
- void Entity_PlaceAtEntity(string &in asName, string &in asTargetEntity, string &in asTargetBodyName, bool abUseRotation) {
- PlaceEntityAtEntity(asName, asTargetEntity, asTargetBodyName, abUseRotation);
- }
- void Entity_SetPos(string &in asName, float afX, float afY, float afZ) {
- SetEntityPos(asName, afX, afY, afZ);
- }
- float Entity_GetPosX(string &in asName) {
- return GetEntityPosX(asName);
- }
- float Entity_GetPosY(string &in asName) {
- return GetEntityPosY(asName);
- }
- float Entity_GetPosZ(string &in asName) {
- return GetEntityPosZ(asName);
- }
- void Entity_SetPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt) {
- SetEntityPlayerLookAtCallback(asName, asCallback, abRemoveWhenLookedAt);
- }
- void Entity_SetPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction) {
- SetEntityPlayerInteractCallback(asName, asCallback, abRemoveOnInteraction);
- }
- void Entity_SetCallbackFunc(string& asName, string& asCallback) {
- SetEntityCallbackFunc(asName, asCallback);
- }
- void Entity_SetConnectionStateChangeCallback(string& asName, string& asCallback) {
- SetEntityConnectionStateChangeCallback(asName, asCallback);
- }
- void Entity_SetInteractionDisabled(string& asName, bool abDisabled) {
- SetEntityInteractionDisabled(asName, abDisabled);
- }
- void Entity_BreakJoint(string& asName) {
- BreakJoint(asName);
- }
- void Entity_AddCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates) {
- AddEntityCollideCallback(asParentName, asChildName, asFunction, abDeleteOnCollide, alStates);
- }
- void Entity_RemoveCollideCallback(string& asParentName, string& asChildName) {
- RemoveEntityCollideCallback(asParentName, asChildName);
- }
- bool Entity_GetCollide(string& asEntityA, string& asEntityB) {
- return GetEntitiesCollide(asEntityA, asEntityB);
- }
- void Entity_SetBodyMass(string &in asName, float afMass) {
- SetBodyMass(asName, afMass);
- }
- float Entity_GetBodyMass(string &in asName) {
- return GetBodyMass(asName);
- }
- void Entity_SetEffectActive(string& asName, bool abActive, bool abFadeAndPlaySounds) {
- SetPropEffectActive(asName, abActive, abFadeAndPlaySounds);
- }
- void Entity_SetActiveAndFade(string& asName, bool abActive, float afFadeTime) {
- SetPropActiveAndFade(asName, abActive, afFadeTime);
- }
- void Entity_SetStaticPhysics(string& asName, bool abX) {
- SetPropStaticPhysics(asName, abX);
- }
- bool Entity_GetInteractedWith(string& asName) {
- return GetPropIsInteractedWith(asName);
- }
- void Entity_RotateToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea) {
- RotatePropToSpeed(asName, afAcc, afGoalSpeed, afAxisX, afAxisY, afAxisZ, abResetSpeed, asOffsetArea);
- }
- void Entity_StopMovement(string& asName) {
- StopPropMovement(asName);
- }
- void Entity_AttachEntity(string& asPropName, string& asAttachName, string& asAttachFile, float afPosX, float afPosY, float afPosZ, float afRotX, float afRotY, float afRotZ) {
- AttachPropToProp(asPropName, asAttachName, asAttachFile, afPosX, afPosY, afPosZ, afRotX, afRotY, afRotZ);
- }
- void Entity_RemoveAttachedEntity(string& asPropName, string& asAttachName) {
- RemoveAttachedPropFromProp(asPropName, asAttachName);
- }
- void Entity_SetHealth(string& asName, float afHealth) {
- SetPropHealth(asName, afHealth);
- }
- void Entity_AddHealth(string& asName, float afHealth) {
- AddPropHealth(asName, afHealth);
- }
- float Entity_GetHealth(string& asName) {
- return GetPropHealth(asName);
- }
- void Entity_Reset(string& asName) {
- ResetProp(asName);
- }
- void Entity_PlayAnimation(string& asProp, string& asAnimation, float afFadeTime, bool abLoop, string& asCallback) {
- PlayPropAnimation(asProp, asAnimation, afFadeTime, abLoop, asCallback);
- }
- void Entity_AddForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem) {
- AddPropForce(asName, afX, afY, afZ, asCoordSystem);
- }
- void Entity_AddImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem) {
- AddPropImpulse(asName, afX, afY, afZ, asCoordSystem);
- }
- void Entity_AddBodyForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem) {
- AddBodyForce(asName, afX, afY, afZ, asCoordSystem);
- }
- void Entity_AddBodyImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem) {
- AddBodyImpulse(asName, afX, afY, afZ, asCoordSystem);
- }
- void Entity_ConnectWithRope(string& asName, string& asPropName, string& asRopeName, bool abInteractOnly, float afSpeedMul, float afToMinSpeed, float afToMaxSpeed, bool abInvert, int alStatesUsed) {
- InteractConnectPropWithRope(asName, asPropName, asRopeName, abInteractOnly, afSpeedMul, afToMinSpeed, afToMaxSpeed, abInvert, alStatesUsed);
- }
- void Entity_ConnectWithMoveObject(string& asName, string& asPropName, string& asMoveObjectName, bool abInteractOnly, bool abInvert, int alStatesUsed) {
- InteractConnectPropWithMoveObject(asName, asPropName, asMoveObjectName, abInteractOnly, abInvert, alStatesUsed);
- }
- void Entity_ConnectEntities(string& asName, string& asMainEntity, string& asConnectEntity, bool abInvertStateSent, int alStatesUsed, string& asCallbackFunc) {
- ConnectEntities(asName, asMainEntity, asConnectEntity, abInvertStateSent, alStatesUsed, asCallbackFunc);
- }
- void Lamp_SetLit(string& asName, bool abLit, bool abEffects) {
- SetLampLit(asName, abLit, abEffects);
- }
- void SwingDoor_SetLocked(string& asName, bool abLocked, bool abEffects) {
- SetSwingDoorLocked(asName, abLocked, abEffects);
- }
- void SwingDoor_SetClosed(string& asName, bool abClosed, bool abEffects) {
- SetSwingDoorClosed(asName, abClosed, abEffects);
- }
- bool SwingDoor_GetLocked(string& asName) {
- return GetSwingDoorLocked(asName);
- }
- bool SwingDoor_GetClosed(string& asName) {
- return GetSwingDoorClosed(asName);
- }
- void SwingDoor_SetDisableAutoClose(string& asName, bool abDisableAutoClose) {
- SetSwingDoorDisableAutoClose(asName, abDisableAutoClose);
- }
- int SwingDoor_GetState(string& asName) {
- return GetSwingDoorState(asName);
- }
- void LevelDoor_SetLocked(string& asName, bool abLocked) {
- SetLevelDoorLocked(asName, abLocked);
- }
- void LevelDoor_SetLockedSound(string& asName, string& asSound) {
- SetLevelDoorLockedSound(asName, asSound);
- }
- void LevelDoor_SetLockedText(string& asName, string& asTextCat, string& asTextEntry) {
- SetLevelDoorLockedText(asName, asTextCat, asTextEntry);
- }
- void MoveObject_SetState(string& asName, float afState) {
- SetMoveObjectState(asName, afState);
- }
- void MoveObject_SetStateExt(string& asName, float afState, float afAcc, float afMaxSpeed, float afSlowdownDist, bool abResetSpeed) {
- SetMoveObjectStateExt(asName, afState, afAcc, afMaxSpeed, afSlowdownDist, abResetSpeed);
- }
- void Entity_SetStuckState(string& asName, int alState) {
- SetPropObjectStuckState(asName, alState);
- }
- void Wheel_SetStuckState(string& asName, int alState, bool abEffects) {
- SetWheelStuckState(asName, alState, abEffects);
- }
- void Lever_SetStuckState(string& asName, int alState, bool abEffects) {
- SetLeverStuckState(asName, alState, abEffects);
- }
- void Wheel_SetAngle(string& asName, float afAngle, bool abAutoMove) {
- SetWheelAngle(asName, afAngle, abAutoMove);
- }
- void Wheel_SetInteractionDisablesStuck(string& asName, bool abX) {
- SetWheelInteractionDisablesStuck(asName, abX);
- }
- void Lever_SetInteractionDisablesStuck(string& asName, bool abX) {
- SetLeverInteractionDisablesStuck(asName, abX);
- }
- int Lever_GetState(string& asName) {
- return GetLeverState(asName);
- }
- void MultiSlider_SetStuckState(string& asName, int alStuckState, bool abEffects) {
- SetMultiSliderStuckState(asName, alStuckState, abEffects);
- }
- void MultiSlider_SetCallback(string& asName, string& asCallback) {
- SetMultiSliderCallback(asName, asCallback);
- }
- void Button_SetSwitchedOn(string& asName, bool abSwitchedOn, bool abEffects) {
- SetButtonSwitchedOn(asName, abSwitchedOn, abEffects);
- }
- void Entity_SetAllowStickyAreaAttachment(bool abX) {
- SetAllowStickyAreaAttachment(abX);
- }
- void Entity_AttachToStickyArea(string& asAreaName, string& asProp) {
- AttachPropToStickyArea(asAreaName, asProp);
- }
- void Entity_AttachBodyToStickyArea(string& asAreaName, string& asBody) {
- AttachBodyToStickyArea(asAreaName, asBody);
- }
- void Entity_DetachFromStickyArea(string& asAreaName) {
- DetachFromStickyArea(asAreaName);
- }
- void NPC_SetAwake(string& asName, bool abAwake, bool abEffects) {
- SetNPCAwake(asName, abAwake, abEffects);
- }
- void NPC_SetFollowPlayer(string& asName, bool abX) {
- SetNPCFollowPlayer(asName, abX);
- }
- void Enemy_SetDisabled(string& asName, bool abDisabled) {
- SetEnemyDisabled(asName, abDisabled);
- }
- void Enemy_SetIsHallucination(string& asName, bool abX) {
- SetEnemyIsHallucination(asName, abX);
- }
- void Enemy_FadeToSmoke(string& asName, bool abPlaySound) {
- FadeEnemyToSmoke(asName, abPlaySound);
- }
- void Enemy_ShowPlayerPosition(string& asName) {
- ShowEnemyPlayerPosition(asName);
- }
- void Enemy_AlertPlayerPresence(string &in asName) {
- AlertEnemyOfPlayerPresence(asName);
- }
- void Enemy_SetTriggersDisabled(string& asName, bool abX) {
- SetEnemyDisableTriggers(asName, abX);
- }
- void Enemy_AddPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation) {
- AddEnemyPatrolNode(asName, asNodeName, afWaitTime, asAnimation);
- }
- void Enemy_ClearPatrolNodes(string& asEnemyName) {
- ClearEnemyPatrolNodes(asEnemyName);
- }
- void Enemy_SetSanityDecreaseActive(string &in asName, bool abX) {
- SetEnemySanityDecreaseActive(asName, abX);
- }
- void Enemy_TeleportToNode(string &in asEnemyName, string &in asNodeName, bool abChangeY) {
- TeleportEnemyToNode(asEnemyName, asNodeName, abChangeY);
- }
- void Enemy_TeleportToEntity(string &in asEnemyName, string &in asTargetEntity, string &in asTargetBody, bool abChangeY) {
- TeleportEnemyToEntity(asEnemyName, asTargetEntity, asTargetBody, abChangeY);
- }
- void Enemy_ChangeManPigPose(string&in asName, string&in asPoseType) {
- ChangeManPigPose(asName, asPoseType);
- }
- void Enemy_SetTeslaPigFadeDisabled(string&in asName, bool abX) {
- SetTeslaPigFadeDisabled(asName, abX);
- }
- void Enemy_SetTeslaPigSoundDisabled(string&in asName, bool abX) {
- SetTeslaPigSoundDisabled(asName, abX);
- }
- void Enemy_SetTeslaPigEasyEscapeDisabled(string&in asName, bool abX) {
- SetTeslaPigEasyEscapeDisabled(asName, abX);
- }
- void Enemy_ForceTeslaPigSighting(string&in asName) {
- ForceTeslaPigSighting(asName);
- }
- string Enemy_GetStateName(string &in asName) {
- return GetEnemyStateName(asName);
- }
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