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- <Ver1.10 Changelog>
- <System>-------------------------------------------------------------------------------
- ・Modification. Added SFB when the match countdown almost ends
- ・Bug fix. The dash input direction is reversed when you turn around after recovery
- ・Addition. A special effect to tell you when the SC gauge filled 1 bar
- ・Changed. You no longer turn around when you make the input for sudden upward or downward movement, but when the motion starts.
- ・Modification. You will now able to turn around when cancelling a dash by jumping upward or downward
- ・Modification. The direction of the charge shot will now be the direction you press when you let go of the button
- ・Bug fix. Sometimes your character's upper data(hitbox, sprite, perhaps) becomes unusual after breaking a knockdown fall
- <Practice Mode>----------------------------------------------------------------------
- ・Bug fix. There's a chance Player 2 will do unusual attack and movements during practice mode
- ・Modification. Adjusted coordinate recogninition to the auto positioning of dummy
- <Occult>-------------------------------------------------------------------------------
- ・Pyramid
- -The Occult balls you lost on the duration of the Mystery Spot will be returned to you after it ends
- ・Tower of Babel
- -Lower damage from the ball
- -Modification. Ball correction is 0
- ・Yomotsu Hirasaka
- -Modification. The damage you take from your opponent will not be recovered
- ・Hell Valley
- -Modification. The point where you start taking damage is lowered
- -The damage you take is not proportional to how low you currently are, but it will become less when you're taking damage or blocking attacks while on the lower screen
- -When you enter the damage area for a while, your character will become invisible. Attacking, taking hits, and blocking will stop the stealth state.
- <Occult Attack>-----------------------------------------------------------------------
- -Using it will activate the Occult Aura, and then you can freely use the Occult Attack after it
- -Getting hit when you release the aura will cancel it, and you lose all your Occult Balls for a short period of time
- -The balls you lost in that moment will be returned to you after "the sealed period ends", "taking a ball", and "going to the neBt round"
- <Reimu>-------------------------------------------------------------------------------
- ・j.2A
- -Strengthened hitbox
- -Increased forward momentum when you move downward
- ・Occult Attack
- -Increased the number of bullets when for 1-2 balls version
- ・Youkai Buster
- -Lowered the minimum damage
- ・Quick-Witted Consecration Talismans
- -Dissapears when getting hit, even before the barrier is formed
- ・Floating Wall Jump
- -Middle Line version、the direction of the first back jump will now go upwards
- -Middle Line version、reduced recovery of the first back jump
- -Reduced starting time while turning when you hit the ceiling or floor
- ・Ying-Yang Asuka'i"
- -Ball appears at a lower position
- -Modification. When you use it, the recoil will push Reimu slightly upward
- -Faster startup
- -Modification. The kicked Yin-Yang ball can get stuck/bounce off the edges
- <Marisa>-------------------------------------------------------------------------------
- ・j.5A
- -Removed half of the front hitbox
- -The remaining half hitbox appears faster
- -Changed the shape of the hitbox
- ・Dash B
- -Fill SP gauge more
- ・B
- -Big bullet fills SP gauge less
- -Reduced guard breaking for big bullet
- ・[B]
- -The blast fills SP gauge more
- -Slower startup
- -Slower pushback from the recoil
- ・Occult Attack
- -Faster Startup
- ・Sweep Aside
- -Shorter recovery time
- -Faster animation when you're back to the middle line
- -Shorter interval between hits
- -Fills SP gauge more
- -Using it while in the middle line will make you go to the lower screen
- ・Satellite Illusion
- -Getting hit will clear the revolving orbs
- <Ichirin>-------------------------------------------------------------------------------
- ・Waking up recovery
- -Modification. The length of the animation is now the same with other characters
- ・All variations of 2A
- -Larger hitbox at the start of the move
- ・j.8A
- -Larger hitbox at the start of the move
- ・Occult Attack
- -Faster Startup
- -Faster animation
- -Can now be cancelled by moving
- -The circle no longer moves with the opponent
- -Removed hitbox to Occult Ball
- ・Handful of Floating Cloud
- -Shorter recovery when failed to grab opponent
- -Using it on higher altitude will give it more horizontal reach
- ・Raging Running Cloud
- -Smaller hitbox as you're closer to Ichirin
- -Shorter recovery
- -Changed. The hit effect of the middle version is now a small knockback
- <Hijiri>-------------------------------------------------------------------------------
- ・Bug fix. When facing Hijiri in Story Mode, the starting amount of the occult balls becomes unusual
- ・Front/Backroll Recovery
- -Modification. The length of the animation is now the same with other characters
- ・Forward dash on upper and lower screen
- -Modification. Turbo Flight is now activated not at the same time you dash while moving up or down, but a while after the dash
- ・B
- -Bug fix. Continuosly shooting vajras without catching them causes slowdown
- ・6B
- -Can be cleared with bullets
- ・[B]
- -Can be cleared with bullets
- ・Chants
- -Modification. Slowly returns to the middle line while charging at upper and lower altitudes
- ・Occult Attack
- -Changed. Added forward momentum on startup
- -Faster startup
- -While riding the bike, the returning movement to the middle line is faster
- -Removes guard break capability from the thrown bike
- -Modification. Cannot use the occult attack until the thrown bike leave the screen
- -The turning attack can now be Quick Declare cancel
- ・Virupaksa's Eyes
- -Hit effect changed to short knockback
- ・Skanda's Legs
- -The short version has faster startup
- -Modification. The time window where you can QD cancel becomes earlier
- ・Durga's Soul
- -The counter frame at the very beginning is removed
- -Modification. Uses up all charges.
- -The size of the hitbox and damage varies depending on the number of charges. The more, the larger and stronger it becomes
- ・Five-Element Mountain of Shakyamuni
- -Lower damage
- -Faster startup
- <Futo>-------------------------------------------------------------------------------
- ・j.6A
- -Shortens the time it takes to move forward
- ・f.5A
- -Larger frontal hitbox
- ・2A
- -Middle line version. Rise higher
- -Middle line version. Larger frontal hitbox
- -Middle line version. Modified. Retains momentum before the attack hitbox came out
- -Upper, Lower Altitude version. Second strike effect changed to groundslam
- ・8A
- -Middle line version. Second strike effect changed to groundslam
- ・6A
- -Upper, Lower Altitude version. Second strike effect changed to wallslam
- -Longer untechable time for first strike
- ・5AAA6A
- -Longer untechable time for first strike
- ・B
- -Modified. Changes plate pattern and speed
- -Slowed down the jump cancel timing before the final plate came out
- -Modified. Middle line version stops your inertia
- -The final plate came out faster
- ・6B
- -Larger hitbox
- -Changed special effect
- -Even when hit by another bullet, the plates will still be set
- ・[B]
- -Can be aimed upward and downward
- -Modified. The more plate you break, the denser the bullet become
- ・Royal Dragon's Arrow
- -Added arrows after hitting a plate
- ・Ame-no-Iwafune
- -Bug fix. During Stonehenge MS、the ship appears behind the sand wall
- ・Liuren Holy Fire
- -Modified. The more plate you break, the denser the bullet become
- ・"Gate Opening for Catastrophe"
- -Modified. "Very bad luck" also drops "bad luck" objects, and "Extremely bad luck" drops every other objects until the UFO comes down
- ・Last Word
- -Invincibility frames extended until Futo throws out the well
- -Modified. Cannot be interrupted
- <Miko>-------------------------------------------------------------------------------
- ・5AAA6A
- -Reduced rising knockback
- -Reduced stun rate from the multiple hits
- ・5AAA2A
- -Increased priority
- -Modified. Changes the trajectory after the recoil from upward to diagonal downward
- ・j.8A
- -Faster forward momentum
- ・5AAA8A
- -Extended the collision hitbox upward at the startup
- -Slower jump speed
- ・B
- -Longer distance after spread
- -Slower bullet speed after spread
- -Blue cape. Goes 5-ways just like the normal version
- -Blue cape. Increased graze resistance
- -Blue cape. Longer laser length
- ・6B
- -Increased stun rate
- ・[B]
- -Increased bullet persistence and homing time
- -Except fully charged, shorten interval between hits
- -Except fully charged, reduced graze resistance
- ・A+B
- -Modified. Throws the opponent forward regardless of the choice
- -Modified. Buff stays on forever, but can be cancelled when opponent took a ball
- -Faster recovery proportionate to the number of balls
- ・Cipangu the Golden Sword
- -Increased guard hex damage
- ・Influence of the East
- -Blue cape. Reduced stun rate
- -Blue cape.Reduced guard hex damage
- ・Benign Rain from the Shining One
- -Modified. Can change the swords trajectory further by inputting 3C
- ・"Taoist of the Land of the Rising Sun"
- -Faster startup
- <Nitori>-------------------------------------------------------------------------------
- ・Dial A
- -Faster startup on the second attack
- ・j.5A
- -Faster recovery
- ・j.8A
- -Faster recovery
- ・j.2A
- -Changes the all hit effect to knockback forward
- ・[B]
- -Can be aimed upward and downward
- ・A+B
- -Modified. Can't be summoned when the gauge is red
- -Modified. Prevents the Nessie from appearing offscreen
- -Shorten the hitbox duration on the Nessie's head when it's summoned
- -Modified. Nessie can take hit to make it disappear
- -Modified. Can give orders to Nessie even when it's still moving forward or backward
- ・Water Bomb Giant Swing
- -Hitbox is limited to just the side edges of the balloon
- ・"Great War Beneath the River"
- -Lower damage
- ・Last Word
- -Wider hitbox for water torrents
- -Faster startup
- <Koishi>-------------------------------------------------------------------------------
- ・Forward Dash
- -Shorter time until warp
- -Modified. Can stop the dash faster
- -Modified. Make attacks pass through after phasing out
- -Modified. Change the warp position to right behind opponent
- -Modified. Can't cancel to attack when you stop the dash during warp
- -Modified. After warp, the turnover motion happens during braking motion
- -Cannot attack during the transition after stopping a dash
- ・Forward Dash on air
- -Removed warp ability
- ・Back Dash on air
- -Same attack power in the end like the ground version
- ・Recording Strong Melee
- -Removed setup animation, and replace it with an attack corresponding to your input while recording it at the same time. This attack has different properties to the stored attacks
- -Modified duration right after setting up
- -Modified duration while setting up
- -The stored auto attacks always counters
- ・f.5A
- -Reduced recovery
- ・8A
- -Moved hitbox position mostly below, with only a little on the sides
- -Smaller hitbox as Koishi falls down
- -Increased recovery until Koishi falls down to the middle line
- ・6A
- -Bug fix. Counter hitbox still remains even after the attack ends
- ・j.5A
- -Fixed so that the first hit can be cancelled
- -Changed special effect(No changes to properties to compensate with the unclear hitbox position)
- ・B
- -Fill SC gauge faster
- ・6B
- -Modified. Changed the properties of the auto version
- -Modified the wait duration right after setting up
- -Shorter stored time
- -Modified. When the stored time ends, you're not forced to fire the laser
- -Modified. Narrowed vertical lines hitbox of the auto version
- -Modified. Auto version won't activate when the opponent is "using barrier", "waking up, teching", "falling off combo(can't be hit)", "still in invincibility frame"
- -Fill SC gauge faster
- ・[B]
- -Increased the number of roses for the non full-charged version
- -After it's deployed, largely delayed the timing for the roses to bloom
- -The stems now disappear when you take a hit
- ・A+B
- -Shorter hitstop when it hits
- -Apply bullet clearing to the first version
- ・Fidgety Snatcher
- -Fill SC gauge faster
- ・Reflex Radar
- -Modified. Cancelling into special attacks still allows auto attacks to activate
- ・Catch and Rose
- -Moved the position where the arms appear to the inner side
- -Shorter pushback distance once the opponent is captured
- -Cage hitbox is enlarged to the inner side
- -Removed guard hex damage
- ・Unanswered Love
- -Second strike fills SC gauge slower
- ・"Release of the Id"
- -Bullet speed up
- ・Last Word
- -Modified. Cannot be interrupted
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