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- //OnPlayerDisconnect
- OnPlayerCarUpdate(playerid);
- public OnPlayerCarUpdate(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- for(new x=0;x<MaxVeh;x++)
- {
- if(PlayerHaveCar[playerid][x])
- {
- DestroyVehicle(PlayerCar[playerid][x][CarId]);
- LockCar(PlayerCar[playerid][x][CarId]);
- new string3[128];
- new playername3[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername3, sizeof(playername3));
- format(string3, sizeof(string3), "/Autos/%s_Car_%d.ini", playername3, x);
- new File: hFile = fopen(string3, io_write);
- if (hFile)
- {
- new var[32];
- format(var, 32, "CarId=%d\n",PlayerCar[playerid][x][CarId]);fwrite(hFile, var);
- format(var, 32, "CarModel=%d\n",PlayerCar[playerid][x][CarModel]);fwrite(hFile, var);
- format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][x][CarPos_x]);fwrite(hFile, var);
- format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][x][CarPos_y]);fwrite(hFile, var);
- format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][x][CarPos_z]);fwrite(hFile, var);
- format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][x][CarRotate]);fwrite(hFile, var);
- format(var, 32, "CarNitro=%d\n",PlayerCar[playerid][x][CarNitro]);fwrite(hFile, var);
- format(var, 32, "CarHyd=%d\n",PlayerCar[playerid][x][CarHyd]);fwrite(hFile, var);
- format(var, 32, "CarWheel=%d\n",PlayerCar[playerid][x][CarWheel]);fwrite(hFile, var);
- format(var, 32, "CarAusp=%d\n",PlayerCar[playerid][x][CarAusp]);fwrite(hFile, var);
- format(var, 32, "CarSideL=%d\n",PlayerCar[playerid][x][CarSideL]);fwrite(hFile, var);
- format(var, 32, "CarSideR=%d\n",PlayerCar[playerid][x][CarSideR]);fwrite(hFile, var);
- format(var, 32, "CarFB=%d\n",PlayerCar[playerid][x][CarFB]);fwrite(hFile, var);
- format(var, 32, "CarRB=%d\n",PlayerCar[playerid][x][CarRB]);fwrite(hFile, var);
- format(var, 32, "CarSpoiler=%d\n",PlayerCar[playerid][x][CarSpoiler]);fwrite(hFile, var);
- format(var, 32, "CarRoof=%d\n",PlayerCar[playerid][x][CarRoof]);fwrite(hFile, var);
- format(var, 32, "CarHood=%d\n",PlayerCar[playerid][x][CarHood]);fwrite(hFile, var);
- format(var, 32, "CarVents=%d\n",PlayerCar[playerid][x][CarVents]);fwrite(hFile, var);
- format(var, 32, "CarLamps=%d\n",PlayerCar[playerid][x][CarLamps]);fwrite(hFile, var);
- format(var, 32, "CarPJ=%d\n",PlayerCar[playerid][x][CarPJ]);fwrite(hFile, var);
- format(var, 32, "CarC1=%d\n",PlayerCar[playerid][x][CarC1]);fwrite(hFile, var);
- format(var, 32, "CarC2=%d\n",PlayerCar[playerid][x][CarC2]);fwrite(hFile, var);
- format(var, 32, "Preis=%d\n",PlayerCar[playerid][x][CarPreis]);fwrite(hFile, var);
- format(var, 32, "CarTank=%d\n", gGas[PlayerCar[playerid][x][CarId]]); fwrite(hFile, var);
- format(var, 32, "CarMaxTank=%d\n", gMaxGas[PlayerCar[playerid][x][CarId]]); fwrite(hFile, var);
- format(var, 32, "CarState=%d\n", PlayerCar[playerid][x][CarState]); fwrite(hFile, var);
- format(var, 32, "CarNeon1=%d\n", PlayerCar[playerid][x][CarNeon1]); fwrite(hFile, var);
- format(var, 32, "CarNeon2=%d\n", PlayerCar[playerid][x][CarNeon2]); fwrite(hFile, var);
- fclose(hFile);
- }
- DestroyObject(PlayerCar[playerid][x][ObjectIDNeon1]);
- DestroyObject(PlayerCar[playerid][x][ObjectIDNeon2]);
- PlayerCar[playerid][x][ObjectIDNeon1] = INVALID_OBJECT_ID;
- PlayerCar[playerid][x][ObjectIDNeon2] = INVALID_OBJECT_ID;
- }
- }
- }
- }
- //OnVehicleSpawn
- for(new playerid = 0;playerid<GetMaxPlayers();playerid++)
- {
- for(new x=0;x<MaxVeh;x++)
- {
- if(IsPlayerConnected(playerid) && PlayerHaveCar[playerid][x])
- {
- if(vehicleid == PlayerCar[playerid][x][CarId])
- {
- SetTimerEx("CarTuning", 700,0, "ii", playerid, x);
- }
- }
- }
- }
- public CarTuning(playerid, slot)
- {
- ChangeVehicleColor(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarC1],PlayerCar[playerid][slot][CarC2]);
- if(PlayerCar[playerid][slot][CarPJ] >= 0) {ChangeVehiclePaintjob(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarPJ]);}
- if(PlayerCar[playerid][slot][CarNitro] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarNitro]);}
- if(PlayerCar[playerid][slot][CarHyd] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarHyd]);}
- if(PlayerCar[playerid][slot][CarWheel] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarWheel]);}
- if(PlayerCar[playerid][slot][CarAusp] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarAusp]);}
- if(PlayerCar[playerid][slot][CarSideL] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarSideL]);}
- if(PlayerCar[playerid][slot][CarSideR] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarSideR]);}
- if(PlayerCar[playerid][slot][CarFB] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarFB]);}
- if(PlayerCar[playerid][slot][CarRB] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarRB]);}
- if(PlayerCar[playerid][slot][CarSpoiler] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarSpoiler]);}
- if(PlayerCar[playerid][slot][CarRoof] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarRoof]);}
- if(PlayerCar[playerid][slot][CarHood] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarHood]);}
- if(PlayerCar[playerid][slot][CarVents] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarVents]);}
- if(PlayerCar[playerid][slot][CarLamps] != 0) {AddVehicleComponent(PlayerCar[playerid][slot][CarId],PlayerCar[playerid][slot][CarLamps]);}
- LockCar(PlayerCar[playerid][slot][CarId]);
- }
- //OnPlayerConnect
- PlayerKey[playerid] = 0;
- for(new i=0;i<MaxVeh;i++)
- {
- LockCar(PlayerCar[playerid][PlayerKey[i]][CarId]);
- PlayerHaveCar[playerid][i] = 0;
- LockCar(i);
- }
- OnPlayerCarLogin(playerid);
- public OnPlayerCarLogin(playerid)
- {
- for(new x = 0; x < MaxVeh; x++)
- {
- if(!PlayerHaveCar[playerid][x])
- {
- new string2[128];
- new playername2[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername2, sizeof(playername2));
- format(string2, sizeof(string2), "/Autos/%s_Car_%d.ini", playername2,x);
- new File: UserFile = fopen(string2, io_read);
- if (UserFile)
- {
- PlayerHaveCar[playerid][x] = 1;
- new key[ 256 ] , val[ 256 ];
- new Data[ 256 ];
- while ( fread( UserFile , Data , sizeof( Data ) ) )
- {
- key = ini_GetKey( Data );
- if( strcmp( key , "CarId" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarId] = strval( val ); }
- if( strcmp( key , "CarModel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarModel] = strval( val ); }
- if( strcmp( key , "CarPos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_x] = floatstr( val ); }
- if( strcmp( key , "CarPos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_y] = floatstr( val ); }
- if( strcmp( key , "CarPos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_z] = floatstr( val ); }
- if( strcmp( key , "CarRotate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRotate] = floatstr( val ); }
- if( strcmp( key , "CarNitro" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarNitro] = strval( val ); }
- if( strcmp( key , "CarHyd" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHyd] = strval( val ); }
- if( strcmp( key , "CarWheel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarWheel] = strval( val ); }
- if( strcmp( key , "CarAusp" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarAusp] = strval( val ); }
- if( strcmp( key , "CarSideL" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideL] = strval( val ); }
- if( strcmp( key , "CarSideR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideR] = strval( val ); }
- if( strcmp( key , "CarFB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarFB] = strval( val ); }
- if( strcmp( key , "CarRB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRB] = strval( val ); }
- if( strcmp( key , "CarSpoiler" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSpoiler] = strval( val ); }
- if( strcmp( key , "CarRoof" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRoof] = strval( val ); }
- if( strcmp( key , "CarHood" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHood] = strval( val ); }
- if( strcmp( key , "CarVents" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarVents] = strval( val ); }
- if( strcmp( key , "CarLamps" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarLamps] = strval( val ); }
- if( strcmp( key , "CarPJ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPJ] = strval( val ); }
- if( strcmp( key , "CarC1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC1] = strval( val ); }
- if( strcmp( key , "CarC2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC2] = strval( val ); }
- if( strcmp( key , "Preis" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPreis] = strval( val ); }
- if( strcmp( key , "CarTank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarTank] = strval( val ); }
- if( strcmp( key , "CarMaxTank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarMaxTank] = strval( val ); }
- if( strcmp( key, "CarState", true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarState] = strval( val ); }
- if( strcmp( key, "CarNeon1", true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarNeon1] = strval( val ); }
- if( strcmp( key, "CarNeon2", true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarNeon2] = strval( val ); }
- gGas[PlayerCar[playerid][x][CarId]] = PlayerCar[playerid][x][CarTank];
- gMaxGas[PlayerCar[playerid][x][CarId]] = PlayerCar[playerid][x][CarMaxTank];
- }
- fclose(UserFile);
- RadioSender[PlayerCar[playerid][x][CarId]] = 0;
- PlayerCarSpawn(playerid,x);
- }
- }
- }
- }
- public PlayerCarSpawn(playerid,Slot)
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerHaveCar[playerid][Slot])
- {
- PlayerCar[playerid][Slot][CarId] = CreateVehicle(PlayerCar[playerid][Slot][CarModel],PlayerCar[playerid][Slot][CarPos_x],PlayerCar[playerid][Slot][CarPos_y],PlayerCar[playerid][Slot][CarPos_z],PlayerCar[playerid][Slot][CarRotate],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2], 60000);/*vehicle spawn*/
- new vnp[46];
- format(vnp, sizeof(vnp), "{CB1107}%s", GetName(playerid));
- SetVehicleNumberPlate(PlayerCar[playerid][Slot][CarId], vnp);
- ChangeVehicleColor(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2]);
- DestroyDynamicObject(PlayerCar[playerid][Slot][ObjectIDNeon1]);
- DestroyDynamicObject(PlayerCar[playerid][Slot][ObjectIDNeon2]);
- PlayerCar[playerid][Slot][ObjectIDNeon1] = INVALID_OBJECT_ID;
- PlayerCar[playerid][Slot][ObjectIDNeon2] = INVALID_OBJECT_ID;
- if(PlayerCar[playerid][Slot][CarPJ] >= 0) {ChangeVehiclePaintjob(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarPJ]);}
- if(PlayerCar[playerid][Slot][CarNitro] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarNitro]);}
- if(PlayerCar[playerid][Slot][CarHyd] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHyd]);}
- if(PlayerCar[playerid][Slot][CarWheel] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarWheel]);}
- if(PlayerCar[playerid][Slot][CarAusp] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarAusp]);}
- if(PlayerCar[playerid][Slot][CarSideL] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideL]);}
- if(PlayerCar[playerid][Slot][CarSideR] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideR]);}
- if(PlayerCar[playerid][Slot][CarFB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarFB]);}
- if(PlayerCar[playerid][Slot][CarRB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRB]);}
- if(PlayerCar[playerid][Slot][CarSpoiler] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSpoiler]);}
- if(PlayerCar[playerid][Slot][CarRoof] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRoof]);}
- if(PlayerCar[playerid][Slot][CarHood] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHood]);}
- if(PlayerCar[playerid][Slot][CarVents] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarVents]);}
- if(PlayerCar[playerid][Slot][CarLamps] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarLamps]);}
- if(PlayerCar[playerid][Slot][CarNeon1] != 0){ PlayerCar[playerid][Slot][ObjectIDNeon1] =CreateDynamicObject(PlayerCar[playerid][Slot][CarNeon1], 0,0,0,0,0,0,0); }
- if(PlayerCar[playerid][Slot][CarNeon2] != 0){ PlayerCar[playerid][Slot][ObjectIDNeon2] = CreateDynamicObject(PlayerCar[playerid][Slot][CarNeon2], 0,0,0,0,0,0,0); }
- AttachDynamicObjectToVehicle(PlayerCar[playerid][Slot][ObjectIDNeon1] , PlayerCar[playerid][Slot][CarId], -0.8, 0.0, -0.8, 0.0, 0.0, 0.0);
- AttachDynamicObjectToVehicle(PlayerCar[playerid][Slot][ObjectIDNeon2] , PlayerCar[playerid][Slot][CarId], 0.8, 0.0, -0.8, 0.0, 0.0, 0.0);
- LockCar(PlayerCar[playerid][Slot][CarId]);
- gGas[PlayerCar[playerid][Slot][CarId]] = PlayerCar[playerid][Slot][CarTank];
- gMaxGas[PlayerCar[playerid][Slot][CarId]] = PlayerCar[playerid][Slot][CarMaxTank];
- }
- }
- }
- //OnVehicleDeath
- for(new playerid = 0;playerid<GetMaxPlayers();playerid++)
- {
- for(new x=0;x<MaxVeh;x++)
- {
- if(IsPlayerConnected(playerid) && PlayerHaveCar[playerid][x])
- {
- if(vehicleid == PlayerCar[playerid][x][CarId])
- {
- DestroyDynamicObject(PlayerCar[playerid][x][ObjectIDNeon1]);
- DestroyDynamicObject(PlayerCar[playerid][x][ObjectIDNeon1]);
- DestroyVehicle(PlayerCar[playerid][x][CarId]);
- PlayerCarSpawn(playerid,x);
- }
- }
- }
- }
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