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Aug 7th, 2014
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\àñó\Desktop\cp_snorrow_a1\cp_snorrow_a5.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 30 2014)
  7. 4 threads
  8. materialPath: C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\àñó\Desktop\cp_snorrow_a1\cp_snorrow_a5.vmf
  10. Patching WVT material: maps/cp_snorrow_a5/dev/dev_blendmeasure2_wvt_patch
  11. Patching WVT material: maps/cp_snorrow_a5/nature/blendgroundtogravel005_wvt_patch
  12. Patching WVT material: maps/cp_snorrow_a5/dev/dev_blendmeasure_wvt_patch
  13. Patching WVT material: maps/cp_snorrow_a5/harvest/ground_to_green_grass_002_wvt_patch
  14. Patching WVT material: maps/cp_snorrow_a5/nature/blendgroundtoconcrete001_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. ProcessBlock_Thread: 0...1...2...3..Brush 27808: WARNING, microbrush
  17. .4...5...6...7...8...9...10 (0)
  18. **** leaked ****
  19. Entity prop_static (-4462.00 -303.00 64.25) leaked!
  20.  
  21. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4416.0 3072.0 856.0)
  22. Leaf 0 contents: CONTENTS_SOLID
  23. Leaf 1 contents:
  24. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  25. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  26. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  27. Candidate brush IDs:
  28.  
  29.  
  30. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4928.0 3072.0 856.0)
  31. Leaf 0 contents: CONTENTS_SOLID
  32. Leaf 1 contents:
  33. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  34. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  35. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  36. Candidate brush IDs:
  37.  
  38.  
  39. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4416.0 3072.0 2600.0)
  40. Leaf 0 contents: CONTENTS_SOLID
  41. Leaf 1 contents:
  42. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  43. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  44. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  45. Candidate brush IDs:
  46.  
  47.  
  48. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4928.0 3072.0 2600.0)
  49. Leaf 0 contents: CONTENTS_SOLID
  50. Leaf 1 contents:
  51. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  52. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  53. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  54. Candidate brush IDs:
  55.  
  56.  
  57. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3584.0 896.0)
  58. Leaf 0 contents:
  59. Leaf 1 contents: CONTENTS_SOLID
  60. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  61. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  62. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  63. Candidate brush IDs:
  64.  
  65.  
  66. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 4096.0 896.0)
  67. Leaf 0 contents:
  68. Leaf 1 contents: CONTENTS_SOLID
  69. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  70. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  71. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  72. Candidate brush IDs:
  73.  
  74.  
  75. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 3584.0 896.0)
  76. Leaf 0 contents: CONTENTS_SOLID
  77. Leaf 1 contents:
  78. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  79. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  80. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  81. Candidate brush IDs:
  82.  
  83.  
  84. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 3072.0 856.0)
  85. Leaf 0 contents: CONTENTS_SOLID
  86. Leaf 1 contents:
  87. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  88. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  89. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  90. Candidate brush IDs:
  91.  
  92. *** Suppressing further FindPortalSide errors.... ***
  93. Processing areas...done (0)
  94. Building Faces...done (0)
  95. Chop Details...done (0)
  96. Find Visible Detail Sides...done (0)
  97. Merging details...done (0)
  98. FixTjuncs...
  99. PruneNodes...
  100. WriteBSP...
  101. done (0)
  102. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  103. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  104. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  105. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  106. Finding displacement neighbors...
  107. Found a displacement edge abutting multiple other edges.
  108. Finding lightmap sample positions...
  109. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  110. Building Physics collision data...
  111. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  112. done (0) (6937698 bytes)
  113. Static prop models/props_spytech/exit_mounted.mdl outside the map (-3848.00, 64.00, 288.00)
  114. Static prop models/props_granary/grain_sack.mdl outside the map (-3881.00, 435.00, 65.16)
  115. Static prop models/props_farm/paint_can001.mdl outside the map (-4592.00, -305.00, 65.16)
  116. Static prop models/props_2fort/mop_and_bucket.mdl outside the map (-4579.00, 426.00, 65.16)
  117. Static prop models/props_2fort/wastebasket01.mdl outside the map (-3858.00, -274.00, 96.16)
  118. Static prop models/props_2fort/sink001.mdl outside the map (-3841.00, 282.00, 65.16)
  119. Static prop models/props_granary/grain_sack.mdl outside the map (-3855.00, 335.00, 65.16)
  120. Static prop models/props_granary/grain_sack.mdl outside the map (-3853.00, 429.00, 65.16)
  121. Static prop models/props_gameplay/uniform_locker.mdl outside the map (-4050.00, 434.00, 64.25)
  122. Static prop models/props_gameplay/uniform_locker_pj.mdl outside the map (-4205.00, 414.00, 64.25)
  123. Static prop models/props_2fort/locker001.mdl outside the map (-4518.00, -303.00, 64.25)
  124. Static prop models/props_farm/shelf_props01.mdl outside the map (-4596.00, -224.00, 64.25)
  125. Static prop models/props_2fort/chalkboard01.mdl outside the map (-4601.00, 183.00, 168.00)
  126. Static prop models/props_spytech/corkboard01.mdl outside the map (-4607.00, 16.00, 152.00)
  127. Static prop models/props_2fort/locker001.mdl outside the map (-4462.00, -303.00, 64.25)
  128. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  129. Compacting texture/material tables...
  130. Reduced 517 texinfos to 282
  131. Reduced 44 texdatas to 38 (1213 bytes to 1037)
  132. Writing C:\Users\àñó\Desktop\cp_snorrow_a1\cp_snorrow_a5.bsp
  133. 15 seconds elapsed
  134.  
  135. ** Executing...
  136. ** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  137. ** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\àñó\Desktop\cp_snorrow_a1\cp_snorrow_a5"
  138.  
  139. Valve Software - vvis.exe (Jul 30 2014)
  140. 4 threads
  141. reading c:\users\àñó\desktop\cp_snorrow_a1\cp_snorrow_a5.bsp
  142. reading c:\users\àñó\desktop\cp_snorrow_a1\cp_snorrow_a5.prt
  143. LoadPortals: couldn't read c:\users\àñó\desktop\cp_snorrow_a1\cp_snorrow_a5.prt
  144.  
  145.  
  146. ** Executing...
  147. ** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  148. ** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\àñó\Desktop\cp_snorrow_a1\cp_snorrow_a5"
  149.  
  150. Valve Software - vrad.exe SSE (Jul 30 2014)
  151.  
  152. Valve Radiosity Simulator
  153. 4 threads
  154. [Reading texlights from 'lights.rad']
  155. [34 texlights parsed from 'lights.rad']
  156.  
  157. Loading c:\users\àñó\desktop\cp_snorrow_a1\cp_snorrow_a5.bsp
  158. No vis information, direct lighting only.
  159. Setting up ray-trace acceleration structure... Done (2.83 seconds)
  160. 3630 faces
  161. 2699998 square feet [388799808.00 square inches]
  162. 124 Displacements
  163. 937333 Square Feet [134975952.00 Square Inches]
  164. sun extent from map=0.000000
  165. 25 direct lights
  166. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (33)
  167. Build Patch/Sample Hash Table(s).....Done<0.0925 sec>
  168. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  169. FinalLightFace Done
  170. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  171. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
  172. Writing leaf ambient...done
  173. Ready to Finish
  174.  
  175. Object names Objects/Maxobjs Memory / Maxmem Fullness
  176. ------------ --------------- --------------- --------
  177. models 11/1024 528/49152 ( 1.1%)
  178. brushes 754/8192 9048/98304 ( 9.2%)
  179. brushsides 5637/65536 45096/524288 ( 8.6%)
  180. planes 2776/65536 55520/1310720 ( 4.2%)
  181. vertexes 5152/65536 61824/786432 ( 7.9%)
  182. nodes 1933/65536 61856/2097152 ( 2.9%)
  183. texinfos 282/12288 20304/884736 ( 2.3%)
  184. texdata 38/2048 1216/65536 ( 1.9%)
  185. dispinfos 124/0 21824/0 ( 0.0%)
  186. disp_verts 34252/0 685040/0 ( 0.0%)
  187. disp_tris 60608/0 121216/0 ( 0.0%)
  188. disp_lmsamples 832436/0 832436/0 ( 0.0%)
  189. faces 3630/65536 203280/3670016 ( 5.5%)
  190. hdr faces 0/65536 0/3670016 ( 0.0%)
  191. origfaces 1271/65536 71176/3670016 ( 1.9%)
  192. leaves 1945/65536 62240/2097152 ( 3.0%)
  193. leaffaces 3970/65536 7940/131072 ( 6.1%)
  194. leafbrushes 1259/65536 2518/131072 ( 1.9%)
  195. areas 2/256 16/2048 ( 0.8%)
  196. surfedges 21784/512000 87136/2048000 ( 4.3%)
  197. edges 11927/256000 47708/1024000 ( 4.7%)
  198. LDR worldlights 25/8192 2200/720896 ( 0.3%)
  199. HDR worldlights 0/8192 0/720896 ( 0.0%)
  200. leafwaterdata 0/32768 0/393216 ( 0.0%)
  201. waterstrips 217/32768 2170/327680 ( 0.7%)
  202. waterverts 0/65536 0/786432 ( 0.0%)
  203. waterindices 3282/65536 6564/131072 ( 5.0%)
  204. cubemapsamples 0/1024 0/16384 ( 0.0%)
  205. overlays 0/512 0/180224 ( 0.0%)
  206. LDR lightdata [variable] 10138576/0 ( 0.0%)
  207. HDR lightdata [variable] 0/0 ( 0.0%)
  208. visdata [variable] 0/16777216 ( 0.0%)
  209. entdata [variable] 29967/393216 ( 7.6%)
  210. LDR ambient table 1945/65536 7780/262144 ( 3.0%)
  211. HDR ambient table 1945/65536 7780/262144 ( 3.0%)
  212. LDR leaf ambient 10781/65536 301868/1835008 (16.5%)
  213. HDR leaf ambient 1945/65536 54460/1835008 ( 3.0%)
  214. occluders 0/0 0/0 ( 0.0%)
  215. occluder polygons 0/0 0/0 ( 0.0%)
  216. occluder vert ind 0/0 0/0 ( 0.0%)
  217. detail props [variable] 1/12 ( 8.3%)
  218. static props [variable] 1/5742 ( 0.0%)
  219. pakfile [variable] 2539/0 ( 0.0%)
  220. physics [variable] 6937698/4194304 (165.4%) VERY FULL!
  221. physics terrain [variable] 0/1048576 ( 0.0%)
  222.  
  223. Level flags = 0
  224.  
  225. Total triangle count: 9447
  226. Writing c:\users\àñó\desktop\cp_snorrow_a1\cp_snorrow_a5.bsp
  227. 1 minute, 5 seconds elapsed
  228.  
  229. ** Executing...
  230. ** Command: Copy File
  231. ** Parameters: "C:\Users\àñó\Desktop\cp_snorrow_a1\cp_snorrow_a5.bsp" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_snorrow_a5.bsp"
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