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- //define-uri ale sistemului
- new QuestEventState = 1; //Pentru moment evenimentul se începe odată cu deschiderea serverului.
- #define QuestName "Hearts Quest" //Denumirea acestui eveniment.
- #define QuestSingleName "hearts" //Cum se numesc acestea (x din x inimii)
- new QuestObject = 1240; //Object pentru Pickup.
- //si mai jus puneți pozitiiile.
- new Float:QuestPositions[][4] = {
- {-2426.7627000,2214.1216000,4.9844000},
- {-2573.6902000,2239.6013000,4.9822000},
- {-2608.6724000,2282.9377000,8.3594000},
- {-2608.5308000,2382.1914000,9.9331000},
- {-2566.4634000,2407.9978000,14.8467000},
- {-2563.1536000,2383.7449000,13.0426000},
- {-2570.7590000,2350.4607000,5.9321000},
- {-2569.8328000,2306.8784000,4.9844000},
- {-2549.7969000,2277.7483000,4.9844000},
- {-2525.0195000,2265.0696000,4.9878000},
- {-2500.1206000,2254.8196000,4.9647000},
- {-2486.3098000,2253.1038000,4.9844000},
- {-2473.3911000,2250.2566000,4.9844000}
- };
- new QuestPickups[sizeof(QuestPositions)]; //pickup-ul.
- new Text3D: QuestText[sizeof(QuestPositions)]; //text-ul 3d.
- //la OnGameModeInit
- new string[256]; //String nou cu questul.
- for(new a = 0; a < sizeof(QuestPositions); a++)
- {
- format(string, sizeof(string), "Inima #%d", a + 1);
- QuestText[a] = CreateDynamic3DTextLabel(string, -1,QuestPositions[a][0],QuestPositions[a][1],QuestPositions[a][2], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 5.0);
- QuestPickups[a] = CreateDynamicPickup(QuestObject, 23, QuestPositions[a][0],QuestPositions[a][1],QuestPositions[a][2], 0);
- }
- //public nou(aici cred ca este toata smecheria...dar nu stiu cum s-o aflu :D )
- public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP pickupid)
- {
- if(QuestEventState == 1)
- {
- new str[256];
- if(PlayerInfo[playerid][pLastHeart] != sizeof(QuestPositions) && PlayerInfo[playerid][pLastHeart] != 999)
- {
- if(pickupid == QuestPickups[PlayerInfo[playerid][pLastHeart]])
- {
- PlayerInfo[playerid][pLastHeart] ++;
- if(PlayerInfo[playerid][pLastHeart] != sizeof(QuestPositions))
- {
- format(str,sizeof(str), "%d din %d %s gasite!", PlayerInfo[playerid][pLastHeart], sizeof(QuestPositions), QuestSingleName);
- GameTextForPlayer(playerid, str, 3000, 3);
- }
- else
- {
- format(str,sizeof(str), "Toate %s au fost gasite!", QuestSingleName); //Inimile gasite, mesaj. + premiul.
- GameTextForPlayer(playerid, str, 3000, 3);
- GivePlayerMoney(playerid, 50000);
- PlayerInfo[playerid][pLastHeart] = 999;
- }
- }
- else
- {
- format(str,sizeof(str), "(%s) {FFFFFF}Aceasta nu este inima nevoită de tine. Tu ai nevoie de #%d.", QuestName, PlayerInfo[playerid][pLastHeart] + 1); //Nu e inima corecta.
- SCM(playerid, COLOR_LIGHTRED, str);
- }
- }
- }
- }
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