Rejh

// Wobbly camera for Unity3D

Oct 28th, 2013
331
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.09 KB | None | 0 0
  1. // Wobbly camera for Unity3D // REJH.nl 2013
  2.  
  3. public var shakeMultiplier = 0.01;
  4.  
  5. public var nrOfSins:int = 5;
  6. public var sinMinSpd:float = -0.1;
  7. public var sinMaxSpd:float = 0.1;
  8.  
  9. private var sinsx = new Array();
  10. private var sinSpdsx = new Array();
  11.  
  12. private var sinsy = new Array();
  13. private var sinSpdsy = new Array();
  14.  
  15. function Start() {
  16.  
  17. for (var i=0; i<nrOfSins; i++) {
  18. sinsx.push( Random.Range(0.0,1.0) );
  19. sinSpdsx.push( Random.Range(sinMinSpd,sinMaxSpd) );
  20. sinsy.push( Random.Range(0.0,1.0) );
  21. sinSpdsy.push( Random.Range(sinMinSpd,sinMaxSpd) );
  22. }
  23.  
  24. }
  25.  
  26.  
  27. function Update() {
  28.  
  29. var i;
  30.  
  31. var sinxtotal = 0.0;
  32. var sinytotal = 0.0;
  33.  
  34. for (i=0; i<sinsx.length; i++) {
  35. sinsx[i] += sinSpdsx[i];
  36. sinxtotal += Mathf.Sin(sinsx[i]);
  37. }
  38.  
  39. for (i=0; i<sinsy.length; i++) {
  40. sinsy[i] += sinSpdsy[i];
  41. sinytotal += Mathf.Sin(sinsy[i]);
  42. }
  43.  
  44. var averagex = sinxtotal/sinsx.length;
  45. var averagey = sinytotal/sinsy.length;
  46.  
  47. Camera.main.transform.eulerAngles.x = shakeMultiplier*averagex;
  48. Camera.main.transform.eulerAngles.y = shakeMultiplier*averagey;
  49.  
  50. }
Advertisement
Add Comment
Please, Sign In to add comment