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- //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- #include <a_samp>
- #include <fixchars.h>
- new PlayerText:sebesseg;
- //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- public OnPlayerConnect(playerid)
- {
- sebesseg = CreatePlayerTextDraw(playerid, 240.000000, 380.000000, "Sebesség:");
- PlayerTextDrawBackgroundColor(playerid, sebesseg, 255);
- PlayerTextDrawFont(playerid, sebesseg, 1);
- PlayerTextDrawLetterSize(playerid, sebesseg, 0.500000, 1.500000);
- PlayerTextDrawColor(playerid, sebesseg, 0xFFFF00FF);
- PlayerTextDrawSetOutline(playerid, sebesseg, 1);
- PlayerTextDrawSetProportional(playerid, sebesseg, 1);
- PlayerTextDrawSetShadow(playerid, sebesseg, 1);
- return 1;
- }
- //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- PlayerTextDrawDestroy(playerid, sebesseg);
- return 1;
- }
- //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- PlayerTextDrawShow(playerid, sebesseg);
- return 1;
- }
- //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- public OnPlayerUpdate(playerid)
- {
- new string[64];
- format(string, sizeof(string), "Sebességed: %d km/h", GetPlayerSpeed(playerid, true));
- PlayerTextDrawSetString(playerid, sebesseg, string);
- return 1;
- }
- //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- stock GetPlayerSpeed(playerid,bool:kmh)
- {
- new Float:Vx,Float:Vy,Float:Vz,Float:rtn;
- if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),Vx,Vy,Vz); else GetPlayerVelocity(playerid,Vx,Vy,Vz);
- rtn = floatsqroot(floatabs(floatpower(Vx + Vy + Vz,2)));
- return kmh?floatround(rtn * 100 * 1.61):floatround(rtn * 100);
- }
- //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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