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Feb 8th, 2016
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  1. unsigned Game::mobsWithin(unsigned squares)
  2. {
  3. if (mobs.size() == 0)return 0;
  4. unsigned count = 0;
  5. for (auto i = mobs.begin(); i != mobs.end(); ++i)
  6. {
  7. int disX = abs(int((int)player.getLoc().getX() - i->getLoc().getX()));
  8. int disY = abs(int((int)player.getLoc().getY() - i->getLoc().getY()));
  9.  
  10. if (disX <= squares && disY <= squares)
  11. {
  12. ++count;
  13. }
  14. }
  15. return count;
  16. }
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