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- Wriggle - by Conarnar
- AJS's Supercool Judging System!
- * My focus is on fun factor, fairness, and challenge of the danmaku. Aesthetics will be a MINOR component to reward going the extra mile or punish bad design choices.
- * I will score your entry based on the difficulty that is most "playable" for me (typically somewhere around Normal/Hard) while still being fun and fair
- ** I will not factor in how well your difficulty settings are balanced, however. That'd just kinda complicate things.
- ** It would still be to your benefit to make balanced difficulties though--or at least more than one--so I can find a difficulty most suited to me for scoring
- My scoring system will be as such:
- >0 -- Unplayable (i.e. broken, extremely buggy, etc.)
- >1 -- Terrible/No effort
- >2 -- Bad
- >3 -- Needs work
- >4 -- Has potential
- >5 -- Average
- >6 -- Okay
- >7 -- Decent
- >8 -- Good
- >9 -- VERY good
- >10 -- One of the best things I've seen
- -Stage portion (if you have one): X/10
- -Each nonspell (midboss included): X/10
- -Each spell card (midboss included): X/10
- *All scores will then be averaged, then multiplied by 2 to give a final score of XX.XX/20.00
- *Aesthetic bonus
- (May be applied to individual pattern scores for making especially pretty/eye-sore attacks, or to overall score for general script aesthetics):
- *You will receive neither a penalty nor bonus for making a decent to look at script that doesn't stand out. I don't want to tip things in the favor of advanced scripters too much.
- -Score bonus for going above and beyond to make something beautiful: +4% if applied to individual attack score; +2% if applied to overall script score
- -Score penalty for making poor aesthetic choices that make certain things hard to see or look at: -4% if applied to individual attack score; -2% if applied to overall script score
- I will also do my best to provide commentary on every aspect of your script throughout my judging, pointing out things you did right and things you could
- improve on. I wouldn't call myself an expert, but these comments will just be my honest opinions and advice on what you could do for future scripts, or if you
- wanted to improve your contest entry script after the contest.
- ***DISCLAIMER: Please don't get hurt if I give your script bad/mediocre scores. I try to be as strict and objective as possible when scoring, so even scripts that I personally liked or thought
- were pretty decent may still get "meh" scores from me. I try not to sugarcoat things in the hopes that you can improve, and so long as you're willing to listen to advice, I have nothing but
- respect for you. Also, I'm just really really picky... So please bear with me ^^; **
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- Difficulty judged: N/A
- Nonspell 1: 7/10
- *The pellets are fun to dodge, but the intermediary phase where Wriggle shoots the round bullets feels very trivial--it poses no threat, and is mostly gone by the time the next pellet wave begins
- Spell 1 (Lamp Sign "Unreasonable Firefly Light"): 8/10
- *Beautiful, challenging, and fun to dodge
- *I would've appreciated a bit more variety other than basically the same pattern each wave, but it's short enough that it's not too big an issue
- Nonspell 2: 7/10
- *You probably should have had Wriggle start with just one element at a time before firing them both at once. It can easily catch one off-guard when they're both coming at you simultaneously
- *However, once you figure it out, it's a pretty fun nonspell!
- Spell 2 (Firefly Sign "Constellation on Earth"): 10/10
- *This spell's totally chaotic and nuts... but in a good way!
- *I'm actually quite impressed by how you managed to keep it so fair and manageable despite looking so dazzling and intimidating
- *I keep wondering how the hell I'm dodging all that stuff, but I keep doing it consistently, so I'm sure it's no fluke. That's good game design, my friend. :)
- Nonspell 3: 9/10
- *This nonspell's deceptively simple, but it's surprisingly fun to dodge
- *I really like how you give the player time to get out of the way of the dodged blasts
- *But even so, getting out of their way isn't necessarily a cakewalk, so it doesn't feel trivial
- Spell 3 (Wriggle Sign "Firefly Abnormality"): 8/10
- *The pellets are really fun to dodge, especially when they condense. But be a bit careful with randomness, I got practically walled by them once (and then never again, oddly enough...)
- *The aimed shots don't play as much of a role as I would've hoped, since they mostly fire during the easy part and stop before things get challenging
- Nonspell 4: 3/10
- *Compared to your previous amazing nonspells, this feels like a big letdown, I'm sorry to say :/
- *The lasers and bullet streams are very trivial to dodge, making the pattern feel rather boring
- Spell 4 (Lamp Sign "Firefly Glow"): 6.24/10
- *Hey you stole my gimmick! :P (jk)
- *The gimmick is interesting but reasonable, though I feel the danmaku lacks variety and gets stale after a while
- *I really appreciate the fact that the familiars stop firing if they pass directly over you, though
- *If you had made multiple difficulties, I would've recommended making the "light auras" of those familiars smaller, to make things a bit more challenging. Cuz as it is now, the darkness is kinda more of a nuisance than an actual obstacle facing the player ;P
- *[+4% AESTHETIC BONUS] for the cool darkness mechanic
- Spell 5 (Insect Attracting Light "Selenic Deity"): 7/10
- *Pretty standard for a final spell card, but pretty fun once it gets to the final phases
- *Kudos for not letting it get TOO crazy near the end, keeping it challenging but reasonable the whole way through
- Average Score: 65.24/90 = 72.49% + [2% AESTHETIC BONUS] = 74.49%
- FINAL SCORE: 14.90/20
- Final Comments:
- -I gave you the Aesthetic Bonus because while you didn't have that many flashy effects, I really like all the customization you have for the players (as is standard for your scripts :P)
- -I really liked your danmaku overall! It was challenging, but very fair for the most part. And the patterns also felt very Wriggle-like
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