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Skřeti v Gothic 2 Návraty

Dec 9th, 2014
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  1.  
  2. prototype Mst_Default_OrcElite(C_Npc)
  3. {
  4.     name[0] = "Černý skřetí válečník";
  5.     guild = GIL_ORC;
  6.     aivar[AIV_MM_REAL_ID] = ID_ORCWARRIOR;
  7.     voice = 18;
  8.     level = 15;
  9.     attribute[ATR_STRENGTH] = 190;
  10.     attribute[ATR_DEXTERITY] = 170;
  11.     attribute[ATR_HITPOINTS_MAX] = 800;
  12.     attribute[ATR_HITPOINTS] = 800;
  13.     attribute[ATR_MANA_MAX] = 0;
  14.     attribute[ATR_MANA] = 0;
  15.     protection[PROT_BLUNT] = 200;
  16.     protection[PROT_EDGE] = 200;
  17.     protection[PROT_POINT] = 180;
  18.     protection[PROT_FIRE] = 50;
  19.     protection[PROT_FLY] = 50;
  20.     protection[PROT_MAGIC] = 25;
  21.     HitChance[NPC_TALENT_1H] = 100;
  22.     HitChance[NPC_TALENT_2H] = 100;
  23.     HitChance[NPC_TALENT_BOW] = 100;
  24.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  25.     damagetype = DAM_EDGE;
  26.     fight_tactic = FAI_ORC;
  27.     senses = SENSE_HEAR | SENSE_SEE;
  28.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  29.     aivar[AIV_MM_ThreatenBeforeAttack] = TRUE;
  30.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  31.     aivar[AIV_MM_FollowInWater] = FALSE;
  32. };
  33.  
  34. func void B_SetVisuals_OrcElite()
  35. {
  36.     Mdl_SetVisual(self,"Orc.mds");
  37.     Mdl_SetVisualBody(self,"Orc_BodyElite",DEFAULT,DEFAULT,"Orc_HeadWarrior",DEFAULT,DEFAULT,-1);
  38. };
  39.  
  40. func void b_setvisuals_orcelite_brown()
  41. {
  42.     Mdl_SetVisual(self,"Orc.mds");
  43.     Mdl_SetVisualBody(self,"Orc_BodyElit1",DEFAULT,DEFAULT,"Orc_HeadWarrior",DEFAULT,DEFAULT,-1);
  44. };
  45.  
  46. func void b_setvisuals_orcelite_silver()
  47. {
  48.     Mdl_SetVisual(self,"Orc.mds");
  49.     Mdl_SetVisualBody(self,"Orc_BodyElit2",DEFAULT,DEFAULT,"Orc_HeadWarrior",DEFAULT,DEFAULT,-1);
  50. };
  51.  
  52. func void b_setvisuals_orcelite_gold()
  53. {
  54.     Mdl_SetVisual(self,"Orc.mds");
  55.     Mdl_SetVisualBody(self,"Orc_BodyElit3",DEFAULT,DEFAULT,"Orc_HeadWarrior",DEFAULT,DEFAULT,-1);
  56. };
  57.  
  58. func void b_setvisuals_orcelite_red()
  59. {
  60.     Mdl_SetVisual(self,"Orc.mds");
  61.     Mdl_SetVisualBody(self,"Orc_BodyElit4",DEFAULT,DEFAULT,"Orc_HeadWarrior",DEFAULT,DEFAULT,-1);
  62. };
  63.  
  64.  
  65. instance ORKELITE_BOWMENROAM(Mst_Default_OrcElite)
  66. {
  67.     name[0] = "Skřetí střelec";
  68.     guild = GIL_ORC;
  69.     aivar[AIV_MM_REAL_ID] = ID_ORCBOWMEN;
  70.     voice = 18;
  71.     level = 15;
  72.     attribute[ATR_STRENGTH] = 160;
  73.     attribute[ATR_DEXTERITY] = 250;
  74.     attribute[ATR_HITPOINTS_MAX] = 450;
  75.     attribute[ATR_HITPOINTS] = 450;
  76.     attribute[ATR_MANA_MAX] = 0;
  77.     attribute[ATR_MANA] = 0;
  78.     protection[PROT_BLUNT] = 120;
  79.     protection[PROT_EDGE] = 120;
  80.     protection[PROT_POINT] = 160;
  81.     protection[PROT_FIRE] = 50;
  82.     protection[PROT_FLY] = 50;
  83.     protection[PROT_MAGIC] = 25;
  84.     HitChance[NPC_TALENT_1H] = 50;
  85.     HitChance[NPC_TALENT_2H] = 50;
  86.     HitChance[NPC_TALENT_BOW] = 100;
  87.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  88.     damagetype = DAM_EDGE;
  89.     fight_tactic = FAI_ORC;
  90.     senses = SENSE_HEAR | SENSE_SEE;
  91.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  92.     aivar[AIV_MM_ThreatenBeforeAttack] = FALSE;
  93.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  94.     aivar[AIV_MM_FollowInWater] = FALSE;
  95.     B_SetVisuals_OrcElite();
  96.     EquipItem(self,ItMw_2H_OrcAxe_04);
  97.     EquipItem(self,itrw_crossbow_orc);
  98.     CreateInvItems(self,ItRw_Bolt,50);
  99.     start_aistate = ZS_MM_AllScheduler;
  100.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  101. };
  102.  
  103. instance ORKELITE_BOWMENREST(Mst_Default_OrcElite)
  104. {
  105.     name[0] = "Skřetí střelec";
  106.     guild = GIL_ORC;
  107.     aivar[AIV_MM_REAL_ID] = ID_ORCBOWMEN;
  108.     voice = 18;
  109.     level = 15;
  110.     attribute[ATR_STRENGTH] = 160;
  111.     attribute[ATR_DEXTERITY] = 250;
  112.     attribute[ATR_HITPOINTS_MAX] = 450;
  113.     attribute[ATR_HITPOINTS] = 450;
  114.     attribute[ATR_MANA_MAX] = 0;
  115.     attribute[ATR_MANA] = 0;
  116.     protection[PROT_BLUNT] = 120;
  117.     protection[PROT_EDGE] = 120;
  118.     protection[PROT_POINT] = 160;
  119.     protection[PROT_FIRE] = 50;
  120.     protection[PROT_FLY] = 50;
  121.     protection[PROT_MAGIC] = 25;
  122.     HitChance[NPC_TALENT_1H] = 50;
  123.     HitChance[NPC_TALENT_2H] = 50;
  124.     HitChance[NPC_TALENT_BOW] = 100;
  125.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  126.     damagetype = DAM_EDGE;
  127.     fight_tactic = FAI_ORC;
  128.     senses = SENSE_HEAR | SENSE_SEE;
  129.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  130.     aivar[AIV_MM_ThreatenBeforeAttack] = FALSE;
  131.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  132.     aivar[AIV_MM_FollowInWater] = FALSE;
  133.     B_SetVisuals_OrcElite();
  134.     EquipItem(self,ItMw_2H_OrcAxe_03);
  135.     EquipItem(self,itrw_crossbow_orc);
  136.     CreateInvItems(self,ItRw_Bolt,50);
  137.     start_aistate = ZS_MM_AllScheduler;
  138.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  139. };
  140.  
  141. instance ORKELITE_BOWMENSIT(Mst_Default_OrcElite)
  142. {
  143.     name[0] = "Skřetí střelec";
  144.     guild = GIL_ORC;
  145.     aivar[AIV_MM_REAL_ID] = ID_ORCBOWMEN;
  146.     voice = 18;
  147.     level = 15;
  148.     attribute[ATR_STRENGTH] = 160;
  149.     attribute[ATR_DEXTERITY] = 250;
  150.     attribute[ATR_HITPOINTS_MAX] = 450;
  151.     attribute[ATR_HITPOINTS] = 450;
  152.     attribute[ATR_MANA_MAX] = 0;
  153.     attribute[ATR_MANA] = 0;
  154.     protection[PROT_BLUNT] = 120;
  155.     protection[PROT_EDGE] = 120;
  156.     protection[PROT_POINT] = 160;
  157.     protection[PROT_FIRE] = 50;
  158.     protection[PROT_FLY] = 50;
  159.     protection[PROT_MAGIC] = 25;
  160.     HitChance[NPC_TALENT_1H] = 50;
  161.     HitChance[NPC_TALENT_2H] = 50;
  162.     HitChance[NPC_TALENT_BOW] = 100;
  163.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  164.     damagetype = DAM_EDGE;
  165.     fight_tactic = FAI_ORC;
  166.     senses = SENSE_HEAR | SENSE_SEE;
  167.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  168.     aivar[AIV_MM_ThreatenBeforeAttack] = FALSE;
  169.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  170.     aivar[AIV_MM_FollowInWater] = FALSE;
  171.     B_SetVisuals_OrcElite();
  172.     EquipItem(self,ItMw_2H_OrcAxe_04);
  173.     EquipItem(self,itrw_crossbow_orc);
  174.     CreateInvItems(self,ItRw_Bolt,50);
  175.     start_aistate = ZS_MM_AllScheduler;
  176.     aivar[AIV_MM_OrcSitStart] = OnlyRoutine;
  177. };
  178.  
  179. instance ORKELITE_ADDON1(Mst_Default_OrcElite)
  180. {
  181.     name[0] = "Černý skřetí válečník";
  182.     guild = GIL_ORC;
  183.     aivar[AIV_MM_REAL_ID] = ID_ORCWARRIOR;
  184.     voice = 18;
  185.     level = 15;
  186.     attribute[ATR_STRENGTH] = 190;
  187.     attribute[ATR_DEXTERITY] = 170;
  188.     attribute[ATR_HITPOINTS_MAX] = 800;
  189.     attribute[ATR_HITPOINTS] = 800;
  190.     attribute[ATR_MANA_MAX] = 0;
  191.     attribute[ATR_MANA] = 0;
  192.     protection[PROT_BLUNT] = 200;
  193.     protection[PROT_EDGE] = 200;
  194.     protection[PROT_POINT] = 180;
  195.     protection[PROT_FIRE] = 50;
  196.     protection[PROT_FLY] = 50;
  197.     protection[PROT_MAGIC] = 25;
  198.     HitChance[NPC_TALENT_1H] = 100;
  199.     HitChance[NPC_TALENT_2H] = 100;
  200.     HitChance[NPC_TALENT_BOW] = 100;
  201.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  202.     damagetype = DAM_EDGE;
  203.     fight_tactic = FAI_ORC;
  204.     senses = SENSE_HEAR | SENSE_SEE;
  205.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  206.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  207.     aivar[AIV_MM_FollowInWater] = FALSE;
  208.     B_SetVisuals_OrcElite();
  209.     EquipItem(self,ItMw_2H_OrcAxe_04);
  210.     start_aistate = ZS_MM_AllScheduler;
  211.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  212. };
  213.  
  214. instance ORKELITE_ADDON1R(Mst_Default_OrcElite)
  215. {
  216.     name[0] = "Černý skřetí válečník";
  217.     guild = GIL_ORC;
  218.     aivar[AIV_MM_REAL_ID] = ID_ORCWARRIOR;
  219.     voice = 18;
  220.     level = 15;
  221.     attribute[ATR_STRENGTH] = 190;
  222.     attribute[ATR_DEXTERITY] = 170;
  223.     attribute[ATR_HITPOINTS_MAX] = 800;
  224.     attribute[ATR_HITPOINTS] = 800;
  225.     attribute[ATR_MANA_MAX] = 0;
  226.     attribute[ATR_MANA] = 0;
  227.     protection[PROT_BLUNT] = 200;
  228.     protection[PROT_EDGE] = 200;
  229.     protection[PROT_POINT] = 180;
  230.     protection[PROT_FIRE] = 50;
  231.     protection[PROT_FLY] = 50;
  232.     protection[PROT_MAGIC] = 25;
  233.     HitChance[NPC_TALENT_1H] = 100;
  234.     HitChance[NPC_TALENT_2H] = 100;
  235.     HitChance[NPC_TALENT_BOW] = 100;
  236.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  237.     damagetype = DAM_EDGE;
  238.     fight_tactic = FAI_ORC;
  239.     senses = SENSE_HEAR | SENSE_SEE;
  240.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  241.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  242.     aivar[AIV_MM_FollowInWater] = FALSE;
  243.     B_SetVisuals_OrcElite();
  244.     EquipItem(self,ItMw_2H_OrcAxe_04);
  245.     start_aistate = ZS_MM_AllScheduler;
  246.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  247. };
  248.  
  249. instance ORKELITE_ADDON1S(Mst_Default_OrcElite)
  250. {
  251.     name[0] = "Černý skřetí válečník";
  252.     guild = GIL_ORC;
  253.     aivar[AIV_MM_REAL_ID] = ID_ORCWARRIOR;
  254.     voice = 18;
  255.     level = 15;
  256.     attribute[ATR_STRENGTH] = 190;
  257.     attribute[ATR_DEXTERITY] = 170;
  258.     attribute[ATR_HITPOINTS_MAX] = 800;
  259.     attribute[ATR_HITPOINTS] = 800;
  260.     attribute[ATR_MANA_MAX] = 0;
  261.     attribute[ATR_MANA] = 0;
  262.     protection[PROT_BLUNT] = 200;
  263.     protection[PROT_EDGE] = 200;
  264.     protection[PROT_POINT] = 180;
  265.     protection[PROT_FIRE] = 50;
  266.     protection[PROT_FLY] = 50;
  267.     protection[PROT_MAGIC] = 25;
  268.     HitChance[NPC_TALENT_1H] = 100;
  269.     HitChance[NPC_TALENT_2H] = 100;
  270.     HitChance[NPC_TALENT_BOW] = 100;
  271.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  272.     damagetype = DAM_EDGE;
  273.     fight_tactic = FAI_ORC;
  274.     senses = SENSE_HEAR | SENSE_SEE;
  275.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  276.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  277.     aivar[AIV_MM_FollowInWater] = FALSE;
  278.     B_SetVisuals_OrcElite();
  279.     EquipItem(self,ItMw_2H_OrcAxe_04);
  280.     start_aistate = ZS_MM_AllScheduler;
  281.     aivar[AIV_MM_OrcSitStart] = OnlyRoutine;
  282. };
  283.  
  284. instance ORKELITE_ADDON2(Mst_Default_OrcElite)
  285. {
  286.     name[0] = "Elitní černý skřetí válečník";
  287.     guild = GIL_ORC;
  288.     aivar[AIV_MM_REAL_ID] = ID_ORCBOWMEN;
  289.     voice = 18;
  290.     level = 17;
  291.     attribute[ATR_STRENGTH] = 210;
  292.     attribute[ATR_DEXTERITY] = 190;
  293.     attribute[ATR_HITPOINTS_MAX] = 800;
  294.     attribute[ATR_HITPOINTS] = 800;
  295.     attribute[ATR_MANA_MAX] = 0;
  296.     attribute[ATR_MANA] = 0;
  297.     protection[PROT_BLUNT] = 200;
  298.     protection[PROT_EDGE] = 200;
  299.     protection[PROT_POINT] = 180;
  300.     protection[PROT_FIRE] = 50;
  301.     protection[PROT_FLY] = 50;
  302.     protection[PROT_MAGIC] = 25;
  303.     HitChance[NPC_TALENT_1H] = 100;
  304.     HitChance[NPC_TALENT_2H] = 100;
  305.     HitChance[NPC_TALENT_BOW] = 100;
  306.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  307.     damagetype = DAM_EDGE;
  308.     fight_tactic = FAI_ORC;
  309.     senses = SENSE_HEAR | SENSE_SEE;
  310.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  311.     aivar[AIV_MM_ThreatenBeforeAttack] = FALSE;
  312.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  313.     aivar[AIV_MM_FollowInWater] = FALSE;
  314.     b_setvisuals_orcelite_brown();
  315.     EquipItem(self,ItMw_2H_OrcSword_01);
  316.     EquipItem(self,itrw_crossbow_orc);
  317.     CreateInvItems(self,ItRw_Bolt,50);
  318.     start_aistate = ZS_MM_AllScheduler;
  319.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  320. };
  321.  
  322. instance ORKELITE_ADDON2R(Mst_Default_OrcElite)
  323. {
  324.     name[0] = "Elitní černý skřetí válečník";
  325.     guild = GIL_ORC;
  326.     aivar[AIV_MM_REAL_ID] = ID_ORCBOWMEN;
  327.     voice = 18;
  328.     level = 17;
  329.     attribute[ATR_STRENGTH] = 210;
  330.     attribute[ATR_DEXTERITY] = 190;
  331.     attribute[ATR_HITPOINTS_MAX] = 800;
  332.     attribute[ATR_HITPOINTS] = 800;
  333.     attribute[ATR_MANA_MAX] = 0;
  334.     attribute[ATR_MANA] = 0;
  335.     protection[PROT_BLUNT] = 200;
  336.     protection[PROT_EDGE] = 200;
  337.     protection[PROT_POINT] = 180;
  338.     protection[PROT_FIRE] = 50;
  339.     protection[PROT_FLY] = 50;
  340.     protection[PROT_MAGIC] = 25;
  341.     HitChance[NPC_TALENT_1H] = 100;
  342.     HitChance[NPC_TALENT_2H] = 100;
  343.     HitChance[NPC_TALENT_BOW] = 100;
  344.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  345.     damagetype = DAM_EDGE;
  346.     fight_tactic = FAI_ORC;
  347.     senses = SENSE_HEAR | SENSE_SEE;
  348.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  349.     aivar[AIV_MM_ThreatenBeforeAttack] = FALSE;
  350.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  351.     aivar[AIV_MM_FollowInWater] = FALSE;
  352.     b_setvisuals_orcelite_brown();
  353.     EquipItem(self,ItMw_2H_OrcSword_01);
  354.     EquipItem(self,itrw_crossbow_orc);
  355.     CreateInvItems(self,ItRw_Bolt,50);
  356.     start_aistate = ZS_MM_AllScheduler;
  357.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  358. };
  359.  
  360. instance ORKELITE_ADDON2S(Mst_Default_OrcElite)
  361. {
  362.     name[0] = "Elitní černý skřetí válečník";
  363.     guild = GIL_ORC;
  364.     aivar[AIV_MM_REAL_ID] = ID_ORCBOWMEN;
  365.     voice = 18;
  366.     level = 17;
  367.     attribute[ATR_STRENGTH] = 210;
  368.     attribute[ATR_DEXTERITY] = 190;
  369.     attribute[ATR_HITPOINTS_MAX] = 800;
  370.     attribute[ATR_HITPOINTS] = 800;
  371.     attribute[ATR_MANA_MAX] = 0;
  372.     attribute[ATR_MANA] = 0;
  373.     protection[PROT_BLUNT] = 200;
  374.     protection[PROT_EDGE] = 200;
  375.     protection[PROT_POINT] = 180;
  376.     protection[PROT_FIRE] = 50;
  377.     protection[PROT_FLY] = 50;
  378.     protection[PROT_MAGIC] = 25;
  379.     HitChance[NPC_TALENT_1H] = 100;
  380.     HitChance[NPC_TALENT_2H] = 100;
  381.     HitChance[NPC_TALENT_BOW] = 100;
  382.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  383.     damagetype = DAM_EDGE;
  384.     fight_tactic = FAI_ORC;
  385.     senses = SENSE_HEAR | SENSE_SEE;
  386.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  387.     aivar[AIV_MM_ThreatenBeforeAttack] = FALSE;
  388.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  389.     aivar[AIV_MM_FollowInWater] = FALSE;
  390.     b_setvisuals_orcelite_brown();
  391.     EquipItem(self,ItMw_2H_OrcSword_01);
  392.     EquipItem(self,itrw_crossbow_orc);
  393.     CreateInvItems(self,ItRw_Bolt,50);
  394.     start_aistate = ZS_MM_AllScheduler;
  395.     aivar[AIV_MM_OrcSitStart] = OnlyRoutine;
  396. };
  397.  
  398. instance ORKELITE_ADDON3(Mst_Default_OrcElite)
  399. {
  400.     name[0] = "Skřetí důstojník";
  401.     guild = GIL_ORC;
  402.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  403.     voice = 18;
  404.     level = 20;
  405.     attribute[ATR_STRENGTH] = 250;
  406.     attribute[ATR_DEXTERITY] = 250;
  407.     attribute[ATR_HITPOINTS_MAX] = 800;
  408.     attribute[ATR_HITPOINTS] = 800;
  409.     attribute[ATR_MANA_MAX] = 0;
  410.     attribute[ATR_MANA] = 0;
  411.     protection[PROT_BLUNT] = 200;
  412.     protection[PROT_EDGE] = 200;
  413.     protection[PROT_POINT] = 180;
  414.     protection[PROT_FIRE] = 50;
  415.     protection[PROT_FLY] = 50;
  416.     protection[PROT_MAGIC] = 25;
  417.     HitChance[NPC_TALENT_1H] = 100;
  418.     HitChance[NPC_TALENT_2H] = 100;
  419.     HitChance[NPC_TALENT_BOW] = 100;
  420.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  421.     damagetype = DAM_EDGE;
  422.     fight_tactic = FAI_ORC;
  423.     senses = SENSE_HEAR | SENSE_SEE;
  424.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  425.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  426.     aivar[AIV_MM_FollowInWater] = FALSE;
  427.     b_setvisuals_orcelite_silver();
  428.     EquipItem(self,ItMw_2H_OrcSword_02);
  429.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  430.     start_aistate = ZS_MM_AllScheduler;
  431.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  432. };
  433.  
  434. instance ORKELITE_ADDON3R(Mst_Default_OrcElite)
  435. {
  436.     name[0] = "Skřetí důstojník";
  437.     guild = GIL_ORC;
  438.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  439.     voice = 18;
  440.     level = 20;
  441.     attribute[ATR_STRENGTH] = 250;
  442.     attribute[ATR_DEXTERITY] = 250;
  443.     attribute[ATR_HITPOINTS_MAX] = 800;
  444.     attribute[ATR_HITPOINTS] = 800;
  445.     attribute[ATR_MANA_MAX] = 0;
  446.     attribute[ATR_MANA] = 0;
  447.     protection[PROT_BLUNT] = 200;
  448.     protection[PROT_EDGE] = 200;
  449.     protection[PROT_POINT] = 180;
  450.     protection[PROT_FIRE] = 50;
  451.     protection[PROT_FLY] = 50;
  452.     protection[PROT_MAGIC] = 25;
  453.     HitChance[NPC_TALENT_1H] = 100;
  454.     HitChance[NPC_TALENT_2H] = 100;
  455.     HitChance[NPC_TALENT_BOW] = 100;
  456.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  457.     damagetype = DAM_EDGE;
  458.     fight_tactic = FAI_ORC;
  459.     senses = SENSE_HEAR | SENSE_SEE;
  460.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  461.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  462.     aivar[AIV_MM_FollowInWater] = FALSE;
  463.     b_setvisuals_orcelite_silver();
  464.     EquipItem(self,ItMw_2H_OrcSword_02);
  465.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  466.     start_aistate = ZS_MM_AllScheduler;
  467.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  468. };
  469.  
  470. instance ORKELITE_ADDON3S(Mst_Default_OrcElite)
  471. {
  472.     name[0] = "Skřetí důstojník";
  473.     guild = GIL_ORC;
  474.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  475.     voice = 18;
  476.     level = 20;
  477.     attribute[ATR_STRENGTH] = 250;
  478.     attribute[ATR_DEXTERITY] = 250;
  479.     attribute[ATR_HITPOINTS_MAX] = 800;
  480.     attribute[ATR_HITPOINTS] = 800;
  481.     attribute[ATR_MANA_MAX] = 0;
  482.     attribute[ATR_MANA] = 0;
  483.     protection[PROT_BLUNT] = 200;
  484.     protection[PROT_EDGE] = 200;
  485.     protection[PROT_POINT] = 180;
  486.     protection[PROT_FIRE] = 50;
  487.     protection[PROT_FLY] = 50;
  488.     protection[PROT_MAGIC] = 25;
  489.     HitChance[NPC_TALENT_1H] = 100;
  490.     HitChance[NPC_TALENT_2H] = 100;
  491.     HitChance[NPC_TALENT_BOW] = 100;
  492.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  493.     damagetype = DAM_EDGE;
  494.     fight_tactic = FAI_ORC;
  495.     senses = SENSE_HEAR | SENSE_SEE;
  496.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  497.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  498.     aivar[AIV_MM_FollowInWater] = FALSE;
  499.     b_setvisuals_orcelite_silver();
  500.     EquipItem(self,ItMw_2H_OrcSword_02);
  501.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  502.     start_aistate = ZS_MM_AllScheduler;
  503.     aivar[AIV_MM_OrcSitStart] = OnlyRoutine;
  504. };
  505.  
  506. instance ORKELITE_BODYGUARD(Mst_Default_OrcElite)
  507. {
  508.     name[0] = "Elitní černý skřetí bodyguard";
  509.     guild = GIL_ORC;
  510.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  511.     voice = 18;
  512.     level = 20;
  513.     attribute[ATR_STRENGTH] = 240;
  514.     attribute[ATR_DEXTERITY] = 250;
  515.     attribute[ATR_HITPOINTS_MAX] = 600;
  516.     attribute[ATR_HITPOINTS] = 600;
  517.     attribute[ATR_MANA_MAX] = 0;
  518.     attribute[ATR_MANA] = 0;
  519.     protection[PROT_BLUNT] = 200;
  520.     protection[PROT_EDGE] = 200;
  521.     protection[PROT_POINT] = 180;
  522.     protection[PROT_FIRE] = 50;
  523.     protection[PROT_FLY] = 50;
  524.     protection[PROT_MAGIC] = 25;
  525.     HitChance[NPC_TALENT_1H] = 100;
  526.     HitChance[NPC_TALENT_2H] = 100;
  527.     HitChance[NPC_TALENT_BOW] = 100;
  528.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  529.     damagetype = DAM_EDGE;
  530.     fight_tactic = FAI_ORC;
  531.     senses = SENSE_HEAR | SENSE_SEE;
  532.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  533.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  534.     aivar[AIV_MM_FollowInWater] = FALSE;
  535.     b_setvisuals_orcelite_brown();
  536.     EquipItem(self,itmw_2h_orcsword_03);
  537.     start_aistate = ZS_MM_AllScheduler;
  538.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  539. };
  540.  
  541. instance ORKELITE_ADDON4(Mst_Default_OrcElite)
  542. {
  543.     name[0] = "Skřetí generál";
  544.     guild = GIL_ORC;
  545.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  546.     voice = 18;
  547.     level = 25;
  548.     attribute[ATR_STRENGTH] = 270;
  549.     attribute[ATR_DEXTERITY] = 250;
  550.     attribute[ATR_HITPOINTS_MAX] = 800;
  551.     attribute[ATR_HITPOINTS] = 800;
  552.     attribute[ATR_MANA_MAX] = 0;
  553.     attribute[ATR_MANA] = 0;
  554.     protection[PROT_BLUNT] = 200;
  555.     protection[PROT_EDGE] = 200;
  556.     protection[PROT_POINT] = 200;
  557.     protection[PROT_FIRE] = 50;
  558.     protection[PROT_FLY] = 50;
  559.     protection[PROT_MAGIC] = 25;
  560.     HitChance[NPC_TALENT_1H] = 100;
  561.     HitChance[NPC_TALENT_2H] = 100;
  562.     HitChance[NPC_TALENT_BOW] = 100;
  563.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  564.     damagetype = DAM_EDGE;
  565.     fight_tactic = FAI_ORC;
  566.     senses = SENSE_HEAR | SENSE_SEE;
  567.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  568.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  569.     aivar[AIV_MM_FollowInWater] = FALSE;
  570.     b_setvisuals_orcelite_gold();
  571.     EquipItem(self,itmw_2h_orcsword_03);
  572.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  573.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  574.     start_aistate = ZS_MM_AllScheduler;
  575.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  576. };
  577.  
  578. instance ORKELITE_ADDON4R(Mst_Default_OrcElite)
  579. {
  580.     name[0] = "Skřetí generál";
  581.     guild = GIL_ORC;
  582.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  583.     voice = 18;
  584.     level = 25;
  585.     attribute[ATR_STRENGTH] = 270;
  586.     attribute[ATR_DEXTERITY] = 250;
  587.     attribute[ATR_HITPOINTS_MAX] = 800;
  588.     attribute[ATR_HITPOINTS] = 800;
  589.     attribute[ATR_MANA_MAX] = 0;
  590.     attribute[ATR_MANA] = 0;
  591.     protection[PROT_BLUNT] = 200;
  592.     protection[PROT_EDGE] = 200;
  593.     protection[PROT_POINT] = 200;
  594.     protection[PROT_FIRE] = 50;
  595.     protection[PROT_FLY] = 50;
  596.     protection[PROT_MAGIC] = 25;
  597.     HitChance[NPC_TALENT_1H] = 100;
  598.     HitChance[NPC_TALENT_2H] = 100;
  599.     HitChance[NPC_TALENT_BOW] = 100;
  600.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  601.     damagetype = DAM_EDGE;
  602.     fight_tactic = FAI_ORC;
  603.     senses = SENSE_HEAR | SENSE_SEE;
  604.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  605.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  606.     aivar[AIV_MM_FollowInWater] = FALSE;
  607.     b_setvisuals_orcelite_gold();
  608.     EquipItem(self,itmw_2h_orcsword_03);
  609.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  610.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  611.     start_aistate = ZS_MM_AllScheduler;
  612.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  613. };
  614.  
  615. instance ORKELITE_ADDON4S(Mst_Default_OrcElite)
  616. {
  617.     name[0] = "Skřetí generál";
  618.     guild = GIL_ORC;
  619.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  620.     voice = 18;
  621.     level = 25;
  622.     attribute[ATR_STRENGTH] = 270;
  623.     attribute[ATR_DEXTERITY] = 250;
  624.     attribute[ATR_HITPOINTS_MAX] = 1000;
  625.     attribute[ATR_HITPOINTS] = 1000;
  626.     attribute[ATR_MANA_MAX] = 0;
  627.     attribute[ATR_MANA] = 0;
  628.     protection[PROT_BLUNT] = 200;
  629.     protection[PROT_EDGE] = 200;
  630.     protection[PROT_POINT] = 180;
  631.     protection[PROT_FIRE] = 50;
  632.     protection[PROT_FLY] = 50;
  633.     protection[PROT_MAGIC] = 25;
  634.     HitChance[NPC_TALENT_1H] = 100;
  635.     HitChance[NPC_TALENT_2H] = 100;
  636.     HitChance[NPC_TALENT_BOW] = 100;
  637.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  638.     damagetype = DAM_EDGE;
  639.     fight_tactic = FAI_ORC;
  640.     senses = SENSE_HEAR | SENSE_SEE;
  641.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  642.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  643.     aivar[AIV_MM_FollowInWater] = FALSE;
  644.     b_setvisuals_orcelite_gold();
  645.     EquipItem(self,itmw_2h_orcsword_04);
  646.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  647.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  648.     start_aistate = ZS_MM_AllScheduler;
  649.     aivar[AIV_MM_OrcSitStart] = OnlyRoutine;
  650. };
  651.  
  652. instance OrcElite_Roam(Mst_Default_OrcElite)
  653. {
  654.     name[0] = "Černý skřetí válečník";
  655.     guild = GIL_ORC;
  656.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  657.     voice = 18;
  658.     level = 15;
  659.     attribute[ATR_STRENGTH] = 190;
  660.     attribute[ATR_DEXTERITY] = 170;
  661.     attribute[ATR_HITPOINTS_MAX] = 800;
  662.     attribute[ATR_HITPOINTS] = 800;
  663.     attribute[ATR_MANA_MAX] = 0;
  664.     attribute[ATR_MANA] = 0;
  665.     protection[PROT_BLUNT] = 200;
  666.     protection[PROT_EDGE] = 200;
  667.     protection[PROT_POINT] = 180;
  668.     protection[PROT_FIRE] = 50;
  669.     protection[PROT_FLY] = 50;
  670.     protection[PROT_MAGIC] = 25;
  671.     HitChance[NPC_TALENT_1H] = 100;
  672.     HitChance[NPC_TALENT_2H] = 100;
  673.     HitChance[NPC_TALENT_BOW] = 100;
  674.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  675.     damagetype = DAM_EDGE;
  676.     fight_tactic = FAI_ORC;
  677.     senses = SENSE_HEAR | SENSE_SEE;
  678.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  679.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  680.     aivar[AIV_MM_FollowInWater] = FALSE;
  681.     B_SetVisuals_OrcElite();
  682.     EquipItem(self,ItMw_2H_OrcAxe_04);
  683.     start_aistate = ZS_MM_AllScheduler;
  684.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  685. };
  686.  
  687. instance OrcElite_Rest(Mst_Default_OrcElite)
  688. {
  689.     name[0] = "Černý skřetí válečník";
  690.     guild = GIL_ORC;
  691.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  692.     voice = 18;
  693.     level = 15;
  694.     attribute[ATR_STRENGTH] = 190;
  695.     attribute[ATR_DEXTERITY] = 170;
  696.     attribute[ATR_HITPOINTS_MAX] = 800;
  697.     attribute[ATR_HITPOINTS] = 800;
  698.     attribute[ATR_MANA_MAX] = 0;
  699.     attribute[ATR_MANA] = 0;
  700.     protection[PROT_BLUNT] = 200;
  701.     protection[PROT_EDGE] = 200;
  702.     protection[PROT_POINT] = 180;
  703.     protection[PROT_FIRE] = 50;
  704.     protection[PROT_FLY] = 50;
  705.     protection[PROT_MAGIC] = 25;
  706.     HitChance[NPC_TALENT_1H] = 100;
  707.     HitChance[NPC_TALENT_2H] = 100;
  708.     HitChance[NPC_TALENT_BOW] = 100;
  709.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  710.     damagetype = DAM_EDGE;
  711.     fight_tactic = FAI_ORC;
  712.     senses = SENSE_HEAR | SENSE_SEE;
  713.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  714.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  715.     aivar[AIV_MM_FollowInWater] = FALSE;
  716.     B_SetVisuals_OrcElite();
  717.     EquipItem(self,ItMw_2H_OrcAxe_04);
  718.     start_aistate = ZS_MM_AllScheduler;
  719.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  720. };
  721.  
  722. instance ORCELITE_DRINK(Mst_Default_OrcElite)
  723. {
  724.     name[0] = "Černý skřetí válečník";
  725.     guild = GIL_ORC;
  726.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  727.     voice = 18;
  728.     level = 15;
  729.     attribute[ATR_STRENGTH] = 190;
  730.     attribute[ATR_DEXTERITY] = 170;
  731.     attribute[ATR_HITPOINTS_MAX] = 800;
  732.     attribute[ATR_HITPOINTS] = 800;
  733.     attribute[ATR_MANA_MAX] = 0;
  734.     attribute[ATR_MANA] = 0;
  735.     protection[PROT_BLUNT] = 200;
  736.     protection[PROT_EDGE] = 200;
  737.     protection[PROT_POINT] = 180;
  738.     protection[PROT_FIRE] = 50;
  739.     protection[PROT_FLY] = 50;
  740.     protection[PROT_MAGIC] = 25;
  741.     HitChance[NPC_TALENT_1H] = 100;
  742.     HitChance[NPC_TALENT_2H] = 100;
  743.     HitChance[NPC_TALENT_BOW] = 100;
  744.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  745.     damagetype = DAM_EDGE;
  746.     fight_tactic = FAI_ORC;
  747.     senses = SENSE_HEAR | SENSE_SEE;
  748.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  749.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  750.     aivar[AIV_MM_FollowInWater] = FALSE;
  751.     B_SetVisuals_OrcElite();
  752.     EquipItem(self,ItMw_2H_OrcAxe_04);
  753.     start_aistate = ZS_MM_AllScheduler;
  754.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  755. };
  756.  
  757. instance OrkElite_AntiPaladinOrkOberst(Mst_Default_OrcElite)
  758. {
  759.     name[0] = "Vůdce hordy Fangarh-Nahat";
  760.     guild = GIL_ORC;
  761.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  762.     voice = 18;
  763.     level = 100;
  764.     aivar[94] = TRUE;
  765.     attribute[ATR_STRENGTH] = 350;
  766.     attribute[ATR_DEXTERITY] = 300;
  767.     attribute[ATR_HITPOINTS_MAX] = 2000;
  768.     attribute[ATR_HITPOINTS] = 2000;
  769.     attribute[ATR_MANA_MAX] = 0;
  770.     attribute[ATR_MANA] = 0;
  771.     protection[PROT_BLUNT] = 300;
  772.     protection[PROT_EDGE] = 300;
  773.     protection[PROT_POINT] = 300;
  774.     protection[PROT_FIRE] = 75;
  775.     protection[PROT_FLY] = 50;
  776.     protection[PROT_MAGIC] = 50;
  777.     HitChance[NPC_TALENT_1H] = 100;
  778.     HitChance[NPC_TALENT_2H] = 100;
  779.     HitChance[NPC_TALENT_BOW] = 100;
  780.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  781.     damagetype = DAM_EDGE;
  782.     fight_tactic = FAI_ORC;
  783.     senses = SENSE_HEAR | SENSE_SEE;
  784.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  785.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  786.     aivar[AIV_MM_FollowInWater] = FALSE;
  787.     b_setvisuals_orcelite_red();
  788.     EquipItem(self,itmw_2h_orcsword_04);
  789.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  790.     CreateInvItems(self,ItWr_Map_Orcelite_MIS,1);
  791.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  792.     start_aistate = ZS_MM_AllScheduler;
  793.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  794. };
  795.  
  796. instance OrcElite_AntiPaladin(Mst_Default_OrcElite)
  797. {
  798.     name[0] = "Skřetí důstojník";
  799.     guild = GIL_ORC;
  800.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  801.     voice = 18;
  802.     level = 20;
  803.     attribute[ATR_STRENGTH] = 250;
  804.     attribute[ATR_DEXTERITY] = 250;
  805.     attribute[ATR_HITPOINTS_MAX] = 800;
  806.     attribute[ATR_HITPOINTS] = 800;
  807.     attribute[ATR_MANA_MAX] = 0;
  808.     attribute[ATR_MANA] = 0;
  809.     protection[PROT_BLUNT] = 200;
  810.     protection[PROT_EDGE] = 200;
  811.     protection[PROT_POINT] = 180;
  812.     protection[PROT_FIRE] = 50;
  813.     protection[PROT_FLY] = 50;
  814.     protection[PROT_MAGIC] = 25;
  815.     HitChance[NPC_TALENT_1H] = 100;
  816.     HitChance[NPC_TALENT_2H] = 100;
  817.     HitChance[NPC_TALENT_BOW] = 100;
  818.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  819.     damagetype = DAM_EDGE;
  820.     fight_tactic = FAI_ORC;
  821.     senses = SENSE_HEAR | SENSE_SEE;
  822.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  823.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  824.     aivar[AIV_MM_FollowInWater] = FALSE;
  825.     aivar[AIV_EnemyOverride] = TRUE;
  826.     b_setvisuals_orcelite_silver();
  827.     EquipItem(self,ItMw_2H_OrcSword_02);
  828.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  829.     start_aistate = ZS_MM_Rtn_DragonRest;
  830.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  831. };
  832.  
  833. instance OrcElite_AntiPaladin1(Mst_Default_OrcElite)
  834. {
  835.     name[0] = "Skřetí důstojník";
  836.     id = 111;
  837.     guild = GIL_ORC;
  838.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  839.     voice = 18;
  840.     flags = 0;
  841.     level = 20;
  842.     attribute[ATR_STRENGTH] = 250;
  843.     attribute[ATR_DEXTERITY] = 250;
  844.     attribute[ATR_HITPOINTS_MAX] = 800;
  845.     attribute[ATR_HITPOINTS] = 800;
  846.     attribute[ATR_MANA_MAX] = 0;
  847.     attribute[ATR_MANA] = 0;
  848.     protection[PROT_BLUNT] = 200;
  849.     protection[PROT_EDGE] = 200;
  850.     protection[PROT_POINT] = 180;
  851.     protection[PROT_FIRE] = 50;
  852.     protection[PROT_FLY] = 50;
  853.     protection[PROT_MAGIC] = 25;
  854.     HitChance[NPC_TALENT_1H] = 100;
  855.     HitChance[NPC_TALENT_2H] = 100;
  856.     HitChance[NPC_TALENT_BOW] = 100;
  857.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  858.     damagetype = DAM_EDGE;
  859.     fight_tactic = FAI_ORC;
  860.     senses = SENSE_HEAR | SENSE_SEE;
  861.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  862.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  863.     aivar[AIV_MM_FollowInWater] = FALSE;
  864.     aivar[AIV_EnemyOverride] = TRUE;
  865.     b_setvisuals_orcelite_silver();
  866.     EquipItem(self,ItMw_2H_OrcSword_02);
  867.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  868.     start_aistate = ZS_MM_Rtn_DragonRest;
  869.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  870. };
  871.  
  872. instance OrcElite_AntiPaladin2(Mst_Default_OrcElite)
  873. {
  874.     name[0] = "Skřetí důstojník";
  875.     id = 112;
  876.     guild = GIL_ORC;
  877.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  878.     voice = 18;
  879.     flags = 0;
  880.     level = 20;
  881.     attribute[ATR_STRENGTH] = 250;
  882.     attribute[ATR_DEXTERITY] = 250;
  883.     attribute[ATR_HITPOINTS_MAX] = 800;
  884.     attribute[ATR_HITPOINTS] = 800;
  885.     attribute[ATR_MANA_MAX] = 0;
  886.     attribute[ATR_MANA] = 0;
  887.     protection[PROT_BLUNT] = 200;
  888.     protection[PROT_EDGE] = 200;
  889.     protection[PROT_POINT] = 180;
  890.     protection[PROT_FIRE] = 50;
  891.     protection[PROT_FLY] = 50;
  892.     protection[PROT_MAGIC] = 25;
  893.     HitChance[NPC_TALENT_1H] = 100;
  894.     HitChance[NPC_TALENT_2H] = 100;
  895.     HitChance[NPC_TALENT_BOW] = 100;
  896.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  897.     damagetype = DAM_EDGE;
  898.     fight_tactic = FAI_ORC;
  899.     senses = SENSE_HEAR | SENSE_SEE;
  900.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  901.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  902.     aivar[AIV_MM_FollowInWater] = FALSE;
  903.     aivar[AIV_EnemyOverride] = TRUE;
  904.     b_setvisuals_orcelite_silver();
  905.     EquipItem(self,ItMw_2H_OrcSword_02);
  906.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  907.     start_aistate = ZS_MM_Rtn_DragonRest;
  908.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  909. };
  910.  
  911. instance OrcElite_AntiPaladin3(Mst_Default_OrcElite)
  912. {
  913.     name[0] = "Skřetí důstojník";
  914.     id = 113;
  915.     guild = GIL_ORC;
  916.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  917.     voice = 18;
  918.     flags = 0;
  919.     level = 20;
  920.     attribute[ATR_STRENGTH] = 250;
  921.     attribute[ATR_DEXTERITY] = 250;
  922.     attribute[ATR_HITPOINTS_MAX] = 800;
  923.     attribute[ATR_HITPOINTS] = 800;
  924.     attribute[ATR_MANA_MAX] = 0;
  925.     attribute[ATR_MANA] = 0;
  926.     protection[PROT_BLUNT] = 200;
  927.     protection[PROT_EDGE] = 200;
  928.     protection[PROT_POINT] = 180;
  929.     protection[PROT_FIRE] = 50;
  930.     protection[PROT_FLY] = 50;
  931.     protection[PROT_MAGIC] = 25;
  932.     HitChance[NPC_TALENT_1H] = 100;
  933.     HitChance[NPC_TALENT_2H] = 100;
  934.     HitChance[NPC_TALENT_BOW] = 100;
  935.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  936.     damagetype = DAM_EDGE;
  937.     fight_tactic = FAI_ORC;
  938.     senses = SENSE_HEAR | SENSE_SEE;
  939.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  940.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  941.     aivar[AIV_MM_FollowInWater] = FALSE;
  942.     aivar[AIV_EnemyOverride] = TRUE;
  943.     b_setvisuals_orcelite_silver();
  944.     EquipItem(self,ItMw_2H_OrcSword_02);
  945.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  946.     start_aistate = ZS_MM_Rtn_DragonRest;
  947.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  948. };
  949.  
  950. instance OrkElite_AntiPaladinOrkOberst_DI(Mst_Default_OrcElite)
  951. {
  952.     name[0] = "Vůdce hordy Ur-Vatah";
  953.     guild = GIL_ORC;
  954.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  955.     voice = 18;
  956.     level = 100;
  957.     aivar[94] = TRUE;
  958.     attribute[ATR_STRENGTH] = 350;
  959.     attribute[ATR_DEXTERITY] = 250;
  960.     attribute[ATR_HITPOINTS_MAX] = 2000;
  961.     attribute[ATR_HITPOINTS] = 2000;
  962.     attribute[ATR_MANA_MAX] = 0;
  963.     attribute[ATR_MANA] = 0;
  964.     protection[PROT_BLUNT] = 250;
  965.     protection[PROT_EDGE] = 250;
  966.     protection[PROT_POINT] = 180;
  967.     protection[PROT_FIRE] = 75;
  968.     protection[PROT_FLY] = 50;
  969.     protection[PROT_MAGIC] = 50;
  970.     HitChance[NPC_TALENT_1H] = 100;
  971.     HitChance[NPC_TALENT_2H] = 100;
  972.     HitChance[NPC_TALENT_BOW] = 100;
  973.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  974.     damagetype = DAM_EDGE;
  975.     fight_tactic = FAI_ORC;
  976.     senses = SENSE_HEAR | SENSE_SEE;
  977.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  978.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  979.     aivar[AIV_MM_FollowInWater] = FALSE;
  980.     b_setvisuals_orcelite_red();
  981.     aivar[AIV_EnemyOverride] = TRUE;
  982.     EquipItem(self,itmw_2h_orcsword_04);
  983.     CreateInvItems(self,ItKe_OrkKnastDI_MIS,1);
  984.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  985.     start_aistate = ZS_MM_AllScheduler;
  986.     aivar[AIV_MM_OrcSitStart] = OnlyRoutine;
  987. };
  988.  
  989. instance ORKELITE_ADW_LEADER(Mst_Default_OrcElite)
  990. {
  991.     name[0] = "Vůdce hordy Ur-Katan";
  992.     guild = GIL_ORC;
  993.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  994.     voice = 18;
  995.     level = 100;
  996.     aivar[94] = TRUE;
  997.     attribute[ATR_STRENGTH] = 350;
  998.     attribute[ATR_DEXTERITY] = 250;
  999.     attribute[ATR_HITPOINTS_MAX] = 2000;
  1000.     attribute[ATR_HITPOINTS] = 2000;
  1001.     attribute[ATR_MANA_MAX] = 0;
  1002.     attribute[ATR_MANA] = 0;
  1003.     protection[PROT_BLUNT] = 250;
  1004.     protection[PROT_EDGE] = 250;
  1005.     protection[PROT_POINT] = 180;
  1006.     protection[PROT_FIRE] = 75;
  1007.     protection[PROT_FLY] = 50;
  1008.     protection[PROT_MAGIC] = 50;
  1009.     HitChance[NPC_TALENT_1H] = 100;
  1010.     HitChance[NPC_TALENT_2H] = 100;
  1011.     HitChance[NPC_TALENT_BOW] = 100;
  1012.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1013.     damagetype = DAM_EDGE;
  1014.     fight_tactic = FAI_ORC;
  1015.     senses = SENSE_HEAR | SENSE_SEE;
  1016.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1017.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1018.     aivar[AIV_MM_FollowInWater] = FALSE;
  1019.     b_setvisuals_orcelite_red();
  1020.     EquipItem(self,itmw_2h_orcsword_04);
  1021.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1022.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  1023.     start_aistate = ZS_MM_AllScheduler;
  1024.     aivar[AIV_MM_OrcSitStart] = OnlyRoutine;
  1025. };
  1026.  
  1027. instance ORKELITE_GENERAL_NW(Mst_Default_OrcElite)
  1028. {
  1029.     name[0] = "Skřetí vojevůdce";
  1030.     guild = GIL_ORC;
  1031.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1032.     voice = 18;
  1033.     level = 30;
  1034.     attribute[ATR_STRENGTH] = 290;
  1035.     attribute[ATR_DEXTERITY] = 250;
  1036.     attribute[ATR_HITPOINTS_MAX] = 1000;
  1037.     attribute[ATR_HITPOINTS] = 1000;
  1038.     attribute[ATR_MANA_MAX] = 0;
  1039.     attribute[ATR_MANA] = 0;
  1040.     protection[PROT_BLUNT] = 250;
  1041.     protection[PROT_EDGE] = 250;
  1042.     protection[PROT_POINT] = 180;
  1043.     protection[PROT_FIRE] = 50;
  1044.     protection[PROT_FLY] = 50;
  1045.     protection[PROT_MAGIC] = 25;
  1046.     HitChance[NPC_TALENT_1H] = 100;
  1047.     HitChance[NPC_TALENT_2H] = 100;
  1048.     HitChance[NPC_TALENT_BOW] = 100;
  1049.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1050.     damagetype = DAM_EDGE;
  1051.     fight_tactic = FAI_ORC;
  1052.     senses = SENSE_HEAR | SENSE_SEE;
  1053.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1054.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1055.     aivar[AIV_MM_FollowInWater] = FALSE;
  1056.     b_setvisuals_orcelite_red();
  1057.     EquipItem(self,itmw_2h_orcsword_04);
  1058.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1059.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  1060.     start_aistate = ZS_MM_AllScheduler;
  1061.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  1062. };
  1063.  
  1064. instance ORKELITE_GENERAL_OW(Mst_Default_OrcElite)
  1065. {
  1066.     name[0] = "Skřetí vojevůdce";
  1067.     guild = GIL_ORC;
  1068.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1069.     voice = 18;
  1070.     level = 30;
  1071.     attribute[ATR_STRENGTH] = 290;
  1072.     attribute[ATR_DEXTERITY] = 250;
  1073.     attribute[ATR_HITPOINTS_MAX] = 1000;
  1074.     attribute[ATR_HITPOINTS] = 1000;
  1075.     attribute[ATR_MANA_MAX] = 0;
  1076.     attribute[ATR_MANA] = 0;
  1077.     protection[PROT_BLUNT] = 250;
  1078.     protection[PROT_EDGE] = 250;
  1079.     protection[PROT_POINT] = 180;
  1080.     protection[PROT_FIRE] = 50;
  1081.     protection[PROT_FLY] = 50;
  1082.     protection[PROT_MAGIC] = 25;
  1083.     HitChance[NPC_TALENT_1H] = 100;
  1084.     HitChance[NPC_TALENT_2H] = 100;
  1085.     HitChance[NPC_TALENT_BOW] = 100;
  1086.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1087.     damagetype = DAM_EDGE;
  1088.     fight_tactic = FAI_ORC;
  1089.     senses = SENSE_HEAR | SENSE_SEE;
  1090.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1091.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1092.     aivar[AIV_MM_FollowInWater] = FALSE;
  1093.     b_setvisuals_orcelite_red();
  1094.     EquipItem(self,itmw_2h_orcsword_04);
  1095.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1096.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  1097.     start_aistate = ZS_MM_AllScheduler;
  1098.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  1099. };
  1100.  
  1101. instance OrcElite_DIOberst1_Rest(Mst_Default_OrcElite)
  1102. {
  1103.     name[0] = "Skřetí důstojník";
  1104.     id = 113;
  1105.     guild = GIL_ORC;
  1106.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1107.     voice = 18;
  1108.     flags = 0;
  1109.     level = 20;
  1110.     attribute[ATR_STRENGTH] = 250;
  1111.     attribute[ATR_DEXTERITY] = 250;
  1112.     attribute[ATR_HITPOINTS_MAX] = 800;
  1113.     attribute[ATR_HITPOINTS] = 800;
  1114.     attribute[ATR_MANA_MAX] = 0;
  1115.     attribute[ATR_MANA] = 0;
  1116.     protection[PROT_BLUNT] = 200;
  1117.     protection[PROT_EDGE] = 200;
  1118.     protection[PROT_POINT] = 180;
  1119.     protection[PROT_FIRE] = 50;
  1120.     protection[PROT_FLY] = 50;
  1121.     protection[PROT_MAGIC] = 25;
  1122.     HitChance[NPC_TALENT_1H] = 100;
  1123.     HitChance[NPC_TALENT_2H] = 100;
  1124.     HitChance[NPC_TALENT_BOW] = 100;
  1125.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1126.     damagetype = DAM_EDGE;
  1127.     fight_tactic = FAI_ORC;
  1128.     senses = SENSE_HEAR | SENSE_SEE;
  1129.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1130.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1131.     aivar[AIV_MM_FollowInWater] = FALSE;
  1132.     aivar[AIV_EnemyOverride] = TRUE;
  1133.     b_setvisuals_orcelite_silver();
  1134.     EquipItem(self,ItMw_2H_OrcSword_02);
  1135.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1136.     start_aistate = ZS_MM_AllScheduler;
  1137.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  1138. };
  1139.  
  1140. instance OrcElite_DIOberst2_Rest(Mst_Default_OrcElite)
  1141. {
  1142.     name[0] = "Skřetí důstojník";
  1143.     id = 113;
  1144.     guild = GIL_ORC;
  1145.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1146.     voice = 18;
  1147.     flags = 0;
  1148.     level = 20;
  1149.     attribute[ATR_STRENGTH] = 250;
  1150.     attribute[ATR_DEXTERITY] = 250;
  1151.     attribute[ATR_HITPOINTS_MAX] = 800;
  1152.     attribute[ATR_HITPOINTS] = 800;
  1153.     attribute[ATR_MANA_MAX] = 0;
  1154.     attribute[ATR_MANA] = 0;
  1155.     protection[PROT_BLUNT] = 200;
  1156.     protection[PROT_EDGE] = 200;
  1157.     protection[PROT_POINT] = 180;
  1158.     protection[PROT_FIRE] = 50;
  1159.     protection[PROT_FLY] = 50;
  1160.     protection[PROT_MAGIC] = 25;
  1161.     HitChance[NPC_TALENT_1H] = 100;
  1162.     HitChance[NPC_TALENT_2H] = 100;
  1163.     HitChance[NPC_TALENT_BOW] = 100;
  1164.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1165.     damagetype = DAM_EDGE;
  1166.     fight_tactic = FAI_ORC;
  1167.     senses = SENSE_HEAR | SENSE_SEE;
  1168.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1169.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1170.     aivar[AIV_MM_FollowInWater] = FALSE;
  1171.     aivar[AIV_EnemyOverride] = TRUE;
  1172.     b_setvisuals_orcelite_silver();
  1173.     EquipItem(self,ItMw_2H_OrcSword_02);
  1174.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1175.     start_aistate = ZS_MM_AllScheduler;
  1176.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  1177. };
  1178.  
  1179. instance OrcElite_DIOberst3_Rest(Mst_Default_OrcElite)
  1180. {
  1181.     name[0] = "Skřetí důstojník";
  1182.     id = 113;
  1183.     guild = GIL_ORC;
  1184.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1185.     voice = 18;
  1186.     flags = 0;
  1187.     level = 20;
  1188.     attribute[ATR_STRENGTH] = 250;
  1189.     attribute[ATR_DEXTERITY] = 250;
  1190.     attribute[ATR_HITPOINTS_MAX] = 800;
  1191.     attribute[ATR_HITPOINTS] = 800;
  1192.     attribute[ATR_MANA_MAX] = 0;
  1193.     attribute[ATR_MANA] = 0;
  1194.     protection[PROT_BLUNT] = 200;
  1195.     protection[PROT_EDGE] = 200;
  1196.     protection[PROT_POINT] = 180;
  1197.     protection[PROT_FIRE] = 50;
  1198.     protection[PROT_FLY] = 50;
  1199.     protection[PROT_MAGIC] = 25;
  1200.     HitChance[NPC_TALENT_1H] = 100;
  1201.     HitChance[NPC_TALENT_2H] = 100;
  1202.     HitChance[NPC_TALENT_BOW] = 100;
  1203.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1204.     damagetype = DAM_EDGE;
  1205.     fight_tactic = FAI_ORC;
  1206.     senses = SENSE_HEAR | SENSE_SEE;
  1207.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1208.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1209.     aivar[AIV_MM_FollowInWater] = FALSE;
  1210.     aivar[AIV_EnemyOverride] = TRUE;
  1211.     b_setvisuals_orcelite_silver();
  1212.     EquipItem(self,ItMw_2H_OrcSword_02);
  1213.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1214.     start_aistate = ZS_MM_AllScheduler;
  1215.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  1216. };
  1217.  
  1218. instance ORKELITE_ADDON3_CHKFLG_1(Mst_Default_OrcElite)
  1219. {
  1220.     name[0] = "Skřetí důstojník";
  1221.     guild = GIL_ORC;
  1222.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1223.     voice = 18;
  1224.     level = 20;
  1225.     attribute[ATR_STRENGTH] = 250;
  1226.     attribute[ATR_DEXTERITY] = 250;
  1227.     attribute[ATR_HITPOINTS_MAX] = 800;
  1228.     attribute[ATR_HITPOINTS] = 800;
  1229.     attribute[ATR_MANA_MAX] = 0;
  1230.     attribute[ATR_MANA] = 0;
  1231.     protection[PROT_BLUNT] = 200;
  1232.     protection[PROT_EDGE] = 200;
  1233.     protection[PROT_POINT] = 180;
  1234.     protection[PROT_FIRE] = 50;
  1235.     protection[PROT_FLY] = 50;
  1236.     protection[PROT_MAGIC] = 25;
  1237.     HitChance[NPC_TALENT_1H] = 100;
  1238.     HitChance[NPC_TALENT_2H] = 100;
  1239.     HitChance[NPC_TALENT_BOW] = 100;
  1240.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1241.     damagetype = DAM_EDGE;
  1242.     fight_tactic = FAI_ORC;
  1243.     senses = SENSE_HEAR | SENSE_SEE;
  1244.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1245.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1246.     aivar[AIV_MM_FollowInWater] = FALSE;
  1247.     b_setvisuals_orcelite_silver();
  1248.     EquipItem(self,ItMw_2H_OrcSword_02);
  1249.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1250.     start_aistate = ZS_MM_AllScheduler;
  1251.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1252. };
  1253.  
  1254. instance ORKELITE_ADDON3_CHKFLG_2(Mst_Default_OrcElite)
  1255. {
  1256.     name[0] = "Skřetí důstojník";
  1257.     guild = GIL_ORC;
  1258.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1259.     voice = 18;
  1260.     level = 20;
  1261.     attribute[ATR_STRENGTH] = 250;
  1262.     attribute[ATR_DEXTERITY] = 250;
  1263.     attribute[ATR_HITPOINTS_MAX] = 800;
  1264.     attribute[ATR_HITPOINTS] = 800;
  1265.     attribute[ATR_MANA_MAX] = 0;
  1266.     attribute[ATR_MANA] = 0;
  1267.     protection[PROT_BLUNT] = 200;
  1268.     protection[PROT_EDGE] = 200;
  1269.     protection[PROT_POINT] = 180;
  1270.     protection[PROT_FIRE] = 50;
  1271.     protection[PROT_FLY] = 50;
  1272.     protection[PROT_MAGIC] = 25;
  1273.     HitChance[NPC_TALENT_1H] = 100;
  1274.     HitChance[NPC_TALENT_2H] = 100;
  1275.     HitChance[NPC_TALENT_BOW] = 100;
  1276.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1277.     damagetype = DAM_EDGE;
  1278.     fight_tactic = FAI_ORC;
  1279.     senses = SENSE_HEAR | SENSE_SEE;
  1280.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1281.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1282.     aivar[AIV_MM_FollowInWater] = FALSE;
  1283.     b_setvisuals_orcelite_silver();
  1284.     EquipItem(self,ItMw_2H_OrcSword_02);
  1285.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1286.     start_aistate = ZS_MM_AllScheduler;
  1287.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1288. };
  1289.  
  1290. instance ORKELITE_ADDON3_CHKFLG_3(Mst_Default_OrcElite)
  1291. {
  1292.     name[0] = "Skřetí důstojník";
  1293.     guild = GIL_ORC;
  1294.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1295.     voice = 18;
  1296.     level = 20;
  1297.     attribute[ATR_STRENGTH] = 250;
  1298.     attribute[ATR_DEXTERITY] = 250;
  1299.     attribute[ATR_HITPOINTS_MAX] = 800;
  1300.     attribute[ATR_HITPOINTS] = 800;
  1301.     attribute[ATR_MANA_MAX] = 0;
  1302.     attribute[ATR_MANA] = 0;
  1303.     protection[PROT_BLUNT] = 200;
  1304.     protection[PROT_EDGE] = 200;
  1305.     protection[PROT_POINT] = 180;
  1306.     protection[PROT_FIRE] = 50;
  1307.     protection[PROT_FLY] = 50;
  1308.     protection[PROT_MAGIC] = 25;
  1309.     HitChance[NPC_TALENT_1H] = 100;
  1310.     HitChance[NPC_TALENT_2H] = 100;
  1311.     HitChance[NPC_TALENT_BOW] = 100;
  1312.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1313.     damagetype = DAM_EDGE;
  1314.     fight_tactic = FAI_ORC;
  1315.     senses = SENSE_HEAR | SENSE_SEE;
  1316.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1317.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1318.     aivar[AIV_MM_FollowInWater] = FALSE;
  1319.     b_setvisuals_orcelite_silver();
  1320.     EquipItem(self,ItMw_2H_OrcSword_02);
  1321.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1322.     start_aistate = ZS_MM_AllScheduler;
  1323.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1324. };
  1325.  
  1326. instance ORKELITE_ADDON3_CHKFLG_4(Mst_Default_OrcElite)
  1327. {
  1328.     name[0] = "Skřetí důstojník";
  1329.     guild = GIL_ORC;
  1330.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1331.     voice = 18;
  1332.     level = 20;
  1333.     attribute[ATR_STRENGTH] = 250;
  1334.     attribute[ATR_DEXTERITY] = 250;
  1335.     attribute[ATR_HITPOINTS_MAX] = 800;
  1336.     attribute[ATR_HITPOINTS] = 800;
  1337.     attribute[ATR_MANA_MAX] = 0;
  1338.     attribute[ATR_MANA] = 0;
  1339.     protection[PROT_BLUNT] = 200;
  1340.     protection[PROT_EDGE] = 200;
  1341.     protection[PROT_POINT] = 180;
  1342.     protection[PROT_FIRE] = 50;
  1343.     protection[PROT_FLY] = 50;
  1344.     protection[PROT_MAGIC] = 25;
  1345.     HitChance[NPC_TALENT_1H] = 100;
  1346.     HitChance[NPC_TALENT_2H] = 100;
  1347.     HitChance[NPC_TALENT_BOW] = 100;
  1348.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1349.     damagetype = DAM_EDGE;
  1350.     fight_tactic = FAI_ORC;
  1351.     senses = SENSE_HEAR | SENSE_SEE;
  1352.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1353.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1354.     aivar[AIV_MM_FollowInWater] = FALSE;
  1355.     b_setvisuals_orcelite_silver();
  1356.     EquipItem(self,ItMw_2H_OrcSword_02);
  1357.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1358.     start_aistate = ZS_MM_AllScheduler;
  1359.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1360. };
  1361.  
  1362. instance ORKELITE_ADDON3_CHKFLG_5(Mst_Default_OrcElite)
  1363. {
  1364.     name[0] = "Skřetí důstojník";
  1365.     guild = GIL_ORC;
  1366.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1367.     voice = 18;
  1368.     level = 20;
  1369.     attribute[ATR_STRENGTH] = 250;
  1370.     attribute[ATR_DEXTERITY] = 250;
  1371.     attribute[ATR_HITPOINTS_MAX] = 800;
  1372.     attribute[ATR_HITPOINTS] = 800;
  1373.     attribute[ATR_MANA_MAX] = 0;
  1374.     attribute[ATR_MANA] = 0;
  1375.     protection[PROT_BLUNT] = 200;
  1376.     protection[PROT_EDGE] = 200;
  1377.     protection[PROT_POINT] = 180;
  1378.     protection[PROT_FIRE] = 50;
  1379.     protection[PROT_FLY] = 50;
  1380.     protection[PROT_MAGIC] = 25;
  1381.     HitChance[NPC_TALENT_1H] = 100;
  1382.     HitChance[NPC_TALENT_2H] = 100;
  1383.     HitChance[NPC_TALENT_BOW] = 100;
  1384.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1385.     damagetype = DAM_EDGE;
  1386.     fight_tactic = FAI_ORC;
  1387.     senses = SENSE_HEAR | SENSE_SEE;
  1388.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1389.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1390.     aivar[AIV_MM_FollowInWater] = FALSE;
  1391.     b_setvisuals_orcelite_silver();
  1392.     EquipItem(self,ItMw_2H_OrcSword_02);
  1393.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1394.     start_aistate = ZS_MM_AllScheduler;
  1395.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1396. };
  1397.  
  1398. instance ORKELITE_ADDON3_CHKFLG_6(Mst_Default_OrcElite)
  1399. {
  1400.     name[0] = "Skřetí důstojník";
  1401.     guild = GIL_ORC;
  1402.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1403.     voice = 18;
  1404.     level = 20;
  1405.     attribute[ATR_STRENGTH] = 250;
  1406.     attribute[ATR_DEXTERITY] = 250;
  1407.     attribute[ATR_HITPOINTS_MAX] = 800;
  1408.     attribute[ATR_HITPOINTS] = 800;
  1409.     attribute[ATR_MANA_MAX] = 0;
  1410.     attribute[ATR_MANA] = 0;
  1411.     protection[PROT_BLUNT] = 200;
  1412.     protection[PROT_EDGE] = 200;
  1413.     protection[PROT_POINT] = 180;
  1414.     protection[PROT_FIRE] = 50;
  1415.     protection[PROT_FLY] = 50;
  1416.     protection[PROT_MAGIC] = 25;
  1417.     HitChance[NPC_TALENT_1H] = 100;
  1418.     HitChance[NPC_TALENT_2H] = 100;
  1419.     HitChance[NPC_TALENT_BOW] = 100;
  1420.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1421.     damagetype = DAM_EDGE;
  1422.     fight_tactic = FAI_ORC;
  1423.     senses = SENSE_HEAR | SENSE_SEE;
  1424.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1425.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1426.     aivar[AIV_MM_FollowInWater] = FALSE;
  1427.     b_setvisuals_orcelite_silver();
  1428.     EquipItem(self,ItMw_2H_OrcSword_02);
  1429.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1430.     start_aistate = ZS_MM_AllScheduler;
  1431.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1432. };
  1433.  
  1434. instance ORKELITE_ADDON3_CHKFLG_7(Mst_Default_OrcElite)
  1435. {
  1436.     name[0] = "Skřetí důstojník";
  1437.     guild = GIL_ORC;
  1438.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1439.     voice = 18;
  1440.     level = 20;
  1441.     attribute[ATR_STRENGTH] = 250;
  1442.     attribute[ATR_DEXTERITY] = 250;
  1443.     attribute[ATR_HITPOINTS_MAX] = 800;
  1444.     attribute[ATR_HITPOINTS] = 800;
  1445.     attribute[ATR_MANA_MAX] = 0;
  1446.     attribute[ATR_MANA] = 0;
  1447.     protection[PROT_BLUNT] = 200;
  1448.     protection[PROT_EDGE] = 200;
  1449.     protection[PROT_POINT] = 180;
  1450.     protection[PROT_FIRE] = 50;
  1451.     protection[PROT_FLY] = 50;
  1452.     protection[PROT_MAGIC] = 25;
  1453.     HitChance[NPC_TALENT_1H] = 100;
  1454.     HitChance[NPC_TALENT_2H] = 100;
  1455.     HitChance[NPC_TALENT_BOW] = 100;
  1456.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1457.     damagetype = DAM_EDGE;
  1458.     fight_tactic = FAI_ORC;
  1459.     senses = SENSE_HEAR | SENSE_SEE;
  1460.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1461.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1462.     aivar[AIV_MM_FollowInWater] = FALSE;
  1463.     b_setvisuals_orcelite_silver();
  1464.     EquipItem(self,ItMw_2H_OrcSword_02);
  1465.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1466.     start_aistate = ZS_MM_AllScheduler;
  1467.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1468. };
  1469.  
  1470. instance ORKELITE_ADDON3_CHKFLG_8(Mst_Default_OrcElite)
  1471. {
  1472.     name[0] = "Skřetí důstojník";
  1473.     guild = GIL_ORC;
  1474.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1475.     voice = 18;
  1476.     level = 20;
  1477.     attribute[ATR_STRENGTH] = 250;
  1478.     attribute[ATR_DEXTERITY] = 250;
  1479.     attribute[ATR_HITPOINTS_MAX] = 800;
  1480.     attribute[ATR_HITPOINTS] = 800;
  1481.     attribute[ATR_MANA_MAX] = 0;
  1482.     attribute[ATR_MANA] = 0;
  1483.     protection[PROT_BLUNT] = 200;
  1484.     protection[PROT_EDGE] = 200;
  1485.     protection[PROT_POINT] = 180;
  1486.     protection[PROT_FIRE] = 50;
  1487.     protection[PROT_FLY] = 50;
  1488.     protection[PROT_MAGIC] = 25;
  1489.     HitChance[NPC_TALENT_1H] = 100;
  1490.     HitChance[NPC_TALENT_2H] = 100;
  1491.     HitChance[NPC_TALENT_BOW] = 100;
  1492.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1493.     damagetype = DAM_EDGE;
  1494.     fight_tactic = FAI_ORC;
  1495.     senses = SENSE_HEAR | SENSE_SEE;
  1496.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1497.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1498.     aivar[AIV_MM_FollowInWater] = FALSE;
  1499.     b_setvisuals_orcelite_silver();
  1500.     EquipItem(self,ItMw_2H_OrcSword_02);
  1501.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1502.     start_aistate = ZS_MM_AllScheduler;
  1503.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1504. };
  1505.  
  1506. instance ORKELITE_ADDON3_CHKFLG_9(Mst_Default_OrcElite)
  1507. {
  1508.     name[0] = "Skřetí důstojník";
  1509.     guild = GIL_ORC;
  1510.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1511.     voice = 18;
  1512.     level = 20;
  1513.     attribute[ATR_STRENGTH] = 250;
  1514.     attribute[ATR_DEXTERITY] = 250;
  1515.     attribute[ATR_HITPOINTS_MAX] = 800;
  1516.     attribute[ATR_HITPOINTS] = 800;
  1517.     attribute[ATR_MANA_MAX] = 0;
  1518.     attribute[ATR_MANA] = 0;
  1519.     protection[PROT_BLUNT] = 200;
  1520.     protection[PROT_EDGE] = 200;
  1521.     protection[PROT_POINT] = 180;
  1522.     protection[PROT_FIRE] = 50;
  1523.     protection[PROT_FLY] = 50;
  1524.     protection[PROT_MAGIC] = 25;
  1525.     HitChance[NPC_TALENT_1H] = 100;
  1526.     HitChance[NPC_TALENT_2H] = 100;
  1527.     HitChance[NPC_TALENT_BOW] = 100;
  1528.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1529.     damagetype = DAM_EDGE;
  1530.     fight_tactic = FAI_ORC;
  1531.     senses = SENSE_HEAR | SENSE_SEE;
  1532.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1533.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1534.     aivar[AIV_MM_FollowInWater] = FALSE;
  1535.     b_setvisuals_orcelite_silver();
  1536.     EquipItem(self,ItMw_2H_OrcSword_02);
  1537.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1538.     start_aistate = ZS_MM_AllScheduler;
  1539.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1540. };
  1541.  
  1542. instance ORKELITE_ADDON3_CHKFLG_10(Mst_Default_OrcElite)
  1543. {
  1544.     name[0] = "Skřetí důstojník";
  1545.     guild = GIL_ORC;
  1546.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1547.     voice = 18;
  1548.     level = 20;
  1549.     attribute[ATR_STRENGTH] = 250;
  1550.     attribute[ATR_DEXTERITY] = 250;
  1551.     attribute[ATR_HITPOINTS_MAX] = 800;
  1552.     attribute[ATR_HITPOINTS] = 800;
  1553.     attribute[ATR_MANA_MAX] = 0;
  1554.     attribute[ATR_MANA] = 0;
  1555.     protection[PROT_BLUNT] = 200;
  1556.     protection[PROT_EDGE] = 200;
  1557.     protection[PROT_POINT] = 180;
  1558.     protection[PROT_FIRE] = 50;
  1559.     protection[PROT_FLY] = 50;
  1560.     protection[PROT_MAGIC] = 25;
  1561.     HitChance[NPC_TALENT_1H] = 100;
  1562.     HitChance[NPC_TALENT_2H] = 100;
  1563.     HitChance[NPC_TALENT_BOW] = 100;
  1564.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1565.     damagetype = DAM_EDGE;
  1566.     fight_tactic = FAI_ORC;
  1567.     senses = SENSE_HEAR | SENSE_SEE;
  1568.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1569.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1570.     aivar[AIV_MM_FollowInWater] = FALSE;
  1571.     b_setvisuals_orcelite_silver();
  1572.     EquipItem(self,ItMw_2H_OrcSword_02);
  1573.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1574.     start_aistate = ZS_MM_AllScheduler;
  1575.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1576. };
  1577.  
  1578. instance ORKELITE_ADDON3_CHKFLG_11(Mst_Default_OrcElite)
  1579. {
  1580.     name[0] = "Skřetí důstojník";
  1581.     guild = GIL_ORC;
  1582.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1583.     voice = 18;
  1584.     level = 20;
  1585.     attribute[ATR_STRENGTH] = 250;
  1586.     attribute[ATR_DEXTERITY] = 250;
  1587.     attribute[ATR_HITPOINTS_MAX] = 800;
  1588.     attribute[ATR_HITPOINTS] = 800;
  1589.     attribute[ATR_MANA_MAX] = 0;
  1590.     attribute[ATR_MANA] = 0;
  1591.     protection[PROT_BLUNT] = 200;
  1592.     protection[PROT_EDGE] = 200;
  1593.     protection[PROT_POINT] = 180;
  1594.     protection[PROT_FIRE] = 50;
  1595.     protection[PROT_FLY] = 50;
  1596.     protection[PROT_MAGIC] = 25;
  1597.     HitChance[NPC_TALENT_1H] = 100;
  1598.     HitChance[NPC_TALENT_2H] = 100;
  1599.     HitChance[NPC_TALENT_BOW] = 100;
  1600.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1601.     damagetype = DAM_EDGE;
  1602.     fight_tactic = FAI_ORC;
  1603.     senses = SENSE_HEAR | SENSE_SEE;
  1604.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1605.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1606.     aivar[AIV_MM_FollowInWater] = FALSE;
  1607.     b_setvisuals_orcelite_silver();
  1608.     EquipItem(self,ItMw_2H_OrcSword_02);
  1609.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1610.     start_aistate = ZS_MM_AllScheduler;
  1611.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1612. };
  1613.  
  1614. instance ORKELITE_ADDON3_CHKFLG_12(Mst_Default_OrcElite)
  1615. {
  1616.     name[0] = "Skřetí důstojník";
  1617.     guild = GIL_ORC;
  1618.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1619.     voice = 18;
  1620.     level = 20;
  1621.     attribute[ATR_STRENGTH] = 250;
  1622.     attribute[ATR_DEXTERITY] = 250;
  1623.     attribute[ATR_HITPOINTS_MAX] = 800;
  1624.     attribute[ATR_HITPOINTS] = 800;
  1625.     attribute[ATR_MANA_MAX] = 0;
  1626.     attribute[ATR_MANA] = 0;
  1627.     protection[PROT_BLUNT] = 200;
  1628.     protection[PROT_EDGE] = 200;
  1629.     protection[PROT_POINT] = 180;
  1630.     protection[PROT_FIRE] = 50;
  1631.     protection[PROT_FLY] = 50;
  1632.     protection[PROT_MAGIC] = 25;
  1633.     HitChance[NPC_TALENT_1H] = 100;
  1634.     HitChance[NPC_TALENT_2H] = 100;
  1635.     HitChance[NPC_TALENT_BOW] = 100;
  1636.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1637.     damagetype = DAM_EDGE;
  1638.     fight_tactic = FAI_ORC;
  1639.     senses = SENSE_HEAR | SENSE_SEE;
  1640.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1641.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1642.     aivar[AIV_MM_FollowInWater] = FALSE;
  1643.     b_setvisuals_orcelite_silver();
  1644.     EquipItem(self,ItMw_2H_OrcSword_02);
  1645.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1646.     start_aistate = ZS_MM_AllScheduler;
  1647.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1648. };
  1649.  
  1650. instance ORKELITE_ADDON3_CHKFLG_13(Mst_Default_OrcElite)
  1651. {
  1652.     name[0] = "Skřetí důstojník";
  1653.     guild = GIL_ORC;
  1654.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1655.     voice = 18;
  1656.     level = 20;
  1657.     attribute[ATR_STRENGTH] = 250;
  1658.     attribute[ATR_DEXTERITY] = 250;
  1659.     attribute[ATR_HITPOINTS_MAX] = 800;
  1660.     attribute[ATR_HITPOINTS] = 800;
  1661.     attribute[ATR_MANA_MAX] = 0;
  1662.     attribute[ATR_MANA] = 0;
  1663.     protection[PROT_BLUNT] = 200;
  1664.     protection[PROT_EDGE] = 200;
  1665.     protection[PROT_POINT] = 180;
  1666.     protection[PROT_FIRE] = 50;
  1667.     protection[PROT_FLY] = 50;
  1668.     protection[PROT_MAGIC] = 25;
  1669.     HitChance[NPC_TALENT_1H] = 100;
  1670.     HitChance[NPC_TALENT_2H] = 100;
  1671.     HitChance[NPC_TALENT_BOW] = 100;
  1672.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1673.     damagetype = DAM_EDGE;
  1674.     fight_tactic = FAI_ORC;
  1675.     senses = SENSE_HEAR | SENSE_SEE;
  1676.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1677.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1678.     aivar[AIV_MM_FollowInWater] = FALSE;
  1679.     b_setvisuals_orcelite_silver();
  1680.     EquipItem(self,ItMw_2H_OrcSword_02);
  1681.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1682.     start_aistate = ZS_MM_AllScheduler;
  1683.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1684. };
  1685.  
  1686. instance ORKELITE_ADDON3_CHKFLG_14(Mst_Default_OrcElite)
  1687. {
  1688.     name[0] = "Skřetí důstojník";
  1689.     guild = GIL_ORC;
  1690.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1691.     voice = 18;
  1692.     level = 20;
  1693.     attribute[ATR_STRENGTH] = 250;
  1694.     attribute[ATR_DEXTERITY] = 250;
  1695.     attribute[ATR_HITPOINTS_MAX] = 800;
  1696.     attribute[ATR_HITPOINTS] = 800;
  1697.     attribute[ATR_MANA_MAX] = 0;
  1698.     attribute[ATR_MANA] = 0;
  1699.     protection[PROT_BLUNT] = 200;
  1700.     protection[PROT_EDGE] = 200;
  1701.     protection[PROT_POINT] = 180;
  1702.     protection[PROT_FIRE] = 50;
  1703.     protection[PROT_FLY] = 50;
  1704.     protection[PROT_MAGIC] = 25;
  1705.     HitChance[NPC_TALENT_1H] = 100;
  1706.     HitChance[NPC_TALENT_2H] = 100;
  1707.     HitChance[NPC_TALENT_BOW] = 100;
  1708.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1709.     damagetype = DAM_EDGE;
  1710.     fight_tactic = FAI_ORC;
  1711.     senses = SENSE_HEAR | SENSE_SEE;
  1712.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1713.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1714.     aivar[AIV_MM_FollowInWater] = FALSE;
  1715.     b_setvisuals_orcelite_silver();
  1716.     EquipItem(self,ItMw_2H_OrcSword_02);
  1717.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1718.     start_aistate = ZS_MM_AllScheduler;
  1719.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1720. };
  1721.  
  1722. instance ORKELITE_ADDON3_CHKFLG_15(Mst_Default_OrcElite)
  1723. {
  1724.     name[0] = "Skřetí důstojník";
  1725.     guild = GIL_ORC;
  1726.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1727.     voice = 18;
  1728.     level = 20;
  1729.     attribute[ATR_STRENGTH] = 250;
  1730.     attribute[ATR_DEXTERITY] = 250;
  1731.     attribute[ATR_HITPOINTS_MAX] = 800;
  1732.     attribute[ATR_HITPOINTS] = 800;
  1733.     attribute[ATR_MANA_MAX] = 0;
  1734.     attribute[ATR_MANA] = 0;
  1735.     protection[PROT_BLUNT] = 200;
  1736.     protection[PROT_EDGE] = 200;
  1737.     protection[PROT_POINT] = 180;
  1738.     protection[PROT_FIRE] = 50;
  1739.     protection[PROT_FLY] = 50;
  1740.     protection[PROT_MAGIC] = 25;
  1741.     HitChance[NPC_TALENT_1H] = 100;
  1742.     HitChance[NPC_TALENT_2H] = 100;
  1743.     HitChance[NPC_TALENT_BOW] = 100;
  1744.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1745.     damagetype = DAM_EDGE;
  1746.     fight_tactic = FAI_ORC;
  1747.     senses = SENSE_HEAR | SENSE_SEE;
  1748.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1749.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1750.     aivar[AIV_MM_FollowInWater] = FALSE;
  1751.     b_setvisuals_orcelite_silver();
  1752.     EquipItem(self,ItMw_2H_OrcSword_02);
  1753.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1754.     start_aistate = ZS_MM_AllScheduler;
  1755.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1756. };
  1757.  
  1758. instance ORKELITE_ADDON3_CHKFLG_16(Mst_Default_OrcElite)
  1759. {
  1760.     name[0] = "Skřetí důstojník";
  1761.     guild = GIL_ORC;
  1762.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1763.     voice = 18;
  1764.     level = 20;
  1765.     attribute[ATR_STRENGTH] = 250;
  1766.     attribute[ATR_DEXTERITY] = 250;
  1767.     attribute[ATR_HITPOINTS_MAX] = 800;
  1768.     attribute[ATR_HITPOINTS] = 800;
  1769.     attribute[ATR_MANA_MAX] = 0;
  1770.     attribute[ATR_MANA] = 0;
  1771.     protection[PROT_BLUNT] = 200;
  1772.     protection[PROT_EDGE] = 200;
  1773.     protection[PROT_POINT] = 180;
  1774.     protection[PROT_FIRE] = 50;
  1775.     protection[PROT_FLY] = 50;
  1776.     protection[PROT_MAGIC] = 25;
  1777.     HitChance[NPC_TALENT_1H] = 100;
  1778.     HitChance[NPC_TALENT_2H] = 100;
  1779.     HitChance[NPC_TALENT_BOW] = 100;
  1780.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1781.     damagetype = DAM_EDGE;
  1782.     fight_tactic = FAI_ORC;
  1783.     senses = SENSE_HEAR | SENSE_SEE;
  1784.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1785.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1786.     aivar[AIV_MM_FollowInWater] = FALSE;
  1787.     b_setvisuals_orcelite_silver();
  1788.     EquipItem(self,ItMw_2H_OrcSword_02);
  1789.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1790.     start_aistate = ZS_MM_AllScheduler;
  1791.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1792. };
  1793.  
  1794. instance ORKELITE_ADDON3_CHKFLG_17(Mst_Default_OrcElite)
  1795. {
  1796.     name[0] = "Skřetí důstojník";
  1797.     guild = GIL_ORC;
  1798.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1799.     voice = 18;
  1800.     level = 20;
  1801.     attribute[ATR_STRENGTH] = 250;
  1802.     attribute[ATR_DEXTERITY] = 250;
  1803.     attribute[ATR_HITPOINTS_MAX] = 800;
  1804.     attribute[ATR_HITPOINTS] = 800;
  1805.     attribute[ATR_MANA_MAX] = 0;
  1806.     attribute[ATR_MANA] = 0;
  1807.     protection[PROT_BLUNT] = 200;
  1808.     protection[PROT_EDGE] = 200;
  1809.     protection[PROT_POINT] = 180;
  1810.     protection[PROT_FIRE] = 50;
  1811.     protection[PROT_FLY] = 50;
  1812.     protection[PROT_MAGIC] = 25;
  1813.     HitChance[NPC_TALENT_1H] = 100;
  1814.     HitChance[NPC_TALENT_2H] = 100;
  1815.     HitChance[NPC_TALENT_BOW] = 100;
  1816.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1817.     damagetype = DAM_EDGE;
  1818.     fight_tactic = FAI_ORC;
  1819.     senses = SENSE_HEAR | SENSE_SEE;
  1820.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1821.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1822.     aivar[AIV_MM_FollowInWater] = FALSE;
  1823.     b_setvisuals_orcelite_silver();
  1824.     EquipItem(self,ItMw_2H_OrcSword_02);
  1825.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1826.     start_aistate = ZS_MM_AllScheduler;
  1827.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1828. };
  1829.  
  1830. instance ORKELITE_ADDON3_CHKFLG_18(Mst_Default_OrcElite)
  1831. {
  1832.     name[0] = "Skřetí důstojník";
  1833.     guild = GIL_ORC;
  1834.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1835.     voice = 18;
  1836.     level = 20;
  1837.     attribute[ATR_STRENGTH] = 250;
  1838.     attribute[ATR_DEXTERITY] = 250;
  1839.     attribute[ATR_HITPOINTS_MAX] = 800;
  1840.     attribute[ATR_HITPOINTS] = 800;
  1841.     attribute[ATR_MANA_MAX] = 0;
  1842.     attribute[ATR_MANA] = 0;
  1843.     protection[PROT_BLUNT] = 200;
  1844.     protection[PROT_EDGE] = 200;
  1845.     protection[PROT_POINT] = 180;
  1846.     protection[PROT_FIRE] = 50;
  1847.     protection[PROT_FLY] = 50;
  1848.     protection[PROT_MAGIC] = 25;
  1849.     HitChance[NPC_TALENT_1H] = 100;
  1850.     HitChance[NPC_TALENT_2H] = 100;
  1851.     HitChance[NPC_TALENT_BOW] = 100;
  1852.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1853.     damagetype = DAM_EDGE;
  1854.     fight_tactic = FAI_ORC;
  1855.     senses = SENSE_HEAR | SENSE_SEE;
  1856.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1857.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1858.     aivar[AIV_MM_FollowInWater] = FALSE;
  1859.     b_setvisuals_orcelite_silver();
  1860.     EquipItem(self,ItMw_2H_OrcSword_02);
  1861.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1862.     start_aistate = ZS_MM_AllScheduler;
  1863.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1864. };
  1865.  
  1866. instance ORKELITE_ADDON3_CHKFLG_19(Mst_Default_OrcElite)
  1867. {
  1868.     name[0] = "Skřetí důstojník";
  1869.     guild = GIL_ORC;
  1870.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1871.     voice = 18;
  1872.     level = 20;
  1873.     attribute[ATR_STRENGTH] = 250;
  1874.     attribute[ATR_DEXTERITY] = 250;
  1875.     attribute[ATR_HITPOINTS_MAX] = 800;
  1876.     attribute[ATR_HITPOINTS] = 800;
  1877.     attribute[ATR_MANA_MAX] = 0;
  1878.     attribute[ATR_MANA] = 0;
  1879.     protection[PROT_BLUNT] = 200;
  1880.     protection[PROT_EDGE] = 200;
  1881.     protection[PROT_POINT] = 180;
  1882.     protection[PROT_FIRE] = 50;
  1883.     protection[PROT_FLY] = 50;
  1884.     protection[PROT_MAGIC] = 25;
  1885.     HitChance[NPC_TALENT_1H] = 100;
  1886.     HitChance[NPC_TALENT_2H] = 100;
  1887.     HitChance[NPC_TALENT_BOW] = 100;
  1888.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1889.     damagetype = DAM_EDGE;
  1890.     fight_tactic = FAI_ORC;
  1891.     senses = SENSE_HEAR | SENSE_SEE;
  1892.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1893.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1894.     aivar[AIV_MM_FollowInWater] = FALSE;
  1895.     b_setvisuals_orcelite_silver();
  1896.     EquipItem(self,ItMw_2H_OrcSword_02);
  1897.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1898.     start_aistate = ZS_MM_AllScheduler;
  1899.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1900. };
  1901.  
  1902. instance ORKELITE_ADDON3_CHKFLG_20(Mst_Default_OrcElite)
  1903. {
  1904.     name[0] = "Skřetí důstojník";
  1905.     guild = GIL_ORC;
  1906.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1907.     voice = 18;
  1908.     level = 20;
  1909.     attribute[ATR_STRENGTH] = 250;
  1910.     attribute[ATR_DEXTERITY] = 250;
  1911.     attribute[ATR_HITPOINTS_MAX] = 800;
  1912.     attribute[ATR_HITPOINTS] = 800;
  1913.     attribute[ATR_MANA_MAX] = 0;
  1914.     attribute[ATR_MANA] = 0;
  1915.     protection[PROT_BLUNT] = 200;
  1916.     protection[PROT_EDGE] = 200;
  1917.     protection[PROT_POINT] = 180;
  1918.     protection[PROT_FIRE] = 50;
  1919.     protection[PROT_FLY] = 50;
  1920.     protection[PROT_MAGIC] = 25;
  1921.     HitChance[NPC_TALENT_1H] = 100;
  1922.     HitChance[NPC_TALENT_2H] = 100;
  1923.     HitChance[NPC_TALENT_BOW] = 100;
  1924.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1925.     damagetype = DAM_EDGE;
  1926.     fight_tactic = FAI_ORC;
  1927.     senses = SENSE_HEAR | SENSE_SEE;
  1928.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1929.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1930.     aivar[AIV_MM_FollowInWater] = FALSE;
  1931.     b_setvisuals_orcelite_silver();
  1932.     EquipItem(self,ItMw_2H_OrcSword_02);
  1933.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1934.     start_aistate = ZS_MM_AllScheduler;
  1935.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1936. };
  1937.  
  1938. instance ORKELITE_ADDON3_CHKFLG_21(Mst_Default_OrcElite)
  1939. {
  1940.     name[0] = "Skřetí důstojník";
  1941.     guild = GIL_ORC;
  1942.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1943.     voice = 18;
  1944.     level = 20;
  1945.     attribute[ATR_STRENGTH] = 250;
  1946.     attribute[ATR_DEXTERITY] = 250;
  1947.     attribute[ATR_HITPOINTS_MAX] = 800;
  1948.     attribute[ATR_HITPOINTS] = 800;
  1949.     attribute[ATR_MANA_MAX] = 0;
  1950.     attribute[ATR_MANA] = 0;
  1951.     protection[PROT_BLUNT] = 200;
  1952.     protection[PROT_EDGE] = 200;
  1953.     protection[PROT_POINT] = 180;
  1954.     protection[PROT_FIRE] = 50;
  1955.     protection[PROT_FLY] = 50;
  1956.     protection[PROT_MAGIC] = 25;
  1957.     HitChance[NPC_TALENT_1H] = 100;
  1958.     HitChance[NPC_TALENT_2H] = 100;
  1959.     HitChance[NPC_TALENT_BOW] = 100;
  1960.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1961.     damagetype = DAM_EDGE;
  1962.     fight_tactic = FAI_ORC;
  1963.     senses = SENSE_HEAR | SENSE_SEE;
  1964.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  1965.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  1966.     aivar[AIV_MM_FollowInWater] = FALSE;
  1967.     b_setvisuals_orcelite_silver();
  1968.     EquipItem(self,ItMw_2H_OrcSword_02);
  1969.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  1970.     start_aistate = ZS_MM_AllScheduler;
  1971.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  1972. };
  1973.  
  1974. instance ORKELITE_ADDON3_CHKFLG_22(Mst_Default_OrcElite)
  1975. {
  1976.     name[0] = "Skřetí důstojník";
  1977.     guild = GIL_ORC;
  1978.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  1979.     voice = 18;
  1980.     level = 20;
  1981.     attribute[ATR_STRENGTH] = 250;
  1982.     attribute[ATR_DEXTERITY] = 250;
  1983.     attribute[ATR_HITPOINTS_MAX] = 800;
  1984.     attribute[ATR_HITPOINTS] = 800;
  1985.     attribute[ATR_MANA_MAX] = 0;
  1986.     attribute[ATR_MANA] = 0;
  1987.     protection[PROT_BLUNT] = 200;
  1988.     protection[PROT_EDGE] = 200;
  1989.     protection[PROT_POINT] = 180;
  1990.     protection[PROT_FIRE] = 50;
  1991.     protection[PROT_FLY] = 50;
  1992.     protection[PROT_MAGIC] = 25;
  1993.     HitChance[NPC_TALENT_1H] = 100;
  1994.     HitChance[NPC_TALENT_2H] = 100;
  1995.     HitChance[NPC_TALENT_BOW] = 100;
  1996.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  1997.     damagetype = DAM_EDGE;
  1998.     fight_tactic = FAI_ORC;
  1999.     senses = SENSE_HEAR | SENSE_SEE;
  2000.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2001.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2002.     aivar[AIV_MM_FollowInWater] = FALSE;
  2003.     b_setvisuals_orcelite_silver();
  2004.     EquipItem(self,ItMw_2H_OrcSword_02);
  2005.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2006.     start_aistate = ZS_MM_AllScheduler;
  2007.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2008. };
  2009.  
  2010. instance ORKELITE_ADDON3_CHKFLG_23(Mst_Default_OrcElite)
  2011. {
  2012.     name[0] = "Skřetí důstojník";
  2013.     guild = GIL_ORC;
  2014.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2015.     voice = 18;
  2016.     level = 20;
  2017.     attribute[ATR_STRENGTH] = 250;
  2018.     attribute[ATR_DEXTERITY] = 250;
  2019.     attribute[ATR_HITPOINTS_MAX] = 800;
  2020.     attribute[ATR_HITPOINTS] = 800;
  2021.     attribute[ATR_MANA_MAX] = 0;
  2022.     attribute[ATR_MANA] = 0;
  2023.     protection[PROT_BLUNT] = 200;
  2024.     protection[PROT_EDGE] = 200;
  2025.     protection[PROT_POINT] = 180;
  2026.     protection[PROT_FIRE] = 50;
  2027.     protection[PROT_FLY] = 50;
  2028.     protection[PROT_MAGIC] = 25;
  2029.     HitChance[NPC_TALENT_1H] = 100;
  2030.     HitChance[NPC_TALENT_2H] = 100;
  2031.     HitChance[NPC_TALENT_BOW] = 100;
  2032.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2033.     damagetype = DAM_EDGE;
  2034.     fight_tactic = FAI_ORC;
  2035.     senses = SENSE_HEAR | SENSE_SEE;
  2036.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2037.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2038.     aivar[AIV_MM_FollowInWater] = FALSE;
  2039.     b_setvisuals_orcelite_silver();
  2040.     EquipItem(self,ItMw_2H_OrcSword_02);
  2041.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2042.     start_aistate = ZS_MM_AllScheduler;
  2043.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2044. };
  2045.  
  2046. instance ORKELITE_ADDON3_CHKFLG_24(Mst_Default_OrcElite)
  2047. {
  2048.     name[0] = "Skřetí důstojník";
  2049.     guild = GIL_ORC;
  2050.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2051.     voice = 18;
  2052.     level = 20;
  2053.     attribute[ATR_STRENGTH] = 250;
  2054.     attribute[ATR_DEXTERITY] = 250;
  2055.     attribute[ATR_HITPOINTS_MAX] = 800;
  2056.     attribute[ATR_HITPOINTS] = 800;
  2057.     attribute[ATR_MANA_MAX] = 0;
  2058.     attribute[ATR_MANA] = 0;
  2059.     protection[PROT_BLUNT] = 200;
  2060.     protection[PROT_EDGE] = 200;
  2061.     protection[PROT_POINT] = 180;
  2062.     protection[PROT_FIRE] = 50;
  2063.     protection[PROT_FLY] = 50;
  2064.     protection[PROT_MAGIC] = 25;
  2065.     HitChance[NPC_TALENT_1H] = 100;
  2066.     HitChance[NPC_TALENT_2H] = 100;
  2067.     HitChance[NPC_TALENT_BOW] = 100;
  2068.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2069.     damagetype = DAM_EDGE;
  2070.     fight_tactic = FAI_ORC;
  2071.     senses = SENSE_HEAR | SENSE_SEE;
  2072.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2073.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2074.     aivar[AIV_MM_FollowInWater] = FALSE;
  2075.     b_setvisuals_orcelite_silver();
  2076.     EquipItem(self,ItMw_2H_OrcSword_02);
  2077.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2078.     start_aistate = ZS_MM_AllScheduler;
  2079.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2080. };
  2081.  
  2082. instance ORKELITE_ADDON3_CHKFLG_25(Mst_Default_OrcElite)
  2083. {
  2084.     name[0] = "Skřetí důstojník";
  2085.     guild = GIL_ORC;
  2086.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2087.     voice = 18;
  2088.     level = 20;
  2089.     attribute[ATR_STRENGTH] = 250;
  2090.     attribute[ATR_DEXTERITY] = 250;
  2091.     attribute[ATR_HITPOINTS_MAX] = 800;
  2092.     attribute[ATR_HITPOINTS] = 800;
  2093.     attribute[ATR_MANA_MAX] = 0;
  2094.     attribute[ATR_MANA] = 0;
  2095.     protection[PROT_BLUNT] = 200;
  2096.     protection[PROT_EDGE] = 200;
  2097.     protection[PROT_POINT] = 180;
  2098.     protection[PROT_FIRE] = 50;
  2099.     protection[PROT_FLY] = 50;
  2100.     protection[PROT_MAGIC] = 25;
  2101.     HitChance[NPC_TALENT_1H] = 100;
  2102.     HitChance[NPC_TALENT_2H] = 100;
  2103.     HitChance[NPC_TALENT_BOW] = 100;
  2104.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2105.     damagetype = DAM_EDGE;
  2106.     fight_tactic = FAI_ORC;
  2107.     senses = SENSE_HEAR | SENSE_SEE;
  2108.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2109.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2110.     aivar[AIV_MM_FollowInWater] = FALSE;
  2111.     b_setvisuals_orcelite_silver();
  2112.     EquipItem(self,ItMw_2H_OrcSword_02);
  2113.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2114.     start_aistate = ZS_MM_AllScheduler;
  2115.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2116. };
  2117.  
  2118. instance ORKELITE_ADDON3_CHKFLG_26(Mst_Default_OrcElite)
  2119. {
  2120.     name[0] = "Skřetí důstojník";
  2121.     guild = GIL_ORC;
  2122.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2123.     voice = 18;
  2124.     level = 20;
  2125.     attribute[ATR_STRENGTH] = 250;
  2126.     attribute[ATR_DEXTERITY] = 250;
  2127.     attribute[ATR_HITPOINTS_MAX] = 800;
  2128.     attribute[ATR_HITPOINTS] = 800;
  2129.     attribute[ATR_MANA_MAX] = 0;
  2130.     attribute[ATR_MANA] = 0;
  2131.     protection[PROT_BLUNT] = 200;
  2132.     protection[PROT_EDGE] = 200;
  2133.     protection[PROT_POINT] = 180;
  2134.     protection[PROT_FIRE] = 50;
  2135.     protection[PROT_FLY] = 50;
  2136.     protection[PROT_MAGIC] = 25;
  2137.     HitChance[NPC_TALENT_1H] = 100;
  2138.     HitChance[NPC_TALENT_2H] = 100;
  2139.     HitChance[NPC_TALENT_BOW] = 100;
  2140.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2141.     damagetype = DAM_EDGE;
  2142.     fight_tactic = FAI_ORC;
  2143.     senses = SENSE_HEAR | SENSE_SEE;
  2144.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2145.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2146.     aivar[AIV_MM_FollowInWater] = FALSE;
  2147.     b_setvisuals_orcelite_silver();
  2148.     EquipItem(self,ItMw_2H_OrcSword_02);
  2149.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2150.     start_aistate = ZS_MM_AllScheduler;
  2151.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2152. };
  2153.  
  2154. instance ORKELITE_ADDON3_CHKFLG_27(Mst_Default_OrcElite)
  2155. {
  2156.     name[0] = "Skřetí důstojník";
  2157.     guild = GIL_ORC;
  2158.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2159.     voice = 18;
  2160.     level = 20;
  2161.     attribute[ATR_STRENGTH] = 250;
  2162.     attribute[ATR_DEXTERITY] = 250;
  2163.     attribute[ATR_HITPOINTS_MAX] = 800;
  2164.     attribute[ATR_HITPOINTS] = 800;
  2165.     attribute[ATR_MANA_MAX] = 0;
  2166.     attribute[ATR_MANA] = 0;
  2167.     protection[PROT_BLUNT] = 200;
  2168.     protection[PROT_EDGE] = 200;
  2169.     protection[PROT_POINT] = 180;
  2170.     protection[PROT_FIRE] = 50;
  2171.     protection[PROT_FLY] = 50;
  2172.     protection[PROT_MAGIC] = 25;
  2173.     HitChance[NPC_TALENT_1H] = 100;
  2174.     HitChance[NPC_TALENT_2H] = 100;
  2175.     HitChance[NPC_TALENT_BOW] = 100;
  2176.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2177.     damagetype = DAM_EDGE;
  2178.     fight_tactic = FAI_ORC;
  2179.     senses = SENSE_HEAR | SENSE_SEE;
  2180.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2181.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2182.     aivar[AIV_MM_FollowInWater] = FALSE;
  2183.     b_setvisuals_orcelite_silver();
  2184.     EquipItem(self,ItMw_2H_OrcSword_02);
  2185.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2186.     start_aistate = ZS_MM_AllScheduler;
  2187.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2188. };
  2189.  
  2190. instance ORKELITE_ADDON3_CHKFLG_28_WITHKEY(Mst_Default_OrcElite)
  2191. {
  2192.     name[0] = "Skřetí důstojník";
  2193.     guild = GIL_ORC;
  2194.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2195.     voice = 18;
  2196.     level = 20;
  2197.     attribute[ATR_STRENGTH] = 250;
  2198.     attribute[ATR_DEXTERITY] = 250;
  2199.     attribute[ATR_HITPOINTS_MAX] = 800;
  2200.     attribute[ATR_HITPOINTS] = 800;
  2201.     attribute[ATR_MANA_MAX] = 0;
  2202.     attribute[ATR_MANA] = 0;
  2203.     protection[PROT_BLUNT] = 200;
  2204.     protection[PROT_EDGE] = 200;
  2205.     protection[PROT_POINT] = 180;
  2206.     protection[PROT_FIRE] = 50;
  2207.     protection[PROT_FLY] = 50;
  2208.     protection[PROT_MAGIC] = 25;
  2209.     HitChance[NPC_TALENT_1H] = 100;
  2210.     HitChance[NPC_TALENT_2H] = 100;
  2211.     HitChance[NPC_TALENT_BOW] = 100;
  2212.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2213.     damagetype = DAM_EDGE;
  2214.     fight_tactic = FAI_ORC;
  2215.     senses = SENSE_HEAR | SENSE_SEE;
  2216.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2217.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2218.     aivar[AIV_MM_FollowInWater] = FALSE;
  2219.     b_setvisuals_orcelite_silver();
  2220.     EquipItem(self,ItMw_2H_OrcSword_02);
  2221.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2222.     CreateInvItems(self,itke_freemine,1);
  2223.     start_aistate = ZS_MM_AllScheduler;
  2224.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2225. };
  2226.  
  2227. instance ORKELITE_ADDON3_CHKFLG_28(Mst_Default_OrcElite)
  2228. {
  2229.     name[0] = "Skřetí důstojník";
  2230.     guild = GIL_ORC;
  2231.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2232.     voice = 18;
  2233.     level = 20;
  2234.     attribute[ATR_STRENGTH] = 250;
  2235.     attribute[ATR_DEXTERITY] = 250;
  2236.     attribute[ATR_HITPOINTS_MAX] = 800;
  2237.     attribute[ATR_HITPOINTS] = 800;
  2238.     attribute[ATR_MANA_MAX] = 0;
  2239.     attribute[ATR_MANA] = 0;
  2240.     protection[PROT_BLUNT] = 200;
  2241.     protection[PROT_EDGE] = 200;
  2242.     protection[PROT_POINT] = 180;
  2243.     protection[PROT_FIRE] = 50;
  2244.     protection[PROT_FLY] = 50;
  2245.     protection[PROT_MAGIC] = 25;
  2246.     HitChance[NPC_TALENT_1H] = 100;
  2247.     HitChance[NPC_TALENT_2H] = 100;
  2248.     HitChance[NPC_TALENT_BOW] = 100;
  2249.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2250.     damagetype = DAM_EDGE;
  2251.     fight_tactic = FAI_ORC;
  2252.     senses = SENSE_HEAR | SENSE_SEE;
  2253.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2254.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2255.     aivar[AIV_MM_FollowInWater] = FALSE;
  2256.     b_setvisuals_orcelite_silver();
  2257.     EquipItem(self,ItMw_2H_OrcSword_02);
  2258.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2259.     start_aistate = ZS_MM_AllScheduler;
  2260.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2261. };
  2262.  
  2263. instance ORKELITE_ADDON4_CHKFLG_29(Mst_Default_OrcElite)
  2264. {
  2265.     name[0] = "Skřetí generál";
  2266.     guild = GIL_ORC;
  2267.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2268.     voice = 18;
  2269.     level = 25;
  2270.     attribute[ATR_STRENGTH] = 270;
  2271.     attribute[ATR_DEXTERITY] = 250;
  2272.     attribute[ATR_HITPOINTS_MAX] = 1000;
  2273.     attribute[ATR_HITPOINTS] = 1000;
  2274.     attribute[ATR_MANA_MAX] = 0;
  2275.     attribute[ATR_MANA] = 0;
  2276.     protection[PROT_BLUNT] = 200;
  2277.     protection[PROT_EDGE] = 200;
  2278.     protection[PROT_POINT] = 180;
  2279.     protection[PROT_FIRE] = 50;
  2280.     protection[PROT_FLY] = 50;
  2281.     protection[PROT_MAGIC] = 25;
  2282.     HitChance[NPC_TALENT_1H] = 100;
  2283.     HitChance[NPC_TALENT_2H] = 100;
  2284.     HitChance[NPC_TALENT_BOW] = 100;
  2285.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2286.     damagetype = DAM_EDGE;
  2287.     fight_tactic = FAI_ORC;
  2288.     senses = SENSE_HEAR | SENSE_SEE;
  2289.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2290.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2291.     aivar[AIV_MM_FollowInWater] = FALSE;
  2292.     b_setvisuals_orcelite_gold();
  2293.     EquipItem(self,itmw_2h_orcsword_04);
  2294.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2295.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  2296.     start_aistate = ZS_MM_AllScheduler;
  2297.     aivar[AIV_MM_OrcSitStart] = OnlyRoutine;
  2298. };
  2299.  
  2300. instance ORKELITE_ADDON3_NWCHKFLG_01(Mst_Default_OrcElite)
  2301. {
  2302.     name[0] = "Skřetí důstojník";
  2303.     guild = GIL_ORC;
  2304.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2305.     voice = 18;
  2306.     level = 20;
  2307.     attribute[ATR_STRENGTH] = 250;
  2308.     attribute[ATR_DEXTERITY] = 250;
  2309.     attribute[ATR_HITPOINTS_MAX] = 800;
  2310.     attribute[ATR_HITPOINTS] = 800;
  2311.     attribute[ATR_MANA_MAX] = 0;
  2312.     attribute[ATR_MANA] = 0;
  2313.     protection[PROT_BLUNT] = 200;
  2314.     protection[PROT_EDGE] = 200;
  2315.     protection[PROT_POINT] = 180;
  2316.     protection[PROT_FIRE] = 50;
  2317.     protection[PROT_FLY] = 50;
  2318.     protection[PROT_MAGIC] = 25;
  2319.     HitChance[NPC_TALENT_1H] = 100;
  2320.     HitChance[NPC_TALENT_2H] = 100;
  2321.     HitChance[NPC_TALENT_BOW] = 100;
  2322.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2323.     damagetype = DAM_EDGE;
  2324.     fight_tactic = FAI_ORC;
  2325.     senses = SENSE_HEAR | SENSE_SEE;
  2326.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2327.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2328.     aivar[AIV_MM_FollowInWater] = FALSE;
  2329.     b_setvisuals_orcelite_silver();
  2330.     EquipItem(self,ItMw_2H_OrcSword_02);
  2331.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2332.     start_aistate = ZS_MM_AllScheduler;
  2333.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2334. };
  2335.  
  2336. instance ORKELITE_ADDON3_NWCHKFLG_02(Mst_Default_OrcElite)
  2337. {
  2338.     name[0] = "Skřetí důstojník";
  2339.     guild = GIL_ORC;
  2340.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2341.     voice = 18;
  2342.     level = 20;
  2343.     attribute[ATR_STRENGTH] = 250;
  2344.     attribute[ATR_DEXTERITY] = 250;
  2345.     attribute[ATR_HITPOINTS_MAX] = 800;
  2346.     attribute[ATR_HITPOINTS] = 800;
  2347.     attribute[ATR_MANA_MAX] = 0;
  2348.     attribute[ATR_MANA] = 0;
  2349.     protection[PROT_BLUNT] = 200;
  2350.     protection[PROT_EDGE] = 200;
  2351.     protection[PROT_POINT] = 180;
  2352.     protection[PROT_FIRE] = 50;
  2353.     protection[PROT_FLY] = 50;
  2354.     protection[PROT_MAGIC] = 25;
  2355.     HitChance[NPC_TALENT_1H] = 100;
  2356.     HitChance[NPC_TALENT_2H] = 100;
  2357.     HitChance[NPC_TALENT_BOW] = 100;
  2358.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2359.     damagetype = DAM_EDGE;
  2360.     fight_tactic = FAI_ORC;
  2361.     senses = SENSE_HEAR | SENSE_SEE;
  2362.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2363.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2364.     aivar[AIV_MM_FollowInWater] = FALSE;
  2365.     b_setvisuals_orcelite_silver();
  2366.     EquipItem(self,ItMw_2H_OrcSword_02);
  2367.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2368.     start_aistate = ZS_MM_AllScheduler;
  2369.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2370. };
  2371.  
  2372. instance ORKELITE_ADDON3_NWCHKFLG_03(Mst_Default_OrcElite)
  2373. {
  2374.     name[0] = "Skřetí důstojník";
  2375.     guild = GIL_ORC;
  2376.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2377.     voice = 18;
  2378.     level = 20;
  2379.     attribute[ATR_STRENGTH] = 250;
  2380.     attribute[ATR_DEXTERITY] = 250;
  2381.     attribute[ATR_HITPOINTS_MAX] = 800;
  2382.     attribute[ATR_HITPOINTS] = 800;
  2383.     attribute[ATR_MANA_MAX] = 0;
  2384.     attribute[ATR_MANA] = 0;
  2385.     protection[PROT_BLUNT] = 200;
  2386.     protection[PROT_EDGE] = 200;
  2387.     protection[PROT_POINT] = 180;
  2388.     protection[PROT_FIRE] = 50;
  2389.     protection[PROT_FLY] = 50;
  2390.     protection[PROT_MAGIC] = 25;
  2391.     HitChance[NPC_TALENT_1H] = 100;
  2392.     HitChance[NPC_TALENT_2H] = 100;
  2393.     HitChance[NPC_TALENT_BOW] = 100;
  2394.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2395.     damagetype = DAM_EDGE;
  2396.     fight_tactic = FAI_ORC;
  2397.     senses = SENSE_HEAR | SENSE_SEE;
  2398.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2399.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2400.     aivar[AIV_MM_FollowInWater] = FALSE;
  2401.     b_setvisuals_orcelite_silver();
  2402.     EquipItem(self,ItMw_2H_OrcSword_02);
  2403.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2404.     start_aistate = ZS_MM_AllScheduler;
  2405.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2406. };
  2407.  
  2408. instance ORKELITE_ADDON3_NWCHKFLG_04(Mst_Default_OrcElite)
  2409. {
  2410.     name[0] = "Skřetí důstojník";
  2411.     guild = GIL_ORC;
  2412.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2413.     voice = 18;
  2414.     level = 20;
  2415.     attribute[ATR_STRENGTH] = 250;
  2416.     attribute[ATR_DEXTERITY] = 250;
  2417.     attribute[ATR_HITPOINTS_MAX] = 800;
  2418.     attribute[ATR_HITPOINTS] = 800;
  2419.     attribute[ATR_MANA_MAX] = 0;
  2420.     attribute[ATR_MANA] = 0;
  2421.     protection[PROT_BLUNT] = 200;
  2422.     protection[PROT_EDGE] = 200;
  2423.     protection[PROT_POINT] = 180;
  2424.     protection[PROT_FIRE] = 50;
  2425.     protection[PROT_FLY] = 50;
  2426.     protection[PROT_MAGIC] = 25;
  2427.     HitChance[NPC_TALENT_1H] = 100;
  2428.     HitChance[NPC_TALENT_2H] = 100;
  2429.     HitChance[NPC_TALENT_BOW] = 100;
  2430.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2431.     damagetype = DAM_EDGE;
  2432.     fight_tactic = FAI_ORC;
  2433.     senses = SENSE_HEAR | SENSE_SEE;
  2434.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2435.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2436.     aivar[AIV_MM_FollowInWater] = FALSE;
  2437.     b_setvisuals_orcelite_silver();
  2438.     EquipItem(self,ItMw_2H_OrcSword_02);
  2439.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2440.     start_aistate = ZS_MM_AllScheduler;
  2441.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2442. };
  2443.  
  2444. instance ORKELITE_ADDON3_NWCHKFLG_05(Mst_Default_OrcElite)
  2445. {
  2446.     name[0] = "Skřetí důstojník";
  2447.     guild = GIL_ORC;
  2448.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2449.     voice = 18;
  2450.     level = 20;
  2451.     attribute[ATR_STRENGTH] = 250;
  2452.     attribute[ATR_DEXTERITY] = 250;
  2453.     attribute[ATR_HITPOINTS_MAX] = 800;
  2454.     attribute[ATR_HITPOINTS] = 800;
  2455.     attribute[ATR_MANA_MAX] = 0;
  2456.     attribute[ATR_MANA] = 0;
  2457.     protection[PROT_BLUNT] = 200;
  2458.     protection[PROT_EDGE] = 200;
  2459.     protection[PROT_POINT] = 180;
  2460.     protection[PROT_FIRE] = 50;
  2461.     protection[PROT_FLY] = 50;
  2462.     protection[PROT_MAGIC] = 25;
  2463.     HitChance[NPC_TALENT_1H] = 100;
  2464.     HitChance[NPC_TALENT_2H] = 100;
  2465.     HitChance[NPC_TALENT_BOW] = 100;
  2466.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2467.     damagetype = DAM_EDGE;
  2468.     fight_tactic = FAI_ORC;
  2469.     senses = SENSE_HEAR | SENSE_SEE;
  2470.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2471.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2472.     aivar[AIV_MM_FollowInWater] = FALSE;
  2473.     b_setvisuals_orcelite_silver();
  2474.     EquipItem(self,ItMw_2H_OrcSword_02);
  2475.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2476.     start_aistate = ZS_MM_AllScheduler;
  2477.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2478. };
  2479.  
  2480. instance ORKELITE_ADDON3_NWCHKFLG_06(Mst_Default_OrcElite)
  2481. {
  2482.     name[0] = "Skřetí důstojník";
  2483.     guild = GIL_ORC;
  2484.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2485.     voice = 18;
  2486.     level = 20;
  2487.     attribute[ATR_STRENGTH] = 250;
  2488.     attribute[ATR_DEXTERITY] = 250;
  2489.     attribute[ATR_HITPOINTS_MAX] = 800;
  2490.     attribute[ATR_HITPOINTS] = 800;
  2491.     attribute[ATR_MANA_MAX] = 0;
  2492.     attribute[ATR_MANA] = 0;
  2493.     protection[PROT_BLUNT] = 200;
  2494.     protection[PROT_EDGE] = 200;
  2495.     protection[PROT_POINT] = 180;
  2496.     protection[PROT_FIRE] = 50;
  2497.     protection[PROT_FLY] = 50;
  2498.     protection[PROT_MAGIC] = 25;
  2499.     HitChance[NPC_TALENT_1H] = 100;
  2500.     HitChance[NPC_TALENT_2H] = 100;
  2501.     HitChance[NPC_TALENT_BOW] = 100;
  2502.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2503.     damagetype = DAM_EDGE;
  2504.     fight_tactic = FAI_ORC;
  2505.     senses = SENSE_HEAR | SENSE_SEE;
  2506.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2507.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2508.     aivar[AIV_MM_FollowInWater] = FALSE;
  2509.     b_setvisuals_orcelite_silver();
  2510.     EquipItem(self,ItMw_2H_OrcSword_02);
  2511.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2512.     start_aistate = ZS_MM_AllScheduler;
  2513.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2514. };
  2515.  
  2516. instance ORKELITE_ADDON3_NWCHKFLG_07(Mst_Default_OrcElite)
  2517. {
  2518.     name[0] = "Skřetí důstojník";
  2519.     guild = GIL_ORC;
  2520.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2521.     voice = 18;
  2522.     level = 20;
  2523.     attribute[ATR_STRENGTH] = 250;
  2524.     attribute[ATR_DEXTERITY] = 250;
  2525.     attribute[ATR_HITPOINTS_MAX] = 800;
  2526.     attribute[ATR_HITPOINTS] = 800;
  2527.     attribute[ATR_MANA_MAX] = 0;
  2528.     attribute[ATR_MANA] = 0;
  2529.     protection[PROT_BLUNT] = 200;
  2530.     protection[PROT_EDGE] = 200;
  2531.     protection[PROT_POINT] = 180;
  2532.     protection[PROT_FIRE] = 50;
  2533.     protection[PROT_FLY] = 50;
  2534.     protection[PROT_MAGIC] = 25;
  2535.     HitChance[NPC_TALENT_1H] = 100;
  2536.     HitChance[NPC_TALENT_2H] = 100;
  2537.     HitChance[NPC_TALENT_BOW] = 100;
  2538.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2539.     damagetype = DAM_EDGE;
  2540.     fight_tactic = FAI_ORC;
  2541.     senses = SENSE_HEAR | SENSE_SEE;
  2542.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2543.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2544.     aivar[AIV_MM_FollowInWater] = FALSE;
  2545.     b_setvisuals_orcelite_silver();
  2546.     EquipItem(self,ItMw_2H_OrcSword_02);
  2547.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2548.     start_aistate = ZS_MM_AllScheduler;
  2549.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2550. };
  2551.  
  2552. instance ORKELITE_ADDON3_NWCHKFLG_08(Mst_Default_OrcElite)
  2553. {
  2554.     name[0] = "Skřetí důstojník";
  2555.     guild = GIL_ORC;
  2556.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2557.     voice = 18;
  2558.     level = 20;
  2559.     attribute[ATR_STRENGTH] = 250;
  2560.     attribute[ATR_DEXTERITY] = 250;
  2561.     attribute[ATR_HITPOINTS_MAX] = 800;
  2562.     attribute[ATR_HITPOINTS] = 800;
  2563.     attribute[ATR_MANA_MAX] = 0;
  2564.     attribute[ATR_MANA] = 0;
  2565.     protection[PROT_BLUNT] = 200;
  2566.     protection[PROT_EDGE] = 200;
  2567.     protection[PROT_POINT] = 180;
  2568.     protection[PROT_FIRE] = 50;
  2569.     protection[PROT_FLY] = 50;
  2570.     protection[PROT_MAGIC] = 25;
  2571.     HitChance[NPC_TALENT_1H] = 100;
  2572.     HitChance[NPC_TALENT_2H] = 100;
  2573.     HitChance[NPC_TALENT_BOW] = 100;
  2574.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2575.     damagetype = DAM_EDGE;
  2576.     fight_tactic = FAI_ORC;
  2577.     senses = SENSE_HEAR | SENSE_SEE;
  2578.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2579.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2580.     aivar[AIV_MM_FollowInWater] = FALSE;
  2581.     b_setvisuals_orcelite_silver();
  2582.     EquipItem(self,ItMw_2H_OrcSword_02);
  2583.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2584.     start_aistate = ZS_MM_AllScheduler;
  2585.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2586. };
  2587.  
  2588. instance ORKELITE_ADDON3_NWCHKFLG_09(Mst_Default_OrcElite)
  2589. {
  2590.     name[0] = "Skřetí důstojník";
  2591.     guild = GIL_ORC;
  2592.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2593.     voice = 18;
  2594.     level = 20;
  2595.     attribute[ATR_STRENGTH] = 250;
  2596.     attribute[ATR_DEXTERITY] = 250;
  2597.     attribute[ATR_HITPOINTS_MAX] = 800;
  2598.     attribute[ATR_HITPOINTS] = 800;
  2599.     attribute[ATR_MANA_MAX] = 0;
  2600.     attribute[ATR_MANA] = 0;
  2601.     protection[PROT_BLUNT] = 200;
  2602.     protection[PROT_EDGE] = 200;
  2603.     protection[PROT_POINT] = 180;
  2604.     protection[PROT_FIRE] = 50;
  2605.     protection[PROT_FLY] = 50;
  2606.     protection[PROT_MAGIC] = 25;
  2607.     HitChance[NPC_TALENT_1H] = 100;
  2608.     HitChance[NPC_TALENT_2H] = 100;
  2609.     HitChance[NPC_TALENT_BOW] = 100;
  2610.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2611.     damagetype = DAM_EDGE;
  2612.     fight_tactic = FAI_ORC;
  2613.     senses = SENSE_HEAR | SENSE_SEE;
  2614.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2615.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2616.     aivar[AIV_MM_FollowInWater] = FALSE;
  2617.     b_setvisuals_orcelite_silver();
  2618.     EquipItem(self,ItMw_2H_OrcSword_02);
  2619.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2620.     start_aistate = ZS_MM_AllScheduler;
  2621.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2622. };
  2623.  
  2624. instance ORKELITE_ADDON3_NWCHKFLG_10(Mst_Default_OrcElite)
  2625. {
  2626.     name[0] = "Skřetí důstojník";
  2627.     guild = GIL_ORC;
  2628.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2629.     voice = 18;
  2630.     level = 20;
  2631.     attribute[ATR_STRENGTH] = 250;
  2632.     attribute[ATR_DEXTERITY] = 250;
  2633.     attribute[ATR_HITPOINTS_MAX] = 800;
  2634.     attribute[ATR_HITPOINTS] = 800;
  2635.     attribute[ATR_MANA_MAX] = 0;
  2636.     attribute[ATR_MANA] = 0;
  2637.     protection[PROT_BLUNT] = 200;
  2638.     protection[PROT_EDGE] = 200;
  2639.     protection[PROT_POINT] = 180;
  2640.     protection[PROT_FIRE] = 50;
  2641.     protection[PROT_FLY] = 50;
  2642.     protection[PROT_MAGIC] = 25;
  2643.     HitChance[NPC_TALENT_1H] = 100;
  2644.     HitChance[NPC_TALENT_2H] = 100;
  2645.     HitChance[NPC_TALENT_BOW] = 100;
  2646.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2647.     damagetype = DAM_EDGE;
  2648.     fight_tactic = FAI_ORC;
  2649.     senses = SENSE_HEAR | SENSE_SEE;
  2650.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2651.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2652.     aivar[AIV_MM_FollowInWater] = FALSE;
  2653.     b_setvisuals_orcelite_silver();
  2654.     EquipItem(self,ItMw_2H_OrcSword_02);
  2655.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2656.     start_aistate = ZS_MM_AllScheduler;
  2657.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2658. };
  2659.  
  2660. instance ORKELITE_ADDON3_NWCHKFLG_11(Mst_Default_OrcElite)
  2661. {
  2662.     name[0] = "Skřetí důstojník";
  2663.     guild = GIL_ORC;
  2664.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2665.     voice = 18;
  2666.     level = 20;
  2667.     attribute[ATR_STRENGTH] = 250;
  2668.     attribute[ATR_DEXTERITY] = 250;
  2669.     attribute[ATR_HITPOINTS_MAX] = 800;
  2670.     attribute[ATR_HITPOINTS] = 800;
  2671.     attribute[ATR_MANA_MAX] = 0;
  2672.     attribute[ATR_MANA] = 0;
  2673.     protection[PROT_BLUNT] = 200;
  2674.     protection[PROT_EDGE] = 200;
  2675.     protection[PROT_POINT] = 180;
  2676.     protection[PROT_FIRE] = 50;
  2677.     protection[PROT_FLY] = 50;
  2678.     protection[PROT_MAGIC] = 25;
  2679.     HitChance[NPC_TALENT_1H] = 100;
  2680.     HitChance[NPC_TALENT_2H] = 100;
  2681.     HitChance[NPC_TALENT_BOW] = 100;
  2682.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2683.     damagetype = DAM_EDGE;
  2684.     fight_tactic = FAI_ORC;
  2685.     senses = SENSE_HEAR | SENSE_SEE;
  2686.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2687.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2688.     aivar[AIV_MM_FollowInWater] = FALSE;
  2689.     b_setvisuals_orcelite_silver();
  2690.     EquipItem(self,ItMw_2H_OrcSword_02);
  2691.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2692.     start_aistate = ZS_MM_AllScheduler;
  2693.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2694. };
  2695.  
  2696. instance ORKELITE_ADDON3_NWCHKFLG_12(Mst_Default_OrcElite)
  2697. {
  2698.     name[0] = "Skřetí důstojník";
  2699.     guild = GIL_ORC;
  2700.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2701.     voice = 18;
  2702.     level = 20;
  2703.     attribute[ATR_STRENGTH] = 250;
  2704.     attribute[ATR_DEXTERITY] = 250;
  2705.     attribute[ATR_HITPOINTS_MAX] = 800;
  2706.     attribute[ATR_HITPOINTS] = 800;
  2707.     attribute[ATR_MANA_MAX] = 0;
  2708.     attribute[ATR_MANA] = 0;
  2709.     protection[PROT_BLUNT] = 200;
  2710.     protection[PROT_EDGE] = 200;
  2711.     protection[PROT_POINT] = 180;
  2712.     protection[PROT_FIRE] = 50;
  2713.     protection[PROT_FLY] = 50;
  2714.     protection[PROT_MAGIC] = 25;
  2715.     HitChance[NPC_TALENT_1H] = 100;
  2716.     HitChance[NPC_TALENT_2H] = 100;
  2717.     HitChance[NPC_TALENT_BOW] = 100;
  2718.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2719.     damagetype = DAM_EDGE;
  2720.     fight_tactic = FAI_ORC;
  2721.     senses = SENSE_HEAR | SENSE_SEE;
  2722.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2723.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2724.     aivar[AIV_MM_FollowInWater] = FALSE;
  2725.     b_setvisuals_orcelite_silver();
  2726.     EquipItem(self,ItMw_2H_OrcSword_02);
  2727.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2728.     start_aistate = ZS_MM_AllScheduler;
  2729.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2730. };
  2731.  
  2732. instance ORKELITE_ADDON3_NWCHKFLG_13(Mst_Default_OrcElite)
  2733. {
  2734.     name[0] = "Skřetí důstojník";
  2735.     guild = GIL_ORC;
  2736.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2737.     voice = 18;
  2738.     level = 20;
  2739.     attribute[ATR_STRENGTH] = 250;
  2740.     attribute[ATR_DEXTERITY] = 250;
  2741.     attribute[ATR_HITPOINTS_MAX] = 800;
  2742.     attribute[ATR_HITPOINTS] = 800;
  2743.     attribute[ATR_MANA_MAX] = 0;
  2744.     attribute[ATR_MANA] = 0;
  2745.     protection[PROT_BLUNT] = 200;
  2746.     protection[PROT_EDGE] = 200;
  2747.     protection[PROT_POINT] = 180;
  2748.     protection[PROT_FIRE] = 50;
  2749.     protection[PROT_FLY] = 50;
  2750.     protection[PROT_MAGIC] = 25;
  2751.     HitChance[NPC_TALENT_1H] = 100;
  2752.     HitChance[NPC_TALENT_2H] = 100;
  2753.     HitChance[NPC_TALENT_BOW] = 100;
  2754.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2755.     damagetype = DAM_EDGE;
  2756.     fight_tactic = FAI_ORC;
  2757.     senses = SENSE_HEAR | SENSE_SEE;
  2758.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2759.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2760.     aivar[AIV_MM_FollowInWater] = FALSE;
  2761.     b_setvisuals_orcelite_silver();
  2762.     EquipItem(self,ItMw_2H_OrcSword_02);
  2763.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2764.     start_aistate = ZS_MM_AllScheduler;
  2765.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2766. };
  2767.  
  2768. instance ORKELITE_ADDON3_NWCHKFLG_14(Mst_Default_OrcElite)
  2769. {
  2770.     name[0] = "Skřetí důstojník";
  2771.     guild = GIL_ORC;
  2772.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2773.     voice = 18;
  2774.     level = 20;
  2775.     attribute[ATR_STRENGTH] = 250;
  2776.     attribute[ATR_DEXTERITY] = 250;
  2777.     attribute[ATR_HITPOINTS_MAX] = 800;
  2778.     attribute[ATR_HITPOINTS] = 800;
  2779.     attribute[ATR_MANA_MAX] = 0;
  2780.     attribute[ATR_MANA] = 0;
  2781.     protection[PROT_BLUNT] = 200;
  2782.     protection[PROT_EDGE] = 200;
  2783.     protection[PROT_POINT] = 180;
  2784.     protection[PROT_FIRE] = 50;
  2785.     protection[PROT_FLY] = 50;
  2786.     protection[PROT_MAGIC] = 25;
  2787.     HitChance[NPC_TALENT_1H] = 100;
  2788.     HitChance[NPC_TALENT_2H] = 100;
  2789.     HitChance[NPC_TALENT_BOW] = 100;
  2790.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2791.     damagetype = DAM_EDGE;
  2792.     fight_tactic = FAI_ORC;
  2793.     senses = SENSE_HEAR | SENSE_SEE;
  2794.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2795.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2796.     aivar[AIV_MM_FollowInWater] = FALSE;
  2797.     b_setvisuals_orcelite_silver();
  2798.     EquipItem(self,ItMw_2H_OrcSword_02);
  2799.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2800.     start_aistate = ZS_MM_AllScheduler;
  2801.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2802. };
  2803.  
  2804. instance ORKELITE_ADDON3_NWCHKFLG_15(Mst_Default_OrcElite)
  2805. {
  2806.     name[0] = "Skřetí důstojník";
  2807.     guild = GIL_ORC;
  2808.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2809.     voice = 18;
  2810.     level = 20;
  2811.     attribute[ATR_STRENGTH] = 250;
  2812.     attribute[ATR_DEXTERITY] = 250;
  2813.     attribute[ATR_HITPOINTS_MAX] = 800;
  2814.     attribute[ATR_HITPOINTS] = 800;
  2815.     attribute[ATR_MANA_MAX] = 0;
  2816.     attribute[ATR_MANA] = 0;
  2817.     protection[PROT_BLUNT] = 200;
  2818.     protection[PROT_EDGE] = 200;
  2819.     protection[PROT_POINT] = 180;
  2820.     protection[PROT_FIRE] = 50;
  2821.     protection[PROT_FLY] = 50;
  2822.     protection[PROT_MAGIC] = 25;
  2823.     HitChance[NPC_TALENT_1H] = 100;
  2824.     HitChance[NPC_TALENT_2H] = 100;
  2825.     HitChance[NPC_TALENT_BOW] = 100;
  2826.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2827.     damagetype = DAM_EDGE;
  2828.     fight_tactic = FAI_ORC;
  2829.     senses = SENSE_HEAR | SENSE_SEE;
  2830.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2831.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2832.     aivar[AIV_MM_FollowInWater] = FALSE;
  2833.     b_setvisuals_orcelite_silver();
  2834.     EquipItem(self,ItMw_2H_OrcSword_02);
  2835.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2836.     start_aistate = ZS_MM_AllScheduler;
  2837.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2838. };
  2839.  
  2840. instance ORKELITE_ADDON3_NWCHKFLG_16(Mst_Default_OrcElite)
  2841. {
  2842.     name[0] = "Skřetí důstojník";
  2843.     guild = GIL_ORC;
  2844.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2845.     voice = 18;
  2846.     level = 20;
  2847.     attribute[ATR_STRENGTH] = 250;
  2848.     attribute[ATR_DEXTERITY] = 250;
  2849.     attribute[ATR_HITPOINTS_MAX] = 800;
  2850.     attribute[ATR_HITPOINTS] = 800;
  2851.     attribute[ATR_MANA_MAX] = 0;
  2852.     attribute[ATR_MANA] = 0;
  2853.     protection[PROT_BLUNT] = 200;
  2854.     protection[PROT_EDGE] = 200;
  2855.     protection[PROT_POINT] = 180;
  2856.     protection[PROT_FIRE] = 50;
  2857.     protection[PROT_FLY] = 50;
  2858.     protection[PROT_MAGIC] = 25;
  2859.     HitChance[NPC_TALENT_1H] = 100;
  2860.     HitChance[NPC_TALENT_2H] = 100;
  2861.     HitChance[NPC_TALENT_BOW] = 100;
  2862.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2863.     damagetype = DAM_EDGE;
  2864.     fight_tactic = FAI_ORC;
  2865.     senses = SENSE_HEAR | SENSE_SEE;
  2866.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2867.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2868.     aivar[AIV_MM_FollowInWater] = FALSE;
  2869.     b_setvisuals_orcelite_silver();
  2870.     EquipItem(self,ItMw_2H_OrcSword_02);
  2871.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2872.     start_aistate = ZS_MM_AllScheduler;
  2873.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2874. };
  2875.  
  2876. instance ORKELITE_ADDON3_NWCHKFLG_17(Mst_Default_OrcElite)
  2877. {
  2878.     name[0] = "Skřetí důstojník";
  2879.     guild = GIL_ORC;
  2880.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2881.     voice = 18;
  2882.     level = 20;
  2883.     attribute[ATR_STRENGTH] = 250;
  2884.     attribute[ATR_DEXTERITY] = 250;
  2885.     attribute[ATR_HITPOINTS_MAX] = 800;
  2886.     attribute[ATR_HITPOINTS] = 800;
  2887.     attribute[ATR_MANA_MAX] = 0;
  2888.     attribute[ATR_MANA] = 0;
  2889.     protection[PROT_BLUNT] = 200;
  2890.     protection[PROT_EDGE] = 200;
  2891.     protection[PROT_POINT] = 180;
  2892.     protection[PROT_FIRE] = 50;
  2893.     protection[PROT_FLY] = 50;
  2894.     protection[PROT_MAGIC] = 25;
  2895.     HitChance[NPC_TALENT_1H] = 100;
  2896.     HitChance[NPC_TALENT_2H] = 100;
  2897.     HitChance[NPC_TALENT_BOW] = 100;
  2898.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2899.     damagetype = DAM_EDGE;
  2900.     fight_tactic = FAI_ORC;
  2901.     senses = SENSE_HEAR | SENSE_SEE;
  2902.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2903.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2904.     aivar[AIV_MM_FollowInWater] = FALSE;
  2905.     b_setvisuals_orcelite_silver();
  2906.     EquipItem(self,ItMw_2H_OrcSword_02);
  2907.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2908.     start_aistate = ZS_MM_AllScheduler;
  2909.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2910. };
  2911.  
  2912. instance ORKELITE_ADDON3_NWCHKFLG_18(Mst_Default_OrcElite)
  2913. {
  2914.     name[0] = "Skřetí důstojník";
  2915.     guild = GIL_ORC;
  2916.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2917.     voice = 18;
  2918.     level = 20;
  2919.     attribute[ATR_STRENGTH] = 250;
  2920.     attribute[ATR_DEXTERITY] = 250;
  2921.     attribute[ATR_HITPOINTS_MAX] = 800;
  2922.     attribute[ATR_HITPOINTS] = 800;
  2923.     attribute[ATR_MANA_MAX] = 0;
  2924.     attribute[ATR_MANA] = 0;
  2925.     protection[PROT_BLUNT] = 200;
  2926.     protection[PROT_EDGE] = 200;
  2927.     protection[PROT_POINT] = 180;
  2928.     protection[PROT_FIRE] = 50;
  2929.     protection[PROT_FLY] = 50;
  2930.     protection[PROT_MAGIC] = 25;
  2931.     HitChance[NPC_TALENT_1H] = 100;
  2932.     HitChance[NPC_TALENT_2H] = 100;
  2933.     HitChance[NPC_TALENT_BOW] = 100;
  2934.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2935.     damagetype = DAM_EDGE;
  2936.     fight_tactic = FAI_ORC;
  2937.     senses = SENSE_HEAR | SENSE_SEE;
  2938.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2939.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2940.     aivar[AIV_MM_FollowInWater] = FALSE;
  2941.     b_setvisuals_orcelite_silver();
  2942.     EquipItem(self,ItMw_2H_OrcSword_02);
  2943.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2944.     start_aistate = ZS_MM_AllScheduler;
  2945.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2946. };
  2947.  
  2948. instance ORKELITE_ADDON3_NWCHKFLG_19(Mst_Default_OrcElite)
  2949. {
  2950.     name[0] = "Skřetí důstojník";
  2951.     guild = GIL_ORC;
  2952.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2953.     voice = 18;
  2954.     level = 20;
  2955.     attribute[ATR_STRENGTH] = 250;
  2956.     attribute[ATR_DEXTERITY] = 250;
  2957.     attribute[ATR_HITPOINTS_MAX] = 800;
  2958.     attribute[ATR_HITPOINTS] = 800;
  2959.     attribute[ATR_MANA_MAX] = 0;
  2960.     attribute[ATR_MANA] = 0;
  2961.     protection[PROT_BLUNT] = 200;
  2962.     protection[PROT_EDGE] = 200;
  2963.     protection[PROT_POINT] = 180;
  2964.     protection[PROT_FIRE] = 50;
  2965.     protection[PROT_FLY] = 50;
  2966.     protection[PROT_MAGIC] = 25;
  2967.     HitChance[NPC_TALENT_1H] = 100;
  2968.     HitChance[NPC_TALENT_2H] = 100;
  2969.     HitChance[NPC_TALENT_BOW] = 100;
  2970.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  2971.     damagetype = DAM_EDGE;
  2972.     fight_tactic = FAI_ORC;
  2973.     senses = SENSE_HEAR | SENSE_SEE;
  2974.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  2975.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  2976.     aivar[AIV_MM_FollowInWater] = FALSE;
  2977.     b_setvisuals_orcelite_silver();
  2978.     EquipItem(self,ItMw_2H_OrcSword_02);
  2979.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  2980.     start_aistate = ZS_MM_AllScheduler;
  2981.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  2982. };
  2983.  
  2984. instance ORKELITE_ADDON3_NWCHKFLG_20(Mst_Default_OrcElite)
  2985. {
  2986.     name[0] = "Skřetí důstojník";
  2987.     guild = GIL_ORC;
  2988.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  2989.     voice = 18;
  2990.     level = 20;
  2991.     attribute[ATR_STRENGTH] = 250;
  2992.     attribute[ATR_DEXTERITY] = 250;
  2993.     attribute[ATR_HITPOINTS_MAX] = 800;
  2994.     attribute[ATR_HITPOINTS] = 800;
  2995.     attribute[ATR_MANA_MAX] = 0;
  2996.     attribute[ATR_MANA] = 0;
  2997.     protection[PROT_BLUNT] = 200;
  2998.     protection[PROT_EDGE] = 200;
  2999.     protection[PROT_POINT] = 180;
  3000.     protection[PROT_FIRE] = 50;
  3001.     protection[PROT_FLY] = 50;
  3002.     protection[PROT_MAGIC] = 25;
  3003.     HitChance[NPC_TALENT_1H] = 100;
  3004.     HitChance[NPC_TALENT_2H] = 100;
  3005.     HitChance[NPC_TALENT_BOW] = 100;
  3006.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3007.     damagetype = DAM_EDGE;
  3008.     fight_tactic = FAI_ORC;
  3009.     senses = SENSE_HEAR | SENSE_SEE;
  3010.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3011.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3012.     aivar[AIV_MM_FollowInWater] = FALSE;
  3013.     b_setvisuals_orcelite_silver();
  3014.     EquipItem(self,ItMw_2H_OrcSword_02);
  3015.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3016.     start_aistate = ZS_MM_AllScheduler;
  3017.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3018. };
  3019.  
  3020. instance ORKELITE_ADDON3_NWCHKFLG_21(Mst_Default_OrcElite)
  3021. {
  3022.     name[0] = "Skřetí důstojník";
  3023.     guild = GIL_ORC;
  3024.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3025.     voice = 18;
  3026.     level = 20;
  3027.     attribute[ATR_STRENGTH] = 250;
  3028.     attribute[ATR_DEXTERITY] = 250;
  3029.     attribute[ATR_HITPOINTS_MAX] = 800;
  3030.     attribute[ATR_HITPOINTS] = 800;
  3031.     attribute[ATR_MANA_MAX] = 0;
  3032.     attribute[ATR_MANA] = 0;
  3033.     protection[PROT_BLUNT] = 200;
  3034.     protection[PROT_EDGE] = 200;
  3035.     protection[PROT_POINT] = 180;
  3036.     protection[PROT_FIRE] = 50;
  3037.     protection[PROT_FLY] = 50;
  3038.     protection[PROT_MAGIC] = 25;
  3039.     HitChance[NPC_TALENT_1H] = 100;
  3040.     HitChance[NPC_TALENT_2H] = 100;
  3041.     HitChance[NPC_TALENT_BOW] = 100;
  3042.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3043.     damagetype = DAM_EDGE;
  3044.     fight_tactic = FAI_ORC;
  3045.     senses = SENSE_HEAR | SENSE_SEE;
  3046.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3047.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3048.     aivar[AIV_MM_FollowInWater] = FALSE;
  3049.     b_setvisuals_orcelite_silver();
  3050.     EquipItem(self,ItMw_2H_OrcSword_02);
  3051.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3052.     start_aistate = ZS_MM_AllScheduler;
  3053.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3054. };
  3055.  
  3056. instance ORKELITE_ADDON3_NWCHKFLG_22(Mst_Default_OrcElite)
  3057. {
  3058.     name[0] = "Skřetí důstojník";
  3059.     guild = GIL_ORC;
  3060.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3061.     voice = 18;
  3062.     level = 20;
  3063.     attribute[ATR_STRENGTH] = 250;
  3064.     attribute[ATR_DEXTERITY] = 250;
  3065.     attribute[ATR_HITPOINTS_MAX] = 800;
  3066.     attribute[ATR_HITPOINTS] = 800;
  3067.     attribute[ATR_MANA_MAX] = 0;
  3068.     attribute[ATR_MANA] = 0;
  3069.     protection[PROT_BLUNT] = 200;
  3070.     protection[PROT_EDGE] = 200;
  3071.     protection[PROT_POINT] = 180;
  3072.     protection[PROT_FIRE] = 50;
  3073.     protection[PROT_FLY] = 50;
  3074.     protection[PROT_MAGIC] = 25;
  3075.     HitChance[NPC_TALENT_1H] = 100;
  3076.     HitChance[NPC_TALENT_2H] = 100;
  3077.     HitChance[NPC_TALENT_BOW] = 100;
  3078.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3079.     damagetype = DAM_EDGE;
  3080.     fight_tactic = FAI_ORC;
  3081.     senses = SENSE_HEAR | SENSE_SEE;
  3082.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3083.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3084.     aivar[AIV_MM_FollowInWater] = FALSE;
  3085.     b_setvisuals_orcelite_silver();
  3086.     EquipItem(self,ItMw_2H_OrcSword_02);
  3087.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3088.     start_aistate = ZS_MM_AllScheduler;
  3089.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3090. };
  3091.  
  3092. instance ORKELITE_ADDON3_NWCHKFLG_23(Mst_Default_OrcElite)
  3093. {
  3094.     name[0] = "Skřetí důstojník";
  3095.     guild = GIL_ORC;
  3096.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3097.     voice = 18;
  3098.     level = 20;
  3099.     attribute[ATR_STRENGTH] = 250;
  3100.     attribute[ATR_DEXTERITY] = 250;
  3101.     attribute[ATR_HITPOINTS_MAX] = 800;
  3102.     attribute[ATR_HITPOINTS] = 800;
  3103.     attribute[ATR_MANA_MAX] = 0;
  3104.     attribute[ATR_MANA] = 0;
  3105.     protection[PROT_BLUNT] = 200;
  3106.     protection[PROT_EDGE] = 200;
  3107.     protection[PROT_POINT] = 180;
  3108.     protection[PROT_FIRE] = 50;
  3109.     protection[PROT_FLY] = 50;
  3110.     protection[PROT_MAGIC] = 25;
  3111.     HitChance[NPC_TALENT_1H] = 100;
  3112.     HitChance[NPC_TALENT_2H] = 100;
  3113.     HitChance[NPC_TALENT_BOW] = 100;
  3114.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3115.     damagetype = DAM_EDGE;
  3116.     fight_tactic = FAI_ORC;
  3117.     senses = SENSE_HEAR | SENSE_SEE;
  3118.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3119.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3120.     aivar[AIV_MM_FollowInWater] = FALSE;
  3121.     b_setvisuals_orcelite_silver();
  3122.     EquipItem(self,ItMw_2H_OrcSword_02);
  3123.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3124.     start_aistate = ZS_MM_AllScheduler;
  3125.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3126. };
  3127.  
  3128. instance ORKELITE_ADDON3_NWCHKFLG_24(Mst_Default_OrcElite)
  3129. {
  3130.     name[0] = "Skřetí důstojník";
  3131.     guild = GIL_ORC;
  3132.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3133.     voice = 18;
  3134.     level = 20;
  3135.     attribute[ATR_STRENGTH] = 250;
  3136.     attribute[ATR_DEXTERITY] = 250;
  3137.     attribute[ATR_HITPOINTS_MAX] = 800;
  3138.     attribute[ATR_HITPOINTS] = 800;
  3139.     attribute[ATR_MANA_MAX] = 0;
  3140.     attribute[ATR_MANA] = 0;
  3141.     protection[PROT_BLUNT] = 200;
  3142.     protection[PROT_EDGE] = 200;
  3143.     protection[PROT_POINT] = 180;
  3144.     protection[PROT_FIRE] = 50;
  3145.     protection[PROT_FLY] = 50;
  3146.     protection[PROT_MAGIC] = 25;
  3147.     HitChance[NPC_TALENT_1H] = 100;
  3148.     HitChance[NPC_TALENT_2H] = 100;
  3149.     HitChance[NPC_TALENT_BOW] = 100;
  3150.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3151.     damagetype = DAM_EDGE;
  3152.     fight_tactic = FAI_ORC;
  3153.     senses = SENSE_HEAR | SENSE_SEE;
  3154.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3155.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3156.     aivar[AIV_MM_FollowInWater] = FALSE;
  3157.     b_setvisuals_orcelite_silver();
  3158.     EquipItem(self,ItMw_2H_OrcSword_02);
  3159.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3160.     start_aistate = ZS_MM_AllScheduler;
  3161.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3162. };
  3163.  
  3164. instance ORKELITE_ADDON3_NWCHKFLG_25(Mst_Default_OrcElite)
  3165. {
  3166.     name[0] = "Skřetí důstojník";
  3167.     guild = GIL_ORC;
  3168.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3169.     voice = 18;
  3170.     level = 20;
  3171.     attribute[ATR_STRENGTH] = 250;
  3172.     attribute[ATR_DEXTERITY] = 250;
  3173.     attribute[ATR_HITPOINTS_MAX] = 800;
  3174.     attribute[ATR_HITPOINTS] = 800;
  3175.     attribute[ATR_MANA_MAX] = 0;
  3176.     attribute[ATR_MANA] = 0;
  3177.     protection[PROT_BLUNT] = 200;
  3178.     protection[PROT_EDGE] = 200;
  3179.     protection[PROT_POINT] = 180;
  3180.     protection[PROT_FIRE] = 50;
  3181.     protection[PROT_FLY] = 50;
  3182.     protection[PROT_MAGIC] = 25;
  3183.     HitChance[NPC_TALENT_1H] = 100;
  3184.     HitChance[NPC_TALENT_2H] = 100;
  3185.     HitChance[NPC_TALENT_BOW] = 100;
  3186.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3187.     damagetype = DAM_EDGE;
  3188.     fight_tactic = FAI_ORC;
  3189.     senses = SENSE_HEAR | SENSE_SEE;
  3190.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3191.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3192.     aivar[AIV_MM_FollowInWater] = FALSE;
  3193.     b_setvisuals_orcelite_silver();
  3194.     EquipItem(self,ItMw_2H_OrcSword_02);
  3195.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3196.     start_aistate = ZS_MM_AllScheduler;
  3197.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3198. };
  3199.  
  3200. instance ORKELITE_ADDON3_NWCHKFLG_26(Mst_Default_OrcElite)
  3201. {
  3202.     name[0] = "Skřetí důstojník";
  3203.     guild = GIL_ORC;
  3204.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3205.     voice = 18;
  3206.     level = 20;
  3207.     attribute[ATR_STRENGTH] = 250;
  3208.     attribute[ATR_DEXTERITY] = 250;
  3209.     attribute[ATR_HITPOINTS_MAX] = 800;
  3210.     attribute[ATR_HITPOINTS] = 800;
  3211.     attribute[ATR_MANA_MAX] = 0;
  3212.     attribute[ATR_MANA] = 0;
  3213.     protection[PROT_BLUNT] = 200;
  3214.     protection[PROT_EDGE] = 200;
  3215.     protection[PROT_POINT] = 180;
  3216.     protection[PROT_FIRE] = 50;
  3217.     protection[PROT_FLY] = 50;
  3218.     protection[PROT_MAGIC] = 25;
  3219.     HitChance[NPC_TALENT_1H] = 100;
  3220.     HitChance[NPC_TALENT_2H] = 100;
  3221.     HitChance[NPC_TALENT_BOW] = 100;
  3222.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3223.     damagetype = DAM_EDGE;
  3224.     fight_tactic = FAI_ORC;
  3225.     senses = SENSE_HEAR | SENSE_SEE;
  3226.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3227.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3228.     aivar[AIV_MM_FollowInWater] = FALSE;
  3229.     b_setvisuals_orcelite_silver();
  3230.     EquipItem(self,ItMw_2H_OrcSword_02);
  3231.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3232.     start_aistate = ZS_MM_AllScheduler;
  3233.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3234. };
  3235.  
  3236. instance ORKELITE_ADDON3_NWCHKFLG_27(Mst_Default_OrcElite)
  3237. {
  3238.     name[0] = "Skřetí důstojník";
  3239.     guild = GIL_ORC;
  3240.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3241.     voice = 18;
  3242.     level = 20;
  3243.     attribute[ATR_STRENGTH] = 250;
  3244.     attribute[ATR_DEXTERITY] = 250;
  3245.     attribute[ATR_HITPOINTS_MAX] = 800;
  3246.     attribute[ATR_HITPOINTS] = 800;
  3247.     attribute[ATR_MANA_MAX] = 0;
  3248.     attribute[ATR_MANA] = 0;
  3249.     protection[PROT_BLUNT] = 200;
  3250.     protection[PROT_EDGE] = 200;
  3251.     protection[PROT_POINT] = 180;
  3252.     protection[PROT_FIRE] = 50;
  3253.     protection[PROT_FLY] = 50;
  3254.     protection[PROT_MAGIC] = 25;
  3255.     HitChance[NPC_TALENT_1H] = 100;
  3256.     HitChance[NPC_TALENT_2H] = 100;
  3257.     HitChance[NPC_TALENT_BOW] = 100;
  3258.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3259.     damagetype = DAM_EDGE;
  3260.     fight_tactic = FAI_ORC;
  3261.     senses = SENSE_HEAR | SENSE_SEE;
  3262.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3263.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3264.     aivar[AIV_MM_FollowInWater] = FALSE;
  3265.     b_setvisuals_orcelite_silver();
  3266.     EquipItem(self,ItMw_2H_OrcSword_02);
  3267.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3268.     start_aistate = ZS_MM_AllScheduler;
  3269.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3270. };
  3271.  
  3272. instance ORKELITE_ADDON3_NWCHKFLG_28(Mst_Default_OrcElite)
  3273. {
  3274.     name[0] = "Skřetí důstojník";
  3275.     guild = GIL_ORC;
  3276.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3277.     voice = 18;
  3278.     level = 20;
  3279.     attribute[ATR_STRENGTH] = 250;
  3280.     attribute[ATR_DEXTERITY] = 250;
  3281.     attribute[ATR_HITPOINTS_MAX] = 800;
  3282.     attribute[ATR_HITPOINTS] = 800;
  3283.     attribute[ATR_MANA_MAX] = 0;
  3284.     attribute[ATR_MANA] = 0;
  3285.     protection[PROT_BLUNT] = 200;
  3286.     protection[PROT_EDGE] = 200;
  3287.     protection[PROT_POINT] = 180;
  3288.     protection[PROT_FIRE] = 50;
  3289.     protection[PROT_FLY] = 50;
  3290.     protection[PROT_MAGIC] = 25;
  3291.     HitChance[NPC_TALENT_1H] = 100;
  3292.     HitChance[NPC_TALENT_2H] = 100;
  3293.     HitChance[NPC_TALENT_BOW] = 100;
  3294.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3295.     damagetype = DAM_EDGE;
  3296.     fight_tactic = FAI_ORC;
  3297.     senses = SENSE_HEAR | SENSE_SEE;
  3298.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3299.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3300.     aivar[AIV_MM_FollowInWater] = FALSE;
  3301.     b_setvisuals_orcelite_silver();
  3302.     EquipItem(self,ItMw_2H_OrcSword_02);
  3303.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3304.     start_aistate = ZS_MM_AllScheduler;
  3305.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3306. };
  3307.  
  3308. instance ORKELITE_ADDON3_NWCHKFLG_29(Mst_Default_OrcElite)
  3309. {
  3310.     name[0] = "Skřetí důstojník";
  3311.     guild = GIL_ORC;
  3312.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3313.     voice = 18;
  3314.     level = 20;
  3315.     attribute[ATR_STRENGTH] = 250;
  3316.     attribute[ATR_DEXTERITY] = 250;
  3317.     attribute[ATR_HITPOINTS_MAX] = 800;
  3318.     attribute[ATR_HITPOINTS] = 800;
  3319.     attribute[ATR_MANA_MAX] = 0;
  3320.     attribute[ATR_MANA] = 0;
  3321.     protection[PROT_BLUNT] = 200;
  3322.     protection[PROT_EDGE] = 200;
  3323.     protection[PROT_POINT] = 180;
  3324.     protection[PROT_FIRE] = 50;
  3325.     protection[PROT_FLY] = 50;
  3326.     protection[PROT_MAGIC] = 25;
  3327.     HitChance[NPC_TALENT_1H] = 100;
  3328.     HitChance[NPC_TALENT_2H] = 100;
  3329.     HitChance[NPC_TALENT_BOW] = 100;
  3330.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3331.     damagetype = DAM_EDGE;
  3332.     fight_tactic = FAI_ORC;
  3333.     senses = SENSE_HEAR | SENSE_SEE;
  3334.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3335.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3336.     aivar[AIV_MM_FollowInWater] = FALSE;
  3337.     b_setvisuals_orcelite_silver();
  3338.     EquipItem(self,ItMw_2H_OrcSword_02);
  3339.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3340.     start_aistate = ZS_MM_AllScheduler;
  3341.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3342. };
  3343.  
  3344. instance ORKELITE_ADDON3_NWCHKFLG_30(Mst_Default_OrcElite)
  3345. {
  3346.     name[0] = "Skřetí důstojník";
  3347.     guild = GIL_ORC;
  3348.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3349.     voice = 18;
  3350.     level = 20;
  3351.     attribute[ATR_STRENGTH] = 250;
  3352.     attribute[ATR_DEXTERITY] = 250;
  3353.     attribute[ATR_HITPOINTS_MAX] = 800;
  3354.     attribute[ATR_HITPOINTS] = 800;
  3355.     attribute[ATR_MANA_MAX] = 0;
  3356.     attribute[ATR_MANA] = 0;
  3357.     protection[PROT_BLUNT] = 200;
  3358.     protection[PROT_EDGE] = 200;
  3359.     protection[PROT_POINT] = 180;
  3360.     protection[PROT_FIRE] = 50;
  3361.     protection[PROT_FLY] = 50;
  3362.     protection[PROT_MAGIC] = 25;
  3363.     HitChance[NPC_TALENT_1H] = 100;
  3364.     HitChance[NPC_TALENT_2H] = 100;
  3365.     HitChance[NPC_TALENT_BOW] = 100;
  3366.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3367.     damagetype = DAM_EDGE;
  3368.     fight_tactic = FAI_ORC;
  3369.     senses = SENSE_HEAR | SENSE_SEE;
  3370.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3371.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3372.     aivar[AIV_MM_FollowInWater] = FALSE;
  3373.     b_setvisuals_orcelite_silver();
  3374.     EquipItem(self,ItMw_2H_OrcSword_02);
  3375.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3376.     start_aistate = ZS_MM_AllScheduler;
  3377.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3378. };
  3379.  
  3380. instance ORKELITE_ADDON3_NWCHKFLG_31(Mst_Default_OrcElite)
  3381. {
  3382.     name[0] = "Skřetí důstojník";
  3383.     guild = GIL_ORC;
  3384.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3385.     voice = 18;
  3386.     level = 20;
  3387.     attribute[ATR_STRENGTH] = 250;
  3388.     attribute[ATR_DEXTERITY] = 250;
  3389.     attribute[ATR_HITPOINTS_MAX] = 800;
  3390.     attribute[ATR_HITPOINTS] = 800;
  3391.     attribute[ATR_MANA_MAX] = 0;
  3392.     attribute[ATR_MANA] = 0;
  3393.     protection[PROT_BLUNT] = 200;
  3394.     protection[PROT_EDGE] = 200;
  3395.     protection[PROT_POINT] = 180;
  3396.     protection[PROT_FIRE] = 50;
  3397.     protection[PROT_FLY] = 50;
  3398.     protection[PROT_MAGIC] = 25;
  3399.     HitChance[NPC_TALENT_1H] = 100;
  3400.     HitChance[NPC_TALENT_2H] = 100;
  3401.     HitChance[NPC_TALENT_BOW] = 100;
  3402.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3403.     damagetype = DAM_EDGE;
  3404.     fight_tactic = FAI_ORC;
  3405.     senses = SENSE_HEAR | SENSE_SEE;
  3406.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3407.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3408.     aivar[AIV_MM_FollowInWater] = FALSE;
  3409.     b_setvisuals_orcelite_silver();
  3410.     EquipItem(self,ItMw_2H_OrcSword_02);
  3411.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3412.     start_aistate = ZS_MM_AllScheduler;
  3413.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3414. };
  3415.  
  3416. instance ORKELITE_ADDON3_NWCHKFLG_32(Mst_Default_OrcElite)
  3417. {
  3418.     name[0] = "Skřetí důstojník";
  3419.     guild = GIL_ORC;
  3420.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3421.     voice = 18;
  3422.     level = 20;
  3423.     attribute[ATR_STRENGTH] = 250;
  3424.     attribute[ATR_DEXTERITY] = 250;
  3425.     attribute[ATR_HITPOINTS_MAX] = 800;
  3426.     attribute[ATR_HITPOINTS] = 800;
  3427.     attribute[ATR_MANA_MAX] = 0;
  3428.     attribute[ATR_MANA] = 0;
  3429.     protection[PROT_BLUNT] = 200;
  3430.     protection[PROT_EDGE] = 200;
  3431.     protection[PROT_POINT] = 180;
  3432.     protection[PROT_FIRE] = 50;
  3433.     protection[PROT_FLY] = 50;
  3434.     protection[PROT_MAGIC] = 25;
  3435.     HitChance[NPC_TALENT_1H] = 100;
  3436.     HitChance[NPC_TALENT_2H] = 100;
  3437.     HitChance[NPC_TALENT_BOW] = 100;
  3438.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3439.     damagetype = DAM_EDGE;
  3440.     fight_tactic = FAI_ORC;
  3441.     senses = SENSE_HEAR | SENSE_SEE;
  3442.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3443.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3444.     aivar[AIV_MM_FollowInWater] = FALSE;
  3445.     b_setvisuals_orcelite_silver();
  3446.     EquipItem(self,ItMw_2H_OrcSword_02);
  3447.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3448.     start_aistate = ZS_MM_AllScheduler;
  3449.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3450. };
  3451.  
  3452. instance ORKELITE_ADDON3_NWCHKFLG_33(Mst_Default_OrcElite)
  3453. {
  3454.     name[0] = "Skřetí důstojník";
  3455.     guild = GIL_ORC;
  3456.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3457.     voice = 18;
  3458.     level = 20;
  3459.     attribute[ATR_STRENGTH] = 250;
  3460.     attribute[ATR_DEXTERITY] = 250;
  3461.     attribute[ATR_HITPOINTS_MAX] = 800;
  3462.     attribute[ATR_HITPOINTS] = 800;
  3463.     attribute[ATR_MANA_MAX] = 0;
  3464.     attribute[ATR_MANA] = 0;
  3465.     protection[PROT_BLUNT] = 200;
  3466.     protection[PROT_EDGE] = 200;
  3467.     protection[PROT_POINT] = 180;
  3468.     protection[PROT_FIRE] = 50;
  3469.     protection[PROT_FLY] = 50;
  3470.     protection[PROT_MAGIC] = 25;
  3471.     HitChance[NPC_TALENT_1H] = 100;
  3472.     HitChance[NPC_TALENT_2H] = 100;
  3473.     HitChance[NPC_TALENT_BOW] = 100;
  3474.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3475.     damagetype = DAM_EDGE;
  3476.     fight_tactic = FAI_ORC;
  3477.     senses = SENSE_HEAR | SENSE_SEE;
  3478.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3479.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3480.     aivar[AIV_MM_FollowInWater] = FALSE;
  3481.     b_setvisuals_orcelite_silver();
  3482.     EquipItem(self,ItMw_2H_OrcSword_02);
  3483.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3484.     start_aistate = ZS_MM_AllScheduler;
  3485.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3486. };
  3487.  
  3488. instance ORKELITE_ADDON3_NWCHKFLG_34(Mst_Default_OrcElite)
  3489. {
  3490.     name[0] = "Skřetí důstojník";
  3491.     guild = GIL_ORC;
  3492.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3493.     voice = 18;
  3494.     level = 20;
  3495.     attribute[ATR_STRENGTH] = 250;
  3496.     attribute[ATR_DEXTERITY] = 250;
  3497.     attribute[ATR_HITPOINTS_MAX] = 800;
  3498.     attribute[ATR_HITPOINTS] = 800;
  3499.     attribute[ATR_MANA_MAX] = 0;
  3500.     attribute[ATR_MANA] = 0;
  3501.     protection[PROT_BLUNT] = 200;
  3502.     protection[PROT_EDGE] = 200;
  3503.     protection[PROT_POINT] = 180;
  3504.     protection[PROT_FIRE] = 50;
  3505.     protection[PROT_FLY] = 50;
  3506.     protection[PROT_MAGIC] = 25;
  3507.     HitChance[NPC_TALENT_1H] = 100;
  3508.     HitChance[NPC_TALENT_2H] = 100;
  3509.     HitChance[NPC_TALENT_BOW] = 100;
  3510.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3511.     damagetype = DAM_EDGE;
  3512.     fight_tactic = FAI_ORC;
  3513.     senses = SENSE_HEAR | SENSE_SEE;
  3514.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3515.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3516.     aivar[AIV_MM_FollowInWater] = FALSE;
  3517.     b_setvisuals_orcelite_silver();
  3518.     EquipItem(self,ItMw_2H_OrcSword_02);
  3519.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3520.     start_aistate = ZS_MM_AllScheduler;
  3521.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3522. };
  3523.  
  3524. instance ORKELITE_ADDON3_NWCHKFLG_35(Mst_Default_OrcElite)
  3525. {
  3526.     name[0] = "Skřetí důstojník";
  3527.     guild = GIL_ORC;
  3528.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3529.     voice = 18;
  3530.     level = 20;
  3531.     attribute[ATR_STRENGTH] = 250;
  3532.     attribute[ATR_DEXTERITY] = 250;
  3533.     attribute[ATR_HITPOINTS_MAX] = 800;
  3534.     attribute[ATR_HITPOINTS] = 800;
  3535.     attribute[ATR_MANA_MAX] = 0;
  3536.     attribute[ATR_MANA] = 0;
  3537.     protection[PROT_BLUNT] = 200;
  3538.     protection[PROT_EDGE] = 200;
  3539.     protection[PROT_POINT] = 180;
  3540.     protection[PROT_FIRE] = 50;
  3541.     protection[PROT_FLY] = 50;
  3542.     protection[PROT_MAGIC] = 25;
  3543.     HitChance[NPC_TALENT_1H] = 100;
  3544.     HitChance[NPC_TALENT_2H] = 100;
  3545.     HitChance[NPC_TALENT_BOW] = 100;
  3546.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3547.     damagetype = DAM_EDGE;
  3548.     fight_tactic = FAI_ORC;
  3549.     senses = SENSE_HEAR | SENSE_SEE;
  3550.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3551.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3552.     aivar[AIV_MM_FollowInWater] = FALSE;
  3553.     b_setvisuals_orcelite_silver();
  3554.     EquipItem(self,ItMw_2H_OrcSword_02);
  3555.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3556.     start_aistate = ZS_MM_AllScheduler;
  3557.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3558. };
  3559.  
  3560. instance ORKELITE_ADDON3_NWCHKFLG_36(Mst_Default_OrcElite)
  3561. {
  3562.     name[0] = "Skřetí důstojník";
  3563.     guild = GIL_ORC;
  3564.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3565.     voice = 18;
  3566.     level = 20;
  3567.     attribute[ATR_STRENGTH] = 250;
  3568.     attribute[ATR_DEXTERITY] = 250;
  3569.     attribute[ATR_HITPOINTS_MAX] = 800;
  3570.     attribute[ATR_HITPOINTS] = 800;
  3571.     attribute[ATR_MANA_MAX] = 0;
  3572.     attribute[ATR_MANA] = 0;
  3573.     protection[PROT_BLUNT] = 200;
  3574.     protection[PROT_EDGE] = 200;
  3575.     protection[PROT_POINT] = 180;
  3576.     protection[PROT_FIRE] = 50;
  3577.     protection[PROT_FLY] = 50;
  3578.     protection[PROT_MAGIC] = 25;
  3579.     HitChance[NPC_TALENT_1H] = 100;
  3580.     HitChance[NPC_TALENT_2H] = 100;
  3581.     HitChance[NPC_TALENT_BOW] = 100;
  3582.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3583.     damagetype = DAM_EDGE;
  3584.     fight_tactic = FAI_ORC;
  3585.     senses = SENSE_HEAR | SENSE_SEE;
  3586.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3587.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3588.     aivar[AIV_MM_FollowInWater] = FALSE;
  3589.     b_setvisuals_orcelite_silver();
  3590.     EquipItem(self,ItMw_2H_OrcSword_02);
  3591.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3592.     start_aistate = ZS_MM_AllScheduler;
  3593.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3594. };
  3595.  
  3596. instance ORKELITE_ADDON4_NWCHKFLG_01(Mst_Default_OrcElite)
  3597. {
  3598.     name[0] = "Skřetí generál";
  3599.     guild = GIL_ORC;
  3600.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3601.     voice = 18;
  3602.     level = 25;
  3603.     attribute[ATR_STRENGTH] = 270;
  3604.     attribute[ATR_DEXTERITY] = 250;
  3605.     attribute[ATR_HITPOINTS_MAX] = 1000;
  3606.     attribute[ATR_HITPOINTS] = 1000;
  3607.     attribute[ATR_MANA_MAX] = 0;
  3608.     attribute[ATR_MANA] = 0;
  3609.     protection[PROT_BLUNT] = 200;
  3610.     protection[PROT_EDGE] = 200;
  3611.     protection[PROT_POINT] = 180;
  3612.     protection[PROT_FIRE] = 50;
  3613.     protection[PROT_FLY] = 50;
  3614.     protection[PROT_MAGIC] = 25;
  3615.     HitChance[NPC_TALENT_1H] = 100;
  3616.     HitChance[NPC_TALENT_2H] = 100;
  3617.     HitChance[NPC_TALENT_BOW] = 100;
  3618.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3619.     damagetype = DAM_EDGE;
  3620.     fight_tactic = FAI_ORC;
  3621.     senses = SENSE_HEAR | SENSE_SEE;
  3622.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3623.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3624.     aivar[AIV_MM_FollowInWater] = FALSE;
  3625.     b_setvisuals_orcelite_gold();
  3626.     EquipItem(self,itmw_2h_orcsword_04);
  3627.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3628.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  3629.     start_aistate = ZS_MM_AllScheduler;
  3630.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  3631. };
  3632.  
  3633. instance ORKELITE_ADDON4_NWCHKFLG_02(Mst_Default_OrcElite)
  3634. {
  3635.     name[0] = "Skřetí generál";
  3636.     guild = GIL_ORC;
  3637.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3638.     voice = 18;
  3639.     level = 25;
  3640.     attribute[ATR_STRENGTH] = 270;
  3641.     attribute[ATR_DEXTERITY] = 250;
  3642.     attribute[ATR_HITPOINTS_MAX] = 1000;
  3643.     attribute[ATR_HITPOINTS] = 1000;
  3644.     attribute[ATR_MANA_MAX] = 0;
  3645.     attribute[ATR_MANA] = 0;
  3646.     protection[PROT_BLUNT] = 200;
  3647.     protection[PROT_EDGE] = 200;
  3648.     protection[PROT_POINT] = 180;
  3649.     protection[PROT_FIRE] = 50;
  3650.     protection[PROT_FLY] = 50;
  3651.     protection[PROT_MAGIC] = 25;
  3652.     HitChance[NPC_TALENT_1H] = 100;
  3653.     HitChance[NPC_TALENT_2H] = 100;
  3654.     HitChance[NPC_TALENT_BOW] = 100;
  3655.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3656.     damagetype = DAM_EDGE;
  3657.     fight_tactic = FAI_ORC;
  3658.     senses = SENSE_HEAR | SENSE_SEE;
  3659.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3660.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3661.     aivar[AIV_MM_FollowInWater] = FALSE;
  3662.     b_setvisuals_orcelite_gold();
  3663.     EquipItem(self,itmw_2h_orcsword_04);
  3664.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3665.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  3666.     start_aistate = ZS_MM_AllScheduler;
  3667.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  3668. };
  3669.  
  3670. instance ORKELITE_ADDON4_NWCHKFLG_03(Mst_Default_OrcElite)
  3671. {
  3672.     name[0] = "Skřetí generál";
  3673.     guild = GIL_ORC;
  3674.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3675.     voice = 18;
  3676.     level = 25;
  3677.     attribute[ATR_STRENGTH] = 270;
  3678.     attribute[ATR_DEXTERITY] = 250;
  3679.     attribute[ATR_HITPOINTS_MAX] = 1000;
  3680.     attribute[ATR_HITPOINTS] = 1000;
  3681.     attribute[ATR_MANA_MAX] = 0;
  3682.     attribute[ATR_MANA] = 0;
  3683.     protection[PROT_BLUNT] = 200;
  3684.     protection[PROT_EDGE] = 200;
  3685.     protection[PROT_POINT] = 180;
  3686.     protection[PROT_FIRE] = 50;
  3687.     protection[PROT_FLY] = 50;
  3688.     protection[PROT_MAGIC] = 25;
  3689.     HitChance[NPC_TALENT_1H] = 100;
  3690.     HitChance[NPC_TALENT_2H] = 100;
  3691.     HitChance[NPC_TALENT_BOW] = 100;
  3692.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3693.     damagetype = DAM_EDGE;
  3694.     fight_tactic = FAI_ORC;
  3695.     senses = SENSE_HEAR | SENSE_SEE;
  3696.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3697.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3698.     aivar[AIV_MM_FollowInWater] = FALSE;
  3699.     b_setvisuals_orcelite_gold();
  3700.     EquipItem(self,itmw_2h_orcsword_04);
  3701.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3702.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  3703.     start_aistate = ZS_MM_AllScheduler;
  3704.     aivar[AIV_MM_RestStart] = OnlyRoutine;
  3705. };
  3706.  
  3707. instance ORKELITE_ADDON3_OWCHKFLG_01(Mst_Default_OrcElite)
  3708. {
  3709.     name[0] = "Skřetí důstojník";
  3710.     guild = GIL_ORC;
  3711.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3712.     voice = 18;
  3713.     level = 20;
  3714.     attribute[ATR_STRENGTH] = 250;
  3715.     attribute[ATR_DEXTERITY] = 250;
  3716.     attribute[ATR_HITPOINTS_MAX] = 800;
  3717.     attribute[ATR_HITPOINTS] = 800;
  3718.     attribute[ATR_MANA_MAX] = 0;
  3719.     attribute[ATR_MANA] = 0;
  3720.     protection[PROT_BLUNT] = 200;
  3721.     protection[PROT_EDGE] = 200;
  3722.     protection[PROT_POINT] = 180;
  3723.     protection[PROT_FIRE] = 50;
  3724.     protection[PROT_FLY] = 50;
  3725.     protection[PROT_MAGIC] = 25;
  3726.     HitChance[NPC_TALENT_1H] = 100;
  3727.     HitChance[NPC_TALENT_2H] = 100;
  3728.     HitChance[NPC_TALENT_BOW] = 100;
  3729.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3730.     damagetype = DAM_EDGE;
  3731.     fight_tactic = FAI_ORC;
  3732.     senses = SENSE_HEAR | SENSE_SEE;
  3733.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3734.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3735.     aivar[AIV_MM_FollowInWater] = FALSE;
  3736.     b_setvisuals_orcelite_silver();
  3737.     EquipItem(self,ItMw_2H_OrcSword_02);
  3738.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3739.     start_aistate = ZS_MM_AllScheduler;
  3740.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3741. };
  3742.  
  3743. instance ORKELITE_ADDON3_CHKFLG_DRAKAR_01(Mst_Default_OrcElite)
  3744. {
  3745.     name[0] = "Skřetí důstojník";
  3746.     guild = GIL_ORC;
  3747.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3748.     voice = 18;
  3749.     level = 20;
  3750.     attribute[ATR_STRENGTH] = 250;
  3751.     attribute[ATR_DEXTERITY] = 250;
  3752.     attribute[ATR_HITPOINTS_MAX] = 800;
  3753.     attribute[ATR_HITPOINTS] = 800;
  3754.     attribute[ATR_MANA_MAX] = 0;
  3755.     attribute[ATR_MANA] = 0;
  3756.     protection[PROT_BLUNT] = 200;
  3757.     protection[PROT_EDGE] = 200;
  3758.     protection[PROT_POINT] = 180;
  3759.     protection[PROT_FIRE] = 50;
  3760.     protection[PROT_FLY] = 50;
  3761.     protection[PROT_MAGIC] = 25;
  3762.     HitChance[NPC_TALENT_1H] = 100;
  3763.     HitChance[NPC_TALENT_2H] = 100;
  3764.     HitChance[NPC_TALENT_BOW] = 100;
  3765.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3766.     damagetype = DAM_EDGE;
  3767.     fight_tactic = FAI_ORC;
  3768.     senses = SENSE_HEAR | SENSE_SEE;
  3769.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3770.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3771.     aivar[AIV_MM_FollowInWater] = FALSE;
  3772.     b_setvisuals_orcelite_silver();
  3773.     EquipItem(self,ItMw_2H_OrcSword_02);
  3774.     start_aistate = ZS_MM_AllScheduler;
  3775.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3776. };
  3777.  
  3778. instance ORKELITE_ADDON3_CHKFLG_DRAKAR_02(Mst_Default_OrcElite)
  3779. {
  3780.     name[0] = "Skřetí důstojník";
  3781.     guild = GIL_ORC;
  3782.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3783.     voice = 18;
  3784.     level = 20;
  3785.     attribute[ATR_STRENGTH] = 250;
  3786.     attribute[ATR_DEXTERITY] = 250;
  3787.     attribute[ATR_HITPOINTS_MAX] = 800;
  3788.     attribute[ATR_HITPOINTS] = 800;
  3789.     attribute[ATR_MANA_MAX] = 0;
  3790.     attribute[ATR_MANA] = 0;
  3791.     protection[PROT_BLUNT] = 200;
  3792.     protection[PROT_EDGE] = 200;
  3793.     protection[PROT_POINT] = 180;
  3794.     protection[PROT_FIRE] = 50;
  3795.     protection[PROT_FLY] = 50;
  3796.     protection[PROT_MAGIC] = 25;
  3797.     HitChance[NPC_TALENT_1H] = 100;
  3798.     HitChance[NPC_TALENT_2H] = 100;
  3799.     HitChance[NPC_TALENT_BOW] = 100;
  3800.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3801.     damagetype = DAM_EDGE;
  3802.     fight_tactic = FAI_ORC;
  3803.     senses = SENSE_HEAR | SENSE_SEE;
  3804.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3805.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3806.     aivar[AIV_MM_FollowInWater] = FALSE;
  3807.     b_setvisuals_orcelite_silver();
  3808.     EquipItem(self,ItMw_2H_OrcSword_02);
  3809.     start_aistate = ZS_MM_AllScheduler;
  3810.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3811. };
  3812.  
  3813. instance ORKELITE_ADDON3_CHKFLG_DRAKAR_03(Mst_Default_OrcElite)
  3814. {
  3815.     name[0] = "Skřetí důstojník";
  3816.     guild = GIL_ORC;
  3817.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3818.     voice = 18;
  3819.     level = 20;
  3820.     attribute[ATR_STRENGTH] = 250;
  3821.     attribute[ATR_DEXTERITY] = 250;
  3822.     attribute[ATR_HITPOINTS_MAX] = 800;
  3823.     attribute[ATR_HITPOINTS] = 800;
  3824.     attribute[ATR_MANA_MAX] = 0;
  3825.     attribute[ATR_MANA] = 0;
  3826.     protection[PROT_BLUNT] = 200;
  3827.     protection[PROT_EDGE] = 200;
  3828.     protection[PROT_POINT] = 180;
  3829.     protection[PROT_FIRE] = 50;
  3830.     protection[PROT_FLY] = 50;
  3831.     protection[PROT_MAGIC] = 25;
  3832.     HitChance[NPC_TALENT_1H] = 100;
  3833.     HitChance[NPC_TALENT_2H] = 100;
  3834.     HitChance[NPC_TALENT_BOW] = 100;
  3835.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3836.     damagetype = DAM_EDGE;
  3837.     fight_tactic = FAI_ORC;
  3838.     senses = SENSE_HEAR | SENSE_SEE;
  3839.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3840.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3841.     aivar[AIV_MM_FollowInWater] = FALSE;
  3842.     b_setvisuals_orcelite_silver();
  3843.     EquipItem(self,ItMw_2H_OrcSword_02);
  3844.     CreateInvItems(self,itke_drakar_key_01,1);
  3845.     start_aistate = ZS_MM_AllScheduler;
  3846.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3847. };
  3848.  
  3849. instance ORKELITE_ADDON3_CHKFLG_DRAKAR_04(Mst_Default_OrcElite)
  3850. {
  3851.     name[0] = "Skřetí důstojník";
  3852.     guild = GIL_ORC;
  3853.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3854.     voice = 18;
  3855.     level = 20;
  3856.     attribute[ATR_STRENGTH] = 250;
  3857.     attribute[ATR_DEXTERITY] = 250;
  3858.     attribute[ATR_HITPOINTS_MAX] = 800;
  3859.     attribute[ATR_HITPOINTS] = 800;
  3860.     attribute[ATR_MANA_MAX] = 0;
  3861.     attribute[ATR_MANA] = 0;
  3862.     protection[PROT_BLUNT] = 200;
  3863.     protection[PROT_EDGE] = 200;
  3864.     protection[PROT_POINT] = 180;
  3865.     protection[PROT_FIRE] = 50;
  3866.     protection[PROT_FLY] = 50;
  3867.     protection[PROT_MAGIC] = 25;
  3868.     HitChance[NPC_TALENT_1H] = 100;
  3869.     HitChance[NPC_TALENT_2H] = 100;
  3870.     HitChance[NPC_TALENT_BOW] = 100;
  3871.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3872.     damagetype = DAM_EDGE;
  3873.     fight_tactic = FAI_ORC;
  3874.     senses = SENSE_HEAR | SENSE_SEE;
  3875.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3876.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3877.     aivar[AIV_MM_FollowInWater] = FALSE;
  3878.     b_setvisuals_orcelite_silver();
  3879.     EquipItem(self,ItMw_2H_OrcSword_02);
  3880.     start_aistate = ZS_MM_AllScheduler;
  3881.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3882. };
  3883.  
  3884. instance ORKELITE_ADDON3_CHKFLG_DRAKAR_05(Mst_Default_OrcElite)
  3885. {
  3886.     name[0] = "Skřetí důstojník";
  3887.     guild = GIL_ORC;
  3888.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3889.     voice = 18;
  3890.     level = 20;
  3891.     attribute[ATR_STRENGTH] = 250;
  3892.     attribute[ATR_DEXTERITY] = 250;
  3893.     attribute[ATR_HITPOINTS_MAX] = 800;
  3894.     attribute[ATR_HITPOINTS] = 800;
  3895.     attribute[ATR_MANA_MAX] = 0;
  3896.     attribute[ATR_MANA] = 0;
  3897.     protection[PROT_BLUNT] = 200;
  3898.     protection[PROT_EDGE] = 200;
  3899.     protection[PROT_POINT] = 180;
  3900.     protection[PROT_FIRE] = 50;
  3901.     protection[PROT_FLY] = 50;
  3902.     protection[PROT_MAGIC] = 25;
  3903.     HitChance[NPC_TALENT_1H] = 100;
  3904.     HitChance[NPC_TALENT_2H] = 100;
  3905.     HitChance[NPC_TALENT_BOW] = 100;
  3906.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3907.     damagetype = DAM_EDGE;
  3908.     fight_tactic = FAI_ORC;
  3909.     senses = SENSE_HEAR | SENSE_SEE;
  3910.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3911.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3912.     aivar[AIV_MM_FollowInWater] = FALSE;
  3913.     b_setvisuals_orcelite_silver();
  3914.     EquipItem(self,ItMw_2H_OrcSword_02);
  3915.     CreateInvItems(self,itke_drakar_key_capitan,1);
  3916.     start_aistate = ZS_MM_AllScheduler;
  3917.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3918. };
  3919.  
  3920. instance ORKELITE_ADDON4_CHKFLG_DRAKAR_CAPITAN(Mst_Default_OrcElite)
  3921. {
  3922.     name[0] = "Vůdce hordy Rash-Gar";
  3923.     guild = GIL_ORC;
  3924.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3925.     voice = 18;
  3926.     level = 100;
  3927.     aivar[94] = TRUE;
  3928.     attribute[ATR_STRENGTH] = 350;
  3929.     attribute[ATR_DEXTERITY] = 250;
  3930.     attribute[ATR_HITPOINTS_MAX] = 2000;
  3931.     attribute[ATR_HITPOINTS] = 2000;
  3932.     attribute[ATR_MANA_MAX] = 0;
  3933.     attribute[ATR_MANA] = 0;
  3934.     protection[PROT_BLUNT] = 200;
  3935.     protection[PROT_EDGE] = 200;
  3936.     protection[PROT_POINT] = 180;
  3937.     protection[PROT_FIRE] = 75;
  3938.     protection[PROT_FLY] = 50;
  3939.     protection[PROT_MAGIC] = 50;
  3940.     HitChance[NPC_TALENT_1H] = 100;
  3941.     HitChance[NPC_TALENT_2H] = 100;
  3942.     HitChance[NPC_TALENT_BOW] = 100;
  3943.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3944.     damagetype = DAM_EDGE;
  3945.     fight_tactic = FAI_ORC;
  3946.     senses = SENSE_HEAR | SENSE_SEE;
  3947.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3948.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3949.     aivar[AIV_MM_FollowInWater] = FALSE;
  3950.     b_setvisuals_orcelite_gold();
  3951.     EquipItem(self,itmw_2h_orcsword_04);
  3952.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  3953.     CreateInvItems(self,itwr_orcsorder,1);
  3954.     start_aistate = ZS_MM_AllScheduler;
  3955.     aivar[AIV_MM_OrcSitStart] = OnlyRoutine;
  3956. };
  3957.  
  3958. instance ORKELITE_CASTLE_01(Mst_Default_OrcElite)
  3959. {
  3960.     name[0] = "Skřetí generál";
  3961.     guild = GIL_ORC;
  3962.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  3963.     voice = 18;
  3964.     level = 25;
  3965.     attribute[ATR_STRENGTH] = 270;
  3966.     attribute[ATR_DEXTERITY] = 250;
  3967.     attribute[ATR_HITPOINTS_MAX] = 1000;
  3968.     attribute[ATR_HITPOINTS] = 1000;
  3969.     attribute[ATR_MANA_MAX] = 0;
  3970.     attribute[ATR_MANA] = 0;
  3971.     protection[PROT_BLUNT] = 200;
  3972.     protection[PROT_EDGE] = 200;
  3973.     protection[PROT_POINT] = 200;
  3974.     protection[PROT_FIRE] = 50;
  3975.     protection[PROT_FLY] = 50;
  3976.     protection[PROT_MAGIC] = 25;
  3977.     HitChance[NPC_TALENT_1H] = 100;
  3978.     HitChance[NPC_TALENT_2H] = 100;
  3979.     HitChance[NPC_TALENT_BOW] = 100;
  3980.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  3981.     damagetype = DAM_EDGE;
  3982.     fight_tactic = FAI_ORC;
  3983.     senses = SENSE_HEAR | SENSE_SEE;
  3984.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  3985.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  3986.     aivar[AIV_MM_FollowInWater] = FALSE;
  3987.     b_setvisuals_orcelite_gold();
  3988.     EquipItem(self,itmw_2h_orcsword_03);
  3989.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  3990.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  3991.     start_aistate = ZS_MM_AllScheduler;
  3992.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  3993. };
  3994.  
  3995. instance ORKELITE_CASTLE_02(Mst_Default_OrcElite)
  3996. {
  3997.     name[0] = "Skřetí generál";
  3998.     guild = GIL_ORC;
  3999.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  4000.     voice = 18;
  4001.     level = 25;
  4002.     attribute[ATR_STRENGTH] = 270;
  4003.     attribute[ATR_DEXTERITY] = 250;
  4004.     attribute[ATR_HITPOINTS_MAX] = 1000;
  4005.     attribute[ATR_HITPOINTS] = 1000;
  4006.     attribute[ATR_MANA_MAX] = 0;
  4007.     attribute[ATR_MANA] = 0;
  4008.     protection[PROT_BLUNT] = 200;
  4009.     protection[PROT_EDGE] = 200;
  4010.     protection[PROT_POINT] = 200;
  4011.     protection[PROT_FIRE] = 50;
  4012.     protection[PROT_FLY] = 50;
  4013.     protection[PROT_MAGIC] = 25;
  4014.     HitChance[NPC_TALENT_1H] = 100;
  4015.     HitChance[NPC_TALENT_2H] = 100;
  4016.     HitChance[NPC_TALENT_BOW] = 100;
  4017.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  4018.     damagetype = DAM_EDGE;
  4019.     fight_tactic = FAI_ORC;
  4020.     senses = SENSE_HEAR | SENSE_SEE;
  4021.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  4022.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  4023.     aivar[AIV_MM_FollowInWater] = FALSE;
  4024.     b_setvisuals_orcelite_gold();
  4025.     EquipItem(self,itmw_2h_orcsword_03);
  4026.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  4027.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  4028.     start_aistate = ZS_MM_AllScheduler;
  4029.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  4030. };
  4031.  
  4032. instance ORKELITE_CASTLE_03(Mst_Default_OrcElite)
  4033. {
  4034.     name[0] = "Skřetí generál";
  4035.     guild = GIL_ORC;
  4036.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  4037.     voice = 18;
  4038.     level = 25;
  4039.     attribute[ATR_STRENGTH] = 270;
  4040.     attribute[ATR_DEXTERITY] = 250;
  4041.     attribute[ATR_HITPOINTS_MAX] = 1000;
  4042.     attribute[ATR_HITPOINTS] = 1000;
  4043.     attribute[ATR_MANA_MAX] = 0;
  4044.     attribute[ATR_MANA] = 0;
  4045.     protection[PROT_BLUNT] = 200;
  4046.     protection[PROT_EDGE] = 200;
  4047.     protection[PROT_POINT] = 200;
  4048.     protection[PROT_FIRE] = 50;
  4049.     protection[PROT_FLY] = 50;
  4050.     protection[PROT_MAGIC] = 25;
  4051.     HitChance[NPC_TALENT_1H] = 100;
  4052.     HitChance[NPC_TALENT_2H] = 100;
  4053.     HitChance[NPC_TALENT_BOW] = 100;
  4054.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  4055.     damagetype = DAM_EDGE;
  4056.     fight_tactic = FAI_ORC;
  4057.     senses = SENSE_HEAR | SENSE_SEE;
  4058.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  4059.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  4060.     aivar[AIV_MM_FollowInWater] = FALSE;
  4061.     b_setvisuals_orcelite_gold();
  4062.     EquipItem(self,itmw_2h_orcsword_03);
  4063.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  4064.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  4065.     start_aistate = ZS_MM_AllScheduler;
  4066.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  4067. };
  4068.  
  4069. instance ORKELITE_CASTLE_04(Mst_Default_OrcElite)
  4070. {
  4071.     name[0] = "Skřetí generál";
  4072.     guild = GIL_ORC;
  4073.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  4074.     voice = 18;
  4075.     level = 25;
  4076.     attribute[ATR_STRENGTH] = 270;
  4077.     attribute[ATR_DEXTERITY] = 250;
  4078.     attribute[ATR_HITPOINTS_MAX] = 1000;
  4079.     attribute[ATR_HITPOINTS] = 1000;
  4080.     attribute[ATR_MANA_MAX] = 0;
  4081.     attribute[ATR_MANA] = 0;
  4082.     protection[PROT_BLUNT] = 200;
  4083.     protection[PROT_EDGE] = 200;
  4084.     protection[PROT_POINT] = 200;
  4085.     protection[PROT_FIRE] = 50;
  4086.     protection[PROT_FLY] = 50;
  4087.     protection[PROT_MAGIC] = 25;
  4088.     HitChance[NPC_TALENT_1H] = 100;
  4089.     HitChance[NPC_TALENT_2H] = 100;
  4090.     HitChance[NPC_TALENT_BOW] = 100;
  4091.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  4092.     damagetype = DAM_EDGE;
  4093.     fight_tactic = FAI_ORC;
  4094.     senses = SENSE_HEAR | SENSE_SEE;
  4095.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  4096.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  4097.     aivar[AIV_MM_FollowInWater] = FALSE;
  4098.     b_setvisuals_orcelite_gold();
  4099.     EquipItem(self,itmw_2h_orcsword_03);
  4100.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  4101.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  4102.     start_aistate = ZS_MM_AllScheduler;
  4103.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  4104. };
  4105.  
  4106. instance ORKELITE_CASTLE_05(Mst_Default_OrcElite)
  4107. {
  4108.     name[0] = "Skřetí generál";
  4109.     guild = GIL_ORC;
  4110.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  4111.     voice = 18;
  4112.     level = 25;
  4113.     attribute[ATR_STRENGTH] = 270;
  4114.     attribute[ATR_DEXTERITY] = 250;
  4115.     attribute[ATR_HITPOINTS_MAX] = 1000;
  4116.     attribute[ATR_HITPOINTS] = 1000;
  4117.     attribute[ATR_MANA_MAX] = 0;
  4118.     attribute[ATR_MANA] = 0;
  4119.     protection[PROT_BLUNT] = 200;
  4120.     protection[PROT_EDGE] = 200;
  4121.     protection[PROT_POINT] = 200;
  4122.     protection[PROT_FIRE] = 50;
  4123.     protection[PROT_FLY] = 50;
  4124.     protection[PROT_MAGIC] = 25;
  4125.     HitChance[NPC_TALENT_1H] = 100;
  4126.     HitChance[NPC_TALENT_2H] = 100;
  4127.     HitChance[NPC_TALENT_BOW] = 100;
  4128.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  4129.     damagetype = DAM_EDGE;
  4130.     fight_tactic = FAI_ORC;
  4131.     senses = SENSE_HEAR | SENSE_SEE;
  4132.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  4133.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  4134.     aivar[AIV_MM_FollowInWater] = FALSE;
  4135.     b_setvisuals_orcelite_gold();
  4136.     EquipItem(self,itmw_2h_orcsword_03);
  4137.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  4138.     CreateInvItems(self,ItPl_Strength_Herb_01,1);
  4139.     start_aistate = ZS_MM_AllScheduler;
  4140.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  4141. };
  4142.  
  4143. instance ORKELITE_UDAR(Mst_Default_OrcElite)
  4144. {
  4145.     name[0] = "Skřetí důstojník";
  4146.     guild = GIL_DRACONIAN;
  4147.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  4148.     voice = 18;
  4149.     level = 20;
  4150.     attribute[ATR_STRENGTH] = 250;
  4151.     attribute[ATR_DEXTERITY] = 250;
  4152.     attribute[ATR_HITPOINTS_MAX] = 800;
  4153.     attribute[ATR_HITPOINTS] = 800;
  4154.     attribute[ATR_MANA_MAX] = 0;
  4155.     attribute[ATR_MANA] = 0;
  4156.     protection[PROT_BLUNT] = 200;
  4157.     protection[PROT_EDGE] = 200;
  4158.     protection[PROT_POINT] = 180;
  4159.     protection[PROT_FIRE] = 50;
  4160.     protection[PROT_FLY] = 50;
  4161.     protection[PROT_MAGIC] = 25;
  4162.     HitChance[NPC_TALENT_1H] = 100;
  4163.     HitChance[NPC_TALENT_2H] = 100;
  4164.     HitChance[NPC_TALENT_BOW] = 100;
  4165.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  4166.     damagetype = DAM_EDGE;
  4167.     fight_tactic = FAI_ORC;
  4168.     senses = SENSE_HEAR | SENSE_SEE;
  4169.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  4170.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  4171.     aivar[AIV_MM_FollowInWater] = FALSE;
  4172.     b_setvisuals_orcelite_silver();
  4173.     EquipItem(self,ItMw_2H_OrcSword_02);
  4174.     start_aistate = ZS_MM_AllScheduler;
  4175.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  4176. };
  4177.  
  4178. instance ORKELITE_ADDON3_CHK_GATE(Mst_Default_OrcElite)
  4179. {
  4180.     name[0] = "Skřetí důstojník";
  4181.     guild = GIL_ORC;
  4182.     aivar[AIV_MM_REAL_ID] = ID_ORCELITE;
  4183.     voice = 18;
  4184.     level = 20;
  4185.     attribute[ATR_STRENGTH] = 250;
  4186.     attribute[ATR_DEXTERITY] = 250;
  4187.     attribute[ATR_HITPOINTS_MAX] = 800;
  4188.     attribute[ATR_HITPOINTS] = 800;
  4189.     attribute[ATR_MANA_MAX] = 0;
  4190.     attribute[ATR_MANA] = 0;
  4191.     protection[PROT_BLUNT] = 200;
  4192.     protection[PROT_EDGE] = 200;
  4193.     protection[PROT_POINT] = 180;
  4194.     protection[PROT_FIRE] = 50;
  4195.     protection[PROT_FLY] = 50;
  4196.     protection[PROT_MAGIC] = 25;
  4197.     HitChance[NPC_TALENT_1H] = 100;
  4198.     HitChance[NPC_TALENT_2H] = 100;
  4199.     HitChance[NPC_TALENT_BOW] = 100;
  4200.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  4201.     damagetype = DAM_EDGE;
  4202.     fight_tactic = FAI_ORC;
  4203.     senses = SENSE_HEAR | SENSE_SEE;
  4204.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  4205.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  4206.     aivar[AIV_MM_FollowInWater] = FALSE;
  4207.     b_setvisuals_orcelite_silver();
  4208.     EquipItem(self,ItMw_2H_OrcSword_02);
  4209.     CreateInvItems(self,ItRi_OrcEliteRing,1);
  4210.     start_aistate = ZS_MM_AllScheduler;
  4211.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  4212. };
  4213.  
  4214. instance ORKELITE_ADDON_FARM(Mst_Default_OrcElite)
  4215. {
  4216.     name[0] = "Elitní černý skřetí válečník";
  4217.     guild = GIL_ORC;
  4218.     aivar[AIV_MM_REAL_ID] = ID_ORCBOWMEN;
  4219.     voice = 18;
  4220.     level = 17;
  4221.     attribute[ATR_STRENGTH] = 280;
  4222.     attribute[ATR_DEXTERITY] = 190;
  4223.     attribute[ATR_HITPOINTS_MAX] = 1800;
  4224.     attribute[ATR_HITPOINTS] = 1800;
  4225.     attribute[ATR_MANA_MAX] = 0;
  4226.     attribute[ATR_MANA] = 0;
  4227.     protection[PROT_BLUNT] = 200;
  4228.     protection[PROT_EDGE] = 200;
  4229.     protection[PROT_POINT] = 180;
  4230.     protection[PROT_FIRE] = 50;
  4231.     protection[PROT_FLY] = 50;
  4232.     protection[PROT_MAGIC] = 25;
  4233.     HitChance[NPC_TALENT_1H] = 100;
  4234.     HitChance[NPC_TALENT_2H] = 100;
  4235.     HitChance[NPC_TALENT_BOW] = 100;
  4236.     HitChance[NPC_TALENT_CROSSBOW] = 100;
  4237.     damagetype = DAM_EDGE;
  4238.     fight_tactic = FAI_ORC;
  4239.     senses = SENSE_HEAR | SENSE_SEE;
  4240.     senses_range = PERC_DIST_ORC_ACTIVE_MAX;
  4241.     aivar[AIV_MM_ThreatenBeforeAttack] = FALSE;
  4242.     aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
  4243.     aivar[AIV_MM_FollowInWater] = FALSE;
  4244.     b_setvisuals_orcelite_brown();
  4245.     EquipItem(self,ItMw_2H_OrcSword_01);
  4246.     start_aistate = ZS_MM_AllScheduler;
  4247.     aivar[AIV_MM_RoamStart] = OnlyRoutine;
  4248. };
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