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- $Name: "techally"
- $V3D Filename: "tech01.vcm"
- $LOD Distances: {6 9 35}
- $Movemode: "run"
- $Mass: 100
- $Material: "flesh"
- $Flags: ("walk" "holds_weapons" "sentient" "humanoid")
- $Flags2: ("collide_player")
- $Collision Radius: 0.85
- $Collision Damage Given: 10.0
- $Movement Radius: 0.5
- $FOV: 180
- $Envirosuit: 0
- $Life: 150
- $Damage Type Factor: "armor piercing bullet" 1.5
- $Max Vel: 6.0
- +slow factor: 0.3
- +fast factor: 1.5
- $Acceleration: 20.0
- $Max Rot Vel: 10.0
- $Rot Acceleration: 10.0
- $Allowed Weapons: ("12mm handgun" "Sniper Rifle" "Rocket Launcher" "Riot Stick" "Shotgun" "Grenade" "Riot Shield" "Flamethrower" "heavy_machine_gun" "rail_gun" "scope_assault_rifle" "shoulder_cannon")
- $Default Primary: "Riot Shield"
- $Default Secondary: "Shotgun"
- $Helmet V3D Filename: "Tech01_helmet.V3D"
- $Unholster Delay: 0.33
- $Attack Style: "Direct"
- $Blind Pursuit Time: 30.0
- $Persona: "miner_male"
- $FlySnd: ""
- $Min FlySnd Volume: 0.6
- $Footstep Sound: "Default Footstep"
- $Footstep Sound: "Rock Footstep"
- $Footstep Sound: "Metal Footstep"
- $Footstep Sound: "Solid Footstep"
- $LandSnd: "Default Land"
- $Low_Pain Sounds: "Tech Small Pain"
- $Med_Pain Sounds: "Tech Large Pain"
- $Squash Sounds: "Character Squash"
- +State: "stand" "tech01_stand.mvf"
- +State: "attack_stand" "tech01_stand.mvf"
- +State: "walk" "tech01_walk.mvf"
- +Footstep Trigger: 3 17
- +State: "attack_walk" "ult2_attack_walk.mvf"
- +Footstep Trigger: 3 17
- +State: "run" "ult2_run.mvf"
- +Footstep Trigger: 5 13
- +State: "flee_run" "Ult2_flee_run.mvf"
- +Footstep Trigger: 6 15
- +State: "flail_run" "park_run_flail.mvf"
- +Footstep Trigger: 6 15
- +State: "attack_run" "ult2_attack_run.mvf"
- +Footstep Trigger: 5 13
- +State: "freefall" "tech01_freefall.mvf"
- +State: "cower" "tech01_cower_loop.mvf"
- +State: "crouch" "tech01_crouch.mvf"
- +Action: "idle_1" "tech01_idle_01.mvf" "Tech1 Idle"
- +Action: "speak" "tech01_talk.mvf" ""
- +Action: "speak_short" "tech01_talk_short.mvf" ""
- +Action: "corpse_drop" "tech01_death_corpse_drop.mvf" ""
- +Action: "corpse_carry" "tech01_corpse_carry.mvf" ""
- +Action: "flinch_chest" "tech01_flinch.mvf" ""
- +Action: "flinch_back" "tech01_flinch_back.mvf" ""
- +Action: "flinch_leg_left" "tech01_flinch_leg_L.mvf" ""
- +Action: "flinch_leg_right" "tech01_flinch_leg_R.mvf" ""
- +Action: "death_generic" "tech01_death_generic.mvf" "Human Death Generic 1"
- +Action: "death_blast_forward" "tech01_blast_forwards.mvf" "Human Death Blast Forward 1"
- +Action: "death_blast_backward" "tech01_blast_back.mvf" "Human Death Blast Backward 1"
- +Action: "death_head_forward" "tech01_death_head_fore.mvf" "Human Death Head Forward 1"
- +Action: "death_head_backward" "tech01_death_head_back.mvf" "Human Death Head Backward 1"
- +Action: "death_head_neutral" "tech01_death_generic.mvf" "Human Death Generic 1"
- +Action: "death_chest_forward" "tech01_death_torso_forward.mvf" "Human Death Chest Forward 1"
- +Action: "death_chest_backward" "tech01_death_spin_fall_L.mvf" "Tech1 Death Spin L"
- +Action: "death_chest_neutral" "tech01_death_generic.mvf" "Human Death Generic 1"
- // +Action: "death_leg_left" "tech01_death_leg_L.mvf" "Human Death Left 1"
- +Action: "death_leg_right" "tech01_death_leg_R.mvf" "Human Death Right 1"
- +Action: "death_crouch" "tech01_death_crouch.mvf" "Human Death Crouch 1"
- +Action: "hit_alarm" "tech01_hit_alarm.mvf" ""
- $Use: "ai response"
- +Weapon Specific: "Machine Pistol"
- +State: "stand" "esgd_stand.mvf"
- +State: "attack_stand" "esgd_attack_stand.mvf"
- +State: "attack_walk" "esgd_attack_walk.mvf"
- +State: "attack_run" "esgd_attack_run.mvf"
- +State: "walk" "esgd_attack_walk.mvf"
- +State: "run" "esgd_attack_run.mvf"
- +State: "attack_crouch" "esgd_attack_crouch.mvf"
- +Action: "reload" "esgd_mp_reload.mvf" "Ultor Reload"
- +Action: "fire_stand" "esgd_firing_stand.mvf" ""
- +Action: "fire_crouch" "esgd_firing_stand.mvf" ""
- +Weapon Specific: "Riot Stick"
- +State: "stand" "ult2_stand.mvf"
- +State: "attack_stand" "park_riotstick_stand.mvf"
- +State: "attack_walk" "ult2_walk.mvf"
- +State: "attack_run" "ult2_run.mvf"
- +State: "attack_crouch" "park_riotstick_crouch.mvf"
- +Action: "reload" "park_riotstick_reload.mvf" "Ultor Reload"
- +Action: "fire_stand" "park_riotstick_swing1.mvf" ""
- +Action: "alt_fire_stand" "park_riotstick_taser.mvf" ""
- +Action: "fire_crouch" "park_riotstick_crouch_swing.mvf" ""
- +Action: "fire_crouch2" "park_riotstick_crouch_taser.mvf" ""
- +Weapon Specific: "Shotgun"
- +State: "stand" "park_shotgun_stand.mvf"
- +State: "attack_stand" "park_shotgun_attack_stand.mvf"
- +State: "attack_walk" "park_shotgun_walk.mvf"
- +State: "attack_run" "park_shotgun_run.mvf"
- +State: "walk" "park_shotgun_walk.mvf"
- +State: "run" "park_shotgun_run.mvf"
- +State: "flee_run" "Ult2_run_flee_AR.mvf"
- +Footstep Trigger: 5 13
- +State: "attack_crouch" "park_shotgun_crouch.mvf"
- +Action: "reload" "park_shotgun_reload.mvf" "Ultor Reload"
- +Action: "fire_stand" "park_shotgun_stand_firepump.mvf" ""
- +Action: "alt_fire_stand" "park_shotgun_stand_fireauto.mvf" ""
- +Action: "fire_crouch" "park_shotgun_crouchfirepump.mvf" ""
- +Action: "fire_crouch2" "park_shotgun_crouchfireauto.mvf" ""
- +Weapon Specific: "Sniper Rifle"
- +State: "stand" "park_sniper_stand.mvf"
- +State: "attack_stand" "park_sniper_attack_stand.mvf"
- +State: "attack_walk" "park_sniper_walk.mvf"
- +State: "attack_run" "park_sniper_run.mvf"
- +State: "walk" "park_sniper_walk.mvf"
- +State: "run" "park_sniper_run.mvf"
- +State: "attack_crouch" "park_sniper_attack_crouch.mvf"
- +State: "attack_crouch_walk" "park_SG_crouch_walk.mvf"
- +State: "flee_run" "Ult2_run_flee_AR.mvf"
- +Footstep Trigger: 5 13
- +Action: "reload" "park_sniper_reload.mvf" "Ultor Reload"
- +Action: "fire_stand" "park_sniper_stand_fire.mvf" ""
- +Action: "fire_crouch" "park_sniper_crouch_fire.mvf" ""
- +radius: 2.0
- $Collision Sphere: "csphere_0" 0.5 0.5
- $Collision Sphere: "csphere_1" 1.0 1.0
- $Collision Sphere: "csphere_2" 5.0 2.0
- $Num Skins: 5
- $Skin: "b" ("tech1_append.tga" "tech1_chest.tga" "tech1_face_b.tga" "tech1_append_mip1.tga" "tech1_chest_mip1.tga" "tech1_face_b_mip1.tga" "tech1_append_mip2.tga" "tech1_chest_mip2.tga" "tech1_face_b_mip2.tga")
- $Skin: "c" ("tech1_append_b.tga" "tech1_chest_b.tga" "tech1_face_e.tga" "tech1_append_b-mip2.tga" "tech1_chest_b-mip2.tga" "tech1_face_e-mip2.tga" "tech1_append_b-mip3.tga" "tech1_chest_b-mip3.tga" "tech1_face_e-mip3.tga")
- $Skin: "d" ("tech1_append_c.tga" "tech1_chest_c.tga" "tech1_face_f.tga" "tech1_append_c-mip2.tga" "tech1_chest_c-mip2.tga" "tech1_face_f-mip2.tga" "tech1_append_c-mip3.tga" "tech1_chest_c-mip3.tga" "tech1_face_f-mip3.tga")
- $Skin: "e" ("tech1_append_c.tga" "tech1_chest_c.tga" "tech1_face_g.tga" "tech1_append_c-mip2.tga" "tech1_chest_c-mip2.tga" "tech1_face_g-mip2.tga" "tech1_append_c-mip3.tga" "tech1_chest_c-mip3.tga" "tech1_face_g-mip3.tga")
- $Skin: "f" ("tech1_append_b.tga" "tech1_chest_b.tga" "tech1_face_h.tga" "tech1_append_b-mip2.tga" "tech1_chest_b-mip2.tga" "tech1_face_h-mip2.tga" "tech1_append_b-mip3.tga" "tech1_chest_b-mip3.tga" "tech1_face_h-mip3.tga")
- $Body Temperature(F): 90.0
- $RFE Level1: "Ultor"
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