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- public static ushort ItemPosition(uint ID)
- {
- UInt32 iType = ID / 1000;
- if (ID >= 170000 && ID <= 170309)
- return ConquerItem.Head;
- if (ID >= 101000 && ID <= 101309)
- return ConquerItem.Armor;
- if (ID >= 626003 && ID <= 626439)
- return ConquerItem.RightWeapon;
- if (ID >= 626003 && ID <= 626439)
- return ConquerItem.LeftWeapon;
- if (iType == 617)
- return ConquerItem.RightWeapon;
- if (iType == 148)
- return ConquerItem.Head;
- if (iType == 619)
- return ConquerItem.LeftWeapon;
- if (iType == 614)
- return ConquerItem.RightWeapon;
- if (iType == 624)
- return ConquerItem.RightWeapon;
- if (iType == 620)
- return ConquerItem.RightWeapon;
- if (iType == 622)
- return ConquerItem.RightWeapon;
- if (iType == 615 || iType == 616)
- return ConquerItem.RightWeapon;
- else if ((ID >= 111003 && ID <= 118309) || (ID >= 123000 && ID <= 123309) || (ID >= 141003 && ID <= 144309 || ID >= 145000 && ID <= 145309))
- return ConquerItem.Head;
- else if (ID >= 120001 && ID <= 121269)
- return ConquerItem.Necklace;
- else if (ID >= 130003 && ID <= 139309)
- return ConquerItem.Armor;
- else if (ID >= 150000 && ID <= 152279)
- return ConquerItem.Ring;
- else if (ID >= 160013 && ID <= 160249)
- return ConquerItem.Boots;
- else if (ID >= 181305 && ID <= 194300)
- return ConquerItem.Garment;
- else if (ID >= 201003 && ID <= 201009)
- return ConquerItem.Fan;
- else if (ID >= 202003 && ID <= 202009)
- return ConquerItem.Tower;
- else if (ID >= 203003 && ID <= 203009)
- return ConquerItem.SteedCrop;
- else if (ID == 300000)
- return ConquerItem.Steed;
- else if (ID >= 204005 && ID <= 204009)
- return ConquerItem.Wing;
- else if (ID >= 410003 && ID <= 613439 || (ID >= 620003 && ID <= 620439))
- return ConquerItem.RightWeapon;
- else if ((ID >= 900000 && ID <= 900309) || (ID >= 1050000 && ID <= 1051000) || (ID >= 619000 && ID <= 619439) || (ID >= 624000 && ID <= 624439))
- return ConquerItem.LeftWeapon;
- else if (ID >= 2100005 && ID <= 2100125)
- return ConquerItem.Bottle;
- else if (ID >= 350001 && ID <= 380015)
- return ConquerItem.LeftWeaponAccessory;
- else if (ID >= 350001 && ID <= 380015)
- return ConquerItem.RightWeaponAccessory;
- else if (iType == 200)
- return ConquerItem.SteedArmor;
- return 0;
- }
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