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1234abcdcba4321

IGM: Nothing to Everything

Mar 17th, 2014
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  1. Let's make a game!
  2. I need a name
  3. by 1234abcdcba4321
  4. Settings :
  5. resources are visible by default
  6. clickables are hidden by default
  7. upgrades are hidden by default
  8. achievements are hidden by default
  9. buildings are hidden by default
  10. //hide log
  11. custom stylesheet : http://pastebin.com/raw.php?i=TqdgBKhc
  12. Resources :
  13. *Serv1ExpCl
  14. abstract
  15. *Day
  16. displayed as Day %a
  17. starts at 1
  18. *Time
  19. displayed as Time until next day: %a
  20. starts at 36000
  21. *ATime
  22. abstract
  23. *Disp1
  24. displayed as You have:
  25. starts at 1
  26. classed bold, size1.5
  27. *Energy
  28. starts at 10000
  29. *Money
  30. displayed as $@a
  31. show 2 digits
  32. Clickables :
  33. *Serv1ExpC
  34. named Train Poor Men
  35. gives 1 Serv1ExpCl
  36. locks Serv1ExpC
  37. *Beg1
  38. named Beg people for Money
  39. multiplies ProcessBeg 0% requiring 2000 Energy
  40. gives 30 ProcessBeg for 1000 Energy requiring 2000 Energy
  41. visible
  42. *Sleep1
  43. gives 100 Energy
  44. gives 100 Energy 50% of the time
  45. gives 50 Energy 50% of the time
  46. takes 250 Energy requiring 10000 Energy
  47. gives 1000 ATime for 1000 Time
  48. requires 1000 Time
  49. Buildings :
  50. *BaseTake
  51. takes 15 Energy
  52. gives 10 ATime for 10 Time
  53. abstract
  54. gives 1 Day, 36000 Time for 36000 ATime
  55. starts at 1
  56. *Beg2
  57. gives 0.01 Money 50% of the time
  58. gives 0.01 Money 50% of the time
  59. gives 0.01 Money 50% of the time
  60. gives 0.01 Money 50% of the time
  61. gives 0.01 Money 50% of the time
  62. gives 0.01 Money 50% of the time
  63. gives 0.01 Money 50% of the time
  64. gives 0.01 Money 50% of the time
  65. gives 0.01 Money 50% of the time
  66. gives 0.01 Money 50% of the time
  67. gives 0.01 Money 50% of the time
  68. gives 0.01 Money 50% of the time
  69. gives 0.01 Money 50% of the time
  70. gives 0.01 Money 50% of the time
  71. gives 0.01 Money 50% of the time
  72. gives 0.01 Money 50% of the time
  73. gives 0.01 Money 50% of the time
  74. gives 0.01 Money 50% of the time
  75. gives 0.01 Money 50% of the time
  76. gives 0.01 Money 50% of the time
  77. gives 0.01 Money 50% of the time
  78. gives 0.01 Money 50% of the time
  79. gives 0.01 Money 50% of the time
  80. gives 0.01 Money 50% of the time
  81. gives 0.01 Money 50% of the time
  82. takes 1 ProcessBeg
  83. requires 1 ProcessBeg
  84. abstract
  85. starts at 1
  86. gains 2% per Path1
  87. *Serv1
  88. named Poor Man
  89. "A poor man. He wants to help you get money."
  90. gives 0.01 Money
  91. costs 5 Money
  92. gains 1% per WoodPlank
  93. gains 0.1% per WoodPillar
  94. gains 5% per WoodHouse
  95. gains 2% per Path1
  96. gains 0.00001% per Serv1ExpB
  97. visible
  98. unlocks WoodPlank, Serv1Exp
  99. *WoodPlank
  100. named Wooden Plank
  101. costs 2 Money
  102. price increases by 101%
  103. unlocks WoodFloor, Nail1
  104. "A wooden plank. Poor men seem to like them, a little.<br>Each one gives poor men 1% extra production."
  105. *Nail1
  106. named Nail
  107. costs 0.2 Money
  108. price increases by 100.1%
  109. "A nail."
  110. *WoodPillar
  111. named Wooden Pillar
  112. costs 3 Money, 4 Nail1, 1 WoodPlank
  113. price increases by 101%
  114. "A wooden pillar.<br>Increases the power of Poor Men by 0.1% each."
  115. *WoodHouse
  116. named Wooden House
  117. costs 26 WoodPlank, 90 Nail1, 4 WoodPillar
  118. price increases by 101%
  119. "Build a new house.<br>Increases the power of Poor Men by 5% each.<br>Increases the power of leather bags by 2% each."
  120. *LeatherBag
  121. named Leather Bag
  122. costs 10 Money
  123. gives 0.05 Money
  124. gains 2% per WoodHouse
  125. gains 2% per Path1
  126. unlocks Path1
  127. "A leather bag. People put money into them."
  128. *Path1
  129. named Stone Path
  130. costs 20 Money
  131. "Raise awareness with the path!<br>Increases power of manual clicking, Poor Men, and leather bags by 2% each."
  132. price increases by 105%
  133. Upgrades :
  134. *WoodFloor
  135. named Wooden Floor
  136. "So we might want a whole floor...<br>Increases power of Poor Men by 2%."
  137. costs 10 Woodplank, 30 Nail1
  138. multiplies efficiency of Serv1 by 102%
  139. unlocks WoodPillar
  140. *WoodRoof
  141. named Wooden Roof
  142. unlocks at 4 WoodPillar
  143. "An entire roof!<br>Increases power of Poor Men by 10%."
  144. multiplies efficiency of Serv1 by 110%
  145. costs 16 WoodPlank, 60 Nail1
  146. unlocks WoodHouse, LeatherBag
  147. *Serv1Exp
  148. named Poor Man Experience
  149. "With this, you can make poor men more experienced by the second!<br>Poor men gain 0.00001% production a second."
  150. costs 5000 Money
  151. unlocks Serv1ExpC
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