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- override func viewDidLoad() {
- super.viewDidLoad()
- let skView = self.view as! SKView
- let scene = GameScene(size: skView.bounds.size)
- scene.scaleMode = .aspectFit
- skView.presentScene(scene)
- }
- import SpriteKit
- class GameScene: SKScene {
- required init?(coder aDecoder: NSCoder) {
- super.init(coder: aDecoder)
- }
- override init(size: CGSize) {
- super.init(size: size)
- // add all the code of the game here...
- }
- }
- override func didMove(to view: SKView) {
- <#code#>
- }
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