Advertisement
Guest User

Untitled

a guest
Jul 25th, 2016
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.52 KB | None | 0 0
  1. override func viewDidLoad() {
  2. super.viewDidLoad()
  3. let skView = self.view as! SKView
  4.  
  5. let scene = GameScene(size: skView.bounds.size)
  6. scene.scaleMode = .aspectFit
  7.  
  8. skView.presentScene(scene)
  9. }
  10.  
  11. import SpriteKit
  12.  
  13. class GameScene: SKScene {
  14. required init?(coder aDecoder: NSCoder) {
  15. super.init(coder: aDecoder)
  16. }
  17.  
  18. override init(size: CGSize) {
  19. super.init(size: size)
  20. // add all the code of the game here...
  21. }
  22.  
  23. }
  24.  
  25. override func didMove(to view: SKView) {
  26. <#code#>
  27. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement