Advertisement
aokmikey

Untitled

Feb 7th, 2015
244
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.77 KB | None | 0 0
  1. aimBot()
  2. {
  3.     if(!isDefined(self.aimBot))
  4.     {
  5.         self.aimBot = true;
  6.         self iPrintln("AimBot [^2ON^7]");
  7.         self thread _aimBot();
  8.     }
  9.     else
  10.     {
  11.         self.aimBot = undefined;
  12.         self iPrintln("AimBot [^1OFF^7]");
  13.         self notify("aimBot_over");
  14.     }
  15. }
  16.  
  17. _aimBot()
  18. {
  19.     self endon("death");
  20.     self endon("disconnect");
  21.     self endon("aimBot_over");
  22.     self thread _aimBot_watch();
  23.     for(;;)
  24.     {
  25.         while(self adsButtonPressed())
  26.         {
  27.             zom = getClosest(self getOrigin(), getAiSpeciesArray("axis", "all"));
  28.             self setPlayerAngles(vectorToAngles(zom getTagOrigin("j_head")-self getTagOrigin("j_head")));
  29.             if(isDefined(self.aimBot_shoot))
  30.                 magicBullet(self getCurrentWeapon(), zom getTagOrigin("j_head")+(0, 0, 5), zom getTagOrigin("j_head"), self);
  31.             wait .05;
  32.         }
  33.         wait .05;
  34.     }
  35. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement