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- on load:
- set {_stowniarka} to "z"
- new Recipe "%{_stowniarka}%"
- {_stowniarka}.Recipe.registerIngredient{1, 1 stone};
- {_stowniarka}.Recipe.registerIngredient{2, 1 stone};
- {_stowniarka}.Recipe.registerIngredient{3, 1 stone};
- {_stowniarka}.Recipe.registerIngredient{4, 1 stone};
- {_stowniarka}.Recipe.registerIngredient{5, 1 diamond};
- {_stowniarka}.Recipe.registerIngredient{6, 1 stone};
- {_stowniarka}.Recipe.registerIngredient{7, 1 stone};
- {_stowniarka}.Recipe.registerIngredient{8, 1 stone};
- {_stowniarka}.Recipe.registerIngredient{9, 1 stone};
- {_stowniarka}.Recipe.registerResult{end stone with name "&2Stoniarka"};
- {_stowniarka}.Recipe.register{};
- On place End Stone:
- if name of player's tool is "&2Stoniarka":
- add location of target block to {stoniarka::*}
- send "&aPostawiles Stoniarke"
- every 2 second:
- loop {stoniarka::*}:
- if block above loop-value is air:
- set block above loop-value to stone
- on break End Stone:
- loop {stoniarka::*}:
- if loop-value is location of target block:
- remove location of target block from {stoniarka::*}
- send "&cZniszczyles Stoniarke"
- stop
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