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- Bard
- http://imgur.com/a/q69Z7#0
- Maestro Echo - For one second, every attack that lands on a hostile unit is duplicated,
- effectively doubling the damage incurred.
- Esper
- Panic Attack - applies poison 5 for 2sec, blindness for 2secs and nausea for 5secs to all hostile units
- within 5 blocks - [10sec cooldown]
- Expulsion - pushes nearby hostile units away from the caster with the force of knockback 2 - [15sec cooldown]
- Psychic Vault - pulls the esper in the direction they're looking, like blaze flight in hellfire - [8sec cooldown]
- Rain of Arrows - shoots out 8 arrows in all directions - [20sec cooldown]
- Prevent Harm - gives all friendly units within 5 blocks resistance 2 for 3sec - [10sec cooldown]
- Psyblade - deals 3 hearts of damage to all hostile units 10 blocks in front of the caster - [3sec cooldown]
- Waking Nightmare - blinds all hostiles within 5 blocks and turns them around 70 degrees every sec for 4 secs
- Juggernaught
- Mighty Leap - shoves player in the direction they're looking - [8sec cooldown]
- Tremor - roots all hostiles within 5 blocks for 2 secs - [15sec cooldown]
- Thunder Stomp - launches all hostiles within 5 blocks into the air with the same force as
- /rocket 1 - [10sec cooldown]
- Lumbering Charge - roots caster for 1sec, then charges forward 10 blocks, doing 2.5 hearts
- of dmg every 1 sec - [20sec cooldown]
- Last Stand - Player becomes invulnerable for 3 secs
- Warrior
- Heroic Leap - shoves player in the direction they're looking - [8sec cooldown]
- Cleave - for 3 secs, every attack that lands deals half as much damage to all hostiles within
- 3 blocks of initial target - [15sec cooldown]
- Das Boot - kick a target away from you with the force of KB 2
- Bloodlust - for 3 seconds, every attack that lands heals the warrior for the damage dealt
- Assassin
- Quick Feet - shoves player in the direction they're looking - [8sec cooldown]
- Assassinate - deals 10 hearts worth of damage to the target (damage is mitigated by armor) - [30sec cooldown]
- Backdash - shoves player in the direction opposite where they're looking - [8sec cooldown]
- Stealth - While the assassin is at full health and crouched, they gain the invisibility
- buff until they are affected by another debuff, are damaged, or they uncrouch.
- Attacks do x2 damage when behind targets
- Smoke Bomb - blinds all hostiles for 2sec, heals the sniper to full hp, and applies speed 2 and
- jump boost 2 for 4secs
- 20% speed increase
- Paladin
- Righteous Leap - shoves player in the direction they're looking - [8sec cooldown]
- Holy Light - instantly heals all friendly units within 5 blocks for 3 hearts - [10sec cooldown]
- Renew - applies regen 2 to all friendly units within 5 blocks for 8secs - [20sec cooldown]
- Denounce - deals 2 hearts of damage to all hostile units 3 blocks in front of the caster - [3sec cooldown]
- Purge - clears all negative status effects on friendly units within 5 blocks - [15sec cooldown]
- Divine Communion- Instantly heals all friendly units within 5 blocks to full health and applies
- regen 2 for 3 secs
- Sniper
- Strategic retreat - shoves the player opposite the direction they're looking - [8sec cooldown]
- Relocate - shoves the player in the direction they're looking - [8sec cooldown]
- Long-range mastery - arrows fired from the sniper's bow travel 3x faster than usual, and the
- further an arrow travels before hitting a target, the more damage it deals.
- Das Boot - kick a target away from you with the force of KB 2
- Smoke Bomb - blinds all hostiles for 2sec, heals the sniper to full hp, and applies speed 2 and
- jump boost 2 for 4secs
- 20% speed increase
- Plague Doctor
- Blood Transfusion - heals 3 hearts for all targets 3 blocks in front of the caster - [10sec cooldown]
- Disorienting Concoction - rotates all hostile units 90 degrees and blinds them for 2sec - [15sec cooldown]
- Noxious Venom - inflicts all hostiles with nausea and poison 1 for 6secs - [10sec cooldown]
- Cauterize - clears all negative status effects on friendly units within 5 blocks - [15sec cooldown]
- Dark Pact - inflicts blindness and wither 3 to the plague doctor until they die, but gives strength 5 and
- lifesteal. Also inflicts wither 1 for 2 secs every 1 sec to all hostiles in a radius of 3 around the caster.
- The Fool
- Shuffle - Randomly swaps hostile unit locations - [20sec cooldown]
- Distract - Forces all hostile units to turn to face the fool - [15sec cooldown]
- Magic Trick - swaps the fool's location with that of a random enemy within 15 blocks [15sec cooldown]
- From my Hat! - spawns a random mob in front of the fool, and more death methods open up different
- mob possibilities - [30sec cooldown]
- - 5 deaths - 10% chance of a wither skeleton that will attack the nearest unit
- - 10 deaths - 5% chance of an iron golem that will attack the nearest hostile unit
- - 20 deaths - 1% chance of an enderdragon that will fly around until the battle is done
- - 20 deaths - 1% chance of a wither boss
- The first use of From my Hat! either sets the fool on fire or explodes them, killing them instantly.
- starts out much weaker than the other classes, but after each different method of death, the fool gains
- an hp boost
- Dark Carnival - blinds all units within 30 blocks, spins them around 90 or 270 degrees, and for 10 seconds,
- a random unit is struck with lightning every 2 secs. The caster is twice as likely to be hit by the lightning
- as any other class - [only usable after 15 different death methods]
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