Advertisement
Guest User

Untitled

a guest
Apr 18th, 2015
199
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.37 KB | None | 0 0
  1. Bard
  2. http://imgur.com/a/q69Z7#0
  3.  
  4. Maestro Echo - For one second, every attack that lands on a hostile unit is duplicated,
  5. effectively doubling the damage incurred.
  6.  
  7. Esper
  8. Panic Attack - applies poison 5 for 2sec, blindness for 2secs and nausea for 5secs to all hostile units
  9. within 5 blocks - [10sec cooldown]
  10. Expulsion - pushes nearby hostile units away from the caster with the force of knockback 2 - [15sec cooldown]
  11. Psychic Vault - pulls the esper in the direction they're looking, like blaze flight in hellfire - [8sec cooldown]
  12. Rain of Arrows - shoots out 8 arrows in all directions - [20sec cooldown]
  13. Prevent Harm - gives all friendly units within 5 blocks resistance 2 for 3sec - [10sec cooldown]
  14. Psyblade - deals 3 hearts of damage to all hostile units 10 blocks in front of the caster - [3sec cooldown]
  15.  
  16. Waking Nightmare - blinds all hostiles within 5 blocks and turns them around 70 degrees every sec for 4 secs
  17.  
  18.  
  19. Juggernaught
  20. Mighty Leap - shoves player in the direction they're looking - [8sec cooldown]
  21. Tremor - roots all hostiles within 5 blocks for 2 secs - [15sec cooldown]
  22. Thunder Stomp - launches all hostiles within 5 blocks into the air with the same force as
  23. /rocket 1 - [10sec cooldown]
  24. Lumbering Charge - roots caster for 1sec, then charges forward 10 blocks, doing 2.5 hearts
  25. of dmg every 1 sec - [20sec cooldown]
  26.  
  27. Last Stand - Player becomes invulnerable for 3 secs
  28.  
  29.  
  30. Warrior
  31. Heroic Leap - shoves player in the direction they're looking - [8sec cooldown]
  32. Cleave - for 3 secs, every attack that lands deals half as much damage to all hostiles within
  33. 3 blocks of initial target - [15sec cooldown]
  34. Das Boot - kick a target away from you with the force of KB 2
  35.  
  36. Bloodlust - for 3 seconds, every attack that lands heals the warrior for the damage dealt
  37.  
  38.  
  39. Assassin
  40. Quick Feet - shoves player in the direction they're looking - [8sec cooldown]
  41. Assassinate - deals 10 hearts worth of damage to the target (damage is mitigated by armor) - [30sec cooldown]
  42. Backdash - shoves player in the direction opposite where they're looking - [8sec cooldown]
  43.  
  44. Stealth - While the assassin is at full health and crouched, they gain the invisibility
  45. buff until they are affected by another debuff, are damaged, or they uncrouch.
  46.  
  47. Attacks do x2 damage when behind targets
  48.  
  49. Smoke Bomb - blinds all hostiles for 2sec, heals the sniper to full hp, and applies speed 2 and
  50. jump boost 2 for 4secs
  51.  
  52. 20% speed increase
  53.  
  54.  
  55. Paladin
  56. Righteous Leap - shoves player in the direction they're looking - [8sec cooldown]
  57. Holy Light - instantly heals all friendly units within 5 blocks for 3 hearts - [10sec cooldown]
  58. Renew - applies regen 2 to all friendly units within 5 blocks for 8secs - [20sec cooldown]
  59. Denounce - deals 2 hearts of damage to all hostile units 3 blocks in front of the caster - [3sec cooldown]
  60. Purge - clears all negative status effects on friendly units within 5 blocks - [15sec cooldown]
  61.  
  62. Divine Communion- Instantly heals all friendly units within 5 blocks to full health and applies
  63. regen 2 for 3 secs
  64.  
  65.  
  66. Sniper
  67. Strategic retreat - shoves the player opposite the direction they're looking - [8sec cooldown]
  68. Relocate - shoves the player in the direction they're looking - [8sec cooldown]
  69. Long-range mastery - arrows fired from the sniper's bow travel 3x faster than usual, and the
  70. further an arrow travels before hitting a target, the more damage it deals.
  71. Das Boot - kick a target away from you with the force of KB 2
  72.  
  73. Smoke Bomb - blinds all hostiles for 2sec, heals the sniper to full hp, and applies speed 2 and
  74. jump boost 2 for 4secs
  75.  
  76. 20% speed increase
  77.  
  78.  
  79. Plague Doctor
  80. Blood Transfusion - heals 3 hearts for all targets 3 blocks in front of the caster - [10sec cooldown]
  81. Disorienting Concoction - rotates all hostile units 90 degrees and blinds them for 2sec - [15sec cooldown]
  82. Noxious Venom - inflicts all hostiles with nausea and poison 1 for 6secs - [10sec cooldown]
  83. Cauterize - clears all negative status effects on friendly units within 5 blocks - [15sec cooldown]
  84.  
  85. Dark Pact - inflicts blindness and wither 3 to the plague doctor until they die, but gives strength 5 and
  86. lifesteal. Also inflicts wither 1 for 2 secs every 1 sec to all hostiles in a radius of 3 around the caster.
  87.  
  88.  
  89. The Fool
  90. Shuffle - Randomly swaps hostile unit locations - [20sec cooldown]
  91. Distract - Forces all hostile units to turn to face the fool - [15sec cooldown]
  92. Magic Trick - swaps the fool's location with that of a random enemy within 15 blocks [15sec cooldown]
  93. From my Hat! - spawns a random mob in front of the fool, and more death methods open up different
  94. mob possibilities - [30sec cooldown]
  95. - 5 deaths - 10% chance of a wither skeleton that will attack the nearest unit
  96. - 10 deaths - 5% chance of an iron golem that will attack the nearest hostile unit
  97. - 20 deaths - 1% chance of an enderdragon that will fly around until the battle is done
  98. - 20 deaths - 1% chance of a wither boss
  99. The first use of From my Hat! either sets the fool on fire or explodes them, killing them instantly.
  100.  
  101. starts out much weaker than the other classes, but after each different method of death, the fool gains
  102. an hp boost
  103.  
  104. Dark Carnival - blinds all units within 30 blocks, spins them around 90 or 270 degrees, and for 10 seconds,
  105. a random unit is struck with lightning every 2 secs. The caster is twice as likely to be hit by the lightning
  106. as any other class - [only usable after 15 different death methods]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement