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FMW3 Menu Translation v2.1

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Sep 4th, 2014
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  1. I. Bonuses [bon]
  2. II. Intermission Menu [im]
  3. III. Personal Skills [ps]
  4.  
  5. I. Bonuses [bon]
  6.  
  7. (These are for Normal difficulty)
  8.  
  9. Ch.35
  10. Reimu, Sakuya, and Cirno all initiate an attack.
  11.  
  12. Ch.36
  13. Shoot down Sunny, Luna, and Star on the same turn.
  14.  
  15. Ch.37R
  16. Clear the stage without using a bomb.
  17.  
  18. Ch.37M
  19. Defeat 10 enemies while underwater. Only kappas, fairies, and bats count.
  20.  
  21. Ch.38R
  22. Defeat a Red, Blue, and Green UFO in the same turn.
  23.  
  24. Ch.38M
  25. Capture the spell on its final turn.
  26.  
  27. Ch.39R
  28. Reisen is the last enemy defeated.
  29.  
  30. Ch.39M
  31. Use at least 3 of Marisa's new attacks and have her defeat the boss.
  32.  
  33. Ch.40R/M
  34. Defeat at least four named characters.
  35.  
  36. Ch.41
  37. Defeat Mokou in two turns.
  38.  
  39. Ch.42
  40. Clear the stage in 12 turns.
  41.  
  42. Ch.43
  43. Capture all spellcards.
  44.  
  45. Ch.44
  46. Have five people besides Remilia talk to Flandre.
  47.  
  48. Ch.45
  49. Defeat Utsuho before Rin.
  50.  
  51. Ch.46
  52. Defeat Nue last.
  53.  
  54. Ch.47
  55. Clear the stage in five turns.
  56.  
  57. Ch.48
  58. Capture at least two spellcards.
  59.  
  60. Ch.49
  61. All units must be across the white line by the time the stage ends.
  62.  
  63. Ch.50
  64. Clear the stage in five turns.
  65.  
  66. Ch.51
  67. Activate Yamame and Kisume's spells simultaneously.
  68.  
  69. Ch.52
  70. Capture Parsee and Yuugi's last spells on the same turn. You also can't use bombs during the stage.
  71.  
  72. Ch.53
  73. Start Satori's first spell in four turns.
  74.  
  75. Ch.54
  76. Capture all spellcards.
  77.  
  78. Ch.55
  79. Capture all spellcards.
  80.  
  81. II. Menu Translation [im]
  82.  
  83. Select Characters
  84. --------------------
  85. Unit Status
  86. --------------------
  87. Upgrade Character
  88. > HP
  89. > MP
  90. > Mobility
  91. > Armor
  92. > Weapon Power
  93. > WP Level
  94.  
  95. After you clear chapter 40, the last five upgrade bars are unlocked. If you fully upgrade a character, you get to choose a Full Upgrade Bonus. Options are:
  96. > HP +2000, Hit Rate + 20%
  97. > MP +100, Critical Rate +20%
  98. > Mobility +20, Attack Range +1
  99. > Armor +300, Weapon Damage +200
  100. > Unfocused/Focused Movement +1, Sky terrain rating S
  101. > Barriers cost 50% less MP, Land/Water terrain rating S
  102. --------------------
  103. Skills
  104. > Page 1 - Delete Skill, Tipsy (60), Morale (100), Shotgunning (180), Support Attack (160), Support Defense (160), Combo Attack (150), Break Power Limit (240)
  105. > Page 2 - Instinct Dodge (50), Berserk (50), Random Dodge (100), Streaming (50), Pattern Type (60), Blocking (180), Unfocused Movement (180), Focused Movement (180)
  106. > Page 3 - P-Damage (60), P-Hit (60), P-Evade (60), P-Danmaku (80), Guard (180), Predict (140), Belief (140), Diligence (250)
  107. > Page 4 - Extend (250), Ignore Distance (140), Ignore Size (270), MP Save (190), Ammo Save (190), SP Up (30)
  108.  
  109. Tipsy: Initial Power + (Level x 5).
  110. Morale: Power +3 at the beginning of every player phase.
  111. Shotgunning: Ranged weapons do x1.1 damage if you're standing next to a target. x1.2 at level 2.
  112. Support Attack/Defense: I think you already know.
  113. Combo Attack: Support Attacks are guaranteed to be Critical Hits.
  114. Break Power Limit: Maximum Power raised to 170.
  115.  
  116. Instinct Dodge: Accuracy/Evasion increases as HP decreases. Effect increases with level of skill.
  117. Berserk: Defense/Critical Rate increases as HP decreases. Effect increases with level of skill.
  118. Random Dodge: Chance of 100% Dodge percentage if opponent has higher Skill. Chance increases with level of skill.
  119. Streaming: Decreases graze damage. Effect increases with level of skill.
  120. Pattern Type: Level/16 chance of countering when an opponent attacks.
  121. Blocking: Character can use Parry and Shield Defense. Activation rate increases with level of skill. Not all characters can learn it.
  122. Unfocused Movement: Unfocused Movement range increases by 1.
  123. Focused Movement: Focused Movement range increases by 1.
  124.  
  125. P-Damage: Power goes up by 2 every time character is hit.
  126. P-Hit: Power goes up by 1 every time the character hits an enemy.
  127. P-Evade: Power goes up by 1 every time the character dodges an attack.
  128. P-Danmaku: Power goes up by 2 every time the character starts a turn while in Danmaku.
  129. Guard: At 130 Power, -10% Damage taken. -20% at level 2.
  130. Predict: At 130 Power, Accuracy/Evasion +20. +30 at level 2.
  131. Belief: At 130 Power, Melee/Range +10. +15 at level 2.
  132. Diligence: At 130 Power, +10% to Parry, Shield Defense, Counter, and Double Image's activation rate. Also increases critical rate by 10%.
  133.  
  134. Extend: At 150 Power, 20% of maximum SP (and at least 20) is restored. Only can be used once per stage.
  135. Ignore Distance: Damage/Hit Rate do not decrease for attacks farther from 6 panels away.
  136. Ignore Size: Size damage penalties are ignored.
  137. MP Save: Attacks cost 20% less MP.
  138. Ammo Save: Ammo attacks have x1.5 more ammo.
  139. SP Up: SP is boosted by (Skill Level x 5).
  140.  
  141. Stat Boost
  142. > Melee
  143. > Range
  144. > Skill
  145. > Defense
  146. > Evasion
  147. > Accuracy
  148.  
  149. PP cost doubles every five points.
  150. --------------------
  151. WP
  152. > The interface has been fused with regular upgrades, so I'm not sure why Sanbondo even kept this option.
  153. > Lvl 1 = 30 WP, Lvl 2 = 50 WP, Lvl 3 = 60 WP, Lvl 4 = 70 WP, Lvl 5 = 80 WP, Lvl 6 = 110 WP, Lvl 7 = 120
  154. --------------------
  155. Items/Frame Switch
  156. > Consumable items can only be used once a chapter, but they're restored during intermission.
  157.  
  158. > Page 1 - Unequip Part, Tengu's Fan, Tengu's Feather, Tengu's Clogs, Rat Tail, Cat Tail, Fox Tail, Oni's Nail, Oni's Fang
  159. > Page 2 - Oni's Horn, Grimoire, E-Shooter, N-Shooter, H-Shooter, L-Shooter, Enemy Marker, Auto Hint
  160. > Page 3 - Flight Charm, Nameless Bone, Five-Color Shell, Firefly Gem, Rainbow Fragment, Ginjou Sake, Junmai Sake, Ibuki Gourd
  161. > Page 4 - Beer, Draft Beer, Sunflower, Cartridge, Sakuya's Tea, Grilled Lamprey, Potato, Cucumber
  162. > Page 5 - Frozen Frog, Live Ticket, Parasol, Four-leaf Clover, Kanako's Blessing, Suwako's Blessing
  163. > Page 6 - Oshirasama, Butterfly Fan, Portable Gap, Eirin's Remedy, Bullet Branch of Hourai, Mini Reactor, Yin-Yang Orb, Scarlet Gold, Lunar Magatama
  164. > Page 7 - Scarlet Soul, Mystic Memory, Eternity Exceeded
  165.  
  166. Tengu's Fan: Movement +1.
  167. Tengu's Feather: Movement +2.
  168. Tengu's Clogs: Movement +1, Mobility +5.
  169. Rat Tail: Mobility +5.
  170. Cat Tail: Mobility +10.
  171. Fox Tail: Mobility +20.
  172. Oni's Nail: HP +400, Armor +50.
  173. Oni's Fang: HP +800, Armor +80.
  174.  
  175. Oni's Horn: HP +1200, Armor +120.
  176. Grimoire: MP +70.
  177. E-Shooter: Hit Rate +10%.
  178. N-Shooter: Hit Rate +15%.
  179. H-Shooter: Hit Rate +25%.
  180. L-Shooter: Hit Rate +30%.
  181. Enemy Marker: Attack Range +1 for all non-Range 1 or MAP weapons.
  182. Auto Hint: Critical Rate +15%.
  183.  
  184. Flight Charm: Changes Unit/Weapon Sky rating to A.
  185. Nameless Bone: Changes Unit/Weapon Land rating to A.
  186. Five-Color Shell: Changes Unit/Weapon Water rating to A.
  187. Firefly Gem: Changes Unit/Weapon Night rating to A.
  188. Rainbow Fragment: All terrain ratings set to A.
  189. Ginjou Sake: Restore 2000 HP. Consumable.
  190. Junmai Sake: Restores all HP. Consumable.
  191. Ibuki Gourd: Unit regenerates 10% HP every turn, HP +500.
  192.  
  193. Beer: Restore 100 MP. Consumable.
  194. Draught Beer: Restores all MP. Consumable.
  195. Sunflower: Unit regenerates 10% MP every turn.
  196. Cartridge: Restores all Ammo. Consumable.
  197. Sakuya's Tea: Restores 30 SP. Consumable.
  198. Grilled Lamprey: Restores 20 SP, boosts Power by 10. Consumable.
  199. Potato: Restores 10 SP. Consumable.
  200. Cucumber: Restores 25 MP. Consumable.
  201.  
  202. Frozen Frog: Starting Power +5.
  203. Live Ticket: Starting Power +10.
  204. Parasol: Allows Vampires to be used in daytime stages.
  205. Four-leaf Clover: +20% Points from battle. Does not stack with Luck.
  206. Kanako's Blessing: Changes Unit/Weapon Sky rating to S and reduces MP cost of being Focused to 0.
  207. Suwako's Blessing: Changes Unit/Weapon Land and Water ratings to S.
  208. Onbashira: Armor +100, Accuracy +20%.
  209.  
  210. Oshirasama: Cost +1.0, Weapon Power +(Cost x 100). Also boosts SP by 10.
  211. Butterfly Fan: Attack Range +1, Critical Rate +15%.
  212. Portable Gap: -500 damage barrier. Costs 10 MP per use.
  213. Eirin's Remedy: Fully restores HP, MP, and ammo. Consumable.
  214. Bullet Branch of Hourai: Support Attack/Defend level +1. Works even if the unit doesn't have the skills.
  215. Mini Reactor: MP +80, unit regenerates 10% MP every turn.
  216. Yin-Yang Orb - Movement +1, Mobility +20, Hit Rate +20%.
  217. Scarlet Gold: HP +800, Armor +150. Hit and Critical Rates +20%.
  218. Lunar Magatama: Certifies you beat Yorihime in Stage 49. Does nothing else.
  219.  
  220. Scarlet Soul: At 120 Power, unit deals x1.1 more damage. Effect stacks with other damage multipliers.
  221. Mystic Memory: SP Costs -20%. Effect stacks with similar skills.
  222. Eternity Exceeded: Equivalent to Hit and Away. Can not be obtained.
  223.  
  224. --------------------
  225. Glossary (press L1 and R1 to navigate)
  226. > Spirit Commands
  227. > Learned Skills
  228. > Learned Wife Commands
  229. > Passive Abilities on characters you have (stuff like HP Regen)
  230. --------------------
  231. Library
  232. > Sadly, music you choose here will not keep playing on the intermission menu.
  233.  
  234. Character Database
  235. Sound Test
  236. Spellcard Capture Data
  237. Scenario Chart
  238. Save/Quit Messages
  239. Glossary
  240. System
  241. > BGM Volume
  242. > SE Volume
  243. > Show grid
  244. > Low Specs Setting (if your computer sucks)
  245. > Grid Size
  246. > BGM Settings
  247. >> Set if BGM should reset when you load a quick save.
  248. >> BGM priority. Options are Boss finisher > Allied finisher > Boss > Allied Character.
  249. >> Allied BGM options. There's default, unit (set individual characters), and team (whole team has the same song).
  250. > Key Config
  251. Quit
  252. --------------------
  253. Save
  254. Load
  255. Next Chapter
  256.  
  257. III. Personal Skills [ps]
  258. > List order assumes character does not have a skill equipped.
  259. > The various friendship skills only affect the character they're on. So if Minoriko has Sisters Combination on and Shizuha doesn't, only Minoriko will get a boost.
  260. > Some skills will level up and increase in effect.
  261. > New or significantly changed skills are marked with >> for reference.
  262.  
  263. Reimu
  264. > Youkai Buster: Youkai type enemies take more damage. Levels up.
  265. >> Duplex Barrier: -500 damage barrier. Costs 10 MP. After the upgrade, boosts barrier to -1000 damage.
  266. > Instinct: Critical Rate +20%, Hit Rate -10%
  267.  
  268. Marisa
  269. > Danmaku Power Lvl 1: Attacks cost 30% more MP and do 15% more damage. 3 uses.
  270. > Danmaku Power Lvl 2: Attacks cost 60% more MP and do 25% more damage. 2 uses.
  271. >> Danmaku Power Lvl 3: Attacks cost 100% more MP and do 40% more damage. 1 use.
  272. > Hard Worker: Marisa gains 20% more experience.
  273. > Magic Thruster Lvl 1: For 10 MP, Hit/Evasion rates +15%. 3 uses.
  274. > Magic Thruster Lvl 2: For 20 MP, Hit/Evasion rates +25%. 3 uses.
  275. > Speed Star: Movement +1, Evasion while Unfocused +15%.
  276. > Enhanced Barrier: Changes Magic Barrier to Magic Barrier+. Barrier blocks more Laser damage. Levels up.
  277.  
  278. Rumia
  279. > Amplified Shade: Barrier blocks more Laser damage. Levels up.
  280. >> Darkness: Night Bird now inflicts a -15% Hit rate debuff.
  281. > Night: The panels around unit are considered Night terrain. Levels up and expands in range.
  282.  
  283. Daiyousei
  284. > Purity Lvl 1: Reduce MP cost of Heal and increase effects. Levels up.
  285. >> Healer: Trust will heal both units in a team. SP cost is raised to 20, however.
  286. > Best Friend: Activates Daiyousei's friendship with Cirno. Levels up.
  287. > Go for it!: Boosts all stats. Levels up.
  288.  
  289. Cirno
  290. >> Freeze: Ice Beam now inflicts a -20% Evasion rate debuff.
  291. > Dual Fairies: Activates Cirno's friendship with Daiyousei. Levels up.
  292. > Ice Power Lvl 1: Changes Ice Barrier to Ice Barrier+. Damage below a certain level is nullified, as long as it's not a Laser attack. Levels up.
  293. > Burning Ice: Equivalent to Ignore Size.
  294.  
  295. Meiling
  296. > Last Stand: Defense increases as HP decreases.
  297. > Qigong Lvl 1: Equivalent of Blocking. Levels up.
  298. > Snooze: Gain the ability HP Regenerate (Small).
  299. > Quake Kick: Changes Unit Land rating to S.
  300. >> SDM's Dragon: Can Support Defend during ally phase. Can only be used 3 times per stage.
  301. > Gatekeeper: Reduced damage taken while Support Defending. Levels up.
  302.  
  303. Koakuma
  304. > Koa Booster: Renew can be used after moving.
  305. > Devil's Contract: A chosen unit will recover 10% of MP every turn, but also lose 5 Power. 2 uses.
  306. >> Energy Supply: +5 Power whenever Renew is used.
  307. >> Koa Fighter: Hollow Bullets can be used after moving. All attacks +200 base damage.
  308. >> Self-healing: Can use Renew on self. Experience gained is lowered, however.
  309.  
  310. Patchouli
  311. > Rapid Casting: If unit attacks before moving, they can move afterwards.
  312. > Enchantment (Tuesday): Agni Shine can be used after moving.
  313. > Unmoving Library: Range +1 and 80% MP consumption for a turn if on the previous turn Patchouli did not move.
  314. > Enhanced Barrier (Patchy): Magic Barrier costs 10 more MP, damage threshold raised. Levels up.
  315. >> Cyclical Magic System: Whenever Magic Barrier nullifies an attack, 20 MP is restored.
  316.  
  317. Sakuya
  318. > Luna Dial: Boosts Private Square's activation rate. Levels up.
  319. > Knife Collect: Attacks cost MP instead of ammo.
  320. > Chief Maid: Chance of countering an opponent's attack. Stacks with Pattern Type.
  321. >> Time Paradox: If unit has 30 more skill than the opponent, she can attack twice. The second attack deals reduced damage. Note that Elegant now boosts Sakuya's Skill by 20 at 130 Power.
  322.  
  323. Remilia
  324. > Scarlet Charisma: +20 initial Power to all SDM members.
  325. > Lord of the Night: Increases Vampire's HP/MP regeneration to 20%.
  326. > Devil Wing: Unfocused Move +2.
  327. > Devil Guard: -1000 damage barrier.
  328.  
  329. Flandre
  330. > Calamity's Bow: At 170 Power, deal 30% more damage.
  331. > Magical Girl: Equivalent to Magician. Levels up.
  332. > Together with Big Sis: Activates Flandre's friendship with Remilia.
  333.  
  334. Letty
  335. > Cold Wave: -10% Evasion rate to all enemies in a six panel radius.
  336. > Big Chill: -20% Evasion rate to all enemies. 1 use.
  337. > Dance of Snow: Mobility increases, HP and Armor decrease.
  338. >> Crystallize: Enemies can not counterattack for a turn. If Pattern-Type is triggered, enemy attack is also nullified. 3 uses.
  339.  
  340. Chen
  341. > Sprint: Unfocused Move +2 while on the ground.
  342. > Going Wild: At 120 Power, deal +10% damage.
  343. > Enhanced Familiar (Chen): Increase the skill Familiar (Chen)'s Hit rate/MP regen boost.
  344. > Enhanced Bakeneko: In exchange for losing the skill Familiar (Chen), Double Image's activation rate rises to 50% and the attack Bakeneko (Chen) does 300 more base damage.
  345.  
  346. Alice
  347. > Danmaku Brains: Boosts Critical Hit damage. Levels up.
  348. >> Puppeteer: For each doll in a three panel radius, Hit/Evade rates +8%. The dolls will share the same boost.
  349. >> Doll Master: Can summon two more dolls.
  350. > Shanghai Doll: Unit can use Doll Creation (Shanghai). Shanghai Dolls know Support Attack.
  351. > Enhanced Barrier: Changes Magic Barrier to Magic Barrier+. Barrier blocks more Laser damage. Levels up.
  352.  
  353. Lily White
  354. > Breath of Life: At the start of a turn, all allies in the eight spaces around Lily recover a percentage of max HP. Levels up.
  355. > Spring Breeze: It's Spring! (the MAP) can be used after moving.
  356. > Angel's Blessing: Bless' SP cost decreased to 40.
  357.  
  358. Lunasa
  359. > Depressing Song: Attacked enemies lose 2 Power.
  360. > Excellent Technique: Skill +20.
  361. > Ensemble Leader: When combined, all stats +10.
  362. > Phantom Ensemble: Activates Lunasa's friendships with Merlin and Lyrica. Levels up.
  363.  
  364. Merlin
  365. > Happiness Shower: At the start of a turn, all allies in the eight spaces around Merlin gain +2 Power.
  366. > High Tension: Gain +1 more Power from battles.
  367. > Soul Go Happy: +20 initial Power.
  368. > Phantom Ensemble: Activates Merlin's friendships with Lunasa and Lyrica. Levels up.
  369.  
  370. Lyrica
  371. > Get Ready!: Unit can Support Attack, regardless of if they have the skill.
  372. > Phantom Ensemble: Activates Lyrica's friendships with Merlin and Lunasa. Levels up.
  373.  
  374. Youmu
  375. >> Sword Arm: At 130+ Power, 100% chance of activating Parry.
  376. > Ghostly Wheel of Pain: Gain the ability Ghost Half. At 130+ Power, 25% chance of avoiding attacks.
  377. > Lotus Stance Cut: Focused Movement -1, Damage +10% while Focused.
  378. >> Spiritual Distance: When attacking from point blank, +30% to Hit/Evade rates.
  379.  
  380. Yuyuko
  381. > Ghostly Buttefly Dance: Increase activation rate of Shield Defense.
  382. > Return to Yomi: When an allied unit is shot down, 50% of their remaining SP is restored to Yuyuko. As of v1.0.4, it's bugged and works on enemy units too.
  383. > Deadly Butterfly: An enemy unit of your choice dies. Does not work on bosses. 1 use.
  384. > Sense of Elegance: Consumable items can be used twice.
  385. > Ghost Support: Regain 10 SP whenever unit shoot down an enemy.
  386.  
  387. Ran
  388. > Nine-Tailed Fox: Boosts the effects of Predict, Belief, Guard, and Diligence by x1.5.
  389. > Enhanced Familiar (Ran): Increase the skill Familiar (Ran)'s Hit rate/MP regen boost.
  390. > Swastika: Ultimate Buddhist can be used after moving. It's a symbol of good luck in Buddhism!
  391.  
  392. Yukari
  393. > Spiriting Away: Teleport a unit of your choice next to Yukari.
  394. > Yukari's Portable Gap: A character of your choice will use any consumable item they hold. 1 use.
  395. > Border of Dreams and Reality: -25% SP cost for all the spirits selectable with Dream.
  396. > Rescue Gap: A character of your choice is loaded onto the Palanquin Ship. 2 uses.
  397. > Border of Focused and Unfocused: All units on the screen switch if they are Focused or not. 3 uses.
  398. > Border of Front and Back: All teams on the screen switch who is in front. 3 uses.
  399.  
  400. Suika
  401. > Missing Power: Change size to LL for a turn. 2 uses.
  402. > Sake Bug: The Ibuki Gourd command can be used one more time.
  403. > Hidden Power: Increases Hit/Critical rates of all attacks by 20%, but lowers their Range by 1.
  404. > Reckless Power: Increases base damage of all attacks by 50, and increases their Range by 1.
  405.  
  406. Wriggle
  407. > Fixed Star on Earth: The panels around unit are considered Day terrain. Levels up and expands in range.
  408. > Insect Recon Service: An allied unit of your choice will defend when they are next attacked (?). 2 uses.
  409. > Raid: Lowers Assault's SP cost to 50.
  410.  
  411. Mystia
  412. > Bird Strike: Increases Ill-Starred Dive's base damage by 300, and its Range by 1.
  413. > Open Human Cage: +1 Range to Song of the Night Sparrow. Both the single target and the MAP.
  414. > Bye Bye, Chicken Heart: +1 Range to Mysterious Song. Both the single target and the MAP.
  415. > Anti-Grill of Anger: +1 Range to Howl of the Horned Owl. Both the single target and the MAP.
  416. > Romantic Flavor of Westernization: +1 Range to Midnight Chorus Master. Both the single target and the MAP.
  417.  
  418. Keine
  419. > Teacher: Surrounding units get more EXP. Levels up.
  420. > Charge: Focused Movement +1.
  421. > Meddler: Activates Keine's friendship with Mokou. Levels up.
  422. >> Lunar Boost: Drops Transform's power requirement to 110.
  423.  
  424. Tewi
  425. > Rabbit of Good Fortune: Bless' SP cost reduced to 40.
  426. > Great Fortune: Gain +15% Points. Stacks with the skill Fortune but not the spirit Luck.
  427. > Trickster: On the next attack, any danamaku evasion penalties will be reversed into buffs. 2 uses.
  428. > Culprit: Every turn, Tewi can be Support Defended once by an adjacent unit, even if they don't have Support Defend. If they do, this doesn't lower their number of Support Defends.
  429.  
  430. Reisen
  431. > Hit and Away: If unit attacks before moving, they can move afterwards.
  432. > Lunatic Red Eyes: Increases Lunatic Red Eyes' base damage by 150, its Range by 1, and its Ammo by 6.
  433. > Suicidal Rabbit M Team: Changes the Snipe spirit to Assail.
  434. > All Spectral: All attacks have their minimum Range lowered to 1.
  435.  
  436. Eirin
  437. > Lunar Medicine: Heal and Renew fully restore HP/MP.
  438. > Deadly Shot: When attacking from outside an enemy's range, 100% Critical rate. Doesn't work for Support or Team attacks/
  439.  
  440. Kaguya
  441. > Robe of Fire Rat: Salamander Shield blocks 300 more damage.
  442. > Jewel from the Dragon's Neck: Increases base damage of all attacks by 200.
  443. > Buddha's Stone Bowl: Guard will effect both units in a team. SP cost is raised to 35, however.
  444. > Swallow's Cowrie Shell: All allied units regain 3000 HP. 1 use.
  445. > Jeweled Branch of Hourai: All allied units regain 70 MP. 1 use.
  446.  
  447. Mokou
  448. >> Revitalize: If HP/MP/SP are all below 20%, they are restored to full. Unit won't be able to resurrect after that, however.
  449. > To the Death: Damage +10% at the cost of losing HP Regenerate (Medium).
  450. >> Resurrection Plus: Raises the number of resurrections to 4.
  451. >> Resurrection Phoenix: Restore 20% more HP when unit resurrects. (?)
  452. >> Resurrection Volcano: Reduces the number of resurrections to one. Upon resurrecting, unit casts Valor, Grit, Strike and Drive.
  453.  
  454. Komachi
  455. > Way of Avici: All attacks with Ranges greater or equal to 3 have infinite Range. In exchange, Komachi can not move. 2 uses.
  456. > Slacker: Gain the ability HP Regenerate (Medium) at the cost of reducing Komachi's initial Power by 20.
  457. > Ferriage Toll: Gain 10% more Points.
  458. >> Scythe of Exorcism: Taste of Death can be used after moving.
  459.  
  460. Yuuka
  461. > Bloom: At 150 Power, +15% damage.
  462. > A Flower in Return: +15% damage to counterattacks.
  463. > Superior Flower: Doubles the effect of Diligence.
  464.  
  465. Shizuha
  466. > Loneliness: The next attack will not increase enemy Power. 3 uses.
  467. > Good Sister: When Support or Team Attacking, unit does full damage. (?)
  468. > Golden Autumn: +5 Power after a Support Attack.
  469. > Sister Combo: Activates Shizuha's friendship with Minoriko. Levels up.
  470.  
  471. Minoriko
  472. > Harvest: If Minoriko was deployed, at the end of the chapter you'll get a Potato.
  473. > Ripen: Increase PP and Points gained when leveling up.
  474. > Golden Taste: Potatos recover 20 SP instead of 10.
  475. > Sister Combo: Activates Minoriko's friendship with Shizuha. Levels up.
  476.  
  477. Hina
  478. > Bad Fortune: An attacked enemy will not be able to use any skills with an activation rate for a turn. 2 uses.
  479. >> Centrifugal Force: Damage and Critical rate increase depending on how far Hina moves before attacking. Levels up.
  480. > Collect Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. 2 uses.
  481. > Return Misfortune: All of unit's attacks will be Criticals.
  482. >> Sacrificial Doll: Unit will take hits for an allied unit of your choice. 2 uses.
  483.  
  484. Nitori
  485. > Extending Arm +: Can use items after moving.
  486. > Candid Friend: Faith's SP cost reduced to 45.
  487. > Supporter: Hit Rate +20% during Support Attacks.
  488. > Optical Camouflage: Gain the ability Optic Camouflage. 25% chance of avoiding attacks, costs 10 MP.
  489. > Big Rucksack: +1 Item slot.
  490.  
  491. Momiji
  492. > Wolf Sword: Shield Defense activation chance increases the closer you are to an enemy. Levels up.
  493. > Clairvoyance: +40% Evasion rate when attacked from five or more panels away.
  494. >> Telegnosis: Snipe's SP cost decreased to 15.
  495. >> Front Guard: While in the front of a team, 100% chance of activating Shield Defense. Damage dealt is halved, however.
  496. >> Patrol Tengu: Support Attack/Defend level +1. Works even if the unit doesn't have the skills.
  497.  
  498. Aya
  499. > Wind God Girl: At 120+ Power, Move +1 and +15% Evasion rate.
  500. > Tailwind: A chosen unit will have Accel cast on them for free. 2 uses.
  501. >> Supreme Speed: Unfocused Move +5. Stacks with Accel. 2 uses.
  502. >> Break Through: Halve danmaku movement penalties.
  503.  
  504. Sanae
  505. > Living God: Boosts Faith gains. Levels up.
  506. > Fortune Bomb: -20% Damage to +25% Damage to all attacks. The figure is randomly decided at the beginning of each turn.
  507. > Miracle Girl: Miracle's SP cost decreased to 80.
  508. >> Max God: At 100% Faith, Sanae is no longer affected by Evasion Decay (?). The Faith gauge also freezes at 100.
  509. >> Wind Sign: Restore 25 SP at the cost of 10% Faith. 3 uses.
  510. >> Land, Sky, and Human: Activates Sanae's Friendship with Suwako and Kanako. Any actions the two do will also boost Sanae's Faith. Levels up.
  511.  
  512. Kanako
  513. > Heaven God: Changes Unit Land rating to S, Move +1.
  514. > War God: All attacks +150 base damage, Range +1.
  515. > Moriya's God: Base damage of attacks, Armor, Accuracy, and Range increase relative to Sanae's Faith gauge.
  516. > Virtue of Wind God: +12% Hit/Evade rates to all allied units in a 3 panel radius.
  517.  
  518. Suwako
  519. > Earth God: Doubles the effect of terrain bonuses.
  520. > Curse God: All attacks inflict a -10% Hit/Evasion rate debuff. Replaces Lord Mishaguji's original debuff.
  521. > Moriya's God: Base damage of attacks, Armor, Accuracy, and Range increase relative to Sanae's Faith gauge.
  522. > Ancient Jade: Focus will effect both units in a team. SP cost is raised to 25, however.
  523.  
  524. Kisume
  525. > Enhanced Bucket: Increases Armor and base damage of all attacks. Levels up.
  526. > Wariness: +15% to Shield Defense's activation rate.
  527.  
  528. Yamame
  529. > Spider Net: An attacked enemy can not move for a turn. 3 uses.
  530. > Miasma Field: At the start of enemy phase, all enemies in the eight spaces around Yamame take damage. Can not shoot down enemies. Levels up.
  531.  
  532. Parsee
  533. > Jealousy of the Lovely: Increases damage dealt relative to the number of skills the enemy has.
  534. > Grudge Returning: +15% damage to counterattacks.
  535.  
  536. Yuugi
  537. > Bring on a Brawl: While fighting, both unit and enemy cast Strike and Fury.
  538. > As Strong as a Thousand: All attacks +150 base damage, +15 Critical rate.
  539. > Infight: If attacking from point blank, +10% damage dealt and -10% damage received.
  540.  
  541. Nazrin
  542. > Rat Bite: An attacked enemy will take +10% damage for a turn. 3 uses.
  543. >> Clever Commander: Focus' SP cost reduced to 10 SP.
  544. > Cornered Rat: Equivalent to Ignore Size.
  545. >> Pendulum Guard: Gain three 2000 HP Pendulum dummies to take hits. Like that CCA mechanic they used to do. (?)
  546.  
  547. Murasa
  548. > Venus on Board: Double the HP/MP regen rate of all units loaded onto the ship.
  549. > Full Speed Ahead: Unfocused/Focused Move +1.
  550. > Naval Tactics: +20 Mobility.
  551.  
  552. Shou
  553. > Dazzling Gold: Gain +15% Points.
  554. > Protection of Bishamonten: At 120 Power, +10% damage.
  555. > Enhance Spear (Consecutive): Spear (Consecutive)'s base damage +250 and Range +1.
  556.  
  557. Hatate
  558. > Hermit Purple: An enemy of your choice takes +10% damage for a turn. 2 uses.
  559. > Thought Explosion: Deal 3000 damage to an enemy of your choice. Can not shoot down bosses. 2 uses.
  560.  
  561. Sunny
  562. > Sun Fairy: 15% HP Recovery every turn when not in Night terrain.
  563. > Three Light Fairies: Activates Sunny's friendships with Luna and Star. Levels up.
  564. > Reflection: For a turn, allies in the four panels next to Sunny will not take damage from enemy attacks. 3 uses.
  565. > Enhanced Barrier: Sunny Barrier blocks more Laser damage. Levels up.
  566.  
  567. Luna
  568. > Moon Fairy: 20% HP Recovery every turn in Night terrain.
  569. > Three Light Fairies: Activates Luna's friendships with Sunny and Star. Levels up.
  570. > Silence: Boosts Hit rate to all allies in the eight panels around Luna. Levels up.
  571.  
  572. Star
  573. > Star Fairy: 10% HP Recovery every turn.
  574. > Three Light Fairies: Activates Star's friendships with Sunny and Luna. Levels up.
  575. > Radar: Boosts Evasion rate to all allies in the eight panels around Star. Levels up.
  576.  
  577. Mima
  578. > Magic Charge: Gain the ability MP Regenerate (S).
  579.  
  580. Kurumi
  581. > Break The Sabbath: An attacked enemy can not Defend or Evade for a turn. 3 uses.
  582. > Night Owl: +20% Hit and Evasion rate when in Night terrain.
  583. > Balanced (?): 100% Hit rate while Counter, Support, or Team Attacking.
  584. > Vampire: Absorbs percentage of damage dealt as HP. Levels up.
  585.  
  586. Elly
  587. > Perdition: Critical rate increases the closer Elly is to an enemy. Levels up.
  588. > Floor Tiles: An attacked enemy can not move for a turn. 3 uses.
  589. > Gatekeeper: Reduced damage taken while Support Defending. Levels up.
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