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- I. Bonuses [bon]
- II. Intermission Menu [im]
- III. Personal Skills [ps]
- I. Bonuses [bon]
- (These are for Normal difficulty)
- Ch.35
- Reimu, Sakuya, and Cirno all initiate an attack.
- Ch.36
- Shoot down Sunny, Luna, and Star on the same turn.
- Ch.37R
- Clear the stage without using a bomb.
- Ch.37M
- Defeat 10 enemies while underwater. Only kappas, fairies, and bats count.
- Ch.38R
- Defeat a Red, Blue, and Green UFO in the same turn.
- Ch.38M
- Capture the spell on its final turn.
- Ch.39R
- Reisen is the last enemy defeated.
- Ch.39M
- Use at least 3 of Marisa's new attacks and have her defeat the boss.
- Ch.40R/M
- Defeat at least four named characters.
- Ch.41
- Defeat Mokou in two turns.
- Ch.42
- Clear the stage in 12 turns.
- Ch.43
- Capture all spellcards.
- Ch.44
- Have five people besides Remilia talk to Flandre.
- Ch.45
- Defeat Utsuho before Rin.
- Ch.46
- Defeat Nue last.
- Ch.47
- Clear the stage in five turns.
- Ch.48
- Capture at least two spellcards.
- Ch.49
- All units must be across the white line by the time the stage ends.
- Ch.50
- Clear the stage in five turns.
- Ch.51
- Activate Yamame and Kisume's spells simultaneously.
- Ch.52
- Capture Parsee and Yuugi's last spells on the same turn. You also can't use bombs during the stage.
- Ch.53
- Start Satori's first spell in four turns.
- Ch.54
- Capture all spellcards.
- Ch.55
- Capture all spellcards.
- II. Menu Translation [im]
- Select Characters
- --------------------
- Unit Status
- --------------------
- Upgrade Character
- > HP
- > MP
- > Mobility
- > Armor
- > Weapon Power
- > WP Level
- After you clear chapter 40, the last five upgrade bars are unlocked. If you fully upgrade a character, you get to choose a Full Upgrade Bonus. Options are:
- > HP +2000, Hit Rate + 20%
- > MP +100, Critical Rate +20%
- > Mobility +20, Attack Range +1
- > Armor +300, Weapon Damage +200
- > Unfocused/Focused Movement +1, Sky terrain rating S
- > Barriers cost 50% less MP, Land/Water terrain rating S
- --------------------
- Skills
- > Page 1 - Delete Skill, Tipsy (60), Morale (100), Shotgunning (180), Support Attack (160), Support Defense (160), Combo Attack (150), Break Power Limit (240)
- > Page 2 - Instinct Dodge (50), Berserk (50), Random Dodge (100), Streaming (50), Pattern Type (60), Blocking (180), Unfocused Movement (180), Focused Movement (180)
- > Page 3 - P-Damage (60), P-Hit (60), P-Evade (60), P-Danmaku (80), Guard (180), Predict (140), Belief (140), Diligence (250)
- > Page 4 - Extend (250), Ignore Distance (140), Ignore Size (270), MP Save (190), Ammo Save (190), SP Up (30)
- Tipsy: Initial Power + (Level x 5).
- Morale: Power +3 at the beginning of every player phase.
- Shotgunning: Ranged weapons do x1.1 damage if you're standing next to a target. x1.2 at level 2.
- Support Attack/Defense: I think you already know.
- Combo Attack: Support Attacks are guaranteed to be Critical Hits.
- Break Power Limit: Maximum Power raised to 170.
- Instinct Dodge: Accuracy/Evasion increases as HP decreases. Effect increases with level of skill.
- Berserk: Defense/Critical Rate increases as HP decreases. Effect increases with level of skill.
- Random Dodge: Chance of 100% Dodge percentage if opponent has higher Skill. Chance increases with level of skill.
- Streaming: Decreases graze damage. Effect increases with level of skill.
- Pattern Type: Level/16 chance of countering when an opponent attacks.
- Blocking: Character can use Parry and Shield Defense. Activation rate increases with level of skill. Not all characters can learn it.
- Unfocused Movement: Unfocused Movement range increases by 1.
- Focused Movement: Focused Movement range increases by 1.
- P-Damage: Power goes up by 2 every time character is hit.
- P-Hit: Power goes up by 1 every time the character hits an enemy.
- P-Evade: Power goes up by 1 every time the character dodges an attack.
- P-Danmaku: Power goes up by 2 every time the character starts a turn while in Danmaku.
- Guard: At 130 Power, -10% Damage taken. -20% at level 2.
- Predict: At 130 Power, Accuracy/Evasion +20. +30 at level 2.
- Belief: At 130 Power, Melee/Range +10. +15 at level 2.
- Diligence: At 130 Power, +10% to Parry, Shield Defense, Counter, and Double Image's activation rate. Also increases critical rate by 10%.
- Extend: At 150 Power, 20% of maximum SP (and at least 20) is restored. Only can be used once per stage.
- Ignore Distance: Damage/Hit Rate do not decrease for attacks farther from 6 panels away.
- Ignore Size: Size damage penalties are ignored.
- MP Save: Attacks cost 20% less MP.
- Ammo Save: Ammo attacks have x1.5 more ammo.
- SP Up: SP is boosted by (Skill Level x 5).
- Stat Boost
- > Melee
- > Range
- > Skill
- > Defense
- > Evasion
- > Accuracy
- PP cost doubles every five points.
- --------------------
- WP
- > The interface has been fused with regular upgrades, so I'm not sure why Sanbondo even kept this option.
- > Lvl 1 = 30 WP, Lvl 2 = 50 WP, Lvl 3 = 60 WP, Lvl 4 = 70 WP, Lvl 5 = 80 WP, Lvl 6 = 110 WP, Lvl 7 = 120
- --------------------
- Items/Frame Switch
- > Consumable items can only be used once a chapter, but they're restored during intermission.
- > Page 1 - Unequip Part, Tengu's Fan, Tengu's Feather, Tengu's Clogs, Rat Tail, Cat Tail, Fox Tail, Oni's Nail, Oni's Fang
- > Page 2 - Oni's Horn, Grimoire, E-Shooter, N-Shooter, H-Shooter, L-Shooter, Enemy Marker, Auto Hint
- > Page 3 - Flight Charm, Nameless Bone, Five-Color Shell, Firefly Gem, Rainbow Fragment, Ginjou Sake, Junmai Sake, Ibuki Gourd
- > Page 4 - Beer, Draft Beer, Sunflower, Cartridge, Sakuya's Tea, Grilled Lamprey, Potato, Cucumber
- > Page 5 - Frozen Frog, Live Ticket, Parasol, Four-leaf Clover, Kanako's Blessing, Suwako's Blessing
- > Page 6 - Oshirasama, Butterfly Fan, Portable Gap, Eirin's Remedy, Bullet Branch of Hourai, Mini Reactor, Yin-Yang Orb, Scarlet Gold, Lunar Magatama
- > Page 7 - Scarlet Soul, Mystic Memory, Eternity Exceeded
- Tengu's Fan: Movement +1.
- Tengu's Feather: Movement +2.
- Tengu's Clogs: Movement +1, Mobility +5.
- Rat Tail: Mobility +5.
- Cat Tail: Mobility +10.
- Fox Tail: Mobility +20.
- Oni's Nail: HP +400, Armor +50.
- Oni's Fang: HP +800, Armor +80.
- Oni's Horn: HP +1200, Armor +120.
- Grimoire: MP +70.
- E-Shooter: Hit Rate +10%.
- N-Shooter: Hit Rate +15%.
- H-Shooter: Hit Rate +25%.
- L-Shooter: Hit Rate +30%.
- Enemy Marker: Attack Range +1 for all non-Range 1 or MAP weapons.
- Auto Hint: Critical Rate +15%.
- Flight Charm: Changes Unit/Weapon Sky rating to A.
- Nameless Bone: Changes Unit/Weapon Land rating to A.
- Five-Color Shell: Changes Unit/Weapon Water rating to A.
- Firefly Gem: Changes Unit/Weapon Night rating to A.
- Rainbow Fragment: All terrain ratings set to A.
- Ginjou Sake: Restore 2000 HP. Consumable.
- Junmai Sake: Restores all HP. Consumable.
- Ibuki Gourd: Unit regenerates 10% HP every turn, HP +500.
- Beer: Restore 100 MP. Consumable.
- Draught Beer: Restores all MP. Consumable.
- Sunflower: Unit regenerates 10% MP every turn.
- Cartridge: Restores all Ammo. Consumable.
- Sakuya's Tea: Restores 30 SP. Consumable.
- Grilled Lamprey: Restores 20 SP, boosts Power by 10. Consumable.
- Potato: Restores 10 SP. Consumable.
- Cucumber: Restores 25 MP. Consumable.
- Frozen Frog: Starting Power +5.
- Live Ticket: Starting Power +10.
- Parasol: Allows Vampires to be used in daytime stages.
- Four-leaf Clover: +20% Points from battle. Does not stack with Luck.
- Kanako's Blessing: Changes Unit/Weapon Sky rating to S and reduces MP cost of being Focused to 0.
- Suwako's Blessing: Changes Unit/Weapon Land and Water ratings to S.
- Onbashira: Armor +100, Accuracy +20%.
- Oshirasama: Cost +1.0, Weapon Power +(Cost x 100). Also boosts SP by 10.
- Butterfly Fan: Attack Range +1, Critical Rate +15%.
- Portable Gap: -500 damage barrier. Costs 10 MP per use.
- Eirin's Remedy: Fully restores HP, MP, and ammo. Consumable.
- Bullet Branch of Hourai: Support Attack/Defend level +1. Works even if the unit doesn't have the skills.
- Mini Reactor: MP +80, unit regenerates 10% MP every turn.
- Yin-Yang Orb - Movement +1, Mobility +20, Hit Rate +20%.
- Scarlet Gold: HP +800, Armor +150. Hit and Critical Rates +20%.
- Lunar Magatama: Certifies you beat Yorihime in Stage 49. Does nothing else.
- Scarlet Soul: At 120 Power, unit deals x1.1 more damage. Effect stacks with other damage multipliers.
- Mystic Memory: SP Costs -20%. Effect stacks with similar skills.
- Eternity Exceeded: Equivalent to Hit and Away. Can not be obtained.
- --------------------
- Glossary (press L1 and R1 to navigate)
- > Spirit Commands
- > Learned Skills
- > Learned Wife Commands
- > Passive Abilities on characters you have (stuff like HP Regen)
- --------------------
- Library
- > Sadly, music you choose here will not keep playing on the intermission menu.
- Character Database
- Sound Test
- Spellcard Capture Data
- Scenario Chart
- Save/Quit Messages
- Glossary
- System
- > BGM Volume
- > SE Volume
- > Show grid
- > Low Specs Setting (if your computer sucks)
- > Grid Size
- > BGM Settings
- >> Set if BGM should reset when you load a quick save.
- >> BGM priority. Options are Boss finisher > Allied finisher > Boss > Allied Character.
- >> Allied BGM options. There's default, unit (set individual characters), and team (whole team has the same song).
- > Key Config
- Quit
- --------------------
- Save
- Load
- Next Chapter
- III. Personal Skills [ps]
- > List order assumes character does not have a skill equipped.
- > The various friendship skills only affect the character they're on. So if Minoriko has Sisters Combination on and Shizuha doesn't, only Minoriko will get a boost.
- > Some skills will level up and increase in effect.
- > New or significantly changed skills are marked with >> for reference.
- Reimu
- > Youkai Buster: Youkai type enemies take more damage. Levels up.
- >> Duplex Barrier: -500 damage barrier. Costs 10 MP. After the upgrade, boosts barrier to -1000 damage.
- > Instinct: Critical Rate +20%, Hit Rate -10%
- Marisa
- > Danmaku Power Lvl 1: Attacks cost 30% more MP and do 15% more damage. 3 uses.
- > Danmaku Power Lvl 2: Attacks cost 60% more MP and do 25% more damage. 2 uses.
- >> Danmaku Power Lvl 3: Attacks cost 100% more MP and do 40% more damage. 1 use.
- > Hard Worker: Marisa gains 20% more experience.
- > Magic Thruster Lvl 1: For 10 MP, Hit/Evasion rates +15%. 3 uses.
- > Magic Thruster Lvl 2: For 20 MP, Hit/Evasion rates +25%. 3 uses.
- > Speed Star: Movement +1, Evasion while Unfocused +15%.
- > Enhanced Barrier: Changes Magic Barrier to Magic Barrier+. Barrier blocks more Laser damage. Levels up.
- Rumia
- > Amplified Shade: Barrier blocks more Laser damage. Levels up.
- >> Darkness: Night Bird now inflicts a -15% Hit rate debuff.
- > Night: The panels around unit are considered Night terrain. Levels up and expands in range.
- Daiyousei
- > Purity Lvl 1: Reduce MP cost of Heal and increase effects. Levels up.
- >> Healer: Trust will heal both units in a team. SP cost is raised to 20, however.
- > Best Friend: Activates Daiyousei's friendship with Cirno. Levels up.
- > Go for it!: Boosts all stats. Levels up.
- Cirno
- >> Freeze: Ice Beam now inflicts a -20% Evasion rate debuff.
- > Dual Fairies: Activates Cirno's friendship with Daiyousei. Levels up.
- > Ice Power Lvl 1: Changes Ice Barrier to Ice Barrier+. Damage below a certain level is nullified, as long as it's not a Laser attack. Levels up.
- > Burning Ice: Equivalent to Ignore Size.
- Meiling
- > Last Stand: Defense increases as HP decreases.
- > Qigong Lvl 1: Equivalent of Blocking. Levels up.
- > Snooze: Gain the ability HP Regenerate (Small).
- > Quake Kick: Changes Unit Land rating to S.
- >> SDM's Dragon: Can Support Defend during ally phase. Can only be used 3 times per stage.
- > Gatekeeper: Reduced damage taken while Support Defending. Levels up.
- Koakuma
- > Koa Booster: Renew can be used after moving.
- > Devil's Contract: A chosen unit will recover 10% of MP every turn, but also lose 5 Power. 2 uses.
- >> Energy Supply: +5 Power whenever Renew is used.
- >> Koa Fighter: Hollow Bullets can be used after moving. All attacks +200 base damage.
- >> Self-healing: Can use Renew on self. Experience gained is lowered, however.
- Patchouli
- > Rapid Casting: If unit attacks before moving, they can move afterwards.
- > Enchantment (Tuesday): Agni Shine can be used after moving.
- > Unmoving Library: Range +1 and 80% MP consumption for a turn if on the previous turn Patchouli did not move.
- > Enhanced Barrier (Patchy): Magic Barrier costs 10 more MP, damage threshold raised. Levels up.
- >> Cyclical Magic System: Whenever Magic Barrier nullifies an attack, 20 MP is restored.
- Sakuya
- > Luna Dial: Boosts Private Square's activation rate. Levels up.
- > Knife Collect: Attacks cost MP instead of ammo.
- > Chief Maid: Chance of countering an opponent's attack. Stacks with Pattern Type.
- >> Time Paradox: If unit has 30 more skill than the opponent, she can attack twice. The second attack deals reduced damage. Note that Elegant now boosts Sakuya's Skill by 20 at 130 Power.
- Remilia
- > Scarlet Charisma: +20 initial Power to all SDM members.
- > Lord of the Night: Increases Vampire's HP/MP regeneration to 20%.
- > Devil Wing: Unfocused Move +2.
- > Devil Guard: -1000 damage barrier.
- Flandre
- > Calamity's Bow: At 170 Power, deal 30% more damage.
- > Magical Girl: Equivalent to Magician. Levels up.
- > Together with Big Sis: Activates Flandre's friendship with Remilia.
- Letty
- > Cold Wave: -10% Evasion rate to all enemies in a six panel radius.
- > Big Chill: -20% Evasion rate to all enemies. 1 use.
- > Dance of Snow: Mobility increases, HP and Armor decrease.
- >> Crystallize: Enemies can not counterattack for a turn. If Pattern-Type is triggered, enemy attack is also nullified. 3 uses.
- Chen
- > Sprint: Unfocused Move +2 while on the ground.
- > Going Wild: At 120 Power, deal +10% damage.
- > Enhanced Familiar (Chen): Increase the skill Familiar (Chen)'s Hit rate/MP regen boost.
- > Enhanced Bakeneko: In exchange for losing the skill Familiar (Chen), Double Image's activation rate rises to 50% and the attack Bakeneko (Chen) does 300 more base damage.
- Alice
- > Danmaku Brains: Boosts Critical Hit damage. Levels up.
- >> Puppeteer: For each doll in a three panel radius, Hit/Evade rates +8%. The dolls will share the same boost.
- >> Doll Master: Can summon two more dolls.
- > Shanghai Doll: Unit can use Doll Creation (Shanghai). Shanghai Dolls know Support Attack.
- > Enhanced Barrier: Changes Magic Barrier to Magic Barrier+. Barrier blocks more Laser damage. Levels up.
- Lily White
- > Breath of Life: At the start of a turn, all allies in the eight spaces around Lily recover a percentage of max HP. Levels up.
- > Spring Breeze: It's Spring! (the MAP) can be used after moving.
- > Angel's Blessing: Bless' SP cost decreased to 40.
- Lunasa
- > Depressing Song: Attacked enemies lose 2 Power.
- > Excellent Technique: Skill +20.
- > Ensemble Leader: When combined, all stats +10.
- > Phantom Ensemble: Activates Lunasa's friendships with Merlin and Lyrica. Levels up.
- Merlin
- > Happiness Shower: At the start of a turn, all allies in the eight spaces around Merlin gain +2 Power.
- > High Tension: Gain +1 more Power from battles.
- > Soul Go Happy: +20 initial Power.
- > Phantom Ensemble: Activates Merlin's friendships with Lunasa and Lyrica. Levels up.
- Lyrica
- > Get Ready!: Unit can Support Attack, regardless of if they have the skill.
- > Phantom Ensemble: Activates Lyrica's friendships with Merlin and Lunasa. Levels up.
- Youmu
- >> Sword Arm: At 130+ Power, 100% chance of activating Parry.
- > Ghostly Wheel of Pain: Gain the ability Ghost Half. At 130+ Power, 25% chance of avoiding attacks.
- > Lotus Stance Cut: Focused Movement -1, Damage +10% while Focused.
- >> Spiritual Distance: When attacking from point blank, +30% to Hit/Evade rates.
- Yuyuko
- > Ghostly Buttefly Dance: Increase activation rate of Shield Defense.
- > Return to Yomi: When an allied unit is shot down, 50% of their remaining SP is restored to Yuyuko. As of v1.0.4, it's bugged and works on enemy units too.
- > Deadly Butterfly: An enemy unit of your choice dies. Does not work on bosses. 1 use.
- > Sense of Elegance: Consumable items can be used twice.
- > Ghost Support: Regain 10 SP whenever unit shoot down an enemy.
- Ran
- > Nine-Tailed Fox: Boosts the effects of Predict, Belief, Guard, and Diligence by x1.5.
- > Enhanced Familiar (Ran): Increase the skill Familiar (Ran)'s Hit rate/MP regen boost.
- > Swastika: Ultimate Buddhist can be used after moving. It's a symbol of good luck in Buddhism!
- Yukari
- > Spiriting Away: Teleport a unit of your choice next to Yukari.
- > Yukari's Portable Gap: A character of your choice will use any consumable item they hold. 1 use.
- > Border of Dreams and Reality: -25% SP cost for all the spirits selectable with Dream.
- > Rescue Gap: A character of your choice is loaded onto the Palanquin Ship. 2 uses.
- > Border of Focused and Unfocused: All units on the screen switch if they are Focused or not. 3 uses.
- > Border of Front and Back: All teams on the screen switch who is in front. 3 uses.
- Suika
- > Missing Power: Change size to LL for a turn. 2 uses.
- > Sake Bug: The Ibuki Gourd command can be used one more time.
- > Hidden Power: Increases Hit/Critical rates of all attacks by 20%, but lowers their Range by 1.
- > Reckless Power: Increases base damage of all attacks by 50, and increases their Range by 1.
- Wriggle
- > Fixed Star on Earth: The panels around unit are considered Day terrain. Levels up and expands in range.
- > Insect Recon Service: An allied unit of your choice will defend when they are next attacked (?). 2 uses.
- > Raid: Lowers Assault's SP cost to 50.
- Mystia
- > Bird Strike: Increases Ill-Starred Dive's base damage by 300, and its Range by 1.
- > Open Human Cage: +1 Range to Song of the Night Sparrow. Both the single target and the MAP.
- > Bye Bye, Chicken Heart: +1 Range to Mysterious Song. Both the single target and the MAP.
- > Anti-Grill of Anger: +1 Range to Howl of the Horned Owl. Both the single target and the MAP.
- > Romantic Flavor of Westernization: +1 Range to Midnight Chorus Master. Both the single target and the MAP.
- Keine
- > Teacher: Surrounding units get more EXP. Levels up.
- > Charge: Focused Movement +1.
- > Meddler: Activates Keine's friendship with Mokou. Levels up.
- >> Lunar Boost: Drops Transform's power requirement to 110.
- Tewi
- > Rabbit of Good Fortune: Bless' SP cost reduced to 40.
- > Great Fortune: Gain +15% Points. Stacks with the skill Fortune but not the spirit Luck.
- > Trickster: On the next attack, any danamaku evasion penalties will be reversed into buffs. 2 uses.
- > Culprit: Every turn, Tewi can be Support Defended once by an adjacent unit, even if they don't have Support Defend. If they do, this doesn't lower their number of Support Defends.
- Reisen
- > Hit and Away: If unit attacks before moving, they can move afterwards.
- > Lunatic Red Eyes: Increases Lunatic Red Eyes' base damage by 150, its Range by 1, and its Ammo by 6.
- > Suicidal Rabbit M Team: Changes the Snipe spirit to Assail.
- > All Spectral: All attacks have their minimum Range lowered to 1.
- Eirin
- > Lunar Medicine: Heal and Renew fully restore HP/MP.
- > Deadly Shot: When attacking from outside an enemy's range, 100% Critical rate. Doesn't work for Support or Team attacks/
- Kaguya
- > Robe of Fire Rat: Salamander Shield blocks 300 more damage.
- > Jewel from the Dragon's Neck: Increases base damage of all attacks by 200.
- > Buddha's Stone Bowl: Guard will effect both units in a team. SP cost is raised to 35, however.
- > Swallow's Cowrie Shell: All allied units regain 3000 HP. 1 use.
- > Jeweled Branch of Hourai: All allied units regain 70 MP. 1 use.
- Mokou
- >> Revitalize: If HP/MP/SP are all below 20%, they are restored to full. Unit won't be able to resurrect after that, however.
- > To the Death: Damage +10% at the cost of losing HP Regenerate (Medium).
- >> Resurrection Plus: Raises the number of resurrections to 4.
- >> Resurrection Phoenix: Restore 20% more HP when unit resurrects. (?)
- >> Resurrection Volcano: Reduces the number of resurrections to one. Upon resurrecting, unit casts Valor, Grit, Strike and Drive.
- Komachi
- > Way of Avici: All attacks with Ranges greater or equal to 3 have infinite Range. In exchange, Komachi can not move. 2 uses.
- > Slacker: Gain the ability HP Regenerate (Medium) at the cost of reducing Komachi's initial Power by 20.
- > Ferriage Toll: Gain 10% more Points.
- >> Scythe of Exorcism: Taste of Death can be used after moving.
- Yuuka
- > Bloom: At 150 Power, +15% damage.
- > A Flower in Return: +15% damage to counterattacks.
- > Superior Flower: Doubles the effect of Diligence.
- Shizuha
- > Loneliness: The next attack will not increase enemy Power. 3 uses.
- > Good Sister: When Support or Team Attacking, unit does full damage. (?)
- > Golden Autumn: +5 Power after a Support Attack.
- > Sister Combo: Activates Shizuha's friendship with Minoriko. Levels up.
- Minoriko
- > Harvest: If Minoriko was deployed, at the end of the chapter you'll get a Potato.
- > Ripen: Increase PP and Points gained when leveling up.
- > Golden Taste: Potatos recover 20 SP instead of 10.
- > Sister Combo: Activates Minoriko's friendship with Shizuha. Levels up.
- Hina
- > Bad Fortune: An attacked enemy will not be able to use any skills with an activation rate for a turn. 2 uses.
- >> Centrifugal Force: Damage and Critical rate increase depending on how far Hina moves before attacking. Levels up.
- > Collect Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. 2 uses.
- > Return Misfortune: All of unit's attacks will be Criticals.
- >> Sacrificial Doll: Unit will take hits for an allied unit of your choice. 2 uses.
- Nitori
- > Extending Arm +: Can use items after moving.
- > Candid Friend: Faith's SP cost reduced to 45.
- > Supporter: Hit Rate +20% during Support Attacks.
- > Optical Camouflage: Gain the ability Optic Camouflage. 25% chance of avoiding attacks, costs 10 MP.
- > Big Rucksack: +1 Item slot.
- Momiji
- > Wolf Sword: Shield Defense activation chance increases the closer you are to an enemy. Levels up.
- > Clairvoyance: +40% Evasion rate when attacked from five or more panels away.
- >> Telegnosis: Snipe's SP cost decreased to 15.
- >> Front Guard: While in the front of a team, 100% chance of activating Shield Defense. Damage dealt is halved, however.
- >> Patrol Tengu: Support Attack/Defend level +1. Works even if the unit doesn't have the skills.
- Aya
- > Wind God Girl: At 120+ Power, Move +1 and +15% Evasion rate.
- > Tailwind: A chosen unit will have Accel cast on them for free. 2 uses.
- >> Supreme Speed: Unfocused Move +5. Stacks with Accel. 2 uses.
- >> Break Through: Halve danmaku movement penalties.
- Sanae
- > Living God: Boosts Faith gains. Levels up.
- > Fortune Bomb: -20% Damage to +25% Damage to all attacks. The figure is randomly decided at the beginning of each turn.
- > Miracle Girl: Miracle's SP cost decreased to 80.
- >> Max God: At 100% Faith, Sanae is no longer affected by Evasion Decay (?). The Faith gauge also freezes at 100.
- >> Wind Sign: Restore 25 SP at the cost of 10% Faith. 3 uses.
- >> Land, Sky, and Human: Activates Sanae's Friendship with Suwako and Kanako. Any actions the two do will also boost Sanae's Faith. Levels up.
- Kanako
- > Heaven God: Changes Unit Land rating to S, Move +1.
- > War God: All attacks +150 base damage, Range +1.
- > Moriya's God: Base damage of attacks, Armor, Accuracy, and Range increase relative to Sanae's Faith gauge.
- > Virtue of Wind God: +12% Hit/Evade rates to all allied units in a 3 panel radius.
- Suwako
- > Earth God: Doubles the effect of terrain bonuses.
- > Curse God: All attacks inflict a -10% Hit/Evasion rate debuff. Replaces Lord Mishaguji's original debuff.
- > Moriya's God: Base damage of attacks, Armor, Accuracy, and Range increase relative to Sanae's Faith gauge.
- > Ancient Jade: Focus will effect both units in a team. SP cost is raised to 25, however.
- Kisume
- > Enhanced Bucket: Increases Armor and base damage of all attacks. Levels up.
- > Wariness: +15% to Shield Defense's activation rate.
- Yamame
- > Spider Net: An attacked enemy can not move for a turn. 3 uses.
- > Miasma Field: At the start of enemy phase, all enemies in the eight spaces around Yamame take damage. Can not shoot down enemies. Levels up.
- Parsee
- > Jealousy of the Lovely: Increases damage dealt relative to the number of skills the enemy has.
- > Grudge Returning: +15% damage to counterattacks.
- Yuugi
- > Bring on a Brawl: While fighting, both unit and enemy cast Strike and Fury.
- > As Strong as a Thousand: All attacks +150 base damage, +15 Critical rate.
- > Infight: If attacking from point blank, +10% damage dealt and -10% damage received.
- Nazrin
- > Rat Bite: An attacked enemy will take +10% damage for a turn. 3 uses.
- >> Clever Commander: Focus' SP cost reduced to 10 SP.
- > Cornered Rat: Equivalent to Ignore Size.
- >> Pendulum Guard: Gain three 2000 HP Pendulum dummies to take hits. Like that CCA mechanic they used to do. (?)
- Murasa
- > Venus on Board: Double the HP/MP regen rate of all units loaded onto the ship.
- > Full Speed Ahead: Unfocused/Focused Move +1.
- > Naval Tactics: +20 Mobility.
- Shou
- > Dazzling Gold: Gain +15% Points.
- > Protection of Bishamonten: At 120 Power, +10% damage.
- > Enhance Spear (Consecutive): Spear (Consecutive)'s base damage +250 and Range +1.
- Hatate
- > Hermit Purple: An enemy of your choice takes +10% damage for a turn. 2 uses.
- > Thought Explosion: Deal 3000 damage to an enemy of your choice. Can not shoot down bosses. 2 uses.
- Sunny
- > Sun Fairy: 15% HP Recovery every turn when not in Night terrain.
- > Three Light Fairies: Activates Sunny's friendships with Luna and Star. Levels up.
- > Reflection: For a turn, allies in the four panels next to Sunny will not take damage from enemy attacks. 3 uses.
- > Enhanced Barrier: Sunny Barrier blocks more Laser damage. Levels up.
- Luna
- > Moon Fairy: 20% HP Recovery every turn in Night terrain.
- > Three Light Fairies: Activates Luna's friendships with Sunny and Star. Levels up.
- > Silence: Boosts Hit rate to all allies in the eight panels around Luna. Levels up.
- Star
- > Star Fairy: 10% HP Recovery every turn.
- > Three Light Fairies: Activates Star's friendships with Sunny and Luna. Levels up.
- > Radar: Boosts Evasion rate to all allies in the eight panels around Star. Levels up.
- Mima
- > Magic Charge: Gain the ability MP Regenerate (S).
- Kurumi
- > Break The Sabbath: An attacked enemy can not Defend or Evade for a turn. 3 uses.
- > Night Owl: +20% Hit and Evasion rate when in Night terrain.
- > Balanced (?): 100% Hit rate while Counter, Support, or Team Attacking.
- > Vampire: Absorbs percentage of damage dealt as HP. Levels up.
- Elly
- > Perdition: Critical rate increases the closer Elly is to an enemy. Levels up.
- > Floor Tiles: An attacked enemy can not move for a turn. 3 uses.
- > Gatekeeper: Reduced damage taken while Support Defending. Levels up.
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