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  1. * Loading HOM: c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
  2. * phase time: 9 ms
  3. * phase cmem: 294265 K
  4. * phase time: 24 ms
  5. * phase cmem: 294651 K
  6. - Game configuring : Started
  7. - Game configuring : Finished
  8. * phase time: 38 ms
  9. * phase cmem: 310892 K
  10. * t-report - base: 1953, 874129 K
  11. * t-report - lmap: 30, 30723 K
  12. * phase time: 16703 ms
  13. * phase cmem: 323902 K
  14. * phase time: 41 ms
  15. * phase cmem: 323902 K
  16. * [win32]: free[2423732 K], reserved[76280 K], committed[1694228 K]
  17. * [ D3D ]: textures[916974 K]
  18. * [x-ray]: crt heap[323902 K], process heap[323902 K], game lua[37631 K], render[141 K]
  19. * [x-ray]: economy: strings[15820 K], smem[0 K]
  20. * Log file has been saved successfully!
  21. $ LA_DBG:[35418] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  22. $ LA_DBG:[35418] [error]ABORT CALLED:
  23. $ LA_DBG:[35418] [error]From: gamedata\scripts\la_input.script in function 'Bind' (51)
  24. $ LA_DBG:[35418] [error]Line: 72
  25. $ LA_DBG:[35418] [error]Description: InputManager: key [63] is already binded!
  26. $ LA_DBG:[35418] ABORT:
  27. stack traceback:
  28. ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:72: in function 'Bind'
  29. ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:129: in function 'bind'
  30. ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:35: in function 'func'
  31. ...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
  32. ...r. - lost alpha\gamedata\scripts\la_framework.script:305: in function 'func'
  33. ...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
  34. ...e.r. - lost alpha\gamedata\scripts\bind_actor.script:75: in function <...e.r. - lost alpha\gamedata\scripts\bind_actor.script:61>
  35. $ LA_DBG:[35418] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  36. $ LA_DBG:[35418] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  37. $ LA_DBG:[35418] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
  38. * Log file has been saved successfully!
  39. - Disconnect
  40. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  41. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  42. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  43. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  44. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  45. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  46. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  47. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  48. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  49. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  50. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  51. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  52. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  53. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  54. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  55. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  56. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  57. Unconventional M_SPAWN received : cgf[false] | bReady[false]
  58. ! Error: No object to reject/sell [34531]
  59. - Destroying level
  60. ~ CClientSpawnManager is empty
  61. * [ D3D ]: textures[473783 K]
  62. DestroySingleton::RefCounter: 0
  63. DestroySingleton::RefCounter: 0
  64. DestroySingleton::RefCounter: 0
  65. Input: 1
  66. Config-file [c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
  67. Destroying Direct3D...
  68. * RM_Dump: textures : 0
  69. * RM_Dump: rtargets : 0
  70. * RM_Dump: vs : 0
  71. * RM_Dump: ps : 0
  72. * RM_Dump: dcl : 0
  73. * RM_Dump: states : 0
  74. * RM_Dump: tex_list : 0
  75. * RM_Dump: matrices : 0
  76. * RM_Dump: lst_constants: 0
  77. * RM_Dump: v_passes : 0
  78. * RM_Dump: v_elements: 0
  79. * RM_Dump: v_shaders : 0
  80. refCount:pBaseZB 1
  81. refCount:pBaseRT 1
  82. refCount:m_pSwapChain 1
  83. DeviceREF: 15
  84. refCount:m_pAdapter 4
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