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- * Loading HOM: c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
- * phase time: 9 ms
- * phase cmem: 294265 K
- * phase time: 24 ms
- * phase cmem: 294651 K
- - Game configuring : Started
- - Game configuring : Finished
- * phase time: 38 ms
- * phase cmem: 310892 K
- * t-report - base: 1953, 874129 K
- * t-report - lmap: 30, 30723 K
- * phase time: 16703 ms
- * phase cmem: 323902 K
- * phase time: 41 ms
- * phase cmem: 323902 K
- * [win32]: free[2423732 K], reserved[76280 K], committed[1694228 K]
- * [ D3D ]: textures[916974 K]
- * [x-ray]: crt heap[323902 K], process heap[323902 K], game lua[37631 K], render[141 K]
- * [x-ray]: economy: strings[15820 K], smem[0 K]
- * Log file has been saved successfully!
- $ LA_DBG:[35418] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[35418] [error]ABORT CALLED:
- $ LA_DBG:[35418] [error]From: gamedata\scripts\la_input.script in function 'Bind' (51)
- $ LA_DBG:[35418] [error]Line: 72
- $ LA_DBG:[35418] [error]Description: InputManager: key [63] is already binded!
- $ LA_DBG:[35418] ABORT:
- stack traceback:
- ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:72: in function 'Bind'
- ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:129: in function 'bind'
- ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:35: in function 'func'
- ...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
- ...r. - lost alpha\gamedata\scripts\la_framework.script:305: in function 'func'
- ...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
- ...e.r. - lost alpha\gamedata\scripts\bind_actor.script:75: in function <...e.r. - lost alpha\gamedata\scripts\bind_actor.script:61>
- $ LA_DBG:[35418] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[35418] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[35418] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
- * Log file has been saved successfully!
- - Disconnect
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- Unconventional M_SPAWN received : cgf[false] | bReady[false]
- ! Error: No object to reject/sell [34531]
- - Destroying level
- ~ CClientSpawnManager is empty
- * [ D3D ]: textures[473783 K]
- DestroySingleton::RefCounter: 0
- DestroySingleton::RefCounter: 0
- DestroySingleton::RefCounter: 0
- Input: 1
- Config-file [c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
- Destroying Direct3D...
- * RM_Dump: textures : 0
- * RM_Dump: rtargets : 0
- * RM_Dump: vs : 0
- * RM_Dump: ps : 0
- * RM_Dump: dcl : 0
- * RM_Dump: states : 0
- * RM_Dump: tex_list : 0
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 0
- * RM_Dump: v_elements: 0
- * RM_Dump: v_shaders : 0
- refCount:pBaseZB 1
- refCount:pBaseRT 1
- refCount:m_pSwapChain 1
- DeviceREF: 15
- refCount:m_pAdapter 4
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