Guest User

Untitled

a guest
Feb 24th, 2016
41
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.20 KB | None | 0 0
  1. [24/02/2016 20:50:12.701] Started new log on 24/02/2016 20:50:12.701
  2. [24/02/2016 20:50:12.706] ====================================================================================================
  3. [24/02/2016 20:50:12.686] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
  4. [24/02/2016 20:50:12.707] Log verbosity: Verbose
  5. [24/02/2016 20:50:12.710] Initializing input system
  6. [24/02/2016 20:50:12.715] Initializing game console
  7. [24/02/2016 20:50:12.723] Console key has been set to F4 (key code: 115)
  8. [24/02/2016 20:50:12.790] Initializing console variable "SkipGameIntro".
  9. [24/02/2016 20:50:12.791] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
  10. [24/02/2016 20:50:12.795] Read value: <null>
  11. [24/02/2016 20:50:12.795] Initializing console variable "DisableRenderVersionText".
  12. [24/02/2016 20:50:12.795] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
  13. [24/02/2016 20:50:12.803] Read value: False
  14. [24/02/2016 20:50:12.803] Setting value of console variable "DisableRenderVersionText" to stored value.
  15. [24/02/2016 20:50:12.804] Initializing console variable "ConsoleKey".
  16. [24/02/2016 20:50:12.804] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
  17. [24/02/2016 20:50:12.806] Read value: F3
  18. [24/02/2016 20:50:12.806] Setting value of console variable "ConsoleKey" to stored value.
  19. [24/02/2016 20:50:12.806] Console key has been set to F3 (key code: 114)
  20. [24/02/2016 20:50:12.806] Initializing console variable "PluginTimeoutThreshold".
  21. [24/02/2016 20:50:12.807] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
  22. [24/02/2016 20:50:12.808] Read value: 10000
  23. [24/02/2016 20:50:12.809] Setting value of console variable "PluginTimeoutThreshold" to stored value.
  24. [24/02/2016 20:50:12.809] Initializing console variable "AlwaysShowConsoleOutput".
  25. [24/02/2016 20:50:12.810] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
  26. [24/02/2016 20:50:12.811] Read value: <null>
  27. [24/02/2016 20:50:12.812] Initializing console variable "StartWithDeveloperModeEnabledId".
  28. [24/02/2016 20:50:12.812] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
  29. [24/02/2016 20:50:12.813] Read value: <null>
  30. [24/02/2016 20:50:12.814] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
  31. [24/02/2016 20:50:12.814] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
  32. [24/02/2016 20:50:12.815] Read value: <null>
  33. [24/02/2016 20:50:12.816] Initializing console variable "ShowOnScreenWarnings".
  34. [24/02/2016 20:50:12.816] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
  35. [24/02/2016 20:50:12.817] Read value: <null>
  36. [24/02/2016 20:50:12.817] Console initialized
  37. [24/02/2016 20:50:12.817] Initializing forms manager
  38. [24/02/2016 20:50:12.821] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
  39. [24/02/2016 20:50:12.830] ================ RAGE Plugin Hook ================
  40. [24/02/2016 20:50:12.840] Checking game support
  41. [24/02/2016 20:50:13.302] Product name: Grand Theft Auto V
  42. [24/02/2016 20:50:13.302] Product version: 1.0.617.1
  43. [24/02/2016 20:50:13.303] Is steam version: True
  44. [24/02/2016 20:50:13.304] Initializing DirectX
  45. [24/02/2016 20:50:13.307] Initializing Direct3D
  46. [24/02/2016 20:50:13.308] Loading C:\WINDOWS\system32\d3d11.dll
  47. [24/02/2016 20:50:13.309] Loaded at 0x7FF9D8FC0000
  48. [24/02/2016 20:50:13.309] D3D11CreateDeviceAndSwapChain at 0x7FF9D8FDA190
  49. [24/02/2016 20:50:13.309] Creating Direct3D 11 device and swap chain
  50. [24/02/2016 20:50:13.324] Swap Chain created: 0x2DFCDB6AB10
  51. [24/02/2016 20:50:13.324] Swap Chain VTable: 0x2DFCDB6AB10
  52. [24/02/2016 20:50:13.325] Swap Chain VTable_2: 0x7FF9D8F52D80
  53. [24/02/2016 20:50:13.325] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
  54. [24/02/2016 20:50:13.326] D3D11Present: 0x7FF9D8EF11A0
  55. [24/02/2016 20:50:13.326] D3D11ResizeBuffers: 0x7FF9D8F07CB0
  56. [24/02/2016 20:50:13.326] D3D11ResizeTarget: 0x7FF9D8F42820
  57. [24/02/2016 20:50:13.327] D3D11SetFullscreenState: 0x7FF9D8F07910
  58. [24/02/2016 20:50:13.364] Direct3D initialized
  59. [24/02/2016 20:50:13.365] Initialized DirectX
  60. [24/02/2016 20:50:13.365] Direct3D watcher thread spawned
  61. [24/02/2016 20:50:13.581] PTR: 0x7FF7AFED53E0
  62. [24/02/2016 20:50:13.976] Getting device
  63. [24/02/2016 20:50:13.976] Retrieved device
  64. [24/02/2016 20:50:13.977] Creating wrapper
  65. [24/02/2016 20:50:14.071] Wrapper created
  66. [24/02/2016 20:50:14.078] Effect created
  67. [24/02/2016 20:50:14.078] Creating buffer
  68. [24/02/2016 20:50:14.081] Created buffer
  69. [24/02/2016 20:50:14.082] Creating blend state
  70. [24/02/2016 20:50:14.083] Created blend state
  71. [24/02/2016 20:50:14.083] Done with creation
  72. [24/02/2016 20:50:14.133] Initializing texture system.
  73. [24/02/2016 20:50:14.134] Initializing texture system; phase 1
  74. [24/02/2016 20:50:14.134] Initializing texture system; phase 2
  75. [24/02/2016 20:50:14.144] Initializing texture system; phase 3
  76. [24/02/2016 20:50:14.145] Initializing texture system; phase 4
  77. [24/02/2016 20:50:14.158] Initializing texture system; phase 5
  78. [24/02/2016 20:50:14.161] Initializing texture system; phase 6
  79. [24/02/2016 20:50:14.163] Initializing texture system; phase 7
  80. [24/02/2016 20:50:14.167] Initializing texture system; phase 8
  81. [24/02/2016 20:50:14.170] Initializing texture system; phase 9
  82. [24/02/2016 20:50:14.172] Initializing texture system; phase 10
  83. [24/02/2016 20:50:14.181] Pixel Shader 5.0 not supported. Falling back to 4.0.
  84. [24/02/2016 20:50:14.185] Initializing texture system; phase 11
  85. [24/02/2016 20:50:14.186] Initializing texture system; phase 12
  86. [24/02/2016 20:50:14.189] Initializing texture system; phase 13
  87. [24/02/2016 20:50:14.189] Initializing texture system; phase 14
  88. [24/02/2016 20:50:18.367] Direct3D watcher thread ended
  89. [24/02/2016 20:50:45.635] Initializing game support
  90. [24/02/2016 20:50:46.606] Compatibility level: 0
  91. [24/02/2016 20:50:46.607] Supported version detected
  92. [24/02/2016 20:50:46.608] ==================================================
  93. [24/02/2016 20:50:46.859] Patched IsDebuggerPresent
  94. [24/02/2016 20:50:47.111] Waiting for game initialization
  95. [24/02/2016 20:50:47.463] Initializing hook
  96. [24/02/2016 20:50:47.715] Completing interoperability
  97. [24/02/2016 20:50:47.717] Initialization code 1.
  98. [24/02/2016 20:50:47.718] Initialization code 2.
  99. [24/02/2016 20:50:47.719] Initialization code 3.
  100. [24/02/2016 20:50:47.732] 1 Address: 0x00007FF7ADAD1314
  101. [24/02/2016 20:50:47.734] Calling func 1
  102. [24/02/2016 20:50:47.767] 2 Address: 0x00007FF7AE5875BE
  103. [24/02/2016 20:50:47.769] 3 Address: 0x00007FF7AD105C36
  104. [24/02/2016 20:50:47.824] Address: 0x00007FF7AE58755C
  105. [24/02/2016 20:50:47.825] Unknown var: 0x00007FF7AF453B70
  106. [24/02/2016 20:50:47.826] Initialization code 4.
  107. [24/02/2016 20:50:47.826] Completing interoperability, phase 1
  108. [24/02/2016 20:50:47.827] Completing interoperability, phase 2
  109. [24/02/2016 20:50:47.827] Completing interoperability, phase 3
  110. [24/02/2016 20:50:47.828] Completing interoperability, phase 4
  111. [24/02/2016 20:50:47.829] Completing interoperability, phase 5
  112. [24/02/2016 20:50:47.830] Completing interoperability, phase 6
  113. [24/02/2016 20:50:47.830] Completing interoperability, phase 7
Add Comment
Please, Sign In to add comment