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- ;notAres' Sarkoth DH Gold Script 1.3a - 6/9/2012 - Holy shit look how beautiful this code is. Utilized ExitLoop to perfect the efficiency when dead/logging out/in need of repair
- ;Thread: http://ownedcore.com/forums/diablo-3/diablo-3-bots-programs/354464-goldfarming-notares-sarkarth-dh-gold-script-autoit-script-1920x1080.html
- ;Please notice I changed some variable names around and added a variable for teleport time. $waittime is now appropriately named $loadtime.
- ;WONT WORK UNLESS MOVE IS BOUND TO MIDDLE MOUSE (Mouse 3) -- NOT MOVE/INTERACT
- ;Required build: http://us.battle.net/d3/en/calculator/demon-hunter#aRYXVT!aTW!YcaZbY
- ;Required movement speed: 25% (10% boots + 15% passive 'Hot Pursuit')
- ;Required display mode for cellar detection: "FULLSCREEN WINDOWED"
- ;Official supported resolution: 1920x1080
- ;;;;;
- ;Features:
- ;Loot scanning. Will only pick up rare/legendary/set pieces [IMPROVED]
- ;Randomized aiming coordinates (but still static path)
- ;Randomized pickup timers for variation in runs
- ;Automatic repair on yellow status icon
- ;Automatic resolution adjustment (16:9 only) [BUGGY - need someone to tweak coords]
- ;Death check
- ;Open window check (in rare case it gets stuck in menu)
- ;;;;;
- ;Original:
- ;[Goldfarming] AFK 150k-200k Gold Per Hour by mackus101 @ ownedcore
- #include <ImageSearch.au3>
- Global $Paused
- HotKeySet("=","Leave") ;script started by pressing =
- HotKeySet("-", "Pause") ;script paused by pressing -
- HotKeySet("x", "Stop") ;script stopped by pressing x
- $walktime = 3000 ; time in ms the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times
- $loadtime = 4000 ; time in ms the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
- $tptime = 6900 ; time in ms the script waits for teleport before exiting the game
- $yellow = 0xFFF000 ; yellow color code (repair icon)
- $red = 0xD90000 ; red color code (repair icon)
- $LootRares = True ; Change this to false if you don't want the bot to pick up rares (good for legendary/set only, recommend setting LootGems to False)
- $LootGems = True ; Change this to true if you want to pick up gems (messy, can fill up bag with whites/blues)
- $Amethyst = 0xAC7FFF
- $Ruby = 0xB01D2D
- $Emerald = 0x58EE33
- $Topaz = 0xFFFF59
- $go = True
- $Leave = False
- $Dead = False
- $Logout = False
- $Window = False
- $default_resolutionX = 1920
- $default_resolutionY = 1080
- $x_ratio = @Desktopwidth / $default_resolutionX
- $y_ratio = @Desktopheight / $default_resolutionY
- $i = 0
- $currentArrayItem = 0
- $totalItems = 2 ;you need to change this to the number of items in the array
- $gX = 0
- $gY = 0
- Global $pick[$totalItems] ;change the 3 to the amount of items in your array
- $pick[0] = "tome.png" ;this is self explanatory
- $pick[1] = "uare.png"
- $urlString = ""
- Call("RestartRun")
- Func RestartRun()
- While $go
- if($Leave) Then
- $i = 0
- Sleep(800) ;had to add this since the icon doesn't show up RIGHT away in game
- Call("CheckDead")
- Call("CheckRepair")
- If $Window Then
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False
- ExitLoop
- ElseIf $Dead or $Logout Then
- ExitLoop
- EndIf
- MouseClick("middle", Round(500*$x_ratio), Round(250*$y_ratio)) ;starts the run [waypoint 1]
- Sleep(900)
- Send("2")
- Sleep(250)
- MouseClick("middle", 1, Round(370*$y_ratio)) ;waits ~1 second then [waypoint 2]
- Sleep(1500)
- MouseClick("middle", Round(400*$x_ratio), Round(600*$y_ratio)) ;middle of courtyard [waypoint 3]
- Sleep(40)
- Send("2")
- Sleep(20)
- Send("3")
- Sleep(600)
- Send("1")
- Sleep(300)
- MouseMove(Round(300*$x_ratio),Round(100*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
- Sleep(790)
- Call("CheckDead")
- If $Window Then
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False
- ExitLoop
- ElseIf $Dead or $Logout Then
- ExitLoop
- EndIf
- $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open cellar (in a 600x400 box from the top left - where it should always be)
- If Not @error Then
- MouseClick("left",Round(300*$x_ratio),Round(100*$y_ratio)) ;Entrance to cellar
- Sleep(300)
- Send("2")
- Sleep($walktime)
- MouseClick("middle",Round(110*$x_ratio),Round(1000*$y_ratio)) ;moves to doorway leading to rare inside cellar
- Sleep(2500)
- MouseMove(Round(440*$x_ratio),Round(80*$y_ratio),1) ;hovers over the rare Sarkoth
- Sleep(10)
- Send("{SHIFTDOWN}")
- MouseDown("right") ;attack middle
- Sleep(1200)
- Send("4")
- Sleep(3000)
- MouseUp("right")
- MouseClick("left",Round(440*$x_ratio),Round(80*$y_ratio),2)
- MouseMove(Round(240*$x_ratio),Round(75*$y_ratio),1) ;attack left
- Sleep(40)
- MouseDown("right")
- Sleep(2800)
- MouseUp("right")
- MouseMove(Round(590*$x_ratio),Round(50*$y_ratio),1) ;attack right
- MouseDown("right")
- Sleep(1800)
- MouseUp("right")
- MouseDown("left")
- MouseMove(Round(Random(240,260)*$x_ratio),Round(75*$y_ratio),1) ;attack left
- Sleep(1200)
- MouseMove(Round(Random(560,600)*$x_ratio),Round(50*$y_ratio),1) ;attack right
- Sleep(1200)
- MouseUP("left")
- Sleep(10)
- MouseClick("right",Round(620*$x_ratio),Round(20*$y_ratio),2) ;break the table & chair
- Sleep(10)
- Send("{SHIFTUP}")
- Sleep(400)
- MouseClick("middle",Round(530*$x_ratio),Round(170*$y_ratio)) ;location of sarkoth after death
- Sleep(2100)
- MouseClick("middle",Round(580*$x_ratio),Round(460*$y_ratio)) ;move to left top corner for gold
- Sleep(1100)
- MouseClick("middle",Round(1330*$x_ratio),Round(330*$y_ratio)) ;move to right top corner for gold
- Sleep(1100)
- Send("4")
- MouseClick("middle",Round(1010*$x_ratio),Round(940*$y_ratio)) ;move to middle before looting
- Call("CheckLoot")
- Send("t")
- Sleep($tptime)
- Call("CheckDead")
- If Not $Logout And Not $Dead And Not $Window Then
- Sleep(300)
- Send("{ESCAPE}") ;menu
- Sleep(200)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep($loadtime)
- Call("CheckDead")
- If Not $Logout Then
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- EndIf
- Else
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False ; reset the flag so it doesn't think a window is always up
- EndIf
- Else
- Sleep(10)
- MouseClick("middle",Round(1100*$x_ratio),Round(600*$y_ratio)) ;moves between caltrops for safety before teleporting back to town
- Sleep(200)
- Send("1")
- Sleep(620)
- Send("2")
- Sleep(40)
- Send("t")
- Sleep($tptime)
- Call("CheckDead")
- If Not $Logout And Not $Dead And Not $Window Then
- Sleep(300)
- Send("{ESCAPE}") ;menu
- Sleep(200)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep($loadtime)
- Call("CheckDead")
- If Not $Logout Then
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- EndIf
- Else
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False ; reset the flag so it doesn't think a window is always up
- EndIf
- EndIf
- EndIf
- WEnd
- Call("RestartRun")
- EndFunc
- Func CheckDead()
- Call("CheckWindow")
- $YouHaveDied = PixelSearch(Round(620*$x_ratio), Round(325*$y_ratio), Round(625*$x_ratio), Round(330*$y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED"
- If Not @error Then
- If Not $Window Then
- $Dead = True
- Sleep(100)
- Send("{Escape}")
- Sleep(10)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep(11000)
- Sleep($loadtime)
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- Else
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Dead = False
- EndIf
- Else
- $Dead = False
- EndIf
- $LogoutTimerCancel = PixelSearch(Round(900*$x_ratio), Round(240*$y_ratio), Round(1010*$x_ratio), Round(290*$y_ratio), 0x993827) ; checks for cancel button on logout timer
- If Not @error Then
- Sleep(11000)
- Sleep($loadtime)
- If Not $Window Then
- $Dead = True
- $Logout = True
- Sleep($loadtime)
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- Else
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Logout = False
- EndIf
- Else
- $Logout = False
- EndIf
- EndFunc
- Func CheckWindow()
- $CloseButton = PixelSearch(Round(1570*$x_ratio), Round(110*$y_ratio), Round(1590*$x_ratio), Round(120*$y_ratio), 0x8C2300) ; checks for the red color of the "X" on an open window
- If Not @error Then
- Sleep(200)
- Send("{SPACE}") ;close any open windows
- $Window = True
- Else
- $Window = False
- EndIf
- EndFunc
- Func CheckRepair()
- $RepairArea = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $yellow)
- If Not @error Then
- Call("DoRepair")
- EndIf
- $RepairAreaRed = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $red)
- If Not @error Then
- Call("DoRepair")
- EndIf
- EndFunc
- Func DoRepair()
- Sleep(100)
- Send("t")
- Sleep($tptime)
- MouseClick("left", Round(1480*$x_ratio),Round(281*$y_ratio)) ;begin movement towards merchant
- Sleep(1500)
- MouseClick("left", Round(1316*$x_ratio),Round(206*$y_ratio)) ;moves to get merchant in screen
- Sleep(1500)
- MouseClick("left", Round(845*$x_ratio),Round(225*$y_ratio)) ;NPC Merchant to the right of cain's home
- Sleep(1200)
- MouseClick("left", Round(521*$x_ratio),Round(506*$y_ratio)) ;button to open up repair menu
- Sleep(400)
- MouseClick("left", Round(260*$x_ratio),Round(595*$y_ratio)) ;button to pay for repairs
- Sleep(200)
- Call("CheckDead")
- If Not $Dead and Not $Logout Then
- Send("{ESCAPE}") ;closes repair tab
- Sleep(100)
- Send("{ESCAPE}") ;menu
- Sleep(10)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep($loadtime)
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- EndIf
- EndFunc
- Func CheckLoot()
- Send("{ALTDOWN}")
- Sleep(Random(500,2000))
- $SetLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x02CE01, 2) ; set loot
- If Not @error Then
- MouseClick ('left', $SetLoot[0], $SetLoot[1])
- Sleep(Random(800,1200))
- $i+= 1
- If $i <= 6 Then
- Call("CheckLoot")
- EndIf
- EndIf
- $LegendaryLoot= PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 2) ; legendary loot
- If Not @error Then
- MouseClick ('left', $LegendaryLoot[0], $LegendaryLoot[1])
- Sleep(Random(800,1200))
- $i+= 1
- If $i <= 6 Then
- Call("CheckLoot")
- EndIf
- EndIf
- If $LootRares Then
- $RareLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBBBB00, 2) ; rare loot (darker for compatibility)
- If Not @error Then
- MouseClick ('left', $RareLoot[0], $RareLoot[1])
- Sleep(Random(700,900))
- $i+= 1
- If $i <= 6 Then
- Call("CheckLoot")
- EndIf
- EndIf
- EndIf
- If $LootGems Then
- Send("{ALTDOWN}")
- pickItems()
- Send("{ALTUP}")
- SLeep(10)
- EndIf
- EndFunc
- Func pickItems()
- $currentArrayItem = 0
- $gX = 0
- $gY = 0
- for $i = 0 to ($totalItems - 1)
- $urlString = "C:\Users\Chris\Desktop\AutoIt_Images\" & $pick[$i] ;once again, change the path
- ; MsgBox("","",$urlString)
- $Search = _ImageSearchArea($urlString,1,0,0,@DesktopWidth,@DesktopHeight,$gX,$gY,100)
- if $search = 1 then
- MouseMove($gX, $gY, 3)
- sleep(100)
- MouseClick("left",$gX,$gY,1,1)
- Else
- EndIf
- next
- EndFunc
- Func Pause()
- $Leave = False
- EndFunc
- Func Stop() ;to allow the script to stop
- Exit
- EndFunc
- Func Leave()
- $Leave = True
- EndFunc
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