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arcline11

Skyrimprefs.ini

Sep 22nd, 2015
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. [Imagespace]
  8. bDoDepthOfField=1
  9. iRadialBlurLevel=2
  10. [Display]
  11. iBlurDeferredShadowMask=3
  12. fInteriorShadowDistance=3000.0000
  13. fShadowDistance=8000.0000
  14. iShadowMapResolutionSecondary=1024
  15. iShadowMapResolutionPrimary=2048
  16. iShadowSplitCount=2
  17. iMaxAnisotropy=1
  18. fLeafAnimDampenDistEnd=4600.0000
  19. fLeafAnimDampenDistStart=3600.0000
  20. fTreesMidLODSwitchDist=10000000.0000
  21. fGamma=1.0000
  22. fDecalLOD2=1500.0000
  23. fDecalLOD1=1000.0000
  24. fSpecularLODStartFade=2000.0000
  25. fShadowLODStartFade=200.0000
  26. fLightLODStartFade=3500.0000
  27. iTexMipMapMinimum=0
  28. iTexMipMapSkip=0
  29. iWaterMultiSamples=0
  30. iMultiSample=1
  31. iShadowMode=3
  32. bTreesReceiveShadows=1
  33. bDrawLandShadows=1
  34. bShadowsOnGrass=1
  35. bFull Screen=1
  36. iSize H=1440
  37. iSize W=2560
  38. fMeshLODFadePercentDefault=1.2000
  39. fMeshLODFadeBoundDefault=256.0000
  40. fMeshLODLevel2FadeTreeDistance=2048.0000
  41. fMeshLODLevel1FadeTreeDistance=2844.0000
  42. fMeshLODLevel2FadeDist=10000000.0000
  43. fMeshLODLevel1FadeDist=10000000.0000
  44. iScreenShotIndex=2
  45. bShadowMaskZPrepass=0
  46. bMainZPrepass=0
  47. iMaxSkinDecalsPerFrame=250
  48. iMaxDecalsPerFrame=800
  49. bFloatPointRenderTarget=1
  50. sD3DDevice="NVIDIA GeForce GTX 980 Ti"
  51. iAdapter=0
  52. iPresentInterval=0
  53. bFXAAEnabled=0
  54. iShadowMapResolutionSecondary=1024
  55. iShadowMapResolutionPrimary=2048
  56. fShadowBiasScale=0.1500
  57. iShadowMaskQuarter=4
  58. iShadowFilter=3
  59. bTransparencyMultisampling=0
  60. bDeferredShadows=1
  61. bDrawShadows=1
  62. [Grass]
  63. bAllowCreateGrass=1
  64. bAllowLoadGrass=1
  65. b30GrassVS=1
  66. fGrassStartFadeDistance=7000.0000
  67. fGrassMaxStartFadeDistance=12250.0000
  68. fGrassMinStartFadeDistance=0.0000
  69. [MAIN]
  70. bGamepadEnable=0
  71. bCrosshairEnabled=1
  72. fHUDOpacity=1.0000
  73. bSaveOnPause=0
  74. bSaveOnTravel=0
  75. bSaveOnWait=0
  76. bSaveOnRest=0
  77. fSkyCellRefFadeDistance=150000.0000
  78. [GamePlay]
  79. bShowFloatingQuestMarkers=1
  80. bShowQuestMarkers=1
  81. iDifficulty=5
  82. [Interface]
  83. bDialogueSubtitles=0
  84. bGeneralSubtitles=0
  85. fMouseCursorSpeed=1.0000
  86. bShowCompass=1
  87. [Controls]
  88. fGamepadHeadingSensitivity=1.0000
  89. fMouseHeadingSensitivity=0.0125
  90. bAlwaysRunByDefault=1
  91. bInvertYValues=0
  92. bGamePadRumble=1
  93. bMouseAcceleration=1
  94. bUseKinect=0
  95. [Particles]
  96. iMaxDesired=750
  97. [SaveGame]
  98. fAutosaveEveryXMins=60.0000
  99. [AudioMenu]
  100. fAudioMasterVolume=1.0000
  101. fVal7=1.0000
  102. uID7=453189814
  103. fVal6=1.0000
  104. uID6=3954
  105. fVal5=1.0000
  106. uID5=419846257
  107. fVal4=1.0000
  108. uID4=419432541
  109. fVal3=1.0000
  110. uID3=94881
  111. fVal2=0.4000
  112. uID2=466532
  113. fVal1=1.0000
  114. uID1=554685
  115. fVal0=0.8000
  116. uID0=1007612
  117. [Clouds]
  118. fCloudLevel2Distance=262144.0000
  119. fCloudLevel1Distance=32768.0000
  120. fCloudLevel0Distance=16384.0000
  121. fCloudNearFadeDistance=9000.0000
  122. [TerrainManager]
  123. fTreeLoadDistance=75000.0000
  124. fBlockMaximumDistance=250000.0000
  125. fBlockLevel1Distance=70000.0000
  126. fBlockLevel0Distance=35000.0000
  127. fBlockLoadDistanceLow=50000.0000
  128. fBlockLoadDistance=125000.0000
  129. fHighBlockLoadDistanceLow=20000.0000
  130. fSplitDistanceMult=1.5000
  131. bShowLODInEditor=0
  132. [NavMesh]
  133. fObstacleAlpha=0.5000
  134. fCoverSideHighAlpha=0.8000
  135. fCoverSideLowAlpha=0.6500
  136. fEdgeFullAlpha=1.0000
  137. fEdgeHighAlpha=0.7500
  138. fEdgeLowAlpha=0.5000
  139. fTriangleFullAlpha=0.7000
  140. fTriangleHighAlpha=0.3500
  141. fTriangleLowAlpha=0.2000
  142. fLedgeBoxHalfHeight=25.0000
  143. fEdgeDistFromVert=10.0000
  144. fEdgeThickness=10.0000
  145. fPointSize=2.5000
  146. [Trees]
  147. bRenderSkinnedTrees=1
  148. uiMaxSkinnedTreesToRender=20
  149. [Decals]
  150. uMaxDecals=1000
  151. bDecals=1
  152. bSkinnedDecals=1
  153. uMaxSkinDecals=100
  154. uMaxSkinDecalsPerActor=60
  155. [LOD]
  156. fLODFadeOutMultObjects=15.0000
  157. fLODFadeOutMultItems=15.0000
  158. fLODFadeOutMultActors=15.0000
  159. fLODFadeOutMultSkyCell=1.0000
  160. [Launcher]
  161. bEnableFileSelection=1
  162. bShowAllResolutions=0
  163. uLastAspectRatio=3
  164. [BlurShaderHDR]
  165. bDoHighDynamicRange=1
  166. [BlurShader]
  167. bUseBlurShader=0
  168. [Water]
  169. iWaterReflectHeight=512
  170. iWaterReflectWidth=512
  171. bUseWaterDisplacements=1
  172. bUseWaterRefractions=1
  173. bUseWaterReflections=1
  174. bUseWaterDepth=1
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