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- /*
- DayZ Lock Safe
- Usage: [_obj] spawn player_unlockVault;
- Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
- */
- private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear","_characterID","_PlayerUID","_vector"];
- if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
- DZE_ActionInProgress = true;
- player removeAction s_player_lockvault;
- s_player_lockvault = 1;
- _obj = _this;
- _objType = typeOf _obj;
- _lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass");
- _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
- // Silently exit if object no longer exists
- if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
- [1,1] call dayz_HungerThirst;
- player playActionNow "Medic";
- sleep 1;
- [player,"tentpack",0,false] call dayz_zombieSpeak;
- sleep 5;
- _playerNear = _obj call dze_isnearest_player;
- if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_11") , "PLAIN DOWN"]; };
- _objMoney = _obj getVariable["bankMoney",0];
- _characterID = _obj getVariable["CharacterID","0"];
- _objectID = _obj getVariable["ObjectID","0"];
- _objectUID = _obj getVariable["ObjectUID","0"];
- _ownerID = _obj getVariable["ownerPUID", "0"];
- if (DZE_APlotforLife) then {
- _playerUID = [player] call FNC_GetPlayerUID;
- }else{
- _PlayerUID = dayz_characterID;
- };
- if((_characterID != dayz_combination) && (_ownerID != _PlayerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_115"),_text], "PLAIN DOWN"]; };
- _alreadyPacking = _obj getVariable["packing",0];
- if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_116"),_text], "PLAIN DOWN"]};
- _obj setVariable["packing",1];
- _dir = direction _obj;
- _vector = [(vectorDir _obj),(vectorUp _obj)];
- _pos = _obj getVariable["OEMPos",(getposATL _obj)];
- if(!isNull _obj) then {
- PVDZE_log_lockUnlock = [player, _obj,true];
- publicVariableServer "PVDZE_log_lockUnlock";
- //place vault
- _holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
- _holder setdir _dir;
- _holder setVariable["memDir",_dir,true];
- _holder setVectorDirAndUp _vector;
- _holder setPosATL _pos;
- player reveal _holder;
- _holder setVariable ["bankMoney", _objMoney, true];
- _holder setVariable["CharacterID",_characterID,true];
- _holder setVariable["ObjectID",_objectID,true];
- _holder setVariable["ObjectUID",_objectUID,true];
- _holder setVariable ["OEMPos", _pos, true];
- _holder setVariable ["ownerPUID", _ownerID , true];
- _weapons = getWeaponCargo _obj;
- _magazines = getMagazineCargo _obj;
- _backpacks = getBackpackCargo _obj;
- // remove vault
- deleteVehicle _obj;
- // Fill variables with loot
- _holder setVariable ["WeaponCargo", _weapons, true];
- _holder setVariable ["MagazineCargo", _magazines, true];
- _holder setVariable ["BackpackCargo", _backpacks, true];
- cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"];
- };
- s_player_lockvault = -1;
- DZE_ActionInProgress = false;
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