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  1. All right, with Dollmistress' okay I'm going to write out this walkthrough to help all you lovely people enjoy this lovely game. I'm going to start with general info, hints and tips, and gameplay help. The next post will cover each of the adventures in the order they appear in the newspaper. Note that this isn't a recommended play guide, so attack them however you want. I'll be layering them in spoiler tags to prevent giving too much away, sorry if you find that annoying. Okay, here we go:
  2.  
  3. General
  4. At it's heart, Miss Adventure is a life sim. The three most important things you need to take care of are your Hunger, your Sleep, and your Hygiene. Your Hunger and Hygiene affect your Health, and your sleep affects your Fatigue. These are very important vitals, because they'll not only affect your PP and MP when heroing about as Miss Adventure but also cut a huge chunk of time out if any of them fall below 0.
  5.  
  6. Health decreases whenever you fail to eat Breakfast AND Dinner. Breakfast must be eaten in the morning, while Dinner may be eaten at any other time phase. The Snack-o-matic at Doc Umbra's Gadget shop also counts a breakfast, so buy that if you want to save some time. Buying Take Out through your cell phone isn't cheap, but it counts as dinner and can help save time if you're running low on time and can't go to the grocery. Make sure to check your fridge once in a while so you don't run out of food in the morning, this can negatively impact you during work days.
  7.  
  8. Health will also decreases if you don't shower for 3 days, so be sure to shower regularly. It also has the nasty side effect of lowering your Social XP, which is useful during dates (more on that later).
  9.  
  10. Morale is important because it'll affect how well you fight when in combat. You can boost it through most social activities around the city.
  11.  
  12. Read the Encyclopedia Basifica on your computer in the lounge for more details.
  13.  
  14. Work
  15. Work is important, it's how you get money. It also helps you advance certain adventures (see the adventure guide below for more about that). Each job has a set of work days you need to show up for. If you fail to get to work before the Morning ends, your job performance will take a huge hit, so try to get to work. You can call in sick if there's something you really want to do in the morning or afternoon, but you only get TWO sick days a month, so use them wisely. Work will take you until the Evening, or in some cases Night depending on what event you get.
  16.  
  17. How well you do in your job is measured by Job Skill and Job Performance. Job Skill is increased by studying job-related books from the library or using the computer. The computer will randomly give 0-2 job skill, it'll all depend on what you get on a roll. Job-related books will always give 0.5 Job Skill, but take half of a day phase. Job Skill decreases the likelihood of getting negative events when you go to work and increases the likelihood of getting Job Performance boosting events. The higher your Job Performance, the more likely you are to being promoted at the end of the month (every 28 days).
  18.  
  19. You'll be paid the day after your last day of work for the week. The money will go to your bank account, which you can withdraw from at the bank on Bank Street (East in Bank Street), or with the Quintippio Comuter (but only in denominations of 100).
  20.  
  21. You can purchase a Prosperity Charm from Lady Gorgana to gain the ability to select which job you want, but be warned: each of the options provided can lead to bad ends.
  22.  
  23. While having a job makes it easier to get used to a schedule (i.e. showering, eating breakfast, eating dinner), it's not absolutely necessary to earn the money you need. You can also do enough side activities to get what you need, but be warned: they each come with their own perils. In particular, using the Luck Charm at the Casino pays well, but do it too often and someone's going to take exception to it, and throw you into a Bad End.
  24.  
  25. Patrols
  26. Patrols are important. They're the fastest way to accumulate Hero XP, which you use to rise through the ranks of the Virago Organization. The higher rank you are in the Viragos, the more adventure's you'll have access to. It's also the only way to get clues early on in the game, as well as encountering two random events when you're level 3 out on a Dangerous Patrol.
  27.  
  28. Patrol combat is straight forward. Miss Adventure battles are real time battles. You need to select the attack action to quickly decrease your enemy's health, and you need to do this quickly before the enemy 0s out your PP or MP (or don't, if you're trying to get a Bad End). The attack action usually starts on the room click window, and jumps between your character portrait and the enemy character. Your enemy's health is displayed on the info bar at the bottom. If you're running low on PP, you can use MedPacks that you can purchase from Mel at her Dentist office. If you're running low on MP, you can use Soul Salves from Miss Mentat at the mall (only available on Saturday Nights).
  29.  
  30. If you're loosing badly, you can attempt to flee, but this will end your patrol and you'll loose any Hero XP you had earned during the patrol. (You also won't get any clues). You can also purchase a Lifesaver from Doc Umbra to prevent you from "loosing", but it'll count as fleeing as well. Loosing can result in hospitalization or worse, so keep that in mind.
  31. Spoiler for Hidden: Show
  32. One outcome of loosing in a patrol is to be captured by the evil Zalvia. The first three times this happens, Mel will come in and save you from a bad end. But on the third time she will sacrifice herself to save you. Note that this will have a negative impact on at least one adventure.
  33.  
  34. There is a slight chance you might come across two random encounters you may come across during Dangerous Patrols. These appear to only appear when you're level 3, and each is it's own unique puzzle. They'll reward you with a decent reward and a reduction in Crime, which in turn will help you out in the long run.
  35.  
  36. Clues
  37. Clues are what start Adventures, once you get a clue, it'll enable the starting actions you need to do to successfully complete the adventure. While you can get them from patrols (except in the case of "School's Back Forever"), you can also buy them at the police station after you've collected the "Dollhouse" clue at Level 5.
  38.  
  39. Dating
  40. Dating is very important in Miss Adventure. You'll first encounter your date at the Moulin Rouge club as a random encounter. To make it a sure thing, purchase a Love Charm from Lady Gorgana. You'll need 50 Social XP to get the nerve to approach her. If you're not sure how much social XP you have, you can check how much social xp you have at the club or with the smart mirror.
  41.  
  42. Once you've gotten her number, you can go on dates with her to various locations. I'll detail this all in the Adventure section, because dating her is really like an adventure as well.
  43.  
  44. ------------------------------------------------------------------------------------------------------------------------------
  45.  
  46. Adventure Guides
  47.  
  48. Starting the game
  49. First, get yourself together with your character's portrait. Then get your clothes out of your dresser and wear them. Go downstairs and west to your kitchen, eat breakfast. Take your purse, take the keys out of it then head out. You can search around if you want, so long as you go to the grocery store at the mall (North West, North West, North, North). You'll encounter a Mysterious Woman, who'll give you a strange necklace. Now go home, and find the mysterious letter in your GF Hallway. Read it, then head to the slums (North West, North West, South, South, South West). You'll get mugged for $10 (don't worry, you'll get it back). When you go up to the 1F hallway, the Necklace will tell you to go to the basement. If you have the time (as in it's not Night), do so. Otherwise it can wait.
  50.  
  51. Now do whatever you want until Monday. Go to work, then go to the Dentist's Office at the Mall (West in the Mall), and talk to Melanie. Exhaust all her dialogue options, and then return home to the basement. Ask about bonding with Entaru, and play out the sequence. Afterwords, return to the slums. You'll beat up the mugger, and finish the opening of Miss Adventure.
  52. Spoiler for Hidden: Show
  53. Entaru's Shower of Betrayal & Sexy Succubusin'
  54. The next time you try to shower, Entaru will pop up and "Betray" you. The only way you'll get a Bad End is if you answer wishy-washy (1-1-3, maybe some other combos, but I don't know).
  55.  
  56. School's Back Forever
  57. This is the only Adventure clue you can get without going on patrol. It's also the only clue you can't buy from the police, but since it's really easy to get, that's not an issue. To start it off, you need to go the Library (South in Regent Street) and ask about increasing your checkout limit.
  58. Spoiler for Hidden: Show
  59. After that, head over to the University (South East in Regent Street). You'll encounter Brad. Respond to him in any way you like, and pick up the note he drops. After that, go to the admin office by clicking the room's action (green box next to the room's name). You'll be told about the steep price tag. You can pay the money to become a student, but there really isn't a point (other than wasting money, I think ???). After you've visited the admin office, the dorms will open up to you (South in the University). Go there to meet Tina, who will ask you to help the cheerleaders. Accept her offer, and go to the Stadium (North East in the University). You will now be trapped inside the Stadium until you recover your room key. Use the room action to ask "How do I get out?", this will open up the changing room (which you cannot change in, because of how the game mechanics work).
  60.  
  61. You'll meet Anne. Talk to her about Brad, and introduce yourself to her. Then leave and ask Brad about your Card Key, and about Anne. You can then ask Tina about your card key, and you'll be presented with a few options. You can either pay off Brad, give him his note back, or strip for him. Each of these are perfectly valid ways to do it, and they give rep titles for those of you collecting them. However, there's also the fourth option of calling forth Entaru to scare Brad in your portrait's actions. Whatever you choose, you should now have you keycard and be able to leave the stadium. Go back to the changing room and talk to Anne.
  62.  
  63. From here, this can play out two ways.
  64. Spoiler for Hidden: Show
  65. If you don't show Anna the note, you'll only have the option to not know what to tell her, or advise her to go on a date with Brad. Doing this will cause her to show up during the Cheerleader Bad End.
  66.  
  67. If you do show Anna the note (by clicking on the note), then you have the option to tell her to stay way from Brad. Doing this will cause her to move into the hospital near your house, and give you a few other interactions with her. This might be necessary for the ending depending on how you decide to play through the rest of the game. Otherwise she'll just be there when your sister is hospitalized.
  68.  
  69. Now after this, you have to purchase a Cheerleader Uniform from the department store at the Mall (Up in the Mall). Once you're wearing it, go back to the Stadium and try out for the Cheerleading Squad. First, ask Tina about Cheerleading, she'll give you a brief cheat sheet on how to cheer. For convenience, here it is:
  70. Spoiler for Hidden: Show
  71. Death Blossom DB:
  72. Kicks
  73. Cartwheels
  74. Pom Pom Flourish
  75. Jumping Jacks
  76. Kolvoord Starburst KS -
  77. Jumping Jacks
  78. Pom Pom Flourish
  79. Kicks
  80. Cartwheels
  81. Manouver 14 M14
  82. Cartwheels
  83. Jumping Jacks
  84. Kicks
  85. Pom Pom flourish
  86. Omni-slash OS
  87. Jumping Jacks
  88. Pom Pom flourish
  89. Cartwheels
  90. Kicks
  91.  
  92. Tina will call out the style of the cheer, and then a series of numbers. Each of these numbers correspond to each of the cheer moves in that style. So for instance if Tina calls Omnislash, 1, 2, 3, 4: Then you're supposed to do Jumping Jacks, Flourish, Cartwheels, then Kicks.
  93.  
  94. If you cheer successfully, you'll be made an official Replis City University Braniac Cheerleader, congratulations. Now just go back to the admin office and register as a cheerleader to get your student id, then show that at the library to complete the adventure.
  95.  
  96. This will also unlock the path to the Cheerleading Bad End. If you cheer 5 times in 1 week, you'll encounter this bad end. Cheering does net you some money though, so it's not so bad, as long as you cheer in moderation.
  97.  
  98. Damnit Gym
  99. This adventure is only available after you've spoken to Marvin. To get him to appear, speak to Mel about "What I should be doing", then Doc Umbra about Virago Business.
  100. Spoiler for Hidden: Show
  101. After you've gotten the clue, speak to Marvin about Natty. This will move Natty to the Gym for you to rescue (or not). Now to do this adventure, you're going to need to get the Gym Outfit from the department store. After you've got one, go to the Gym on a weekday in the Morning or the Evening. You'll need to speak to the receptionist in the room actions first before you can go to the Gym Office and meet the Deb the trainer.
  102.  
  103. When you enter the office, you'll see Natty, but you won't be able to speak with her while Deb is in the room. You'll have to finish your work out session normally, and then leave. When you return to the Gym, you'll see an Air Con in the room's objects. Interact with it until you can't interact with it any more. Then return the following day. Deb will be distracted by the Air Con, and you can now interact with Natty. To save Natty, you have to push her out first, than yourself. Now this will begin to play like the Gym Bad End, but you'll be saved by Mel and Natty on the second day.
  104.  
  105. NOTE:
  106. Spoiler for Hidden: Show
  107. If Mel is captured by Zalvia, or you did something to her later on, this will ONLY lead to a bad end.
  108.  
  109. If you go out first, you'll get to watch Natty be turned into a Gym Thrall. Either way, speak to Marvin about Natty to finish this adventure. Natty's counter will advance each day after she's moved to the Gym, so you won't have a huge amount of time to save her. Keep this in mind before starting the adventure.
  110.  
  111. If you saved Natty:
  112. Spoiler for Hidden: Show
  113. She'll be move to the Moulin Rouge club. You can now pay her to give you a lapdance, which will increase your morale and raise your health back to 5 (because she's just doing this to pay for med schoool I guess :P). Once you've gotten on lap dance from her, you can choose to dance with her for some extra cash, but be careful: This will lead to the Club Stripper Bad End. The Club Stripper and the Club Whore Bad ends both run off the same counter, so keep that in mind.
  114.  
  115. Candy and the Golden Niece
  116. Like "Damnit Gym", you need to talk to Marvin first before you'll get the clue to this adventure.
  117. Spoiler for Hidden: Show
  118. Once you've talked to Marvin about his niece, go to the general store in the mall (South East in the Mall) and purchase some sun tan lotion through the room actions. Now go to the beach in the Morning or Night. You'll notice some litter is now present. Search through it to find the empty Brain Tan lotion bottle. Use the empty bottle with the sun tan lotion in your inventory to give yourself the disguised sun tan lotion.
  119. Note: If you went to Club Sandies with the suntan lotion in your inventory, Mimi will throw it out and you'll nee to buy another one.
  120. Now that you've got the disguised bottle, go to Club Sandies. If you haven't already been, you'll need the revealing swim suit to get in (purchasable at the department store). Once you're at Club Sandies, play it out until you get to tell Mimi that Marvin sent you. She'll give you a skeleton key, which you can use at New You. Now go to New You on a weekday in the afternoon. If Mel is still around, she'll try to stop you.
  121. Spoiler for Hidden: Show
  122. If Mel isn't around, you'll still be able to do this adventure.
  123. Now be careful with what you pick next, because you can accidentally send yourself to a Bad End. Use the "Your makeup is smudged" option in the room actions to sneak into the back. There will be some guard you need to deal with. If you don't have Entaru's stone, don't worry, you'll be able to hand wave it to you for this one. To beat the guards, you'll need to click on each of them, find which of them has an attack action, and repeat this until you've defeated them. If you loose to the guards, it'll lead to the Makeover Bad End, with the beautician being noticeably angry at you.
  124.  
  125. After you've beaten the guards, search the room, then ask the nice helpful bimbo how to leave. Hand over the glowing jar to the strange car parked outside the mall, and then give the letters to Marvin to end this adventure.
  126.  
  127. Power and Gloria
  128. There isn't too much you have to do to start this one, just get the clue (it'll be easier to do if you don't talk to Marvin first and just patrol until you get it, stay level 1).
  129. Spoiler for Hidden: Show
  130. First go to the Police Station(North East in the Suburbs), and then Ask for Help. The chief will tell you about Officer Rand and how she used to be apart of St. Clears. Try to talk with Officer Rand. You'll be invisible to her, so take off your clothes (right there in the police department if you want). You'll end up in jail. Now call for help and speak to Officer Rand. Afterwards you'll be fined and you'll loose some time for doing your time. Now get the Goth outfit from Department store, put it on and head to Goldie's. Call Rand on your Cellphone (if you never picked it up, it's in the lounge at your house). Now Rand prefers dumb submissive types, keep that in mind on your date. Or...
  131. Spoiler for Hidden: Show
  132. "Ask what are chips"
  133. "Roll the Dice"
  134. "Snuggle"
  135. "I'm a good slave"
  136. If you do it right, she'll want to see you again in the Evening, and ask you to bring some wine. Buy some Red Wine (this is the correct wine). I can't remember if White Wine is super bad, but I'll find out soon enough EDIT HERE. Now you can talk with Mel (Or Doc Umbra if Mel is missing) about Zara. Both will suggest you don something to turn the tables. You can now go to the Chemist in the mall and buy some Knockout, but I don't know how to put the knockout in the wine as of writing. It won't affect the outcome too much (I think???).
  137.  
  138. Now go to Zara's place (it's a room action) with the wine in your inventory. Flirt with her, and when she asks about the wine, offer yours instead.
  139. Spoiler for Hidden: Show
  140. If you don't, this will lead to you becoming Zara's goth-bimbo toy.
  141. Play out the scene until Zara leaves, then search the room. You should get her journal and a disguise.
  142. Spoiler for Hidden: Show
  143. If you're seeing Petra, you'll bump into her as you're leaving the place, and she'll take the money that you "accidentally" took with you for two-timing her.
  144. You should now speak to Mel (or again Doc Umbra if Mel's not around) about St. Clears. Entaru will bring up how it's a bad idea for you to have her around in plain sight. If you don't resolve this issue, you can't take her with you and this will lead to a bad end.
  145. Spoiler for Hidden: Show
  146. You can hide Entaru in your purse.
  147. Now after you've settled everything, go to St. Clears on Sunday in the Afternoon, and infiltrate. When you come across the Stone tablet, you need to solve the puzzle to continue. If you give too many wrong answers, the Guardian will nab you and you'll get a Bad End (Squick warning). pay close attention to the triangles in the center of each of the tablets. Or...
  148. Spoiler for Hidden: Show
  149. PAH
  150. Now escape the crypt to be hit over the head by Gloria. Sweet sibling love :P. Confront her until an item reappears in your inventory, use it to get Entaru, then rescue Gloria. Or drink from the cup to get another Bad End. After you rescue Gloria, you'll have to fight the Guardian. If you loose, you'll get a different Bad End from the first one (Still squick, although this one is more absorption). After you beat the Guardian, you'll be taken to the hospital where Gloria will be left to rest up. You can now talk to Mel about Gloria, but the adventure is otherwise over.
  151.  
  152. This adventure is important to the ending.
  153.  
  154. The Liars, the Itch, and the Monster
  155. This is a job-specific adventure. You'll need to have the TabLabs job, and get to level 2 of the career track. (Crash Testesting for Dummies will help with Job Skill)
  156. Spoiler for Hidden: Show
  157. After you've gotten the clue, speak to Doc Umbra about TabLabs. Now get yourself a job as a TabLabs tester for science!
  158. Spoiler for Hidden: Show
  159. Though the cake may still be a lie. Sorry, couldn't resist :P PotatOS!
  160. Now once you got to level 2 of the career track (have a high Job Performance at the end of the month), you'll have two Lab Scientists come into your house. When you try to leave the room with them in it, they'll wisk you away to the lab and implant you with something. But don't worry, you get a fairly fashionable beanie as compensation (it's not worth it). Now click on your character portrait and look at what's up there, then take it to Doc Umbra. Doc Umbra will tell you to find somewhere or someone LOUD. You should go to
  161. Spoiler for Hidden: Show
  162. The Moulin Rouge and sit next to the speakers
  163. After you finished that, go and Buy the Hi-Fi stereo system from the department store, and the headphones. This will run you up a fair amount of money, so be sure you have the money necessary to buy them (You're on a timer once the beanie goes on, and your other sources of income are blocked off. You won't instantly fail if you don't have enough money, but if you take about a week or two, you'll get the TabLabs Bad End.).
  164.  
  165. Next, listen to the stereo with the headphones to free yourself from the parasite. You'll end up in the hospital. Now go back to your Lounge, and follow the bug to the beach. Change into Miss Adventure and search the beach. You'll descend into some caverns, where you'll encounter a hideous monster. This fight will play similarly to the New You Guards, each of its tentacles will be a target, it's your job to figure out which one. If you loose to this one, you'll have a Bad End.
  166. Spoiler for Hidden: Show
  167. It's a Vore bad end. For those who aren't up todate with their kink-terminology:
  168. Spoiler for Hidden: Show
  169. That means you get eaten and die.
  170. After you've beaten the monster, you'll met a more friendly monster...thing. Play out the sequence and agree to help it. Now return to the suburbs and take a bus back to TabLabs. Have yourself some TEA Time, free the captives, and then face the two scientists who got you into this mess. This fight will be like the previous one, select one of the scientists to attack, then roll when you're prompted to (by clicking on them). if you loose to them, you'll get the Joined Bad End (and TabLabs will live up to its name some more).
  171.  
  172. Once the scientists are defeated, you'll leave the lab. Head back to the beach and watch the little scene, and then realize that you now have an extra pet (that you don't nee to feed, so there's that).
  173.  
  174. This mission is important for Circle of Strife:
  175. Spoiler for Hidden: Show
  176. You can't beat the enemy without the Scamp.
  177.  
  178. Always Believe, Because You Are
  179. This one is a bit more involve than the previous missions. You need to be employed to Goldstein Inc. to advance it, and reach level 3 of the career track. (The Merits of Conformity will help boost your Job Skill on this one)
  180. Spoiler for Hidden: Show
  181. Once you get this clue, head over to the police station and ask about Goldstein. The Chief will refer you to her informant, who will meet you at the beach. If you've done Candy and the Golden Niece before this, you know who it is, and she'll know you. Meet the informant at the beach. Now you just have to reach level 3 of Goldstein Inc. Once you do, you'll be taken to Goldstein Village. When you wake up, you'll find a Glowing Jar with your uniform. Take it and head up to the outside. Use the jar, then search and escape. If you leave when you're in the middle of searching/escaping, you'll loose the ability to and you'll get the Goldstein Gal Bad End. You'll also get it if you don't use the jar before the 3rd or 4th transformation.
  182.  
  183. When you return home, anything you were carrying before you were nabbed will be in your lounge.
  184.  
  185. Now knowing what you know, go get a Lancelot from Doc Umbra, and head over to the Midas Hotel (east of Regent Street). Now this next part will differ depending on what you've done.
  186. If you have done School's Back Forever
  187. Spoiler for Hidden: Show
  188. You'll encounter Tina! and learn what's really going on at the University. And if you loose to her you'll be joining the University, and get a Bad End in the process.
  189.  
  190. Tina's fight works a little like the Patrols, only there's a special mechanic to this one. It'll essentially be a game of RockPaperScissors, only you know what you're opponent is going to throw down. The room will be her abdomen, your character portrait will be her head, and her character will be her chest. When you attack, it'll call out her weakness, and you'll attack there for maximum damage.
  191. If you didn't...
  192. Spoiler for Hidden: Show
  193. You'll encounter a group of Bane Guards. If you don't beat them, you'll be turned over to Celidrum who will make you into a Fashionable Babe...which is a Bad End (This also involves Zara/Rand). Fighting the Banes will be like a regular patrol.
  194.  
  195. Once you've dealt with this, you have two options. So long as you have a Lancelot, it doesn't really matter which you pick as long as you're not reckless. But if you like to know
  196. Spoiler for Hidden: Show
  197. Waiting will turn you into a Gold Mannequin, which will be prevented by a Lancelot. If you don't have one, you're turned into a display piece.
  198. Charging in will give you the option to either attack or surrender. Attacking will turn you into another Gold Statue, while surrendering will make you a Trophy ala Overseer style. The Lancelot should save you from becoming a trophy.
  199. After you've escaped, return to Doc Umbra for a little more preperation. This will involve a chemistry pop quiz, and an extra suit of Mel's costume. You need to mix the chemicals together to make a weapon against Midas' Gold.
  200. Spoiler for Hidden: Show
  201. I kind don't want to give this one away, because it's awesome, and you get to learn something. Now you can tell all your friends and family you learned something from a game about enslaving women and fighting super villians...oh wait...on second thought...
  202. Spoiler for Hidden: Show
  203. Google things that make gold go melty, and acid
  204. Spoiler for Hidden: Show
  205. Wow, you really don't want to learn something, do you? :P
  206. Spoiler for Hidden: Show
  207. Fine :D, the mix is 3, 0, 1.
  208. Take the resulting mix, and Mel's suit, and head back the Midas' for round two. You can either EXTERMIN...sorry, examine Midas for a little spiel (and as long as you have Mel's costume you'll be fine), or just use the weapon right away. Failing this
  209. Spoiler for Hidden: Show
  210. results in the same gold statue ending as before.
  211. After that, the adventure is over.
  212.  
  213. Sun Dairy
  214. You'll need to be employed in Tsundere Inc for this one, and get to level 3 in the career track. (Learning Japanese will help you with Job Skill on this one)
  215. Spoiler for Hidden: Show
  216. WORD OF CAUTION:
  217. Spoiler for Hidden: Show
  218. This particular Adventure does not go well with "The Menace". If you get "The Menace" clue before completing the restaurant portion, don't get promoted to level 3. "The Menace" will take away your Stone of Entaru, which will in turn trap you in the Bad End route for the Restaurant portion of this adventure.
  219.  
  220. Once you get the clue, head to the police station and ask about Tsundere Inc. Now once you're getting close to level 3, you'll want to prep for your promotion. Go to Yamasho, search, and then leave the stone behind (by clicking on your portrait). After that, just wait until you're promoted. Once you're on the inside, you'll need to examine with the Thrall at the top of the map to get your necklace back. Once you do, complete the sequence until you're moved out of the restaurant and returned to the mall.
  221.  
  222. Once again, anything you were carrying before you were nabbed will be in your lounge.
  223.  
  224. Now on a weekend in the morning, go to Sappy Farms (East in the Suburbs). Search to enter the farms. You need to ambush at least 3 or 4 thralls to avoid getting the Milk Battery Bad End. You can fight as many thralls as you want, though I don't think there's any particular advantage to doing so. In fact, the more you fight, the more your PP and MP will be drained, so keep an eye on that. Also, if you loose to the thralls, you'll get the Disintegrated Bad End (it's not exactly what it sounds like).
  225.  
  226. Now, with the way cleared, head in to find the Robot Milker. Confront her/it until you can interact with the lost and found box. Once you can, you'll need to find something to help confuse the robot. (If you can't see the entire list, you'll have to resize the image pane until you can do so. To do this, simply move your cursor to the bottom of the image pane until the cursor changes to the drag cursor, and drag down until the list fits). Remember, the robot's primary function is to turn all women into efficient milk producing cows.
  227. Spoiler for Hidden: Show
  228. You need the Fake mustache
  229. Once you have what you need, use the item in your inventory to complete this adventure.
  230.  
  231. Between a Rock and a Red Place
  232. No job is necessary for this one, and it's a lot deeper than it appears (especially one of the associated bad endings).
  233.  
  234. Spoiler for Hidden: Show
  235. Once you have the clue, go to Madame Gorgana and ask if she needs any help. She won't trust you at first, mainly due to your penchant for getting captured and having all sorts of things done to you. You'll need to prove your worth to her. Go to Doc Umbra for some advice on how to do this. Pay attention to the rhyme he recites for an idea of what you'll need for Gorgana. It might be even closer than you think.
  236. Spoiler for Hidden: Show
  237. You'll need something to shield your eyes from Gorgana's petrifying gaze. The Chemist next door sells contact lenses which do the trick in their optometry aisle
  238. Once you have what you need, search Lady Gorgana's as Miss Adventure, and confront Lady Gorgana. When she lowers her hood, stare her down. If you don't get the stare her down option, either A.) You don't have the right item, or B.) You may have to close out of RAGS and reload your last save.
  239. Once you've impressed her with your ability to not be made someone's plaything, head over to the Moulin Rouge and search for any suspicious activity. This will take you to the back, where the place really lives up to its name. Talk to the first drone in the line, who will be generally unhelpful. Next, search the room to find a disguise. Now be very careful on this part, it is timed. Put on the disguise and talk to the same drone. After this, you'll be able to investigate each of the drones. Take care to carefully read and memorize what the drone's tasks are during combat. This is going to be very important very soon. When you're done investigating, ask the last drone to take the suit off, then head deeper into the facility.
  240. Now this next part is going to be a tough fight if you didn't pay attention. You're going up against what is essentially a reverse raid-party, with each drone fulfilling a specific raiding role.
  241. Spoiler for Hidden: Show
  242. The first two black drones are your basic damagers, alone they'd be no threat to you (provided you're high enough level), but they're being supported by the other four red drones. One of the drones is a healer, one is a buffer, one is debuffer, and one is a tank. Do not attack the tank, because it's a trap. Take out the healer, then the debuffer, then the buffer, and then the last two black drones.
  243. If you loose to the reverse-raid party, or take too much time investigating the drones, you'll get the Rouge Bad End, and it's a really cool and fun minigame...
  244. Spoiler for Hidden: Show
  245. You have two objectives here: To get the construction meter to 100, and to capture as many other women as you can with the psychic transmissions. You'll be assigned one of three tasks: Construction, Patrol, or Supervision. The construction meter will go up when you are assigned either Construction or Patrol. The rate at which it goes up is dependent upon how many other drones you've "recruited".
  246.  
  247. Now each drone is recruited with a specific combination of the Alpha, Beta and Delta arrays, and is dependent upon which task you're fulfilling. Now the only drones you'll get immediately are those that can be recruited by the Supervisor task. Any other ones are dependent on luck and if you had the right combination. The trouble is, you're assigned a task at random, you'll never know which task comes next, and the construction meter goes up very fast the more drones you have taken. As of this writing, I've recruited 3 from Supervisor, 3 from Patrol, and 4 from Construction.
  248. Now that the security is out of the way, steal the psychic gem and return it to Madam Gorgana to complete the adventure.
  249.  
  250. This adventure is important to the ending.
  251.  
  252. The Menace
  253. This one is probably the most challenging you'll be faced with in your crime fighting career.
  254. Spoiler for Hidden: Show
  255. Once you get the clue for this one, the next time you sleep Entaru's stone will disappear from the game, taken and ransomed by a mysterious thief. Speak to Doc Umbra about this, then go to the park and find an item that'll help later on. Now after you've spoken to Doc Umbra, you'll need to go to the Job Center on weekday in the afternoon. You'll be taken away to compete in everyone's favorite game show: All Dolled Up. You may want to save here.
  256. Now the game is completely random, but there is a strategy to it. There are three outcomes that can happen during both your turn and your opponents turn. Either A.) You get Bimbofied, B.) You get more money (this doesn't really help you, but it doesn't hurt either), or C.) You Bimbofy your opponent. Now optimally you get to bimbofy your opponent twice, but the same can happen to you. Both you and your opponent have 5 chances. If you use up your 5 chances, you get turned into a nice happy Bimbo for the city to enjoy. If your opponent uses up her 5 chances, she gets bimbofied and you get to walk away with your prize money.
  257.  
  258. Once you've finished with the game show, head to the park again. If you didn't retrieve the item earlier, make sure you have a Lancelot installed. You'll be knocked out by a very familiar person, and taken to her device. Now play out the scene and transform into Miss Adventure. This next portion will test your reflexes, but as long as you keep calm, you should be able to accomplish the task. There are three levels, the first two are guarded by blue guard dolls. If you get caught by them, you'll get one Bad End. The last level is briefly guarded by a blue guard doll, but the most danger you'll face is the moving platforms. If your standing on it when it moves, you'll fall into an ancient pit of evil...and get a Bad End.
  259.  
  260. What you'll want to do is go as fast as you can to the middle, jump, then get to the elevator. The elevators are safe as long as you stay at the top. Once you move the elevator down, you'll get nabbed by a guard. Use this to your advantage to time the dolls and the floor. Once you get to the end of the platforms, you'll complete this part. Finish the next sequence, and you'll be returned to a very familiar place.
  261.  
  262. Now you'll need to wait until Saturday Night to continue the adventure. Once you do, head to the mall and enter Miss Mentat's store as regular Sonja (as in not Miss Adventure). She'll be away, and you'll find her store unguarded. This will let you attempt to break her encryption. Now this part if flexible. It's basically a game of codebreaker, you have four slots and four choices, and you want to find the right combination to break the lock. However, there's also a possibility you'll trigger the fail safe. As long as you approach it logically, and not try any combinations randomly, you should be fine. However...
  263. Spoiler for Hidden: Show
  264. The right combination is 4123.
  265. The wrong combination is 1234.
  266. If you get the wrong combination, you'll end up in a very compromised position. You have one chance to get out of this before you get a Bad End. Just make sure you speak to Miss Mentat diplomatically and you should be fine. If you piss her off, you're doomed.
  267.  
  268. Now, provided you got out of there unscathed (or at least un-Bad Ended), you'll need to wait until the weekday to fully explore the mall again. Now remember, someone in the mall is the phantom you're looking for...
  269. Spoiler for Hidden: Show
  270. Go to the pet shop and confront Suzie.
  271. Once you've discovered the true identity (or the alter-ego, depends on how you look at things) of Zalvia, she'll reveal herself. You'll get into a fight with her, this one is a little different than the other battles you've fought. In true miniboss fashion, She'll split into three different images. You need to attack the right one to damage her. If you hit one of her fakes, you'll take damage instead. Loosing this will get you the Sellout Bad End.
  272.  
  273. Now once you've beaten her, she'll reveal she's taken Melanie hostage, which will allow you to start one of the secret clues...
  274. Spoiler for Hidden: Show
  275. "The Search for Melanie"
  276. (See below in the spoilers for the walk through for those)
  277.  
  278. Completing this adventure will unlock four new Bad Ends for you to experience:
  279. Spoiler for Hidden: Show
  280. One at the Gym (new room action)
  281. One at the Library (new room action)
  282. One at the Theatre (go as Miss Adventure)
  283. and one at the Cinema (random chance, go in the Geek Outfit)
  284.  
  285. Spoiler for Hidden: Show
  286. The Search For Mel
  287. You can either get the clue for this one after you've finished "The Menace" by patrolling or purchasing it from the Police.
  288. Spoiler for Hidden: Show
  289. Once you have the clue, see Doc Umbra. He'll tell you where to look for Mel. Go to Bank Street and use the room action there. You'll encounter a drone that looks a lot like Mel. If you choose the wrong reaction to her, you'll get a Bad End (the wrong choice only happens in the second part of the decision tree). Now once you've gotten past the guard, you'll find Mel naked floating in a tube. Entaru will give you a suggestion, it's up to you to follow it. If you follow it to the end, you'll have to fight a robotic claw. Either way, once Mel is out of the tube, that's the end of this adventure.
  290.  
  291. To unlock the Circle of Strife adventure, you'll have to follow Entaru's advice. This will take Mel out of the game however.
  292.  
  293. The Circle of Strife
  294. This only happens if you weren't very nice to poor Mel in "The Search for Mel". You'll get the clue right after you sleep.
  295. Spoiler for Hidden: Show
  296. As Miss Adventure, go to the train station. You'll hear a voice, find it and talk to it. You'll be confronted with two options. If you break the door down, you'll end up putting yourself and the captive in a Bad End. If you go to the office, you'll come face to face with one of the most deadliest enemies in the game. The only way you can beat her is...
  297. Spoiler for Hidden: Show
  298. If you completed "The Liar, the Itch, and the Monster" before this. If you have, just attack her normally until help arrives.
  299. If you haven't, you'll be treated to a Bad End befitting of your enemy. Once you've defeated her, pick up the note in the room and disengage the locks (room action). After that, complete the sequence and you'll be finished with this adventure.
  300.  
  301. Petra Dating
  302. "Wait a minute, why is this here?" Well...The only way to get most of the endings in Doll House is to have dated Petra.
  303. Spoiler for Hidden: Show
  304. Petra's date is similar to Zara/Rand's, only instead of preferring submissive responses, Petra wants dominant and assertive. Additionally, you can burn some of that social experience you've been accumulating if you don't want to think about it, except in one very special case at the end. If you played Overseer, it's like interacting with wilder guests. Each response has a point value, good, okay, and bad. You want to get a high score to make the date go well.
  305. See above on how to meet Petra.
  306. Now the first date has only one option, going to the Cinema. Wear the Geek Outfit and call Petra in the Evening.
  307. On second date, you can either go to the Theater on Sunday like Petra asked, or go normally. If you go on Sunday, bring the Goth Outfit. If you go any other time, bring the Sophisticated Outfit.
  308. On the third date, you can either go to the Park or Yamasho. If you go to the Park, wear the Cheerleader Outfit. If you got to Yamasho, bring the Sophisticated Outfit.
  309. On the fourth and final date, bring the revealing outfit. Now this one has a very important choice:
  310. Spoiler for Hidden: Show
  311. You can convince Petra to go to Club Sandies and turn her into your personal Bimbo Bunny. You'll need to have a good chunk of Social Experience to do this, but once it's done, it's done. This will block you from the good end, but you'll be able to have a unique end with the Dollhouse boss.
  312. Now provided you did everything right, Petra will end up at your house.
  313.  
  314. Note: These are just from observations I did from doing multiple dates and stuff. If you want to retry a date and see how things can go differently, you can either fail the date, or dump Petra and do it all over again, as long as you don't finish the last date.
  315.  
  316. Dollhouse
  317. This is where it all comes to an end. You'll need to be a level 5 Virago to not get a Bad End on this one.
  318. Spoiler for Hidden: Show
  319. Once you get the clue, there's very little in the way of prep work you have to do. Just go to the police station and ask about the Dollhouse (room action). After that, return to your house and watch the news. You should note that if you haven't dated Petra and gotten her to move in, you won't be able to get the best end. You'll also need to either sacrifice Mel or Anna to get a map on your first play through. If you sacrifice Anna, make sure you have a Lancelot, or don't. Either way, memorize the map (or just look below)
  320. Once you've watched the news (and talked to Petra about it), go to the slums and search around. You'll find the entrance to the Dollhouse. Speak to Doc Umbra about it. Your allies will have a brief conference about it, and you're now ready to taken on the end.
  321.  
  322. Now remember, once you start this adventure, there's no turning back. Do anything you want to do, or save before you go in.
  323. Spoiler for Hidden: Show
  324. Once you've gathered your allies, play through the sequence until you're face to face with the Queen Enthasan herself. If you've enslaved Petra, she'll present you with an offer to join her. You can accept it, or continue to fight her. If you do, Saskia come into the picture, and you'll have to run. Now provided you memorized the map (or looked at the spoiler at the end), you'll reach the thing Petra showed you (or you'll get a Bad End). Destroy it.
  325. Spoiler for Hidden: Show
  326. Select: East, South, West, South, West
  327.  
  328. Now provided you saved Gloria... (This next bit spoils the entire story of the game, don't read it if you want to experience it for yourself)
  329. Spoiler for Hidden: Show
  330. You'll wake up as her, and the holoshed will be on the fritz again, I mean Professor Moriarty will be trying to take over the ship, wait...no...I mean the simulation will begin to collapse. Follow the trail until you come face to face with Zalvia, and complete the scene. Petra/Victoria will come to your rescue, and explain everything as she guides you to the next part of the adventure. Examine everything, it's important to getting one of the most secret endings.
  331.  
  332. Eventually you reach the end, and Saskia will be there behind you. You'll have to face her. You fight her like you would any other patrol enemy, only it's a little different. To heal, you just need to ask Victoria, but you can only heal once per attack. You can't actually defeat Saskia, she'll just regenerate her health and taunt you about it. You need to beat her enough times that a new choice appears in her actions "Can't...Win". Provided you completed "Between a Rock and a Red Place", you'll be saved by Madam Gorgana in some sweet looking shades. Now after this, she'll offer you a choice, to join her and the Alliance, or to go free with Victoria. Going with Victoria is the "Good End", while going with Gorgana is the "Evil" to "Bad" end, depending on the choices you make during that path. If you saved Melanie, you'll get another companion to join you on "Good End". And that's it, you've done it, you've beaten Space Ditz 2: Miss Adventure. Congratulations...or have you?
  333.  
  334. Random Encounters
  335. There are two random encounters you can have during your Dangerous Patrols at Level 3.
  336. Petruchio
  337. Spoiler for Hidden: Show
  338. The Chief will show you the circuit board in its normal state first. Note the color of all six of the tiles in the board. Now she'll show you three other circuits, each in a different color configuration. For each of these boards, note how many tiles changed color, what color they changed to, and what color they changed to.
  339.  
  340. Cheat sheet:
  341. Spoiler for Hidden: Show
  342. 3 changed
  343. 1 purple (top mid)
  344. 2 blue (top left, bottom mid)
  345.  
  346. 3 changed
  347. 3 red (top mid, top right, bottom mid)
  348.  
  349. 4 Changed
  350. 2 red (top mid, top right)
  351. 1 orange (bottom mid)
  352. 1 green (bottom left)
  353.  
  354. Straight out answer:
  355. Spoiler for Hidden: Show
  356. 2 0 4
  357.  
  358. The Matriarch
  359. Spoiler for Hidden: Show
  360. The Chief will show you a long wall of text in Latin. Don't worry about that, that's just to obfuscate the important bits. Just look carefully, and you'll spot what you need to know.
  361.  
  362. Bigger hint:
  363. Spoiler for Hidden: Show
  364. Everything you need to know is Capitalized and in English.
  365.  
  366. Cheat sheet:
  367. Spoiler for Hidden: Show
  368. Counter Spell
  369. Antiquator
  370. Gamma Waves
  371. Password
  372. Teddybear
  373.  
  374. If you've enjoyed the game, please seriously consider being a patron to Dollmistress on Patreon. She put a lot of time, effort, and love into it.
  375.  
  376. -----------------------------------------------------------------------------------------------------------
  377.  
  378. Endings:
  379. (I made up the names of the endings to differentiate them)
  380. Patrol:
  381. Spoiler for Hidden: Show
  382. 1. Zombie:
  383. Die while on Patrol
  384. 2. Zalvia’s New Pet
  385. Get captured while on Patrol
  386. 3. Zalvia’s New Mannequin
  387. Get captured while on Patrol
  388. Misc:
  389. Spoiler for Hidden: Show
  390. Power and Gloira
  391. Spoiler for Hidden: Show
  392. 26. Zara’s New Toy
  393. Drink Zara's wine
  394. 27. Church Guardian Ambush
  395. Fail to open the crypt in time
  396. 28. By Gloria’s Side
  397. Drink what Gloria’s serving
  398. 29. Church Guardian Loss
  399. Loose to the Church Guardian
  400. Always believe, Because You Are
  401. Spoiler for Hidden: Show
  402. 30. Fashionable Babe
  403. Loose to the Banes guarding Midas (Available only if “Schools Back Forever” wasn’t started)
  404. 31. New Faculty
  405. Loose to Tina! (Available only after completing “Schools Back Forever”)
  406. 32. Midas Hotel Statue
  407. Wait out Midas
  408. 33. Midas’ Gold Statue
  409. Go head on against Midas
  410. 34. Midas’ Trophy
  411. Surrender to Midas
  412. Sun Dairy
  413. Spoiler for Hidden: Show
  414. 35. Hitomi
  415. Snoop around Yamashos
  416. 36. Milk Battery
  417. Snoop around Sappy Farms
  418. 37. Disintegrated
  419. Loose to the Thralls guarding Sappy Farms
  420. 38. Hucow
  421. Fail to outwit the Sappy Farms Robot
  422. The Liars, the Itch, and the Monster
  423. Spoiler for Hidden: Show
  424. 39. Cavern Monster Loss
  425. Loose to the monster in the cavern
  426. 40. Join the Hive
  427. Loose to the Lab Scientists
  428. Between a Rock and a Hardplace
  429. Spoiler for Hidden: Show
  430. 41. Gorgana’s Statue
  431. Gaze unprotected into the psychic’s stare while snooping
  432. 42. Rouge Thrall
  433. Succumb to your Disguise/Loose against the Guard Party
  434. The Menace
  435. Spoiler for Hidden: Show
  436. 43. Bimbo Loose
  437. Loose on All Dolled Up
  438. 44. Lilith Slave
  439. Go to the meetup without Lancelot Installed and don't talk you assailant down.
  440. 45. Holo’s New Assistant
  441. Get caught by one of the Blue Guard Drones in the Lilith Device
  442. 46. Awaken the Old One
  443. Fall off the Lilith Device
  444. 47. Soul Salve Bottle
  445. Fail to break Miss Mentat’s lock and make her angry
  446. 48. Sellout
  447. Loose to Zalvia
  448. 49. Cinema Eye-Candy
  449. Go to the cinema in the Geek Costume after The Menace (random chance)
  450. 50. Hood Ornament
  451. Go to the theater as Miss Adventure after The Menace
  452. 51. Desk Toy
  453. Go to the theater in a Sophisticated Outfit after the Menace (random chance)
  454. 52. Mirror Fight
  455. Go to the Gym after The Menace
  456. 53. Flight of Fantasy
  457. Go to the Library after The Menace
  458. Spoiler for Hidden: Show
  459. The Search For Mel
  460. Spoiler for Hidden: Show
  461. 54. Elite Guard
  462. Get shot by the drone guarding the door
  463. 55. Baselined
  464. Loose to the robotic claw guarding Mel
  465. Circle of Strife
  466. Spoiler for Hidden: Show
  467. 56. Happily Ever Dolled
  468. Loose to Dollmistress in the Office
  469. 57. Dumbed Down Mare
  470. Break down the door
  471. Dollhouse
  472. Spoiler for Hidden: Show
  473. 58. Out on Patrol
  474. Enter the Dollhouse before you're ready (or search St. Clears before you get the "Power and Gloria" and wonder about the demo)
  475. 59. Convert
  476. Do what the Dollhouse expected of you before you enter and accept the invite
  477. 60. Pink Doll
  478. Get caught by the hunter
  479. 61. Two Pink Dolls
  480. Get caught by the hunter AND Mel is with you
  481. 62. Two heads are…
  482. Loose the End Game fight without putting up a fight
  483. 63. Spoils of War
  484. Loose the End Game fight
  485. 64. Switch Sides
  486. Accept your Savior’s offer
  487. 65. Not fully Committed
  488. Accept your Savior’s offer but don’t accept all the terms
  489. 66. Happily Ever After?
  490. Reject your Savior’s offer (But don't save Mel)
  491. 67. Three's so Comfy
  492. Reject your Savior's offer (Mel came with you to the Dollhouse)
  493. 68. Secret Bonus End
  494. Get out before it ever begins, or is it after?
  495.  
  496. Titles (and what they do):
  497. Spoiler for Hidden: Show
  498. These are organize by effect, and it's probably not a complete list.
  499.  
  500. Cheats
  501. Casanova: Charm-o-Matic
  502. Doll Mistress: Work-o-matic
  503. Dollmistress Defeater: Yay-o-matic
  504. Dynamic Duo: Cloth-O-Matic
  505. Hive Drone: Fail-o-matic
  506. Martyr: AutoDoc-O-Matic
  507. PERFECT!: Sound-o-matic
  508. Standard Alliance Drone: Num-O-Matic
  509. Superheroine: Virago-o-Matic
  510. Thank You For Playing: Unlocks most Cheats
  511. Unpossibly Lucky!: Cash-o-matic
  512. Where Am I?: Zoink-O-Matic
  513.  
  514.  
  515. Links
  516. Dispenser Drone: Dollhouse map & Phantom's Tale Link (You'll need a DA account to see it, or just look at it in the Hypnopics gallery).
  517. Television Celebrity: Bimbo or Billionaire by TheHandsThatLead Link
  518. Overwhelmed: Rouge by Tabico Link
  519. Creepy Statue: Wikipedia article on Aqua Regia Link
  520. Rescued by the Furies?: Fitness by Tabico Link
  521.  
  522. Consumables
  523. Brainfucked: Full Meds
  524. Android Friend: Full Battle Consumables
  525. Dim Gal: Full Pet Food
  526. Accidental Nudist: 1 Lifesaver
  527. Good Gal: 1 Lifesaver
  528. Notorious nudist!: 1 Lifesaver
  529. Exhibitionist: 1 Smoke Grenade
  530. G-Sec captive: 1 smoke grenade
  531. Champion: 1 Lancelot
  532. Very Productive: 1 Lancelot
  533. Crimefighter: 3 Free Medkits
  534. Has A Brain: 3 Soul Salves
  535. True Heroine: Get all 3 Charms
  536. Overconfident: 1 Luck Charm
  537. Rock Solid: 1 Prosperty Charm
  538.  
  539.  
  540. Furniture and Equipment
  541. Daring: Wrist Blasters
  542. True Believer: Venture One
  543. Cloned: Will Booster
  544. Untamed Shrew: Smart Key
  545. Hunger Strike?: Snack-o-matic
  546. Mrs. Jenkins: Quintippio Computer
  547. Gym Thrall: Micro Gym
  548. Successful Experiment: Hi Fi System
  549. Gym Slave: HD 4D Television
  550. Crossplayer: Smart Mirror
  551. Rebellious: Smart Mirror
  552. Good Pet: Clock
  553. Dumb Gal: Kithdle
  554. Curious Cat: Cat Pet
  555. G-Sec Drone: Goldfish Pet
  556. Trainee Bunny: Hamster Pet
  557. Bride Princess: Scamp
  558. Smart or Lucky: Bonus Job Terminal
  559. Normal Person: Gold Harp
  560. Prized Possession: Gold Statues
  561. Good Statue: Headless statue
  562.  
  563. Misc
  564. Pink Dolly: Instant Petra True Love
  565. Committed Girlfriend: Code A13393
  566. Loose Woman: Code ACT22501
  567. The Joined: CODE: SD66QQ1
  568. Enthasan Hunter: Clone Set L images
  569. What about Sonja?: Shuttle Room
  570. Stood Tall: Replay Entaru's Betrayal Shower
  571. Mona Cumguzzle: Replay All Dolled Up
  572.  
  573.  
  574. Bad End Replays
  575. Enthasan Drone: Church BE
  576. Time Lord: Goldstein Girl BE
  577. Non-Conformist: Tsundere Inc. BE
  578. Ripley: TabLabs bad End
  579. Elite Guard: G-Sec BE
  580. Zara's Toy: Cheerleader BE
  581. NEEEEEEERD :D: Rouge BE
  582. Dollmaker: Bimbo BE
  583. Tsundere Inc. Property: Good Teacher BE
  584.  
  585.  
  586. Faster Bad Ends
  587. Sunk: Fast Tracks Nudity and Club whore BE
  588. Good Teacher: Fast Tracks University/ Gym BEs
  589. Ditzy Cheerleader: Fast Tracks TV BE
  590. Probably Deserved This: Fast Track all Counter BEs
  591.  
  592. Travel
  593. Not Samus: Shortcut between Mall and Bed
  594.  
  595. Fashion
  596. Gym Enthusiast: Gym Outfit
  597. Club Candies Guest: Swimsuit
  598. Beach Bunny: Revealing Swimsuit
  599. Dressed To Kill: Sophisticated Outfit
  600. Confirmed Weirdo: Geek Outfit
  601. Expert Cheerleader: Cheerleading Outfit
  602. Overdressed: Club Outfit
  603. Fashion Victim: All outfits
  604.  
  605. Vitals
  606. Brood Mother: 0 Fatigue
  607. Lost: Resets to 0 Fatigue
  608. Gym Certified: 5 Health
  609. Enthasan Slave: 5 Health
  610. 24 Carat Fugitive: MP Boost
  611. Hostform: MP Boost
  612. Moronic Missy: PP Boost
  613.  
  614. Resources
  615. Enslaver: 1000 Bank cash
  616. Sellout: 5000 Bank cash
  617. Rouge Thrall: 150 Cash
  618. Mysterious Heroine: 150 Cash
  619. Brittle: 250 Cash
  620. Sidekick: 250 Cash
  621. Dealt With: 300 Cash
  622. Swimmer Sister: 500 Cash
  623. Football Trophy: 750 Cash
  624. Traitor?: 750 Cash
  625. Squirrel Expert: 1000 Cash
  626. Submissive Streaker: 10 Heroic XP
  627. Mindless Mannequin: 10 Heroic XP
  628. All Grown Up: 10 Heroic XP
  629. G-Sec Night Unit: 25 Heroic XP
  630. Protector: 25 Social
  631. Invulnerable?: 25 Social XP
  632. Square Eyes: 50 Social
  633. Lesbian Tendencies: 50 Social XP
  634. Orgasm Faker: 69 Social
  635. Tough Cookie: 3 Morale
  636. Insomniac: 3 Morale
  637. Damsel in Distress: 3 Morale
  638. Missing!: 5 Morale
  639. Virago Pariah: 25 Morale
  640. Inquisitive: 1 Job Skill
  641. Brood Mare: 2 Job Skill
  642. G-Sec Guard: 4 Job Skill
  643. Lucky Lady: 8 Job Skill
  644. Official Cheerleader: 10 Job Skill
  645. Presumed Dead: 5 Job Rep
  646. Fireproof: 5 Job Rep
  647. Goldstein Gal: 10 Job Rep
  648. Brainfried: 15 Job Rep
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