Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Gathered from
- http://www.twitch.tv/themixup/b/318899748
- http://www.twitch.tv/themixup/b/318900106
- http://shoryuken.com/2012/05/23/additional-skullgirls-patch-change-notes-from-ultrachen-tv/
- http://shoryuken.com/2012/06/04/near-final-skullgirls-patch-change-list-from-mike-z-at-the-mix-up/
- Patch is still very much in the works, all info is subject to change.
- June 4th, Mike Z shared a bunch of details on the near-finalized patch.
- Tournement mode: Forced button check, All colors unlocked, Standard rules settings, Sparring mode disabled,
- Game returns to controller select screen on stick removal, No Achivement can be earned.
- System Changes:
- -360 Load times improved
- -Throw tech window increased by 3 frames
- -Assist now take 20% extra damage instead of 6%
- -DHC freeze fixed
- -Tags count towards IPS
- -Jumping, Crouching and Standing are now the same in IPS (f+lp = st.lp, No more salty SEVERIN combos.)
- -DHC will maintain IPS
- -Alpha Counter glitch fixed
- -Priority of ground techs improved
- -Hitbox glitch improved with 8 bit Mosaic
- -Five frame leniency buffer has been added for chains, allowing you to do combos with “marvel timing.”
- -The second player can now config buttons in in training mode and the options menu.
- -Holding down buttons no longer locks inputs in button config.
- -As long as the second player has hit one button in button config, button config won’t close for them when another play chooses “accept”.
- -Mike Z said the IPS changes has reduced everyone’s maximum damage output by 1,500-2,000.
- -A bug involving coming in the wrong way after death has been fixed.
- -5 frame chain buffer has been applied to jump and double jump cancels too.
- -IPS no longer carries over in one frame “uncombos”
- Character changes:
- Cerabella:
- -Excellabella input made easier on custom assist.
- -Merry Gorilla does proper damage as assist.
- -Excellabella hitbox improved to catch UP BACK.
- -Air throw tech window still 4 frames.
- -Across the board damage nerf; Her basic combos do about 1,500-2,000 less damage.
- -Jumping MP knocks you down further than it used to.
- -j.MP-j.MK no longer works in the corner.
- -Cerebella was nerfed by 50-75 on every normal hit (not command normals, specials, and supers). This translates to a loss of 700-1400 on combos.
- -Cerebella’s DP throw option select has been removed.
- -Ceretemkin color palate will be paid DLC.
- Ms Fortune:
- -Omm nom nom moves head away from closes side of screen now.
- -Last hit of Furserker barrage (headless) now hits on crouching.
- -Rekka timing is now more lenient.
- -Head float glitch fixed.
- -Rekkas can no longer be canceled into head recall.
- -Ms. Fortune’s overhead rekka is slightly faster.
- -Using head recall now forces you to go through 9 frames of animation, making head recall cancels less useful.
- Parasoul:
- -Tear explosion damage now based on ration and will now hurt Marie.
- -Blockstun from tear explosion has been reduced.
- -No Chun-Li palette Parasoul
- -Napalm Pillar lost three frames of invulnerability after the end of the hit.
- -Parasoul’s Jumping HP has been extended back toward her to prevent whiffing at close range in a corner.
- -Parasouls’ jumping MK starts floating faster. After stopping the float you are immediately able to act.
- -Bike super’s hit-stop changed to help them combo better. Increased DHC window by eight frames.
- -Parasoul’s tear explosions do three frames less block stun
- Double:
- -No meter gain on cat head super.
- -HK Hornet Bomber no longer invincible forces techable knockdown.
- -Jump HP now has 27 frames of hit stun instead of 37.
- -st.mk and hk are now slower affecting some combos.
- -Level 3 sped up will not kill until last hit now finishes in oppisite direction damage reduced to conformed to other level 3s.
- -Hornet Bomber causes untechable knockdown again.
- -Hornet Bomber bounces you lower than it used to; it still lets you follow up with a combo but it’s more likely that you will use up your OTG.
- -Hornet Bomber cancel window has been reduced.
- -Double’s first medium kick has been slowed by one frame.
- -Double’s HK Hornet Bomber now has a gap between the last two hits so you can punish her in the middle of it on block.
- -Double’s Jumping HP has been given five more frames of hit-stun, up from previous changed version of 27 frames to 32.
- -Gradius head rings have been given reduced hit-stun. No longer combos from full screen when mashing.
- -Gradius head invincibility wears off as soon as you press a button.
- Valentine:
- -Flatline now kill on last hit (Experimental will only hit point character).
- -Level 3 sped up now skippable by holding punch.
- -Green vial time is now halved during hitstun.
- -j.HP knocks opponent higher into the air
- -Valentine’s green poison now reduces 2/3rds as fast while in hit-stun, up from 1/2.
- -Savage Bypass now recovers faster.
- -You can now hit the floor after an air Savage Bypass to do A ground EKG. You can also now combo off the wallbounce in a corner without using your OTG.
- Peacock:
- -Level 3 input window increased on throws.
- -Teleport has slightly more recovery.
- Light item drop glitch to be fixed.
- -Meter gain on GARBAGE DAY has been normalized; Now builds a third of what it used to.
- -Peacock gains a third of the meter she usually would when charging an item drop.
- -Peacock’s teleport now ends closer to the opponent than it used to.
- -Peacock’s teleport is now four frames slower on recovery, but starts up faster.
- -Peacock Milk Chan has no shading on it
- -You can no longer DHC out of Lenny before he comes out.
- -Peacock’s hit invincible gun now is invincible through the active frames.
- -Lenny now does about 1,500 more damage on hit and more chip on block.
- -Peacock’s bottle item drop no longer knocks you the wrong way
- Filia:
- -Air Hair Ball can now be negative edged.
- -Trajectory on the first hit of Fenrir Drive has been slightly changed; It can now DHC out of EKG Flatliner.
- -Fenrir Drive has been given slightly more recovery.
- -Gregor Samson has +3 Frames of Recovery
- -Hairball now combos to Gregor Samson on all characters
- -Squggly requires changes to the game system to work. Those changes will be implemented in this patch but no one will use them.
- -You can now combo off of air hairballs.
- Painwheel:
- -Minimum damage on Buer Thresher has been tweaked.
- -Painwheel’s tag in no longer starts you at combo stage 1.
- -Spin-Dash’s move input has been changed to hold down, mash kicks. It activates when 4 kick buttons are hit within 35 frames. It can be pianoed.
- -Spin-Dash can be canceled with a punch button.
- -Painwheels forward heavy kick command normal now has a shorter window for followups.
- -The tweak to Buer Thresher’s damage scaling has been returned to normal
- -Painwheel’s new Lightning Legs style pinion dash can be chosen as a custom assist by pressing down and two kicks.
- -Buer Thresher (Air Super) has had its minimum damage increased.
- -Buer Thresher leaves you in normal jump afterward, so you can fly or do specials afterward.
- -Painwheel moves up slower when the screen scrolls upward, allowing characters to hit her out of flight with a super jump.
- -Painwheel can no longer rev her pinion dash for extended time after a match.
- Other notes:
- -Training mode improvements planned,
- -No lobbies yet mulitplayer guy had to improve ggpo and fix US to EU crash.
- -PS3 match making improved now has 3 tiers instead of 9.
- -More regions added.
- -Save data corruption fixed.
- -Story unlock fixed.
- -Multiplayer guy is working on PC port, cross platform planned
- -New tutorials are being worked on… though they aren’t the tutorials we are expecting…
- -Online quality improved
- -PS3 Matchmaking has been adjusted
- -Xbox loading times have been addressed
- -Gamertags worked on being included in online mode
- -The screen now flashes and a sound plays when you find a match online
- -Move Lists have been created
- -Sparring mode now loads the exact game state of when you turned it on when you turn it off.
- -Input display has been entered, still buggy. It includes inputs on the bottom of the screen and a “custom assist” stick and button real time layout.
- -Mike Z hopes the patch will come out mid-June though the date is not official.
- -First set of DLC colors is coming for free. Three new colors for everyone.
- -Ranked will now be blind pick
- -Unranked will let you see your opponent selecting your custom assist
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement