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  1. Using configuration source: "C:\Spiele\spring-94.1\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6359MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring-94.1\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\maps
  27. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  28. Scanning: C:\Spiele\spring-94.1\maps
  29. Scanning: C:\Spiele\spring-94.1\base
  30. Scanning: C:\Spiele\spring-94.1\games
  31. Scanning: C:\Spiele\springcontent\maps
  32. Scanning: C:\Spiele\springcontent\base
  33. Scanning: C:\Spiele\springcontent\games
  34. Scanning: C:\Spiele\springcontent\mods
  35. Scanning: C:\Spiele\springcontent\packages
  36. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  37. Video mode set to 1280x1024/32bit (windowed)
  38. [f=0000000] SDL version: 1.2.10
  39. [f=0000000] GL version: 2.1.8545 Release
  40. [f=0000000] GL vendor: ATI Technologies Inc.
  41. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  42. [f=0000000] GLSL version: 1.20
  43. [f=0000000] GLEW version: 1.5.8
  44. [f=0000000] Video RAM: total 210MB, available 210MB
  45. [f=0000000] GL info:
  46. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  47. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  48. maximum texture size: 4096, compress MIP-map textures: 0
  49. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  50. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  51. number of UniformBufferBindings: 0 (0kB)
  52. [f=0000000] VSync disabled
  53. [f=0000000] Joysticks found: 0
  54. [f=0000000] Warning: Joystick 0 not found
  55. [f=0000000] CPU Cores: 2
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound] Available Devices:
  58. [f=0000000] [Sound] DirectSound Software
  59. [f=0000000] [Sound] Device: DirectSound Software
  60. [f=0000000] [Sound] Vendor: OpenAL Community
  61. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound] Renderer: OpenAL Soft
  63. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound] EFX Enabled: yes
  66. [f=0000000] [Sound] Max Sounds: 96
  67. [f=0000000] Connecting to local server
  68. [f=0000000] PreGame::StartServer: 17 ms
  69. [f=0000000] Using map: AlienDesert
  70. [f=0000000] Using game: XTA 9.726
  71. [f=0000000] Using game archive: XTAPEv9726.sdd
  72. [f=0000000] recording demo: demos/20130405_031702_AlienDesert_94.sdf
  73. [f=0000000] PreGame::GameDataReceived: 435 ms
  74. [f=0000000] User number 0 (team 0, allyteam 0)
  75. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  76. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  77. [f=0000000] Loading Radar Icons
  78. [f=0000000] Loading GameData Definitions
  79. [f=0000000] [unitdefs.lua] Error: Error parsing units/arm_hammer.fbi: [string "gamedata/parse_tdf.lua"]:58: could not find key (units/arm_hammer.fbi line 72) " maxvelocity=;1.32;//1.20 in p1.7; // 1.5 in 9.725; //1.32; OTA: 13.2 m/s"
  80. [f=0000000] [unitdefs.lua] Error: Error parsing units/arm_jeffy.fbi: [string "gamedata/parse_tdf.lua"]:58: could not find key (units/arm_jeffy.fbi line 29) " maxdamage=;273.33 // 410; in 9.725 //reduced by 45 hp "
  81. [f=0000000] [unitdefs.lua] Error: removed the "arm_jeffy" entry from the "arm_vehicle_plant" build menu
  82. [f=0000000] [unitdefs.lua] Error: removed the "arm_hammer" entry from the "arm_kbot_lab" build menu
  83. [f=0000000] Loading all definitions: 0.547000
  84. [f=0000000] Game::LoadDefs (GameData): 668 ms
  85. [f=0000000] Loading Sound Definitions
  86. [f=0000000] [Sound] parsed 340 sounds from gamedata/sounds.lua
  87. [f=0000000] Game::LoadDefs (Sound): 30 ms
  88. [f=0000000] Parsing Map Information
  89. [f=0000000] Loading SMF
  90. [f=0000000] Loading Map (38 MB)
  91. [f=0000000] Creating Smooth Height Mesh
  92. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 68 ms
  93. [f=0000000] Creating QuadField & CEGs
  94. [f=0000000] Number of damage types: 17
  95. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  96. [f=0000000] Creating Unit Textures
  97. [f=0000000] Creating Sky
  98. [f=0000000] Loading Weapon Definitions
  99. [f=0000000] Loading Unit Definitions
  100. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "arm_plesiosaur" (move-class "hover4"): canFloat, but not a ship-based movetype
  101. [f=0000000] Warning: Could not load sound from def: hovsmof1
  102. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "zulu" (move-class "hover4"): canFloat, but not a ship-based movetype
  103. [f=0000000] Loading Feature Definitions
  104. [f=0000000] Reading Estimate PathCosts [8]
  105. [f=0000000] Reading Estimate PathCosts [32]
  106. [f=0000000] [CPathManager] pathing data checksum: f3d1505f
  107. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  108. [f=0000000] Initializing Map Features
  109. [f=0000000] Creating ShadowHandler & DecalHandler
  110. [f=0000000] Creating GroundDrawer
  111. [f=0000000] Loading Tile Files
  112. [f=0000000] Reading Tile Map
  113. [f=0000000] Loading Square Textures
  114. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  115. [f=0000000] Switching to ROAM Mesh Rendering
  116. [f=0000000] Creating TreeDrawer
  117. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  118. [f=0000000] Creating Projectile Textures
  119. [f=0000000] Creating Water
  120. [f=0000000] Game::LoadInterface (Camera&Mouse): 180 ms
  121. [f=0000000] Game::LoadInterface (Console): 2 ms
  122. [f=0000000] Loading LuaRules
  123. [f=0000000] No Self Pwn: Nonexisting unit: core_mobile_artilleryold
  124. [f=0000000] Loaded gadget: CobButton <unit_cobbutton.lua>
  125. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  126. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  127. [f=0000000] Loaded gadget: Announce kills <ui_announce_kills.lua>
  128. [f=0000000] Loaded gadget: Cloak lose target <game_cloak_lose_target.lua>
  129. [f=0000000] Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
  130. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  131. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  132. [f=0000000] Loaded gadget: Factory Anti-Stuck <factory_anti_stuck.lua>
  133. [f=0000000] Loaded gadget: Fire Rate <unit_fire_rate.lua>
  134. [f=0000000] Loaded gadget: Game End <game_end.lua>
  135. [f=0000000] Loaded gadget: Health Upgrade <unit_health_upgrade.lua>
  136. [f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
  137. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  138. [f=0000000] Loaded gadget: Jumpjets <unit_jumpjets.lua>
  139. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  140. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  141. [f=0000000] Loaded gadget: Minelayer Limit <unit_minelayer_limit.lua>
  142. [f=0000000] Loaded gadget: Mission Script Engine <game_mission_script.lua>
  143. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  144. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  145. [f=0000000] Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
  146. [f=0000000] Loaded gadget: Production Rate <unit_buildspeed.lua>
  147. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  148. [f=0000000] Loaded gadget: Repair Pad <unit_refuel.lua>
  149. [f=0000000] Loaded gadget: Spawn <commoption.lua>
  150. [f=0000000] Loaded gadget: State Broadcast <game_statebroadcast.lua>
  151. [f=0000000] Loaded gadget: Unfinished unit orders <unit_unfinishedorders.lua>
  152. [f=0000000] Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
  153. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  154. [f=0000000] Loaded gadget: UnitStealth <unit_stealth.lua>
  155. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  156. [f=0000000] Loaded gadget: gui_minimapX <gui_minimapx.lua>
  157. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  158. [f=0000000] Loaded gadget: snd_local <snd_local.lua>
  159. [f=0000000] Loaded gadget: unit_commander_sounds.lua <unit_commander_sounds.lua>
  160. [f=0000000] Loaded gadget: unit_crashing_aircraft <unit_crashing_aircraft.lua>
  161. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  162. [f=0000000] Loaded gadget: Cursor too far <gui_cursortoofar.lua>
  163. [f=0000000] Loaded gadget: Sneer after comnap <ui_comnapsneer.lua>
  164. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  165. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  166. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  167. [f=0000000] Loaded UNSYNCED gadget: AirPlantParents <unit_air_plants.lua>
  168. [f=0000000] Loaded UNSYNCED gadget: Announce kills <ui_announce_kills.lua>
  169. [f=0000000] Loaded UNSYNCED gadget: Cloak lose target <game_cloak_lose_target.lua>
  170. [f=0000000] Loaded UNSYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  171. [f=0000000] Loaded UNSYNCED gadget: Factory Anti-Stuck <factory_anti_stuck.lua>
  172. [f=0000000] Loaded UNSYNCED gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
  173. [f=0000000] Loaded UNSYNCED gadget: Minelayer Limit <unit_minelayer_limit.lua>
  174. [f=0000000] Loaded UNSYNCED gadget: Mission Script Engine <game_mission_script.lua>
  175. [f=0000000] Loaded UNSYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
  176. [f=0000000] Loaded UNSYNCED gadget: State Broadcast <game_statebroadcast.lua>
  177. [f=0000000] Loaded UNSYNCED gadget: Unfinished unit orders <unit_unfinishedorders.lua>
  178. [f=0000000] Loaded UNSYNCED gadget: UnitEStallDisable <unit_estall_disable.lua>
  179. [f=0000000] Loaded UNSYNCED gadget: UnitMorph <unit_morph.lua>
  180. [f=0000000] Loaded UNSYNCED gadget: UnitStealth <unit_stealth.lua>
  181. [f=0000000] Loaded UNSYNCED gadget: Watereffects <fx_watersplash.lua>
  182. [f=0000000] Loaded UNSYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  183. [f=0000000] Loaded UNSYNCED gadget: gui_minimapX <gui_minimapx.lua>
  184. [f=0000000] Loaded UNSYNCED gadget: mo_nowrecks <mo_nowrecks.lua>
  185. [f=0000000] Loaded UNSYNCED gadget: snd_local <snd_local.lua>
  186. [f=0000000] Loaded UNSYNCED gadget: unit_commander_sounds.lua <unit_commander_sounds.lua>
  187. [f=0000000] Loaded UNSYNCED gadget: unit_crashing_aircraft.lua <unit_crashing_aircraft.lua>
  188. [f=0000000] Loaded UNSYNCED gadget: Area Attack <areaattack.lua>
  189. [f=0000000] Loaded UNSYNCED gadget: Cursor too far <gui_cursortoofar.lua>
  190. [f=0000000] Loaded UNSYNCED gadget: Sneer after comnap <ui_comnapsneer.lua>
  191. [f=0000000] Loaded UNSYNCED gadget: LupsSyncedManager <lups_manager.lua>
  192. [f=0000000] Loaded UNSYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  193. [f=0000000] Loaded UNSYNCED gadget: Lups <lups_wrapper.lua>
  194. [f=0000000] Loading LuaGaia
  195. [f=0000000] Loading LuaUI
  196. [f=0000000] LuaSocketEnabled: yes
  197. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  198. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  199. [f=0000000] LuaUI: bound F11 to the widget selector
  200. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  201. [f=0000000] [widgets.lua] Error: Failed to load: unit_buildbar_xta.lua (duplicate name)
  202. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanelImp.txt
  203. [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
  204. [f=0000000] XTA
  205. [f=0000000] LuaUI v0.3
  206. [f=0000000] Initializing PathCache
  207. [f=0000000] Finalizing
  208. [f=0000000] Loaded DecalsDrawer: Legacy
  209. [f=0000000] Connection attempt from UnnamedPlayer
  210. [f=0000000] -> Version: 94.1 (OMP)
  211. [f=0000000] -> Connection established (given id 0)
  212. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  213. [f=0000000] Cheating is enabled!
  214. [f=0000000] core_adv_aircraft_plant core_adv_aircraft_plant_dead core_adv_aircraft_plant_heap core_adv_construction_aircraft core_adv_construction_kbot core_adv_construction_kbot_dead core_adv_construction_kbot_heap core_adv_construction_sub core_adv_construction_sub_dead core_adv_construction_vehicle core_adv_construction_vehicle_dead core_adv_construction_vehicle_heap core_adv_kbot_lab core_adv_kbot_lab_dead core_adv_kbot_lab_heap core_adv_shipyard core_adv_shipyard_dead core_adv_vehicle_plant core_adv_vehicle_plant_dead core_adv_vehicle_plant_heap core_advanced_radar_tower core_advanced_radar_tower_dead core_advanced_radar_tower_heap core_advanced_sonar_station core_advanced_sonar_station_dead core_advanced_torpedo_launcher core_advanced_torpedo_launcher_dead core_air_repair_pad core_air_repair_pad_dead core_air_repair_pad_heap core_aircraft_plant core_aircraft_plant_dead core_aircraft_plant_heap core_ak core_ak_dead core_ak_heap core_avenger core_barracuda core_base core_buzzsaw core_buzzsaw_dead core_buzzsaw_heap core_cappy core_cloakable_fusion_power_plant core_cloakable_fusion_power_plant_dead core_cloakable_fusion_power_plant_heap core_cobra core_cobra_dead core_cobra_heap core_commander core_construction_aircraft core_construction_hovercraft core_construction_hovercraft_dead core_construction_hovercraft_dead2 core_construction_hovercraft_heap core_construction_kbot core_construction_kbot_dead core_construction_kbot_heap core_construction_seaplane core_construction_ship core_construction_ship_dead core_construction_sub core_construction_sub_dead core_construction_vehicle core_construction_vehicle_dead core_construction_vehicle_heap core_copperhead core_copperhead_dead core_copperhead_heap core_crasher core_crasher_dead core_crasher_heap core_crasher_rt core_crock core_crock_dead core_crock_heap core_decoy_commander core_decoy_ucommander core_decoy_ucommander_arm core_deleter core_deleter_dead core_deleter_heap core_diplomat core_diplomat_dead core_diplomat_heap core_diplomat_rt core_dominator core_dominator_dead core_dominator_heap core_dominator_rt core_donut core_doomsday_machine core_doomsday_machine_dead core_doomsday_machine_heap core_dragons_teeth core_dragons_teeth_dead core_egg_shell core_egg_shell_dead core_egg_shell_heap core_emperor core_emperor_dead core_energy_storage core_energy_storage_dead core_energy_storage_heap core_enforcer core_enforcer_dead core_envoy core_envoy_dead core_executioner core_executioner_dead core_fink core_floating_dragons_teeth core_floating_dragons_teeth_dead core_floating_light_laser_tower core_floating_metal_maker core_floating_radar core_fortification_wall core_fortification_wall_dead core_fortitude_missile_defense core_fortitude_missile_defense_dead core_fortitude_missile_defense_heap core_freaker core_freaker_dead core_freaker_heap core_fusion_power_plant core_fusion_power_plant_dead core_fusion_power_plant_heap core_gaat_gun core_gaat_gun_dead core_gaat_gun_heap core_garpike core_garpike_dead core_geothermal_powerplant core_geothermal_powerplant_dead core_geothermal_powerplant_heap core_gimp core_gimp_dead core_gimp_dead2 core_gimp_heap core_goliath core_goliath_dead core_goliath_heap core_hedgehog core_hedgehog_dead core_hedgehog_heap core_hive core_hive_dead core_hovercraft_platform core_hovercraft_platform_dead core_hovercraft_platform_heap core_hunter core_hurricane core_immolator core_immolator_dead core_immolator_heap core_informer core_informer_dead core_informer_heap core_instigator core_instigator_dead core_instigator_heap core_intimidator core_intimidator_dead core_intimidator_heap core_kbot_lab core_kbot_lab_dead core_kbot_lab_heap core_krogoth core_krogoth_dead core_krogoth_gantry core_krogoth_gantry_dead core_krogoth_gantry_heap core_krogoth_heap core_krogothpiss core_leveler core_leveler_dead core_leveler_heap core_leviathan core_leviathan_dead core_light_fusion_power_plant core_light_fusion_power_plant_dead core_light_fusion_power_plant_heap core_light_laser_tower core_light_laser_tower_dead core_light_laser_tower_heap core_limiter core_limiter_dead core_marshmallow core_mazarin core_metal_extractor core_metal_extractor_dead core_metal_extractor_heap core_metal_maker core_metal_maker_dead core_metal_maker_heap core_metal_storage core_metal_storage_dead core_metal_storage_heap core_missile_frigate core_missile_frigate_dead core_missile_frigate_rt core_mobile_artillery_dead core_mobile_artillery_heap core_moho_metal_maker core_moho_metal_maker_dead core_moho_metal_maker_heap core_moho_mine core_moho_mine_dead core_moho_mine_heap core_morty core_morty_dead core_morty_heap core_muffin core_muskrat core_nano_tower core_naval_cobra core_naval_cobra_dead core_neutron core_neutron_dead core_neutron_heap core_nightfall core_nightfall_dead core_nincommander core_nixer core_nixer_dead core_nixer_dead2 core_nixer_heap core_nixer_rt core_nugget core_nugget_tic core_parasite core_parasite_dead core_parasite_heap core_phantom core_phantom_dead core_pillager core_pulverizer core_pulverizer_dead core_pulverizer_heap core_punisher core_punisher_dead core_punisher_heap core_pyro core_pyro_dead core_pyro_heap core_radar_jamming_tower core_radar_jamming_tower_dead core_radar_jamming_tower_heap core_radar_tower core_radar_tower_dead core_radar_tower_heap core_raider core_raider_dead core_raider_heap core_rapier core_reaper core_reaper_dead core_reaper_heap core_resistor core_resistor_dead core_resistor_heap core_resurrection_kbot core_resurrection_kbot_dead core_resurrection_kbot_heap core_ripple core_roach core_rogue_wave core_scommander core_scrubber core_scrubber_dead core_scrubber_dead2 core_scrubber_heap core_seaplane_platform core_seaplane_platform_dead core_searcher core_searcher_dead core_shadow core_shark core_shark_dead core_shipyard core_shipyard_dead core_shock_mine core_shredder core_shredder_dead core_silencer core_silencer_dead core_silencer_heap core_silhouette core_slasher core_slasher_dead core_slasher_heap core_slasher_rt core_slinger core_slinger_dead core_slinger_dead2 core_slinger_heap core_slinger_rt core_snake core_snake_dead core_snapper core_snapper_dead core_snapper_dead2 core_snapper_heap core_solar_collector core_solar_collector_dead core_solar_collector_heap core_sonar_station core_sonar_station_dead core_spectre core_spectre_dead core_spectre_heap core_spoiler core_spoiler_dead core_spoiler_heap core_spout core_stinger core_stinger_dead core_storm core_storm_dead core_storm_heap core_storm_rt core_sub_pen core_subpen_dead core_sumo core_sumo_dead core_sumo_heap core_targeting_facility core_targeting_facility_dead core_targeting_facility_heap core_tattletale core_tattletale_dead core_the_can core_the_can_dead core_the_can_heap core_thud core_thud_dead core_thud_heap core_thunderbolt core_thunderbolt_dead core_tic core_tidal_generator core_tidal_generator_dead core_titan core_toaster core_toaster_dead core_toaster_dead2 core_toaster_heap core_torpedo_launcher core_torpedo_launcher_dead core_turtle core_turtle_dead core_turtle_dead2 core_turtle_heap core_typhoon core_u0commander core_u2commander core_u3commander core_u4commander core_ucommander core_underwater_energy_storage core_underwater_energy_storage_dead core_underwater_energy_storage_heap core_underwater_fusion_power_plant core_underwater_fusion_power_plant_dead core_underwater_fusion_power_plant_heap core_underwater_metal_extractor core_underwater_metal_extractor_dead core_underwater_metal_extractor_heap core_underwater_metal_storage core_underwater_metal_storage_dead core_underwater_metal_storage_heap core_underwater_moho_mine core_underwater_moho_mine_dead core_underwater_moho_mine_heap core_underwater_tidal_generator core_valkyrie core_vamp core_vehicle_plant core_vehicle_plant_dead core_vehicle_plant_heap core_viking core_viking_dead core_viper core_viper_dead core_viper_heap core_voodoo core_voyeur core_voyeur_dead core_voyeur_heap core_vulture core_warlord core_warlord_dead core_waterhole core_wave core_weasel core_weasel_dead core_weasel_heap core_wind_generator core_wind_generator_dead core_wind_generator_heap core_zeppelin core_zulu_dead corebfortns corebfortns_dead corebfortns_heap corevashp
  215. [f=0000000] core_cobra core_cobra_dead core_cobra_heap core_commander core_construction_aircraft core_construction_hovercraft core_construction_hovercraft_dead core_construction_hovercraft_dead2 core_construction_hovercraft_heap core_construction_kbot core_construction_kbot_dead core_construction_kbot_heap core_construction_seaplane core_construction_ship core_construction_ship_dead core_construction_sub core_construction_sub_dead core_construction_vehicle core_construction_vehicle_dead core_construction_vehicle_heap core_copperhead core_copperhead_dead core_copperhead_heap
  216. [f=0000000] Error: Spring 94.1 (OMP) has crashed.
  217. [f=0000000] Error: DLL information:
  218. [f=0000000] Error: 0x00400000 spring
  219. [f=0000000] Error: 0x778c0000 ntdll
  220. [f=0000000] Error: 0x773a0000 kernel32
  221. [f=0000000] Error: 0x10000000 DevIL
  222. [f=0000000] Error: 0x71aa0000 MSVCP80
  223. [f=0000000] Error: 0x71a00000 MSVCR80
  224. [f=0000000] Error: 0x77010000 msvcrt
  225. [f=0000000] Error: 0x77630000 USER32
  226. [f=0000000] Error: 0x76b40000 GDI32
  227. [f=0000000] Error: 0x770c0000 ADVAPI32
  228. [f=0000000] Error: 0x76d80000 RPCRT4
  229. [f=0000000] Error: 0x64e50000 GLU32
  230. [f=0000000] Error: 0x624c0000 OPENGL32
  231. [f=0000000] Error: 0x60c80000 DDRAW
  232. [f=0000000] Error: 0x74320000 DCIMAN32
  233. [f=0000000] Error: 0x77190000 SETUPAPI
  234. [f=0000000] Error: 0x75f90000 OLEAUT32
  235. [f=0000000] Error: 0x76b90000 ole32
  236. [f=0000000] Error: 0x74120000 dwmapi
  237. [f=0000000] Error: 0x776d0000 IMAGEHLP
  238. [f=0000000] Error: 0x62480000 pthreadGC2
  239. [f=0000000] Error: 0x72360000 WSOCK32
  240. [f=0000000] Error: 0x77710000 WS2_32
  241. [f=0000000] Error: 0x77740000 NSI
  242. [f=0000000] Error: 0x76020000 SHELL32
  243. [f=0000000] Error: 0x779f0000 SHLWAPI
  244. [f=0000000] Error: 0x6b600000 OpenAL32
  245. [f=0000000] Error: 0x748c0000 WINMM
  246. [f=0000000] Error: 0x74880000 OLEACC
  247. [f=0000000] Error: 0x70780000 vorbisfile
  248. [f=0000000] Error: 0x68140000 ogg
  249. [f=0000000] Error: 0x64cc0000 vorbis
  250. [f=0000000] Error: 0x62e80000 zlib1
  251. [f=0000000] Error: 0x66fc0000 freetype6
  252. [f=0000000] Error: 0x62aa0000 glew32
  253. [f=0000000] Error: 0x00260000 SDL
  254. [f=0000000] Error: 0x7c340000 MSVCR71
  255. [f=0000000] Error: 0x76d60000 IMM32
  256. [f=0000000] Error: 0x77a50000 MSCTF
  257. [f=0000000] Error: 0x77700000 LPK
  258. [f=0000000] Error: 0x77320000 USP10
  259. [f=0000000] Error: 0x74b30000 comctl32
  260. [f=0000000] Error: 0x70910000 dsound
  261. [f=0000000] Error: 0x75280000 POWRPROF
  262. [f=0000000] Error: 0x77480000 CLBCatQ
  263. [f=0000000] Error: 0x74e80000 MMDevApi
  264. [f=0000000] Error: 0x74f10000 WINTRUST
  265. [f=0000000] Error: 0x758b0000 CRYPT32
  266. [f=0000000] Error: 0x75a10000 MSASN1
  267. [f=0000000] Error: 0x75e30000 USERENV
  268. [f=0000000] Error: 0x75e10000 Secur32
  269. [f=0000000] Error: 0x72210000 wdmaud
  270. [f=0000000] Error: 0x72350000 ksuser
  271. [f=0000000] Error: 0x74f00000 AVRT
  272. [f=0000000] Error: 0x721e0000 AUDIOSES
  273. [f=0000000] Error: 0x72170000 audioeng
  274. [f=0000000] Error: 0x75ee0000 PSAPI
  275. [f=0000000] Error: 0x72160000 msacm32
  276. [f=0000000] Error: 0x72140000 MSACM32
  277. [f=0000000] Error: 0x72130000 midimap
  278. [f=0000000] Error: 0x69030000 atioglxx
  279. [f=0000000] Error: 0x75640000 VERSION
  280. [f=0000000] Error: 0x03110000 atiadlxx
  281. [f=0000000] Error: 0x6bb20000 DINPUT
  282. [f=0000000] Error: 0x744f0000 HID
  283. [f=0000000] Error: 0x6be70000 dbghelp
  284. [f=0000000] Error: Exception: Access violation (0xc0000005)
  285. [f=0000000] Error: Exception Address: 0x691cab30
  286. [f=0000000] Error: Stacktrace:
  287. [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  288. [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xda5d0) [0x691CAB30]
  289. [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xd9e59) [0x691CA3B9]
  290. [f=0000000] Error: (2) Unknown [0x0480BEBC]
  291. [f=0000000] Error: (3) C:\Spiele\spring-94.1\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x5ed860) [0x00E17E00]
  292. [f=0000000] Force cloak: widget removed for spectators
  293. [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/0
  294. [f=0000000] Path cache hits 0 0%
  295. [f=0000000] Path cache hits 0 0%
  296. [f=0000000] Statistics for RectangleOptimizer: 0%
  297. [f=0000000] Statistics for RectangleOptimizer: 0%
  298. [f=0000000] Statistics for local connection:
  299. Received: 876 bytes
  300. Sent: 408 bytes
  301.  
  302. Error: Spring: Unhandled exception Spring has crashed:
  303. Access violation.
  304.  
  305. A stacktrace has been written to:
  306. C:\Spiele\spring-94.1\infolog.txt
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