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Caveman2Cosmos Updates 1-2499

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  1. ---------------------
  2. r2499
  3. Basic AI for crime units (or other property-sourcing units)
  4. ---------------------
  5. r2498
  6. -Moved my art into the core.
  7. ---------------------
  8. r2497
  9. Changed Molecular Biology to Molecular_Biology plus also changed modern_physics, was wrong, should read modernphysics. Thx Koshling
  10. ---------------------
  11. r2496
  12. Tweak to unit tendering system to allow cities building high priority buildings to concurrently contract out a unit build
  13. ---------------------
  14. r2495
  15. Changes to barbarian Diplomacy to put it all in the one mod and clean up the art.
  16. ---------------------
  17. r2494
  18. Fixed CTD with saves which include dead units
  19. ---------------------
  20. r2493
  21. deleted art and put into core FPK
  22. ---------------------
  23. r2492
  24. Changed Maori culture from American to Oceanian
  25. ---------------------
  26. r2491
  27. Fixed spelling of Haitian culture.
  28. ---------------------
  29. r2490
  30. Fix advisor in Mesopotamian religion food temples. Remove extra art I forgot to remove.
  31. ---------------------
  32. r2489
  33. Fixed Cannon Forge.
  34. ---------------------
  35. r2488
  36. Fixed Ballista Turret.
  37. ---------------------
  38. r2487
  39. Fixed Castle.
  40. ---------------------
  41. r2486
  42. Fixed Counter's Hut.
  43. ---------------------
  44. r2485
  45. Moved found values off 'alt' hover with chipotle enabled (to ctrl-alt-shift) to lesson impact on normal gameplay
  46. ---------------------
  47. r2484
  48. Fixed CTD when GC attacked via catacombs Modified catacombs semantics to choose worst defender from units that CAN defend at all Fixed potential CTD with undefined advisors on buildings or units
  49. ---------------------
  50. r2483
  51. Added three new buildings: Cannon Turret, Highwayman's Hideout, and Star Fort.
  52. ---------------------
  53. r2482
  54. New FPK file.
  55. ---------------------
  56. r2480
  57. Added Seal Maker and Counter's Hut. Thanks DH!
  58. ---------------------
  59. r2479
  60. Updated my FPK.
  61. ---------------------
  62. r2478
  63. Minor text fixes.
  64. ---------------------
  65. r2477
  66. Added Dog Show movie to Dog Show Wonder.
  67. ---------------------
  68. r2476
  69. -Changed XP values for the early Ships, this should fix the overabundance of super-critters on the high seas.
  70. ---------------------
  71. r2475
  72. Fixed hurry anger corruption on modifier recalc
  73. ---------------------
  74. r2474
  75. Fixed bugs in calculating best defender which resulted in unit visibility issues, CTDs, and wrong units defending
  76. ---------------------
  77. r2473
  78. Latest GEM variants
  79. ---------------------
  80. r2472
  81. Fix mushroom resource button; make sure all good new resource art is in core area and remove the duplicate in the modules area.
  82. ---------------------
  83. r2471
  84. Put new terrain art back in art folder.
  85. ---------------------
  86. r2470
  87. Yet another movie. This time the Dog Show.
  88. ---------------------
  89. r2469
  90. Move the Killer Rabbit out of my mods and into the alt timeline fantasy mod. Fix the MLF files in alt-time lines and fantasy.
  91. ---------------------
  92. r2467
  93. Add in Mesopotamian missionary effect. Move all movies out of the RoMModularWonders folder into core movies to remove duplicates. Move and replace Bolshoi long movie with short movie.
  94. ---------------------
  95. r2466
  96. Adding hypothetical unit pathing capability Used hypothetical unit pathing to better estimate delivery time on units production tenders
  97. ---------------------
  98. r2465
  99. -Tweaks for the Clockwork Golem
  100. ---------------------
  101. r2464
  102. Performance improvements for missionary processing Performance improvements for spy processing Performance improvements for odds calculations
  103. ---------------------
  104. r2463
  105. changed the TXT of city names for the Navajo civ
  106. ---------------------
  107. r2462
  108. Moved a few long movies into the extras and replaced them with short movies in core. Movie for Mt Rushmore should now play.
  109. ---------------------
  110. r2460
  111. 1. [COLOR="Red"][B]Removed[/B][/COLOR] Transistors tech.
  112. ---------------------
  113. r2459
  114. -Increased the maintenance costs of the Law Enforcement units.
  115. ---------------------
  116. r2458
  117. Fixed AI defensive force disposition around cities Removed some temporary debugging trace
  118. ---------------------
  119. r2457
  120. Fixed double-highlighting of units in selected stack
  121. ---------------------
  122. r2456
  123. Fixed CTD when a bombarding units bombards a tile with no enemy units that can defend
  124. ---------------------
  125. r2455
  126. Change force obsolete on Tracker to Hunting Tactics
  127. ---------------------
  128. r2454
  129. Fixed mis-calculation of city food excess
  130. ---------------------
  131. r2453
  132. Fix Wembely code.
  133. ---------------------
  134. r2452
  135. Subdue animal updates.
  136. ---------------------
  137. r2451
  138. Moved some bonuses into core.
  139. ---------------------
  140. r2450
  141. Further fix the unit entity handling
  142. ---------------------
  143. r2449
  144. --[B]New Techs[/B]--
  145. ---------------------
  146. r2448
  147. Added two more wonders: Scarborough Fair and Troyes Trade Fair.
  148. ---------------------
  149. r2447
  150. Temp remove food caravans. Move new resource art into core. Move new resource text into core.
  151. ---------------------
  152. r2446
  153. New Techs ... [B]Transistors[/B] Required Techs: Electronics AND Advanced Metallurgy Location: X68 Y13 [B]Television[/B] Required Techs: Transistors AND Motion Pictures Location: [B][COLOR="Red"]X69 Y15[/COLOR][/B] Changed ... [B]Mass Me...
  154. ---------------------
  155. r2445
  156. Moved Global Stock Exchange to Megacorporations tech.
  157. ---------------------
  158. r2444
  159. [QUOTE=Vokarya;11458056]Well, the bug that was causing the crash is gone. I was able to get past the point where it crashed before without it crashing. Now I can't get units to end their turn - units that expend all their movement are just ...
  160. ---------------------
  161. r2443
  162. Fix to oops in some restructuring just before checkin yesterday
  163. ---------------------
  164. r2442
  165. Fixed Trails building.
  166. ---------------------
  167. r2441
  168. changed trait seafaring: from sailing icon to seafaring icon
  169. ---------------------
  170. r2440
  171. Fixed a major memory leak Added a new dynamic-loading mechanism for units to save further memory Fixed a CTD that arose in rare cases on culture recalculation (Volkara's crash) Fixed a miscalculation in the AI's unit upgrade budgeting Rewor...
  172. ---------------------
  173. r2439
  174. - Changed Natural Gas Power Plant to require Natural Gas Resource. - Removed Dart Frog building. - Changed Death Cap Mushrooms to require Mushrooms resource. - Tweaked Curare and Belladonna. - Tweaked Deep Sea Lab and Astrobiology Lab.
  175. ---------------------
  176. r2438
  177. -Added the Forestry and Hillsman to Culture Units.
  178. ---------------------
  179. r2437
  180. -Changed the Riot Police and Police Dog units to the Criminology tech.
  181. ---------------------
  182. r2436
  183. -Added Hillsman and Forestry promotions.
  184. ---------------------
  185. r2435
  186. Added two new Wonders: * The Golden Spike * Via Appia
  187. ---------------------
  188. r2434
  189. Fix Nomad Camp text and graphics.
  190. ---------------------
  191. r2433
  192. Tweaked Observatory, Mathematics Academy and Jail.
  193. ---------------------
  194. r2432
  195. Added TXT to Calculus and Criminology
  196. ---------------------
  197. r2431
  198. Finish removing tungsten
  199. ---------------------
  200. r2430
  201. Moved Alcatraz (and its good) from Marxism & Psychology techs to just Criminology tech.
  202. ---------------------
  203. r2429
  204. Moved a bunch of buildings from Marxism to Criminology.
  205. ---------------------
  206. r2428
  207. new techs ... Calculus Req Techs: Algebra Location: X42 Y13 Cost: 1700 Criminology Req Techs: Psychology AND Marxism Location: X58 Y5 Cost 5500 Changed ... Trade Req Techs: The Wheel AND Livestock Domestication AND Portable Shelters Ph...
  208. ---------------------
  209. r2427
  210. Added 11 new Houses and Overhauled the rest.
  211. ---------------------
  212. r2426
  213. Updated my FPK.
  214. ---------------------
  215. r2425
  216. Remove the Tungsten and Water Ice resources until I can get their graphics working.
  217. ---------------------
  218. r2424
  219. Remove duplicate art define for trade caravan. Add in new Nomad Camp unit.
  220. ---------------------
  221. r2423
  222. -Fixed a problem with the ArtDefines.
  223. ---------------------
  224. r2422
  225. -Added Geronimo and Cochise as Heroes for the Apache Culture.
  226. ---------------------
  227. r2421
  228. Some new nomad promotion buttons. Three new animals - Dart Frog, Mouflon and Puffadder. All new Food caravans.
  229. ---------------------
  230. r2420
  231. -Changed the Unit Art for some of the Imperial Guard units.
  232. ---------------------
  233. r2419
  234. Tech costs per Hydro
  235. ---------------------
  236. r2418
  237. Changed Fluyt, Galleon, Spanish Galleon and Dutch East Indiaman tech req from Astronomy to Astrolabe.
  238. ---------------------
  239. r2417
  240. - Changed Clipper Merchant tech req from Astronomy to Astrolabe.
  241. ---------------------
  242. r2416
  243. Changed Paddle Steamer tech req from Astronomy to Astrolabe.
  244. ---------------------
  245. r2415
  246. Baha'i and Sikh religion building changes.
  247. ---------------------
  248. r2414
  249. Reduce the combat strength of all healer units. Preliminary promotions for nomad units.
  250. ---------------------
  251. r2413
  252. New unit combat group for Nomad units. Fix art for Indigenous Peoples. Mushrooms, tungsten, natural gas and geothermal sea vent now usable.
  253. ---------------------
  254. r2412
  255. -Major tech progression changes based on era.
  256. ---------------------
  257. r2411
  258. -Added the button for the Imperial Guard Promotion.
  259. ---------------------
  260. r2410
  261. Fixed AI tendency to place units on good defensive terrain near cities even if it is suicidal to do so
  262. ---------------------
  263. r2409
  264. Fixed some bugs with repeat production of units, and Python queries of unit production time
  265. ---------------------
  266. r2408
  267. OK i looked up under German Law and DH was correct, it is illegal for the "hooked crosses" to be in any form
  268. ---------------------
  269. r2407
  270. AZTEC_JAGUAR changed to Jaguar Warrior
  271. ---------------------
  272. r2406
  273. Fixed incorrect (over) evaluation of some resources' values Tweaked city founding locations values to favour coasts a bit more under some circumstances
  274. ---------------------
  275. r2405
  276. [*]Fixed some issues with AI civic evaluation [*]Enabled AI logging in standard builds [*]Added AI logging level control to BUG options logging screen [*]Fixed pathing issue with routes [*]Fixed triggering of new civic consideration on acq...
  277. ---------------------
  278. r2404
  279. added Nazi Germany to the CultureLinkInterface.py
  280. ---------------------
  281. r2403
  282. Added the Nazi Civ (as an Alt Timeline) with Hitler Hero
  283. ---------------------
  284. r2402
  285. Added Bark Gatherer, Bug Catcher, Cooper, Concrete Mason and Billboards.
  286. ---------------------
  287. r2401
  288. Added Barrels resource.
  289. ---------------------
  290. r2400
  291. delete units from extra art put into core
  292. ---------------------
  293. r2399
  294. Updated my FPK.
  295. ---------------------
  296. r2398
  297. Changed Cement Mill to a normal building.
  298. ---------------------
  299. r2397
  300. Fix new resource art defines.
  301. ---------------------
  302. r2396
  303. Re-Did all the Unit changes I did the other day since they got erased! >:(
  304. ---------------------
  305. r2395
  306. Cultural Heritage promotions are now available. Two new balloon and one blimp buildings. More on the new diplomacy options but not active yet.
  307. ---------------------
  308. r2394
  309. New off world features. Tungsten not found in coasts or oceans.
  310. ---------------------
  311. r2393
  312. -Converted 4 Barbarian Heroes to Culture Heroes.
  313. ---------------------
  314. r2392
  315. CvRandomEventInterface.py: halfed fire event thresholds - to actually have them trigger in games...
  316. ---------------------
  317. r2391
  318. ART_DEF_BONUS_TUNGSTEN
  319. ---------------------
  320. r2390
  321. added adhesives btn
  322. ---------------------
  323. r2388
  324. Fixed a MP sync bug due to using the synced RNG from a local location (to choose graphic battle effects which should use the async RNG).
  325. ---------------------
  326. r2387
  327. Fixed a bug in savegame loading after a property got removed from the game. Added bBarbarianTerritory tag to outcome info (makes the outcome type possible in barbarian territory if true). Added iChancePerPop to outcomes that increase the ch...
  328. ---------------------
  329. r2386
  330. -Added 4 new Imperial Guard Units. -Added the Imperial Guard Promotion.
  331. ---------------------
  332. r2385
  333. changed alot of the Sounds to just plain Generic rather than having them repeat same stuff for alot of sounds.
  334. ---------------------
  335. r2384
  336. Now i get this error: Then CTD
  337. ---------------------
  338. r2383
  339. name missing Akchin from Navajo
  340. ---------------------
  341. r2382
  342. Move map improvements into core.
  343. ---------------------
  344. r2381
  345. Moved Ger to Portable Shelters tech.
  346. ---------------------
  347. r2380
  348. Tweaked Bandit Rider, Horseman and Rurales.
  349. ---------------------
  350. r2379
  351. Moved Taureg Camel Rider to Animal Riding.
  352. ---------------------
  353. r2378
  354. Moved Camel Rider and Elephant Rider to Animal Riding tech.
  355. ---------------------
  356. r2377
  357. Moved Furrier to Skinning tech.
  358. ---------------------
  359. r2376
  360. - Converted Wood Hut into Bark Hut and then moved to Bark Working tech. - Moved Hunter's Camp and Hide Hut to Skinning tech.
  361. ---------------------
  362. r2375
  363. - Moved Atlatl to Atlatl Making tech. - Moved Inuit Harpooner to Harpoon Making tech. - Moved Ironwood Clubman to Heat Treatment tech. - Moved Chasquis to Composite Tools tech. - Moved Holkan to Atlatl Making tech.
  364. ---------------------
  365. r2374
  366. Moved Seal, Walrus and Narwhal Hunting Camps to Harpoon Making tech.
  367. ---------------------
  368. r2373
  369. Moved Quern to Ground Stones tech.
  370. ---------------------
  371. r2372
  372. New Resources none usable yet even the earth based ones are not usable.
  373. ---------------------
  374. r2371
  375. Added Malagasy Civ Changed MLF
  376. ---------------------
  377. r2370
  378. had gemstones in it changed to BAUXITE
  379. ---------------------
  380. r2369
  381. added a few options i like
  382. ---------------------
  383. r2368
  384. Added size to the 28 Civ Earth map 124X68 (Huge)
  385. ---------------------
  386. r2367
  387.  
  388. ---------------------
  389. r2366
  390. New Units.FPK
  391. ---------------------
  392. r2365
  393. Added C2C.FPK
  394. ---------------------
  395. r2364
  396. Moved art/Interface/Buttons/Buildings/Techtree/Units/Promotions/LHs into the core C2C.FPK
  397. ---------------------
  398. r2363
  399. Move map Bonus infos into core area. Slightly increase the chance of papyrus to compensate for the loss of flood planes.
  400. ---------------------
  401. r2362
  402. Added back the Apache Civ
  403. ---------------------
  404. r2361
  405. Move map new resource game text into core. Remove donkey art from donkey folder since it is now in core. (I forgot this one.)
  406. ---------------------
  407. r2360
  408. More Techs [B]Ground Stones[/B] Location: X5 Y15 Req Techs: Herbalism AND Hard-Hammer Percussion [B]Atlatl Making[/B] Location: X13 Y5 Req Techs: Spear Fishing AND Wood Working [B]Harpoon Making[/B] Location: X17 Y3 Req Techs: Atlatl Mak...
  409. ---------------------
  410. r2359
  411. Move art XML for existing map resources into core.
  412. ---------------------
  413. r2358
  414. Moved Charcoal resource to Controlled Fire tech.
  415. ---------------------
  416. r2357
  417. Added Captured Fire, Stick Gatherer, Rock Gatherer, Wig Shop and Officium.
  418. ---------------------
  419. r2356
  420. Updated my FPK.
  421. ---------------------
  422. r2355
  423. [B]Wrong Icon/Buttons/B] - Chopping - Composite Tools
  424. ---------------------
  425. r2354
  426. -Fixed the Deer Archer
  427. ---------------------
  428. r2353
  429. -Part 2 of Epic gamespeed rework.
  430. ---------------------
  431. r2352
  432. Moved Slinger to Binding tech.
  433. ---------------------
  434. r2351
  435. Moved Boomerang Thrower to Simple Wood Working tech.
  436. ---------------------
  437. r2350
  438. -Changed tech requirements for early promos, now that the early tech tree is different.
  439. ---------------------
  440. r2349
  441. -Fixed the City Raider V icon/button.
  442. ---------------------
  443. r2348
  444. -Remake of the Epic gamespeed, now with more gradual date progression and 3032 turns.
  445. ---------------------
  446. r2347
  447. Re-Added UN Mission back.
  448. ---------------------
  449. r2346
  450. Change locust spawn start date and reduce frequency. Fix Hawk Hut button.
  451. ---------------------
  452. r2345
  453. Fixed spelling error.
  454. ---------------------
  455. r2344
  456. Fixed non-translation of tech ids in player research queues on game load Fixed processing of multiple production to work for AI, and also be robust to mal-translated tech ids Work in progress checkin of changes for AI unit production tender...
  457. ---------------------
  458. r2343
  459. TECH_PERSONAL_ADORNMENT has an OR pre-req of TECH_BINDINGS. TECH_BINDINGS does not exist thx Koshling
  460. ---------------------
  461. r2342
  462. - Moved Rope Factory to Binding tech too.
  463. ---------------------
  464. r2341
  465. - Moved Rope Weaver's Hut to Binding tech.
  466. ---------------------
  467. r2340
  468. - Moved Rope resource to Binding tech.
  469. ---------------------
  470. r2339
  471. Moved Tarpit building to Adhesives tech.
  472. ---------------------
  473. r2338
  474. - Moved Tar resource to Adhesives tech.
  475. ---------------------
  476. r2337
  477. Moved Resin resource to Adhesives tech.
  478. ---------------------
  479. r2336
  480. Added buttons for barkworking.dds binding.dds heattreatment.dds piercing.dds portableshelter.dds scraping.dds simplewoodworking.dds skinning.dds
  481. ---------------------
  482. r2335
  483. Added Gunsmith building.
  484. ---------------------
  485. r2334
  486. Added Firearms resource.
  487. ---------------------
  488. r2333
  489. Updated my FPK.
  490. ---------------------
  491. r2332
  492. Even more Techs . . .
  493. ---------------------
  494. r2331
  495. Added an Post-Apocalypse folder to the Alt-Timeline folder.
  496. ---------------------
  497. r2330
  498. -Added City Raider V and City Defense IV.
  499. ---------------------
  500. r2329
  501. A couple of minor graphics changes. Adjust geographic spawn for some animals.
  502. ---------------------
  503. r2328
  504. changed Pottery to Req Heat Treatment AND Barter
  505. ---------------------
  506. r2327
  507. Earth Oven tech should not give +:health: to all cities. Also it is missing its "help" text.
  508. ---------------------
  509. r2326
  510. Moved Imu to Earth Oven tech.
  511. ---------------------
  512. r2325
  513. More Techs [B]Binding[/B] Location: X9 Y11 Req Techs: Weaving AND Skinning [B]Earth Oven[/B] Location: X14 Y5 Req Techs: Fire Making AND Cooking Tweaked... [B]Fire Making[/B] Location: X13 Y7 [B]Slash and Burn[/B] Location: X14 Y7 [B]...
  514. ---------------------
  515. r2324
  516. Added 5 more types of Crimes.
  517. ---------------------
  518. r2323
  519. [B]Seafaring[/B] Req Techs: Piracy AND Trade
  520. ---------------------
  521. r2322
  522. -Added DH's requested Sea Promotions.
  523. ---------------------
  524. r2321
  525. named changed from Alchemy to Invention
  526. ---------------------
  527. r2320
  528. More HUGE tech changes:
  529. ---------------------
  530. r2319
  531. Sea Creatures now have new combat class so that they can get promotions relevant to them. New buttons for the Sea Creature promotions. New building and unit for Oratory tech.
  532. ---------------------
  533. r2318
  534. Going to have to re-do the Apache Civ, for some reason, sometimes i gt Black Terrain then sometimes not, weird.
  535. ---------------------
  536. r2317
  537. More tech tweaks, Some techs will be blank for now, for future use, just to let everyone know. Cant let people think they have it all figured out :nono:
  538. ---------------------
  539. r2316
  540. Add unit combat classes for Sea Animals and Diplomats.
  541. ---------------------
  542. r2315
  543. changed Controlled Fire to no free UNITCLASS_GATHERER
  544. ---------------------
  545. r2314
  546. TXT change for City Name Hopi.
  547. ---------------------
  548. r2313
  549. Added back in the Apache Civ, it wasn't the cause of the Black Terrain
  550. ---------------------
  551. r2312
  552. Fixed potential negative research Fixed incorrect assessment of danger when multiple enemy stacks are involved Fixed incorrect assessment of likely outcomes in fights involving large stacks Fixed potential pathing bug (for humans only, but ...
  553. ---------------------
  554. r2311
  555. deleted the Apache Civ, am getting the Black Terrain again, just checking things out is all.
  556. ---------------------
  557. r2310
  558. forgot i changed Stone Tools name to Hard Hammer Percussion
  559. ---------------------
  560. r2309
  561. TONS of prehistoric Tech changes to many to list, i think i changed about 75% of them around.
  562. ---------------------
  563. r2308
  564. Fixed AI not founding cities and some minor related issues
  565. ---------------------
  566. r2307
  567. -Added the Papuan cannibal.
  568. ---------------------
  569. r2306
  570. Big Prehistoric tech changes:
  571. ---------------------
  572. r2305
  573. -Added the Fulani Cavalry and the Adze Warrior. -Changed the Mountaineer promotion to require Combat III and Guerilla III.
  574. ---------------------
  575. r2304
  576. Reduced cost of Science buildings across the board.
  577. ---------------------
  578. r2303
  579. - Game text for new antelopes.
  580. ---------------------
  581. r2302
  582. Unitclass for new antelopes.
  583. ---------------------
  584. r2301
  585. Three new antelopes one Asian two African. Sea creatures don't spawn until 5000BCE.
  586. ---------------------
  587. r2300
  588. Beastmaster tamed animals strength increased, made national units and can be traded. Megafauna made national units (except zebra units) and made tradable.
  589. ---------------------
  590. r2299
  591. Added 6 NEW Science Buildings.
  592. ---------------------
  593. r2298
  594. Updated FPK.
  595. ---------------------
  596. r2297
  597. Fixed AI tendency to suicide weak units on extremely strong ones
  598. ---------------------
  599. r2296
  600. Moved Austrian, Portuguese and Spanish to Heraldry tech.
  601. ---------------------
  602. r2295
  603. Fixed the Bar buildings.
  604. ---------------------
  605. r2294
  606. TXT for Red Cloud
  607. ---------------------
  608. r2293
  609. Added Red Cloud LH to Native America
  610. ---------------------
  611. r2292
  612. Fixed bug that prevent AI attacking an entirely unoccupied city
  613. ---------------------
  614. r2291
  615. Changed Gus Adolphus to Viking Bonus
  616. ---------------------
  617. r2290
  618. Fixed spelling errors.
  619. ---------------------
  620. r2289
  621. Fixed text problem.
  622. ---------------------
  623. r2288
  624. Added Leather Factory, Antique Shop, Tea House, Mattress Store and Modern Offices.
  625. ---------------------
  626. r2287
  627. Updated my FPK.
  628. ---------------------
  629. r2286
  630. New Techs Counting Req Techs: Carving AND Ritualism Location: X10 Y13 Arithmetic Req Techs: Barter AND Petroglyphs Location: X17 Y7 Geometry Req Techs: Mathematics AND Sundial Location: X31 Y7 Changed ... Barter Req Techs: Tribalism A...
  631. ---------------------
  632. r2285
  633. Renamed the existing Constitution tech to Charters and created a new Constitution tech:
  634. ---------------------
  635. r2284
  636. [B]Galactic Era[/B] - ACNP Propulsion = Interstellar Trade AND Quantum Computing - Cryogenics = Homo Superior AND Smart Drugs - Lunar Trade = Mass Driver AND Planetary Economics AND Solar Propulsion - Megastrong Alloys = Singularity Stabili...
  637. ---------------------
  638. r2283
  639. tech Tweaks Trans-Human Era - Automated Traffic = Knowledge Management AND Neural Networks - Metamaterials = Nanotechnology AND Stealth - Quantum Teleportation = Fiber Optics AND Superstring Theory - Skyroads = Artificial Intelligence AN...
  640. ---------------------
  641. r2282
  642. tech tweaks for: Modern Era - Climate Models = 3D Modeling AND Ecology AND Long-Range Forecasting - Ecology = Agricultural Engineering AND (Nuclear Power OR Solar Power) - Gene Manipulation = Genetics AND Globalization - Genetics = Supercon...
  643. ---------------------
  644. r2281
  645. -Fixed the Huaminca icon.
  646. ---------------------
  647. r2280
  648. Fixed issue with modifier recalculation when cities are running a process
  649. ---------------------
  650. r2279
  651. Tweaked AI civic evaluation to improve GG modifier evaluation and better account for anarchy time
  652. ---------------------
  653. r2278
  654. Alleviation of the start-as-minors issue Fix crash when unit gets -100% to city attack
  655. ---------------------
  656. r2277
  657. Added Apache Civ, and new MLF
  658. ---------------------
  659. r2276
  660. had one too many Menzies in artdefines line, now fixed.
  661. ---------------------
  662. r2275
  663. - Luba Culture moved to Trade tech. - Polish Culture moved to Heraldry tech.
  664. ---------------------
  665. r2274
  666. Industrial Era and tweaks
  667. ---------------------
  668. r2273
  669. Renaissance Era tech changes:
  670. ---------------------
  671. r2272
  672. Almost all based on Vokarya's in-put, thx.
  673. ---------------------
  674. r2271
  675. -Added 6 new Promotions.
  676. ---------------------
  677. r2270
  678. -Modified the Guerilla Promotions.
  679. ---------------------
  680. r2269
  681. Fixed routine to build least represented unit Fixed random number generation for large limits
  682. ---------------------
  683. r2268
  684. Fixed broken danger evaluation calculation
  685. ---------------------
  686. r2267
  687. changed more techs around:
  688. ---------------------
  689. r2266
  690. [B]Classical Era[/B] - Ancient Ballistics = Construction AND Oil Lamps AND Ship Building - Ancient Medicine = Code of Laws AND Gardening - Construction = Mathematics AND Monarchy - Democracy = Alphabet AND Code of Laws AND Currency AND Math...
  691. ---------------------
  692. r2265
  693. -fixed my mistake in the art defines,(dogs) tested, built, moved both units and they checked out perfectly. so should be good.
  694. ---------------------
  695. r2264
  696. Fix Tropical Coast button.
  697. ---------------------
  698. r2263
  699. had to change back the guarddog artinfos, was causing a CTD.
  700. ---------------------
  701. r2262
  702. Tweaked AI behaviour in regard to safety evaluation for attacking occupied goodie hut sites
  703. ---------------------
  704. r2261
  705. -new BTR80 icon -new Super Soldier icon -new guard dog icon -new wardog icon -new Canis Superior icon -made Canis Superior ArtDfines -new police dog icon -made police dog ArtDfines
  706. ---------------------
  707. r2259
  708. Fixed a bug in the modular loading code for terrain. Added a nomad demo (activate in the modular loading controls).
  709. ---------------------
  710. r2258
  711.  
  712. ---------------------
  713. r2257
  714. Moved apple reveal to gathering to match other fruit
  715. ---------------------
  716. r2256
  717. Fix two problems reported in Aevum's log file (I hope).
  718. ---------------------
  719. r2255
  720. changed Caste System to Waterworks for preq on Engineering
  721. ---------------------
  722. r2254
  723. Fixed city non-growth even when not automated in some circumstances where it should Tweaked pillage AI slightly
  724. ---------------------
  725. r2253
  726. Added Tavern, Pub, Dive Bar and Galactic Cantina.
  727. ---------------------
  728. r2252
  729. Updating my FPK.
  730. ---------------------
  731. r2251
  732. -Added 15 new Promotions.
  733. ---------------------
  734. r2250
  735. New BUG general option to minimize AI timeslices Fix for auto-end-turn handling breaking on automated units
  736. ---------------------
  737. r2249
  738. -Hopefully fixed buged Savanna Cavalry and Nautilus.
  739. ---------------------
  740. r2248
  741. changed tech reveals on Apples to NATUROPATHY
  742. ---------------------
  743. r2247
  744. - Tweaked Paved Roads building. - Added Trails and Roads buildings.
  745. ---------------------
  746. r2246
  747. Updating my FPK.
  748. ---------------------
  749. r2245
  750. [*]Improved performance of civic evaluation in the early game when few choices are available [*]Improved performance of Python canBuild callbacks (basically this is Great Farmer stuff which has a quite high per turn overhead regardless of w...
  751. ---------------------
  752. r2244
  753. changed Canal to Caste and deleted Polynesia from Maori
  754. ---------------------
  755. r2243
  756. Changed Canute from Dutch to Viking
  757. ---------------------
  758. r2242
  759. Adjust gold from Wembley Stadium.
  760. ---------------------
  761. r2241
  762. Moved UseAIPathing option to BUG options Added auto-end-decision-free-turns option (also as a BUG option)
  763. ---------------------
  764. r2240
  765. Beast Master by SaibotLieh added.
  766. ---------------------
  767. r2239
  768. removed all AOE soundtracks
  769. ---------------------
  770. r2238
  771. Fixed CTD on spy nuking Fixed incorrect espionage mission success chance in hover text Fixed overflow in cultural calculations leading to negative culture in plots
  772. ---------------------
  773. r2237
  774. -Added Flaming Arrows I-III, Siege Engineering I-III, and Chivalry I-III
  775. ---------------------
  776. r2236
  777. Added Upaajut Civ (Canada)
  778. ---------------------
  779. r2235
  780. Removed the 10 recently added prehistoric music tracks. They clip off at the end weird. Also they are already included in Praetyre's music pack. So they are not needed.
  781. ---------------------
  782. r2234
  783. Set all Culture Wonders to <iConquestProb> 100, <bNeverCapture> 0, and <bNukeImmune> 1.
  784. ---------------------
  785. r2233
  786. New pathing engine
  787. ---------------------
  788. r2232
  789. -Added the Camoflage promotion. -Added the Katara Warrior.
  790. ---------------------
  791. r2231
  792. -Added the Huaminca.
  793. ---------------------
  794. r2230
  795. -Changed the Tigerclaw to require Tamil.
  796. ---------------------
  797. r2229
  798. -Changed the Quechua to the Chasquis, with all new stats. -Made the Phalanx upgrade to Pikeman.
  799. ---------------------
  800. r2228
  801. Added the Philippines Civ changed the MLF
  802. ---------------------
  803. r2227
  804. replaced static LH for Menzies and Trudeau
  805. ---------------------
  806. r2226
  807. tweaked AnimalPlacing_PythonCallbackDefines
  808. ---------------------
  809. r2225
  810. Copied a bad version of building art into the building folder. Sorry.
  811. ---------------------
  812. r2224
  813. Minor game text fixes and schema updates.
  814. ---------------------
  815. r2223
  816. -Added 4 new Promotions from Realism Invictus.
  817. ---------------------
  818. r2222
  819. -Changed the Robot Unitcombat icon.
  820. ---------------------
  821. r2221
  822. Add prototype Barbarian Envoy mission.
  823. ---------------------
  824. r2220
  825. Dualism changed from <iGridY>8</iGridY> to <iGridY>9</iGridY>
  826. ---------------------
  827. r2219
  828. -Changed the Trench warfare promotion to require the Trench Warfare tech.
  829. ---------------------
  830. r2218
  831. New Tech per DH
  832. ---------------------
  833. r2217
  834. Enabled the following resources at Natruopathy.
  835. ---------------------
  836. r2216
  837. -Added the Somali Pirate.
  838. ---------------------
  839. r2215
  840. Integrated Hydro's new prehistoric audio files properly (including the automatic XML changes).
  841. ---------------------
  842. r2214
  843. Fixed a bug with globe view button options that did not properly hide more than 20 options.
  844. ---------------------
  845. r2213
  846. changed enable (CityTrade) on Banana's to Naturopathy
  847. ---------------------
  848. r2212
  849. Added Tibet Civ
  850. ---------------------
  851. r2211
  852. German translations
  853. ---------------------
  854. r2210
  855. fixed Congo artstyle
  856. ---------------------
  857. r2209
  858. Added the Congo Civ
  859. ---------------------
  860. r2208
  861. forgot the word _Grain
  862. ---------------------
  863. r2207
  864. enabled Barley at Grain gathering
  865. ---------------------
  866. r2206
  867. Re add my schema to the Rhino folder.
  868. ---------------------
  869. r2205
  870. fixed bug, Police Station was using Jails artdefines, since it had none Added new artdefines for Police Station Gave Police Station Jail's old icon New Icon for Jail
  871. ---------------------
  872. r2204
  873. Updated . . tweaks
  874. ---------------------
  875. r2203
  876. Fixed the Elmeti.
  877. ---------------------
  878. r2202
  879. More wild Rhinos but only if you play with Alt_Timelines Rhinoceros on.
  880. ---------------------
  881. r2201
  882. -Added the Axe Thrower, Highlander, and Elmeti Culture Units.
  883. ---------------------
  884. r2200
  885. New Armor M60 Icon removed black border from assault ship, babary corsair
  886. ---------------------
  887. r2199
  888. German translations/corrections, Language blocks added to avoid blank Buttons
  889. ---------------------
  890. r2198
  891. Added Dinnehih Civ (Navajo)
  892. ---------------------
  893. r2197
  894. Moved Whale Shrine to Shamanism tech.
  895. ---------------------
  896. r2196
  897. Added 20 new culture resources.
  898. ---------------------
  899. r2195
  900. Updated my FPK.
  901. ---------------------
  902. r2194
  903. Moved prehistoric music to the correct folder.
  904. ---------------------
  905. r2192
  906. Added different costs to outcome missions: bKill to determine if the unit is consumed (default true) iCost makes the mission cost gold PropertyCost adds a cost in properties to the mission (PayerType determines which game object type associ...
  907. ---------------------
  908. r2191
  909. Added 10 music tracks to the prehistoric era.
  910. ---------------------
  911. r2190
  912. Update schemas and add happiness to combat use of subdued animals.
  913. ---------------------
  914. r2189
  915. Moved Paved Roads building to Paved Roads tech.
  916. ---------------------
  917. r2188
  918. changed icon for raftbuilding
  919. ---------------------
  920. r2187
  921. -Removed Canoe Builder as a prereq for the Raft.
  922. ---------------------
  923. r2186
  924. Fixed the Raft.
  925. ---------------------
  926. r2185
  927. -Added the Raft.
  928. ---------------------
  929. r2183
  930. Added PrereqCivic to outcomes.
  931. ---------------------
  932. r2181
  933. Outcomes can now create +1 temporary happiness (iHappinessTimer). Added the possibility to change properties in the city (Properties tag similar to specifying flammability on buildings).
  934. ---------------------
  935. r2180
  936. Added Property Change to Customizable Domestic Advisor.
  937. ---------------------
  938. r2179
  939. Changed and Added techs
  940. ---------------------
  941. r2178
  942. Changed Culture requirements ... - Aka = Potatoes - Cherokee = Pumpkin - Huron = Deer - Incan = Potatoes - Nootka = Fish - Tupi = Squash
  943. ---------------------
  944. r2177
  945. Tweaked Casino and Gambling Hall.
  946. ---------------------
  947. r2176
  948. Changed Flag and Buttons for Lower Sioux done by dacubz145
  949. ---------------------
  950. r2175
  951. Subdued mammoths now go to nearest city instantly. All mammoth unit XML now in the same place.
  952. ---------------------
  953. r2174
  954. -Changed the Neander Warrior to actually be useful.
  955. ---------------------
  956. r2173
  957. -Missed a few Crime units first time around, now everything should have appropriate crime effects.
  958. ---------------------
  959. r2172
  960. sorry for the BIG FPK, but i think its worth it,
  961. ---------------------
  962. r2171
  963. Fixed the wrong flag decal for Huns.
  964. ---------------------
  965. r2170
  966. Fixed Riot Control Promotions.
  967. ---------------------
  968. r2169
  969. -new Armored Car icon -New icons for DH's soon-to-be Food Merchants -early food merchant -food trade caravan -supply food train -food freight
  970. ---------------------
  971. r2168
  972. Added the Maori Civ, personal request
  973. ---------------------
  974. r2167
  975. - Finally found and fixed the XML defines that was forcing the Arena and Cannery to mimic the Colosseum and Assembly Plant instead of their own defines. :D
  976. ---------------------
  977. r2166
  978. Had to delete the GEM Map DRJ revisited, has WB and "You are Defeated" in it, until it gets fixed.
  979. ---------------------
  980. r2165
  981. -Added negative crime to the Riot Control promotion, and added Riot Control II-V.
  982. ---------------------
  983. r2164
  984. -New Hell Hound dog icon (voodoo) -removed black border from planes: F104, F111, F14, F18, F22, F4, F4u
  985. ---------------------
  986. r2163
  987. New FPK. I had copied over the old viper rather than deleting it and adding the new.
  988. ---------------------
  989. r2162
  990. Added Ainu Civ, per personal request
  991. ---------------------
  992. r2161
  993. added TXT to raft building
  994. ---------------------
  995. r2160
  996. Added Raft Building to Prehistoric Era Changed - Boat Building = Tanning AND Trap Fishing, Raft Building - Ceremonial Burial = Bead Making AND Shamanism - Naturopathy = Poison Crafting - Sewing = Personal Adornment AND Weaving
  997. ---------------------
  998. r2159
  999. Sabretooth and Zebra subdued units now also g back to the nearest city instantly.
  1000. ---------------------
  1001. r2158
  1002. -Added Crime effects to Units.
  1003. ---------------------
  1004. r2157
  1005. All animals that are subdued now return to the nearest city instantly.
  1006. ---------------------
  1007. r2156
  1008. -Reduced inflation across the board.
  1009. ---------------------
  1010. r2155
  1011. Removed the functionality of the BUG option that turns Fortified until healed into a Sentry until healed because it is pointless with the separate Sentry until healed action and can be accidentally activated.
  1012. ---------------------
  1013. r2153
  1014. Property manipulators can now apply to other objects than the one they are defined on. RelationType now specifies which objects (NO_RELATION is the old behavior), iDistance can be used for RELATION_NEAR. GameObjectType specifies the type of...
  1015. ---------------------
  1016. r2152
  1017. Fixed major bug whereby the AI was incapable of completing a city attack
  1018. ---------------------
  1019. r2151
  1020. pre-release for v23 now!!
  1021. ---------------------
  1022. r2150
  1023. Changed Great Farmer to have NEW resources available
  1024. ---------------------
  1025. r2148
  1026. Inverted building sorting order for crime and flammability. Changed Obsidian to spawn on rocky and barren terrain with features (forest, savanna, ...) and on flatlands (instead of hills only).
  1027. ---------------------
  1028. r2147
  1029. -Fixed showfire and showcrime buttons to fit properly
  1030. ---------------------
  1031. r2146
  1032. [*]Corrected disabled buildings (like slave market when you are not running slavery) popping back into cities on modifier recalc [*]Enhanced save format slightly to allow save to remain compatible across changes to MAX_TRADE_ROUTES global d...
  1033. ---------------------
  1034. r2145
  1035. Referenced new filter buttons in the city screen python.
  1036. ---------------------
  1037. r2144
  1038. Fixed Cistern.
  1039. ---------------------
  1040. r2143
  1041. Fixed minor error, need both on and off versions with highlights I believe, if not delete the ON versions.
  1042. ---------------------
  1043. r2142
  1044. -Made buttons for *show crime buildsing & show fire buildings NOTE I don't know where these go, or where they are named in the XML files. I couldn't even find the others to confirm their dimensions. Please put them in and try them out, PM...
  1045. ---------------------
  1046. r2141
  1047. Deferred initialisation of building lists away from object construction time to prevent attempted use of properties before the properties XML is loaded
  1048. ---------------------
  1049. r2140
  1050. ok again added all the art from the adding on area into the core FPK
  1051. ---------------------
  1052. r2139
  1053. Deleted Armor Crafting from Chivalry
  1054. ---------------------
  1055. r2138
  1056. Improved AI evaluation of bonus values
  1057. ---------------------
  1058. r2137
  1059. Fixed recalaculation of modifiers in respect of events Fixed display of event-sourced good/bad player health in hover text
  1060. ---------------------
  1061. r2136
  1062. Allow the building of Workshops and Factories on Lush and Muddy terrains.
  1063. ---------------------
  1064. r2135
  1065. removed duplicate in Barbarian Civ:
  1066. ---------------------
  1067. r2134
  1068. Fixed building replacement not removing replaced building's effects sometimes
  1069. ---------------------
  1070. r2133
  1071. Buildable crime buildings no longer requires crimes in order to build them (for now).
  1072. ---------------------
  1073. r2132
  1074. Go back to normal methods of scrubbing fallout.
  1075. ---------------------
  1076. r2131
  1077. Update my FPK with new health care units.
  1078. ---------------------
  1079. r2130
  1080. Fixed Maximum Security Prison.
  1081. ---------------------
  1082. r2129
  1083. Changed the EraInfos back to what they were before for now.
  1084. ---------------------
  1085. r2128
  1086. -Changed EraInfos to keep research at 100% throughout all eras. -Increased research modifiers slightly for Snail and Eternity.
  1087. ---------------------
  1088. r2127
  1089. Improved pathing edge cache reliability Fixed city defender non-attack against defenseless stacks
  1090. ---------------------
  1091. r2126
  1092. moved temp units to core FPK
  1093. ---------------------
  1094. r2125
  1095. Fixed AI behaviour whereby defensive units would sit around the sites of cities they were supposed to be defending after they are razed or captured Significant performance improvements for AI attack planning and settler escort planning
  1096. ---------------------
  1097. r2124
  1098. Took out the terrain and placed then in the core, thx DH.
  1099. ---------------------
  1100. r2123
  1101. Added Health Plus Icon to all Health care units. -Monk -Medic -Hospital ship -ambulance WW1 -ambulance WW2 -Medivac Helicopter -Modern Medivac Helicopter
  1102. ---------------------
  1103. r2122
  1104. Brand new*** -Healer icon -Apothecary icon -Surgeon icon -fixed a bad art define
  1105. ---------------------
  1106. r2121
  1107. Bandit's Hideout no longer requires Crime (Mugging).
  1108. ---------------------
  1109. r2119
  1110. Added sum of constant building sources in the city to the property mouseover. Added property range to tooltip and Sevopedia of autobuilt buildings.
  1111. ---------------------
  1112. r2118
  1113. Changed the HandicapInfo, by the one by BlueGenie, works better i believe.
  1114. ---------------------
  1115. r2116
  1116. Added filtering and sorting buildings by crime and flammability.
  1117. ---------------------
  1118. r2115
  1119. Add tags for other languages to game text in Modfieda4's mods but use English values.
  1120. ---------------------
  1121. r2114
  1122. Accidently deleted MakefilePaths
  1123. ---------------------
  1124. r2113
  1125. Change in property values compared to last turn is calculated. City property tab displays that change. Fixed a missing return value in CvUnitAI.cpp
  1126. ---------------------
  1127. r2112
  1128. Fixed units being bumped from tiles they should be able to coexist in upon outbreak of war
  1129. ---------------------
  1130. r2111
  1131.  
  1132. ---------------------
  1133. r2110
  1134. Speculative fix for odd paths human units sometimes want to take
  1135. ---------------------
  1136. r2109
  1137. german translation (and correction of translated texts)
  1138. ---------------------
  1139. r2108
  1140. Increased operational range of crime slightly to encompass terrorism
  1141. ---------------------
  1142. r2107
  1143. Move the new religion icons into my FPK.
  1144. ---------------------
  1145. r2106
  1146. -new ngai missionary
  1147. ---------------------
  1148. r2105
  1149. Rest of the scrub fallout fix.
  1150. ---------------------
  1151. r2104
  1152. Re-Fixed Graveyard.
  1153. ---------------------
  1154. r2103
  1155. Crime rate per pop reduced from 5 to 3.
  1156. ---------------------
  1157. r2102
  1158. Added AI to evaluate property sources on buildings
  1159. ---------------------
  1160. r2101
  1161. Small Gamespeed tweaks.
  1162. ---------------------
  1163. r2100
  1164. Finish merging Modifieda4's damaged land mod in, replacing old scrub fallout.
  1165. ---------------------
  1166. r2099
  1167. Added crime decay to plots. Fixed bad characters in Crime_CIV4BuildingClassInfos.xml (sorry Hydro for changing a file in your folder). That solves the issue with the city and revolution advisor. Prevented crime buildings from being sold.
  1168. ---------------------
  1169. r2098
  1170. -added 'unfounded' icons for shamenism & Druidic Traditions
  1171. ---------------------
  1172. r2097
  1173. -Bahai icons updates
  1174. ---------------------
  1175. r2096
  1176. Female Missionaries are now compatible with modular religions.
  1177. ---------------------
  1178. r2095
  1179. Remove locusts from my module. Should have happened in v21.
  1180. ---------------------
  1181. r2094
  1182. Fixed Poison Tips, Bamboo Armor and Tattoo promotions.
  1183. ---------------------
  1184. r2093
  1185. Added AI code to handle heroes better Exempted the movement edge cost cache from local memory leak checking
  1186. ---------------------
  1187. r2092
  1188. Merged my art into the Core
  1189. ---------------------
  1190. r2091
  1191. Moved the files from the added art file and moved them to the core files for the Interface.
  1192. ---------------------
  1193. r2089
  1194. Changed property display in cities. This should also fix the display problem on small resolutions.
  1195. ---------------------
  1196. r2088
  1197. Tweaked Crime per population.
  1198. ---------------------
  1199. r2087
  1200. Added Crime stats to various buildings.
  1201. ---------------------
  1202. r2086
  1203. Locusts should not attack cities now.
  1204. ---------------------
  1205. r2085
  1206. Higher Density / Lower Wealth Housing now produce crime.
  1207. ---------------------
  1208. r2084
  1209. Added the Gurkha
  1210. ---------------------
  1211. r2083
  1212. Added the Rajput
  1213. ---------------------
  1214. r2082
  1215. delete Is612's pedia and strategy on UNIT_ATLATL, there was one already with alot more info.
  1216. ---------------------
  1217. r2080
  1218. Fixed some bugs in property propagator behavior. Crime diffusion to plots should work now.
  1219. ---------------------
  1220. r2079
  1221. Fixed pathing error that was causing looping paths around cities/enemy units even when you are telling it to end next to them
  1222. ---------------------
  1223. r2078
  1224. Had the old artstyle in these civs for Phoenicia and Aborigines not fixed
  1225. ---------------------
  1226. r2077
  1227. Added new wonders to the faster productions of the Culture Wonders.
  1228. ---------------------
  1229. r2076
  1230. Fixed the Forge/Foundry problem for buildings.
  1231. ---------------------
  1232. r2075
  1233. Fixed coastal Wonder Civs.
  1234. ---------------------
  1235. r2074
  1236. Fixed Stables to have a lot more animal choice requirements.
  1237. ---------------------
  1238. r2073
  1239. Fixed Caravan Post to require Mule Trainer or Llama Farm or Buffalo Trainer or Camel Trainer or Horse Trainer or Zebra Trainer or Elephant Trainer or Mammoth Trainer or Deer Trainer or Giraffe Trainer.
  1240. ---------------------
  1241. r2072
  1242. Removed leftover Assault code from Crime mod.
  1243. ---------------------
  1244. r2071
  1245. Fixed crash when considering attack against defenseless unit
  1246. ---------------------
  1247. r2070
  1248. Fixed Blarney Castle event so that it only triggers after Blarney Castle has been built.
  1249. ---------------------
  1250. r2069
  1251. [*]Fixed incorrect 'actual' display for buildings with commerce modifiers when that base commerce is negative (e.g. - banks in cities with net negative gold) [*]Fixed incorrect accounting for modifiers on negative commerces in the city gold...
  1252. ---------------------
  1253. r2068
  1254. Changed Rosetta Stone to boost Archeology Lab, not Anthropology Lab, and fixed a small grammar error in Disneyland's game text.
  1255. ---------------------
  1256. r2067
  1257. More natural ranges for sea creatures.
  1258. ---------------------
  1259. r2066
  1260. Update Orion Veteran's pirate ship AI types, especially the not types.
  1261. ---------------------
  1262. r2065
  1263. Moved amount of extra food required to grow for third city ring to a global define
  1264. ---------------------
  1265. r2064
  1266. Changed pathing calculation to not assume pathing target is end of turn position for non-AI usage
  1267. ---------------------
  1268. r2063
  1269. Adjustments to existing Wonders: * Changed Alcatraz to new crime property format. * Changed Las Vegas Strip to new crime property format. * Added a new building model for London Eye. * Changed Scapa Flow to produce proper Great Spy points.
  1270. ---------------------
  1271. r2062
  1272. Fix size of salt water crocodile
  1273. ---------------------
  1274. r2060
  1275. Fixed some issues with modular property info XML (copyNonDefaults of Property manipulators). Added canConstruct check to property auto building (and similar for promotions).
  1276. ---------------------
  1277. r2059
  1278. Fixed removal of palaces and non-operation of property BuildingProperties
  1279. ---------------------
  1280. r2058
  1281. added to ALL civs the Prehistoric Palace to fit in, i believe that is what was missing from ALONG time ago, let me know if anything weird happens????
  1282. ---------------------
  1283. r2057
  1284. Pathing system revamp phase 1. Now accounts better for enemy units, cities, etc. Caching layer moved down (as far as possible) into our code
  1285. ---------------------
  1286. r2056
  1287. Replace Salt water crocodile graphics and change spawn ranges.
  1288. ---------------------
  1289. r2055
  1290. All subdued animals now have all missions. New animal peacock.
  1291. ---------------------
  1292. r2054
  1293. Added 20 types of Crimes and updated all my building schemas.
  1294. ---------------------
  1295. r2053
  1296. Updated my FPK.
  1297. ---------------------
  1298. r2052
  1299. Static wonder movie for Cyrus Tomb. Subdue animal new buttons/missions. Tales of and Subdued animals A-D done so far.
  1300. ---------------------
  1301. r2051
  1302. Added the Phoenicia Civ
  1303. ---------------------
  1304. r2050
  1305. Fixed Police Academy, Neighborhood Watch and Youth Curfew.
  1306. ---------------------
  1307. r2049
  1308. Updated my FPK.
  1309. ---------------------
  1310. r2048
  1311. Added missing tag in schemas needed for attribute dependent property sources Added population dependent crime source Increased crime decay
  1312. ---------------------
  1313. r2047
  1314. Fixed Olympic Games. Should have had bonus culture not bonus science.
  1315. ---------------------
  1316. r2046
  1317. Resent some .dds that were lost during the FKP send, also fixed the ArtDefines to match the mormon building file names.
  1318. ---------------------
  1319. r2045
  1320. Forgotten file.
  1321. ---------------------
  1322. r2044
  1323. Oops, put the Pygmy in the Aborigine folder by accident
  1324. ---------------------
  1325. r2042
  1326. Fixed a display bug with property manipulators. Added a decay to crime. Added diffusion to trade cities to crime. Fixed property decay to work with negative property values.
  1327. ---------------------
  1328. r2041
  1329. Changed crime code to the new code by AIAndy.
  1330. ---------------------
  1331. r2040
  1332. Moved all the new religion icons plus new animal units into my FPK. Updates art define files for some religions. Fix minor problems with Subdued Animals. Including terrain safe promotions.
  1333. ---------------------
  1334. r2039
  1335. Updated all my building schemas.
  1336. ---------------------
  1337. r2038
  1338. Overhaul of Sikh & Mormon Icons -New Mormonism Icon design with alpha -New Sikhism Icon with alpha -New Mormon Missionary Icon -New Sikh Missionary Icon -Added Alpha channel to Jainism Icon -Added Mormon, sikh, Jaini 'unfounded' icons -All ...
  1339. ---------------------
  1340. r2037
  1341.  
  1342. ---------------------
  1343. r2036
  1344. Got rid of old artstyles when Diversica was used
  1345. ---------------------
  1346. r2035
  1347. Fixed bug in stack odds calculation that could lead to an infinite loop
  1348. ---------------------
  1349. r2034
  1350. Fix Andeain Monastery science adjustment.
  1351. ---------------------
  1352. r2033
  1353. Changed the names of my Unit folders.
  1354. ---------------------
  1355. r2032
  1356. Forgot to change schema's for civs.
  1357. ---------------------
  1358. r2031
  1359. Added ArtStyles to Huns, Aborigines, Brazil, Canada, Cherokee, Huns, Lower Sioux and tupi.dds
  1360. ---------------------
  1361. r2029
  1362. Added access to some built-in city values via the game object wrapper. Added property source depending on city values (population, health, happiness). Added tagged savegame remapping to property info and gamespeed info (reordering should wo...
  1363. ---------------------
  1364. r2028
  1365. I didnt like the flag and btn that were with the Huns so i changed it to the ones i made.
  1366. ---------------------
  1367. r2027
  1368. corrected an error in the Huns artdefines
  1369. ---------------------
  1370. r2026
  1371. Deleted animated LH on Yagan and Yunupingu, added Static on Yun also.
  1372. ---------------------
  1373. r2025
  1374. Fixed incorrect scaling of river-attack penalty in the AI's path calculations Reworked system of evaluating stack attack results in the AI substantially
  1375. ---------------------
  1376. r2024
  1377. Changed beginning names of Culture to the Place where the civ is, ie: Boomerang Thrower to Aborigine folder
  1378. ---------------------
  1379. r2023
  1380. Culture (Portuguese) moved to Optics tech.
  1381. ---------------------
  1382. r2022
  1383. Corrected attack odds calculation (should correct some near-suicide attacks) Fixed a bug with city guarding nearby terrain accidentally performing attacks (these were totally suicidal attacks often and totally unintended) Corrected a typo i...
  1384. ---------------------
  1385. r2021
  1386. Added another new Wonder: Orient Express.
  1387. ---------------------
  1388. r2020
  1389. Fix Asatru Shrine movie part 2.
  1390. ---------------------
  1391. r2019
  1392. Fix Asatru Shrine movie part 1.
  1393. ---------------------
  1394. r2018
  1395. -Added the Sepoy and the Turkoman -Made the Dromon require Sulphur to be built.
  1396. ---------------------
  1397. r2017
  1398. Allowed the Phoenican Bireme to upgrade to the Galleass, as well as the Caravel
  1399. ---------------------
  1400. r2016
  1401. Properties can now automatically build buildings or apply promotions when they are in a certain range. When the property gets lower or higher than that range the building/promotion is removed.
  1402. ---------------------
  1403. r2015
  1404. Added two more Wonders: Las Vegas Strip and Monte Carlo.
  1405. ---------------------
  1406. r2014
  1407. New AI pathing to avoid enemy cities/forts/powerful unit stacks Player option to switch to use AI pathing
  1408. ---------------------
  1409. r2013
  1410. Descriptions of the PrivateMaps are now stored in tags, which are kept in dsmabell_Translationadds.xml, translated these descriptions into german.
  1411. ---------------------
  1412. r2012
  1413. Minor terrain changes for animals. Minor text fix for Mormon religion.
  1414. ---------------------
  1415. r2011
  1416. Moved Inuksuk from Mysticism to Megalith Construction tech.
  1417. ---------------------
  1418. r2010
  1419. -Added the Phoenican Bireme, Xifos, Siyu Warrior, and the Dromon (greek fire ship)
  1420. ---------------------
  1421. r2008
  1422. Somebody placed this line in the Tech Info area:
  1423. ---------------------
  1424. r2007
  1425. Made CIV4GameSpeedInfos comment safe.
  1426. ---------------------
  1427. r2006
  1428. Fixed bug with the Snail and Eternity not working.
  1429. ---------------------
  1430. r2005
  1431. Fixed Carpenter's Workshop.
  1432. ---------------------
  1433. r2004
  1434. Removed un-needed code from Water Mod.
  1435. ---------------------
  1436. r2003
  1437. Move Zoroasterianism wonders to Mesopotamian and add new Zoro wonders and buildings.
  1438. ---------------------
  1439. r2002
  1440.  
  1441. ---------------------
  1442. r2001
  1443. -Added Clockwork Workshop as a requirement for the Clock Golem. -Implemented the my new Gamespeed options, balance feedback requested.
  1444. ---------------------
  1445. r2000
  1446. added missing <French>, <German>, <Italian> and <Spanish> Flags to avoid the "empty buttons error" in this versions > only copied the english text at the moment
  1447. ---------------------
  1448. r1999
  1449. Added 5 Clockpunk buildings.
  1450. ---------------------
  1451. r1997
  1452. Date handling code rewritten. Increments in game speed can now be days (iDayIncrement). Fixed a bug with more than one unit outcome mission on a unit type. List of units that can build a building is not shortened in Sevopedia now.
  1453. ---------------------
  1454. r1996
  1455. Fixed CTD when groups that are bumped from other player's territory on end of open borders or similar were targeting a construction mission that another group is also trying to evaluate
  1456. ---------------------
  1457. r1995
  1458. Added 'GlobalBuildingExtraCommerces' tag for buildings Also fixed a bug in some existing related code
  1459. ---------------------
  1460. r1994
  1461. Fix nuke effects python for new coastal and ocean terrains. Change icons for temples of Osiris, Isis and Set.
  1462. ---------------------
  1463. r1993
  1464. Fixed issue with great commander presence preventing unit promotions Fixed bug with withdrawal chance calculation which could result in units exceeding eh cap when aided by great commanders
  1465. ---------------------
  1466. r1992
  1467. Fixed incorrect display of building defense 'actuals' in building help
  1468. ---------------------
  1469. r1991
  1470. Fixes to correct issues with apolistic place/UN yield bonuses
  1471. ---------------------
  1472. r1990
  1473. Fixed several broken elements on modifier recalc, including projects in their entirety Change the timing of autosave within the turn timeslice to prevent issues with queued events
  1474. ---------------------
  1475. r1989
  1476. Fix to Ratite Herd game text. Minor fix to partisans mod.
  1477. ---------------------
  1478. r1988
  1479. Fixed free specialists from civics
  1480. ---------------------
  1481. r1987
  1482. FaMen Temple now gives movement promotion to female missionaries like their male counter parts. Also has new static movie. Female Missionaries more common with Liberal Civic. Pergamon Alter only steals GG points if the looser has them to be...
  1483. ---------------------
  1484. r1986
  1485. Three new herd buildings Kangaroo Mob, Poultry Flock, Ratite Flock.
  1486. ---------------------
  1487. r1985
  1488. Added 7 new Dig Sites.
  1489. ---------------------
  1490. r1984
  1491. Updated my FPK.
  1492. ---------------------
  1493. r1983
  1494. Remove duplicate mission Animal Combat.
  1495. ---------------------
  1496. r1982
  1497. Fixed Culture Units being conscripted (they shouldn't be draftable!)
  1498. ---------------------
  1499. r1981
  1500. [*]Fixed CTD [*]Fixed issue with Pergammon Altar that could result in negative great general points
  1501. ---------------------
  1502. r1980
  1503. Changed quite a few Hero GP "Specialists" taking away a few
  1504. ---------------------
  1505. r1979
  1506. Modifier recalc now correctly recalculates civ power 'Soldiers' row on demographics now reflects military power only
  1507. ---------------------
  1508. r1978
  1509. Jungle camps now have a chance of discovering Papaya and Mango resources.
  1510. ---------------------
  1511. r1977
  1512. fixed broken building evaluation for buildings with global production modifiers tweaked trade resource evaluation
  1513. ---------------------
  1514. r1976
  1515. Added in the Cherokee Civ (for you Hydro) with Hero unit
  1516. ---------------------
  1517. r1975
  1518. Chariot Workshop now requires Horse Trainer OR Zebra Trainer.
  1519. ---------------------
  1520. r1974
  1521. Changed Native American Empire to just Sioux
  1522. ---------------------
  1523. r1973
  1524. Fixed the Moran Duplicate issue.
  1525. ---------------------
  1526. r1972
  1527. Fixed the Kushite Archer's ShaderNIF.
  1528. ---------------------
  1529. r1971
  1530. [*]Fixed units on their way to escort workers merrily passing through enemy territory to do so [*]Fixed workers pathing to another city to make improvements doign so without regard for enemy territory and units [*]Fixed settlers which encou...
  1531. ---------------------
  1532. r1970
  1533. Add back the (fixed) Mandekalu.
  1534. ---------------------
  1535. r1969
  1536. for some reason when i used the WoC converter it added an extra </SoundData>
  1537. ---------------------
  1538. r1968
  1539. audio changed because of the sounds from the Abor. . . .
  1540. ---------------------
  1541. r1967
  1542. Added routines to evaluate subdued animals in trades - AI should now price these somewhat sensibly
  1543. ---------------------
  1544. r1966
  1545.  
  1546. ---------------------
  1547. r1965
  1548. Parameterized food waste in global defines (and adjusted default somewhat)
  1549. ---------------------
  1550. r1964
  1551. Added Aborigines Civ for another Oceania area
  1552. ---------------------
  1553. r1963
  1554. Fix RevEvents about line 1102. It looks like the loop before is not finding a suitable other player but the if test was including the case where nothing was found.
  1555. ---------------------
  1556. r1962
  1557. added back the schema file that was accidentally deleted.
  1558. ---------------------
  1559. r1961
  1560. Merge art from platyping's wonders into my FPK. Fix some movies including Shaman Shrine and Inuksuk wonder. Add Wembely Stadium by platyping.
  1561. ---------------------
  1562. r1960
  1563. Allow workers to build Archaeological site.
  1564. ---------------------
  1565. r1959
  1566. Fixed employed citizen count going wrong after modifier rebuild
  1567. ---------------------
  1568. r1958
  1569. Removed the Mandekalu for now.
  1570. ---------------------
  1571. r1957
  1572. Corrected text for mercenary stables (was 'mercenary stabes')
  1573. ---------------------
  1574. r1956
  1575. Laundry list of updates;
  1576. ---------------------
  1577. r1955
  1578. Fixed the Vietcong ArtDefines.
  1579. ---------------------
  1580. r1954
  1581. Restrict Royal Tomb national wonder by civic as requested.
  1582. ---------------------
  1583. r1953
  1584. Two new animals Loon and Pigeon. Update megafauna trainers (Bison and Deer) plus Bull-Leaping to include new buildings by Hydro.
  1585. ---------------------
  1586. r1952
  1587. Text fix for Anteater. New animal Lemur.
  1588. ---------------------
  1589. r1950
  1590. More subdue animal buildings. Mostly late game sea creature ones.
  1591. ---------------------
  1592. r1949
  1593. Move all mammoth units and spawn to atl-timelines/mammoth folder. Add new missions Animal_Combat and Animal_Study but not using them yet. Change record animal tale to give culture as well as science. New animal Anteater (South American)
  1594. ---------------------
  1595. r1948
  1596. Fixed attack stacks getting stuck 2 tiles away from target cities Clarified wording on large cities option
  1597. ---------------------
  1598. r1947
  1599. Remove apostrophie from Great Prophet Baha'u'llah name.
  1600. ---------------------
  1601. r1946
  1602. had the wrong unitclassinfo description for the Attila, should have been Attila1
  1603. ---------------------
  1604. r1945
  1605. was <Button>,Art/Interface/Buttons/Units/vietcong.dds</Button> got to take the , out.
  1606. ---------------------
  1607. r1944
  1608. -Added three new Culture Units -Fixed the Clockwork Golem icon (again)
  1609. ---------------------
  1610. r1943
  1611. Fix to an indentation problem in CvRandomEventInterface.py
  1612. ---------------------
  1613. r1942
  1614. Fixed worker stacks that are part-finished from hanging turn end Fixed broken great people calculations from modifier recalculation
  1615. ---------------------
  1616. r1941
  1617. Changed Cart Path to Trail Path
  1618. ---------------------
  1619. r1940
  1620. Changed All Heroes and deleted Specialist_Great_Warlord from all of them.
  1621. ---------------------
  1622. r1939
  1623. Deleted the extra Attila_CIV4UnitInfos.xml dont know if this is the correct one, but now there is only one.
  1624. ---------------------
  1625. r1938
  1626. Changed several events that use Python to single player only (they used non multiplayer safe popup code).
  1627. ---------------------
  1628. r1937
  1629. Fixed Dance Hut, Mall, Super Market and Hypermarket.
  1630. ---------------------
  1631. r1936
  1632.  
  1633. ---------------------
  1634. r1935
  1635. changed name of ashur to new pic, i had ashur . . . . . .blah
  1636. ---------------------
  1637. r1934
  1638. Added Microbiology Lab, Vaccine Lab, Astrobiology Lab, Marine Biology Lab and Robotics Lab.
  1639. ---------------------
  1640. r1933
  1641. Updating my FPK.
  1642. ---------------------
  1643. r1932
  1644. added to soundtrack: Next War and Final Frontier
  1645. ---------------------
  1646. r1931
  1647. Added some display of property manipulators to mouseovers. Fixed a crashing bug in the property change code.
  1648. ---------------------
  1649. r1930
  1650. added Static LH's for Asoka.dds, pearson.dds, and ashurbanipal.dds
  1651. ---------------------
  1652. r1929
  1653. Add the XML for the Respawn promotion and fix the python.
  1654. ---------------------
  1655. r1928
  1656. Small improvement to exploration AI Performance improvements to several automations and AIs Tweaked human player automation schedule to correct undetected end-turn situations Fixed a memory leak Added more memory leak debugging support
  1657. ---------------------
  1658. r1927
  1659. This is for HERO units only, DH still have to do some python before it works, so give him time, what it does is if the Hero gets killed he will respawn back at the capital for a second chance.
  1660. ---------------------
  1661. r1926
  1662. Two changes: * Updated FieldGold.py. * New Wonder: Cabaret Voltaire (requires Dada technology).
  1663. ---------------------
  1664. r1925
  1665. Removed a completely unnecessary check in cvInternalGlobals::getInstance() which gets called a LOT of times, whenever global data needs to be accessed (GC.get...). That shrunk the compiled DLL by 10% (shows how often it is inlined in other ...
  1666. ---------------------
  1667. r1923
  1668. Exposed some property functions to Python. Added Properties as possible columns to the Customizable Domestic Advisor. Added PROPERTYPROPAGATOR_DIFFUSE.
  1669. ---------------------
  1670. r1922
  1671. Deactivated giving specific techs to barbarian civs (it could give new civs that rise in prehistoric era techs that are far ahead of the rest of the world).
  1672. ---------------------
  1673. r1921
  1674. Added Tupi Civ to modules
  1675. ---------------------
  1676. r1920
  1677. renamed TECH_RETRO_SPACE to Atompunk
  1678. ---------------------
  1679. r1919
  1680. Added Hockey Rink, Volleyball Court, Soccer Field, Boxing Ring and Roller Derby Track.
  1681. ---------------------
  1682. r1918
  1683. Updating my FPK.
  1684. ---------------------
  1685. r1917
  1686. [*]Fixed a CTD associated with worker trade evaluation [*]Changed the scheduling of when automated player units process their automation. This will now occur at the ENDs of turns (so when you press end-turn any automated units will move). ...
  1687. ---------------------
  1688. r1916
  1689. Fixed the Clockwork Golem icon/button
  1690. ---------------------
  1691. r1915
  1692. Added static LH Greece Leonidas
  1693. ---------------------
  1694. r1914
  1695. Fixed a bug in the extended property system. Added PROPERTYSOURCE_CONSTANT_LIMITED which produces a property up to a certain limit and PROPERTYSOURCE_DECAY which decays a percentage of a property but leaves iNoDecayAmount without decay.
  1696. ---------------------
  1697. r1913
  1698. Changed Bandit's Hideout with changes discussed with Hanny.
  1699. ---------------------
  1700. r1912
  1701. Fixed Tar Pit and Tar Refinery.
  1702. ---------------------
  1703. r1911
  1704. Minor Tweaks to buildings.
  1705. ---------------------
  1706. r1910
  1707. Art Gallery now requires Pacifism again. Was too powerful to be a general building.
  1708. ---------------------
  1709. r1909
  1710. Fixed Barley Farm.
  1711. ---------------------
  1712. r1908
  1713. forgot to change the ArtStyle, DUH!
  1714. ---------------------
  1715. r1907
  1716. deleted Avro, CanadaCorps, Jtf2 Vou . . from Canada were showing up in the civlopedia as a unique unit
  1717. ---------------------
  1718. r1906
  1719. deleted CN Tower, HNIC, Microwave Tower, Oils Sands from Canada Made units Avro, CanadaCorps, JTF2, Voyageur with their local counter parts and not unique
  1720. ---------------------
  1721. r1905
  1722. Remove NPT New art for new terrains. Not deep ocean.
  1723. ---------------------
  1724. r1904
  1725. changed bonus of old mali skim to KANEMBORNU
  1726. ---------------------
  1727. r1903
  1728. Fixed Fishmonger to be for Coastal cities only.
  1729. ---------------------
  1730. r1902
  1731. Added 3 more culture units.
  1732. ---------------------
  1733. r1901
  1734. Major update introducing the first version of the extended property system. Properties can have sources, interactions and propagators. New wrapper classes for game objects that have properties derived from a common class: CvGameObject. Prop...
  1735. ---------------------
  1736. r1900
  1737. Changed the Clockwork Golem's icon to an actual icon, as opposed to a rubber duck.
  1738. ---------------------
  1739. r1899
  1740. Reverted the change to the main MLF_CIV4ModularLoadingControls.xml from revision 1897.
  1741. ---------------------
  1742. r1898
  1743. changed back the description of the Mali Skirmisher, someone used an old copy of Units/CIV4UnitInfos.xml and reversed what i did.
  1744. ---------------------
  1745. r1897
  1746. Tidy up Alt_Timelines folder. My new FPK
  1747. ---------------------
  1748. r1896
  1749. changed the 9 civ one i had to the DRJ one with 38 civs with new resources and bonuses
  1750. ---------------------
  1751. r1895
  1752. Corrected XML which used more than the maximum allowed number of building bonus prereqs Corrected a bug that caused issues when the max number of bonus prereqs differed fro buildings and units
  1753. ---------------------
  1754. r1894
  1755. Missed one
  1756. ---------------------
  1757. r1893
  1758. Standardized my Schemas
  1759. ---------------------
  1760. r1892
  1761. Added four new culture units.
  1762. ---------------------
  1763. r1891
  1764. Fixed Library (it has no tech requirement for some reason).
  1765. ---------------------
  1766. r1890
  1767. Added 15 new Wonder Cultures.
  1768. ---------------------
  1769. r1889
  1770. Significant changes to improve AI build decision logic Changes to how human use of AI governor (if that option selected) operates so it respects focus selections Hover text for buildings now includes whether it doubles commerce output after...
  1771. ---------------------
  1772. r1888
  1773. Real fix for Partisan python.
  1774. ---------------------
  1775. r1887
  1776. Tweaked the Clockwork Golem.
  1777. ---------------------
  1778. r1886
  1779. Fixed file spelling error.
  1780. ---------------------
  1781. r1885
  1782. Added buttons for Biopunk, Clockpunk, Dieselpunk and Cyberpunk.
  1783. ---------------------
  1784. r1884
  1785. Setting up folders for the "punk" stuff.
  1786. ---------------------
  1787. r1883
  1788.  
  1789. ---------------------
  1790. r1882
  1791. Added Clockpunk, Dieselpunk, Biopunk and Cyberpunk resources.
  1792. ---------------------
  1793. r1881
  1794. Updated my FPK.
  1795. ---------------------
  1796. r1880
  1797. Cleanup - removing duplicate files from my previous commit attempts.
  1798. ---------------------
  1799. r1879
  1800. OK, trying again to update all of my Wonders to the standard art file structure.
  1801. ---------------------
  1802. r1878
  1803. Trying again to commit London Eye and remove the misplaced Svalbard art folder.
  1804. ---------------------
  1805. r1877
  1806. Did something wrong when committing Svalbard. It wound up in the main folder rather than in its subfolder. Trying to remove now.
  1807. ---------------------
  1808. r1876
  1809. Importing Svalbard Global Seed Vault.
  1810. ---------------------
  1811. r1875
  1812. * Made all of my existing wonders always conquerable (iConquestProb 100, bNeverCapture 0, bNukeImmune 1). * Updated all previous wonders to the standard art files structure. * Added London Eye. * Added Svalbard Global Seed Vault and added A...
  1813. ---------------------
  1814. r1874
  1815. Update the trade across techs for the new coasts and oceans.
  1816. ---------------------
  1817. r1873
  1818. Added DH's Clockpunk Golem, Cleaned up and balanced for C2C.
  1819. ---------------------
  1820. r1872
  1821. Fix Partisan python error.
  1822. ---------------------
  1823. r1871
  1824. Fix Miodome python.
  1825. ---------------------
  1826. r1870
  1827. All sea creatures and vessels that ply the coasts and oceans now updated to new climatic regions of the coast and ocean. New random maps will now have new sea terrains. Some animal spawn changes.
  1828. ---------------------
  1829. r1869
  1830. Fix climatic variations for Coast and Ocean.
  1831. ---------------------
  1832. r1868
  1833. Fix shaman shrine movie.
  1834. ---------------------
  1835. r1867
  1836. Subdue Animals and tales can now be traded. Merge and tidy up unit files in Subdue Animals.
  1837. ---------------------
  1838. r1866
  1839. I think i have the sounds correct now for Canada Select/Order
  1840. ---------------------
  1841. r1865
  1842. Had to switch back to other sound files, will make correction when i get time, sorry.
  1843. ---------------------
  1844. r1864
  1845. added Canada Civ and Sounds
  1846. ---------------------
  1847. r1863
  1848. Fix Field of Gold wonder
  1849. ---------------------
  1850. r1862
  1851. Forgot to give a number value to the free net resource.
  1852. ---------------------
  1853. r1861
  1854. Gah, forgot another. Doh!
  1855. ---------------------
  1856. r1860
  1857. Oops forgot something.
  1858. ---------------------
  1859. r1859
  1860. Tweaked Fishing Traps, Fishmonger, Fisherman's Hut, and Seafood Bonus buildings.
  1861. ---------------------
  1862. r1858
  1863. Added Nets resource.
  1864. ---------------------
  1865. r1857
  1866. Changed the Hussar to upgrade to the Gunship and Armored Car.
  1867. ---------------------
  1868. r1856
  1869. Fix to property tab and drop down boxes on city screen not working when Revolution is switched off.
  1870. ---------------------
  1871. r1855
  1872. Added the Hussar.
  1873. ---------------------
  1874. r1854
  1875. Update balloon and blimp units to be suseptiable to gunpowder units. Move Pig, Wild Boar and Locust units into core.
  1876. ---------------------
  1877. r1853
  1878. Add prototype Tools resource for Praetyre
  1879. ---------------------
  1880. r1852
  1881. Fixed possible crash in commerce calculations when player has a net negative value
  1882. ---------------------
  1883. r1851
  1884. Tweaked the Instrument Maker buildings to give less gold.
  1885. ---------------------
  1886. r1850
  1887. Added Ainu, Aka, Bengali, Benin and Fulani Wonders.
  1888. ---------------------
  1889. r1849
  1890. Substantially reworked AI evaluation of unit trades
  1891. ---------------------
  1892. r1848
  1893. Minor Tweaks.
  1894. ---------------------
  1895. r1847
  1896. Fixed broken dynamic Civ names for some emerging civs when new civs generated
  1897. ---------------------
  1898. r1846
  1899. Fix Donkey resource for prehistoric improvements. Fix Crow so that it is not subdued as a Gull.
  1900. ---------------------
  1901. r1845
  1902. Changed the name of the Ton-Tigi (Mali Skirmisher) to "Kanembu Warrior" and then changed its required culture from Milanese to Kanem-Bornu.
  1903. ---------------------
  1904. r1844
  1905. Allow Crusader units to get city bonus XP. Adjust Biodome for C2C Animals (part 1) and city XP. Fix Empire State Building code Fix Great Bath/Temple of the Jaguar mix up in python.
  1906. ---------------------
  1907. r1843
  1908. Add a folder in Modules for Praetyre
  1909. ---------------------
  1910. r1842
  1911. Adjust the standard worker work rate. It was te same rate as gatherers when it should be better than gatherer and worse than fast worker.
  1912. ---------------------
  1913. r1841
  1914. Finish converting from Gems resource to individual types of gems. mainly for Jungle Camp.
  1915. ---------------------
  1916. r1840
  1917. Mechanized Infantry now upgrades to Tesla Infantry, Special Infantry and High-Tech ACP.
  1918. ---------------------
  1919. r1839
  1920. Zebra Cavalry can now upgrade to both Gunship and Armored Car.
  1921. ---------------------
  1922. r1838
  1923. Llanero can now upgrade to both Gunship and Armored Car.
  1924. ---------------------
  1925. r1837
  1926. Cavalry, Cossack, Camel Gunner, Apache Cavalry, Mountie and Outlaw can now upgrade to both Gunship and Armored Car.
  1927. ---------------------
  1928. r1836
  1929. Corrected potential hang in earlier performance work
  1930. ---------------------
  1931. r1835
  1932. Added the Armored Car.
  1933. ---------------------
  1934. r1834
  1935. Changed icons for the Early Medivac and the Police Mech.
  1936. ---------------------
  1937. r1833
  1938. Fixed a bug that sometimes allowed an enemy to use another player's routes Tweaked allowable pathing riles slightly Explore AI/automation performance improvements
  1939. ---------------------
  1940. r1832
  1941. - Changed Guerrilla to Upgrade to Modern Sniper. - Changed Flamethrower to Upgrade to Mechanized Infantry.
  1942. ---------------------
  1943. r1831
  1944. Remove Gems from map. Strategy and pedia fixes for snake pit and charmer.
  1945. ---------------------
  1946. r1830
  1947. Move Penicillin wonder to Antibiotic tech. Remove recon style promotions from Surgeon (medic unit)
  1948. ---------------------
  1949. r1829
  1950. Removed Gemstones resource.
  1951. ---------------------
  1952. r1828
  1953. Altered the gem buildings as requested by DH. Now there is no more need for gemstone resource.
  1954. ---------------------
  1955. r1827
  1956. Culture requirement tweaks ...
  1957. ---------------------
  1958. r1826
  1959. Balance and consistancey fixes for health care units.
  1960. ---------------------
  1961. r1825
  1962. Added 4 new units, including the Police Mech by Hydro and Modern Medic Units.
  1963. ---------------------
  1964. r1824
  1965. Minor text fix on Goody Islands. New wonder Penicillin for Microbiology technology.
  1966. ---------------------
  1967. r1823
  1968. Fix dyslexic error in the March and Heal promotions.
  1969. ---------------------
  1970. r1822
  1971. Large performance improvement in automated and AI exploration (especially sea)
  1972. ---------------------
  1973. r1821
  1974. forgot the fpk
  1975. ---------------------
  1976. r1820
  1977. New Unit.FPK
  1978. ---------------------
  1979. r1819
  1980. Fixed Australian resource typo.
  1981. ---------------------
  1982. r1818
  1983. Add in the definitions for the new climate and physical water models. IE Deep Ocean (by Kathy) and Polar and Tropical versions of Coast, Ocean and Deep Ocean.
  1984. ---------------------
  1985. r1817
  1986. - Farmer's Market moved to Guild's tech and now requires Agricultural Guilds civic. - Garbage Collection Agency is now a National Wonder and has some tweaked stats. - Landfill is now a normal building, has tweaked stats and now requires Lan...
  1987. ---------------------
  1988. r1816
  1989. Changed Urumi Swordsman Model so as to be different from the Kallarani Model.
  1990. ---------------------
  1991. r1815
  1992. Made Lethal Injection go Obsolete at Cryogenics tech.
  1993. ---------------------
  1994. r1814
  1995. Added Cricket Field, Rugby Field, Polo Field, Croquet Field and Tennis Court.
  1996. ---------------------
  1997. r1813
  1998. Updated my FPK.
  1999. ---------------------
  2000. r1812
  2001. Fixed overflows in civic evaluation that resulted in large AI civs committing civic suicide
  2002. ---------------------
  2003. r1811
  2004. Tweaked the Berry Bush.
  2005. ---------------------
  2006. r1810
  2007. Minor worker fix.
  2008. ---------------------
  2009. r1809
  2010. forgot that Alchemy is Invention, DUH!!
  2011. ---------------------
  2012. r1808
  2013. Had to change back the Game Options per AIAndy's suggestion
  2014. ---------------------
  2015. r1807
  2016. changed Leonardo's Workshop to Invention per Koshlings suggestion
  2017. ---------------------
  2018. r1806
  2019. Changed around the GameInfo Options, so you BETTER re-check your check marks, cause they WILL be different.
  2020. ---------------------
  2021. r1805
  2022. Added in the terrain from the art folder to the CORE FPK
  2023. ---------------------
  2024. r1804
  2025. Added Glass Factory, Water Bottle Factory, Nylon Factory, Rope Factory and Fiberglass Factory.
  2026. ---------------------
  2027. r1803
  2028. Added Water Bottles , Nylon and Fiberglass resources.
  2029. ---------------------
  2030. r1802
  2031. Updated my FPK.
  2032. ---------------------
  2033. r1801
  2034. Fixed War Mammoth to only upgrade to Bombard Mammoth and not Bombard Elephant.
  2035. ---------------------
  2036. r1800
  2037.  
  2038. ---------------------
  2039. r1799
  2040. 1. Removed "Can Trade Across Ocean" from Astrolabe tech.
  2041. ---------------------
  2042. r1798
  2043. Reinstall Cutscene folder - these don't work if they are in a FPK.
  2044. ---------------------
  2045. r1797
  2046. Fixed an oops in the last checkin
  2047. ---------------------
  2048. r1796
  2049. Fixed probable issue with city route upgrade
  2050. ---------------------
  2051. r1795
  2052. Moved Hydroponics Lab to Hydroponics tech (duh!).
  2053. ---------------------
  2054. r1794
  2055. Deleted from the individual folder and added to the MAIN CORE files FPK
  2056. ---------------------
  2057. r1793
  2058. Fix python error in Field of gold wonder
  2059. ---------------------
  2060. r1792
  2061. Changed Ski Patrol to require Skis resource.
  2062. ---------------------
  2063. r1791
  2064. Tweaked Ski Resort.
  2065. ---------------------
  2066. r1790
  2067. Added a new Skis resource.
  2068. ---------------------
  2069. r1789
  2070. Tweaked Ski Patrol since it never seems to want to use the Ski Resort as a requirement.
  2071. ---------------------
  2072. r1788
  2073. Fix building requirements for the rest of the cathedrals.
  2074. ---------------------
  2075. r1787
  2076. Fixed Redundancy of Trench Infantry upgrade path.
  2077. ---------------------
  2078. r1786
  2079. Fixed Korean Hwacha so it can upgrade something. Upgrades to Bombard.
  2080. ---------------------
  2081. r1785
  2082. Fix building requirements for cathedrals and fish pens. Still need to do Std and RoM Std cathedrals.
  2083. ---------------------
  2084. r1784
  2085. Oops. Removed the art from the modules folder.
  2086. ---------------------
  2087. r1783
  2088. -Fixed the Urumi Swordsman Buttons. -Merged my art into the core for SO to add to an FPK.
  2089. ---------------------
  2090. r1782
  2091. Removed Mammoth Trainer from Pets folder.
  2092. ---------------------
  2093. r1781
  2094. Moved Mammoth Trainer to Alternate Timelines folder.
  2095. ---------------------
  2096. r1780
  2097. Fix geothermal borehole so can only be built on thermal vents.
  2098. ---------------------
  2099. r1779
  2100. Fix test error in Subdue Animals Tales actions. Allow Modern workers and android workers to plant orchard.
  2101. ---------------------
  2102. r1778
  2103. Changed pathing so that human units use 'natural' pathing rather than the zig-zag pathing the AI uses
  2104. ---------------------
  2105. r1777
  2106. changed DieselPunk to 3 rather than 5. <iGridY>3</iGridY>
  2107. ---------------------
  2108. r1776
  2109. upscaled the LS Native_Trireme to .21
  2110. ---------------------
  2111. r1775
  2112. Changed Inuit Harpooner to get a bonus from Ivory, not Elephants.
  2113. ---------------------
  2114. r1774
  2115. Fixed Javelineer and Inuit Harpooner.
  2116. ---------------------
  2117. r1773
  2118. Added more faster Wonder production choices to the Culture Wonders.
  2119. ---------------------
  2120. r1772
  2121. Unit Changes and some sound tweaks to TechInfo again:
  2122. ---------------------
  2123. r1771
  2124. Fix Bahai sound problem.
  2125. ---------------------
  2126. r1770
  2127. Fixed Rehab Center.
  2128. ---------------------
  2129. r1769
  2130. Fixed the problems I caused in my last commit. Sorry guys.
  2131. ---------------------
  2132. r1768
  2133. Remove trade of subdued animals and animal tales.
  2134. ---------------------
  2135. r1767
  2136. Added the Atl-Atl and the Early Skirmisher.
  2137. ---------------------
  2138. r1766
  2139. Fixed SNAFU with the worker needing defense check
  2140. ---------------------
  2141. r1765
  2142. some minor tweaks to the tech sounds i am adding will do more, just wanted to get in these for now before i forget again.
  2143. ---------------------
  2144. r1764
  2145. Scale treaties by game speed Fixed AI bug where its atack stack just 'hang out together' Halved growth requirements for barbs
  2146. ---------------------
  2147. r1763
  2148. Fixed infinite WFoC when groups are force-split by outside factors
  2149. ---------------------
  2150. r1762
  2151. Minor tweak to the Handicap, and one line that does nothing in the trait area.
  2152. ---------------------
  2153. r1761
  2154. I am changing the buildings look to help out the performance of C2C, so i am changing this, if you want different, pls do so yourself, sorry. But thx Koshling for this option.
  2155. ---------------------
  2156. r1760
  2157. Tales and Subdued can now be traded. Biodome now requires 4 Zoos including one in the city it is to be built. Changes to platyping python as suggested by Koshling.
  2158. ---------------------
  2159. r1759
  2160. Moved Animal Testing Lab to Antibiotics tech.
  2161. ---------------------
  2162. r1758
  2163. Fixed Microbiology tech.
  2164. ---------------------
  2165. r1757
  2166. Moved Notre Dame to Stained Glass tech.
  2167. ---------------------
  2168. r1756
  2169. Moved the Gorge Good to Hydroelectricity tech.
  2170. ---------------------
  2171. r1755
  2172. Moved Hydro Plant and 3 Gorge Dam to Hydroelectricity tech.
  2173. ---------------------
  2174. r1754
  2175. new techs ... Stained Glass Req Techs: Glass Blowing AND Architecture Location: X40 Y3 Astrolabe Req Techs: Astronomy AND Clockworks AND Compass Location: X42 Y11 Sextant Req Techs: Navigation AND Weather Forecasting Location: X44 Y15 M...
  2176. ---------------------
  2177. r1753
  2178. Added the Llanero, for the Venezuelan culture.
  2179. ---------------------
  2180. r1752
  2181. Made it so the Grenadier cannot upgrade into the Trench Infantry.
  2182. ---------------------
  2183. r1751
  2184. Changed Loki Fist so I cannot upgrade to the Grenadier to better fit with all the other units.
  2185. ---------------------
  2186. r1750
  2187. Changed the last of my ArtDefines to C2C standard file structure.
  2188. ---------------------
  2189. r1749
  2190. Hardened DLL against Python passing some bad building and unit types Improved automated and AI worker pathing regard to safety
  2191. ---------------------
  2192. r1748
  2193. Saving of Customizable Domestic Advisor settings fixed.
  2194. ---------------------
  2195. r1747
  2196. [B]Galley[/B] Upgrades To: Cog
  2197. ---------------------
  2198. r1746
  2199. changed the Free Promotion for:
  2200. ---------------------
  2201. r1745
  2202. added an upgrade for the Riotpolice to Police Car , now that Hydro has made one.
  2203. ---------------------
  2204. r1744
  2205. New buttons for the hunter line.
  2206. ---------------------
  2207. r1743
  2208. Allow Subdued Walrus to be butchered. Remove old file not used.
  2209. ---------------------
  2210. r1742
  2211. Added the Tarkan and the Huskarl. All my things from now on will use the ls612 schema.
  2212. ---------------------
  2213. r1741
  2214. Fixed crash reported in late multi-player game due to a dead team member
  2215. ---------------------
  2216. r1739
  2217. Outcome type replacement works recursive now (so if outcome A replaces outcome B and outcome B replaces outcome C, then outcome C will always be replaced if outcome A is possible, even if outcome B is not possible).
  2218. ---------------------
  2219. r1738
  2220. Hydro uploaded some new culture resources. Now the last hero units can be given their proper cultures.
  2221. ---------------------
  2222. r1737
  2223. Added 20 new culture resources (many African).
  2224. ---------------------
  2225. r1736
  2226. Updating my FPK.
  2227. ---------------------
  2228. r1735
  2229. Fix game text and industrial worker builds.
  2230. ---------------------
  2231. r1734
  2232. All Tales Of can be recorder in your cultural heritage.
  2233. ---------------------
  2234. r1733
  2235. Add missions for Tales of sea creatures. Only working for beluga at the moment.
  2236. ---------------------
  2237. r1732
  2238.  
  2239. ---------------------
  2240. r1731
  2241. -Fixed the Tewhatewha graphic (last one only fixed the icon -Added Boomerang Thrower
  2242. ---------------------
  2243. r1730
  2244. Fixed the Tewhatewha icon.
  2245. ---------------------
  2246. r1729
  2247. Added usage of outcome missions to the AI (so the AI should butcher any animals it cannot use to build buildings now).
  2248. ---------------------
  2249. r1728
  2250. Now that the cultures are represented in resources rather than buildings they need to be tweak with some unit requirements.
  2251. ---------------------
  2252. r1727
  2253. Major Tweaks to Sports buildings. (Trying to make them more appealing to build)
  2254. ---------------------
  2255. r1726
  2256. My first attempt at a commit. Changed the Maginot Line's free Barricades to every city on the continent.
  2257. ---------------------
  2258. r1724
  2259. Fix to outcome info XML reading (prereq tech and obsolete tech should work correctly now). Fix to wrong tag name used in CIV4OutcomeInfos.xml
  2260. ---------------------
  2261. r1723
  2262. Added the Tewhatewha (Maori UU) and Nautilus (Steampunk sub).
  2263. ---------------------
  2264. r1722
  2265. [*]Fixed disappearing (and re-appearing) resource issue [*]Fixed incorrect experience modifiers given to units on creation in some cases [*]Fixed bug whereby population could still be sacrificed after leaving slavery [*]Fixed incorrect hand...
  2266. ---------------------
  2267. r1721
  2268. Modified my Module folder structure slightly.
  2269. ---------------------
  2270. r1720
  2271. Just making sure "my" FPK is uptodate also, just incase.
  2272. ---------------------
  2273. r1719
  2274. Add MaginotLine by Vokarya. Update differences between my working files and SVN.
  2275. ---------------------
  2276. r1718
  2277. Update Warthog unit art.
  2278. ---------------------
  2279. r1717
  2280. remove platyping projects for now.
  2281. ---------------------
  2282. r1715
  2283. Barbarian player does not get player wide unhappiness now and no unhappiness for barbarian player from too many cities (that probably crippled him). Fixed an OOS issue in regards to founding on peaks.
  2284. ---------------------
  2285. r1713
  2286. Reinstate Cyrus Cylinder (Platyping wonder). Add Cyrus Tomb (Platyping wonder).
  2287. ---------------------
  2288. r1712
  2289. Added pointer to the parent object to property objects. Type of parent object is represented by new enum GameObjectTypes. Property info can define change propagators which propagates any change from properties of a source game object type t...
  2290. ---------------------
  2291. r1711
  2292. Boar's have had a face lift thanks to Orion Veteran. Pigs and Warthogs added their stats may need to change a bit.
  2293. ---------------------
  2294. r1710
  2295. New subdue animal results, tales instead of subdued units until the correct tech is discovered. Fix locus so they can enter cultural borders and pillage stuff. Fix spelling error in new improvements.
  2296. ---------------------
  2297. r1709
  2298. Lunar Terraforming Req Tech: Planetary Terraforming AND Lunar Megastructures Location: X99 Y9
  2299. ---------------------
  2300. r1708
  2301. Add in Locust units as experimental. Fix Subdued Cod actions.
  2302. ---------------------
  2303. r1707
  2304. Tweaked Ski Resort and Winter Chalet.
  2305. ---------------------
  2306. r1706
  2307. Extend Modifieda4's basic Forestry to C2C's worker units and new terrains. Text for mew resource builds.
  2308. ---------------------
  2309. r1705
  2310. Fix onNukeExplosion.
  2311. ---------------------
  2312. r1704
  2313. Add "Tattoo" promotion given for free by the Tattoo Hut and Tattoo Parlor.
  2314. ---------------------
  2315. r1703
  2316. Updated my FPK.
  2317. ---------------------
  2318. r1702
  2319. changed Bombard Mammoth and Bombard Elephant to upgrade into the Early Tank
  2320. ---------------------
  2321. r1701
  2322.  
  2323. ---------------------
  2324. r1700
  2325. Temproarly remove a couple of the Platyping wonders because they are causing long turn times.
  2326. ---------------------
  2327. r1699
  2328. Added the Nakharar.
  2329. ---------------------
  2330. r1698
  2331. Potential fix for GC OOS issues Added an extra level to SHOW_BUILDINGS_LEVEL to allow wonders + defenses
  2332. ---------------------
  2333. r1697
  2334. Gave ls612 his own folder and moved his units to it.
  2335. ---------------------
  2336. r1696
  2337. Updated the MLF.
  2338. ---------------------
  2339. r1694
  2340. Added generic properties to plot, unit, team, game objects (first two displayed on their mouseover text, second two displayed in the flag mouseover). Added property name to city screen property display. Changed property storage from two vec...
  2341. ---------------------
  2342. r1693
  2343. Fixed pathological VERY badly performing case in the AI contract broker
  2344. ---------------------
  2345. r1692
  2346. Added Sacred Band.
  2347. ---------------------
  2348. r1691
  2349. Tweaked the various "Factory" buildings.
  2350. ---------------------
  2351. r1690
  2352. Fix mangos.
  2353. ---------------------
  2354. r1689
  2355. Oops! Now the Traction Engine Workshop is fixed.
  2356. ---------------------
  2357. r1688
  2358. Tweaked Traction Engine Workshop.
  2359. ---------------------
  2360. r1687
  2361. Tweaked War Wheel.
  2362. ---------------------
  2363. r1686
  2364. Fixed Glasssmith.
  2365. ---------------------
  2366. r1685
  2367. 1) I tried putting Cutscene stuff in my FPK but it does not work. I will need to change my FPK to get it to work. I am moving someof it back into the Art folder and I will update the FPK later. 2) I have done some work on the new map resour...
  2368. ---------------------
  2369. r1684
  2370. Fixed potential divide by zero in hurry calculations Fixed incorrect recalculation of hurry modes and some inflation data on asset modifier recalc
  2371. ---------------------
  2372. r1683
  2373. Fix Manhattan no TXT or Strategy correct, still no words in strategy.
  2374. ---------------------
  2375. r1682
  2376. Changes to graphical asset usage to provide memory usage improvements Corrected some spelling and grammar errors in hints
  2377. ---------------------
  2378. r1681
  2379. Fixed the code error.
  2380. ---------------------
  2381. r1680
  2382. Fixed the Tar Refinery.
  2383. ---------------------
  2384. r1679
  2385. MAORI_WAKA Ab_waka deleted from barbarian Civilizations/CIV4CivilizationInfos.xml Corrected UnitClass, must be tired time to go to bed, too many mistakes
  2386. ---------------------
  2387. r1678
  2388. had the --> in the wrong place
  2389. ---------------------
  2390. r1677
  2391. for the artdefines, DUH
  2392. ---------------------
  2393. r1676
  2394. 1. Numidian Cavalry to require "Berber" resource instead of "Carthage".
  2395. ---------------------
  2396. r1675
  2397. Tweaked the Tannery.
  2398. ---------------------
  2399. r1674
  2400. Added Jaeger, Tiger Claw, Urumi Swordsman and Kallarani.
  2401. ---------------------
  2402. r1673
  2403. Fixed Jewelry.
  2404. ---------------------
  2405. r1672
  2406. Changed default unit naming for heroes to be just the unit type (unfortunately this does not change anything if the user has already run the game as the info is then in BUG user inis)
  2407. ---------------------
  2408. r1670
  2409. Properties display added to the city screen (tab next to resources)
  2410. ---------------------
  2411. r1669
  2412. Minor fix to the size of early ships.
  2413. ---------------------
  2414. r1668
  2415. changed some of the CitLSystem around to GeoModders original citystyles
  2416. ---------------------
  2417. r1667
  2418. Fixed wheeled units to require Oil Products or Biofuel instead of Oil Products or Tires since Automobile resources already require Tires.
  2419. ---------------------
  2420. r1666
  2421. Added Nemo's Naval Academy.
  2422. ---------------------
  2423. r1665
  2424. Fixed Silk Road, Newton's College and Einstein's Lab (as requested).
  2425. ---------------------
  2426. r1664
  2427. Added Steam Tank and War Wheel. Thanks ls612 for making and steampunk1880 for planning them.
  2428. ---------------------
  2429. r1663
  2430. Changed Bach's Cathedral to Acoustics tech.
  2431. ---------------------
  2432. r1662
  2433. Add specialist yields for some wonders. Non priest specialists now get some increases.
  2434. ---------------------
  2435. r1661
  2436. Fix python for Field of Gold wonder.
  2437. ---------------------
  2438. r1659
  2439. Added ReplaceOutcomes tag to Outcome info XML. If the outcome type that has that tag is possible in an outcome situation, then the outcome types it replaces are removed from the list.
  2440. ---------------------
  2441. r1658
  2442. MusicUpdate ignores directories in the New folders now (fixes problem with having a .svn folder in there).
  2443. ---------------------
  2444. r1657
  2445. Added 4 new musical instrument producing buildings and applied instrument resources to other buildings like the Music School and Music Hut.
  2446. ---------------------
  2447. r1656
  2448. Updated my FPK.
  2449. ---------------------
  2450. r1655
  2451. Added 4 new resources; Percussion, Woodwinds, Brass and String Musical Instruments.
  2452. ---------------------
  2453. r1654
  2454. Updating my FPK.
  2455. ---------------------
  2456. r1652
  2457. Minor spawn changes. Titanium now works with Shaft and Modern mines.
  2458. ---------------------
  2459. r1651
  2460. Corrected spelling error in a hint text
  2461. ---------------------
  2462. r1650
  2463. just a test
  2464. ---------------------
  2465. r1648
  2466. Alt-Shift-R toggles visibility of city entities now (for testing in games with a lot of graphics crashes).
  2467. ---------------------
  2468. r1646
  2469. Added missing art defines from DH's merge of crow and raven into core (other things might be missing still, but it loads again now). Only world and national wonder buildings are displayed in city bar mouseover now.
  2470. ---------------------
  2471. r1645
  2472. added different LHs that look like the actual person
  2473. ---------------------
  2474. r1643
  2475. Building help now only shows 5 unit types that can build it.
  2476. ---------------------
  2477. r1642
  2478. Fix the spawn for the Arctic Tern. Merge Crow and Raven into core.
  2479. ---------------------
  2480. r1641
  2481. Fully integrate donkey resource. Update graphics - subdue animal buildings, jain and andean missionaries.
  2482. ---------------------
  2483. r1640
  2484. New project from platyping Ivy Mike. Movie for Pergamon Altar. Adjust latest resources to fit in C2C.
  2485. ---------------------
  2486. r1639
  2487. - Changed Donkey Farm to require Donkey resource. - Added Donkey resource to the Zoo. - Changed Barley Farm to require Barley resource.
  2488. ---------------------
  2489. r1638
  2490. Two new resources barley and donkey. Ishtar Gate moved to glassworks for game play reasons. 5 New wonders and a project from platyping
  2491. ---------------------
  2492. r1637
  2493. Fixed last DLL (which had a build problem)
  2494. ---------------------
  2495. r1636
  2496. Fixed error in earlier OOS fix that screwed up air unit pathing
  2497. ---------------------
  2498. r1634
  2499. Fixed an OoS issue in movement cost calculation (another than the cache issue). Added some type casts that suppress warnings. Rest is test code.
  2500. ---------------------
  2501. r1633
  2502. Fixed bug in movementCost() caching, that may have been leading to OOS errors in multiplayer
  2503. ---------------------
  2504. r1632
  2505. Turn off path caching for the human player
  2506. ---------------------
  2507. r1631
  2508.  
  2509. ---------------------
  2510. r1630
  2511. Fix spelling of G'v'nor. Fix new The_J promotion text.
  2512. ---------------------
  2513. r1629
  2514. deleted the Huns from the Audio again.
  2515. ---------------------
  2516. r1628
  2517. New buildings by Platyping. Fixes for The_J's promotions.
  2518. ---------------------
  2519. r1627
  2520. Two new promotions from The_J to allow your specialist units to get more XP than the max from barbarians or animals.
  2521. ---------------------
  2522. r1626
  2523. CHULALONGKORN and SURIYOTHAI changed to Bonus_Siamese
  2524. ---------------------
  2525. r1625
  2526. Increase the chance of the later hunter specialists subduing animals.
  2527. ---------------------
  2528. r1624
  2529. - Added Fig Plantation, Papaya Plantation, Cantaloupe Farm, Honeydew Farm and Zucchini Farm.
  2530. ---------------------
  2531. r1623
  2532. Updated my FPK.
  2533. ---------------------
  2534. r1622
  2535. East-west split for animal spawning added.
  2536. ---------------------
  2537. r1621
  2538. Fixed Pharmacy and removed Apothecary from my mod folder.
  2539. ---------------------
  2540. r1620
  2541. All subdued animals can now be butchered.
  2542. ---------------------
  2543. r1619
  2544. Butcher subdue animals N-R. Reinstate the usefulness of the health care line of units bu removing Medic I from all other types of unit.
  2545. ---------------------
  2546. r1618
  2547. Fixed incorrect conscription on empire splits
  2548. ---------------------
  2549. r1617
  2550.  
  2551. ---------------------
  2552. r1616
  2553. Minor changes to Orion Vetran's health care buildings.
  2554. ---------------------
  2555. r1615
  2556. Allow Great Prophet to found jainism or Sikhism if the Great Prophet option is on.
  2557. ---------------------
  2558. r1614
  2559. Fix subdued Nile Monitor XML
  2560. ---------------------
  2561. r1613
  2562. Extend menagerie with enclosures. Two new birds.
  2563. ---------------------
  2564. r1612
  2565. Butcher subdued animals H-M. Governor's Menagerie upgrades to Zoo.
  2566. ---------------------
  2567. r1611
  2568. Fixed the resources loading (was probably a partial change that was not supposed to be committed yet).
  2569. ---------------------
  2570. r1610
  2571. Set Valley of the Kings to have a static movie (as requested).
  2572. ---------------------
  2573. r1609
  2574. Three new python wonders by Platyping
  2575. ---------------------
  2576. r1608
  2577. Lunar Manufacturing Req Tech: Lunar Colonization AND Powered Exoskeleton
  2578. ---------------------
  2579. r1607
  2580.  
  2581. ---------------------
  2582. r1606
  2583. Updated Crops buildings to use the new Almonds and Mango resources.
  2584. ---------------------
  2585. r1605
  2586. Added CIVIC_MERCANTILISM or CIVIC_NATIONALIST or CIVIC_FEUDAL or CIVIC_HEREDITARY_RULE or CIVIC_DESPOTISM to Smuggler's Shanty and Pirate's Cove.
  2587. ---------------------
  2588. r1604
  2589. Fix the schema for Zebra and sabretooth.
  2590. ---------------------
  2591. r1603
  2592. Move Snow Castle of Kemi to tourism tech.
  2593. ---------------------
  2594. r1602
  2595. Fix so Zebra and sabretooth can be subdued. Butcher subdue animals D-G.
  2596. ---------------------
  2597. r1601
  2598. Fix spelling and move San Macro wonder.
  2599. ---------------------
  2600. r1600
  2601. Fixed spelling error for Tlaloc's Altar.
  2602. ---------------------
  2603. r1599
  2604. Added Steampunk Culture Wonder.
  2605. ---------------------
  2606. r1598
  2607. Fixed crash when a stack of not-full health subdued animals reaches the safety of the owner;s borders
  2608. ---------------------
  2609. r1597
  2610. Modified city build AI logic to more directly cope with unhappyness
  2611. ---------------------
  2612. r1596
  2613. Fixed small bug in Sevopedia link (hero part).
  2614. ---------------------
  2615. r1594
  2616. Added font symbols for properties (need better icons for the existing two properties). Property symbols are added to the TGAs after the corporation symbols (one free row) in the same order as they appear in the XML. Property display in game...
  2617. ---------------------
  2618. r1593
  2619. This is for now just a test map for Gigantic Map made by Acularius re-designed by me, SO.
  2620. ---------------------
  2621. r1592
  2622. Add resources Almond, Mango and Papaya
  2623. ---------------------
  2624. r1591
  2625. Fix movement for subdue animals.
  2626. ---------------------
  2627. r1590
  2628. Adjusted spawn rates for amount of wilderness remaining Fixed potential memory allocation issues with different allocator/deallocator being used
  2629. ---------------------
  2630. r1589
  2631. Corrected minor grammar issue with a BUG hint
  2632. ---------------------
  2633. r1588
  2634. New C2C FPK for steampunk btns for tech tree
  2635. ---------------------
  2636. r1587
  2637. Fixed broken effect info for canoe
  2638. ---------------------
  2639. r1586
  2640. Applied Steampunk resource to related buildings.
  2641. ---------------------
  2642. r1585
  2643. - Added a Steampunk resource.
  2644. ---------------------
  2645. r1584
  2646. Added Building based on steampunk1880's ideas. They include ... - Traction Engine Workshop - Panopticon Prison - Mad Scientist's Castle - Coal Fired Dynamo - Wood Fired Dynamo - Peat Fired Dynamo Note: These are experimental and may be chan...
  2647. ---------------------
  2648. r1583
  2649. corrected spelling in steampunk pedia txt oops
  2650. ---------------------
  2651. r1582
  2652. Added TXT for and Pedia except for Retro Space could not find anything??
  2653. ---------------------
  2654. r1581
  2655. Added steampunk1880's Steampunk mod.
  2656. ---------------------
  2657. r1580
  2658. Fixed spelling error for Steampunk tech.
  2659. ---------------------
  2660. r1579
  2661. Had to make the Ambusher more attractive to use, maybe the AI will then take off from the normal beelining path??
  2662. ---------------------
  2663. r1578
  2664. Butcher mission now available on subdue animals A-C inclusive.
  2665. ---------------------
  2666. r1577
  2667. Fixed miscalculation of bonuses on recalc of an existing plotGroup Removed a spurious assertion
  2668. ---------------------
  2669. r1576
  2670. Static LH Smoke Jaguar
  2671. ---------------------
  2672. r1575
  2673. Fixed broken movement code from yesterday's update
  2674. ---------------------
  2675. r1574
  2676. Static LH Atotoztli added
  2677. ---------------------
  2678. r1573
  2679. Static LH Dido
  2680. ---------------------
  2681. r1572
  2682. added STATIC Logan, just to see if it works ok.
  2683. ---------------------
  2684. r1571
  2685. Fixed Elephant Riding tech.
  2686. ---------------------
  2687. r1569
  2688. Fixed a bug in unit tooltip with no unit selected.
  2689. ---------------------
  2690. r1568
  2691. Fix the spelling of three of the Great Prophets names so that their picture displays correctly.
  2692. ---------------------
  2693. r1567
  2694. [*]Tweaked turn profiler to work correctly when the human player is not player 0 [*]Large performance improvement in certain rare map situations (courtesy SO's save game) [*]General performance improvement at scale (number of units worldwid...
  2695. ---------------------
  2696. r1565
  2697. Outcome action results are now displayed in the tooltip of the action. The mouseover of units shows the possible outcome results if the currently selected unit does the kill.
  2698. ---------------------
  2699. r1564
  2700. Extended the action outcome example (button added to the butchering mission, different outcomes based on neutral or friendly territory or city, texts added).
  2701. ---------------------
  2702. r1563
  2703. Merge AIAndy and my changes to subdue animal unit infos.
  2704. ---------------------
  2705. r1562
  2706. Restructure the folder for the wonder Alamut.
  2707. ---------------------
  2708. r1560
  2709. Added first version of the DLL part of subdued animal actions. Rudimentary example: Butchering of subdued bear (no proper icon or texts yet). There is no AI for it yet. Added several tags to outcome info that control on which plots the outc...
  2710. ---------------------
  2711. r1559
  2712. Gave Blue Boy a unique setting in great people area.
  2713. ---------------------
  2714. r1558
  2715. New Techs and some changes:
  2716. ---------------------
  2717. r1557
  2718. Fixed Charcoal Burner, Fire Pit and Imu due to a charcoal gap.
  2719. ---------------------
  2720. r1556
  2721. Update my schema files. Make Loki Fist a national unit.
  2722. ---------------------
  2723. r1555
  2724. Fix movie definition for the Cure for cancer project.
  2725. ---------------------
  2726. r1554
  2727. Added dependency tags to spawn info schema (untested if they work properly)
  2728. ---------------------
  2729. r1553
  2730. Bonus spawned outcome message fixed.
  2731. ---------------------
  2732. r1552
  2733.  
  2734. ---------------------
  2735. r1551
  2736. Fix early religion tech icons.
  2737. ---------------------
  2738. r1550
  2739. Fix bad graphics for the new female missionaries. Add female Voodoo missionary.
  2740. ---------------------
  2741. r1549
  2742. Finish moving all the religion movies into the core area.
  2743. ---------------------
  2744. r1548
  2745. Tech icons where a religion is founded should now have a small religion icon in the corner rather than the religion icon replacing the tech icon.
  2746. ---------------------
  2747. r1547
  2748. added a NEW FPK for taking out the animated part of the LH's.
  2749. ---------------------
  2750. r1545
  2751. Added some more profiling Speedups of unit scheduling (how the group selection cycle is handled)
  2752. ---------------------
  2753. r1544
  2754. Fixed Alpaca Farm.
  2755. ---------------------
  2756. r1543
  2757. had the wrong line for dds on Selassie should be: <Button>Art/interface/LeaderHeads/Selassie.dds</Button>
  2758. ---------------------
  2759. r1542
  2760. Added a Static Folder for LH's, i need help on "WERE" to place them all, Please!!
  2761. ---------------------
  2762. r1541
  2763. raised the Heroes in the Heroes "module" section up 2 str
  2764. ---------------------
  2765. r1540
  2766. Ensure Zebra units require Zebra Trainer
  2767. ---------------------
  2768. r1539
  2769. Applied new resources to buildings.
  2770. ---------------------
  2771. r1538
  2772. Added 5 new Resources; Sausages, Candy, Ice Cream, Chocolate and Vanilla.
  2773. ---------------------
  2774. r1537
  2775. Added 5 new buildings.
  2776. ---------------------
  2777. r1536
  2778. Updated my FPK.
  2779. ---------------------
  2780. r1535
  2781. Rebuild of the DLL that appears to cure crashes due to a probable mis-build last time Dynamically load yeild symbols for plot to reduce memory usage
  2782. ---------------------
  2783. r1534
  2784. Add in the new wonders from Vokarya Alamut and Field of Gold.
  2785. ---------------------
  2786. r1533
  2787. Remove th last bits of teh python version of Subdue Animals.
  2788. ---------------------
  2789. r1532
  2790. Slight change to MusicUpdate.py to be more resilient towards music file names (Spaces in the file name work now, other special characters might work as well).
  2791. ---------------------
  2792. r1531
  2793. [*]Reworked the plot group system (trade networks) to use less memory. Also reduces the size of save games somewhat and (in most circumstances) runs a bit faster [*]Modified settler AI to make sure settlers get escorts more promptly, so yo...
  2794. ---------------------
  2795. r1530
  2796. Fix the Slavery promotion so that it points at the correct button.
  2797. ---------------------
  2798. r1528
  2799. Move religion wonder movies and cut scenes into core area. Move religion movie definitions into core area. Since a multitude of movie define files seems to cause missing movies.
  2800. ---------------------
  2801. r1527
  2802. pre-release is NOW 21
  2803. ---------------------
  2804. r1526
  2805. Made sure all wild animals have default AI of UNITAI_ANIMAL.
  2806. ---------------------
  2807. r1525
  2808. Took the Units that was added (in core) and placed it in the FPK, getting ready for v20, soon.
  2809. ---------------------
  2810. r1524
  2811. Took the Structures that was added and placed it in the FPK, getting ready for v20, soon.
  2812. ---------------------
  2813. r1523
  2814. Update some art in my FPK. Elephant and Mammoth herd now produce Ivory.
  2815. ---------------------
  2816. r1522
  2817. Took the Interface that was added and placed it in the FPK, getting ready for v20, soon.
  2818. ---------------------
  2819. r1521
  2820. Tweaked Nubian and Ethiopian culture wonders.
  2821. ---------------------
  2822. r1520
  2823. All the new tech tree buttons for the religions.
  2824. ---------------------
  2825. r1519
  2826. Use the new button for the tech Astronomy when Andean religion has not been funded.
  2827. ---------------------
  2828. r1518
  2829. Changed Max Comp Saves to 1 to save each turn, just seeing if there is NOW a real difference on lower end PC's or not, PLEASE let me know, thx.
  2830. ---------------------
  2831. r1517
  2832. changed the button provided by Hydro for the Horse Crossbowman, you will get a pink one till i again make a new FPK for the interface.
  2833. ---------------------
  2834. r1516
  2835. added tmbgIstanbul to the Opening Menu for C2C
  2836. ---------------------
  2837. r1515
  2838. Fixed the Venezulean culture wonder to give the right free resource.
  2839. ---------------------
  2840. r1514
  2841. Fixed a small bug in AI move-to-borders code that could cause it to not spot the best border area to move towards Removed consideration of forts when the AI is evaluating improvements to build (except in the explicit fort building part of t...
  2842. ---------------------
  2843. r1513
  2844. Added new MusicUpdate Python mod which does two things when it runs (which happens whenever BUG calls the init functions: 1) It changes menu music to a random music file in Assets/Sounds/soundtrack/Title. 2) Any music file that is added to ...
  2845. ---------------------
  2846. r1512
  2847. Allow balloons to attack other balloons Fix map reviel on 5 subdued animals
  2848. ---------------------
  2849. r1511
  2850. Remove duplicate Sharpshooter unit class definition.
  2851. ---------------------
  2852. r1509
  2853. Fixed an OoS issue due to the CityAcquiredAndKept Python event sometimes reported from local code but used to make game state changes in Python. Inserted a message so CityAcquiredAndKept will trigger properly on all computers.
  2854. ---------------------
  2855. r1508
  2856. Bonus Lobster now provides +1 health to harbour building and its upgrades.
  2857. ---------------------
  2858. r1507
  2859. Fixed Llama and Alpaca Farms to require Llama resource. Also added Llama resource to the Zoo.
  2860. ---------------------
  2861. r1506
  2862. Fix the terrain audio errors
  2863. ---------------------
  2864. r1505
  2865. Fix the spelling of cPickle in C2C_Planet_Generator_0_68.py. Not that it matters much since it was loading Pickle if it could not find cPikcle.
  2866. ---------------------
  2867. r1504
  2868. The rest of the problems Wddi pointed out.
  2869. ---------------------
  2870. r1503
  2871. Fix some of th problems pointed out by Eddi
  2872. ---------------------
  2873. r1502
  2874.  
  2875. ---------------------
  2876. r1501
  2877. Fix probable cause of CTD encountered by SO Fix inability to use old-style save format (oops)
  2878. ---------------------
  2879. r1500
  2880. Modified pathing slightly to prevent exaggerated zig-zags Small amount of memory footprint low hanging fruit work on plot groups
  2881. ---------------------
  2882. r1499
  2883. Update autologEventManager python checkStuff function.
  2884. ---------------------
  2885. r1498
  2886. removed viper.
  2887. ---------------------
  2888. r1497
  2889. Subdued Walrus can build Master Hunter. Tin and Fine Clay resource placement adjusted.
  2890. ---------------------
  2891. r1496
  2892. Fixed automated hunt behaviour in many early game circumstances where it got trapped within your borders
  2893. ---------------------
  2894. r1495
  2895. Applied Ivory and Feathers to buildings.
  2896. ---------------------
  2897. r1494
  2898. Added a new Ivory Resource.
  2899. ---------------------
  2900. r1493
  2901. Updated my FPK.
  2902. ---------------------
  2903. r1492
  2904. - Terracotta Army and NASA removed from my mods folder. - Movie tags added to the Olympic Games, Foundling Hospital and Iron Works.
  2905. ---------------------
  2906. r1491
  2907. Fix differences between versions of Terracotta Army and NASA.
  2908. ---------------------
  2909. r1490
  2910. Tweaked Metro Admin so it cannot be built in the same city as the Palace.
  2911. ---------------------
  2912. r1489
  2913. Changed Fire Brigades to Upgrade to Fire Station and go obsolete at Fire Suppression tech.
  2914. ---------------------
  2915. r1488
  2916. Fixed Fire Hydrants to Require a Water Pumping Station.
  2917. ---------------------
  2918. r1487
  2919. Update herd buildings so they don't give wool. Finish removing excess XML from core buildings.
  2920. ---------------------
  2921. r1486
  2922. Changed the name of "Ivory" resource to "Elephants".
  2923. ---------------------
  2924. r1485
  2925. Changed the name of "Ivory" resource to "Elephants".
  2926. ---------------------
  2927. r1484
  2928. Changed Mammoth Trainer so it gives a free "Carcass" resource.
  2929. ---------------------
  2930. r1483
  2931. - Added Goat Herd, Llama Herd, Mammoth Herd and Musk Ox Herd to the Shearing Bar Requirements. - Added Goat Herd, Cow Herd and Buffalo Herd to the Dairy Barn Requirements.
  2932. ---------------------
  2933. r1482
  2934. Added "force overwriting" to the District Courthouse and Supreme Court.
  2935. ---------------------
  2936. r1481
  2937. Added Tablet, Scroll, Paper or Books to the NationalLibrary requirements.
  2938. ---------------------
  2939. r1480
  2940. Fixed route build action hover text to correctly report the CHANGES this rout build will make
  2941. ---------------------
  2942. r1479
  2943. Pathing performance improvements Upgrade performance improvements (take 2!) Fixed terrain defense being ignored on tiles with features also Profiler enhancements
  2944. ---------------------
  2945. r1478
  2946. Second part of removing over written XML.
  2947. ---------------------
  2948. r1477
  2949. Fix partisans error. First part of removing buildings Hydro is force overwriting in his mods.
  2950. ---------------------
  2951. r1476
  2952. removed some of the specialist from certain Heroes, not done yet, need more ideas of what they actually were????
  2953. ---------------------
  2954. r1475
  2955. Subdues sea creatures can now enter ocean as long as they don't reveil the map.
  2956. ---------------------
  2957. r1473
  2958. Feature unhealthiness has no effect on very small cities up to two population and limited effect on cities up to size 6 (increases in steps of 20%). Barbarian players are now exempt from player wide unhealthiness. Both these changes require...
  2959. ---------------------
  2960. r1472
  2961. merge improvement times for improvements into core.
  2962. ---------------------
  2963. r1471
  2964. Barbarian Civ changed to NONE for the Military Heroes
  2965. ---------------------
  2966. r1470
  2967. Adjust Jain cathedral. Add Vokarya's wonders Pearl harbour and Scapa Flow.
  2968. ---------------------
  2969. r1469
  2970. deleted the audio 2D for Huns
  2971. ---------------------
  2972. r1468
  2973. Changed the Barbarian Civ to NONE for all of the Elite Hero units so that the barb's can use them any longer, will do the same for the Hero units also, just wanted to keep each one separate in the SVN, for further usage maybe.
  2974. ---------------------
  2975. r1467
  2976. Move the art from the heroes and slaves modules into core files ready for putting into the FPK.
  2977. ---------------------
  2978. r1465
  2979. Added text message for outcomes.
  2980. ---------------------
  2981. r1464
  2982.  
  2983. ---------------------
  2984. r1463
  2985. Small tidy up of a movie for Royal Tomb.
  2986. ---------------------
  2987. r1462
  2988. Changed the Lion to a more Flesh tone
  2989. ---------------------
  2990. r1461
  2991. Tweaked Forge, Foundry and Steel Mill.
  2992. ---------------------
  2993. r1460
  2994. Fixed Aluminum Factory.
  2995. ---------------------
  2996. r1459
  2997. Add Great Doctor pop-up art.
  2998. ---------------------
  2999. r1458
  3000. Fix monastery science production. Add some animal pedia entries.
  3001. ---------------------
  3002. r1457
  3003. Fix subdued jaguar movement. Prepare Heroes art for move into FPK.
  3004. ---------------------
  3005. r1456
  3006. Added DLL & PDB archive for use with minidumps Fixed (probable cause of) player stacks goign to sentry mode after an action
  3007. ---------------------
  3008. r1455
  3009. Turn off the subdue animals python.
  3010. ---------------------
  3011. r1454
  3012. Update animals and subdued animals to use the new outcome system. Update my unit schema files.
  3013. ---------------------
  3014. r1453
  3015. Merge Giant Squid into core. Minor fixes to make wild and subdued animals comparable. Half of the subdued animals now use the outcomes XML.
  3016. ---------------------
  3017. r1452
  3018. Spawn rules can be restricted by longitude with the tags iMinLongitude and iMaxLongitude. Longitude values are from -180 to 180. You can specify from 70 to 170 but 150 to -115 is also valid (-145 would be in that range but not -20).
  3019. ---------------------
  3020. r1451
  3021. Animals now have the bonus outcome defined.
  3022. ---------------------
  3023. r1450
  3024. All animal information moved to core (not including text or subdued animals). Subdue outcome of animals included but not resource placement.
  3025. ---------------------
  3026. r1449
  3027. Add in outcome XML for core animal units.
  3028. ---------------------
  3029. r1448
  3030. Outcome system uses absolute chances in percent now if the sum is below 100.
  3031. ---------------------
  3032. r1447
  3033. Update the hunting and bear infos for the outcome system.
  3034. ---------------------
  3035. r1446
  3036. Update my building schemas. Tidy up subdued animals XML.
  3037. ---------------------
  3038. r1445
  3039. Added first version of the Outcome system (exemplary outcome entries added to UNIT_BEAR in CIV4UnitInfos.xml but not removed from SubdueAnimals.py). No messages yet. Changed loading order for second pass XML reading so first pass module rea...
  3040. ---------------------
  3041. r1444
  3042. checking to make sure its the Viper causing those "laser" junk
  3043. ---------------------
  3044. r1442
  3045. deleted the OpeningSlideshow from the Era's. hopefully that is what was causing the sound problems???
  3046. ---------------------
  3047. r1438
  3048. Move Vokarya's stuff. Update movie definitions.
  3049. ---------------------
  3050. r1436
  3051. move to correct place
  3052. ---------------------
  3053. r1435
  3054. Move to correct place
  3055. ---------------------
  3056. r1434
  3057. C2C extras - long movies
  3058. ---------------------
  3059. r1433
  3060. Add the extra leader heads to optional folder
  3061. ---------------------
  3062. r1432
  3063. Fixed occasional WFoC Reduced performance overhead of great commanders game option
  3064. ---------------------
  3065. r1431
  3066. Fix tortoise subdue.
  3067. ---------------------
  3068. r1430
  3069. New wonders from Vokarya.
  3070. ---------------------
  3071. r1429
  3072. ADDED NEW civ: Lower Sioux (close to my home tribe is why) deleted Israel, but it still works if anyone still wants it.
  3073. ---------------------
  3074. r1428
  3075. changed Horse Crossbowman KFM to Cuirassier, BUT it still does not work, its a RED blob yet?????????????
  3076. ---------------------
  3077. r1427
  3078. Allow some lakes to build canoes or early ships. Restrict reptiles entering permafrost. New birds.
  3079. ---------------------
  3080. r1426
  3081. Fix marsupial buildings and art.
  3082. ---------------------
  3083. r1425
  3084. Added in Forestry and Damaged Land mods by Modifieda4. Fix Haast Eagle so it appears in the southern hemisphere only.
  3085. ---------------------
  3086. r1424
  3087. Circus Maximus now goes obsolete at "Tournaments" tech instead of "Humanism" tech.
  3088. ---------------------
  3089. r1423
  3090. WARNING WARNING, for some reason, I canNOT get this unit to work correctly, i need someone to find out the "Major Flaw" here???????
  3091. ---------------------
  3092. r1422
  3093. Adjust combat strength of the modern frigate. OV pirate ships now require he same civic choices as the privateer.
  3094. ---------------------
  3095. r1421
  3096. New buildings Fur Farm, Marine Institute and some new enclosures/cages.
  3097. ---------------------
  3098. r1420
  3099. Added 20 new Culture Wonders.
  3100. ---------------------
  3101. r1419
  3102. Added background text for some of the cannons. The subdued marlin unit now has the correct name.
  3103. ---------------------
  3104. r1418
  3105. Updated all Solar related Power Plants to require "Solar Power" tech.
  3106. ---------------------
  3107. r1417
  3108. Fix partisan message when they capture a siege unit. Fix sea serpent sound.
  3109. ---------------------
  3110. r1416
  3111. Add Modifieda4's basic solar panal improvement for flat deserts. Temple of Ptah goes obsolete at Printing Press like the School of Scribes it provides. Fixes to subdue animal buildings.
  3112. ---------------------
  3113. r1415
  3114. Added tech and unit buttons to units that will be made later
  3115. ---------------------
  3116. r1414
  3117. New Unit FPK added in some new units that will be made into Elite Units. In the XML soon, this way its out of the way and done till i get started on the XML
  3118. ---------------------
  3119. r1413
  3120. misspelled solor to solar, thx DH for finding that.
  3121. ---------------------
  3122. r1412
  3123. Fix subdued gazelle and musk ox herd.
  3124. ---------------------
  3125. r1411
  3126. Just changed Spartacus to Great General only
  3127. ---------------------
  3128. r1410
  3129. changed 300 Spartan, Spartacus and Gladiator specialist area.
  3130. ---------------------
  3131. r1409
  3132. added tech: Solar Power Req Tech: Electronics AND Modern Physics Location: X68 Y15 Required For: Satellites, Ecology
  3133. ---------------------
  3134. r1408
  3135. just changed the loading sound is all, making it different is better (IMHO)
  3136. ---------------------
  3137. r1407
  3138. changed Swiss pikeman to it real dds file
  3139. ---------------------
  3140. r1406
  3141. - Zoo, Aquarium and Petting Zoo now never go obsolete. - Brewery, Winery and Distillery now never go obsolete and each give +1 food.
  3142. ---------------------
  3143. r1405
  3144. Fixed the text for the Mayan and Mongolian resources.
  3145. ---------------------
  3146. r1404
  3147. just an updated copy of the Main interface stuff in FPK
  3148. ---------------------
  3149. r1403
  3150. Changed the Heroes to the correct resource, thx Hydro
  3151. ---------------------
  3152. r1402
  3153. Added 20 new culture resources. 1. Armenian 2. Austrian 3. Berber 4. Ceylonese 5. Chola 6. Goth 7. Hun 8. Hungarian 9. Jivaro 10. Masai 11. Minoan 12. Moroccan 13. Nubian 14. Phoenician 15. Polish 16. Swahili 17. Turkmen 18. Uighur 19. Vene...
  3154. ---------------------
  3155. r1401
  3156. Updated my FPK.
  3157. ---------------------
  3158. r1400
  3159. remove the Interfaith project.
  3160. ---------------------
  3161. r1399
  3162. All animals can now be subdued and build stuff.
  3163. ---------------------
  3164. r1398
  3165. Fix the capture or destroy wonder text.
  3166. ---------------------
  3167. r1397
  3168. - Inca Culture Wonder now requires Llamas instead of potatoes. - Mayan Culture Wonder now requires Jae instead of Cotton.
  3169. ---------------------
  3170. r1396
  3171. Missing schema.
  3172. ---------------------
  3173. r1395
  3174. The bits I missed in the last update.
  3175. ---------------------
  3176. r1394
  3177. New female missionaries. New Subdue Animal buildings. Plus fixed the problem where you could not build the sea myths if your capital was not on the coast.
  3178. ---------------------
  3179. r1393
  3180. added the Sioux and Lower Sioux underneath the Native American in CvCultureLinkInterface.py
  3181. ---------------------
  3182. r1392
  3183. Changed loading song to the Munsters
  3184. ---------------------
  3185. r1391
  3186. Put in kill hammers etc missing animals.
  3187. ---------------------
  3188. r1390
  3189. added attack tank to Grenadiers also
  3190. ---------------------
  3191. r1389
  3192. I liked to have a unit (Grenadier) to have some attack vs Early Tank, just incase like me i am soooo far behind.
  3193. ---------------------
  3194. r1388
  3195. Fix subdued squid so it acts like other subdued sea creatures.
  3196. ---------------------
  3197. r1387
  3198. added in BuildingClassNeeds: PALISADE for the Walls.
  3199. ---------------------
  3200. r1386
  3201. added the btn provided by hydro for the Ironwood Clubman
  3202. ---------------------
  3203. r1385
  3204. Fix for a MP OoS bug involving the AI strategy rand.
  3205. ---------------------
  3206. r1384
  3207. Fixed Carthage and Mayan culture resource flags since they had Celtic and Mongolian by mistake.
  3208. ---------------------
  3209. r1383
  3210. Added CIV4OutcomeInfos.xml as first step to implementing subdueing and subdued animal actions in DLL. The file is read but not used yet.
  3211. ---------------------
  3212. r1382
  3213. added 2 Earth maps one random starting locations (by GreatLordofPie)(reedited by me) and the other has 28 Historical locations (reedited by me).
  3214. ---------------------
  3215. r1381
  3216. Removed all Golden Ages from buildings Achievement
  3217. ---------------------
  3218. r1380
  3219. Streamlining of schema names in the main folders to C2C_XXXSchema.xml, merging of some schemas (where more than one was present).
  3220. ---------------------
  3221. r1379
  3222. deleted all Android Specialist and added the Promotion Leader in two different area, dont know for sure what does which, so mainly just testing now.
  3223. ---------------------
  3224. r1378
  3225. changes made to the Great Farmer that had some minor errors by Flinx
  3226. ---------------------
  3227. r1377
  3228. Added Great Generals to mostly all Civs. New unit FPK
  3229. ---------------------
  3230. r1376
  3231. Changed PROJECT_ENCYCLOPEDIE from Tech Share 5 to 2, i personally will still change it to 5, "when i am winning." LOL
  3232. ---------------------
  3233. r1375
  3234. changed back the Ranger to str 5, didnt know DH changed it to Tech Falconry, so i just undid what i did, if that makes any sense???
  3235. ---------------------
  3236. r1374
  3237. Clicking on a specialist on the city screen emphasizes that specialist (so it is assigned more often by the automatic citizen assignment) similar to the food/production/etc emphasize. There is no visual representation yet.
  3238. ---------------------
  3239. r1373
  3240. added the new content for the Great Farmer, cant remember who did it for "us." sorry
  3241. ---------------------
  3242. r1372
  3243. Point the terrain buttons at the correct folder(s)
  3244. ---------------------
  3245. r1371
  3246. Minidump mod component included. On a crash a MiniDump.dmp file will be created where the BtS exe is. This should be uploaded for easier debugging. If there is a significant performance loss, report. Bug with AI civic choice fixed (was actu...
  3247. ---------------------
  3248. r1370
  3249. Deactivated instant building commerce updating from religion spread as a workaround to make Interfaith religion spread end in finite time.
  3250. ---------------------
  3251. r1369
  3252. Third installment, got rid of all the stuff in the SVN art folder and placed them in the core FPK's
  3253. ---------------------
  3254. r1368
  3255. Second Installment LeaderHeads, Structures and Terrain FPK
  3256. ---------------------
  3257. r1367
  3258. Heres the first installment of the Unit.FPK
  3259. ---------------------
  3260. r1366
  3261. NEWER Units FPK again, sorry, but its because of the CivCheck by DH, and many many thx DH.
  3262. ---------------------
  3263. r1365
  3264. added the art that was put into the art folder into the core unit art now for a new FPK
  3265. ---------------------
  3266. r1364
  3267. Fix art defines for improvements Plant Bamboo and Plant Savanna.
  3268. ---------------------
  3269. r1363
  3270. Bug fixed in reading of the civic info XML (SetYields used at some places where SetCommerce should be used resulting in a too short array and unpredictable espionage variables).
  3271. ---------------------
  3272. r1362
  3273. Fixed a bug with AI civic look ahead not restoring the proper civics after trying out the value of other civics in the near tech future.
  3274. ---------------------
  3275. r1361
  3276. Game text for tortoise shell worker.
  3277. ---------------------
  3278. r1360
  3279. Fixed two bugs in automated upgrade. "Most expensive" setting now properly kills off the unit and does not produce as many of the upgraded unit as gold allows. "Most experienced" setting now also upgrades units with 0 xp.
  3280. ---------------------
  3281. r1359
  3282. Fix art defines for tortoise shell workers hut.
  3283. ---------------------
  3284. r1358
  3285. Merges the various naval units into one mod before moving them into the core. Includes the recent Cog, Decareme, Galleass, merchant Fleet (event and unit), Modern Frigate, Paddle Steamer and Quinwuereme (not siege).
  3286. ---------------------
  3287. r1357
  3288. Changed Arsonist from Bonus type to PreqBonus of Alcohol
  3289. ---------------------
  3290. r1356
  3291. OK heres the change:
  3292. ---------------------
  3293. r1355
  3294. New art file. A bunch of new animals and subdued animals plus some buildings.
  3295. ---------------------
  3296. r1354
  3297. Removed the other Civics from my mods now that they are in the core.
  3298. ---------------------
  3299. r1353
  3300. Merge Civics into core. Fix Boxing Kangaroo building.
  3301. ---------------------
  3302. r1352
  3303. Merged game text for the other non-core civics into the core civic text file.
  3304. ---------------------
  3305. r1351
  3306.  
  3307. ---------------------
  3308. r1350
  3309. added Heroes.py fixed by DH whereas the Gladiator is now spawning correctly, so far without an error
  3310. ---------------------
  3311. r1349
  3312. - All Cultures are now wonders and produce 1 culture resource. - Applied culture resources to some UBs.
  3313. ---------------------
  3314. r1348
  3315. Added Khmer, Mongolian and Israeli culture resources since I overlooked them before.
  3316. ---------------------
  3317. r1347
  3318. Add Giraffe Trainer (static) wonder movie.
  3319. ---------------------
  3320. r1346
  3321. Forgot to add Celtic Culture resource. Added it now.
  3322. ---------------------
  3323. r1345
  3324. Add a static movie for Neanderthal Embassy wonder.
  3325. ---------------------
  3326. r1344
  3327. Update Mammoth unit buttons.
  3328. ---------------------
  3329. r1343
  3330. just added a shortcut and a saved game to C2C
  3331. ---------------------
  3332. r1342
  3333. Marsuipials can now be subdued and used to build buildings.
  3334. ---------------------
  3335. r1341
  3336. Fix Sparticus so he creates gladiators. The BUG definition did not have the init function defined.
  3337. ---------------------
  3338. r1340
  3339. Two new mammoth units. Two new ancient ships.
  3340. ---------------------
  3341. r1339
  3342. TXT change from Heroes - Spartacus to just Spartacus.
  3343. ---------------------
  3344. r1338
  3345. added 2 str to each Hero
  3346. ---------------------
  3347. r1337
  3348. Add Static movies for the Foundling Hospital and Neanderthal Culture wonders. Turn guild buildings off if Guilds option is not selected.
  3349. ---------------------
  3350. r1336
  3351. Minor change to the Dragon Ship requirements.
  3352. ---------------------
  3353. r1335
  3354. Move Archamedes workshop movie to core. Subdue sea creature buildings should be on the coast. Default Orion Veteran's piracy mod to on.
  3355. ---------------------
  3356. r1334
  3357. Fix Rock Hopper penguin.
  3358. ---------------------
  3359. r1333
  3360. Adjust upgrade times for improvements. Adjust terrain that animal units can enter especially restrict salt flats. Minor Spawn changes. New giant eagle.
  3361. ---------------------
  3362. r1332
  3363. Spawn changes. make sure all use the Animal_Modifier variable. Minor adjustments to some animals both in rate and spawn range.
  3364. ---------------------
  3365. r1331
  3366. Minor adjustments.
  3367. ---------------------
  3368. r1330
  3369. deleted pic and txt junk from Undis_Minuteman
  3370. ---------------------
  3371. r1329
  3372. NEW Unit FPK: New textures and nifs for the following:
  3373. ---------------------
  3374. r1328
  3375. Move the art from Tsentom1's mods into the core area.
  3376. ---------------------
  3377. r1327
  3378. Tidy up - move movies to core. Move some graphics to core. Add a movie.
  3379. ---------------------
  3380. r1326
  3381. Remove Poultry Farm while I figure what is wrong. Fix mining of new gems.
  3382. ---------------------
  3383. r1325
  3384. Added some lines to the CityLSystem to get camp working correctly again in the beginning.
  3385. ---------------------
  3386. r1324
  3387. added a new Unit FPK
  3388. ---------------------
  3389. r1323
  3390. Zebra trainer static movie.
  3391. ---------------------
  3392. r1322
  3393. Add missing button.
  3394. ---------------------
  3395. r1321
  3396. Three new static movies. Labyrinth and Bull Leaping wonders need Bull Myth but not in the same city.
  3397. ---------------------
  3398. r1320
  3399. Minor subdued animals fix
  3400. ---------------------
  3401. r1319
  3402. Update the spawn details for half of the new animals. Allow some more animals to be subdued. Add some new buildings. Experiment with threat promotions.
  3403. ---------------------
  3404. r1318
  3405. Had Specilist__Citizen should have been only one _
  3406. ---------------------
  3407. r1317
  3408. Had SPECIALIST_SPECIALIST changed to SPECIALIST_
  3409. ---------------------
  3410. r1316
  3411. Changed ALL Heroes to have this:
  3412. ---------------------
  3413. r1315
  3414. Flavor settings for Gov't civics + tweaks to all govts
  3415. ---------------------
  3416. r1314
  3417. Added a new resource for every culture.
  3418. ---------------------
  3419. r1313
  3420. Added more Tips and Hints by Jonaleth.
  3421. ---------------------
  3422. r1312
  3423. Adjust Pirates tech requirements. Add generic Great Doctor screen.
  3424. ---------------------
  3425. r1311
  3426. Fix text for resin resource.
  3427. ---------------------
  3428. r1310
  3429. Moved Dance Hall to "Folk Dance" tech.
  3430. ---------------------
  3431. r1309
  3432. Deer Archer, Giraffe Archer and Zebra Archer can now do ranged bombardment.
  3433. ---------------------
  3434. r1308
  3435. Modify Llama, Poultry and Resin resources.
  3436. ---------------------
  3437. r1307
  3438. Move art from the Promotions folder into the core folders. Make March promotion available to all units.
  3439. ---------------------
  3440. r1306
  3441. Comment out old code in autologEventManager.py.
  3442. ---------------------
  3443. r1305
  3444. Animals new in v18 merged into subdue animals. New animals. New hunters.
  3445. ---------------------
  3446. r1304
  3447. had one line wrong in CityL fixed now.
  3448. ---------------------
  3449. r1303
  3450. Just trying to fix things up, i will be doing these a little at a time, so nothing here, just move on, thx.
  3451. ---------------------
  3452. r1302
  3453. added sounds for Yagan, early/middle/late
  3454. ---------------------
  3455. r1301
  3456. Finish the Resin resource.
  3457. ---------------------
  3458. r1300
  3459. Update my graphics pack (FPK) and Fig and Llama resources.
  3460. ---------------------
  3461. r1299
  3462. Add art for Resin resource.
  3463. ---------------------
  3464. r1298
  3465. New resources Figs and Llama.
  3466. ---------------------
  3467. r1297
  3468. Lunar Megastructures moved over to the right 1 space. Thus X93, Y1.
  3469. ---------------------
  3470. r1296
  3471. - Anti-Air Halftrack - Mobile SAM - ACV - ACV SAM - Jeep - BTR80 - Humvee - High Tech ACP - Mobster Car
  3472. ---------------------
  3473. r1295
  3474. Changed the Automobile Factory to produce "Automobiles" resource.
  3475. ---------------------
  3476. r1294
  3477. Added "Automobiles" resource.
  3478. ---------------------
  3479. r1293
  3480. Updated my FPK.
  3481. ---------------------
  3482. r1292
  3483. added new units:
  3484. ---------------------
  3485. r1291
  3486. Fix other spelling of becon to beacon
  3487. ---------------------
  3488. r1290
  3489. Fixed Villa to never go obsolete like the other houses.
  3490. ---------------------
  3491. r1289
  3492. A subdued land animal will only become a resource if there is no resource of the same kind in an adjcent plot. Sea animals will if there is one or less resources of the same type in adjcent plots.
  3493. ---------------------
  3494. r1288
  3495. deleted sounds that "should" be there already in Civ Warlords/BtS
  3496. ---------------------
  3497. r1287
  3498. Minor text fix becon now beacon.
  3499. ---------------------
  3500. r1286
  3501. Improvement upgrades times changed from zero turns.
  3502. ---------------------
  3503. r1285
  3504. Change Penguin spawn to use the user over ride variable.
  3505. ---------------------
  3506. r1284
  3507. CvModName.py changed to version 20 pre-release
  3508. ---------------------
  3509. r1283
  3510. This is the Official/Original Version 19 release
  3511. ---------------------
  3512. r1282
  3513. Reverted AllUpgradesAvailable method to old implementation.
  3514. ---------------------
  3515. r1281
  3516. Pedia index fixed
  3517. ---------------------
  3518. r1280
  3519. Separate kelp placement by Tectonics map script removed (only the same one as the rest of the map scripts used now).
  3520. ---------------------
  3521. r1279
  3522. Change gathering tech text to reflect that everyone gets a free gatherer. While the first to study the tech gets two. Minor graphic fix for subdue animals.
  3523. ---------------------
  3524. r1278
  3525. deleted stuff in the art folder and transfered them to:
  3526. ---------------------
  3527. r1277
  3528. Update schema.
  3529. ---------------------
  3530. r1276
  3531. Fix Interfaith Project. Minor spawn fixes. Stop Narwals and Beluga Whales from getting stuck in the ice.
  3532. ---------------------
  3533. r1275
  3534. Forgot basic test.
  3535. ---------------------
  3536. r1274
  3537. Adjust the OV P51 to fit with C2C planes better
  3538. ---------------------
  3539. r1273
  3540. Adjusted core animals for new terrains. Animal resources wont be placed in salt flats by Subdue Animals mod.
  3541. ---------------------
  3542. r1272
  3543. Force obsolete gatherer, worker, thief, rogue, assassin, ambusher and town watchmen so they don't reappear as available to build in the modern era.
  3544. ---------------------
  3545. r1271
  3546. Remove building art for National Library Service. Replace movie art for Odin's Sanctuary.
  3547. ---------------------
  3548. r1270
  3549. Fix text for build bamboo and savanna.
  3550. ---------------------
  3551. r1269
  3552. Fix the Sikh religion buildings so that the shrine can be built by a Great Prophet and the Temple of Djenne reduces the cost of the Sikh cathedral like the other religions cathedral.
  3553. ---------------------
  3554. r1268
  3555. Fix movie and a couple of small resource icons.
  3556. ---------------------
  3557. r1267
  3558. Fix unit combat class on all extra religion missionaries.
  3559. ---------------------
  3560. r1266
  3561. Minor changes to python, including probable fix th stop religion spreading to a city that you raise. Fix pedia so that culture building goes to jaguar warrior not the animal unit. Force obsolete wanderer to stop it appearing in the build li...
  3562. ---------------------
  3563. r1265
  3564. Switched to a stable sort algorithm for unit and building list sorting.
  3565. ---------------------
  3566. r1264
  3567. nothing NEW just trying some stuff here to see if it works better.
  3568. ---------------------
  3569. r1263
  3570. Fix badger spawning.
  3571. ---------------------
  3572. r1262
  3573. A checksum of all assets is now calculated. If you load a savegame that was saved with a different DLL or different assets you will get a popup asking you if you want to recalculate modifiers (similar to Ctrl-Shift-T). Fixed some entries in...
  3574. ---------------------
  3575. r1261
  3576. Fix game text for caves and build nature preserve. Change resource icon for common clay.
  3577. ---------------------
  3578. r1260
  3579. Walls, Towers and Traps returned to a flat -1 gold.
  3580. ---------------------
  3581. r1259
  3582. Fixed NSF.
  3583. ---------------------
  3584. r1258
  3585. Fix latitude values for southern hemisphere animals. More game fonts for new resources.
  3586. ---------------------
  3587. r1257
  3588. Fix caribou and beaver spawning.
  3589. ---------------------
  3590. r1256
  3591. Add some of the old goods to the game font file so they show as resources.
  3592. ---------------------
  3593. r1255
  3594. New terrain feature cave.
  3595. ---------------------
  3596. r1254
  3597. Game font fixes for resources Pumpkin, Squash, melon, prime timber and wood.
  3598. ---------------------
  3599. r1253
  3600. Fixed city vicinity buildings to include the new resources of Diamonds, Sapphires, Rubies, Jade, Melons, Squash and Pumpkins.
  3601. ---------------------
  3602. r1252
  3603. Add two new improvements. One for fossils and one for rock formations.
  3604. ---------------------
  3605. r1251
  3606. Moved art for new resources into core files. Changed pumpkin, melon and squash so they don't appear on mountains. Changed subdue animals so that Cobra provides 1 hammer and you can subdue the whaleshark.
  3607. ---------------------
  3608. r1250
  3609. Small subdued animal AI fix Cached team endWar value to avoid repeated recalculation in the same turn
  3610. ---------------------
  3611. r1249
  3612. Added the FPK for Israel.FPK
  3613. ---------------------
  3614. r1248
  3615. took out white space in folder for Tower_of_David
  3616. ---------------------
  3617. r1247
  3618. added new building req for Sheriff
  3619. ---------------------
  3620. r1246
  3621. NEW C2C FPK added dds techs for skyroads and derivatives
  3622. ---------------------
  3623. r1245
  3624. Added Platinum Mine, Sheriff's Office, Police Academy, Neighborhood Watch Ordinance and Youth Curfew Ordinance.
  3625. ---------------------
  3626. r1244
  3627. Updated my FPK.
  3628. ---------------------
  3629. r1243
  3630. AI tweaks for hunting and subdued animal behavior Fix to a bug with attack stacks thinking they need to defend
  3631. ---------------------
  3632. r1242
  3633. Delete jpeg file from movies directory.
  3634. ---------------------
  3635. r1241
  3636. Added more -gold to Law, Fire, Garage, Water and Health buildings.
  3637. ---------------------
  3638. r1240
  3639. Science buildings now give proportionally as much -gold as they do +science.
  3640. ---------------------
  3641. r1239
  3642. Walls, Towers and Traps now have increasing higher -gold.
  3643. ---------------------
  3644. r1238
  3645. Fix Scout so does not require Advance Diplomacy and obsoletes when the explorer is available. Fix Myth of mermaid and unicorn. Extra resources 3 mining and three agricultural. The gems may be better as manufactured rather than map resources...
  3646. ---------------------
  3647. r1237
  3648. Fix to a bug in PerfectMongoose and PW2. Also removed the try/except that prevented proper error messages (and instead displayed a popup with a generic error message.
  3649. ---------------------
  3650. r1236
  3651. Some more CheckSum code for assets (not yet active).
  3652. ---------------------
  3653. r1235
  3654. removed some excess junk bak files
  3655. ---------------------
  3656. r1234
  3657. Moved the paths in the makefile to a separate file.
  3658. ---------------------
  3659. r1233
  3660. Performance tweak to trade deal establishment/disestablishment
  3661. ---------------------
  3662. r1232
  3663. Deleted the map scripts which are not yet converted to the new terrains as they are likely to cause problems now if someone tries to use them.
  3664. ---------------------
  3665. r1231
  3666. Fixed a wrong sign in building REV stability evaluation Added REV stability factors evaluation to AI civic choices
  3667. ---------------------
  3668. r1230
  3669. Zooming to the city instead of opening a production popup is now a BUG option in the C2C tab.
  3670. ---------------------
  3671. r1229
  3672. Major overhaul of the market buildings.
  3673. ---------------------
  3674. r1228
  3675. Changed the name of "Clay" to "Common Clay".
  3676. ---------------------
  3677. r1227
  3678. Add ability to plant bamboo and savanna. Extend ability to plant forest and jungles to new terrains.
  3679. ---------------------
  3680. r1226
  3681. Fix spelling error.
  3682. ---------------------
  3683. r1225
  3684. Fixed Clay Pit.
  3685. ---------------------
  3686. r1224
  3687. Fixed Hide Tent and added Honey to Apiary.
  3688. ---------------------
  3689. r1223
  3690. Added Honey Resource.
  3691. ---------------------
  3692. r1222
  3693. Updated all my schemas.
  3694. ---------------------
  3695. r1221
  3696. replace goods with resources in the subdue animal mod.
  3697. ---------------------
  3698. r1220
  3699. Removed most of the "goods" now that they are not needed.
  3700. ---------------------
  3701. r1219
  3702. Small fix: copying of non default was missing for the new tag.
  3703. ---------------------
  3704. r1218
  3705. Use new tags for multiple bonuses from a building.
  3706. ---------------------
  3707. r1217
  3708. Added evaluation in the AI for new building extra free bonuses Large improvement in scaling of performance of building evaluation with number of defined bonus types
  3709. ---------------------
  3710. r1216
  3711. Added ExtraFreeBonuses tags to buildings info.
  3712. ---------------------
  3713. r1215
  3714. Replace good with resource in Zebra files.
  3715. ---------------------
  3716. r1214
  3717. Added AI to evaluate properties on buildings
  3718. ---------------------
  3719. r1213
  3720. Fix another attitude loop in autolog event manager. Better placement of subdued animal.
  3721. ---------------------
  3722. r1212
  3723. took out the wrong movies, i needed the era movies back in, DUH!
  3724. ---------------------
  3725. r1211
  3726. Performance increase in first time drawing the tech screen (which usually happens during game load).
  3727. ---------------------
  3728. r1210
  3729. Fixed broken regular saves
  3730. ---------------------
  3731. r1209
  3732. deleted file tht were in the added Art files by DH and placed them in three separate FPK now, as requested So normal files are now in C2C.FPK, Leaderheads/Structures and Terrain are in LST.FPK, and units are in the Units.FPK (Testing to see...
  3733. ---------------------
  3734. r1208
  3735. Deleted Goods Nanobots and made then Bonus_Nanobots
  3736. ---------------------
  3737. r1207
  3738. Remove Goods from Subdue Animals
  3739. ---------------------
  3740. r1206
  3741. Fixed even more stragglers that I missed before.
  3742. ---------------------
  3743. r1205
  3744. Removed "Goods" from the core files.
  3745. ---------------------
  3746. r1204
  3747. Fixed straggler goods to resources that I missed before.
  3748. ---------------------
  3749. r1203
  3750. Added Furs and Hide resources.
  3751. ---------------------
  3752. r1202
  3753. Applied the NEW Lobster resource to buildings.
  3754. ---------------------
  3755. r1201
  3756. Converted Transportation, Trapping, Tweaks, Water and Wonders buildings to the resource system.
  3757. ---------------------
  3758. r1200
  3759. Converted spiritual, sports and towers buildings to the resource system.
  3760. ---------------------
  3761. r1199
  3762. Force obsolete older Noble units.
  3763. ---------------------
  3764. r1198
  3765. Move Warlord art to core files and tidy up the XML.
  3766. ---------------------
  3767. r1197
  3768. Move art from Custom_Units Noble and Promos into core files.
  3769. ---------------------
  3770. r1196
  3771. Remove cold0 and warmth0 since they have been replaced by specific animal promotions. Reduce which promotions animal units can earn.
  3772. ---------------------
  3773. r1195
  3774. Add Lobster resource. Tidy up Medieval naval units cog and gaellass. Including moving art to core area.
  3775. ---------------------
  3776. r1194
  3777. added new FPK
  3778. ---------------------
  3779. r1193
  3780. Art for all units in the Modules/Units folder have been moved to core files. Fix text for torpedo boat and Uboat.
  3781. ---------------------
  3782. r1192
  3783. Converted science and seafood buildings to the resource system.
  3784. ---------------------
  3785. r1191
  3786. Fixed these errors:
  3787. ---------------------
  3788. r1190
  3789. Converted palace and pets buildings to the resource system.
  3790. ---------------------
  3791. r1189
  3792. Forgot the compiled DLL.
  3793. ---------------------
  3794. r1188
  3795. Default state of the hide unbuildable filter is now determined by the respective BUG settings. Building schema extended for extra free bonuses (no code to read or execute it yet though). Production popup can be avoided by setting the global...
  3796. ---------------------
  3797. r1187
  3798. Converted law and military buildings to the resource system.
  3799. ---------------------
  3800. r1186
  3801. Fixed display of game's save version number Fixed build progress wrapping in plot progress storage Fixed incorrect processing of specialist commerce
  3802. ---------------------
  3803. r1185
  3804. simple error
  3805. ---------------------
  3806. r1184
  3807. Converted housing and hunting buildings to the resource system.
  3808. ---------------------
  3809. r1183
  3810. Converted fossils and health buildings to the resource system.
  3811. ---------------------
  3812. r1182
  3813. fixed TXT was Coyote is now Coyote Runner
  3814. ---------------------
  3815. r1181
  3816. - Converted entertainment and farming buildings to the resource system.
  3817. ---------------------
  3818. r1180
  3819. Convert blimps, barrage balloons and airships to using resource hydrogen not good.
  3820. ---------------------
  3821. r1179
  3822. Converted crops and electricity buildings to the resource system.
  3823. ---------------------
  3824. r1178
  3825. Fixed bug with initialization of attitudes between civs which didn't take account of which player ids were actually alive
  3826. ---------------------
  3827. r1177
  3828. Fixed Arsonist and Flamethrower.
  3829. ---------------------
  3830. r1176
  3831. Converted cranes and crime buildings to the resource system.
  3832. ---------------------
  3833. r1175
  3834. Added version info to save games Display version info in lag hover text Updated mod major version text
  3835. ---------------------
  3836. r1174
  3837. Fixed save game compatibility issues when the number of improvement types changes Fixed crash due to infinite recursion in build availability determination
  3838. ---------------------
  3839. r1173
  3840. Move last of the new resource art into core area. Remove rock formations when terraforming.
  3841. ---------------------
  3842. r1172
  3843. Move most resource art into core files. More still to be done. Minor fix to improvement infos XML. Add improvement for poultry resource.
  3844. ---------------------
  3845. r1171
  3846. Adjust Boar spawning for trade improvement. Adjust Duck, Nile Monitor and Marlin spawning for ecology.
  3847. ---------------------
  3848. r1170
  3849. Fix to a bug caused by the new spawn system tags. Added the first part of checksum calculation for assets (not active yet).
  3850. ---------------------
  3851. r1169
  3852. Converted most Craft mod building to require resources. (Warning! Breaks Many Building Chains)
  3853. ---------------------
  3854. r1168
  3855. changed all Initial Civic in the CivInfo file to:
  3856. ---------------------
  3857. r1167
  3858. changed all units that had Building_goods_tires to NONE and replaced them with Bonus_Tires
  3859. ---------------------
  3860. r1166
  3861. More resource conversion for minerals, gems, jewelry, smithing and bullion related buildings.
  3862. ---------------------
  3863. r1165
  3864. Converted Poison buildings to the resource system.
  3865. ---------------------
  3866. r1164
  3867. Converted Rubber Factory, Rubber Plant, Tire Factory and Automobile Factory back to resources.
  3868. ---------------------
  3869. r1163
  3870. Added Carcass, Raw Meat, Raw Fish, Shellfish, Pelts and Drugs resources.
  3871. ---------------------
  3872. r1162
  3873. Added Sculptures, Poison, Gemstones, Flowers and Bullion resources.
  3874. ---------------------
  3875. r1161
  3876. deleted the Jivaro Civ
  3877. ---------------------
  3878. r1160
  3879. Terraform all land types.
  3880. ---------------------
  3881. r1159
  3882. made some dds changes i messed up on
  3883. ---------------------
  3884. r1158
  3885. Added Nuts, Berries, Fruit, Vegetables and Seasoning resources.
  3886. ---------------------
  3887. r1157
  3888. Fixed loss of some trait bonuses on modifier rebuild
  3889. ---------------------
  3890. r1156
  3891. Update schemas. Allow Hawks to spawn in peaks and crocadilians to spawn on rivers and fresh water lakes in the tropics. Note may be spawning near oasis also.
  3892. ---------------------
  3893. r1155
  3894. Added bFreshWaterOnly (only spawn on fresh water plots) and bPeaks (spawn on peaks) tags to spawn info XML. Production increases for specific domains do not count as full production increases for "actual hammers" display or building sorting...
  3895. ---------------------
  3896. r1154
  3897. Fixed potential hang in hunter automation Fixed potential crash when accessing off the start of an array Tweaked performance of best route build evaluation
  3898. ---------------------
  3899. r1153
  3900.  
  3901. ---------------------
  3902. r1152
  3903. NEW FPK Added Coast Guard, Folk Dance, Folk Music, and Piracy to tech tree dds, made by Hydro
  3904. ---------------------
  3905. r1151
  3906. Forgot to add the new source code files.
  3907. ---------------------
  3908. r1150
  3909. Unit filtering/grouping/sorting added similar to same for buildings.
  3910. ---------------------
  3911. r1149
  3912. Added units: Inuit Harpooner Unit Type: Melee Building: Culture (Inuit) Req Tech: Spear Fishing AND Hunting Upgrades to: Spearman OR Archer Strength: 4 Movement: 1 Cost: 20 Special Abilities +50% Wild Animals +50% Mounted Units ...
  3913. ---------------------
  3914. r1148
  3915. Move art into FPK. Add Orion veteran's Merchant and Piracy units as merged to C2C by mcookie83.
  3916. ---------------------
  3917. r1147
  3918. Raised each of the below by 2 each, because of the now Prehistoric and Galactic Wonders that were added to the game:
  3919. ---------------------
  3920. r1146
  3921. Two new animals and a new building in Subdue Animals.
  3922. ---------------------
  3923. r1145
  3924. deleted Macabre per Hydro, (double unit)
  3925. ---------------------
  3926. r1144
  3927. Added Bone, Bamboo, Flint, Parts and Stone Tools resources.
  3928. ---------------------
  3929. r1143
  3930. Minor spawn changes.
  3931. ---------------------
  3932. r1142
  3933. DOH
  3934. ---------------------
  3935. r1141
  3936. Dang forgot the building culture
  3937. ---------------------
  3938. r1140
  3939. Changed old UU to new system NO UU's
  3940. ---------------------
  3941. r1139
  3942. Fixed some more modifier rebuild issues
  3943. ---------------------
  3944. r1138
  3945. Added Toys, Bicycles, Jewelry, Beads and Perfume resources.
  3946. ---------------------
  3947. r1137
  3948. Fixed year built text
  3949. ---------------------
  3950. r1136
  3951. Slavery civic changes
  3952. ---------------------
  3953. r1135
  3954. added Custom_Civ Israel
  3955. ---------------------
  3956. r1134
  3957. Added Charcoal, Clay, Sand, Fossils and Tar resources.
  3958. ---------------------
  3959. r1133
  3960. Added Grain, Flour, Bread, Eggs and Wax resources.
  3961. ---------------------
  3962. r1132
  3963. Ordering or canceling a building properly invalidates the building list now (with unbuildable filter active that should remove or add the building to the list).
  3964. ---------------------
  3965. r1131
  3966. Fixed a very old bug in the modular XML loading code that could not deal with a comment as the last sibling on certain levels (which Dancing happened to have in the MilitiaPromotion XML). Since this bug caused memory corruption, it can be r...
  3967. ---------------------
  3968. r1130
  3969. Added Cheese, Milk, Hats, Shoes and Clothing resources.
  3970. ---------------------
  3971. r1129
  3972. added five fire events
  3973. ---------------------
  3974. r1128
  3975. Better graphics for poultry
  3976. ---------------------
  3977. r1127
  3978. - Changed Poultry button. - Last Update I added Paper, Book, Bricks, Leather and Wood resources.
  3979. ---------------------
  3980. r1126
  3981.  
  3982. ---------------------
  3983. r1125
  3984. Remove Ibex Chariot until I can fix it. Add Amber a map resource. Add cloth a manufactured resource.
  3985. ---------------------
  3986. r1124
  3987. - Alcohol - added to Meeting Hall. Cannery, and Brewery
  3988. ---------------------
  3989. r1123
  3990. Added Copper Wires, Fiber Optic Cables, Tablets, Scrolls and Tires resources.
  3991. ---------------------
  3992. r1122
  3993. Changed recalculateModifiers to be triggered by a message for multiplayer synch.
  3994. ---------------------
  3995. r1121
  3996. added back resources:
  3997. ---------------------
  3998. r1120
  3999. Added Hydrogen, Olive Oil, Rope and Sails resources.
  4000. ---------------------
  4001. r1119
  4002. Allow subdued dugong to enter oceans at optics.
  4003. ---------------------
  4004. r1118
  4005. Building-Or-Requirements for units are now properly displayed in the mouseover and in the pedia. Also exposed to Python for that.
  4006. ---------------------
  4007. r1117
  4008. Added Baskets resource.
  4009. ---------------------
  4010. r1116
  4011. Fixed loss of guild presence on modifier rebuild Fixed loss of foreign trade routes on modifier rebuild Fixed domain movement modifier recalculation on modifier rebuild
  4012. ---------------------
  4013. r1115
  4014. Updates PerfectMongoose and PW2: Python random is used for multiplayer as well now, but seeded from map rand. ShuffleList work is now done by shuffle from Python library. This should hopefully fix the rare error there and it is also faster....
  4015. ---------------------
  4016. r1114
  4017. Reduced the vertical size of the filter button container. Slightly moved the drop down boxes up.
  4018. ---------------------
  4019. r1113
  4020. Fix to the limited resource problem. Bonuses should not interact with the position of the generic symbols in the large game font any more.
  4021. ---------------------
  4022. r1112
  4023. deleted useless Diplo files.
  4024. ---------------------
  4025. r1111
  4026. deleted all the Private Maps that were made before all the NEW terrain, will have to fix them one by one until DH can get me the Terrain-AddOns again uptodate. So Custom Scenario maps "for now" are gone.
  4027. ---------------------
  4028. r1110
  4029. Converted Arsonist and Flamethrower to require "Goods" instead of "Resources".
  4030. ---------------------
  4031. r1109
  4032. Fix maruarder promotion in the python.
  4033. ---------------------
  4034. r1108
  4035. Better icons for the subdue animals/terrain damage promotions. Wild duck added.
  4036. ---------------------
  4037. r1107
  4038. Added Poultry to Petting Zoo and other minor stuff.
  4039. ---------------------
  4040. r1106
  4041. Add Initial Military Promotions. Fix Ray subduing. Adjust Titanium resource. Tidy up Caveman2Cosmos python.
  4042. ---------------------
  4043. r1105
  4044. Change reviel tech for titanium. Change all remaining cathedrals to require temple and city council in the city. Allow rays and beluga whales to be subdued.
  4045. ---------------------
  4046. r1104
  4047. Applied new resources to city vicinity buildings; poultry, tin, titanium, papyrus, flax and opium.
  4048. ---------------------
  4049. r1103
  4050. Fix Platinum resource.
  4051. ---------------------
  4052. r1102
  4053. Add resources Fine Clay, Flax, Opium, papyrus, Platinum, Poultry, Tin and Titanium.
  4054. ---------------------
  4055. r1101
  4056. Mouseover help for the filter buttons and drop down boxes added. Several additional filter buttons added. If not enough horizontal resolution for the full building filter bar is there, the filter buttons will appear in a second row with sma...
  4057. ---------------------
  4058. r1100
  4059. ctrl-shift-R (or T for some people) now rebuilds AI unit lists (which a recently fixed bug is likely to have corrupted in most games) Subdued animals will no longer feel the need to heal before constructing their buildings. Similarly they ...
  4060. ---------------------
  4061. r1099
  4062. Added PrereqOrBuildings tag to unit info XML.
  4063. ---------------------
  4064. r1098
  4065. Made the Galley require the Shipwright. Not sure why this was not already that way.
  4066. ---------------------
  4067. r1097
  4068. added Tech Coast Guard and TXT
  4069. ---------------------
  4070. r1096
  4071. Fix to the rabbit, walrus and seal resource icon problem. Added some more filter buttons (the button graphics are definitely not final).
  4072. ---------------------
  4073. r1095
  4074. Converted many (but not all) building requirements of Steel resource to Good (Steel).
  4075. ---------------------
  4076. r1094
  4077. Using a building filter, sorting or grouping now automatically changes the display to the beginning of buildings. Added the rest of the sortings to the dropdown box.
  4078. ---------------------
  4079. r1093
  4080. Fixed the bug in the sorting and activated the code. Added buttons and drop down menus to the main interface to select filtering, sorting and grouping. Still needs some proper button graphics and there are a lot of other filters that are no...
  4081. ---------------------
  4082. r1092
  4083. Fixed broken TECH_MOTORIZED_TRANSPORTATION requirement
  4084. ---------------------
  4085. r1091
  4086. deleted chemicals from the BonusInfos file and the unit Flamethrower.
  4087. ---------------------
  4088. r1090
  4089. - Removed references to Chemical resource in the core.
  4090. ---------------------
  4091. r1089
  4092. - Converting Chemicals resource into Good (Chemicals).
  4093. ---------------------
  4094. r1088
  4095. removed Biofuel from the BonusInfo's file
  4096. ---------------------
  4097. r1087
  4098. removed alcohol bonus from BonusInfo plus the unit Arsonist.
  4099. ---------------------
  4100. r1086
  4101. Removed references to Biofuel resource in the core.
  4102. ---------------------
  4103. r1085
  4104. - Converting Biofuel resource into Good (Biofuel). - Applying more "goods" to buildings.
  4105. ---------------------
  4106. r1084
  4107. Removing Alcohol resource references from the core file.
  4108. ---------------------
  4109. r1083
  4110. Most cathedrals should require the City Administration building. Extra religions done. Mormon religion changed to replace unhappiness from resources to making those resources not available in that city.
  4111. ---------------------
  4112. r1082
  4113. Converted Alcohol resource to Good (Alcohol) for buildings.
  4114. ---------------------
  4115. r1081
  4116. Removed Alcohol resource references from Mormon buildings.
  4117. ---------------------
  4118. r1080
  4119. Change order of modules loading so that Alt Timelines is loaded after DancingHoskuld.
  4120. ---------------------
  4121. r1079
  4122. - Made Smuggler's Shanty and Pirates Cove require Piracy tech. - Made Parts Plant require Advanced Metallurgy tech. - Took out Maintenance from Water Treatment Plant. - Applied more "Goods" to buildings.
  4123. ---------------------
  4124. r1078
  4125. Forgot the Python for Subdued Animals.
  4126. ---------------------
  4127. r1077
  4128. All subdued animals now have UNITAI_SUBDUED_ANIMAL. Subdue Animals don't suffer terrain damage if that option is on.
  4129. ---------------------
  4130. r1076
  4131. Fixed save game loads that could crash due to uninitialized data in the new building filter mechanism Started work on REV stability control in the AI Added UNITAI_SUBDUED_ANIMAL and UNITAI_HUNTER
  4132. ---------------------
  4133. r1075
  4134. added TXT for Piracy/Folk music and dance.
  4135. ---------------------
  4136. r1074
  4137. Piracy Req Techs: Naval Warfare AND Fermentation Location: X27 Y1
  4138. ---------------------
  4139. r1073
  4140. Fixed some bugs with the filtering and grouping of buildings. Sorting deactivated for now (causes exception for unknown reason). Added widget types for this functionality. Rename CvMainInterface_TestFilters.py to CvMainInterface.py to activ...
  4141. ---------------------
  4142. r1072
  4143. changed req for Iron Frigate and Biological Warfare Missile to Bonus_Iron only.
  4144. ---------------------
  4145. r1071
  4146. Applying the new "Goods" to buildings. (still have more to go).
  4147. ---------------------
  4148. r1070
  4149. Changed order of terrain to have the terrains that are not really terrains but rather plot types to the end of the file. This should fix the WB problems and I removed the hack from the Python WB screen code.
  4150. ---------------------
  4151. r1069
  4152. - Added 15 new "Goods". - Tweaked # Gorge Dam and Fusion Power Plant. - Tweaked Caesium Mine.
  4153. ---------------------
  4154. r1068
  4155. Updated my FPK.
  4156. ---------------------
  4157. r1067
  4158. Forgot to add the new source code files for the building lists.
  4159. ---------------------
  4160. r1066
  4161. Added the DLL part of building list filtering, grouping and sorting and exposed it to Python.
  4162. ---------------------
  4163. r1065
  4164. Add Orion Veteran's Aviation mod as converted by mcookie83.
  4165. ---------------------
  4166. r1064
  4167. remove Immigration Mod until I get t working properly.
  4168. ---------------------
  4169. r1063
  4170. Too save on size i deleted all the "war" diplo sounds for the civs that were added along time ago So had to correct CIV4LeaderHeadInfos Audio/AudioDefines.xml
  4171. ---------------------
  4172. r1062
  4173. New [B]FPK[/B] . . .
  4174. ---------------------
  4175. r1061
  4176. Allow Beckon and Lighthouse to be built on coral. Minor spawn changes.
  4177. ---------------------
  4178. r1060
  4179. Added Badger and Emu.
  4180. ---------------------
  4181. r1059
  4182. Fixed bug in code that was supposed to stop city founding when the empire is over-expanded
  4183. ---------------------
  4184. r1058
  4185. made the Jeep <fScale>0.5</fScale>\ made the Navajo Rifleman <fScale>0.32</fScale>
  4186. ---------------------
  4187. r1057
  4188. Fixed false placement of bonuses in forests by PerfectMongoose.
  4189. ---------------------
  4190. r1056
  4191. Fix subdued vulture so it can enter all terrain.
  4192. ---------------------
  4193. r1055
  4194. Minor spawn changes
  4195. ---------------------
  4196. r1054
  4197. Tweaks to Divine Cult (with climat's approval)
  4198. ---------------------
  4199. r1053
  4200. Forgot the DLL in the last rev - this is it
  4201. ---------------------
  4202. r1052
  4203. Removed some spurious asserts Fixed bad AI unit counting (which leads to settler over-production)
  4204. ---------------------
  4205. r1051
  4206. Added "Parts Plant".
  4207. ---------------------
  4208. r1050
  4209. Updating my FPK.
  4210. ---------------------
  4211. r1049
  4212. Fix AI for subdued ostrich
  4213. ---------------------
  4214. r1048
  4215. Adjustments to spawn rates and locations. Added Koala. Hippos can now be subdued.
  4216. ---------------------
  4217. r1047
  4218. Subdued animals can not revel the map.
  4219. ---------------------
  4220. r1046
  4221. Fixed specialists from GPs joining cities being lost on modifier rebuild Corrected a minor grammatical error in a help text
  4222. ---------------------
  4223. r1045
  4224. Minor graphics updates to Myth buildings.
  4225. ---------------------
  4226. r1044
  4227. Added property prereqs to event triggers and property changes to event results.
  4228. ---------------------
  4229. r1043
  4230. Caribou now not subdued as deer. Minor spawn adjustments.
  4231. ---------------------
  4232. r1042
  4233. Applied the 10 new "Goods" to buildings.
  4234. ---------------------
  4235. r1041
  4236. Forgot one change to Barter
  4237. ---------------------
  4238. r1040
  4239. Changes to Divine Cult civic and minor tweaks to Communalism and Barter
  4240. ---------------------
  4241. r1039
  4242. The city vicinity mines now produce the 10 new "Goods".
  4243. ---------------------
  4244. r1038
  4245. Make burning and chopping Bamboo possible
  4246. ---------------------
  4247. r1037
  4248. Added 10 new "Goods".
  4249. ---------------------
  4250. r1036
  4251. Graphics fix for Subdue animals
  4252. ---------------------
  4253. r1035
  4254. Drain peat bog.
  4255. ---------------------
  4256. r1034
  4257. Last of the new terrain stuff moved to core files.
  4258. ---------------------
  4259. r1033
  4260. Okapi, Iguana and Gharial can now be subdued and build interesting buildings.
  4261. ---------------------
  4262. r1032
  4263. Fixed event trigger ids not being remapped correctly
  4264. ---------------------
  4265. r1031
  4266. Define the utils for the Immigration mod.
  4267. ---------------------
  4268. r1030
  4269. changed the Ranger to <iCombat>7</iCombat> because 6 was a non-existent importance unit then.
  4270. ---------------------
  4271. r1029
  4272. Added building yield modifier cache in CvCity Added a few more profiling hooks
  4273. ---------------------
  4274. r1028
  4275. Changed Ivory, Fur and Prime Timber to never go Obsolete. Not sure why they would if you can use them for ecotourism.
  4276. ---------------------
  4277. r1027
  4278. Fixed replay of city events on modifier rebuild Improved existing handling of event resetting for city events Added <YieldModifiers> and <BuildingCommerceModifiers> tags to events
  4279. ---------------------
  4280. r1026
  4281. More more art into my FPK file.
  4282. ---------------------
  4283. r1025
  4284. Reinstate Orion Veteran's Immigration mod.
  4285. ---------------------
  4286. r1024
  4287. Minor graphics updates to Subdue Animals.
  4288. ---------------------
  4289. r1023
  4290. New terrain and sea improvement definition and art definitions moved to core files.
  4291. ---------------------
  4292. r1022
  4293. New terrain definitions and text moved to core files.
  4294. ---------------------
  4295. r1021
  4296. Fixed an original BtS code which caused AI workers to sometimes act based on city improvement evaluations that are obsolete.
  4297. ---------------------
  4298. r1020
  4299. Removed a major performance bottleneck. (ported from K-Mod. Untested in C2C, sorry.)
  4300. ---------------------
  4301. r1019
  4302. Moved the art defines for the new terrains into the core files
  4303. ---------------------
  4304. r1018
  4305. Added AIScaleType, iOperationalRangeMin, -Max to PropertyInfo, removed iAICategory.
  4306. ---------------------
  4307. r1017
  4308. Fixed crashing bug in unit help text generation. AIScale enum added.
  4309. ---------------------
  4310. r1016
  4311. Fix world builder problem with features.
  4312. ---------------------
  4313. r1015
  4314. Fixed Trading Post.
  4315. ---------------------
  4316. r1014
  4317. Fixed Firepit and Charcoal Burner.
  4318. ---------------------
  4319. r1013
  4320. Don't obsolete animal enclosures.
  4321. ---------------------
  4322. r1012
  4323. Pasted in description of tags for quick reference.
  4324. ---------------------
  4325. r1011
  4326. Replace most cages with enclosures and require carnival or zoo.
  4327. ---------------------
  4328. r1010
  4329. Store the alternate graphics for mud path and terrains on the SVN.
  4330. ---------------------
  4331. r1009
  4332. Added more +/- Crime to buildings.
  4333. ---------------------
  4334. r1008
  4335. Added +/- Crime to buildings.
  4336. ---------------------
  4337. r1007
  4338. Fixed National Fire Service, Ordinance - Fire Code and Ordinance - Smoke Detector.
  4339. ---------------------
  4340. r1006
  4341. Updating all my Building Schemas.
  4342. ---------------------
  4343. r1005
  4344. Added PropertiesAllCities tag to buildings. This property change is applied to all cities when the building is finished.
  4345. ---------------------
  4346. r1004
  4347. Update my Read Me.
  4348. ---------------------
  4349. r1003
  4350. Tweaked The Oracle and Temple of Artemus.
  4351. ---------------------
  4352. r1002
  4353. - Tweaked Sun Tzu's Art of War.
  4354. ---------------------
  4355. r1001
  4356. Tweaked Heroic Epic and National Epic.
  4357. ---------------------
  4358. r1000
  4359. Tweaked Plato's Academy.
  4360. ---------------------
  4361. r999
  4362. Tweaked Bath House.
  4363. ---------------------
  4364. r998
  4365. Merge and update terrain feature game text.
  4366. ---------------------
  4367. r997
  4368. Tweaked Gladiator School.
  4369. ---------------------
  4370. r996
  4371. Tweaked Arena, Coliseum, Ball Court, Hippodrome, Jousting Tournament, Fencing Academy, Olympic Games and Circus Maximus.
  4372. ---------------------
  4373. r995
  4374. Tweaked Drama School and Music School.
  4375. ---------------------
  4376. r994
  4377.  
  4378. ---------------------
  4379. r993
  4380. All new terrain features now in core files.
  4381. ---------------------
  4382. r992
  4383. Make Mammoth and Rabbit increase food with Scavenging Camp like other animal resources.
  4384. ---------------------
  4385. r991
  4386. Moved mammoth and rabbit resources into core files.
  4387. ---------------------
  4388. r990
  4389. Fix Ibex buttons. Move coral art to main art folder.
  4390. ---------------------
  4391. r989
  4392. - Added National Fire Service, Ordinance - Fire Code and Ordinance - Smoke Detector.
  4393. ---------------------
  4394. r988
  4395. Updating my FPK.
  4396. ---------------------
  4397. r987
  4398. ok ok, i changed back to the "square" btn for civs.
  4399. ---------------------
  4400. r986
  4401. Tweaked Carpool Ordinance.
  4402. ---------------------
  4403. r985
  4404. some building fixes
  4405. ---------------------
  4406. r984
  4407. Fix to property prereq check.
  4408. ---------------------
  4409. r983
  4410. changed Jivaro/Jivaro_CIV4ArtDefines_Unit.xml Horsearcher and Rifleman to "ActAsRanged"
  4411. ---------------------
  4412. r982
  4413. Property Prereqs can be added to buildings now. Added some different display texts to PropertyInfo.
  4414. ---------------------
  4415. r981
  4416. Update my graphics FPK. New buffalo worker. Some new animals plus some work on existing animals.
  4417. ---------------------
  4418. r980
  4419. Delete Xtra/FlightlessBirds
  4420. ---------------------
  4421. r979
  4422. added missing text for Free Enterprise Event
  4423. ---------------------
  4424. r978
  4425. Try to update animals again.
  4426. ---------------------
  4427. r977
  4428. changed added stone Spearman to upgrade path for Incan Que
  4429. ---------------------
  4430. r976
  4431. Minor textual grammar fix Fixed incorrect unit obsoleting Fixed REV failure when setting up new faction Fixed bad assertion about project availability
  4432. ---------------------
  4433. r975
  4434. Added new functions to get the maximum number of wonders buildable in a city and exposed them to Python. City UI uses those functions now. Exposed properties of buildings, cities and players to Python.
  4435. ---------------------
  4436. r974
  4437. CvProperties class moved to a separate file. Ctrl-Shift-T triggers modifier recalculation now in addition to Ctrl-Shift-R (which caused a graphics restart on some computers).
  4438. ---------------------
  4439. r973
  4440. Game text fix for Xtra
  4441. ---------------------
  4442. r972
  4443. Yet more animals can now be subdued. Fix bird myth game text.
  4444. ---------------------
  4445. r971
  4446. Numerous minor bug fixes in building xml files.
  4447. ---------------------
  4448. r970
  4449. changed Militia Ren and Modern Units to "Act as Ranged"
  4450. ---------------------
  4451. r969
  4452. Added +/- Flammability to buildings.
  4453. ---------------------
  4454. r968
  4455. Remove hawk and eagle since they are now the birds folder.
  4456. ---------------------
  4457. r967
  4458. Merge the bird units allowing all to be subdued. Extend the Ibex to allow it to be subdued and build some alt time line buildings.
  4459. ---------------------
  4460. r966
  4461. Make Nomadic Herd increase yields with cow, pig, horse, sheep.
  4462. ---------------------
  4463. r965
  4464. galactic era text fix bt Sleeper.
  4465. ---------------------
  4466. r964
  4467. Fixed issue with attacker not advancing when last defender killed
  4468. ---------------------
  4469. r963
  4470. Fixed bug with loading and saving of the building property values.
  4471. ---------------------
  4472. r962
  4473. added quicksand event
  4474. ---------------------
  4475. r961
  4476. - Updated all Building Schemas. - No more obsolete techs for Market type buildings.
  4477. ---------------------
  4478. r960
  4479. Fix Aluminium and Bauxite to be traidable at the same time. Adjust healing promotions and the promotions health care units can get Merge the reptiles and adjust their spawn data.
  4480. ---------------------
  4481. r959
  4482. Put Sea creatures back in.
  4483. ---------------------
  4484. r958
  4485. Update Zebra and Coral art. Remove Sea creatures from subdue animals for reinstall since there appears to be some corruption somewhere there.
  4486. ---------------------
  4487. r957
  4488. - Re-Fixed Silk Road - Fixed Courthouse to require city size 6.
  4489. ---------------------
  4490. r956
  4491. - Tweaked all Market buildings to have +5% War Weariness. - Tweaked all Traps, Towers and Walls to have -1 Gold. - Tweaked Zoo, Aquarium and Petting Zoo. - Tweaked Farm Supply, Fairgrounds and Greenhouse. - Tweaked Animal Testing Lab.
  4492. ---------------------
  4493. r955
  4494. Generic building properties are now possible and are summed up for the city and for the player. For existing save games recalculation of the modifiers is needed before the values are correct. Properties are shown in the mouseover of buildin...
  4495. ---------------------
  4496. r954
  4497. Improved profiler output Tweaked Great Commander performance slightly Improved AI bonus evaluation performance and accuracy
  4498. ---------------------
  4499. r953
  4500. Silk Road now requires Bazaar or Market
  4501. ---------------------
  4502. r952
  4503. Fixed crash when animal subdued and base (killed) animal has no other valid plots
  4504. ---------------------
  4505. r951
  4506. changed Lara Croft to add building Museum to req
  4507. ---------------------
  4508. r950
  4509. Added 'safety valve' to turn off all spawning when the remaining number of barbarian units in play starts to get seriously reduced
  4510. ---------------------
  4511. r949
  4512. New FPK added Cheyenne Rider Comanche Horse Archer Mapuche Iron Clubman Changed alot of civilization buttons to round rather than square.
  4513. ---------------------
  4514. r948
  4515. corrected a few typos in events I introduced (those that should expire will do so now) changed the healing plants event to require herbalism tech changed the game (deer) migration event to require scavenging tech and some more (see events t...
  4516. ---------------------
  4517. r947
  4518. New sea critters - Manta Ray, Dolphin and Beluga Whale.
  4519. ---------------------
  4520. r946
  4521. Fix Elephant sound. New terrain feature coral.
  4522. ---------------------
  4523. r945
  4524. Update clone and android work rate.
  4525. ---------------------
  4526. r944
  4527. Added button art for new Zebra units.
  4528. ---------------------
  4529. r943
  4530. Geothermal factory can now only be built on the Geothermal resource.
  4531. ---------------------
  4532. r942
  4533. Settings for Tech Androids
  4534. ---------------------
  4535. r941
  4536. Settings for Tech Androids quote
  4537. ---------------------
  4538. r940
  4539. Text quote for Tech Androids
  4540. ---------------------
  4541. r939
  4542. MP3 file for Tech Androids
  4543. ---------------------
  4544. r938
  4545. Removed <CivilizationNames> fro units since they no longer have their own UUs.
  4546. ---------------------
  4547. r937
  4548. Added Bamboo to Woodsman I, II and III promotions.
  4549. ---------------------
  4550. r936
  4551. Fill out the Zebra unit upgrades. Three new zebra units added.
  4552. ---------------------
  4553. r935
  4554. Change the name of "Ray" to "Eagle Ray" to distinguish from the "Manta Ray".
  4555. ---------------------
  4556. r934
  4557. FreeSpecialTech tag added to Buildings XML. It gives a named technology to anyone building that building.
  4558. ---------------------
  4559. r933
  4560. Remove encoding from comment in the building infos for Mesopotamian religion and Louvre wonder. Move text out of Louvre wonder and into game text file.
  4561. ---------------------
  4562. r932
  4563. Added commerce modifiers to events
  4564. ---------------------
  4565. r931
  4566. Changed damage to adjacent units from city defenses to have a 1-in-4 chance of hitting each such unit each turn, instead of it being a certainty
  4567. ---------------------
  4568. r930
  4569. Moved the art work for the Neanderthal unit and the Rabbit bonus into the core area.
  4570. ---------------------
  4571. r929
  4572. Minor animal spawn changes.
  4573. ---------------------
  4574. r928
  4575. Adjusted variables in GameSpeed doc to be proportionally correct across the different speeds. Did NOT adjust number of turns or increments because of risk to save games.
  4576. ---------------------
  4577. r927
  4578. Revised Aardvark spawn rate. Updated Zebra art defines.
  4579. ---------------------
  4580. r926
  4581. Revised Neanderthal spawn settings.
  4582. ---------------------
  4583. r925
  4584. Spawn density limit for any barbarian unit and for the same unit type are now separate tags. iGlobalTurns is now 100 times as strong (so to get the same effect as before, divide your values by 100). Neanderthals spawn now based on iGlobalTu...
  4585. ---------------------
  4586. r924
  4587. Modified fixed borders to not hold on to territory unconditionally, but rather to resist cultural erosion until the would-be-owner has at least twice the FB owner's culture in a tile
  4588. ---------------------
  4589. r923
  4590. wired fsacling of the zebra, had to have it set to 4.65 and fInterfaceScale>6.0
  4591. ---------------------
  4592. r922
  4593. changed fscale to .65 on Zebra?
  4594. ---------------------
  4595. r921
  4596. change zebra NIF to zebra was donkey
  4597. ---------------------
  4598. r920
  4599. Move more art into my FPK. All sea creatures are now able to be subdued and have buildings.
  4600. ---------------------
  4601. r919
  4602. changed UnitClass for Ballista and Bombard Elephant to <iMaxPlayerInstances>-1 <iInstanceCostModifier>0 removed iron as a preqbonus also
  4603. ---------------------
  4604. r918
  4605. Neanderthal Adjustment
  4606. ---------------------
  4607. r917
  4608. Fix schema in beaver.
  4609. ---------------------
  4610. r916
  4611. Fixed River Port obsolete tech.
  4612. ---------------------
  4613. r915
  4614. Fix to Labyrinth wonder. Adjustments to Aardvark and Cassowary spawn rates. Beaver can now be subdued
  4615. ---------------------
  4616. r914
  4617. Adjusted City Growth speed in Era XML. Prehistoric 50% faster and then all other values a slower reduction in that speed. Ancient and Classical will be a bit slower than now.
  4618. ---------------------
  4619. r913
  4620. Fixed total area density setting overwriting local density setting Made total area density that of the specific unit type the spawn defines Fixed the global defines override being set to 0 crashing instead of fully inhibiting the spawn
  4621. ---------------------
  4622. r912
  4623. - Added Pinball Arcade - Tweaked Video Game Arcade, Theater and Movie Theater.
  4624. ---------------------
  4625. r911
  4626. Updated my FPK.
  4627. ---------------------
  4628. r910
  4629. Minor changes to some spawn rates. Set the over ride to ANIMAL_SPAWN_MODIFIER.
  4630. ---------------------
  4631. r909
  4632. Fixed Hydro's WFoC which is caused by a unit not being on the update list! Underlying cause still unknown but the game now self-heals that condition Fixed issue whereby some units seemed to wind up (unknown how) with no unit AI - it now re...
  4633. ---------------------
  4634. r908
  4635. Fix to months before Year 0 (you can have timesteps of less than a year before Year 0 now). Instead of 3 times Year 1 AD there is now 2 times Year 0 AD (1 with no December) and 1 times Year 1 AD.
  4636. ---------------------
  4637. r907
  4638. Update schema and remove old ostrich
  4639. ---------------------
  4640. r906
  4641. The rest of phase 1 of getting the new animals into subdue animals. They now provide food or hammers when killed.
  4642. ---------------------
  4643. r905
  4644. Two of the new animals are now subdued, plus some spawn and environment improvements.
  4645. ---------------------
  4646. r904
  4647. Tweaked Bird Strength
  4648. ---------------------
  4649. r903
  4650. Tweaked Animals Strength ...
  4651. ---------------------
  4652. r902
  4653. All the new animals.
  4654. ---------------------
  4655. r901
  4656. Fixed badly formed help hover texts and some messages (which would occasionally also result in rashes)
  4657. ---------------------
  4658. r900
  4659. Start of fixing Great people names so the images appear correctly.
  4660. ---------------------
  4661. r899
  4662. Fix the harvest kelp and whale ships improvements
  4663. ---------------------
  4664. r898
  4665. Removed lingering AI weight for some civics. Some anarchy length adjustments
  4666. ---------------------
  4667. r897
  4668. All spawn system features are available both with and without threading activated now.
  4669. ---------------------
  4670. r896
  4671. Minor Tweak.
  4672. ---------------------
  4673. r895
  4674. corrected typo in cock fights event changed music of gods event quite a bit streamlined the eventinfos file in my module added one more check to the aginganimals module
  4675. ---------------------
  4676. r894
  4677. Tweaking Tablets, Scrolls, Paper, Books and related buildings.
  4678. ---------------------
  4679. r893
  4680. Further Neanderthal spawn tweak using new variables
  4681. ---------------------
  4682. r892
  4683. Fix Asatru movies and allow Great Prophet to build Jain Shrine
  4684. ---------------------
  4685. r891
  4686. PerfectMongoose: Should fix the swamp in sea problem. Added river and resources options (to increase or decrease the amount of rivers/bonuses).
  4687. ---------------------
  4688. r890
  4689. adding (default off) aging animals module
  4690. ---------------------
  4691. r889
  4692. Adjusted Monarchy Civic
  4693. ---------------------
  4694. r888
  4695. Modified formatting of bonuses in civic help
  4696. ---------------------
  4697. r887
  4698. Fixed whale text.
  4699. ---------------------
  4700. r886
  4701. Update the Civics screen to allow enough room for text.
  4702. ---------------------
  4703. r885
  4704. Made sure that (new) game options not defined in save games assume default values on loading those save games
  4705. ---------------------
  4706. r884
  4707. Tweaked the way modifiers operate on negative base commerce
  4708. ---------------------
  4709. r883
  4710. changed Coyote iCombatLimit from 0 to 100, DUH!
  4711. ---------------------
  4712. r882
  4713. Made fixed borders a game option Removed some unused code
  4714. ---------------------
  4715. r881
  4716. Added code to fix broken animal AIs that are left over from a bug in some older assets
  4717. ---------------------
  4718. r880
  4719. remove old schema
  4720. ---------------------
  4721. r879
  4722. Missspelt cassowary in the subdue animals code
  4723. ---------------------
  4724. r878
  4725. Fix where Rays were spawning as sharks.
  4726. ---------------------
  4727. r877
  4728. Fixed occasional CTD when new civs spawned due to contract broker not being properly initialized
  4729. ---------------------
  4730. r876
  4731. Corrected some grammatical errors in hint texts
  4732. ---------------------
  4733. r875
  4734. Add snake charmer and snake pit.
  4735. ---------------------
  4736. r874
  4737. Update Subdue Animals to latest unit schema
  4738. ---------------------
  4739. r873
  4740. Removed incorrect strategy text for Civics, which were based on old settings. Holder text put in place for time being.
  4741. ---------------------
  4742. r872
  4743. Updated combat stats for subdued animals.
  4744. ---------------------
  4745. r871
  4746. Tweaked AI city founding decisions when city limit unhappiness is occurring slightly Fixed minor textual bug in specialist hover helps Fixed duplication of some resources and slightly incorrect trade route yield calculations after ctrl-shif...
  4747. ---------------------
  4748. r870
  4749. latest Subdue Animals code.
  4750. ---------------------
  4751. r869
  4752. Minor text fixes.
  4753. ---------------------
  4754. r868
  4755. Oops - accidentally deleted the makefile - returning it!
  4756. ---------------------
  4757. r867
  4758. Added global define to inhibit load-time rand seed re-randomization
  4759. ---------------------
  4760. r866
  4761. Fixed cargo auto-unload on move into coastal land plot not working
  4762. ---------------------
  4763. r865
  4764. Reversed Volcano Features in the Volcano events - so that an active volcano now has an active graphic and a dormant volcano has a dormant graphic...
  4765. ---------------------
  4766. r864
  4767. Fix unit schema for Zebra units.
  4768. ---------------------
  4769. r863
  4770. Forgot to delete the interface btn i already put into the new FPK
  4771. ---------------------
  4772. r862
  4773. All new art in my FPK file. Zebra units merged and now more like other megafauna units. Minor fixes to text. Vulture unit added to experimental.
  4774. ---------------------
  4775. r861
  4776. Combat strength fix for hawk and Eagle units. Text fix for Arc de triumph
  4777. ---------------------
  4778. r860
  4779. Adjustments to animals in base Units/CIV4UnitInfos.xml Does not include native terrain type changes. Only base attack and move.
  4780. ---------------------
  4781. r859
  4782. Civic Tweaks : WW, Chiefdom, Despotism, Pacifism
  4783. ---------------------
  4784. r858
  4785. Fix fake good distribution on herd buildings. Remove non working Labyrinth and Bull leaping wonders.
  4786. ---------------------
  4787. r857
  4788. Gorilla sound file and animal spawn global variable (still need to add it to spawn files)
  4789. ---------------------
  4790. r856
  4791. Fixed crash due to corrupted names from bug in Rev fix (see below) Fixed an incorrect fix to a rev fix when minor civs are founded (leads to the corrupted names trapped above) Ported K-mod fix for settlers getting lost Ported K-mod bombard ...
  4792. ---------------------
  4793. r855
  4794. Made multi-threading runtime switchable
  4795. ---------------------
  4796. r854
  4797. Fixed missing text for Towers and Traps (I hope).
  4798. ---------------------
  4799. r853
  4800. Corrected load/save of event ids in max compat saves where new events had been added since the save Fixed bad messages being produced by minor civ creation Fixed CTD caused by error in upgrade cache code
  4801. ---------------------
  4802. r852
  4803. wrong artdefine for Btn Coyote
  4804. ---------------------
  4805. r851
  4806. NEW FPK Added Zapotec Lightning Warrior Added Toltec Coyote Runner Added Navajo Rifleman
  4807. ---------------------
  4808. r850
  4809. Finish fixing all the custom religion and animal sounds.
  4810. ---------------------
  4811. r849
  4812. Partial fix of the sevopedia.
  4813. ---------------------
  4814. r848
  4815. Fix Hawk and Sea Serpent sounds.
  4816. ---------------------
  4817. r847
  4818. Fix sound for horse, gorilla, and elephant.
  4819. ---------------------
  4820. r846
  4821. Fix female missionary sounds.
  4822. ---------------------
  4823. r845
  4824. Fix Mormon sounds
  4825. ---------------------
  4826. r844
  4827. Make all subdued animals have a default unit AI of ENGINEER.
  4828. ---------------------
  4829. r843
  4830. Show all subdued animals in the pedia so that people can see what they can build.
  4831. ---------------------
  4832. r842
  4833. checked to make sure the whitespace is correct in CultureLink
  4834. ---------------------
  4835. r841
  4836. Unscrambled for strategyonly again now that Koshling re-scrambled it again.
  4837. ---------------------
  4838. r840
  4839. Fixed black screen when starting new game
  4840. ---------------------
  4841. r839
  4842. Fix for the reading of the cultural ages info xml (missing function implementation needed for 2 pass reading).
  4843. ---------------------
  4844. r838
  4845. Corrected a bug that caused potential crashes and the message ' has declared war on you' when minor civs are spawned in revolutions
  4846. ---------------------
  4847. r837
  4848. Fix mermaid trident attack.
  4849. ---------------------
  4850. r836
  4851. deleted partisans units, is the same unit as AK47 marine one.
  4852. ---------------------
  4853. r835
  4854. changed partisan NIF to AK47 one.
  4855. ---------------------
  4856. r834
  4857. Fix Ishtar Gate
  4858. ---------------------
  4859. r833
  4860. Stop divide by zero occurring in RevEvents.py
  4861. ---------------------
  4862. r832
  4863. increased eventchanceperturn for Ancient Era from 2 to 3 and for Galactic Era from 12 to 20 to bring them in line with the neighboring eras.
  4864. ---------------------
  4865. r831
  4866. Tried to unscramble for strategyonly.
  4867. ---------------------
  4868. r830
  4869. added AIAndy to the SDK designer list
  4870. ---------------------
  4871. r829
  4872. Remove second Ishtar Gate.
  4873. ---------------------
  4874. r828
  4875. Fixed typo that prevented DENUG version from building
  4876. ---------------------
  4877. r827
  4878. Fix requirements for Ishtar Gate
  4879. ---------------------
  4880. r826
  4881. Modified id allocation slightly to slow progression through id space Improved performance of max compat load and save Improved performance of unit upgrade path calculations
  4882. ---------------------
  4883. r825
  4884. Move Partisan mod art into main area to fix pink icon on event.
  4885. ---------------------
  4886. r824
  4887. New XML files added: CIV4CulturalAgeInfos.xml and CIV4PropertyInfos.xml. They are read as new info classes but the info is not yet used.
  4888. ---------------------
  4889. r823
  4890. Fixed HUGE bug in AI city founding evaluation
  4891. ---------------------
  4892. r822
  4893. volcano event triggers now only fire if plot is visible.
  4894. ---------------------
  4895. r821
  4896. Fix teat for Cassowary
  4897. ---------------------
  4898. r820
  4899. corrected the music of gods event so that it works now...
  4900. ---------------------
  4901. r819
  4902. Tweaked Great Bombard and Mortar.
  4903. ---------------------
  4904. r818
  4905. Disabled originak Volcano event. Added new Volcano events. Added Music of Gods event.
  4906. ---------------------
  4907. r817
  4908. Yet more animals - hawk, eagle and sea turtle.
  4909. ---------------------
  4910. r816
  4911. Fix the init.xml
  4912. ---------------------
  4913. r815
  4914. Minor changes to sea animal sizes and names in preparation for new subdue animal handling of sea critters.
  4915. ---------------------
  4916. r814
  4917. Fix link between cassowary and bird myth building
  4918. ---------------------
  4919. r813
  4920. Fix the Great Doctor and Doctor specialists.
  4921. ---------------------
  4922. r812
  4923. Finish removing BuildingBonuses. Remove cassawary from my extras. Merge The_J's mods python into one module.
  4924. ---------------------
  4925. r811
  4926. Added Refining tech requirement to Shale Plant.
  4927. ---------------------
  4928. r810
  4929. Shale Plant now requires Coal AND Stone.
  4930. ---------------------
  4931. r809
  4932. Removed building bonus Python
  4933. ---------------------
  4934. r808
  4935. A few minor bug fixes Changed bonus providing buildings to the XML method rather than Python Changed the Cobra to have animal AI
  4936. ---------------------
  4937. r807
  4938. Tweaked Language Civic to 0, 5, 10, 20, 40, 80 science +%.
  4939. ---------------------
  4940. r806
  4941. Fixed shadow bug for Shark and Tuna.
  4942. ---------------------
  4943. r805
  4944. Topkapi Palace fix.
  4945. ---------------------
  4946. r804
  4947. New animals, plus promotion fix Mojliner
  4948. ---------------------
  4949. r803
  4950. Minor tweaks.
  4951. ---------------------
  4952. r802
  4953. i still have an error on the unit upgrade civlipedia??
  4954. ---------------------
  4955. r801
  4956. Forgot to add the TXT for the Pedia Category
  4957. ---------------------
  4958. r800
  4959. iMaxAreaTotalDensity added to spawning system. It can be used to deactivate a spawning rule when a specified density of barbarian units is exceeded in an area.
  4960. ---------------------
  4961. r799
  4962. This is a TEST TEST version of the new Heroes python added
  4963. ---------------------
  4964. r798
  4965. Add a new gatherer improvement to use horses now that they are available earlier.
  4966. ---------------------
  4967. r797
  4968. Small fix for the profiler in threaded sections.
  4969. ---------------------
  4970. r796
  4971. Profiler disabled for threaded sections (increase gi_ProfilerDisabled before entering and decrease it afterwards).
  4972. ---------------------
  4973. r795
  4974. A bit too enthustic with the delete.
  4975. ---------------------
  4976. r794
  4977. Added Shark. Moved more art to the FPK from my and Orion Veteran's mods. I think this has the last of the ones which are too long for Steam.
  4978. ---------------------
  4979. r793
  4980. Log message for valid plots moved to non threaded part.
  4981. ---------------------
  4982. r792
  4983. Usage of multiple threads added to spawn system. This is mainly an experimental usage as gain in this part of the code will probably not be that large (other parts though might gain quite some speedup from using multiple cores). The way the...
  4984. ---------------------
  4985. r791
  4986. Restrict river crocs movements and remove resources from seal and walrus hunter camps.
  4987. ---------------------
  4988. r790
  4989. Lowered Ranger STR to 6. Way too OP compared to other units.
  4990. ---------------------
  4991. r789
  4992. Fixed potential CTD when military-builds-use-food count is negative
  4993. ---------------------
  4994. r788
  4995. changed LABARNA/MURSILI from Crib to Hittite Embassy, thx Hydro.
  4996. ---------------------
  4997. r787
  4998. Now have active and dormant volcanoes. Minor fixes to bull myth wonders.
  4999. ---------------------
  5000. r786
  5001. Fixed CTD recently introduced Protected against CTD when OPython passes bad arguments Added modifier regeneration command (ctrl-shift-R)
  5002. ---------------------
  5003. r785
  5004. Changed another file so Cities can found on Sword Grass
  5005. ---------------------
  5006. r784
  5007.  
  5008. ---------------------
  5009. r783
  5010. removed Iditarod trigger from python switched Iditarod to Sled Dogs Added Sheriff event
  5011. ---------------------
  5012. r782
  5013. Added 4 new crafting buildings.
  5014. ---------------------
  5015. r781
  5016. Removed Hunting tech requirement from Impi unit.
  5017. ---------------------
  5018. r780
  5019. changed SevoPediaMain.py add a line for Heroes, see if it works?
  5020. ---------------------
  5021. r779
  5022. Removed Hunting tech requirement from Quechua unit.
  5023. ---------------------
  5024. r778
  5025. Changed Stone Spearman and Stone Axeman to no longer require Hunting tech.
  5026. ---------------------
  5027. r777
  5028. Changed Horse and Camel resources to be revealed at Scavenging tech.
  5029. ---------------------
  5030. r776
  5031. Changed it so Cities can found on Sword Grass.
  5032. ---------------------
  5033. r775
  5034. Just fix glitches, remove unnecessary tags, increase gold from pilaging lumbermill
  5035. ---------------------
  5036. r774
  5037. Fix potential crash when assets add new civics mid game
  5038. ---------------------
  5039. r773
  5040. changed Heroes.py, it wasn't working correctly so re-did some of it, should work now?? RoMHelp Text changed Appretice2 (deleted)
  5041. ---------------------
  5042. r772
  5043. Added 5 New Goods.
  5044. ---------------------
  5045. r771
  5046. Updating my FPK.
  5047. ---------------------
  5048. r770
  5049. Slightly lowered iTurns for Neanderthal wave3 to decrease numbers a bit.
  5050. ---------------------
  5051. r769
  5052. Added functionality to calculate and store the national culture based on the culture cities create.
  5053. ---------------------
  5054. r768
  5055. Fixed crash with custom leaderhead pack
  5056. ---------------------
  5057. r767
  5058. Fixed crash bug in yesterday's changes when civs have 0 cities Fixed crash in no-state-religion evaluation code
  5059. ---------------------
  5060. r766
  5061. Remove the terrain mods we are no longer using since they are now in the map scripts.
  5062. ---------------------
  5063. r765
  5064. Minor text fixes.
  5065. ---------------------
  5066. r764
  5067. New national wonder - Bull Leaping requires Myth of the Bull. New medieval ship units between the classical an age of ships units.
  5068. ---------------------
  5069. r763
  5070. When i did the UnitCombat_Naming in the python i forgot about the Config file, so here's the update on that
  5071. ---------------------
  5072. r762
  5073. Giving Transportation buildings -gold.
  5074. ---------------------
  5075. r761
  5076. Minor change to sabretooth spawn (I forgot the - on the end date). Name fixes for some Great Doctors.
  5077. ---------------------
  5078. r760
  5079. Giving Garbage buildings -gold.
  5080. ---------------------
  5081. r759
  5082. Slight tweak for a minor increase in Neanderthal spawning
  5083. ---------------------
  5084. r758
  5085. Giving Science buildings -gold.
  5086. ---------------------
  5087. r757
  5088. Moved quotes from the three Stone Age files to RoM GameText and erased any duplicates.
  5089. ---------------------
  5090. r756
  5091. Giving Science buildings -gold.
  5092. ---------------------
  5093. r755
  5094. Balancing negative gold.
  5095. ---------------------
  5096. r754
  5097. Updated Neanderthal Spawn files. Provides a more even spread across the map.
  5098. ---------------------
  5099. r753
  5100. Moved "Sled Dog Trainer" obsolete tech from "Motorized Transportation" to "Globalization".
  5101. ---------------------
  5102. r752
  5103. Improved algorithm that chooses when to change civics Improved civic evaluation Removed AI weights form civic defs Fixed bug in city extra happiness calculation Improved evaluation of buildings with growth threshold modifiers Inhibited foun...
  5104. ---------------------
  5105. r751
  5106. UnitCombat__HERO added to BugUnitNameOptionsTab.py BUGOptions_RoMGameText.xml Unit Naming Options.xml
  5107. ---------------------
  5108. r750
  5109. added python function for Iditarod event trigger.
  5110. ---------------------
  5111. r749
  5112. Cock Fights and Snake Oil events now show the city they trigger in Iditarod event now triggers through python
  5113. ---------------------
  5114. r748
  5115. Re-Balancing Housing buildings.
  5116. ---------------------
  5117. r747
  5118. Law buildings now give - Gold.
  5119. ---------------------
  5120. r746
  5121. Added a "Volcanology Lab" and "Meteorite Lab" buildings.
  5122. ---------------------
  5123. r745
  5124. Added a "Tar Pit" building.
  5125. ---------------------
  5126. r744
  5127. Give custom religions the same benefits from civics as the standard religions. make the Voodoo units more integrated with their normal counterparts.
  5128. ---------------------
  5129. r743
  5130. Added a "Seaweed Farm" building.
  5131. ---------------------
  5132. r742
  5133. Updating my FPK.
  5134. ---------------------
  5135. r741
  5136. Allow gatherers to build jungle camp.
  5137. ---------------------
  5138. r740
  5139. Neanderthals spawn on mammoth resource as requested.
  5140. ---------------------
  5141. r739
  5142. Remove old reptile buildings.
  5143. ---------------------
  5144. r738
  5145. added Iditarod sled dog event
  5146. ---------------------
  5147. r737
  5148. Fixed bad myth building ref
  5149. ---------------------
  5150. r736
  5151. Fixed crash when promoting a barb civ to minor when a player it had already met had been totally wiped out at that point
  5152. ---------------------
  5153. r735
  5154. NEW FPK Deleted the Hun Civ Added the Jivaro Civ Added these Heroes: HUITZILOPOCHTLI ITZCOATL MANCO_CAPAC TUPAC_YUPANQUI THOMAS_JEFFERSON PATTON ROMULUS SCIPIO_AFRICANUS ODYSSEUS LEONIDAS KHAEMWASET THUTMOSE_III EL_CID HERNAN_CORTES HENR...
  5155. ---------------------
  5156. r734
  5157. added the random events module Mods/C2C_SVN/Assets/Modules/ori edited Mods/C2C_SVN/Assets/Modules/MLF_CIV4ModularLoadingControls.xml to load the module added Cock Fights event added Snake Oil event
  5158. ---------------------
  5159. r733
  5160. Moved more art into my FPK file.
  5161. ---------------------
  5162. r732
  5163. Forgot the Water Treatment Plant.
  5164. ---------------------
  5165. r731
  5166. - Replaced Water Buildings maintenance cost with -Gold. - Replaced Fire Buildings maintenance cost with -Gold.
  5167. ---------------------
  5168. r730
  5169. [QUOTE=Dancing Hoskuld]OK, I have done a bit more digging. The name used is the one in the text file which is referenced by the TXT_KEY_GREAT_PERSON_ST_PATRICK [B]or[/B] if the name is just in the place of the TXT_KEY then it is used. It h...
  5170. ---------------------
  5171. r729
  5172. Replaced Power Plant maintenance cost with -Gold.
  5173. ---------------------
  5174. r728
  5175. Adding 5 new Sports Buildings.
  5176. ---------------------
  5177. r727
  5178. Updating my FPK.
  5179. ---------------------
  5180. r726
  5181. Add missing game text for work boats to create whaling ships.
  5182. ---------------------
  5183. r725
  5184. CIV4UnitArtStyleTypeInfos for South America had 2 Axeman, made it the Incan2 one.
  5185. ---------------------
  5186. r724
  5187. Ngai movie was crashing so I removed it.
  5188. ---------------------
  5189. r723
  5190. Text document that contains a list of all the Bonuses, Features, and Terrain in C2C.
  5191. ---------------------
  5192. r722
  5193. change some of terrain feature on "my" maps i play
  5194. ---------------------
  5195. r721
  5196. Fix for the killer rabbit problem.
  5197. ---------------------
  5198. r720
  5199. added adventurer btn to retinue folder
  5200. ---------------------
  5201. r719
  5202. Give yield changes to coconut, date and prickly pear farms.
  5203. ---------------------
  5204. r718
  5205. Art for Labyrinth.
  5206. ---------------------
  5207. r717
  5208. Put in Achievement Eventtrigger and Info
  5209. ---------------------
  5210. r716
  5211. deleted dds swamp was put into core FPK
  5212. ---------------------
  5213. r715
  5214. fixed MLF on Lara Croft was LaUra made Dangers_Of_The_Deep default 0
  5215. ---------------------
  5216. r714
  5217. turned off Mermaids by default in MLF also.
  5218. ---------------------
  5219. r713
  5220. turned off Extra's in MLF for DH's module
  5221. ---------------------
  5222. r712
  5223. NEW FPK changed Heroes.py Achievement Buildings added to ArtDefinesBuildings CIV4BuildingClassInfos.xml CIV4BuildingInfos.xml moved some audio scripts around added NEW TXT for Heroes.py added to RoM Help: for new buildings in Help area A...
  5224. ---------------------
  5225. r711
  5226. Forgotten schema files.
  5227. ---------------------
  5228. r710
  5229. Added back in my extras and a new wonder for reducing war weriness.
  5230. ---------------------
  5231. r709
  5232. Bit of tuning on the river crocs.
  5233. ---------------------
  5234. r708
  5235. Increased the max wonder numbers at each culture level a bit.
  5236. ---------------------
  5237. r707
  5238. Culture level governs the max number of wonders in a city now. Change CIV4CultureLevelInfo.xml to adapt (numbers are not tweaked yet).
  5239. ---------------------
  5240. r706
  5241. Add civic change event for Python consumption
  5242. ---------------------
  5243. r705
  5244. Ported a memory leak fix from K-mod Ported a change to happiness building assessment from K-mod
  5245. ---------------------
  5246. r704
  5247. Small change to syntax and spacing of Nomadic Lifestyle quote.
  5248. ---------------------
  5249. r703
  5250.  
  5251. ---------------------
  5252. r702
  5253. added to EACH civ their OWN Diplo Wardrums War music
  5254. ---------------------
  5255. r701
  5256. Small change to allow using a feature in a spawn rule without featureterrain.
  5257. ---------------------
  5258. r700
  5259. Fixed crash with toroidal maps
  5260. ---------------------
  5261. r699
  5262. Fixed a bug in civic evaluation that likely lead to more common switching
  5263. ---------------------
  5264. r698
  5265. changed all old UU from <iMaxGlobalInstances>15</iMaxGlobalInstances> to <iMaxPlayerInstances>15</iMaxPlayerInstances>
  5266. ---------------------
  5267. r697
  5268. Fix cobra extra first strikes.
  5269. ---------------------
  5270. r696
  5271. allow gatherers to gather cotton etc.
  5272. ---------------------
  5273. r695
  5274. Neanderthal City Attack reduced to -75% and set Free Promotion boolean off. Early rushes still to powerful for AI on Raging Barbarians.
  5275. ---------------------
  5276. r694
  5277. Reduced chance for subdued animals to produce a resource. Can now subdue Sabretooth Tigers. New wild animals Cobra and River Crocodiles. They can be subdued. New reptile buildings for subdued animals to build.
  5278. ---------------------
  5279. r693
  5280. Might fix the marsh feature in ocean problem.
  5281. ---------------------
  5282. r692
  5283. Updated the DLL to match the merged source (oops - last one didn't)
  5284. ---------------------
  5285. r691
  5286. Improved id allocation algorithm Runtime memory footprint reduction
  5287. ---------------------
  5288. r690
  5289. Added latitude restrictions to spawn system. Goody Island spawn below ice fixed. Added spawn latitudes to several animals (penguin -> southern hemisphere, ...). Changed some animal spawning rules.
  5290. ---------------------
  5291. r689
  5292. Stuck in Swamp event image got lost.
  5293. ---------------------
  5294. r688
  5295. Fix combat strength of subdued Zebra to match it wild version.
  5296. ---------------------
  5297. r687
  5298. Added Heroes folder to modules/strategyonly changed MLF there also deleted folder that were placed in Art folder and placed in NEW FPK added Config file Heroes changed config file init to reflect Heroes load changed Config python folder stu...
  5299. ---------------------
  5300. r686
  5301. Fix Abandon City.
  5302. ---------------------
  5303. r685
  5304. MLF file for religion changes.
  5305. ---------------------
  5306. r684
  5307. added quill18 to Artist and General GP
  5308. ---------------------
  5309. r683
  5310. Move all the graphics files that were causing problems with Steam installation into FPK file. Did all the others in my religion area as well.
  5311. ---------------------
  5312. r682
  5313. Reduced chance on the example spawn rules to very low (so they only show what can be done but have no big influence yet).
  5314. ---------------------
  5315. r681
  5316. Double file one already ingame, so deleted the one in my name
  5317. ---------------------
  5318. r680
  5319. Now see if the Great Person is Pink or not?
  5320. ---------------------
  5321. r679
  5322. Fixed a bug with spawn info XML reading. Added group spawning and flatland/hills restriction to CIV4SpawnInfos.xml and an example rule for each (pack of multiple wolf units, bison spawning on flat plains but not on hills).
  5323. ---------------------
  5324. r678
  5325. Put back the Partisan even code and xml with zero probability of occurring. Added the Stuck in swamp event by Arian.
  5326. ---------------------
  5327. r677
  5328. Added the Sabretooth Tiger to Alt Time Lines.
  5329. ---------------------
  5330. r676
  5331. Added 14 new cultures.
  5332. ---------------------
  5333. r675
  5334. Updated my FPK.
  5335. ---------------------
  5336. r674
  5337. Band of homo sapiens and Tribe will give gatherer when they are captured.
  5338. ---------------------
  5339. r673
  5340. Correct some insignificant mistakes
  5341. ---------------------
  5342. r672
  5343. New buttons for the fruit and plant gathering improvements and worker actions.
  5344. ---------------------
  5345. r671
  5346. Use correct art for the early whaling boats. was using the modern art.
  5347. ---------------------
  5348. r670
  5349. Coconut, Date Palm, Bamboo, Savanna will be removed when improvements (Grain Gatherer, Farm, Shaft Mine, Modern Mine, Cottage etc.) are built.
  5350. ---------------------
  5351. r669
  5352. Increase gold from pillaging later-era improvements and glitch fix
  5353. ---------------------
  5354. r668
  5355. Set Neanderthal City Attack to -25% (both wild and creatable unit versions)
  5356. ---------------------
  5357. r667
  5358. Tweaked war weariness so that battle contribution is based off lost health percentage
  5359. ---------------------
  5360. r666
  5361. Extended CIV4SpawnInfos.xml features: Units can now spawn from terrain/feature combinations instead of only resources. Example spawn rule for bear spawning from forest added.
  5362. ---------------------
  5363. r665
  5364. Added culture distance to Bamboo.
  5365. ---------------------
  5366. r664
  5367. forgot i had to delete first
  5368. ---------------------
  5369. r663
  5370. changed name from terain to terrain
  5371. ---------------------
  5372. r662
  5373. Food wastage system added
  5374. ---------------------
  5375. r661
  5376. Fix pedia and combat strength of the mermaid.
  5377. ---------------------
  5378. r660
  5379. Fixed a bug in river map generation of PerfectMongoose that could cause an infinite loop. PerfectMongoose considers the Usable Mountains game option now.
  5380. ---------------------
  5381. r659
  5382. Dangers of the Deep, Leviathan (default off) and Mermaid (default on) now released into Alt Time lines. Zebra combat strength reduced.
  5383. ---------------------
  5384. r658
  5385. Fixed crash when a shadowing unit loses the unit it's shadowing
  5386. ---------------------
  5387. r657
  5388. Oops - added missing source files
  5389. ---------------------
  5390. r656
  5391. New prehistoric improvement whaling boats.
  5392. ---------------------
  5393. r655
  5394. Fix to a couple of the improvements.
  5395. ---------------------
  5396. r654
  5397. New improvements for the Coconut, Date and Prickly Pear terrain features. Also includes Climat's changes to those features.
  5398. ---------------------
  5399. r653
  5400. Misc updates to shorten path names and minor game text changes.
  5401. ---------------------
  5402. r652
  5403. Reduced iron placement.
  5404. ---------------------
  5405. r651
  5406. Fixed bonus placement on mountains.
  5407. ---------------------
  5408. r650
  5409. Improvements to the speed of PerfectMongoose. Fixed the starting plot finding of PerfectMongoose in C2C. Bonus placement in PerfectMongoose for C2C improved. Added jungle to lemons and cotton bonuses as forest tends to be hard to find in th...
  5410. ---------------------
  5411. r649
  5412. As was the wagon unit graphics for the industrial worker.
  5413. ---------------------
  5414. r648
  5415. The new worker buttons were missed when making the release and FPak file.
  5416. ---------------------
  5417. r647
  5418. Make explorer and adventurer special_units so they can board caravels.
  5419. ---------------------
  5420. r646
  5421. NEW FPK add BACK the GP modules in my folder and took the Art stuff that was added by DH and put them in the FPK
  5422. ---------------------
  5423. r645
  5424. Converted Mirror and Pangaea map scripts.
  5425. ---------------------
  5426. r644
  5427. Move the Great People screens so that they can be put in the Pak file
  5428. ---------------------
  5429. r643
  5430. remove duplicate entries in CIV4BuildInfos.xml
  5431. ---------------------
  5432. r642
  5433. Added in a couple of event images from Arian's latest releases.
  5434. ---------------------
  5435. r641
  5436. Remove (comment out) the Partisan event code to try and get rid of the ENUM error.
  5437. ---------------------
  5438. r640
  5439. Converted Hemispheres and Inland Sea map scripts.
  5440. ---------------------
  5441. r639
  5442. Converted Custom Continents and Islands map scripts.
  5443. ---------------------
  5444. r638
  5445. Move the worker upgrades into the core files so that they work properly.
  5446. ---------------------
  5447. r637
  5448. Return to old placement of subdued animals until I can make a better one. Prepare for releasing the river crocodilians.
  5449. ---------------------
  5450. r636
  5451. A leftover from when cultures were resources.
  5452. ---------------------
  5453. r635
  5454. Removed faster production of Shrine of Bab for Culture (Israeli) since you can only make it via Great Prophet.
  5455. ---------------------
  5456. r634
  5457. Convert all my custom wonders to use the FPak file for the art work.
  5458. ---------------------
  5459. r633
  5460. Ensure modularity of religions in the buildings files (core, Hydro/Embassy and Hydro/Tweeks)
  5461. ---------------------
  5462. r632
  5463. Fixed a major bug in the PerfectMongoose land generation. Improved performance of starting plot finding in PerfectMongoose slightly. Kelp and reefs are no longer placed in lakes now.
  5464. ---------------------
  5465. r631
  5466. Update new worker units to include new art.
  5467. ---------------------
  5468. r630
  5469. Added Climat's Update - Wood Gatherer, Lumberjack, Lumbermill can be built with Bamboo, Savanna. - Workers can remove Sword Grass (requiring Slash and Burn). No from removing. - Improvements remove Sword Grass when they are built.
  5470. ---------------------
  5471. r629
  5472. Skirmisher This should be more like a javelineer than an archer.
  5473. ---------------------
  5474. r628
  5475. Fix fruit picker as per bug reported.
  5476. ---------------------
  5477. r627
  5478. Fix Zebra Knight so it does not need horses. Improve new worker upgrades.
  5479. ---------------------
  5480. r626
  5481. Map scripts using the standard FeatureGenerator will now place varieties of features (currently that is not used but could be used for the rock archs or when there are multiple good graphics for a certain feature).
  5482. ---------------------
  5483. r625
  5484. Move some of my art into a FPak file. Mostly those causing install problems.
  5485. ---------------------
  5486. r624
  5487. Tweaked some cultures.
  5488. ---------------------
  5489. r623
  5490. Added Tlaloc's Alter.
  5491. ---------------------
  5492. r622
  5493. Tweaking Sacrificial Alter.
  5494. ---------------------
  5495. r621
  5496. Move terrain art to core files and add in worker upgrades and improvements.
  5497. ---------------------
  5498. r620
  5499. Converted Planet Generator map script
  5500. ---------------------
  5501. r619
  5502. Tectonics map script converted
  5503. ---------------------
  5504. r618
  5505. Quechua Upgrade To: Axeman
  5506. ---------------------
  5507. r617
  5508. Minor animal spawn adjustments.
  5509. ---------------------
  5510. r616
  5511. Update the tech that obsoletes the various Druid and Shaman buildings.
  5512. ---------------------
  5513. r615
  5514. Converted RoM_Archipelago.py to new C2C terrain
  5515. ---------------------
  5516. r614
  5517. Move stuff from CvEventManager into RoMEventmanager
  5518. ---------------------
  5519. r613
  5520. Tweaked the Landforms so they show up.
  5521. ---------------------
  5522. r612
  5523. New FPK (New Mountains/Grasslands/Plains/Desert etc
  5524. ---------------------
  5525. r611
  5526. Landmarks, Tar Pits and Fossils now generate on the new terrain.
  5527. ---------------------
  5528. r610
  5529. Remove current Partisan event now that we have the Partisan mod.
  5530. ---------------------
  5531. r609
  5532. Added Forest to Scrub and Flood Plains to Dunes.
  5533. ---------------------
  5534. r608
  5535. Tweaked more Bonus generation for new terrains.
  5536. ---------------------
  5537. r607
  5538. C2C map scripts spawn walrus/seal now Several map scripts adapted to new terrain Caveman2Cosmos.ini changed to disallow public maps
  5539. ---------------------
  5540. r606
  5541. Fixed Mammoth for snow.
  5542. ---------------------
  5543. r605
  5544. Rabbit and Mammoth resources now generate on the new terrain.
  5545. ---------------------
  5546. r604
  5547. Updated the Resources to generate in new terrains.
  5548. ---------------------
  5549. r603
  5550. Welcome Pop-Up.
  5551. ---------------------
  5552. r602
  5553. re-did the OLD UU and put back the upgrade to each (what i could find i might have missed one or so?) Also took out all the ForceTech deletes on each also
  5554. ---------------------
  5555. r601
  5556. deleted the partisans dds already the same btn as guerrilla also changed the btn area of the ArtDefine in the modules area
  5557. ---------------------
  5558. r600
  5559. Adjust combat odds for alt time line units for new terrains.
  5560. ---------------------
  5561. r599
  5562. Expand Partisans to have the chance that they capture siege and armour units.
  5563. ---------------------
  5564. r598
  5565. - Added Wetland Combat I, II and II. - Added Rugged Combat I, II, III. - Added New Buttons for Arctic Combat 0 and Arctic Combat III. - Added New Buttons for Desert Combat 0 and Desert Combat III. - Removed Mars Benefits from Fieldsmen I, I...
  5566. ---------------------
  5567. r597
  5568. Updating my FPK.
  5569. ---------------------
  5570. r596
  5571. Update combat strength of partisan unit and add in the text for the promotions.
  5572. ---------------------
  5573. r595
  5574. Tweaking City Guarding units.
  5575. ---------------------
  5576. r594
  5577. added mapscripts that WILL now included biger than Huge map for Mongoose PerfectWorld 2f PerfectWorld
  5578. ---------------------
  5579. r593
  5580. Add partisan mod by GIR
  5581. ---------------------
  5582. r592
  5583. Further changes to Duid and Shaman religions now that they are not auto spreading.
  5584. ---------------------
  5585. r591
  5586. Tweaking Berry Bushes, Termite Mound and Nut Cracking Stone.
  5587. ---------------------
  5588. r590
  5589. AIAndy's fix for Volcanoes only on flat ground.
  5590. ---------------------
  5591. r589
  5592. More AIAndy PW maps.
  5593. ---------------------
  5594. r588
  5595. Added C2C_PerfectWorldf which hs both new terrain and terrain features.
  5596. ---------------------
  5597. r587
  5598. AIAndy's python thingy moved to the correct folder.
  5599. ---------------------
  5600. r586
  5601. AIAndy's fix for the graphics error of Barren to Scrub and Permafrost to Dunes.
  5602. ---------------------
  5603. r585
  5604. Removing since in the wrong location.
  5605. ---------------------
  5606. r584
  5607. Fixing a tag error for text.
  5608. ---------------------
  5609. r583
  5610. Adding AIAndy's Python thingy that adds the new terrains with several standard scripts.
  5611. ---------------------
  5612. r582
  5613. Made a new texture for the Barren terrain.
  5614. ---------------------
  5615. r581
  5616. updated more C2C regular scenario's
  5617. ---------------------
  5618. r580
  5619. Tweaked Growth Rates ...
  5620. ---------------------
  5621. r579
  5622. 1. Added climat's Improvements for the new terrain. - Farm and Cottage can be built in Lush, Scrub, Muddy terrains. - Fort can be built in all new terrains. - Rock gatherer, mine, shaft mine, modern mine can be built in Rocky terrain (You c...
  5623. ---------------------
  5624. r578
  5625. Fixed crash in odd circumstance where a city has no owner plot group
  5626. ---------------------
  5627. r577
  5628. got rid of the useless bak files i could find plus some names of UP
  5629. ---------------------
  5630. r576
  5631. Zebra fix and stop auto spread of first three religions.
  5632. ---------------------
  5633. r575
  5634. Added AIAndy's CvMapGeneratorUtil.py so the new terrains show up correctly in World Builder.
  5635. ---------------------
  5636. r574
  5637. Changed KFM for the Zebra to: Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry.kfm
  5638. ---------------------
  5639. r573
  5640. Fixed missing leaders/civs of players that exist in the game turn history but have been wiped out
  5641. ---------------------
  5642. r572
  5643. Moved Smokehouse to Cooking tech.
  5644. ---------------------
  5645. r571
  5646. Fixed potential crash on city capture in new trade-route connected free buildings code
  5647. ---------------------
  5648. r570
  5649. CIV4GameText_ImpTerFeaPedia.xml Civ4lerts_CIV4GameText.xml Prehistoric_CIV4GameText.xml
  5650. ---------------------
  5651. r569
  5652. new FPK
  5653. ---------------------
  5654. r568
  5655. had to change a few map again, mainly due to NEW features added.
  5656. ---------------------
  5657. r567
  5658. changed feature_bones to feature_fossil on these maps
  5659. ---------------------
  5660. r566
  5661. Click on the New Terrain so people will not get promotion errors from lack of terrain types.
  5662. ---------------------
  5663. r565
  5664. - Added Arctic Combat III, Arctic Combat IV, Desert Combat III, Desert Combat IV Promotions. - Tweaked Mammoth Rider and War Mammoth - Tweaked Camel Rider, Camel Archer, Camel Knight, Camel Gunner and Mamaluke.
  5665. ---------------------
  5666. r564
  5667. added Suikoden map 17 civs
  5668. ---------------------
  5669. r563
  5670. Linked Crops to new Terrain Features.
  5671. ---------------------
  5672. r562
  5673. Updated all Good producing buildings to use <FreeTradeRegionBuilding>.
  5674. ---------------------
  5675. r561
  5676. Updated all my Building Schemas.
  5677. ---------------------
  5678. r560
  5679. release Zebra units. Remove duplicate graphics from the Zebra file.
  5680. ---------------------
  5681. r559
  5682. Added new building tag <FreeTradeRegionBuilding>
  5683. ---------------------
  5684. r558
  5685. Tweaking Sports Buildings.
  5686. ---------------------
  5687. r557
  5688. Add in zebra and subdued zebra plus buildings so that Zebra units can be built.
  5689. ---------------------
  5690. r556
  5691. Forgot the button definition needed changing.
  5692. ---------------------
  5693. r555
  5694. Remove terrain feature BONES (now FOSSILS). Add two types of volcano.
  5695. ---------------------
  5696. r554
  5697. Fixed small maintenance calculation bug Recalculate food growth/threshold modifiers each turn
  5698. ---------------------
  5699. r553
  5700. changed the line in Colony Acology : German: Colony Arcology is an arcology which holds an entire space colony within it. Found by ThoricFrame
  5701. ---------------------
  5702. r552
  5703. Tweaked Scrub not to give Terrain Damage.
  5704. ---------------------
  5705. r551
  5706. Tweaked Scrub Terrain.
  5707. ---------------------
  5708. r550
  5709. Reduced sized of Barren terrain button to 64x64.
  5710. ---------------------
  5711. r549
  5712. Rename the feature BONES to Fossil.
  5713. ---------------------
  5714. r548
  5715. As requested by DH, changed FEATURE_BONES to FEATURE_FOSSIL for fosiil related buildings.
  5716. ---------------------
  5717. r547
  5718. Moved Earth Wall from Stone Building to Megalith Construction.
  5719. ---------------------
  5720. r546
  5721. Added quotes for: Modern Warfare Mountaineering Shelter Building Basketry Tool Making Prehistoric Dance Flint Knapping Trapping Carving Boat Building Bone Working Deep Sea Exploration Surrealism Wormhole Communications Drug Trade Poison Cra...
  5722. ---------------------
  5723. r545
  5724. Fixed terrain stats and added a new barren terrain button.
  5725. ---------------------
  5726. r544
  5727. Added Marsh text.
  5728. ---------------------
  5729. r543
  5730. New C2C Terrain text.
  5731. ---------------------
  5732. r542
  5733. Fixed building replacement
  5734. ---------------------
  5735. r541
  5736. Added in the new terrains we are working on.
  5737. ---------------------
  5738. r540
  5739. make crater terrain improvement impassable
  5740. ---------------------
  5741. r539
  5742. Minor tidy up to correct misleading numbers
  5743. ---------------------
  5744. r538
  5745. Fixed city maintenance (values and display)
  5746. ---------------------
  5747. r537
  5748. same thing again
  5749. ---------------------
  5750. r536
  5751. looked again at the poison arrow and the word "Mod" was left off he TAG
  5752. ---------------------
  5753. r535
  5754. Poison Arrow changed to: <UnitCombatType>UNITCOMBAT_HUNTER</UnitCombatType> <bUnitCombat>25</bUnitCombat>
  5755. ---------------------
  5756. r534
  5757. Minor graphical improvement
  5758. ---------------------
  5759. r533
  5760. Fixed missing prison mesh.
  5761. ---------------------
  5762. r532
  5763. Phased out the NIMBY mod.
  5764. ---------------------
  5765. r531
  5766. Forgot to add the inquisitions to the Huns LH, DUH!
  5767. ---------------------
  5768. r530
  5769. Changed food growth threshold to the multiplicative method (and in the process fixed broken values in save games)
  5770. ---------------------
  5771. r529
  5772. Towers now give damage to units outside the city.
  5773. ---------------------
  5774. r528
  5775. Converting the Dun into Earth Wall.
  5776. ---------------------
  5777. r527
  5778. Fixed regular format save game bug
  5779. ---------------------
  5780. r526
  5781. Traps now give damage to units outside the city.
  5782. ---------------------
  5783. r525
  5784. Tweaking Loading Order for my mods.
  5785. ---------------------
  5786. r524
  5787. Restored Free Granary in every city for the Strategic Grain Reserve.
  5788. ---------------------
  5789. r523
  5790. Food % stored restored to original stats for Colony Arcology, Launch Arcology, Storage Pit, Ice House, Warehouse, Granary and Modern Granary.
  5791. ---------------------
  5792. r522
  5793. latest animals spawn attempt.
  5794. ---------------------
  5795. r521
  5796. Remove extra terrain stuff while I figure out a better solution.
  5797. ---------------------
  5798. r520
  5799. Small rev fix
  5800. ---------------------
  5801. r519
  5802. changed Hunter Promotion (was +1 food, should be +1st Strike) found by Dancing Hoskuld, thx.
  5803. ---------------------
  5804. r518
  5805. GameText fixed for: by ls612
  5806. ---------------------
  5807. r517
  5808. Fixed another Great Commanders crash Changed food storage to treat modifiers multiplicatively
  5809. ---------------------
  5810. r516
  5811. new resources added to some of the maps
  5812. ---------------------
  5813. r515
  5814. added BUILD_BURN_FOREST to the Gatherer
  5815. ---------------------
  5816. r514
  5817. Fixed Text Error.
  5818. ---------------------
  5819. r513
  5820. Adjust the hurry production modifiers on the slave and caravan units to be more consistent.
  5821. ---------------------
  5822. r512
  5823. Increased food % stored by Colony Arcology and Launch Arcology.
  5824. ---------------------
  5825. r511
  5826. Removed Free Granary in every city for the Strategic Grain Reserve.
  5827. ---------------------
  5828. r510
  5829. Reduced food % stored by Granary and Modern Granary.
  5830. ---------------------
  5831. r509
  5832. Reduced food % stored by Warehouse.
  5833. ---------------------
  5834. r508
  5835. Reduced food % stored by Storage Pit and Icehouse.
  5836. ---------------------
  5837. r507
  5838. Reduced food % stored by Colony Arcology and Launch Arcology.
  5839. ---------------------
  5840. r506
  5841. Fixed breakage to Great Commanders AI speedups for target city determination
  5842. ---------------------
  5843. r505
  5844. tech invention is tech alchemy, my bad
  5845. ---------------------
  5846. r504
  5847. Fix error in Subdue Animals
  5848. ---------------------
  5849. r503
  5850. Tweaked All Housing.
  5851. ---------------------
  5852. r502
  5853. Fix resource placement if capture animal.
  5854. ---------------------
  5855. r501
  5856. - Removed "Slash and Burn" Civic. - Added "Subsistence Agriculture" Civic.
  5857. ---------------------
  5858. r500
  5859. Remove Mormon religion movie for now.
  5860. ---------------------
  5861. r499
  5862. Added tha cactus and prickly pear to the map. Slightly better spawn of animals and moved work mule to sedentary lifestyle.
  5863. ---------------------
  5864. r498
  5865. Added a new Civic.
  5866. ---------------------
  5867. r497
  5868. Fixed Great Commanders crash when commanders killed with units using them still nearby
  5869. ---------------------
  5870. r496
  5871. Install new post map script for new terrain all generated map scripts.
  5872. ---------------------
  5873. r495
  5874. Fix another dead-player-in-alliance crash Minor speedups
  5875. ---------------------
  5876. r494
  5877. added NEW FPK
  5878. ---------------------
  5879. r493
  5880. deleted all the stuff that was put into the core by DH
  5881. ---------------------
  5882. r491
  5883. New terrain features.
  5884. ---------------------
  5885. r490
  5886. didnt see you already did it, ma bad
  5887. ---------------------
  5888. r489
  5889. Replace the art files for City Guard that I thought were duplicates.
  5890. ---------------------
  5891. r488
  5892. changed upgrade of City Guard to Sheriff
  5893. ---------------------
  5894. r487
  5895. - All Crafting buildings (that gave goods) now only gives Free Goods on the same continent. - All Goods buildings (that gave goods) now only gives Free Goods on the same continent. - All Pet buildings (that gave goods) now only gives Free G...
  5896. ---------------------
  5897. r486
  5898. Remove duplicate definition of icons.
  5899. ---------------------
  5900. r485
  5901. Hopefully i took out the pink area of the National_Library_Service, ie: Library of Alexandria
  5902. ---------------------
  5903. r484
  5904. UnitCombat fix plus Mammoth pedia entry.
  5905. ---------------------
  5906. r483
  5907. Remove duplicated of herd buildings in subdue animals, update unit combat in core files
  5908. ---------------------
  5909. r482
  5910. Performance fix for Great Commanders Some performance tweaks to movement generally
  5911. ---------------------
  5912. r481
  5913. Removed this since it was conflicting with DH's files.
  5914. ---------------------
  5915. r480
  5916. Fixed CTD when dead players were party to diplomatic votes
  5917. ---------------------
  5918. r479
  5919. removed some whitespace in the unitinfo file, seeing if that helps?
  5920. ---------------------
  5921. r478
  5922. Move button files into correct folder
  5923. ---------------------
  5924. r477
  5925. Update missing file in Subdue Animals
  5926. ---------------------
  5927. r476
  5928. Updating the Herd buildings for Good (Carcass).
  5929. ---------------------
  5930. r475
  5931. Missed file for subdue animal unit classes
  5932. ---------------------
  5933. r474
  5934. Fixed mis-assessment of free area buildings by AI Fixed WFoC when worker tries to improve an adjacent tile that has an enemy unit on it
  5935. ---------------------
  5936. r473
  5937. Remove some more duplicates.
  5938. ---------------------
  5939. r472
  5940. Add in but not "release" Alternate Timeline units Zebra Cavalry. Plus release the Kraken (in subdue animals).
  5941. ---------------------
  5942. r471
  5943. get rid of duplicate subdue animal buildings.
  5944. ---------------------
  5945. r470
  5946.  
  5947. ---------------------
  5948. r469
  5949. Animals now use new spawn method. All wild (but not subdued) animals are now in the core files.
  5950. ---------------------
  5951. r468
  5952. New animal unit buttons from Hydro.
  5953. ---------------------
  5954. r467
  5955. Update the game text for the merchant/caravan units strategy.
  5956. ---------------------
  5957. r466
  5958. hide buildings that require non-available in-vicinity resources in city screen, even if show unconstructible turned on
  5959. ---------------------
  5960. r465
  5961. Missing game texts for trade units
  5962. ---------------------
  5963. r464
  5964. New game option to allow city limits to be turned off
  5965. ---------------------
  5966. r463
  5967. Migrated missing UNITCLASSES for trade units into core defs
  5968. ---------------------
  5969. r462
  5970. added some blood effect, hopefully.
  5971. ---------------------
  5972. r461
  5973. - All Crop buildings (that gave goods) now only gives Free Goods on the same continent.
  5974. ---------------------
  5975. r460
  5976. Merge Canoes, Trade Caravan extensions and Fortification units into the core files.
  5977. ---------------------
  5978. r459
  5979. Added in a standard BtS tag I use often but is not in the base unit schema.
  5980. ---------------------
  5981. r458
  5982. Remove duplicate animation files.
  5983. ---------------------
  5984. r457
  5985. Fix the missing art for lesser research.
  5986. ---------------------
  5987. r456
  5988. added an N to Artstyle Asia, shouldn't be there
  5989. ---------------------
  5990. r455
  5991. remove duplicate buttons and put the hunter buttons in the correct place.
  5992. ---------------------
  5993. r454
  5994. Added soft city limits, with happyness penalty for exceeding
  5995. ---------------------
  5996. r453
  5997. - All Fossil buildings now only gives Free Goods on the same continent. - All Pet buildings (that gave goods) now only gives Free Goods on the same continent. - All Mineral buildings (that gave goods) now only gives Free Goods on the same ...
  5998. ---------------------
  5999. r452
  6000. Changed the Artstyle of Huns to Asian lowered the volume of Poetry
  6001. ---------------------
  6002. r451
  6003. - All Trapping buildings now only gives Free Goods on the same continent.
  6004. ---------------------
  6005. r450
  6006. - All Hunting buildings now only gives Free Goods on the same continent.
  6007. ---------------------
  6008. r449
  6009. Grand Central Station now only gives Free Railroad Stations on the same continent.
  6010. ---------------------
  6011. r448
  6012. Continue to move art files into core.
  6013. ---------------------
  6014. r447
  6015. Move the unit art files into the core files.
  6016. ---------------------
  6017. r446
  6018. And remove the module.
  6019. ---------------------
  6020. r445
  6021. Move Scotland Yard fix into core files. Spy units get 3 exp.
  6022. ---------------------
  6023. r444
  6024. Move all the processes from the modules into core files. Espionage, Idle, Meager and Lesser.
  6025. ---------------------
  6026. r443
  6027. Allow Voodo dog unit to upgrade to the normal dog units.
  6028. ---------------------
  6029. r442
  6030. Updating all my building schemas.
  6031. ---------------------
  6032. r441
  6033. changed back the city limits to: 3, 7 ,12, because of the new dll with barbarians
  6034. ---------------------
  6035. r440
  6036. Made barbarians immune to city limits Added <FreeAreaBuilding> tag to BuildingInfo
  6037. ---------------------
  6038. r439
  6039. changed volume of Audio file fro Ancestor Worship
  6040. ---------------------
  6041. r438
  6042. Added more refined controls over spawnInfos
  6043. ---------------------
  6044. r437
  6045. lowered the volume of Sed Lifestyle
  6046. ---------------------
  6047. r436
  6048. changed iassets and ipower on a few units
  6049. ---------------------
  6050. r435
  6051. made building for Huns Culture European
  6052. ---------------------
  6053. r434
  6054. Fix art for Sea Improvements.
  6055. ---------------------
  6056. r433
  6057. changed: [B]Stone Thrower[/B] - Add +25% Hill Defense - Changed Accuracy to [B]15[/B] [B]Spearman[/B] - Change Strength to 5 - Add 50% vs Wild Animals [B]Pikeman[/B] - Add 50% vs Wild Animals
  6058. ---------------------
  6059. r432
  6060. Update BUG Unit Naming so Hunter units are named correctly.
  6061. ---------------------
  6062. r431
  6063. add Huns to CvCultureLinkInterface.py
  6064. ---------------------
  6065. r430
  6066. removed the slinger and stone thrower range of one DCM
  6067. ---------------------
  6068. r429
  6069. forgot to change Custom Civ to Custom_Civ
  6070. ---------------------
  6071. r428
  6072. WARNING WARNING
  6073. ---------------------
  6074. r427
  6075. Fix to quick attack sleeping all but one unit Fix to hung end-of-turn Optimization of city capture/plot group recalculation Fix to incorrect weighting of CIVIC_ANARCHISM
  6076. ---------------------
  6077. r426
  6078. had to change the NIF on the Outlaw, the horse didnt work
  6079. ---------------------
  6080. r425
  6081. changed btn for Sheriff and Outlaw and KFM (hope this one works)
  6082. ---------------------
  6083. r424
  6084. took out city limits, got to test it more now. . . .
  6085. ---------------------
  6086. r423
  6087. Clubman can upgrade to ... - Stone Axeman - Stone Spearman
  6088. ---------------------
  6089. r422
  6090. Modularise the religions in Hydro's mods.
  6091. ---------------------
  6092. r421
  6093. Modularise the religion information in Hydro's education pack.
  6094. ---------------------
  6095. r420
  6096. tech invention is supposed to be ALCHEMY
  6097. ---------------------
  6098. r419
  6099. Clubman can upgrade to ... - Stone Axeman - Stone Spearman
  6100. ---------------------
  6101. r418
  6102. changed iCombatLimit for Organ Gun, Gatling Gin, and Rib . . . to 100 not 0, see if that works?
  6103. ---------------------
  6104. r417
  6105. Added swamp to C2C Perfect world map.
  6106. ---------------------
  6107. r416
  6108. Fix art for barrage balloons.
  6109. ---------------------
  6110. r415
  6111. replaced old Gem map 30 civs with new one
  6112. ---------------------
  6113. r414
  6114. left out an artdefines
  6115. ---------------------
  6116. r413
  6117. changed stats for new cannons
  6118. ---------------------
  6119. r412
  6120. Fixed City Guard to have 1 First Strike like the other Police-like units.
  6121. ---------------------
  6122. r411
  6123. make Propaganda Net wonder require the Propaganda Civic.
  6124. ---------------------
  6125. r410
  6126. Tweaked the Farmscraper I, II and III.
  6127. ---------------------
  6128. r409
  6129. Added new textures of Mountains, looks more realistic
  6130. ---------------------
  6131. r408
  6132. Fixed Native Culture (European) to give free Culture (European).
  6133. ---------------------
  6134. r407
  6135. Tweaked the River Port, River Authority and Steamboat Port.
  6136. ---------------------
  6137. r406
  6138. Fix so you can capture crocs. Increased the chance of fossils slightly. Added DuneWar terrain features to desert and polar regions.
  6139. ---------------------
  6140. r405
  6141. Obsolete Hunting Instruction later so that early ships get a chance against crocs.
  6142. ---------------------
  6143. r404
  6144. Chang AirShip to require good hydrogen.
  6145. ---------------------
  6146. r403
  6147. Fix strength of balloon units.
  6148. ---------------------
  6149. r402
  6150. Mammoth herd now provides mammoth resource.
  6151. ---------------------
  6152. r401
  6153. barrage balloons and Blimps now need Good Hydrogen
  6154. ---------------------
  6155. r400
  6156. Changed Mob Car to Require BONUS_DEISEL instead of BONUS_OIL like the other wheeled units do.
  6157. ---------------------
  6158. r399
  6159. Add the crater terrain feature
  6160. ---------------------
  6161. r398
  6162. Add balloon units.
  6163. ---------------------
  6164. r397
  6165. Deleted Ice_House building/class
  6166. ---------------------
  6167. r396
  6168. Fixed the cost of Culture (Persian).
  6169. ---------------------
  6170. r395
  6171. Fixed AI not attacking with stacks next to cities Changed city 'real' populations displayed to be more realistic
  6172. ---------------------
  6173. r394
  6174. - Bead Maker now goes obsolete at Currency.
  6175. ---------------------
  6176. r393
  6177. Paper Maker now goes obsolete at Industrialism.
  6178. ---------------------
  6179. r392
  6180. Acupuncturist now requires Asian Culture.
  6181. ---------------------
  6182. r391
  6183. Removed Barter Post req from Early Merchant.
  6184. ---------------------
  6185. r390
  6186. Removed Bazaar as a req for the Caravan Post.
  6187. ---------------------
  6188. r389
  6189. Fixed the Lighthouse and Feitoria.
  6190. ---------------------
  6191. r388
  6192. took the whitespace out of LongRangeForcasting and CloudPatterns
  6193. ---------------------
  6194. r387
  6195. Allow subdued deer to build master hunter.
  6196. ---------------------
  6197. r386
  6198. Fixed crash due to >100% food threshold reduction
  6199. ---------------------
  6200. r385
  6201. Fixed Market and Hypermarket. War Weariness and Trade Route values were swapped by accident
  6202. ---------------------
  6203. r384
  6204. Further debug and profiling support Turn end speed ups Fixed crash with air unit movement
  6205. ---------------------
  6206. r383
  6207. Move Kelp harvesting to marine Biology
  6208. ---------------------
  6209. r382
  6210. changed Mob Car to KFM Tank plus UnitCombat Wheeled
  6211. ---------------------
  6212. r381
  6213. Move improvement to corect tech.
  6214. ---------------------
  6215. r380
  6216. added new FPK Added Mobster Car/TXT deleted artdefines movie from fishmonger changed artdefine feral to cycborg2 changed Zepplelin AndPreq from Hot Air to Warfare Ballooning
  6217. ---------------------
  6218. r379
  6219. Tech changes: [B]Caste System[/B] Req Techs: Mysticism AND Slavery Location: Move Back to X23 [B]Priesthood[/B] Req Techs: Sedentary Lifestyle AND Caste System [B]Writing[/B] Req Techs: Trade AND Priesthood [B]Monotheism[/B] Req Techs: ...
  6220. ---------------------
  6221. r378
  6222. Added in the units area with any XML at this time: 10 -13 cannons
  6223. ---------------------
  6224. r377
  6225. Add sea improvements for reefs and kelp.
  6226. ---------------------
  6227. r376
  6228. Forgot to give the hunter the hunter I promotion.
  6229. ---------------------
  6230. r375
  6231. Continuing Hunter fixes. This time to the subdued crocs.
  6232. ---------------------
  6233. r374
  6234. Fixed crash/errors when getting tech help
  6235. ---------------------
  6236. r373
  6237. Anarchism (3) - Chiefdom (7) - Despotism (12) Monarchy (unlimited) - Republic (unlimited)
  6238. ---------------------
  6239. r372
  6240. forgot the unitclass_cancer also to take out.
  6241. ---------------------
  6242. r371
  6243. Found a few odd characters showing up in a few quotes. Removed them.
  6244. ---------------------
  6245. r370
  6246. Removed Building Cure for Cancer, Project is already there that replaces it.
  6247. ---------------------
  6248. r369
  6249. A minor text fix.
  6250. ---------------------
  6251. r368
  6252. Reduced mode memory usage
  6253. ---------------------
  6254. r367
  6255. More Tech Audio Clips
  6256. ---------------------
  6257. r366
  6258. Sound Clip for Tech Weaponized Disintegration
  6259. ---------------------
  6260. r365
  6261. Tech quotes
  6262. ---------------------
  6263. r364
  6264. Tech quotes
  6265. ---------------------
  6266. r363
  6267. Audio clip changes
  6268. ---------------------
  6269. r362
  6270. Audio settings for quote clips
  6271. ---------------------
  6272. r361
  6273. Make adjustments to Subdue Animals and the hunter units as discussed.
  6274. ---------------------
  6275. r360
  6276. deleted the resources that DH directly put in , i forgot i had these put in the core FPK, Duh!
  6277. ---------------------
  6278. r359
  6279. Changed FLight Preq to Warfare Ballooning
  6280. ---------------------
  6281. r358
  6282. Fixed CTD on mod load with assets that define non-existent default civics Fixed inability for max compat loads to deal with non-existent bonus types in extant deals More memory tracking debug support
  6283. ---------------------
  6284. r357
  6285. New FPK, some said they had problems with old one??
  6286. ---------------------
  6287. r356
  6288. Updated the Dig Sites to use the new Bone/Fossil terrain feature.
  6289. ---------------------
  6290. r355
  6291. Anarchism (4) - Chiefdom (8) - Despotism (12) Monarchy (16) - Republic (20) (Keep the x4 multiplicator)
  6292. ---------------------
  6293. r354
  6294. Added Sneak Promotion to The_J area plunders espionage
  6295. ---------------------
  6296. r353
  6297. New Crime Buildings ...
  6298. ---------------------
  6299. r352
  6300. just changed some GP names is all
  6301. ---------------------
  6302. r351
  6303. Accidentally had coast requirements for the new hunting building. I removed the requirement.
  6304. ---------------------
  6305. r350
  6306. Fixed it so Closed Borders don't allow Foreign Corporations in.
  6307. ---------------------
  6308. r349
  6309. Fixed minor problems with Hunting buildings.
  6310. ---------------------
  6311. r348
  6312. Fix handling of 0 spawn rate modifier Extra debug support for memory leak tracking Fixed AI's nonsense naval builds
  6313. ---------------------
  6314. r347
  6315. change civic happiness for first four civics, lower, to get rid of the red face
  6316. ---------------------
  6317. r346
  6318. ok added back in Bones and Tar Pit, lets see if they work ok.
  6319. ---------------------
  6320. r345
  6321. Partly done Crime buildings.
  6322. ---------------------
  6323. r344
  6324. Updating my FPK.
  6325. ---------------------
  6326. r343
  6327. removed lobster, bones, tar pit from the resources folder, and changed the MLF to add back the resources folder
  6328. ---------------------
  6329. r342
  6330. changed city limitations close to posted thread
  6331. ---------------------
  6332. r341
  6333. Converted the Culture Resources back into Goods.
  6334. ---------------------
  6335. r340
  6336. removed the resources folder COMPLETELY
  6337. ---------------------
  6338. r339
  6339. Removed Lobster Resource dependency.
  6340. ---------------------
  6341. r338
  6342. Change the strategy in the civopedia for the Neanderthal unit to explain how to change the spawn rate.
  6343. ---------------------
  6344. r337
  6345. fixed the schema to include the 'iDepletionRand' element from AND
  6346. ---------------------
  6347. r336
  6348. Fixed CTD when spies trigger nukes Various minor code tidy-ups Added debugging support for tracking memory leaks
  6349. ---------------------
  6350. r335
  6351. Missing file
  6352. ---------------------
  6353. r334
  6354. New Techs Hot Air Balloon, Balloon Warfare, and Zeppelins Also changed Unit Zeppelin to Hot Air Balloon for tech req. TXT changed also included, will be pink btn till i get a new FPK ready.
  6355. ---------------------
  6356. r333
  6357. Updated to the new Lobster, Rabbit and Mammoth Resources.
  6358. ---------------------
  6359. r332
  6360. Updating my FPK.
  6361. ---------------------
  6362. r331
  6363. Turn on the rabbits.
  6364. ---------------------
  6365. r330
  6366. Missing schema from last revision
  6367. ---------------------
  6368. r329
  6369. New Terrain Features (Bones and Tar Pit) and new Resources (Lobster, Mammoth and Rabbits)
  6370. ---------------------
  6371. r328
  6372. Removed ref to Neanderthal Spawn in the init.xml
  6373. ---------------------
  6374. r327
  6375. Fixed load time crash for remapped extant projects Fixed hang due to fort ZOCs overlapping cities
  6376. ---------------------
  6377. r326
  6378. Fixed incorrect display of maintenance modifier actuals on buildings Fixed incorrect bonus yields after city capture Added new XML-driven unit spawn mechanism and utilised for Neanderthals
  6379. ---------------------
  6380. r325
  6381. Added NEW Civic options to Apache Civ
  6382. ---------------------
  6383. r324
  6384. Some minor tidying up.
  6385. ---------------------
  6386. r323
  6387. Set the correct latitude restrictions in GiraffeArcher_CIV4BuildingInfos.xml
  6388. ---------------------
  6389. r322
  6390. Adding 4 new civics.
  6391. ---------------------
  6392. r321
  6393. Adding text files for the new Civics.
  6394. ---------------------
  6395. r320
  6396. Updating my FPK.
  6397. ---------------------
  6398. r319
  6399. Missed the timber bonus for making the sloop
  6400. ---------------------
  6401. r318
  6402. Moved all the modules from the Modules/Resources folder into the core files.
  6403. ---------------------
  6404. r317
  6405. Adjustments to Seal placement, bonuses from buildings and subdued animals.
  6406. ---------------------
  6407. r316
  6408. Fixed Ger and Riding School.
  6409. ---------------------
  6410. r315
  6411. Fully fix Voodoo sounds.
  6412. ---------------------
  6413. r314
  6414. TXT changes for the new techs that were added and pedia/strategy's also.
  6415. ---------------------
  6416. r313
  6417. Corrected silly error in last night's fix which caused further end-of-turn-hangs
  6418. ---------------------
  6419. r312
  6420. Fixed an end of turn hang due to confusion over good defensive plots near the city but actually separated by water
  6421. ---------------------
  6422. r311
  6423. Added 5 new buildings ...
  6424. ---------------------
  6425. r310
  6426. Updating my FPK.
  6427. ---------------------
  6428. r309
  6429. Added 5 new "Goods".
  6430. ---------------------
  6431. r308
  6432. Moved Universal Translator civic to Universal Translator tech.
  6433. ---------------------
  6434. r307
  6435. Received a parsing error when trying to load with the CIV IV XML editor. Turned out to be some small text glitch in the description for Apache Cavalry's Civilopedia entry.
  6436. ---------------------
  6437. r306
  6438. Added needed changes for new tech sounds: Warfare and Ancestor Worship
  6439. ---------------------
  6440. r305
  6441. Added needed changes for new tech sounds: Warfare and Ancestor Worship
  6442. ---------------------
  6443. r304
  6444.  
  6445. ---------------------
  6446. r303
  6447. Tech folder to hold MP3s for audio tech quotes and 2 MP3s to start: Ancestor Worship and Warfare.
  6448. ---------------------
  6449. r302
  6450. Additional quotes for tech. Grand War listed twice, so removed blank one.
  6451. ---------------------
  6452. r301
  6453. Fixed Maccabee unit.
  6454. ---------------------
  6455. r300
  6456. Tweaked the Art Gallery.
  6457. ---------------------
  6458. r299
  6459. Moved Bicycle Shop to Bicycle tech.
  6460. ---------------------
  6461. r298
  6462. Fix the Holy Shrines so that they are not world wonders.
  6463. ---------------------
  6464. r297
  6465. Major tweaking and fixing of the new techs.
  6466. ---------------------
  6467. r296
  6468. CTD from some Python event using bad parameters CTD on empire splits CTD in some rarish AI move cases Improved AI assessment of inflation in civics Reworked the way inflation is applied so that civic switches change the rate of cost increas...
  6469. ---------------------
  6470. r295
  6471. Used old FPK now updated
  6472. ---------------------
  6473. r294
  6474. Made a few more changes to the tech tree and added a few:
  6475. ---------------------
  6476. r293
  6477. Fixed Culture Resource amounts from unlimited to 1.
  6478. ---------------------
  6479. r292
  6480. Changed Scout and Explorer to required 1.
  6481. ---------------------
  6482. r291
  6483. Tweaking the new Culture Units.
  6484. ---------------------
  6485. r290
  6486. Adding climat's Great Doctor spawns for Medical techs.
  6487. ---------------------
  6488. r289
  6489. Updating my FPK.
  6490. ---------------------
  6491. r288
  6492. added Great General (Sioux) for the Apache Civ, looked weird with a regular general appearing.
  6493. ---------------------
  6494. r287
  6495. Added units for Culture continents:
  6496. ---------------------
  6497. r286
  6498. Converted Culture Goods into Culture Resources.
  6499. ---------------------
  6500. r285
  6501. Fixed potential crash when Python calls with bad parameters Modified the way inflation works to better model reality
  6502. ---------------------
  6503. r284
  6504. Fixed crash resulting from certain AI worker calculations
  6505. ---------------------
  6506. r283
  6507. [B]Plastic Electronics[/B] Req Tech: Wearable Computers AND Wireless Electricity [B]AND[/B] Micromechanics
  6508. ---------------------
  6509. r282
  6510. Fixed crash when founding a religion that has no free unit
  6511. ---------------------
  6512. r281
  6513. Biological Warfare Req Tech: Organic Chemistry AND Electronics AND Guerrilla Warfare
  6514. ---------------------
  6515. r280
  6516. Fix the audio defines for Voodoo. Note this does not fix anything by itself until the sounds are recompiled.
  6517. ---------------------
  6518. r279
  6519. Fixed Big Ben and Sydney Opera House.
  6520. ---------------------
  6521. r278
  6522. Changed the Smokehouse/Butchery with a goods
  6523. ---------------------
  6524. r277
  6525. More changes AFTER 15.1:
  6526. ---------------------
  6527. r276
  6528. Abandon building list now alpha-sorted
  6529. ---------------------
  6530. r275
  6531. Prevent barbarian units from spontaneously appearing if they have building requirements
  6532. ---------------------
  6533. r274
  6534. Climate Models Tech Req: 3D Modeling AND Computer Networks AND Ecology AND Long Range Forecasting
  6535. ---------------------
  6536. r273
  6537. Fixed turn hang Provided option to sort buildings alphabetically in the city screen
  6538. ---------------------
  6539. r272
  6540. Changed a few maps around again
  6541. ---------------------
  6542. r271
  6543. Added in the Custom_Units folder Noble and Promo
  6544. ---------------------
  6545. r270
  6546. Took out the Native Language and Trade Language buildings since there is a whole civic for that stuff now.
  6547. ---------------------
  6548. r269
  6549. Changing (with permission) Myth buildings to require the Palace instead of Native Language, because Native Language being taken out.
  6550. ---------------------
  6551. r268
  6552. Remove Universal Translator in the Project area, due to Hydro's Language Civic
  6553. ---------------------
  6554. r267
  6555. Added a new Language Civic.
  6556. ---------------------
  6557. r266
  6558. Updating my FPK.
  6559. ---------------------
  6560. r265
  6561. changed size of Apache new explorer . Scout_Apache
  6562. ---------------------
  6563. r264
  6564. Fixed aqueduct buildings and updated the embassies with the new wonders.
  6565. ---------------------
  6566. r263
  6567. Moved the Valley of the Kings over to the Wonder Mod.
  6568. ---------------------
  6569. r262
  6570. Needed to load the new Wonder Mod.
  6571. ---------------------
  6572. r261
  6573. Adding some new Wonders.
  6574. ---------------------
  6575. r260
  6576. Updating my Read-Me.
  6577. ---------------------
  6578. r259
  6579. Updating my FPK.
  6580. ---------------------
  6581. r258
  6582. Fixed rare turn hang Fixed possible gatherer stall Addressed AI non-reaction to attack in its defense posture
  6583. ---------------------
  6584. r257
  6585. Changed Sacajawea to unitClassInfo Scout and changed the current Apache Scout in the modules area to Explorer, just makes better looking units this way. Plus i changed the explorer to a ONE unit looks weird as two units??
  6586. ---------------------
  6587. r256
  6588. didnt see the other Smart map, so deleted this one.
  6589. ---------------------
  6590. r255
  6591. Made the max compat loading slightly more forgiving of removed unit types
  6592. ---------------------
  6593. r254
  6594. Increased prevalence of seafood somewhat
  6595. ---------------------
  6596. r253
  6597. Fixed inability of AI and player automated work boats that are in cities to actually DO anything
  6598. ---------------------
  6599. r252
  6600. Fixed a bug that could cause AI workers to 'stall' Fixed AI evaluation of corporations (it was WAY too high) Fixed grant of settlers instead of tribes from goody huts on Chieften
  6601. ---------------------
  6602. r251
  6603. Changed Ballista Elephant to be more like the Horse Archer or Camel Archer. Thus reducing strength to 9 and tech requirements from Engineering to Mounted Archery.
  6604. ---------------------
  6605. r250
  6606. Just changed some maps around
  6607. ---------------------
  6608. r249
  6609. Change Sacajawea size, and only 1, also changed the btn
  6610. ---------------------
  6611. r248
  6612. Fixing culture buildings to give faster production of wonders from their home cultures.
  6613. ---------------------
  6614. r247
  6615. Fixing Law Enforcement units (part 2).
  6616. ---------------------
  6617. r246
  6618. Fixing Law Enforcement units and added promotions for them.
  6619. ---------------------
  6620. r245
  6621. Added TXT for Australia_CIV4GameText.xml
  6622. ---------------------
  6623. r244
  6624. changed Town Guard to upgrade to Riotpolice changed Riotpolice to tech Marxism changed Police Dog to tech Marxism
  6625. ---------------------
  6626. r243
  6627. Fixed Meso-American Monastery.
  6628. ---------------------
  6629. r242
  6630. Fixed Florist.
  6631. ---------------------
  6632. r241
  6633. Fixed the Pavilion.
  6634. ---------------------
  6635. r240
  6636. Fixed Power Lines.
  6637. ---------------------
  6638. r239
  6639. Fixed Australia civ to have "Culture (Oceanian)" as their unique building instead of the "Sports Complex".
  6640. ---------------------
  6641. r238
  6642. Fixed Cherokee Calvary, Apache Rifleman, Battle Elephant, Praetorian, Olmec Eagle Warrior and Phak'ak.
  6643. ---------------------
  6644. r237
  6645. Miscellaneous small fixes to loads from older assets Increased value of research in specialist/yield calculations
  6646. ---------------------
  6647. r236
  6648. Fixing the Terrace, Great Chinampa and Rice Terrace.
  6649. ---------------------
  6650. r235
  6651. changed settler to band in Australia
  6652. ---------------------
  6653. r234
  6654. Added Australia to core Civs(Needed an Oceania Civ),
  6655. ---------------------
  6656. r233
  6657. Tweaked Culture (Israeli) to require Monotheism rather than Slavery tech.
  6658. ---------------------
  6659. r232
  6660. Added Native Explorer, Changed Bear Rider (no pink), added Apache Civ (modular)
  6661. ---------------------
  6662. r231
  6663. Updating the Read-Me.
  6664. ---------------------
  6665. r230
  6666. Adding 7 new Cultures ...
  6667. ---------------------
  6668. r229
  6669. Updating with new culture button/icons.
  6670. ---------------------
  6671. r228
  6672. Fixed bug with old-style saves Corrected unit move optimization
  6673. ---------------------
  6674. r227
  6675. Temporarily disabled an optimization that needs more work
  6676. ---------------------
  6677. r226
  6678. Temporarily disabled an optimization that needs more work
  6679. ---------------------
  6680. r225
  6681. Fixed inability to attack Fixed ability to multi-build wonders etc.
  6682. ---------------------
  6683. r224
  6684. Further optimizations of turn time
  6685. ---------------------
  6686. r223
  6687. New FPK
  6688. ---------------------
  6689. r222
  6690. changed btns for Apache Cav, Phak'ak, and Cherokee Rifleman in ArtDefine area
  6691. ---------------------
  6692. r221
  6693. Changed UnitClasses for ASSYRIAN_REDU IROQUOIS_MOHAWKARCHER HITTITES_HITTITE_CHARIOT SIAM_ELEPHANT
  6694. ---------------------
  6695. r220
  6696. Fixed bug with multiple (building) sources of fresh water (including transient case when one replaces another)
  6697. ---------------------
  6698. r219
  6699. removed GP name
  6700. ---------------------
  6701. r218
  6702. Tweaked the Mausoleum.
  6703. ---------------------
  6704. r217
  6705. Tweaking the Mammoths and Elephants.
  6706. ---------------------
  6707. r216
  6708. Siam is War Elephant DUH!
  6709. ---------------------
  6710. r215
  6711. change Battle Elephant to Siam Elephant in the new Phak'ak
  6712. ---------------------
  6713. r214
  6714. Replaced the Khmer Ballista Elephant with the Phak'ak Spearman
  6715. ---------------------
  6716. r213
  6717. Fix to the AI liking resource trades rather too much (aka 'The AI likes apples')
  6718. ---------------------
  6719. r212
  6720. Minor fix to new UNITAI code
  6721. ---------------------
  6722. r211
  6723. More Culture Tweaking.
  6724. ---------------------
  6725. r210
  6726. Got rid of those awful SC mp3's
  6727. ---------------------
  6728. r209
  6729. Fixed WW for Market Buildings.
  6730. ---------------------
  6731. r208
  6732. Crash Fix Optimization of best build calculations
  6733. ---------------------
  6734. r207
  6735. Optimization of best build calculations
  6736. ---------------------
  6737. r206
  6738. Crash fix
  6739. ---------------------
  6740. r205
  6741. WARNING WARNING WARNING WARNNG WARNING WARNING
  6742. ---------------------
  6743. r204
  6744. Fixed hidden nationality units generating influence by their actions Fixed potential crash when pillaging in neutral territory
  6745. ---------------------
  6746. r203
  6747. Fixed hidden nationality units generating influence by their actions Fixed potential crash when pillaging in neutral territory
  6748. ---------------------
  6749. r202
  6750. Just updated some MLF files, nothing to worry about or change, just a name is all.
  6751. ---------------------
  6752. r201
  6753. Newer version of HUD Utility and Readme file, i hope his works ok.
  6754. ---------------------
  6755. r200
  6756. New UnitAI UNITAI_PILLAGE_COUNTER New plot danger history system New inter-unit AI contract brokerage system New AI city area defense posture Fix to city limit changes across load & save for active civics Fix to negative beakers issue Fix t...
  6757. ---------------------
  6758. r199
  6759. New UnitAI UNITAI_PILLAGE_COUNTER New plot danger history system New inter-unit AI contract brokerage system New AI city area defense posture Fix to city limit changes across load & save for active civics Fix to negative beakers issue Fix t...
  6760. ---------------------
  6761. r198
  6762. Re-Fixed Koa, Holkan, Camel Rider, Camel Archer, Camel Knight and Camel Gunner.
  6763. ---------------------
  6764. r197
  6765. Moved Camel Riding tech earlier.
  6766. ---------------------
  6767. r196
  6768. changed EraInfo iTechCostModifier around the defaults suggested
  6769. ---------------------
  6770. r195
  6771. changed Andean wonder Dorado to Art/empty.nif Changed Sharpshooter to correct nif has an extra USA from previous version, DUH!
  6772. ---------------------
  6773. r194
  6774. Add Bombard Elephant (Temporary in art/unit/ will remove when i do FPK again) , Ballistics Elephant (Name from Khmer) changed btn Siege Tower Add HUD color theme (can change it to anyone you want)
  6775. ---------------------
  6776. r193
  6777. Fixed Camel Rider, Elephant Rider and War Elephant.
  6778. ---------------------
  6779. r192
  6780. Fixed Camel Gunner and Camel Knight.
  6781. ---------------------
  6782. r191
  6783. Tweaking Koa, Holkan and Phalanx.
  6784. ---------------------
  6785. r190
  6786. Fixed so the Quechua cannot upgrade into the Stone Axeman or Stone Spearman.
  6787. ---------------------
  6788. r189
  6789. Tweaked the Embassy buildings to be easier to obtain.
  6790. ---------------------
  6791. r188
  6792. Mainly changes to the OLD (NEW) UU and replacing some units within the FPK
  6793. ---------------------
  6794. r187
  6795. got rid of some of the bak files that are useless
  6796. ---------------------
  6797. r186
  6798. changed Nulla to Tech_Scavenging for req
  6799. ---------------------
  6800. r185
  6801. Modified the Civ Info to support the new culture buildings.
  6802. ---------------------
  6803. r184
  6804. - Redone Embassies into a new "Culture System". - Updated the Read-Me. - Fixed the Mammoth Trainer and Mammoth Hunter's Camp.
  6805. ---------------------
  6806. r183
  6807. Updating my FPK with new button/icons.
  6808. ---------------------
  6809. r182
  6810. Oops - corrected Python-is-not-C++ syntax error
  6811. ---------------------
  6812. r181
  6813. Fixed sensor promotion granting
  6814. ---------------------
  6815. r180
  6816. Added the artwork for the walker_mech unit series, the absence of which was causing game crashes once wireless electricity is discovered
  6817. ---------------------
  6818. r179
  6819. removed ALL old UU upgrades
  6820. ---------------------
  6821. r178
  6822. added UserSettings
  6823. ---------------------
  6824. r177
  6825. NEW C2C withOUT VD
  6826. ---------------------
  6827. r176
  6828. deleting old SVN
  6829. ---------------------
  6830. r175
  6831. simple name change is all from beta 3 to 4
  6832. ---------------------
  6833. r174
  6834. Protection against bad params from Python in getCivics()
  6835. ---------------------
  6836. r173
  6837. changed a few City and Plot L system just checking stuff
  6838. ---------------------
  6839. r172
  6840. moved trade to the ANDPreq rather than the ORPreq for Monarchy
  6841. ---------------------
  6842. r171
  6843. Change Monarch Tech around and Construction Tech
  6844. ---------------------
  6845. r170
  6846. added <UniqueName>TXT_KEY_GREAT_PERSON_KOSHLING</UniqueName>
  6847. ---------------------
  6848. r169
  6849. Change TXT name for Peat Bog to Swamp
  6850. ---------------------
  6851. r168
  6852. changed map presets
  6853. ---------------------
  6854. r167
  6855. Changed Democracy limited 20 cities to Republic.
  6856. ---------------------
  6857. r166
  6858.  
  6859. ---------------------
  6860. r165
  6861. changed the FPK around, still trying to figure out the Black Terrain crap.
  6862. ---------------------
  6863. r164
  6864. Fix ability to farm deserts with techs that provide it
  6865. ---------------------
  6866. r163
  6867. Had to change the original TXT for Babylon Bowman, read just Bowman changed it to Babylonian Bowman plus the Gardens to Babylonian Gardens.
  6868. ---------------------
  6869. r162
  6870. moved Cus Civ to the top of the MLF, trying to figure out the Black Terrain, sorry everyone.
  6871. ---------------------
  6872. r161
  6873. Internal UnitAI type registration independent of XML Fix to hall of fame in new save format games
  6874. ---------------------
  6875. r160
  6876. i knew i put the ski patrol btn in the FPK but just forgot that name it in the ArtDefines, DUH!
  6877. ---------------------
  6878. r159
  6879. There are a few National Wonder changed to Great Wonders ...
  6880. ---------------------
  6881. r158
  6882. same
  6883. ---------------------
  6884. r157
  6885. deleted shortcuts, i found out that if you go thru the regular way (i am only guessing here) you will not get all that Black terrain?????
  6886. ---------------------
  6887. r156
  6888. changed all UU to embassy UU
  6889. ---------------------
  6890. r155
  6891. Moved JC to NATUROPATHY
  6892. ---------------------
  6893. r154
  6894. change in a map Aluminum to Bauxite
  6895. ---------------------
  6896. r153
  6897. reveal on aluminum is TECH_MINING even though we dont use it.
  6898. ---------------------
  6899. r152
  6900. Prevented hunting automation getting caught up on AI retreat code Commented out shaman buildings dependent on the as-yet-undefined rabbit bonus
  6901. ---------------------
  6902. r151
  6903. NEW FPK, its a HUGE up/down load, takes a very very long time so hang in there.
  6904. ---------------------
  6905. r150
  6906. see post #3237 just the techs
  6907. ---------------------
  6908. r149
  6909. added C2C earth map
  6910. ---------------------
  6911. r148
  6912. changed TXT from Canine to Canis added Ski Resort for preq building changed riotpolice upgrade to police dog for wardog
  6913. ---------------------
  6914. r147
  6915. changes a few maps around
  6916. ---------------------
  6917. r146
  6918. added Police Dog and Canine Superior units and classes also description for Ski patrol was messed up in ClassInfo
  6919. ---------------------
  6920. r145
  6921. added Pirates Civ to Custom_Civs
  6922. ---------------------
  6923. r144
  6924. changed all camouflage units ie assassin/sharpshooter/HTSniaper to NO capture.
  6925. ---------------------
  6926. r143
  6927. Missunderstod the bNocapture tag on the Unit Infos file.
  6928. ---------------------
  6929. r142
  6930. change cost of Future Tech (Analyze Strings) to <iCost>2904000</iCost>
  6931. ---------------------
  6932. r141
  6933. Option to always use max compat saves added to global defines Minor AI city attack plan tweaks
  6934. ---------------------
  6935. r140
  6936. Minor AI city attack plan tweaks
  6937. ---------------------
  6938. r139
  6939. Option to always use max compat saves added to global defines
  6940. ---------------------
  6941. r138
  6942. added invicinity for walls and made Castles require HIGH walls
  6943. ---------------------
  6944. r137
  6945. Battering Ram <iBombardRate>10</iBombardRate>
  6946. ---------------------
  6947. r136
  6948. I believe i have it right, pls make sure: Battering Ram - Remove "Cause Collateral Damage" - Change Bombard City Defenses to -10% Per Turn
  6949. ---------------------
  6950. r135
  6951. Game text for new shaman buildings
  6952. ---------------------
  6953. r134
  6954. Fixed max compat save format bug that confused building ids with building class ids
  6955. ---------------------
  6956. r133
  6957. Tweak to the Mercenary Stables and Chieftain Hut.
  6958. ---------------------
  6959. r132
  6960. Make all subdued animals defensive only.
  6961. ---------------------
  6962. r131
  6963. Add in temple and monastery buildings for the new huntable resources Walrus and Sea Lions
  6964. ---------------------
  6965. r130
  6966. barbarians from Goody islands in Prehistoric and Ancient were one era latter than they should have been.
  6967. ---------------------
  6968. r129
  6969. Fix the upgrade to Plantation by adding in its prereqtech.
  6970. ---------------------
  6971. r128
  6972. Update the fonts files for Walrus and Sea Lions
  6973. ---------------------
  6974. r127
  6975. Handle free buildings becoming undefined across an assets change
  6976. ---------------------
  6977. r126
  6978. Minor code tidy up
  6979. ---------------------
  6980. r125
  6981. Tweak to handle removal of free buildings that were not registered as there anyway (can happen across an asset change)
  6982. ---------------------
  6983. r124
  6984. Fix size of wild cow
  6985. ---------------------
  6986. r123
  6987. changed <iTilesPer>128</iTilesPer> to <iTilesPer>0</iTilesPer>
  6988. ---------------------
  6989. r122
  6990. Added 15 new Flower Farms, Good (Flowers), Tweaked the Florist and Hanging Gardens and Updated the Read-Me.
  6991. ---------------------
  6992. r121
  6993. Changes to Caveman2Cosmos.xml in Config for the improvements upgrade moving from code to XML.
  6994. ---------------------
  6995. r120
  6996. Fix to message for disabling of require-fresh-water buildings when it goes missing
  6997. ---------------------
  6998. r119
  6999. CHanged placement order of Copper and Iron on map and added 10 to Max latitude
  7000. ---------------------
  7001. r118
  7002. added btns for: in the TechInfos file; changed FLoristry to Floristry and StarGazing to Stargazing in the TXT file.
  7003. ---------------------
  7004. r117
  7005. added techs Gardening and Floristry, i added the dds but will not submit it yet due to the amount of files in the FPK
  7006. ---------------------
  7007. r116
  7008. Updated with new Flower icons.
  7009. ---------------------
  7010. r115
  7011. Fixed wood gatherer upgrade path. It was a dyslexia error.
  7012. ---------------------
  7013. r114
  7014. Remove the python for improvement upgrade from Caveman2Cosmos.py and move the C2C stuff out of The_J's.
  7015. ---------------------
  7016. r113
  7017. Rest of new plant resource improvements. I had forgotten to update with Hydro's changes before doing mine.
  7018. ---------------------
  7019. r112
  7020. Fixed improvement value calculation that was (amongst other things) preventing jungle camps from being built by the AI
  7021. ---------------------
  7022. r111
  7023. Part of update for new plant resource improvements.
  7024. ---------------------
  7025. r110
  7026. Bear Rider - Change formation to have only one unit it it and remove national unit limit.
  7027. ---------------------
  7028. r109
  7029. Research CTD fix
  7030. ---------------------
  7031. r108
  7032. Fixed CTD due to calculation of cost of currently-in-progress-research being 0
  7033. ---------------------
  7034. r107
  7035. deleted cus civ Pirates weird stuff happening to Tech Tree??
  7036. ---------------------
  7037. r106
  7038. Complete Redo of Trade buildings, Fixed Community Garden and Updated Read-Me.
  7039. ---------------------
  7040. r105
  7041. saved sc put back
  7042. ---------------------
  7043. r104
  7044. encoding="utf-8"?> for Buildings/Brewery/Brewery_CIV4GameText.xml
  7045. ---------------------
  7046. r103
  7047. added txt for Pirates/Buildings/Brewery/Brewery_CIV4GameText.xml
  7048. ---------------------
  7049. r102
  7050. brewery, fortress, and Stronghold/Stronghold_CIV4BuildingInfos.xml deleted was extra
  7051. ---------------------
  7052. r101
  7053. added NEW cus civ Pirates
  7054. ---------------------
  7055. r100
  7056. deleting OLD Cus Civ
  7057. ---------------------
  7058. r99
  7059. Cope with removal of in-use civilization from assets across (max comp) save
  7060. ---------------------
  7061. r98
  7062. Cope with removal of in-use civilization from assets across (max comp) save
  7063. ---------------------
  7064. r97
  7065. Update the buttons for Bison rider, Giraffe Archer and Rhino Rider.
  7066. ---------------------
  7067. r96
  7068. Remove Arctic promotion from Giraffe Archer
  7069. ---------------------
  7070. r95
  7071. Add in the new graphics for the animal Camel.
  7072. ---------------------
  7073. r94
  7074. Finalized version of AI tech choice algorithm changes
  7075. ---------------------
  7076. r93
  7077. Fresh water tag for buildings Improved AI tech choice algorithms
  7078. ---------------------
  7079. r92
  7080. Misc debugging support
  7081. ---------------------
  7082. r91
  7083. delete Cus Civ Australia added Cus Civ Pirates changed MLF_CIV4ModularLoadingControls.xml changed Python/EntryPoints/CvCultureLinkInterface.py
  7084. ---------------------
  7085. r90
  7086. changed Australia/Australia_CIV4CivilizationInfos.xml UU deleted digger and made building require embassy
  7087. ---------------------
  7088. r89
  7089. deleted "my" user setting
  7090. ---------------------
  7091. r88
  7092. Add the Giraffe Archer to the Mega Fauna units.
  7093. ---------------------
  7094. r87
  7095. Forgot to change the name of the Rhino folder in MLF_CIV4ModularLoadingControls.xml for Mega fauna units
  7096. ---------------------
  7097. r86
  7098. Moved Deer Archer from archery to mounted archery tech.
  7099. ---------------------
  7100. r85
  7101. Changed Australian UU to Embassy Building deleted UU Digger (see above)
  7102. ---------------------
  7103. r84
  7104. Persian Embassy = Immortal Portuguese Embassy = Carrak Roman Embassy = Praetorian Russian Embassy = Cossack Siamese Embassy = Battle Elephant Spanish Embassy = Conquistador Sumerian Embassy = Vulture Viking Embassy = Berserker Zulu Empire =...
  7105. ---------------------
  7106. r83
  7107. Tweaked Housing (Removed -Food, increased -defense, added freshwater tags), Tweaked Clay Pit (added freshwater tag), Updated Read-Me (Embassy Wonders) and Tweaked Ger (removed -Food).
  7108. ---------------------
  7109. r82
  7110. Merge Rhino folders into one folder. Add Rhino Trainer building and make the Rhino units conform to C2C better.
  7111. ---------------------
  7112. r81
  7113. Added More Embassy Wonders (Persian to Zulu, plus extras).
  7114. ---------------------
  7115. r80
  7116. Forgot to remove unit limit now Bison Rider has a building limit.
  7117. ---------------------
  7118. r79
  7119. Make Bison Rider fit better with C2C and add Bison Trainer building.
  7120. ---------------------
  7121. r78
  7122. Fix game text for Bear Rider
  7123. ---------------------
  7124. r77
  7125. Make Bear Rider unit fit in with C2C buildings and add the Bear Trainer building.
  7126. ---------------------
  7127. r76
  7128. deleted a name from the Great General, that had no real template.
  7129. ---------------------
  7130. r75
  7131. Updated FPK with New Embassy buttons.
  7132. ---------------------
  7133. r74
  7134. Updating all Building Schema with the new water requirement change.
  7135. ---------------------
  7136. r73
  7137. Change Jungle Camp to get extra hammer on hills and cumulative route hammer improvements, up to 3.
  7138. ---------------------
  7139. r72
  7140. Added fresh water requirement tag for buildings (bFreshWater) Multiple AI enhancements/tweaks, and fixes for AI technology choice
  7141. ---------------------
  7142. r71
  7143. Add animations to giraffe and cow units in the art defines unit file.
  7144. ---------------------
  7145. r70
  7146. Experimental improvements added to make the plant resources available earlier. No change has been made to the resources. Improvement provides a small boost to food or commerce.
  7147. ---------------------
  7148. r69
  7149. added TXT to persistence hunting
  7150. ---------------------
  7151. r68
  7152. Fix movie definition in Mormon_CIV4ReligionInfo.xml so it does not CTD
  7153. ---------------------
  7154. r67
  7155. Activate The_J's Mods (The_JMods.xml) so Interfaith and real favourite religion happen.
  7156. ---------------------
  7157. r66
  7158. remove duplicate sounds (Galactic folder) already in the soundtrack/galactic folder.
  7159. ---------------------
  7160. r65
  7161. Added http://forums.civfanatics.com/showpost.php?p=10659062&postcount=3051
  7162. ---------------------
  7163. r64
  7164. Extend the deer rider unit to fit better with C2C. Adding the dear archer unit and the deer trainer building. Also allows subdued deer to upgrade to these units.
  7165. ---------------------
  7166. r63
  7167. Update icon for early merchant to new (ugly) one provided.
  7168. ---------------------
  7169. r62
  7170. Workaround for modular loading bug that means you can't make a tech dependent on a religion
  7171. ---------------------
  7172. r61
  7173. forgot the one word BUILDING_ infront of the French Embassy
  7174. ---------------------
  7175. r60
  7176. Removed UU from these and added a new building requirement for each Egyptian Embassy = War Chariot English Embassy = Redcoat Ethiopian Embassy = Oromo Warrior French Embassy = Musketeer German Embassy = Panzer Greek Embassy = Phalanx Hittit...
  7177. ---------------------
  7178. r59
  7179. Fixed Aztec, Mayan and Inca Embassies.
  7180. ---------------------
  7181. r58
  7182. Updated Read Me. :D
  7183. ---------------------
  7184. r57
  7185. Added more Embassy Buildings (Egyptian to Ottoman).
  7186. ---------------------
  7187. r56
  7188. Fixed Mineral National Reserve buildings.
  7189. ---------------------
  7190. r55
  7191. Fixed National Reserves with DH's changes.
  7192. ---------------------
  7193. r54
  7194. Adjust Neanderthal Spawn rate for game speed.
  7195. ---------------------
  7196. r53
  7197. deleted HOPEFULLY all the useless bak files
  7198. ---------------------
  7199. r52
  7200. renamed file
  7201. ---------------------
  7202. r51
  7203. Fix indentation in Topkapi Palace python wonder.
  7204. ---------------------
  7205. r50
  7206. Data moved from experimental to resources
  7207. ---------------------
  7208. r49
  7209. Fix text format by replacing "m" dash with "n" dash.
  7210. ---------------------
  7211. r48
  7212. removed ShantyTwon, Villa, and Estate from BuildingClassInfo
  7213. ---------------------
  7214. r47
  7215. remove folder acciently installed due to dyslexia.
  7216. ---------------------
  7217. r46
  7218. Fix crash when founding the Sikh religion by playing the movie. Have the missionary produced by the temple not the cathedral.
  7219. ---------------------
  7220. r45
  7221. oops - more references to BUILDINGCLASS_MANOR which also needed removing
  7222. ---------------------
  7223. r44
  7224. Removed BUILDINGCLASS_MANOR which was unreferenced but referenced non-existent building BUILDING_MANOR
  7225. ---------------------
  7226. r43
  7227. Potential NO_CIVIC crash
  7228. ---------------------
  7229. r42
  7230. removed <UniqueName>Marc Antony</UniqueName> from the great generals area
  7231. ---------------------
  7232. r41
  7233. Tidied up C2C conditional compilation
  7234. ---------------------
  7235. r40
  7236. Fix emergent city state CTD
  7237. ---------------------
  7238. r39
  7239. Forgot to change the UU's in VD_CivInfo, so here is the change for the Embassy's that Hydro made.
  7240. ---------------------
  7241. r38
  7242. Louvre/Louvre_CIV4BuildingInfos.xml was misspelled
  7243. ---------------------
  7244. r37
  7245. Yest another thing to restore.
  7246. ---------------------
  7247. r36
  7248. Again restoring changes that SO broke.
  7249. ---------------------
  7250. r35
  7251. Restoring this back again.
  7252. ---------------------
  7253. r34
  7254. The Hydro.FPK was changed back by SO in update 21 for I don't know what reason. Restoring it now.
  7255. ---------------------
  7256. r33
  7257. Not sure why this was changed back. Here again is my poison mod update.
  7258. ---------------------
  7259. r32
  7260. Fixed Broken Tag for Arabian Embassy.
  7261. ---------------------
  7262. r31
  7263. Forgot to change the CivInfo on Australia
  7264. ---------------------
  7265. r30
  7266. Changed Leadherheads for Australia from Custom Civ to Custom_Civ
  7267. ---------------------
  7268. r29
  7269. Changed Leadherheads for Australia from Custom Civ to Custom_Civ
  7270. ---------------------
  7271. r28
  7272. Fixed possible CTDs when minor civs emerge
  7273. ---------------------
  7274. r27
  7275. Latest DLL with AI tweaks and CTD fixes
  7276. ---------------------
  7277. r26
  7278. Increased AI weight for TRIBALISM
  7279. ---------------------
  7280. r25
  7281. AI weight changes: increased weight on TRIBALISM decreased weight on building ANIMAL_TOTEM
  7282. ---------------------
  7283. r24
  7284. Numerous AI tweaks Fixed a few potential CTDs
  7285. ---------------------
  7286. r23
  7287. deleted Custom Civ and added Custom_Civ for Australia
  7288. ---------------------
  7289. r22
  7290.  
  7291. ---------------------
  7292. r21
  7293.  
  7294. ---------------------
  7295. r20
  7296. Added DH's C2C Perfect World 2 map (with Kelp and Reef).
  7297. ---------------------
  7298. r19
  7299. Added new Embassy Buildings (American to Dutch).
  7300. ---------------------
  7301. r18
  7302. Re-Did Poison Promotions and Buildings.
  7303. ---------------------
  7304. r17
  7305. Fixed Marble Quarry. Now gives Good (Marble).
  7306. ---------------------
  7307. r16
  7308. Added Good (Poison).
  7309. ---------------------
  7310. r15
  7311. added Topkapi_Palace in the config folder
  7312. ---------------------
  7313. r14
  7314. removed more bak files
  7315. ---------------------
  7316. r13
  7317. Removed alot of the bak files
  7318. ---------------------
  7319. r12
  7320. Removed GEM_OPTION_ADVANCED_DIPLOMACY as a pre-req for scout line units!
  7321. ---------------------
  7322. r11
  7323. Resubmitted Hydro's changed FPK
  7324. ---------------------
  7325. r10
  7326. delete inside C2C
  7327. ---------------------
  7328. r9
  7329. My first test update of my updated FPK file. Should give you pink icons for the poison promotions.
  7330. ---------------------
  7331. r8
  7332. Deleted Custom Civilizations but added Custom_Civilizations
  7333. ---------------------
  7334. r7
  7335.  
  7336. ---------------------
  7337. r6
  7338. Removed Neanderthal ArtsyylesInfo completely
  7339. ---------------------
  7340. r5
  7341. V13 base source (matches AND 1.76 beta 5)
  7342. ---------------------
  7343. r4
  7344. this is what i have uptodate so far
  7345. ---------------------
  7346. r3
  7347.  
  7348. ---------------------
  7349. r2
  7350. Initial import of V13
  7351. ---------------------
  7352. r1
  7353. main branch for releases and main development
  7354. ---------------------
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