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Aug 9th, 2014
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 30 2014)
  7. 2 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01.vmf
  10. Error: displacement found on a(n) func_detail entity - not supported (entity 15, brush 0)
  11.  
  12.  
  13. ** Executing...
  14. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  15. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01"
  16.  
  17. Valve Software - vvis.exe (Jul 30 2014)
  18. 2 threads
  19. reading c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.bsp
  20. reading c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.prt
  21. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.prt
  22.  
  23.  
  24. ** Executing...
  25. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  26. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01"
  27.  
  28. Valve Software - vrad.exe SSE (Jul 30 2014)
  29.  
  30. Valve Radiosity Simulator
  31. 2 threads
  32. [Reading texlights from 'lights.rad']
  33. [34 texlights parsed from 'lights.rad']
  34.  
  35. Loading c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.bsp
  36. Setting up ray-trace acceleration structure... Done (0.23 seconds)
  37. 409 faces
  38. 386745 square feet [55691308.00 square inches]
  39. 6 Displacements
  40. 41221 Square Feet [5935934.00 Square Inches]
  41. 409 patches before subdivision
  42. 19583 patches after subdivision
  43. sun extent from map=0.000000
  44. 2 direct lights
  45. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  46. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  47. transfers 785470, max 297
  48. transfer lists: 6.0 megs
  49. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. Bounce #1 added RGB(113811, 103158, 94520)
  51. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. Bounce #2 added RGB(9264, 8951, 8223)
  53. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. Bounce #3 added RGB(1043, 928, 666)
  55. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. Bounce #4 added RGB(120, 110, 83)
  57. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Bounce #5 added RGB(17, 14, 8)
  59. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. Bounce #6 added RGB(2, 2, 1)
  61. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  62. Bounce #7 added RGB(0, 0, 0)
  63. Build Patch/Sample Hash Table(s).....Done<0.0135 sec>
  64. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  65. FinalLightFace Done
  66. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  67. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  68. Writing leaf ambient...done
  69. Ready to Finish
  70.  
  71. Object names Objects/Maxobjs Memory / Maxmem Fullness
  72. ------------ --------------- --------------- --------
  73. models 1/1024 48/49152 ( 0.1%)
  74. brushes 39/8192 468/98304 ( 0.5%)
  75. brushsides 254/65536 2032/524288 ( 0.4%)
  76. planes 178/65536 3560/1310720 ( 0.3%)
  77. vertexes 574/65536 6888/786432 ( 0.9%)
  78. nodes 241/65536 7712/2097152 ( 0.4%)
  79. texinfos 44/12288 3168/884736 ( 0.4%)
  80. texdata 13/2048 416/65536 ( 0.6%)
  81. dispinfos 6/0 1056/0 ( 0.0%)
  82. disp_verts 1734/0 34680/0 ( 0.0%)
  83. disp_tris 3072/0 6144/0 ( 0.0%)
  84. disp_lmsamples 56719/0 56719/0 ( 0.0%)
  85. faces 409/65536 22904/3670016 ( 0.6%)
  86. hdr faces 0/65536 0/3670016 ( 0.0%)
  87. origfaces 127/65536 7112/3670016 ( 0.2%)
  88. leaves 243/65536 7776/2097152 ( 0.4%)
  89. leaffaces 486/65536 972/131072 ( 0.7%)
  90. leafbrushes 148/65536 296/131072 ( 0.2%)
  91. areas 2/256 16/2048 ( 0.8%)
  92. surfedges 2337/512000 9348/2048000 ( 0.5%)
  93. edges 1295/256000 5180/1024000 ( 0.5%)
  94. LDR worldlights 2/8192 176/720896 ( 0.0%)
  95. HDR worldlights 0/8192 0/720896 ( 0.0%)
  96. leafwaterdata 1/32768 12/393216 ( 0.0%)
  97. waterstrips 34/32768 340/327680 ( 0.1%)
  98. waterverts 0/65536 0/786432 ( 0.0%)
  99. waterindices 471/65536 942/131072 ( 0.7%)
  100. cubemapsamples 0/1024 0/16384 ( 0.0%)
  101. overlays 0/512 0/180224 ( 0.0%)
  102. LDR lightdata [variable] 703636/0 ( 0.0%)
  103. HDR lightdata [variable] 0/0 ( 0.0%)
  104. visdata [variable] 4498/16777216 ( 0.0%)
  105. entdata [variable] 913/393216 ( 0.2%)
  106. LDR ambient table 243/65536 972/262144 ( 0.4%)
  107. HDR ambient table 243/65536 972/262144 ( 0.4%)
  108. LDR leaf ambient 1726/65536 48328/1835008 ( 2.6%)
  109. HDR leaf ambient 243/65536 6804/1835008 ( 0.4%)
  110. occluders 0/0 0/0 ( 0.0%)
  111. occluder polygons 0/0 0/0 ( 0.0%)
  112. occluder vert ind 0/0 0/0 ( 0.0%)
  113. detail props [variable] 1/12 ( 8.3%)
  114. static props [variable] 1/1336 ( 0.1%)
  115. pakfile [variable] 1277/0 ( 0.0%)
  116. physics [variable] 359471/4194304 ( 8.6%)
  117. physics terrain [variable] 0/1048576 ( 0.0%)
  118.  
  119. Level flags = 0
  120.  
  121. Total triangle count: 1016
  122. Writing c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.bsp
  123. 9 seconds elapsed
  124.  
  125. ** Executing...
  126. ** Command: Copy File
  127. ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_mymap_01.bsp"
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