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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01.vmf"
- Valve Software - vbsp.exe (Jul 30 2014)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01.vmf
- Error: displacement found on a(n) func_detail entity - not supported (entity 15, brush 0)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01"
- Valve Software - vvis.exe (Jul 30 2014)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.bsp
- reading c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01"
- Valve Software - vrad.exe SSE (Jul 30 2014)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.bsp
- Setting up ray-trace acceleration structure... Done (0.23 seconds)
- 409 faces
- 386745 square feet [55691308.00 square inches]
- 6 Displacements
- 41221 Square Feet [5935934.00 Square Inches]
- 409 patches before subdivision
- 19583 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 785470, max 297
- transfer lists: 6.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(113811, 103158, 94520)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(9264, 8951, 8223)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1043, 928, 666)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(120, 110, 83)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(17, 14, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0135 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 39/8192 468/98304 ( 0.5%)
- brushsides 254/65536 2032/524288 ( 0.4%)
- planes 178/65536 3560/1310720 ( 0.3%)
- vertexes 574/65536 6888/786432 ( 0.9%)
- nodes 241/65536 7712/2097152 ( 0.4%)
- texinfos 44/12288 3168/884736 ( 0.4%)
- texdata 13/2048 416/65536 ( 0.6%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 56719/0 56719/0 ( 0.0%)
- faces 409/65536 22904/3670016 ( 0.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 127/65536 7112/3670016 ( 0.2%)
- leaves 243/65536 7776/2097152 ( 0.4%)
- leaffaces 486/65536 972/131072 ( 0.7%)
- leafbrushes 148/65536 296/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2337/512000 9348/2048000 ( 0.5%)
- edges 1295/256000 5180/1024000 ( 0.5%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 34/32768 340/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 471/65536 942/131072 ( 0.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 703636/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 4498/16777216 ( 0.0%)
- entdata [variable] 913/393216 ( 0.2%)
- LDR ambient table 243/65536 972/262144 ( 0.4%)
- HDR ambient table 243/65536 972/262144 ( 0.4%)
- LDR leaf ambient 1726/65536 48328/1835008 ( 2.6%)
- HDR leaf ambient 243/65536 6804/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1336 ( 0.1%)
- pakfile [variable] 1277/0 ( 0.0%)
- physics [variable] 359471/4194304 ( 8.6%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1016
- Writing c:\program files (x86)\steam\steamapps\hammer_maps\cp_mymap_01.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\hammer_maps\cp_mymap_01.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_mymap_01.bsp"
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