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AndrewRosyaev

PlayerSetup.cs

Nov 19th, 2015
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C# 0.90 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.Networking;
  4.  
  5. public class PlayerSetup : NetworkBehaviour {
  6.  
  7.     public Camera CharacterCamera;
  8.     public AudioListener CharacterAudioListner;
  9.     public Transform hand1;
  10.     public Transform hand2;
  11.     public Transform clientModel;
  12.  
  13.     // Use this for initialization
  14.     void Start ()
  15.     {
  16.         if (isLocalPlayer) {
  17.             Destroy (GameObject.Find ("Main Camera"));
  18.             GetComponent<CharacterController> ().enabled = true;
  19.             GetComponent<UnityStandardAssets.Characters.FirstPerson.FirstPersonController> ().enabled = true;
  20.             CharacterCamera.enabled = true;
  21.             CharacterAudioListner.enabled = true;
  22.             hand1.GetComponent<MeshRenderer> ().enabled = true;
  23.             hand2.GetComponent<MeshRenderer> ().enabled = true;
  24.         }
  25.         else
  26.         {
  27.             clientModel.GetComponent<MeshRenderer> ().enabled = true;
  28.         }
  29.     }
  30.    
  31.     // Update is called once per frame
  32.     void Update () {
  33.    
  34.     }
  35. }
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