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- using UnityEngine;
- using System.Collections;
- using UnityEngine.Networking;
- public class PlayerSetup : NetworkBehaviour {
- public Camera CharacterCamera;
- public AudioListener CharacterAudioListner;
- public Transform hand1;
- public Transform hand2;
- public Transform clientModel;
- // Use this for initialization
- void Start ()
- {
- if (isLocalPlayer) {
- Destroy (GameObject.Find ("Main Camera"));
- GetComponent<CharacterController> ().enabled = true;
- GetComponent<UnityStandardAssets.Characters.FirstPerson.FirstPersonController> ().enabled = true;
- CharacterCamera.enabled = true;
- CharacterAudioListner.enabled = true;
- hand1.GetComponent<MeshRenderer> ().enabled = true;
- hand2.GetComponent<MeshRenderer> ().enabled = true;
- }
- else
- {
- clientModel.GetComponent<MeshRenderer> ().enabled = true;
- }
- }
- // Update is called once per frame
- void Update () {
- }
- }
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