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Aug 17th, 2012
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  1. 8/17: Jormag boss fight!
  2. We’ve still got about an hour more for the Mount Maelstrom All-Call, then it’s over to the Jormag boss fight at 6:00 PM PDT. Be sure to jump in at that time so you can tell us what you think about that boss!
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  4. I'll be doing that in an hour. For now here's a leakpost from the forum. Spoilers for those who don't want to read about the Zhaitan dungeon Arah:
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  6. Was this dungeon too hard, too easy, or just right?
  7. Way too hard at the end, and at some specific points.
  8. ———————————-
  9. If too hard or too easy, where or when specifically?
  10. - What is too hard:
  11. Gather the first power core: the Risens do way too more damage or maybe it’s the respawn that makes this fight a little waypoint-zerg fest. AoE, purple beam, etc, hits sometimes for 75% of your life, since you’re never full, you die a lot. The Champion risen Lich felt like a very good challenge, nothing to say except tune down just a little bit the balls he’s shooting.
  12. Return to the airship platform: If you skip the cinematic, you have to survive with 20 veterans mobs in your back.
  13. Mouth of Zaithan: When some of our group died, they did not have a clue how to come back, so they jumped so we can rez them. I did not die so I can’t explain, but it took 5 minutes before we saw them back. Sometimes it seems like the fireballs don’t hit on the red circle so you dodge and get hit anyway. He is very fun to figure out, I love this fight.
  14. - On the ship after Mouth of Zaithan: The gorillas at the start should have a little less hp and the know-downs are too long.
  15. - On the last ship, killing Zaithan: We respawned maybe 30 times, this was very ridiculous. Mobs one-shot you, kill you fast when downed, it’s pure not-so-funny unpolished chaos. We finally finished the dungeon but I don’t really remember what happened there. Take ammunition, put it in cannon, kill Zaithan? I just can’t remember how it finished and that is the last enemy of the game :\ I was too busy running lick a chicken and respawning than doing the mission.
  16. - What is too easy:
  17. Gather the third power core: The Champion Risen Knight felt way more easy than the first trash risen mobs. It felt right but I’d tune it up just a little bit since he’s the third power core, not the first.
  18. ———————————-
  19. Were the rewards worth going through the dungeon?
  20. Very good rewards, I got a rare piece and my inventory was full, I had to destroy some items.
  21. ———————————-
  22. Is the layout of the map conducive to exploring and completing objectives?
  23. It’s all good but when fighting Mouth of Zaithan, it’s hard to see that there is a waypoint.
  24. ———————————-
  25. As a whole, did the dungeon feel complete and polished?
  26. No. It feels beta. The first thought you have when you finish it is: “Pretty buggy.”
  27. In general, did anything about this dungeon seem incomplete or unfinished?
  28. What felt unfinished:
  29. - When you get teleported on the first ship, this part is a little boring, everyone is asking what to do until a cinematic pop-up. Maybe put some music at least. Also, this cinematic transporting you to the helicopter is a weird one. It would be fun to see the helicopter move instead of a bird view of the area and instant teleport of the helicopter.
  30. - When you kill the Mouth of Zaithan, you get instantly teleported on the ship. That felt awkward, or Star Trek. The cinematic following this, there is 2 helicopters and they disappear like magic, awkward too.
  31. ———————————-
  32. When this dungeon will be polished, I think this will be the most epic dungeon ever created!
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