Enamoured

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Feb 23rd, 2016
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  1. Group 2:
  2. -----------------
  3.  
  4. 1. Rolan Galonodel (deals great damage to bleeding targets)
  5. HP: 35
  6. MP: 40
  7. TP: 40
  8.  
  9. Passives:
  10. Thrill of the hunt - If an opponent is effected with bleeding, you will hit them for great damage with your arrows.
  11. Archery - May only attack from long-ranged and has a limited amount of arrows.
  12. Horseback - You ride on your trusty steed, and will always have the chance to attack first.
  13.  
  14. Actives:
  15. Short bow - Hit the enemy for base ATK. Costs 0 TP.
  16. Thunder-infused bow - Hit the enemy with a thunder element. Has a chance to paralyze. Costs 10 MP.
  17. Fire-infused bow - Hit the enemy with a fire element. Has a chance to cause burning effect. Costs 10 MP.
  18. Ice javelin - Congregate an ice javelin and throw it at your opponent. Has a chance to immobilize. Costs 15 MP.
  19. Arrow rain - Shoot multiple arrows at multiple targets. Can cause bleeding for two turns. Costs 30 TP.
  20. Precision arrow - Shoot an enemy with a precise arrow for critical damage (roll two dice instead of one). Costs 10 TP.
  21.  
  22. -----------------
  23.  
  24. 2. Mikan Tsumiki (heals, does bleeding damage)
  25. HP: 45
  26. MP: 0
  27. TP: 75
  28.  
  29. Passives:
  30. None
  31.  
  32. Actives:
  33. Hit!!! - Hit the opponent, or something. Costs 0 TP.
  34. Heal!!! - Heal you or another member for 5 HP. Costs 15 TP.
  35. Heal everyone!!! - Heal everyone for 10 HP. Costs 20 TP.
  36. Revive!! - Revive a Knocked Out party member (party member will revive with 10 HP). Costs 30 TP.
  37. Stab!! - Stab the opponent, with a chance to cause bleeding. Costs 5 TP.
  38. Cure!! - Negate a debuff from you or a party member. Costs 20 TP.
  39. Cure all!!! - Negate a debuff from all party members. Costs 45 TP.
  40.  
  41. Items:
  42. Gauze (x5) - Will negate the effect of bleeding on you or another member.
  43. Syringe (x8) - Recovers 10 TP.
  44. Antidote (x10) - Negates the effect of poison.
  45.  
  46. -----------------
  47.  
  48. 3. Maeve Red(dodger, damage buff)
  49. HP: 20
  50. MP: 0
  51. TP: 50
  52.  
  53. Passives:
  54. Athlete - Your body is well-trained and your overall agility is much higher than others. You have a more likely chance to dodge an attack. (Monsters will not be allowed to roll two dice for a critical on you).
  55. Nimble - Your base accuracy is much higher than others. You are more likely to hit the enemy and the enemy is less likely to dodge your attacks.
  56. Not too tough - However, you will only roll one dice for damage, and will never land a critical.
  57.  
  58. Actives (Short-ranged):
  59. Sportsmanship - Buff you or another party member and increase their ATK. (In this case, they will roll higher numbers instead of lower ones.) This buff will deactivate once you or a party member use their attack. Costs 5 TP.
  60. Home-run!! - Attack a monster. Has a 25% chance to double attack. Costs 15 TP.
  61. Fisticuffs - Attack with your fists. Has no other effects.
  62.  
  63. Items:
  64. Throwing knives (x8) - Staggers your opponent and has a chance to cause bleeding. They will lose 5 health over time.
  65. Smoke ball(s) (x10) - Lowers your opponent's accuracy for one turn.
  66. Stun grenade (x5) - If successful, it will stun the enemy for one turn, leaving them unable to attack.
  67.  
  68.  
  69. -----------------
  70.  
  71. 4. Gravedigger (deals great damage, could tank with higher hp due to self heal and damage debuff)
  72. HP: 12
  73. MP: 100
  74. TP: 0
  75.  
  76. Passives:
  77. Slow - You lack agility and will always go last in the turn order. Your overall speed is always much lower than others.
  78. Meat shield - You take less great damage than others.
  79. What poison? - Takes 50% less damage from poison.
  80. Strong body - 20% less chance to be staggered or immobilized.
  81.  
  82. Actives:
  83. Shovel slam -Raises the shovel and hits the enemy pushing the enemy backwards. Hits for great damage. Costs 20 MP.
  84. Shovel hit - Hit a single enemy for base ATK. Costs 0 MP.
  85. Poison spit - Spits on the enemy which deals poison damage for 3 turns for 10 HP. Does not stack. Costs 15 MP.
  86. Shovel swing - Hit multiple enemies for base ATK. Has a 30% chance for great damage. Costs 25 MP.
  87. Sacrifice: Self-heal and Buff yourself for 3 turns by preying on the dead (allies or enemies). Heals 3 HP per turn and allows you to roll two dice instead of one for 3 turns. Costs 45 MP.
  88. Wall of Skulls - Create a defensive wall between you and your enemies, lowering the damage dealt against you. Does not stack, but you are allowed to create more than one. Costs 30 MP.
  89. Teleport - Teleport between the wall of skulls. Costs 50 MP.
  90.  
  91. -----------------
  92.  
  93. 5. Tsugumi(high damage, can be buffed, immobolizes the target)
  94. HP: 15
  95. MP: 0
  96. TP: 55
  97.  
  98. Passives:
  99. Superhuman Strength - Your base ATK is higher than others and you will always roll high numbers.
  100.  
  101. Actives:
  102. Rocket launcher - Shoot a rocket launcher at your opponent. Has an Area of Effect and will also damage any surrounding opponents. Costs 35 TP.
  103. Dual-wielding pistols - Attack the enemy with a barrage of bullets. Does base ATK. Costs 0 TP.
  104. AK-47 - Will act as three turns instead of one. Does base ATK (no chance for a critical). Costs 25 TP.
  105. Sniper rifle - Attack the enemy from long-range, keeping you safe from a counter-attack. Costs 10 TP.
  106. Headbutt!! - Throw your body mass at an opponent and headbutt them with great force. This will inflict x2 critical but will immobilize you for 3 turns. Costs 50 TP.
  107.  
  108. -----------------
  109.  
  110. 6. Giantdad (immobolize, great damage)
  111. HP: 20
  112. MP: 30
  113. TP: 20
  114.  
  115. Passives:
  116. I eat scrubs for breakfast - Any monsters or enemies considerably weaker than you will immediately be instilled fear and their defense will be lowered.
  117. Well-rounded: Your base stats are well-rounded and you do not suffer from any significant flaws in stats.
  118.  
  119. Actives:
  120. Chaos Zweihander - Swing your sword for great damage. Costs 5 TP.
  121. Fire blast - Shoot a fireball for base ATK. Costs 5 TP.
  122. Fire wall - Create a fire wall surrounding yourself or your opponent, disallowing them to move or for you to not take physical damage for 2 turns. Costs 10 MP.
  123. Great Inferno - Charge a powerful fire blast, burning all enemies. Requires 2 turns for charging. Costs 20 MP.
  124.  
  125. -----------------
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