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- Initialize engine version: 4.6.2f1 (bd99309c2ad7)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1247]
- Renderer: AMD Radeon R9 290 Series
- Vendor: ATI
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\BCrypt.Net.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\BCrypt.Net.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.AudioSpline.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.AudioSpline.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.Core.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.LoudnessMeter.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.LoudnessMeter.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.ModularSynth.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Fabric.ModularSynth.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\HOTween.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\HOTween.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\log4net.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\log4net.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\PlayerIOUnity3DClient.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\PlayerIOUnity3DClient.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Rewired_Core.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Threading.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Threading.dll into Unity Child Domain
- - Completed reload, in 0.058 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.dll (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/libc
- Non platform assembly: data-0B2BD8C8 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/data-0B2BD8C8.dll
- Non platform assembly: data-14DC3F48 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/data-14DC3F48.dll
- Non platform assembly: data-04F52020 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/data-04F52020.dll
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Xml.dll (this message is harmless)
- [00:00:03.33] Date: 5/25/2015 10:21:29 PM
- [00:00:03.33] UTC Date: 5/25/2015 8:21:29 PM
- [00:00:03.33] Memory Size: 8136
- [00:00:03.33] Processor Type: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- [00:00:03.33] OS: Windows 8.1 (6.3.9600) 64bit
- [00:00:03.38] EAC :: Initialization completed.
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- [00:00:03.64] -!!!!!!-> current version: 1022 - minimum required version: 1022
- [00:00:03.81] GameStarted : {"status":"ok"}
- [00:00:15.77] Start Login
- [00:00:16.29] LoginButtonClicked : {"status":"ok"}
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
- [00:00:19.53] Successfully connected
- [00:00:19.55] Login Successful
- [00:00:19.55] EAC Connected
- [00:00:19.55] Start to create/join Service Room
- [00:00:20.06] EACConnected : {"status":"ok"}
- [00:00:20.07] LoginSucceed : {"status":"ok"}
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Mono.Security.dll (this message is harmless)
- [00:00:20.82] Room Created
- [00:00:20.82] Web Service Room successfuly joined
- [00:00:20.82] CheckGameVersion connection created
- [00:00:21.23] CheckGameVersion service returned
- [00:00:21.24] -!!!!!!-> current version: 1022 - minimum required version: 1021
- [00:00:21.24] Game Version Checked
- [00:00:21.24] Check maintenance mode
- [00:00:21.38] Login service returned
- [00:00:21.38] maintenance mode passed
- [00:00:21.38] Validate User after Login
- [00:00:21.76] LastBuildChecked : {"status":"ok"}
- [00:00:21.76] RequestingMaintenanceMode : {"status":"ok"}
- [00:00:21.77] RequestingMaintenanceMode : {"status":"ok"}
- [00:00:21.89] MaintenanceModeRetrieved : {"status":"ok"}
- [00:00:21.89] RequestingUserValidation : {"status":"ok"}
- [00:00:22.88] Login service returned
- [00:00:22.89] User Validated
- [00:00:22.90] Start Game Loading
- [00:00:23.19] Connecting to Photon...
- [00:00:23.48] LoadingGameData : {"status":"ok"}
- [00:00:23.56] UserValidated : {"status":"ok"}
- [00:00:23.70] Photon web services peer connected to master server
- [00:00:23.70] Joining photon web services room...
- [00:00:24.47] Photon connected and ready
- Shader 'Diffuse': fallback shader 'VertexLit' not found
- UnloadTime: 6.265103 ms
- [00:01:01.30] ------> AntialiasingAsPostEffect ENABLED
- [00:01:01.30] ------> BloomAndFlares Enabled w HDR
- [00:01:01.30] ------> SunShafts ENABLED
- Unloading 4 Unused Serialized files (Serialized files now loaded: 1997 / Dirty serialized files: 0)
- Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 56205.
- Total: 151.687546 ms (FindLiveObjects: 1.828857 ms CreateObjectMapping: 3.571992 ms MarkObjects: 30.435226 ms DeleteObjects: 115.449471 ms)
- [00:01:01.58] QuitListener.Start
- [00:01:01.62] QuitListener.Start
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\Boo.Lang.dll (this message is harmless)
- [00:01:02.48] QuitListener.Start
- [00:01:02.48] QuitListener.Start
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:01:02.64] ------> Back to mothership
- [00:01:02.81] MotherShipLoaded : {"status":"ok"}
- [00:01:02.87] Connecting to Photon...
- [00:01:03.35] Photon social peer connected to master server
- [00:01:03.35] Joining photon social room...
- [00:01:03.38] Switching to: Friend3
- [00:01:03.38] Switching to: Platoon
- [00:01:03.38] Switching to: Friend1
- [00:01:03.38] Switching to: Global
- [00:01:03.38] Switching to: Global
- [00:01:04.05] Photon connected and ready
- [00:01:04.75] Connecting to lobby
- [00:01:04.75] Adding Token: ZjYzYjlhN2QtNjM3MS00MmU4LTk4MTEtMTUzMzA1ZTIyNmRi
- [00:01:04.84] PlayerIOChat.JoinRoom(Chat.Lobby.italian.0)
- [00:01:06.37] LastBattleScoreController request data
- [00:01:06.95] LastBattleScoreController: OnAddedScoreSuccess. Score=357067008 last match score=0
- [00:01:07.18] Lobby Room successfuly joined
- [00:01:07.18] Connection to Lobby successful
- [00:01:07.18] OnConnected is null
- [00:01:25.90] desired mode: #=qJBMQzisS_3t0YoE2gft7Sx9QJwIQWc9DWkJXmUrsfJY=
- [00:01:25.90] RegisterInGame
- [00:01:25.90] not yet registered
- [00:01:25.90] Sending Register Message
- [00:01:27.09] Received Registered Message
- [00:01:45.85] will enter the game
- [00:01:45.86] Switch to RC_Planet_Mars_03
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- A script behaviour has a different serialization layout when loading. (Read 732 bytes but expected 740 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- [00:01:50.64] PlayerIOChat.LeaveRoom(Chat.Lobby.italian.0)
- UnloadTime: 270.938385 ms
- [00:01:51.12] UPDATE BAR (0.001 0)
- [00:01:51.13] ------> SSAO ENABLED
- [00:01:51.13] ------> AntialiasingAsPostEffect ENABLED
- Unloading 3 Unused Serialized files (Serialized files now loaded: 2003 / Dirty serialized files: 0)
- Unloading 3629 unused Assets to reduce memory usage. Loaded Objects now: 74618.
- Total: 89.170502 ms (FindLiveObjects: 3.772988 ms CreateObjectMapping: 6.492138 ms MarkObjects: 61.498894 ms DeleteObjects: 16.845621 ms)
- [00:01:51.35] ------> Terrain Cast Shadows True
- [00:01:51.35] ------> Terrain Material Mars_dirt
- [00:01:51.38] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:01:51.63] registered machine from soulstricke
- [00:01:51.70] MACHINE BUILT (1/14)
- [00:01:51.70] UPDATE BAR (0.07142857 0.07142857)
- [00:01:51.71] building base for 0
- [00:01:52.63] Switching to: Friend3
- [00:01:52.63] Switching to: Platoon
- [00:01:52.63] Switching to: Friend1
- [00:01:52.63] Switching to: Global
- [00:01:52.63] Switching to: Global
- [00:01:52.63] registered machine from ptrecluse
- [00:01:52.78] MACHINE BUILT (2/14)
- [00:01:52.78] UPDATE BAR (0.1428571 0.1428571)
- [00:01:52.78] building base for 1
- [00:01:53.70] registered machine from blambert
- [00:01:53.77] MACHINE BUILT (3/14)
- [00:01:53.77] UPDATE BAR (0.2142857 0.2142857)
- [00:01:53.78] registered machine from gekkooo7
- [00:01:53.97] MACHINE BUILT (4/14)
- [00:01:53.97] UPDATE BAR (0.2857143 0.2857143)
- [00:01:53.99] registered machine from Mathiskwok
- [00:01:54.05] MACHINE BUILT (5/14)
- [00:01:54.05] UPDATE BAR (0.3571429 0.3571429)
- [00:01:54.06] registered machine from MikyFallen
- [00:01:54.12] MACHINE BUILT (6/14)
- [00:01:54.12] UPDATE BAR (0.4285714 0.4285714)
- [00:01:54.13] registered machine from Fekix007
- [00:01:54.24] MACHINE BUILT (7/14)
- [00:01:54.24] UPDATE BAR (0.5 0.5)
- [00:01:54.26] registered machine from Gabe_oz
- [00:01:54.33] MACHINE BUILT (8/14)
- [00:01:54.33] UPDATE BAR (0.5714286 0.5714286)
- [00:01:54.34] registered machine from ADNPolymerase
- [00:01:54.39] MACHINE BUILT (9/14)
- [00:01:54.39] UPDATE BAR (0.6428571 0.6428571)
- [00:01:54.42] registered machine from wiretapped
- [00:01:54.53] MACHINE BUILT (10/14)
- [00:01:54.53] UPDATE BAR (0.7142857 0.7142857)
- [00:01:54.53] registered machine from GravestiG
- [00:01:54.59] MACHINE BUILT (11/14)
- [00:01:54.59] UPDATE BAR (0.7857143 0.7857143)
- [00:01:54.61] registered machine from Deravadom
- [00:01:54.69] MACHINE BUILT (12/14)
- [00:01:54.69] UPDATE BAR (0.8571429 0.8571429)
- [00:01:54.69] registered machine from TheeLeader
- [00:01:54.78] MACHINE BUILT (13/14)
- [00:01:54.78] UPDATE BAR (0.9285714 0.9285714)
- [00:01:54.84] registered machine from sakino
- [00:01:54.91] MACHINE BUILT (14/14)
- [00:01:54.91] UPDATE BAR (1 1)
- [00:01:54.92] UPDATE BAR (1 1)
- [00:01:54.93] Connecting...
- [00:01:55.52] PlayerIOChat.JoinRoom(Chat.Sim.4B3461514023909E10169931F48C7B87)
- [00:01:55.52] PlayerIOChat.JoinRoom(Chat.Sim.Team.4B3461514023909E10169931F48C7B87.1)
- [00:01:55.52] sending machine data to server
- [00:01:55.52] Registering own machine
- [00:01:55.55] Main camera is missing.
- [00:01:57.26] registered machine from 0
- [00:01:57.28] Main camera is missing.
- [00:01:57.28] activated machine
- [00:01:57.28] registered machine from 1
- [00:01:57.29] Main camera is missing.
- [00:01:57.29] activated machine
- [00:01:57.29] registered machine from 2
- [00:01:57.29] Main camera is missing.
- [00:01:57.29] activated machine
- [00:01:57.29] registered machine from 3
- [00:01:57.30] Main camera is missing.
- [00:01:57.30] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:01:57.48] ------> time difference between states measured to be zero!
- [00:01:58.03] -!!!!!!-> Error downloading hint image [SourceAddress: https://s3-eu-west-1.amazonaws.com/hintcache/live/Tut_17_CC Generator.png, Error 505 HTTP Version not supported
- ]
- [00:01:58.46] registered machine from 5
- [00:01:58.47] Main camera is missing.
- [00:01:58.47] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:01:58.49] ------> time difference between states measured to be zero!
- [00:02:00.40] registered machine from 6
- [00:02:00.41] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:00.44] ------> time difference between states measured to be zero!
- [00:02:00.63] registered machine from 7
- [00:02:00.63] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:00.65] ------> time difference between states measured to be zero!
- [00:02:01.02] registered machine from 8
- [00:02:01.03] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:01.04] ------> time difference between states measured to be zero!
- [00:02:03.92] registered machine from 9
- [00:02:03.93] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:03.96] ------> time difference between states measured to be zero!
- [00:02:04.39] registered machine from 10
- [00:02:04.40] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:04.42] ------> time difference between states measured to be zero!
- [00:02:06.05] registered machine from 11
- [00:02:06.06] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:06.07] ------> time difference between states measured to be zero!
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:11.93] registered machine from 12
- [00:02:11.94] activated machine
- Bone transform is null in IK chain. Can not initiate solver.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:11.97] ------> time difference between states measured to be zero!
- [00:02:37.23] UNregistered machine from 11
- [00:02:37.25] registered machine from 13
- [00:02:37.26] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:37.30] ------> time difference between states measured to be zero!
- [00:02:53.88] Respawn tower 2 on team 0
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:02:57.22] Shield toggled: True
- [00:03:08.81] ------> time difference between states measured to be zero!
- [00:03:27.90] ------> I AM DEAD
- [00:03:27.90] Stopped Zooming
- [00:03:35.97] ------> time difference between states measured to be zero!
- [00:03:55.43] Respawn tower 3 on team 0
- [00:03:56.87] ------> time difference between states measured to be zero!
- [00:04:08.54] ------> time difference between states measured to be zero!
- [00:04:20.43] ------> time difference between states measured to be zero!
- [00:04:37.81] ------> No weapon fire state to unregister
- [00:04:40.38] Respawn tower 0 on team 1
- [00:04:40.48] ------> No weapon fire state to unregister
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:04:41.70] ------> Weapon fire state timed out 171.8279
- [00:04:43.71] Shield toggled: True
- [00:04:44.35] ------> Weapon fire state timed out 174.4914
- [00:04:53.94] Respawn tower 1 on team 1
- [00:04:57.81] ------> Weapon fire state timed out 187.9593
- [00:04:57.92] ------> Weapon fire state timed out 188.0544
- [00:04:57.92] ------> Weapon fire state timed out 188.0534
- [00:04:57.92] ------> Weapon fire state timed out 188.0524
- [00:04:58.02] ------> Weapon fire state timed out 188.1555
- [00:04:58.02] ------> Weapon fire state timed out 188.1565
- [00:05:40.41] ------> Respawned cube with no connected neighbours on Player 1
- [00:05:41.52] ------> Respawned cube with no connected neighbours on Player 1
- [00:05:42.96] ------> Respawned cube with no connected neighbours on Player 1
- [00:05:43.15] ------> Respawned cube with no connected neighbours on Player 10
- [00:05:43.77] ------> Respawned cube with no connected neighbours on Player 10
- [00:05:43.83] ------> Respawned cube with no connected neighbours on Player 10
- [00:05:48.87] ------> time difference between states measured to be zero!
- [00:05:55.52] ------> Respawned cube with no connected neighbours on Player 10
- [00:05:57.46] ------> Respawned cube with no connected neighbours on Player 10
- [00:05:57.61] ------> Respawned cube with no connected neighbours on Player 1
- [00:05:59.19] ------> I AM DEAD
- [00:05:59.19] Stopped Zooming
- [00:06:01.12] ------> time difference between states measured to be zero!
- [00:06:09.31] ------> time difference between states measured to be zero!
- [00:06:15.55] UNregistered machine from 12
- [00:06:21.91] ------> time difference between states measured to be zero!
- [00:06:37.16] viewing player: 9
- [00:06:44.71] ------> time difference between states measured to be zero!
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- [00:06:52.94] ------> time difference between states measured to be zero!
- [00:07:05.58] ------> time difference between states measured to be zero!
- [00:07:19.68] ------> Respawned cube with no connected neighbours on Player 10
- [00:07:21.68] ------> Respawned cube with no connected neighbours on Player 10
- [00:07:25.04] ------> Respawned cube with no connected neighbours on Player 3
- [00:07:25.28] ------> Respawned cube with no connected neighbours on Player 3
- [00:07:25.28] ------> Respawned cube with no connected neighbours on Player 3
- [00:07:26.34] ------> Respawned cube with no connected neighbours on Player 3
- [00:07:26.82] ------> Respawned cube with no connected neighbours on Player 3
- [00:07:27.12] ------> time difference between states measured to be zero!
- [00:07:38.67] ------> time difference between states measured to be zero!
- [00:07:39.91] ------> Respawned cube with no connected neighbours on Player 5
- [00:07:39.91] ------> Respawned cube with no connected neighbours on Player 5
- [00:07:39.91] ------> Respawned cube with no connected neighbours on Player 5
- [00:07:39.91] ------> Respawned cube with no connected neighbours on Player 5
- [00:07:39.91] ------> Respawned cube with no connected neighbours on Player 5
- [00:07:39.91] ------> Respawned cube with no connected neighbours on Player 5
- [00:07:40.94] ------> time difference between states measured to be zero!
- [00:07:45.83] ------> time difference between states measured to be zero!
- [00:07:45.86] ------> I AM DEAD
- [00:07:45.86] Stopped Zooming
- [00:07:46.02] viewing player: 5
- [00:07:48.45] ------> Respawned cube with no connected neighbours on Player 1
- [00:07:55.20] ------> time difference between states measured to be zero!
- [00:07:55.86] viewing player: 0
- [00:07:59.72] viewing player: 6
- [00:08:00.98] ------> Respawned cube with no connected neighbours on Player 10
- [00:08:16.14] ------> time difference between states measured to be zero!
- [00:08:24.38] viewing player: 4
- [00:08:25.30] ------> time difference between states measured to be zero!
- [00:08:32.10] ------> time difference between states measured to be zero!
- [00:08:46.01] viewing player: 5
- [00:08:46.41] viewing player: 10
- [00:08:46.53] viewing player: 0
- [00:08:46.82] viewing player: 6
- [00:08:46.93] viewing player: 9
- [00:08:47.05] viewing player: 4
- [00:08:49.18] viewing player: 5
- [00:09:04.99] Respawn tower 1 on team 0
- [00:09:09.97] viewing player: 10
- [00:09:10.10] viewing player: 0
- [00:09:15.87] viewing player: 6
- [00:09:20.64] viewing player: 4
- [00:09:20.92] viewing player: 5
- [00:09:21.17] viewing player: 10
- [00:09:30.85] Respawn tower 3 on team 1
- [00:09:31.30] ------> time difference between states measured to be zero!
- [00:09:31.53] Respawn tower 2 on team 1
- [00:09:32.54] ------> time difference between states measured to be zero!
- [00:09:33.84] viewing player: 6
- [00:09:35.40] ------> Weapon fire state timed out 465.5477
- [00:09:35.40] ------> Weapon fire state timed out 465.5487
- [00:09:35.40] ------> Weapon fire state timed out 465.5457
- [00:09:35.40] ------> Weapon fire state timed out 465.5467
- [00:09:35.52] ------> Weapon fire state timed out 465.6638
- [00:09:35.52] ------> Weapon fire state timed out 465.6658
- [00:09:35.52] ------> Weapon fire state timed out 465.6648
- [00:09:35.52] ------> Weapon fire state timed out 465.6628
- [00:09:35.52] ------> Weapon fire state timed out 465.6618
- [00:09:44.03] ------> Respawned cube with no connected neighbours on Player 9
- [00:09:50.01] ------> time difference between states measured to be zero!
- [00:10:01.40] ------> Respawned cube with no connected neighbours on Player 9
- [00:10:03.03] viewing player: 4
- [00:10:10.45] viewing player: 4
- [00:10:12.88] viewing player: 5
- [00:10:14.94] ------> No weapon fire state to unregister
- [00:10:15.26] ------> No weapon fire state to unregister
- [00:10:15.28] ------> time difference between states measured to be zero!
- [00:10:15.92] ------> Respawned cube with no connected neighbours on Player 10
- [00:10:17.03] viewing player: 9
- [00:10:18.79] ------> Weapon fire state timed out 508.9294
- [00:10:19.12] ------> Weapon fire state timed out 509.2627
- [00:10:20.15] ------> No weapon fire state to unregister
- [00:10:21.64] viewing player: 0
- [00:10:24.02] ------> Weapon fire state timed out 514.1534
- [00:10:25.70] viewing player: 10
- [00:10:28.06] ------> time difference between states measured to be zero!
- [00:10:34.88] viewing player: 10
- [00:10:36.37] ------> time difference between states measured to be zero!
- [00:10:36.64] ------> time difference between states measured to be zero!
- [00:10:39.90] ------> time difference between states measured to be zero!
- [00:10:40.89] viewing player: 5
- [00:10:51.91] ------> time difference between states measured to be zero!
- [00:10:59.74] ------> time difference between states measured to be zero!
- [00:11:12.62] Respawn tower 1 on team 1
- animating False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:11:15.96] Shield toggled: False
- [00:11:16.48] ------> Weapon fire state timed out 566.628
- [00:11:16.60] ------> Weapon fire state timed out 566.7501
- [00:11:16.61] ------> Weapon fire state timed out 566.7482
- [00:11:16.61] ------> Weapon fire state timed out 566.7511
- [00:11:16.61] ------> Weapon fire state timed out 566.7491
- [00:11:16.61] ------> Weapon fire state timed out 566.7472
- [00:11:35.86] Respawn tower 2 on team 0
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:11:39.19] Shield toggled: True
- [00:12:24.11] Respawn tower 3 on team 0
- [00:12:24.33] ------> time difference between states measured to be zero!
- [00:12:54.71] ------> Respawned cube with no connected neighbours on Player 8
- [00:12:54.71] ------> Respawned cube with no connected neighbours on Player 8
- [00:12:54.71] ------> Respawned cube with no connected neighbours on Player 8
- [00:12:54.71] ------> Respawned cube with no connected neighbours on Player 8
- [00:12:54.71] ------> Respawned cube with no connected neighbours on Player 8
- [00:12:54.71] ------> Respawned cube with no connected neighbours on Player 8
- [00:12:54.86] viewing player: 6
- [00:12:57.01] viewing player: 5
- [00:12:58.51] ------> Respawned cube with no connected neighbours on Player 10
- [00:12:58.57] ------> Respawned cube with no connected neighbours on Player 10
- [00:12:58.57] ------> Respawned cube with no connected neighbours on Player 10
- [00:12:58.57] ------> Respawned cube with no connected neighbours on Player 10
- [00:12:58.57] ------> Respawned cube with no connected neighbours on Player 10
- [00:12:58.57] ------> Respawned cube with no connected neighbours on Player 10
- [00:12:58.62] ------> Respawned cube with no connected neighbours on Player 10
- [00:12:58.62] ------> Respawned cube with no connected neighbours on Player 10
- [00:13:00.36] viewing player: 6
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:05.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:06.12] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:07.47] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:07.59] ------> Respawned cube with no connected neighbours on Player 10
- [00:13:07.59] ------> Respawned cube with no connected neighbours on Player 10
- [00:13:07.59] ------> Respawned cube with no connected neighbours on Player 8
- [00:13:11.15] ------> Respawned cube with no connected neighbours on Player 8
- The server has disconnected from the client. Most likely the server has shut down.
- (Filename: Line: 745)
- [00:13:18.18] ------> Disconnected
- [00:13:18.18] disconnected from game server 109.169.60.33 28315
- [00:13:21.59] Switch to Mothership. Fast == False
- Unlit/Texture shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:13:24.76] PlayerIOChat.LeaveRoom(Chat.Sim.4B3461514023909E10169931F48C7B87)
- [00:13:24.85] PlayerIOChat.LeaveRoom(Chat.Sim.Team.4B3461514023909E10169931F48C7B87.1)
- UnloadTime: 1693.397461 ms
- [00:13:26.41] ------> AntialiasingAsPostEffect ENABLED
- [00:13:26.41] ------> BloomAndFlares Enabled w HDR
- [00:13:26.41] ------> SunShafts ENABLED
- Unloading 3 Unused Serialized files (Serialized files now loaded: 2003 / Dirty serialized files: 0)
- Unloading 2489 unused Assets to reduce memory usage. Loaded Objects now: 64792.
- Total: 244.729645 ms (FindLiveObjects: 3.151861 ms CreateObjectMapping: 8.652771 ms MarkObjects: 213.293228 ms DeleteObjects: 18.763128 ms)
- [00:13:26.80] QuitListener.Start
- [00:13:26.80] QuitListener.Start
- [00:13:26.81] Switching to: Friend3
- [00:13:26.81] Switching to: Platoon
- [00:13:26.81] Switching to: Friend1
- [00:13:26.81] Switching to: Global
- [00:13:26.81] Switching to: Global
- [00:13:26.85] QuitListener.Start
- [00:13:26.85] QuitListener.Start
- [00:13:26.85] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:13:26.89] ------> Back to mothership
- [00:13:26.96] PlayerIOChat.JoinRoom(Chat.Lobby.italian.0)
- [00:13:26.99] ------> Disconnected from the Chat Disconnect
- [00:13:27.00] MotherShipLoaded : {"status":"ok"}
- [00:13:27.61] Connecting to lobby
- [00:13:27.61] Adding Token: ZjYzYjlhN2QtNjM3MS00MmU4LTk4MTEtMTUzMzA1ZTIyNmRi
- [00:13:27.61] Connection to Lobby successful
- [00:13:27.61] OnConnected is null
- [00:13:29.23] LastBattleScoreController request data
- [00:13:29.35] LastBattleScoreController: OnAddedScoreSuccess. Score=357067008 last match score=0
- [00:13:51.51] Machine Saved
- [00:14:35.73] Machine Saved
- [00:14:42.70] desired mode: #=qJBMQzisS_3t0YoE2gft7Sx9QJwIQWc9DWkJXmUrsfJY=
- [00:14:42.70] RegisterInGame
- [00:14:42.70] not yet registered
- [00:14:42.70] Sending Register Message
- [00:14:46.25] Received Registered Message
- [00:14:49.96] Sending Unregister Message
- [00:14:52.61] Received Deregistered Message
- [00:14:52.61] lobby - user deregistered
- [00:15:16.35] Machine Saved
- [00:15:16.86] desired mode: #=qJBMQzisS_3t0YoE2gft7Sx9QJwIQWc9DWkJXmUrsfJY=
- [00:15:16.86] RegisterInGame
- [00:15:16.86] not yet registered
- [00:15:16.86] Sending Register Message
- [00:15:20.06] Received Registered Message
- [00:15:20.47] will enter the game
- [00:15:20.48] Switch to RC_Planet_Neptune_02_CTF
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:22.41] PlayerIOChat.LeaveRoom(Chat.Lobby.italian.0)
- UnloadTime: 176.336014 ms
- [00:15:22.79] UPDATE BAR (0.001 0)
- [00:15:22.80] ------> SSAO ENABLED
- [00:15:22.80] ------> AntialiasingAsPostEffect ENABLED
- Unloading 1 Unused Serialized files (Serialized files now loaded: 2011 / Dirty serialized files: 0)
- Unloading 1954 unused Assets to reduce memory usage. Loaded Objects now: 79026.
- Total: 258.283264 ms (FindLiveObjects: 3.268889 ms CreateObjectMapping: 4.287912 ms MarkObjects: 239.539154 ms DeleteObjects: 10.419604 ms)
- [00:15:23.18] ------> Terrain Cast Shadows True
- [00:15:23.18] ------> Terrain Material Mars_dirt
- [00:15:23.18] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:23.43] registered machine from manakin
- [00:15:23.52] MACHINE BUILT (1/14)
- [00:15:23.52] UPDATE BAR (0.07142857 0.07142857)
- [00:15:23.52] building base for 0
- [00:15:24.48] Switching to: Friend3
- [00:15:24.48] Switching to: Platoon
- [00:15:24.48] Switching to: Friend1
- [00:15:24.48] Switching to: Global
- [00:15:24.48] Switching to: Global
- [00:15:24.48] registered machine from vitek_shked
- [00:15:24.57] MACHINE BUILT (2/14)
- [00:15:24.57] UPDATE BAR (0.1428571 0.1428571)
- [00:15:24.57] building base for 1
- [00:15:25.52] registered machine from CWUNDER99
- [00:15:25.59] MACHINE BUILT (3/14)
- [00:15:25.59] UPDATE BAR (0.2142857 0.2142857)
- [00:15:25.59] registered machine from Rakhaam
- [00:15:25.68] MACHINE BUILT (4/14)
- [00:15:25.68] UPDATE BAR (0.2857143 0.2857143)
- [00:15:25.68] registered machine from fedearthas
- [00:15:25.75] MACHINE BUILT (5/14)
- [00:15:25.75] UPDATE BAR (0.3571429 0.3571429)
- [00:15:25.76] registered machine from Zorexis
- [00:15:25.92] MACHINE BUILT (6/14)
- [00:15:25.92] UPDATE BAR (0.4285714 0.4285714)
- [00:15:25.92] registered machine from PandaTosser23
- [00:15:26.20] MACHINE BUILT (7/14)
- [00:15:26.20] UPDATE BAR (0.5 0.5)
- [00:15:26.21] registered machine from sakino
- [00:15:26.29] MACHINE BUILT (8/14)
- [00:15:26.29] UPDATE BAR (0.5714286 0.5714286)
- [00:15:26.29] registered machine from Orrick
- [00:15:26.34] MACHINE BUILT (9/14)
- [00:15:26.34] UPDATE BAR (0.6428571 0.6428571)
- [00:15:26.35] registered machine from sacratus
- [00:15:26.38] MACHINE BUILT (10/14)
- [00:15:26.38] UPDATE BAR (0.7142857 0.7142857)
- [00:15:26.39] registered machine from En3rGy21
- [00:15:26.46] MACHINE BUILT (11/14)
- [00:15:26.46] UPDATE BAR (0.7857143 0.7857143)
- [00:15:26.47] registered machine from dalcpower
- [00:15:26.52] MACHINE BUILT (12/14)
- [00:15:26.52] UPDATE BAR (0.8571429 0.8571429)
- [00:15:26.53] registered machine from black_doctor
- [00:15:26.68] MACHINE BUILT (13/14)
- [00:15:26.68] UPDATE BAR (0.9285714 0.9285714)
- [00:15:26.69] registered machine from GrochowkaPL
- [00:15:26.79] MACHINE BUILT (14/14)
- [00:15:26.79] UPDATE BAR (1 1)
- [00:15:26.79] UPDATE BAR (1 1)
- [00:15:26.80] Connecting...
- [00:15:27.55] PlayerIOChat.JoinRoom(Chat.Sim.3C0B56DC93867F8C034D00D4ED6834FC)
- [00:15:27.55] PlayerIOChat.JoinRoom(Chat.Sim.Team.3C0B56DC93867F8C034D00D4ED6834FC.0)
- [00:15:27.55] sending machine data to server
- [00:15:27.55] Registering own machine
- [00:15:27.56] Main camera is missing.
- [00:15:29.27] registered machine from 1
- [00:15:29.28] Main camera is missing.
- [00:15:29.28] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:29.32] ------> time difference between states measured to be zero!
- [00:15:29.39] -!!!!!!-> Error downloading hint image [SourceAddress: https://s3-eu-west-1.amazonaws.com/hintcache/live/Tut_17_CC Generator.png, Error 505 HTTP Version not supported
- ]
- [00:15:30.04] registered machine from 2
- [00:15:30.05] Main camera is missing.
- [00:15:30.05] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:30.08] ------> time difference between states measured to be zero!
- [00:15:31.06] registered machine from 3
- [00:15:31.06] Main camera is missing.
- [00:15:31.07] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:31.08] ------> time difference between states measured to be zero!
- [00:15:32.62] registered machine from 4
- [00:15:32.65] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:32.67] ------> time difference between states measured to be zero!
- [00:15:35.45] registered machine from 5
- [00:15:35.46] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:35.48] ------> time difference between states measured to be zero!
- [00:15:36.48] registered machine from 6
- [00:15:36.49] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:36.50] ------> time difference between states measured to be zero!
- [00:15:36.92] registered machine from 7
- [00:15:36.93] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:36.95] ------> time difference between states measured to be zero!
- [00:15:38.61] registered machine from 8
- [00:15:38.64] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:38.67] ------> time difference between states measured to be zero!
- [00:15:39.04] registered machine from 9
- [00:15:39.05] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:39.07] ------> time difference between states measured to be zero!
- [00:15:40.24] registered machine from 10
- [00:15:40.25] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:40.28] ------> time difference between states measured to be zero!
- [00:15:40.70] registered machine from 11
- [00:15:40.71] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:40.74] ------> time difference between states measured to be zero!
- [00:15:41.54] registered machine from 12
- [00:15:41.55] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:41.60] ------> time difference between states measured to be zero!
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:56.73] registered machine from 13
- [00:15:56.75] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:15:56.80] ------> time difference between states measured to be zero!
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:16:40.79] Respawn tower 3 on team 1
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:16:42.74] Respawn tower 2 on team 0
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:16:44.14] Shield toggled: True
- [00:16:45.97] Shield toggled: True
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:16:56.39] Aerofoil levelled up:1.05
- [00:17:00.90] Respawn tower 0 on team 1
- [00:17:14.63] Respawn tower 1 on team 0
- [00:17:32.17] ------> time difference between states measured to be zero!
- [00:17:39.07] ------> time difference between states measured to be zero!
- [00:17:49.39] ------> time difference between states measured to be zero!
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- [00:18:10.09] ------> I AM DEAD
- [00:18:10.09] Stopped Zooming
- [00:18:14.78] ------> time difference between states measured to be zero!
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:32.00] Aerofoil levelled up:1.1
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.68] Aerofoil levelled up:1.15
- [00:18:37.69] Aerofoil levelled up:1.15
- [00:18:37.69] Aerofoil levelled up:1.15
- [00:18:38.17] ------> time difference between states measured to be zero!
- [00:18:41.35] ------> time difference between states measured to be zero!
- [00:18:43.28] ------> time difference between states measured to be zero!
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- [00:18:45.81] Aerofoil levelled up:1.2
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:18:53.97] ------> time difference between states measured to be zero!
- [00:18:59.35] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:18:59.36] Aerofoil levelled up:1.25
- [00:19:01.97] ------> time difference between states measured to be zero!
- [00:19:09.68] ------> time difference between states measured to be zero!
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:19.42] Aerofoil levelled up:1.3
- [00:19:23.49] ------> Respawned cube with no connected neighbours on Player 8
- [00:19:31.89] Respawn tower 0 on team 0
- [00:19:34.80] ------> Respawned cube with no connected neighbours on Player 6
- [00:19:34.80] ------> Respawned cube with no connected neighbours on Player 6
- [00:19:34.80] ------> Respawned cube with no connected neighbours on Player 6
- [00:19:34.80] ------> Respawned cube with no connected neighbours on Player 6
- [00:19:46.62] ------> time difference between states measured to be zero!
- [00:19:46.81] ------> time difference between states measured to be zero!
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:19:58.05] Aerofoil levelled up:1.35
- [00:20:04.47] ------> time difference between states measured to be zero!
- [00:20:17.84] ------> time difference between states measured to be zero!
- [00:20:21.24] ------> time difference between states measured to be zero!
- [00:20:42.85] ------> Respawned cube with no connected neighbours on Player 1
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:43.98] Aerofoil levelled up:1.4
- [00:20:51.29] ------> Respawned cube with no connected neighbours on Player 12
- [00:20:59.45] ------> time difference between states measured to be zero!
- [00:21:06.22] ------> Respawned cube with no connected neighbours on Player 10
- [00:21:09.47] ------> time difference between states measured to be zero!
- [00:21:14.02] ------> Respawned cube with no connected neighbours on Player 10
- [00:21:14.02] ------> Respawned cube with no connected neighbours on Player 10
- [00:21:36.28] ------> time difference between states measured to be zero!
- [00:21:46.85] ------> time difference between states measured to be zero!
- [00:21:52.85] ------> I AM DEAD
- [00:21:52.85] viewing player: 13
- [00:21:52.85] Stopped Zooming
- [00:21:56.54] ------> time difference between states measured to be zero!
- [00:22:02.85] viewing player: 3
- [00:22:02.92] ------> Respawned cube with no connected neighbours on Player 6
- [00:22:03.02] ------> Respawned cube with no connected neighbours on Player 6
- [00:22:08.94] ------> time difference between states measured to be zero!
- [00:22:17.46] viewing player: 4
- [00:22:28.05] viewing player: 0
- [00:22:35.92] viewing player: 13
- [00:22:35.95] viewing player: 0
- [00:22:40.10] ------> time difference between states measured to be zero!
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:22:49.81] ------> time difference between states measured to be zero!
- [00:22:52.71] viewing player: 4
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:22:53.11] Aerofoil levelled up:1.45
- [00:23:07.15] viewing player: 13
- [00:23:08.87] ------> time difference between states measured to be zero!
- [00:23:17.89] viewing player: 4
- [00:23:18.32] viewing player: 13
- [00:23:18.45] viewing player: 3
- [00:23:19.85] viewing player: 13
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- [00:23:20.37] viewing player: 3
- [00:23:24.58] viewing player: 13
- [00:23:24.61] viewing player: 3
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:23:30.03] viewing player: 1
- [00:23:30.06] viewing player: 3
- [00:23:30.15] Respawn tower 3 on team 0
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- [00:23:30.28] Aerofoil levelled up:1.5
- animating False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:23:31.12] ------> time difference between states measured to be zero!
- [00:23:33.49] Shield toggled: False
- [00:23:33.98] ------> Weapon fire state timed out 489.489
- [00:23:33.98] ------> Weapon fire state timed out 489.49
- [00:23:34.13] viewing player: 1
- [00:23:34.17] viewing player: 3
- [00:23:38.74] viewing player: 1
- [00:23:38.78] viewing player: 3
- [00:23:47.84] ------> time difference between states measured to be zero!
- [00:23:50.25] ------> time difference between states measured to be zero!
- [00:23:51.86] viewing player: 1
- [00:23:54.04] ------> time difference between states measured to be zero!
- [00:23:56.49] viewing player: 0
- [00:23:56.54] viewing player: 1
- [00:24:00.63] viewing player: 0
- [00:24:00.66] viewing player: 1
- [00:24:05.14] viewing player: 3
- [00:24:05.16] viewing player: 1
- [00:24:09.88] viewing player: 0
- [00:24:17.41] ------> time difference between states measured to be zero!
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- [00:24:27.04] ------> time difference between states measured to be zero!
- [00:24:30.20] ------> I AM DEAD
- [00:24:30.20] viewing player: 8
- [00:24:30.20] Stopped Zooming
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:37.63] Aerofoil levelled up:1.55
- [00:24:40.17] ------> time difference between states measured to be zero!
- [00:24:40.21] viewing player: 13
- [00:24:50.90] ------> time difference between states measured to be zero!
- [00:25:00.78] ------> time difference between states measured to be zero!
- [00:25:10.66] ------> time difference between states measured to be zero!
- [00:25:11.70] ------> time difference between states measured to be zero!
- [00:25:12.43] ------> time difference between states measured to be zero!
- [00:25:16.36] ------> time difference between states measured to be zero!
- [00:25:30.88] ------> time difference between states measured to be zero!
- [00:25:35.67] Respawn tower 0 on team 1
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:25:36.52] ------> time difference between states measured to be zero!
- [00:25:39.01] Shield toggled: True
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- [00:26:15.49] ------> time difference between states measured to be zero!
- [00:26:30.12] ------> time difference between states measured to be zero!
- [00:26:31.93] Respawn tower 3 on team 1
- [00:26:41.15] ------> time difference between states measured to be zero!
- [00:26:41.32] ------> time difference between states measured to be zero!
- [00:26:43.50] ------> time difference between states measured to be zero!
- [00:26:57.52] Respawn tower 0 on team 0
- [00:27:17.66] viewing player: 3
- [00:27:17.71] viewing player: 13
- [00:27:22.05] viewing player: 0
- [00:27:22.07] viewing player: 13
- [00:27:35.79] ------> time difference between states measured to be zero!
- [00:27:38.51] viewing player: 1
- [00:27:38.53] viewing player: 13
- [00:27:42.95] viewing player: 3
- [00:27:47.01] viewing player: 13
- [00:27:47.03] viewing player: 3
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:47.66] Aerofoil levelled up:1.6
- [00:27:52.29] viewing player: 11
- [00:27:52.32] viewing player: 3
- [00:27:53.04] viewing player: 8
- [00:27:55.86] ------> time difference between states measured to be zero!
- [00:27:56.83] viewing player: 0
- [00:27:56.84] viewing player: 8
- [00:28:00.99] viewing player: 0
- [00:28:01.00] viewing player: 8
- [00:28:03.75] ------> time difference between states measured to be zero!
- [00:28:06.74] viewing player: 0
- [00:28:06.76] viewing player: 8
- [00:28:15.26] ------> time difference between states measured to be zero!
- [00:28:32.63] ------> time difference between states measured to be zero!
- [00:28:44.85] ------> time difference between states measured to be zero!
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:29:15.26] ------> time difference between states measured to be zero!
- [00:29:18.66] ------> time difference between states measured to be zero!
- [00:29:22.62] viewing player: 0
- [00:29:22.67] viewing player: 8
- [00:29:27.21] Respawn tower 2 on team 1
- [00:29:28.60] viewing player: 0
- [00:29:28.89] ------> time difference between states measured to be zero!
- [00:29:29.52] ------> time difference between states measured to be zero!
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:29:37.63] viewing player: 8
- [00:29:37.66] viewing player: 0
- [00:29:45.79] viewing player: 3
- [00:29:45.86] viewing player: 0
- [00:29:50.11] viewing player: 3
- [00:29:50.17] viewing player: 0
- [00:29:55.44] viewing player: 3
- [00:29:55.58] viewing player: 0
- [00:30:01.12] viewing player: 3
- [00:30:01.49] viewing player: 0
- [00:30:05.34] viewing player: 3
- [00:30:05.37] viewing player: 0
- [00:30:08.82] viewing player: 0
- [00:30:13.50] viewing player: 3
- [00:30:13.57] viewing player: 0
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:30:21.85] viewing player: 3
- [00:30:21.86] viewing player: 0
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:30:23.45] ------> time difference between states measured to be zero!
- [00:30:27.00] Respawn tower 2 on team 0
- [00:30:27.18] viewing player: 11
- [00:30:27.20] viewing player: 0
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:30:28.50] ------> time difference between states measured to be zero!
- [00:30:28.55] ------> time difference between states measured to be zero!
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:30:37.19] viewing player: 3
- [00:30:37.24] viewing player: 0
- [00:30:47.04] viewing player: 3
- [00:30:47.07] viewing player: 0
- [00:30:47.15] ------> time difference between states measured to be zero!
- [00:30:51.32] viewing player: 3
- [00:30:51.35] viewing player: 0
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:30:58.41] Respawn tower 3 on team 0
- [00:30:58.50] viewing player: 3
- animating False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:31:01.75] Shield toggled: False
- [00:31:02.28] ------> Weapon fire state timed out 937.8064
- [00:31:02.28] ------> Weapon fire state timed out 937.8054
- [00:31:11.85] viewing player: 1
- [00:31:11.95] viewing player: 3
- [00:31:14.00] Respawn tower 0 on team 1
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:31:14.73] ------> time difference between states measured to be zero!
- [00:31:17.34] Shield toggled: True
- [00:31:17.43] ------> time difference between states measured to be zero!
- [00:31:17.73] ------> time difference between states measured to be zero!
- [00:31:18.39] viewing player: 1
- [00:31:23.81] viewing player: 11
- [00:31:24.37] ------> I AM DEAD
- [00:31:24.37] Stopped Zooming
- [00:31:34.36] viewing player: 13
- [00:31:37.75] ------> Respawned cube with no connected neighbours on Player 1
- [00:31:37.89] ------> Respawned cube with no connected neighbours on Player 1
- [00:31:39.01] viewing player: 3
- [00:31:39.59] ------> Respawned cube with no connected neighbours on Player 1
- [00:31:54.10] ------> time difference between states measured to be zero!
- [00:32:07.29] ------> time difference between states measured to be zero!
- [00:32:21.00] viewing player: 13
- [00:32:32.23] viewing player: 0
- [00:32:32.24] viewing player: 4
- [00:32:37.59] viewing player: 0
- [00:32:37.68] Respawn tower 3 on team 1
- [00:32:39.22] ------> time difference between states measured to be zero!
- [00:32:39.88] ------> time difference between states measured to be zero!
- [00:32:40.18] ------> time difference between states measured to be zero!
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:32:41.63] viewing player: 1
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:32:41.69] viewing player: 0
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:32:45.77] viewing player: 1
- [00:32:45.79] viewing player: 0
- [00:32:49.39] ------> time difference between states measured to be zero!
- [00:32:52.57] viewing player: 1
- [00:32:52.60] viewing player: 0
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:32:56.25] ------> time difference between states measured to be zero!
- [00:33:02.54] Respawn tower 0 on team 0
- [00:33:05.36] viewing player: 1
- [00:33:10.63] ------> time difference between states measured to be zero!
- [00:33:40.23] viewing player: 11
- [00:33:40.25] viewing player: 1
- [00:33:43.08] viewing player: 0
- [00:33:43.10] viewing player: 1
- [00:33:43.86] Respawn tower 0 on team 1
- [00:33:46.66] ------> time difference between states measured to be zero!
- [00:33:48.24] viewing player: 3
- [00:33:53.60] viewing player: 11
- [00:33:53.62] viewing player: 3
- [00:33:56.94] viewing player: 8
- [00:34:04.42] viewing player: 13
- [00:34:07.54] viewing player: 4
- [00:34:09.78] Stopped Zooming
- [00:34:11.17] viewing player: 0
- [00:34:13.91] ------> I AM DEAD
- [00:34:13.91] viewing player: 1
- [00:34:23.90] viewing player: 11
- [00:34:25.26] ------> time difference between states measured to be zero!
- [00:34:30.41] Respawn tower 3 on team 0
- [00:34:31.21] viewing player: 8
- [00:34:35.64] ------> time difference between states measured to be zero!
- [00:34:38.22] ------> time difference between states measured to be zero!
- [00:34:40.83] viewing player: 1
- [00:34:40.85] viewing player: 8
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:34:59.97] Stopped Zooming
- [00:35:31.12] ------> I AM DEAD
- [00:35:31.12] Stopped Zooming
- [00:35:33.83] ------> time difference between states measured to be zero!
- [00:35:41.11] viewing player: 1
- [00:35:41.95] ------> time difference between states measured to be zero!
- [00:35:42.04] UNregistered machine from 6
- [00:35:42.85] viewing player: 11
- [00:35:43.46] viewing player: 3
- [00:35:44.17] viewing player: 13
- [00:35:45.43] viewing player: 4
- [00:35:46.83] viewing player: 8
- [00:35:47.06] ------> time difference between states measured to be zero!
- [00:35:49.72] Respawn tower 0 on team 0
- [00:35:50.23] viewing player: 1
- animating False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:35:53.06] Shield toggled: False
- [00:35:59.66] viewing player: 11
- [00:35:59.73] viewing player: 1
- [00:36:02.65] ------> time difference between states measured to be zero!
- [00:36:05.02] viewing player: 11
- [00:36:05.11] viewing player: 1
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- [00:36:13.15] viewing player: 8
- [00:36:13.17] viewing player: 1
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- Look rotation viewing vector is zero
- (Filename: Line: 70)
- The server has disconnected from the client. Most likely the server has shut down.
- (Filename: Line: 745)
- [00:36:27.62] ------> Disconnected
- [00:36:27.62] disconnected from game server 212.38.168.64 30715
- [00:36:31.28] Switch to Mothership. Fast == False
- Unlit/Texture shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:36:34.45] PlayerIOChat.LeaveRoom(Chat.Sim.3C0B56DC93867F8C034D00D4ED6834FC)
- [00:36:34.53] PlayerIOChat.LeaveRoom(Chat.Sim.Team.3C0B56DC93867F8C034D00D4ED6834FC.0)
- UnloadTime: 1718.388916 ms
- [00:36:36.16] ------> AntialiasingAsPostEffect ENABLED
- [00:36:36.16] ------> BloomAndFlares Enabled w HDR
- [00:36:36.16] ------> SunShafts ENABLED
- Unloading 3 Unused Serialized files (Serialized files now loaded: 2011 / Dirty serialized files: 0)
- Unloading 2735 unused Assets to reduce memory usage. Loaded Objects now: 68794.
- Total: 435.929108 ms (FindLiveObjects: 3.270060 ms CreateObjectMapping: 7.145155 ms MarkObjects: 404.251648 ms DeleteObjects: 20.531134 ms)
- [00:36:36.78] QuitListener.Start
- [00:36:36.79] QuitListener.Start
- [00:36:36.79] Switching to: Friend3
- [00:36:36.79] Switching to: Platoon
- [00:36:36.79] Switching to: Friend1
- [00:36:36.79] Switching to: Global
- [00:36:36.79] Switching to: Global
- [00:36:36.82] QuitListener.Start
- [00:36:36.82] QuitListener.Start
- [00:36:36.83] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:36:36.90] ------> Back to mothership
- [00:36:37.01] PlayerIOChat.JoinRoom(Chat.Lobby.italian.0)
- [00:36:37.05] ------> Disconnected from the Chat Disconnect
- [00:36:37.05] MotherShipLoaded : {"status":"ok"}
- [00:36:37.75] Connecting to lobby
- [00:36:37.75] Adding Token: ZjYzYjlhN2QtNjM3MS00MmU4LTk4MTEtMTUzMzA1ZTIyNmRi
- [00:36:37.75] Connection to Lobby successful
- [00:36:37.75] OnConnected is null
- [00:36:39.44] LastBattleScoreController request data
- [00:36:39.57] LastBattleScoreController: OnAddedScoreSuccess. Score=357067008 last match score=0
- [00:36:48.76] desired mode: #=qJBMQzisS_3t0YoE2gft7Sx9QJwIQWc9DWkJXmUrsfJY=
- [00:36:48.76] RegisterInGame
- [00:36:48.76] not yet registered
- [00:36:48.76] Sending Register Message
- [00:36:52.25] Received Registered Message
- [00:36:55.60] will enter the game
- [00:36:55.60] Switch to RC_Planet_Neptune_02_CTF
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:36:56.95] PlayerIOChat.LeaveRoom(Chat.Lobby.italian.0)
- UnloadTime: 151.477768 ms
- [00:36:57.32] UPDATE BAR (0.001 0)
- [00:36:57.32] ------> SSAO ENABLED
- [00:36:57.32] ------> AntialiasingAsPostEffect ENABLED
- Unloading 1 Unused Serialized files (Serialized files now loaded: 2011 / Dirty serialized files: 0)
- Unloading 1305 unused Assets to reduce memory usage. Loaded Objects now: 82915.
- Total: 430.020050 ms (FindLiveObjects: 4.230861 ms CreateObjectMapping: 6.739653 ms MarkObjects: 412.387146 ms DeleteObjects: 6.174407 ms)
- [00:36:57.92] ------> Terrain Cast Shadows True
- [00:36:57.92] ------> Terrain Material Mars_dirt
- [00:36:57.93] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:36:58.17] registered machine from mmdeathi
- [00:36:58.24] MACHINE BUILT (1/14)
- [00:36:58.24] UPDATE BAR (0.07142857 0.07142857)
- [00:36:58.24] building base for 0
- [00:36:59.18] Switching to: Friend3
- [00:36:59.18] Switching to: Platoon
- [00:36:59.18] Switching to: Friend1
- [00:36:59.18] Switching to: Global
- [00:36:59.18] Switching to: Global
- [00:36:59.18] registered machine from leaderer
- [00:36:59.25] MACHINE BUILT (2/14)
- [00:36:59.25] UPDATE BAR (0.1428571 0.1428571)
- [00:36:59.25] building base for 1
- [00:37:00.21] registered machine from Feenarei
- [00:37:00.24] MACHINE BUILT (3/14)
- [00:37:00.24] UPDATE BAR (0.2142857 0.2142857)
- [00:37:00.25] registered machine from mokooh
- [00:37:00.31] MACHINE BUILT (4/14)
- [00:37:00.31] UPDATE BAR (0.2857143 0.2857143)
- [00:37:00.32] registered machine from andytl1000s
- [00:37:00.43] MACHINE BUILT (5/14)
- [00:37:00.44] UPDATE BAR (0.3571429 0.3571429)
- [00:37:00.44] registered machine from inD4wn
- [00:37:00.51] MACHINE BUILT (6/14)
- [00:37:00.51] UPDATE BAR (0.4285714 0.4285714)
- [00:37:00.52] registered machine from Uhpgrade
- [00:37:00.56] MACHINE BUILT (7/14)
- [00:37:00.56] UPDATE BAR (0.5 0.5)
- [00:37:00.57] registered machine from D0n3four
- [00:37:00.76] MACHINE BUILT (8/14)
- [00:37:00.76] UPDATE BAR (0.5714286 0.5714286)
- [00:37:00.77] registered machine from masterbarge
- [00:37:00.81] MACHINE BUILT (9/14)
- [00:37:00.81] UPDATE BAR (0.6428571 0.6428571)
- [00:37:00.82] registered machine from sakino
- [00:37:00.91] MACHINE BUILT (10/14)
- [00:37:00.91] UPDATE BAR (0.7142857 0.7142857)
- [00:37:00.92] registered machine from suspiciousdirtpile
- [00:37:00.98] MACHINE BUILT (11/14)
- [00:37:00.98] UPDATE BAR (0.7857143 0.7857143)
- [00:37:00.99] registered machine from loomy1
- [00:37:01.07] MACHINE BUILT (12/14)
- [00:37:01.07] UPDATE BAR (0.8571429 0.8571429)
- [00:37:01.08] registered machine from DrDeathbolt
- [00:37:01.12] MACHINE BUILT (13/14)
- [00:37:01.12] UPDATE BAR (0.9285714 0.9285714)
- [00:37:01.13] registered machine from The7thWhiteWolf
- [00:37:01.19] MACHINE BUILT (14/14)
- [00:37:01.19] UPDATE BAR (1 1)
- [00:37:01.19] UPDATE BAR (1 1)
- [00:37:01.20] Connecting...
- [00:37:01.78] PlayerIOChat.JoinRoom(Chat.Sim.0FD94C5068E54848C0858EAD13EE33FB)
- [00:37:01.79] PlayerIOChat.JoinRoom(Chat.Sim.Team.0FD94C5068E54848C0858EAD13EE33FB.1)
- [00:37:01.79] sending machine data to server
- [00:37:01.79] Registering own machine
- [00:37:01.79] Main camera is missing.
- [00:37:03.62] registered machine from 1
- [00:37:03.62] Main camera is missing.
- [00:37:03.62] activated machine
- [00:37:03.62] registered machine from 2
- [00:37:03.63] Main camera is missing.
- [00:37:03.63] activated machine
- [00:37:03.63] registered machine from 3
- [00:37:03.63] Main camera is missing.
- [00:37:03.63] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:03.76] ------> time difference between states measured to be zero!
- [00:37:03.76] ------> time difference between states measured to be zero!
- [00:37:03.77] ------> time difference between states measured to be zero!
- [00:37:03.80] -!!!!!!-> Error downloading hint image [SourceAddress: https://s3-eu-west-1.amazonaws.com/hintcache/live/Tut_17_CC Generator.png, Error 505 HTTP Version not supported
- ]
- [00:37:04.80] registered machine from 4
- [00:37:04.81] Main camera is missing.
- [00:37:04.81] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:04.83] ------> time difference between states measured to be zero!
- [00:37:05.27] registered machine from 5
- [00:37:05.28] Main camera is missing.
- [00:37:05.28] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:05.30] ------> time difference between states measured to be zero!
- [00:37:05.99] registered machine from 6
- [00:37:06.00] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:06.04] ------> time difference between states measured to be zero!
- [00:37:06.62] registered machine from 7
- [00:37:06.63] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:06.66] ------> time difference between states measured to be zero!
- [00:37:07.76] registered machine from 9
- [00:37:07.77] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:07.79] ------> time difference between states measured to be zero!
- [00:37:08.49] registered machine from 10
- [00:37:08.49] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:08.51] ------> time difference between states measured to be zero!
- [00:37:08.83] registered machine from 11
- [00:37:08.84] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:08.86] ------> time difference between states measured to be zero!
- [00:37:09.14] registered machine from 12
- [00:37:09.15] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:09.18] ------> time difference between states measured to be zero!
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:33.48] registered machine from 13
- [00:37:33.49] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:33.53] ------> time difference between states measured to be zero!
- [00:37:47.57] registered machine from 8
- [00:37:47.58] activated machine
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:37:47.62] ------> time difference between states measured to be zero!
- [00:37:49.61] UNregistered machine from 8
- [00:38:25.13] Respawn tower 3 on team 1
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:38:27.52] Respawn tower 1 on team 0
- animating True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:38:28.47] Shield toggled: True
- [00:38:30.25] Respawn tower 2 on team 0
- [00:38:30.86] Shield toggled: True
- [00:38:58.99] ------> time difference between states measured to be zero!
- [00:39:05.92] ------> time difference between states measured to be zero!
- [00:39:13.92] ------> time difference between states measured to be zero!
- [00:39:15.77] ------> Respawned cube with no connected neighbours on Player 7
- [00:39:30.97] ------> time difference between states measured to be zero!
- [00:39:43.49] ------> Respawned cube with no connected neighbours on Player 1
- [00:39:43.49] ------> Respawned cube with no connected neighbours on Player 1
- [00:39:44.17] ------> Respawned cube with no connected neighbours on Player 1
- [00:39:44.17] ------> Respawned cube with no connected neighbours on Player 1
- [00:39:44.17] ------> Respawned cube with no connected neighbours on Player 1
- [00:39:44.17] ------> Respawned cube with no connected neighbours on Player 1
- [00:39:45.28] ------> Respawned cube with no connected neighbours on Player 1
- [00:39:45.81] ------> Respawned cube with no connected neighbours on Player 1
- [00:39:47.12] ------> Respawned cube with no connected neighbours on Player 1
- [00:39:48.93] ------> time difference between states measured to be zero!
- [00:39:54.12] ------> time difference between states measured to be zero!
- [00:40:05.33] ------> time difference between states measured to be zero!
- [00:40:16.23] ------> time difference between states measured to be zero!
- [00:40:37.63] ------> time difference between states measured to be zero!
- [00:40:44.58] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:44.58] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:44.58] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:44.58] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:44.58] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:44.58] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:45.89] ------> time difference between states measured to be zero!
- [00:40:47.27] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:47.27] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:47.27] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:47.40] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:47.41] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:47.41] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:47.41] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:47.41] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:47.41] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:47.41] ------> Respawned cube with no connected neighbours on Player 10
- [00:40:54.99] ------> time difference between states measured to be zero!
- [00:40:57.23] ------> time difference between states measured to be zero!
- [00:41:15.93] ------> time difference between states measured to be zero!
- [00:41:36.73] ------> time difference between states measured to be zero!
- [00:41:39.99] ------> time difference between states measured to be zero!
- [00:41:51.61] ------> Respawned cube with no connected neighbours on Player 1
- [00:41:51.74] ------> Respawned cube with no connected neighbours on Player 1
- [00:42:07.12] ------> time difference between states measured to be zero!
- [00:42:15.12] ------> time difference between states measured to be zero!
- [00:42:21.27] Respawn tower 0 on team 1
- [00:42:22.60] ------> time difference between states measured to be zero!
- [00:42:23.70] ------> time difference between states measured to be zero!
- [00:42:54.85] ------> time difference between states measured to be zero!
- [00:43:03.00] ------> Respawned cube with no connected neighbours on Player 1
- [00:43:07.09] ------> Respawned cube with no connected neighbours on Player 1
- [00:43:22.45] ------> Respawned cube with no connected neighbours on Player 13
- [00:43:24.02] ------> time difference between states measured to be zero!
- [00:43:37.19] ------> time difference between states measured to be zero!
- [00:43:37.47] ------> time difference between states measured to be zero!
- [00:43:49.33] ------> time difference between states measured to be zero!
- [00:43:57.55] ------> time difference between states measured to be zero!
- [00:44:02.20] ------> time difference between states measured to be zero!
- [00:44:13.47] ------> Respawned cube with no connected neighbours on Player 10
- [00:44:13.47] ------> Respawned cube with no connected neighbours on Player 10
- [00:44:14.40] ------> Respawned cube with no connected neighbours on Player 10
- [00:44:14.40] ------> Respawned cube with no connected neighbours on Player 10
- [00:44:14.72] ------> Respawned cube with no connected neighbours on Player 10
- [00:44:14.72] ------> Respawned cube with no connected neighbours on Player 10
- [00:44:14.72] ------> Respawned cube with no connected neighbours on Player 10
- [00:44:17.30] ------> Respawned cube with no connected neighbours on Player 10
- [00:44:43.99] ------> time difference between states measured to be zero!
- [00:44:47.63] ------> time difference between states measured to be zero!
- [00:44:50.59] ------> time difference between states measured to be zero!
- [00:45:02.12] Respawn tower 2 on team 1
- [00:45:06.30] ------> time difference between states measured to be zero!
- [00:45:13.32] ------> time difference between states measured to be zero!
- [00:45:35.03] ------> time difference between states measured to be zero!
- [00:45:35.61] Respawn tower 0 on team 0
- [00:45:40.59] ------> time difference between states measured to be zero!
- [00:46:09.50] ------> Respawned cube with no connected neighbours on Player 5
- [00:46:14.53] ------> Respawned cube with no connected neighbours on Player 2
- [00:46:34.91] ------> Respawned cube with no connected neighbours on Player 2
- [00:46:34.91] ------> Respawned cube with no connected neighbours on Player 2
- [00:46:45.15] ------> time difference between states measured to be zero!
- [00:46:49.09] ------> time difference between states measured to be zero!
- [00:47:26.17] ------> time difference between states measured to be zero!
- The server has disconnected from the client. Most likely the server has shut down.
- (Filename: Line: 745)
- [00:48:02.19] ------> Disconnected
- [00:48:02.20] disconnected from game server 109.169.60.71 30515
- [00:48:05.93] Switch to Mothership. Fast == False
- Unlit/Texture shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:48:09.09] Stopped Zooming
- [00:48:09.12] PlayerIOChat.LeaveRoom(Chat.Sim.0FD94C5068E54848C0858EAD13EE33FB)
- [00:48:09.20] PlayerIOChat.LeaveRoom(Chat.Sim.Team.0FD94C5068E54848C0858EAD13EE33FB.1)
- UnloadTime: 858.081726 ms
- [00:48:09.92] ------> AntialiasingAsPostEffect ENABLED
- [00:48:09.92] ------> BloomAndFlares Enabled w HDR
- [00:48:09.92] ------> SunShafts ENABLED
- Unloading 2 Unused Serialized files (Serialized files now loaded: 2011 / Dirty serialized files: 0)
- Unloading 2612 unused Assets to reduce memory usage. Loaded Objects now: 72731.
- Total: 569.677429 ms (FindLiveObjects: 3.300487 ms CreateObjectMapping: 7.116484 ms MarkObjects: 537.919189 ms DeleteObjects: 20.478178 ms)
- [00:48:10.71] QuitListener.Start
- [00:48:10.72] QuitListener.Start
- [00:48:10.72] Switching to: Friend3
- [00:48:10.72] Switching to: Platoon
- [00:48:10.72] Switching to: Friend1
- [00:48:10.72] Switching to: Global
- [00:48:10.72] Switching to: Global
- [00:48:10.75] QuitListener.Start
- [00:48:10.75] QuitListener.Start
- [00:48:10.76] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:48:10.82] ------> Back to mothership
- [00:48:10.98] PlayerIOChat.JoinRoom(Chat.Lobby.italian.0)
- [00:48:11.02] ------> Disconnected from the Chat Disconnect
- [00:48:11.02] MotherShipLoaded : {"status":"ok"}
- [00:48:11.72] Connecting to lobby
- [00:48:11.72] Adding Token: ZjYzYjlhN2QtNjM3MS00MmU4LTk4MTEtMTUzMzA1ZTIyNmRi
- [00:48:11.72] Connection to Lobby successful
- [00:48:11.72] OnConnected is null
- [00:48:13.29] LastBattleScoreController request data
- [00:48:13.42] LastBattleScoreController: OnAddedScoreSuccess. Score=357067008 last match score=0
- [00:48:28.75] desired mode: #=qJBMQzisS_3t0YoE2gft7Sx9QJwIQWc9DWkJXmUrsfJY=
- [00:48:28.75] Disconnecting to join correct lobby
- [00:48:28.75] Disconnecting from lobby
- [00:48:28.85] ------> Disconnected from the Lobby Disconnect
- [00:48:28.85] -!!!!!!-> Disconnected from Lobby: Disconnect
- [00:48:31.88] Connecting to lobby
- [00:48:31.88] Adding Token: ZjYzYjlhN2QtNjM3MS00MmU4LTk4MTEtMTUzMzA1ZTIyNmRi
- [00:48:34.18] Lobby Room successfuly joined
- [00:48:34.18] Connection to Lobby successful
- [00:48:34.18] OnConnected is null
- [00:48:34.18] RegisterInGame
- [00:48:34.18] not yet registered
- [00:48:34.18] Sending Register Message
- [00:48:37.84] Received Registered Message
- [00:50:06.51] will enter the game
- [00:50:06.51] Switch to RC_Planet_Mars_02
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:50:08.11] PlayerIOChat.LeaveRoom(Chat.Lobby.italian.0)
- UnloadTime: 202.289352 ms
- [00:50:08.41] UPDATE BAR (0.001 0)
- [00:50:08.43] ------> SSAO ENABLED
- [00:50:08.43] ------> AntialiasingAsPostEffect ENABLED
- Unloading 1 Unused Serialized files (Serialized files now loaded: 2019 / Dirty serialized files: 0)
- Unloading 4095 unused Assets to reduce memory usage. Loaded Objects now: 85101.
- Total: 696.526611 ms (FindLiveObjects: 3.843205 ms CreateObjectMapping: 6.735849 ms MarkObjects: 663.238831 ms DeleteObjects: 21.953901 ms)
- [00:50:09.32] ------> Terrain Cast Shadows True
- [00:50:09.32] ------> Terrain Material Mars_dirt
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- System.NullReferenceException:
- at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()
- at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0
- at UIRect.get_cachedTransform () [0x00000] in <filename unknown>:0
- at UIRect.get_parent () [0x00000] in <filename unknown>:0
- at UIRect.get_root () [0x00000] in <filename unknown>:0
- at UILabel.#=qRRhS2cGHUhN117BFRRxcLQ== (Boolean #=qEzkmYPCX5rs_zSvl74FJAQ==, Boolean #=qP3hXBN5VqtTxjatU8zO1kA==) [0x00000] in <filename unknown>:0
- at UILabel.#=qU23RHzwsEBAqEhMyvBnqAw== () [0x00000] in <filename unknown>:0
- at UILabel.#=qK22B$kKje9vmRdR5kyCwodsk$yNXHMVhgFRLpQHxOBQ= () [0x00000] in <filename unknown>:0
- at UILabel.set_text (System.String #=qKzaz2VrjYCtVNseH20P_lQ==) [0x00000] in <filename unknown>:0
- at Mothership.BattleCountdownScreen.Populate (.LobbyRoomData[] #=q3fTu0Xxwfeu6$OJUKCH1Qg==) [0x00000] in <filename unknown>:0
- at #=qDlyNW4ajXJ1ZX0He1lfvJ88Mg5yJtFAd2pVp4J8NkJhM99j8blfQ3GJ4dvOdc_v4.#=qwY0MqE7WwnqsanMjnTUl9w== (.LobbyRoomData[] #=qyxg2fAXR2JrmQGr5uIxqdA==) [0x00000] in <filename unknown>:0
- at #=qVIE0wKJf7xS5ZSOJpQDk6SbGXhGmwjDNDBea41waKz4=.#=qlIgBWe8WIBlPC39BtB2DMqfm0ABv8xRI4xzORY5AuKU= (PlayerIOClient.RoomInfo[] #=qPwt33qXHVvOFROJgWqfuDg==) [0x00000] in <filename unknown>:0
- at #=qVIE0wKJf7xS5ZSOJpQDk6SbGXhGmwjDNDBea41waKz4=.#=qJGXBO4RasvNIl2pCL6NwZQ2Asld4J6iK9ny$EjonchQ= (PlayerIOClient.RoomInfo[] #=qSpepnpvBkQ61I67R1lQUng==) [0x00000] in <filename unknown>:0
- at #=ql2u2rMnM8zWTv0TTpquKoTK4y852lwsz1Vsqm$wkDeX1Drz1RxsOh6$8A0MJenXv+#=qX7TB6$SN3ijIeaiRGcLdcqBfD5sQB0VXPSWxAbCxKd4=.#=qLMWSYzC_c1ETdPFjlURVnA== (PlayerIOClient.RoomInfo[] #=q$RwBJRD0$4pVaFswOlfZuw==) [0x00000] in <filename unknown>:0
- at PlayerIOClient.Internal.identifier941+identifier943.<ListRooms>b__3 (PlayerIOClient.RoomInfo[] rooms) [0x00000] in <filename unknown>:0
- at PlayerIOClient.Internal.identifier117+identifier817.<ListRooms>b__1b (PlayerIOClient.Internal.identifier209 returnValue) [0x00000] in <filename unknown>:0
- at PlayerIOClient.Internal.identifier117+identifier807+identifier809[PlayerIOClient.Internal.identifier117+identifier203,PlayerIOClient.Internal.identifier117+identifier209,PlayerIOClient.PlayerIOError].MoveNext () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:50:09.38] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:50:09.66] registered machine from sakino
- [00:50:10.04] MACHINE BUILT (1/14)
- [00:50:10.04] UPDATE BAR (0.07142857 0.07142857)
- [00:50:10.05] Switching to: Friend3
- [00:50:10.06] Switching to: Platoon
- [00:50:10.06] Switching to: Friend1
- [00:50:10.06] Switching to: Global
- [00:50:10.06] Switching to: Global
- [00:50:10.06] registered machine from JerichoY2J7
- [00:50:10.15] MACHINE BUILT (2/14)
- [00:50:10.15] UPDATE BAR (0.1428571 0.1428571)
- [00:50:10.16] registered machine from Dark_Emperor
- [00:50:10.45] MACHINE BUILT (3/14)
- [00:50:10.45] UPDATE BAR (0.2142857 0.2142857)
- [00:50:10.45] registered machine from MaRioKiller
- [00:50:10.52] MACHINE BUILT (4/14)
- [00:50:10.52] UPDATE BAR (0.2857143 0.2857143)
- [00:50:10.52] registered machine from TheHorridSum
- [00:50:10.70] MACHINE BUILT (5/14)
- [00:50:10.70] UPDATE BAR (0.3571429 0.3571429)
- [00:50:10.71] registered machine from Sheep_wielder
- [00:50:10.79] MACHINE BUILT (6/14)
- [00:50:10.79] UPDATE BAR (0.4285714 0.4285714)
- [00:50:10.79] registered machine from vadeam
- [00:50:10.85] MACHINE BUILT (7/14)
- [00:50:10.85] UPDATE BAR (0.5 0.5)
- [00:50:10.86] registered machine from ShaYasha
- [00:50:10.91] MACHINE BUILT (8/14)
- [00:50:10.91] UPDATE BAR (0.5714286 0.5714286)
- [00:50:10.92] registered machine from frankensteinpower
- [00:50:11.02] MACHINE BUILT (9/14)
- [00:50:11.02] UPDATE BAR (0.6428571 0.6428571)
- [00:50:11.02] registered machine from nova566
- [00:50:11.07] MACHINE BUILT (10/14)
- [00:50:11.07] UPDATE BAR (0.7142857 0.7142857)
- [00:50:11.07] registered machine from inspiron585s
- [00:50:11.34] MACHINE BUILT (11/14)
- [00:50:11.34] UPDATE BAR (0.7857143 0.7857143)
- [00:50:11.34] registered machine from Yhnmnki
- [00:50:11.40] MACHINE BUILT (12/14)
- [00:50:11.40] UPDATE BAR (0.8571429 0.8571429)
- [00:50:11.41] registered machine from Antmutant
- [00:50:11.46] MACHINE BUILT (13/14)
- [00:50:11.46] UPDATE BAR (0.9285714 0.9285714)
- [00:50:11.47] registered machine from lolhosan
- [00:50:11.52] MACHINE BUILT (14/14)
- [00:50:11.52] UPDATE BAR (1 1)
- [00:50:11.52] UPDATE BAR (1 1)
- [00:50:11.53] Connecting...
- [00:50:12.11] PlayerIOChat.JoinRoom(Chat.Sim.4D18E80BE8ED3DF5B872C7A1522C791F)
- [00:50:12.11] PlayerIOChat.JoinRoom(Chat.Sim.Team.4D18E80BE8ED3DF5B872C7A1522C791F.0)
- [00:50:12.11] sending machine data to server
- [00:50:12.11] Registering own machine
- [00:50:12.13] Main camera is missing.
- [00:50:12.26] registered machine from 0
- [00:50:12.27] Main camera is missing.
- [00:50:12.27] activated machine
- [00:50:13.06] registered machine from 2
- [00:50:13.06] Main camera is missing.
- [00:50:13.06] activated machine
- [00:50:13.08] ------> time difference between states measured to be zero!
- [00:50:13.53] registered machine from 3
- [00:50:13.54] Main camera is missing.
- [00:50:13.55] activated machine
- [00:50:13.56] ------> time difference between states measured to be zero!
- [00:50:14.08] registered machine from 4
- [00:50:14.09] Main camera is missing.
- [00:50:14.10] activated machine
- [00:50:14.11] ------> time difference between states measured to be zero!
- [00:50:14.36] registered machine from 5
- [00:50:14.37] Main camera is missing.
- [00:50:14.37] activated machine
- [00:50:14.39] ------> time difference between states measured to be zero!
- [00:50:14.63] registered machine from 6
- [00:50:14.63] activated machine
- [00:50:14.65] ------> time difference between states measured to be zero!
- [00:50:15.43] registered machine from 8
- [00:50:15.44] activated machine
- [00:50:15.46] ------> time difference between states measured to be zero!
- [00:50:15.48] registered machine from 7
- [00:50:15.51] activated machine
- [00:50:15.55] ------> time difference between states measured to be zero!
- [00:50:15.92] registered machine from 10
- [00:50:15.93] activated machine
- [00:50:15.95] ------> time difference between states measured to be zero!
- [00:50:15.95] registered machine from 9
- [00:50:15.96] Main camera is missing.
- [00:50:15.96] activated machine
- [00:50:15.98] ------> time difference between states measured to be zero!
- [00:50:17.55] registered machine from 12
- [00:50:17.56] activated machine
- [00:50:17.58] ------> time difference between states measured to be zero!
- [00:50:17.95] registered machine from 11
- [00:50:17.95] activated machine
- [00:50:17.99] ------> time difference between states measured to be zero!
- [00:50:22.07] registered machine from 13
- [00:50:22.08] activated machine
- [00:50:22.11] ------> time difference between states measured to be zero!
- [00:51:20.90] ------> Respawned cube with no connected neighbours on Player 1
- [00:51:38.22] ------> Respawned cube with no connected neighbours on Player 1
- [00:51:42.77] ------> Respawned cube with no connected neighbours on Player 9
- [00:51:55.06] Stopped Zooming
- [00:51:59.69] UNregistered machine from 0
- [00:52:26.74] ------> I AM DEAD
- [00:52:30.17] UNregistered machine from 7
- [00:52:30.79] UNregistered machine from 9
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- Actor::setLinearDamping: The linear damping must be nonnegative!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 207)
- [00:52:36.74] viewing player: 3
- [00:52:37.59] viewing player: 3
- IndexOutOfRangeException: Array index is out of range.
- at Simulation.SimulationCamera.#=qzKZTZfTXkxfcDF5TD$PWFQ== () [0x00000] in <filename unknown>:0
- at Simulation.SimulationCamera.Update () [0x00000] in <filename unknown>:0
- at Simulation.SimulationTeamCamera.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Robocraft\RobocraftClient_Data\Managed\System.Web.dll (this message is harmless)
- [00:52:40.87] Switch to Mothership. Fast == False
- The server has disconnected from the client. Most likely the server has shut down.
- (Filename: Line: 745)
- [00:52:44.10] ------> Disconnected
- [00:52:44.10] disconnected from game server 109.169.60.11 28315
- Unlit/Texture shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:52:44.41] PlayerIOChat.LeaveRoom(Chat.Sim.4D18E80BE8ED3DF5B872C7A1522C791F)
- [00:52:44.49] PlayerIOChat.LeaveRoom(Chat.Sim.Team.4D18E80BE8ED3DF5B872C7A1522C791F.0)
- UnloadTime: 562.506470 ms
- [00:52:44.95] ------> AntialiasingAsPostEffect ENABLED
- [00:52:44.95] ------> BloomAndFlares Enabled w HDR
- [00:52:44.95] ------> SunShafts ENABLED
- Unloading 2 Unused Serialized files (Serialized files now loaded: 2019 / Dirty serialized files: 0)
- Unloading 2127 unused Assets to reduce memory usage. Loaded Objects now: 76340.
- Total: 698.385315 ms (FindLiveObjects: 3.624362 ms CreateObjectMapping: 8.091621 ms MarkObjects: 669.908203 ms DeleteObjects: 15.901789 ms)
- [00:52:45.91] QuitListener.Start
- [00:52:45.91] QuitListener.Start
- [00:52:45.91] Switching to: Friend3
- [00:52:45.91] Switching to: Platoon
- [00:52:45.91] Switching to: Friend1
- [00:52:45.91] Switching to: Global
- [00:52:45.91] Switching to: Global
- [00:52:45.95] QuitListener.Start
- [00:52:45.95] QuitListener.Start
- [00:52:45.95] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:52:45.98] ------> Back to mothership
- [00:52:46.17] PlayerIOChat.JoinRoom(Chat.Lobby.italian.0)
- [00:52:46.21] ------> Disconnected from the Chat Disconnect
- [00:52:46.21] MotherShipLoaded : {"status":"ok"}
- [00:52:48.81] Connecting to lobby
- [00:52:48.81] Adding Token: ZjYzYjlhN2QtNjM3MS00MmU4LTk4MTEtMTUzMzA1ZTIyNmRi
- [00:52:48.81] Connection to Lobby successful
- [00:52:48.81] OnConnected is null
- [00:52:52.33] LastBattleScoreController request data
- [00:52:52.84] LastBattleScoreController: OnAddedScoreSuccess. Score=14184574 last match score=0
- [00:52:59.48] desired mode: #=qJBMQzisS_3t0YoE2gft7Sx9QJwIQWc9DWkJXmUrsfJY=
- [00:52:59.48] RegisterInGame
- [00:52:59.48] not yet registered
- [00:52:59.49] Sending Register Message
- [00:53:01.70] Received Registered Message
- [00:53:41.51] will enter the game
- [00:53:41.52] Switch to RC_Planet_Neptune_02_CTF
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:53:42.92] PlayerIOChat.LeaveRoom(Chat.Lobby.italian.0)
- UnloadTime: 176.352112 ms
- [00:53:43.30] UPDATE BAR (0.001 0)
- [00:53:43.30] ------> SSAO ENABLED
- [00:53:43.30] ------> AntialiasingAsPostEffect ENABLED
- Unloading 1 Unused Serialized files (Serialized files now loaded: 2019 / Dirty serialized files: 0)
- Unloading 3570 unused Assets to reduce memory usage. Loaded Objects now: 90709.
- Total: 731.623352 ms (FindLiveObjects: 4.151867 ms CreateObjectMapping: 6.520517 ms MarkObjects: 700.558533 ms DeleteObjects: 19.959450 ms)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Progress bar needs a foreground widget to work with
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:53:44.29] ------> Terrain Cast Shadows True
- [00:53:44.29] ------> Terrain Material Mars_dirt
- [00:53:44.32] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:53:44.65] registered machine from Sigarius
- [00:53:44.72] MACHINE BUILT (1/14)
- [00:53:44.72] UPDATE BAR (0.07142857 0.07142857)
- [00:53:44.73] Switching to: Friend3
- [00:53:44.73] Switching to: Platoon
- [00:53:44.73] Switching to: Friend1
- [00:53:44.73] Switching to: Global
- [00:53:44.73] Switching to: Global
- [00:53:44.73] registered machine from dabrigs
- [00:53:44.97] MACHINE BUILT (2/14)
- [00:53:44.97] UPDATE BAR (0.1428571 0.1428571)
- [00:53:44.99] registered machine from sakino
- [00:53:45.57] MACHINE BUILT (3/14)
- [00:53:45.57] UPDATE BAR (0.2142857 0.2142857)
- [00:53:45.58] registered machine from AnneDroid
- [00:53:45.71] MACHINE BUILT (4/14)
- [00:53:45.71] UPDATE BAR (0.2857143 0.2857143)
- [00:53:45.72] registered machine from Zesdos
- [00:53:45.80] MACHINE BUILT (5/14)
- [00:53:45.80] UPDATE BAR (0.3571429 0.3571429)
- [00:53:45.80] registered machine from Going_Commando
- [00:53:45.89] MACHINE BUILT (6/14)
- [00:53:45.89] UPDATE BAR (0.4285714 0.4285714)
- [00:53:45.89] registered machine from DarkDagger007
- [00:53:45.95] MACHINE BUILT (7/14)
- [00:53:45.95] UPDATE BAR (0.5 0.5)
- [00:53:45.95] registered machine from pickelfresse
- [00:53:46.02] MACHINE BUILT (8/14)
- [00:53:46.02] UPDATE BAR (0.5714286 0.5714286)
- [00:53:46.02] registered machine from Killahbunny
- [00:53:46.08] MACHINE BUILT (9/14)
- [00:53:46.08] UPDATE BAR (0.6428571 0.6428571)
- [00:53:46.08] registered machine from ironteddy
- [00:53:46.23] MACHINE BUILT (10/14)
- [00:53:46.23] UPDATE BAR (0.7142857 0.7142857)
- [00:53:46.24] registered machine from Nullzoo
- [00:53:46.52] MACHINE BUILT (11/14)
- [00:53:46.52] UPDATE BAR (0.7857143 0.7857143)
- [00:53:46.53] registered machine from Mupamuc
- [00:53:46.57] MACHINE BUILT (12/14)
- [00:53:46.57] UPDATE BAR (0.8571429 0.8571429)
- [00:53:46.58] registered machine from AlinaMarkTwo
- [00:53:46.65] MACHINE BUILT (13/14)
- [00:53:46.66] UPDATE BAR (0.9285714 0.9285714)
- [00:53:46.66] registered machine from xFinalxenox
- [00:53:46.74] MACHINE BUILT (14/14)
- [00:53:46.74] UPDATE BAR (1 1)
- [00:53:46.74] UPDATE BAR (1 1)
- [00:53:46.75] Connecting...
- [00:53:47.33] PlayerIOChat.JoinRoom(Chat.Sim.631D867092C06E0057ADDE099638738D)
- [00:53:47.33] PlayerIOChat.JoinRoom(Chat.Sim.Team.631D867092C06E0057ADDE099638738D.1)
- [00:53:47.33] sending machine data to server
- [00:53:47.33] Registering own machine
- [00:53:47.34] Main camera is missing.
- [00:53:47.68] registered machine from 1
- [00:53:47.68] Main camera is missing.
- [00:53:47.68] activated machine
- [00:53:47.85] registered machine from 2
- [00:53:47.86] Main camera is missing.
- [00:53:47.86] activated machine
- [00:53:47.88] ------> time difference between states measured to be zero!
- [00:53:48.41] registered machine from 3
- [00:53:48.42] Main camera is missing.
- [00:53:48.42] activated machine
- [00:53:48.46] ------> time difference between states measured to be zero!
- [00:53:48.96] registered machine from 4
- [00:53:48.96] Main camera is missing.
- [00:53:48.97] activated machine
- [00:53:48.99] ------> time difference between states measured to be zero!
- [00:53:49.46] registered machine from 5
- [00:53:49.47] Main camera is missing.
- [00:53:49.47] activated machine
- [00:53:49.49] ------> time difference between states measured to be zero!
- [00:53:50.74] registered machine from 6
- [00:53:50.75] activated machine
- [00:53:50.78] ------> time difference between states measured to be zero!
- [00:53:51.94] registered machine from 7
- [00:53:51.95] activated machine
- [00:53:51.98] ------> time difference between states measured to be zero!
- [00:53:52.80] registered machine from 8
- [00:53:52.81] activated machine
- [00:53:52.83] ------> time difference between states measured to be zero!
- [00:53:53.73] registered machine from 9
- [00:53:53.75] activated machine
- [00:53:53.77] ------> time difference between states measured to be zero!
- [00:53:55.50] registered machine from 10
- [00:53:55.51] activated machine
- [00:53:55.52] ------> time difference between states measured to be zero!
- [00:53:58.99] registered machine from 11
- [00:53:58.99] activated machine
- [00:53:59.02] ------> time difference between states measured to be zero!
- [00:53:59.29] registered machine from 12
- [00:53:59.29] activated machine
- [00:53:59.31] ------> time difference between states measured to be zero!
- [00:53:59.32] registered machine from 13
- [00:53:59.32] activated machine
- [00:53:59.37] ------> time difference between states measured to be zero!
- [00:55:08.27] ------> Respawned cube with no connected neighbours on Player 0
- [00:55:10.91] UNregistered machine from 1
- [00:55:12.28] ------> Respawned cube with no connected neighbours on Player 11
- [00:55:14.39] ------> Respawned cube with no connected neighbours on Player 0
- [00:55:14.74] ------> Respawned cube with no connected neighbours on Player 0
- [00:55:15.66] ------> Respawned cube with no connected neighbours on Player 0
- [00:55:25.56] ------> Respawned cube with no connected neighbours on Player 11
- [00:55:37.13] UNregistered machine from 7
- [00:56:03.09] UNregistered machine from 12
- [00:56:03.62] UNregistered machine from 10
- [00:56:07.52] UNregistered machine from 11
- [00:56:21.60] UNregistered machine from 6
- [00:56:22.39] UNregistered machine from 13
- [00:57:30.97] Switch to Mothership. Fast == False
- The server has disconnected from the client. Most likely the server has shut down.
- (Filename: Line: 745)
- [00:57:34.23] ------> Disconnected
- [00:57:34.23] disconnected from game server 212.38.168.47 30515
- Unlit/Texture shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:57:34.53] PlayerIOChat.LeaveRoom(Chat.Sim.631D867092C06E0057ADDE099638738D)
- [00:57:34.61] PlayerIOChat.LeaveRoom(Chat.Sim.Team.631D867092C06E0057ADDE099638738D.1)
- UnloadTime: 611.950317 ms
- [00:57:35.13] ------> AntialiasingAsPostEffect ENABLED
- [00:57:35.13] ------> BloomAndFlares Enabled w HDR
- [00:57:35.13] ------> SunShafts ENABLED
- Unloading 2 Unused Serialized files (Serialized files now loaded: 2019 / Dirty serialized files: 0)
- Unloading 2048 unused Assets to reduce memory usage. Loaded Objects now: 80100.
- Total: 777.314087 ms (FindLiveObjects: 3.705990 ms CreateObjectMapping: 10.321886 ms MarkObjects: 746.249878 ms DeleteObjects: 16.305244 ms)
- [00:57:36.20] QuitListener.Start
- [00:57:36.20] QuitListener.Start
- [00:57:36.21] Switching to: Friend3
- [00:57:36.21] Switching to: Platoon
- [00:57:36.21] Switching to: Friend1
- [00:57:36.21] Switching to: Global
- [00:57:36.21] Switching to: Global
- [00:57:36.25] QuitListener.Start
- [00:57:36.25] QuitListener.Start
- [00:57:36.25] ------> Disconnected from the Chat Disconnect
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unlit/Transparent shader doesn't have a clipped shader version for 0 clip regions
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- [00:57:36.28] ------> Back to mothership
- [00:57:36.51] PlayerIOChat.JoinRoom(Chat.Lobby.italian.0)
- [00:57:36.54] ------> Disconnected from the Chat Disconnect
- [00:57:36.55] MotherShipLoaded : {"status":"ok"}
- [00:57:38.99] Connecting to lobby
- [00:57:38.99] Adding Token: ZjYzYjlhN2QtNjM3MS00MmU4LTk4MTEtMTUzMzA1ZTIyNmRi
- [00:57:38.99] Connection to Lobby successful
- [00:57:38.99] OnConnected is null
- [00:57:40.49] LastBattleScoreController request data
- [00:57:40.63] LastBattleScoreController: OnAddedScoreSuccess. Score=14184574 last match score=0
- [01:00:08.28] QuitGame
- [01:00:08.30] QuitListener.OnApplicationQuit
- [01:00:08.30] QuitListener.OnApplicationQuit
- [01:00:08.31] QuitListener.OnApplicationQuit
- [01:00:08.31] QuitListener.OnApplicationQuit
- [01:00:08.48] PlayerIOChat.LeaveRoom(Chat.Lobby.italian.0)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Mono/.\C:/Program Files (x86)/Steam/SteamApps/common/Robocraft/RobocraftClient_Data/Plugins/CSteamworks.dll
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