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Mar 23rd, 2014
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  1. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_3.txt[Text_0]=Let me just get my hand around your throat!
  2. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_103.txt[Text_0]=And now you go boom!
  3. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_104.txt[Text_0]=A present for you, pretty!
  4. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_105.txt[Text_0]=Surprise!
  5. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_107.txt[Text_0]=Better run, merc!
  6. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_108.txt[Text_0]=This one's for you!
  7. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_55.txt[Text_0]=No... no!
  8. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_56.txt[Text_0]=Run away!
  9. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_57.txt[Text_0]=No! You can't do that!
  10. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_58.txt[Text_0]=Get away from it!
  11. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_59.txt[Text_0]=Ruuuun!
  12. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_60.txt[Text_0]=Aaaahh - run!
  13. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_61.txt[Text_0]=No! Aaah!
  14. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_62.txt[Text_0]=Somebody, help!
  15. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_63.txt[Text_0]=Oh God, oh God!
  16. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_64.txt[Text_0]=Get away!
  17. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_100.txt[Text_0]=I'm going to make you drown in blood for that!
  18. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_101.txt[Text_0]=Nobody kills my slaves!
  19. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_102.txt[Text_0]=Nobody shoots my minions but me!
  20. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_97.txt[Text_0]=Those are my minions!
  21. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_98.txt[Text_0]=Death to the outsiders!
  22. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_99.txt[Text_0]=For that, you die!
  23. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_13.txt[Text_0]=Blood! Blood! BLOOD!
  24. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_14.txt[Text_0]=Time to play! Time to play!
  25. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_15.txt[Text_0]=More meat for me!
  26. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_16.txt[Text_0]=It's time, for another pound of flesh!
  27. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_17.txt[Text_0]=Time to pound... some meat puppies!
  28. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_18.txt[Text_0]=I'm gonna eat you when I'm done!
  29. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_92.txt[Text_0]=Look! Look what I did! LOOK WHAT I DID!
  30. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_93.txt[Text_0]=I warned you... that I'd take your face!
  31. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_94.txt[Text_0]=And pop! Goes the giant tomato.
  32. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_95.txt[Text_0]=If only my mother... could see me now!
  33. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_96.txt[Text_0]=You're my plaything now!
  34. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_109.txt[Text_0]=Come back when you grow a pair!
  35. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_110.txt[Text_0]=That's right! Pump those stumpy legs!
  36. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_111.txt[Text_0]=What? You don't want to play pop top!?
  37. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_112.txt[Text_0]=No... no! I need my toys! Come back!
  38. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_113.txt[Text_0]=Just come back... just a taste... I promise I'll just taste!
  39. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_114.txt[Text_0]=Run pussy! Run!
  40. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_115.txt[Text_0]=Awww... and you'd have been so tasty too!
  41. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_116.txt[Text_0]=Don't leave me! I need your face!
  42. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_117.txt[Text_0]=What's a matter? You don't like this?
  43. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_118.txt[Text_0]=I wanna play pop top with your head. Can I?
  44. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_119.txt[Text_0]=Come a little closer... for a hug.
  45. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_120.txt[Text_0]=I think I'm about to change your life.
  46. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_121.txt[Text_0]=You remind me of my mother. I ate my mother.
  47. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_122.txt[Text_0]=Don't look at my arm... no one looks at my arm!
  48. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_123.txt[Text_0]=Did you know that your head is really just a big tomato?
  49. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_124.txt[Text_0]=Oh goodie! And all my other flesh toys went bad!
  50. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_MinionsAttack_Flynt_11.txt[Text_0]=Attack! Show no mercy!
  51. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_MinionsAttack_Flynt_15a.txt[Text_0]=Ten Skag pearls to the one who brings me a head!
  52. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_MinionsAttack_Flynt_15b.txt[Text_0]=Ten Skag pearls to the one who brings me a head!
  53. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_2.txt[Text_0]=You are a terrible guest. I must teach you some manners!
  54. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_3a.txt[Text_0]=I will make an example of you, so that no one else will dare challenge me!
  55. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_3b.txt[Text_0]=I will make an example of you, so that no one else will dare challenge me!
  56. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_5.txt[Text_0]=You'll not be getting out of here alive,
  57. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_10.txt[Text_0]=Say your prayers, loser!
  58. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_6.txt[Text_0]=It's gonna be a long way down, merc!
  59. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_7.txt[Text_0]=You'll never make it to the top!
  60. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_8.txt[Text_0]=My minions are gonna slice you to pieces!
  61. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_9.txt[Text_0]=Think you can stop me?
  62. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Action_WeaponAttack_Flynt_20.txt[Text_0]=None may challenge me!
  63. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Response_Death_Flynt_37b.txt[Text_0]=God damnit!
  64. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Response_Death_Flynt_38b.txt[Text_0]=[Death cry]
  65. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_21.txt[Text_0]=Want something done right, do it yourself!
  66. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_22.txt[Text_0]=Kill those merc before they kill you!
  67. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_23.txt[Text_0]=Idiots! Let me show you how it's done!
  68. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_24a.txt[Text_0]=What do I care? I've got plenty of lackeys!
  69. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_24b.txt[Text_0]=What do I care? I've got plenty of lackeys!
  70. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_25.txt[Text_0]=The more of my men you kill, the madder the rest get!
  71. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_11.txt[Text_0]=Sledge's men gonna kill you!
  72. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_12a.txt[Text_0]=Sledge's men attack, please!
  73. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_12b.txt[Text_0]=Sledge's men... my men! Attack!
  74. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_13a.txt[Text_0]=No mercy for anyone who threaten Sledge, okay?
  75. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_13b.txt[Text_0]=No mercy for anyone who threaten Sledge!
  76. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_14.txt[Text_0]=Sledge have a idea! Idea say, destroy them all!
  77. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_15a.txt[Text_0]=Kill intruders!
  78. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_15b.txt[Text_0]=Kill the intruders!
  79. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_1.txt[Text_0]=Why are you here? Go away! Sledge is eating!
  80. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_2.txt[Text_0]=Not going away, huh? Must be a bounty hunter! Sledge will punish you like others!
  81. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_3.txt[Text_0]=Bounty hunter! You can't kill Sledge! Sledge crush you like... like crush you style!
  82. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_4.txt[Text_0]=No one come here unless Sledge tell them to!
  83. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_5.txt[Text_0]=You come here to kill Sledge? Sledge kill you!
  84. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_10a.txt[Text_0]=Now, death come for you!
  85. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_10b.txt[Text_0]=Now, death come for you from Sledge!
  86. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_6.txt[Text_0]=Think you can beat Sledge? Nuh uh, cause Sledge is too smart for you!
  87. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_7.txt[Text_0]=Sledge give little runt big death!
  88. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_8a.txt[Text_0]=Sledge pound you into dust!
  89. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_8b.txt[Text_0]=Sledge gonna pound you into dust!
  90. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_9.txt[Text_0]=Sledge destroy you! Destroy you right now!
  91. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_21a.txt[Text_0]=Must be bounty hunter! Sledge will punish you!
  92. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_21b.txt[Text_0]=Must be a bounty hunter! Sledge will punish you!
  93. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_22.txt[Text_0]=Sledge not like you! Sledge kill thing he not like!
  94. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_23.txt[Text_0]=Killing Sledge's men makes Sledge angry!
  95. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_24a.txt[Text_0]=Now you die, bounty hunter!
  96. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_24b.txt[Text_0]=Now... Die. bounty hunter!
  97. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_Death_Sledge_36a.txt[Text_0]=Stupid bounty hunter killed Sledge- [death sound]
  98. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_Death_Sledge_36b.txt[Text_0]=Stupid bounty hunter... killed Sledge- [death sound]
  99. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_Death_Sledge_37c.txt[Text_0]=Oh that doesn't feel good.
  100. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_39.txt[Text_0]=[Death cry]
  101. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_40.txt[Text_0]=[Death cry]
  102. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_41.txt[Text_0]=Noooo!
  103. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_42.txt[Text_0]=I did not ask for this!
  104. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_43.txt[Text_0]=Oh ah... fire! Oh, please, someone... water! Water!
  105. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_44.txt[Text_0]=That burns... burn!!!!
  106. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_45.txt[Text_0]=The burning let's you know it's working!
  107. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_46.txt[Text_0]=[Death cry]
  108. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_47.txt[Text_0]=[Death cry]
  109. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_48.txt[Text_0]=[Death cry]
  110. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_49.txt[Text_0]=[Death cry]
  111. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_50.txt[Text_0]=[Death cry]
  112. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_51.txt[Text_0]=[Death cry]
  113. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_52.txt[Text_0]=[Death cry]
  114. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_53.txt[Text_0]=[Death cry]
  115. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_54.txt[Text_0]=[Death cry]
  116. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_16a.txt[Text_0]=Awww, where'd my shield go? Sledge gonna crush you!
  117. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_16b.txt[Text_0]=Sledge shield down. Sledge will crush you!
  118. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_17.txt[Text_0]=Sledge doesn't need shield! Sledge gonna crush you to bloody stumpses.
  119. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_18a.txt[Text_0]=Sledge angry! Sledge DESTROY!
  120. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_18b.txt[Text_0]=Sledge angry! Sledge DESTROY!
  121. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_19a.txt[Text_0]=No one threatens Sledge!
  122. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_19b.txt[Text_0]=No, no! No one threatens Sledge!
  123. .\CookedPC\DLC\DLC2\Maps\dlc2_Gully_P_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_20.txt[Text_0]=Aw, crap, shield down! No one does that to Sledge! Sledge kill!
  124. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_1.txt[Text_0]=I'm gonna rip your arm off and beat your baby with it!
  125. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_2.txt[Text_0]=Another slave! To feed me.
  126. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_3.txt[Text_0]=Let me just get my hand around your throat!
  127. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_4.txt[Text_0]=You woke the wrong dog!
  128. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_5.txt[Text_0]=It's time to paint this body with blood!
  129. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_6.txt[Text_0]=I'm gonna squeeze you till you bleed blood.
  130. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_103.txt[Text_0]=And now you go boom!
  131. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_104.txt[Text_0]=A present for you, pretty!
  132. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_105.txt[Text_0]=Surprise!
  133. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_107.txt[Text_0]=Better run, merc!
  134. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_108.txt[Text_0]=This one's for you!
  135. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_55.txt[Text_0]=No... no!
  136. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_56.txt[Text_0]=Run away!
  137. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_57.txt[Text_0]=No! You can't do that!
  138. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_58.txt[Text_0]=Get away from it!
  139. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_59.txt[Text_0]=Ruuuun!
  140. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_60.txt[Text_0]=Aaaahh - run!
  141. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_61.txt[Text_0]=No! Aaah!
  142. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_62.txt[Text_0]=Somebody, help!
  143. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_63.txt[Text_0]=Oh God, oh God!
  144. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_64.txt[Text_0]=Get away!
  145. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_100.txt[Text_0]=I'm going to make you drown in blood for that!
  146. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_101.txt[Text_0]=Nobody kills my slaves!
  147. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_102.txt[Text_0]=Nobody shoots my minions but me!
  148. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_97.txt[Text_0]=Those are my minions!
  149. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_98.txt[Text_0]=Death to the outsiders!
  150. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_99.txt[Text_0]=For that, you die!
  151. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_13.txt[Text_0]=Blood! Blood! BLOOD!
  152. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_14.txt[Text_0]=Time to play! Time to play!
  153. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_15.txt[Text_0]=More meat for me!
  154. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_16.txt[Text_0]=It's time, for another pound of flesh!
  155. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_17.txt[Text_0]=Time to pound... some meat puppies!
  156. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_18.txt[Text_0]=I'm gonna eat you when I'm done!
  157. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_92.txt[Text_0]=Look! Look what I did! LOOK WHAT I DID!
  158. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_93.txt[Text_0]=I warned you... that I'd take your face!
  159. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_94.txt[Text_0]=And pop! Goes the giant tomato.
  160. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_95.txt[Text_0]=If only my mother... could see me now!
  161. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_96.txt[Text_0]=You're my plaything now!
  162. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_109.txt[Text_0]=Come back when you grow a pair!
  163. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_110.txt[Text_0]=That's right! Pump those stumpy legs!
  164. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_111.txt[Text_0]=What? You don't want to play pop top!?
  165. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_112.txt[Text_0]=No... no! I need my toys! Come back!
  166. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_113.txt[Text_0]=Just come back... just a taste... I promise I'll just taste!
  167. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_114.txt[Text_0]=Run pussy! Run!
  168. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_115.txt[Text_0]=Awww... and you'd have been so tasty too!
  169. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_116.txt[Text_0]=Don't leave me! I need your face!
  170. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_117.txt[Text_0]=What's a matter? You don't like this?
  171. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_118.txt[Text_0]=I wanna play pop top with your head. Can I?
  172. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_119.txt[Text_0]=Come a little closer... for a hug.
  173. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_120.txt[Text_0]=I think I'm about to change your life.
  174. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_121.txt[Text_0]=You remind me of my mother. I ate my mother.
  175. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_122.txt[Text_0]=Don't look at my arm... no one looks at my arm!
  176. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_123.txt[Text_0]=Did you know that your head is really just a big tomato?
  177. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_124.txt[Text_0]=Oh goodie! And all my other flesh toys went bad!
  178. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_MinionsAttack_Flynt_15a.txt[Text_0]=Ten Skag pearls to the one who brings me a head!
  179. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_MinionsAttack_Flynt_15b.txt[Text_0]=Ten Skag pearls to the one who brings me a head!
  180. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_2.txt[Text_0]=You are a terrible guest. I must teach you some manners!
  181. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_3a.txt[Text_0]=I will make an example of you, so that no one else will dare challenge me!
  182. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_3b.txt[Text_0]=I will make an example of you, so that no one else will dare challenge me!
  183. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_5.txt[Text_0]=You'll not be getting out of here alive,
  184. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_10.txt[Text_0]=Say your prayers, loser!
  185. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_6.txt[Text_0]=It's gonna be a long way down, merc!
  186. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_7.txt[Text_0]=You'll never make it to the top!
  187. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_8.txt[Text_0]=My minions are gonna slice you to pieces!
  188. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_9.txt[Text_0]=Think you can stop me?
  189. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Action_WeaponAttack_Flynt_20.txt[Text_0]=None may challenge me!
  190. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Response_Death_Flynt_37b.txt[Text_0]=God damnit!
  191. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Response_Death_Flynt_38b.txt[Text_0]=[Death cry]
  192. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_21.txt[Text_0]=Want something done right, do it yourself!
  193. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_22.txt[Text_0]=Kill those merc before they kill you!
  194. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_23.txt[Text_0]=Idiots! Let me show you how it's done!
  195. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_24a.txt[Text_0]=What do I care? I've got plenty of lackeys!
  196. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_24b.txt[Text_0]=What do I care? I've got plenty of lackeys!
  197. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_25.txt[Text_0]=The more of my men you kill, the madder the rest get!
  198. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_11.txt[Text_0]=Sledge's men gonna kill you!
  199. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_12a.txt[Text_0]=Sledge's men attack, please!
  200. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_12b.txt[Text_0]=Sledge's men... my men! Attack!
  201. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_13a.txt[Text_0]=No mercy for anyone who threaten Sledge, okay?
  202. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_13b.txt[Text_0]=No mercy for anyone who threaten Sledge!
  203. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_14.txt[Text_0]=Sledge have a idea! Idea say, destroy them all!
  204. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_15a.txt[Text_0]=Kill intruders!
  205. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_15b.txt[Text_0]=Kill the intruders!
  206. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_1.txt[Text_0]=Why are you here? Go away! Sledge is eating!
  207. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_2.txt[Text_0]=Not going away, huh? Must be a bounty hunter! Sledge will punish you like others!
  208. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_3.txt[Text_0]=Bounty hunter! You can't kill Sledge! Sledge crush you like... like crush you style!
  209. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_4.txt[Text_0]=No one come here unless Sledge tell them to!
  210. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_5.txt[Text_0]=You come here to kill Sledge? Sledge kill you!
  211. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_10a.txt[Text_0]=Now, death come for you!
  212. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_10b.txt[Text_0]=Now, death come for you from Sledge!
  213. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_6.txt[Text_0]=Think you can beat Sledge? Nuh uh, cause Sledge is too smart for you!
  214. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_7.txt[Text_0]=Sledge give little runt big death!
  215. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_8a.txt[Text_0]=Sledge pound you into dust!
  216. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_8b.txt[Text_0]=Sledge gonna pound you into dust!
  217. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_9.txt[Text_0]=Sledge destroy you! Destroy you right now!
  218. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_21a.txt[Text_0]=Must be bounty hunter! Sledge will punish you!
  219. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_21b.txt[Text_0]=Must be a bounty hunter! Sledge will punish you!
  220. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_22.txt[Text_0]=Sledge not like you! Sledge kill thing he not like!
  221. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_23.txt[Text_0]=Killing Sledge's men makes Sledge angry!
  222. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_24a.txt[Text_0]=Now you die, bounty hunter!
  223. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_24b.txt[Text_0]=Now... Die. bounty hunter!
  224. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_Death_Sledge_36a.txt[Text_0]=Stupid bounty hunter killed Sledge- [death sound]
  225. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_Death_Sledge_36b.txt[Text_0]=Stupid bounty hunter... killed Sledge- [death sound]
  226. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_Death_Sledge_37c.txt[Text_0]=Oh that doesn't feel good.
  227. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_39.txt[Text_0]=[Death cry]
  228. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_40.txt[Text_0]=[Death cry]
  229. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_41.txt[Text_0]=Noooo!
  230. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_42.txt[Text_0]=I did not ask for this!
  231. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_43.txt[Text_0]=Oh ah... fire! Oh, please, someone... water! Water!
  232. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_44.txt[Text_0]=That burns... burn!!!!
  233. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_45.txt[Text_0]=The burning let's you know it's working!
  234. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_46.txt[Text_0]=[Death cry]
  235. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_47.txt[Text_0]=[Death cry]
  236. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_48.txt[Text_0]=[Death cry]
  237. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_49.txt[Text_0]=[Death cry]
  238. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_50.txt[Text_0]=[Death cry]
  239. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_51.txt[Text_0]=[Death cry]
  240. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_52.txt[Text_0]=[Death cry]
  241. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_53.txt[Text_0]=[Death cry]
  242. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_54.txt[Text_0]=[Death cry]
  243. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_16a.txt[Text_0]=Awww, where'd my shield go? Sledge gonna crush you!
  244. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_16b.txt[Text_0]=Sledge shield down. Sledge will crush you!
  245. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_17.txt[Text_0]=Sledge doesn't need shield! Sledge gonna crush you to bloody stumpses.
  246. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_18a.txt[Text_0]=Sledge angry! Sledge DESTROY!
  247. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_18b.txt[Text_0]=Sledge angry! Sledge DESTROY!
  248. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_19a.txt[Text_0]=No one threatens Sledge!
  249. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_19b.txt[Text_0]=No, no! No one threatens Sledge!
  250. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_20.txt[Text_0]=Aw, crap, shield down! No one does that to Sledge! Sledge kill!
  251. .\CookedPC\DLC\DLC2\Maps\dlc2_hellburb_p_LOC_INT\dlc2_btld_moxxie_wav\DLC2_BD_Moxxie_COM_EnemiesLeft_12.txt[Text_0]=One more!
  252. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_1.txt[Text_0]=I'm gonna rip your arm off and beat your baby with it!
  253. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_2.txt[Text_0]=Another slave! To feed me.
  254. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_3.txt[Text_0]=Let me just get my hand around your throat!
  255. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_4.txt[Text_0]=You woke the wrong dog!
  256. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_5.txt[Text_0]=It's time to paint this body with blood!
  257. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_6.txt[Text_0]=I'm gonna squeeze you till you bleed blood.
  258. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_103.txt[Text_0]=And now you go boom!
  259. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_104.txt[Text_0]=A present for you, pretty!
  260. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_105.txt[Text_0]=Surprise!
  261. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_107.txt[Text_0]=Better run, merc!
  262. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_108.txt[Text_0]=This one's for you!
  263. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_55.txt[Text_0]=No... no!
  264. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_56.txt[Text_0]=Run away!
  265. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_57.txt[Text_0]=No! You can't do that!
  266. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_58.txt[Text_0]=Get away from it!
  267. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_59.txt[Text_0]=Ruuuun!
  268. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_60.txt[Text_0]=Aaaahh - run!
  269. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_61.txt[Text_0]=No! Aaah!
  270. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_62.txt[Text_0]=Somebody, help!
  271. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_63.txt[Text_0]=Oh God, oh God!
  272. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_64.txt[Text_0]=Get away!
  273. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_100.txt[Text_0]=I'm going to make you drown in blood for that!
  274. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_101.txt[Text_0]=Nobody kills my slaves!
  275. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_102.txt[Text_0]=Nobody shoots my minions but me!
  276. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_97.txt[Text_0]=Those are my minions!
  277. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_98.txt[Text_0]=Death to the outsiders!
  278. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_99.txt[Text_0]=For that, you die!
  279. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_13.txt[Text_0]=Blood! Blood! BLOOD!
  280. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_14.txt[Text_0]=Time to play! Time to play!
  281. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_15.txt[Text_0]=More meat for me!
  282. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_16.txt[Text_0]=It's time, for another pound of flesh!
  283. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_17.txt[Text_0]=Time to pound... some meat puppies!
  284. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_18.txt[Text_0]=I'm gonna eat you when I'm done!
  285. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_92.txt[Text_0]=Look! Look what I did! LOOK WHAT I DID!
  286. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_93.txt[Text_0]=I warned you... that I'd take your face!
  287. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_94.txt[Text_0]=And pop! Goes the giant tomato.
  288. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_95.txt[Text_0]=If only my mother... could see me now!
  289. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_96.txt[Text_0]=You're my plaything now!
  290. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_109.txt[Text_0]=Come back when you grow a pair!
  291. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_110.txt[Text_0]=That's right! Pump those stumpy legs!
  292. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_111.txt[Text_0]=What? You don't want to play pop top!?
  293. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_112.txt[Text_0]=No... no! I need my toys! Come back!
  294. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_113.txt[Text_0]=Just come back... just a taste... I promise I'll just taste!
  295. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_114.txt[Text_0]=Run pussy! Run!
  296. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_115.txt[Text_0]=Awww... and you'd have been so tasty too!
  297. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_116.txt[Text_0]=Don't leave me! I need your face!
  298. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_117.txt[Text_0]=What's a matter? You don't like this?
  299. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_118.txt[Text_0]=I wanna play pop top with your head. Can I?
  300. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_119.txt[Text_0]=Come a little closer... for a hug.
  301. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_120.txt[Text_0]=I think I'm about to change your life.
  302. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_121.txt[Text_0]=You remind me of my mother. I ate my mother.
  303. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_122.txt[Text_0]=Don't look at my arm... no one looks at my arm!
  304. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_123.txt[Text_0]=Did you know that your head is really just a big tomato?
  305. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_124.txt[Text_0]=Oh goodie! And all my other flesh toys went bad!
  306. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_MinionsAttack_Flynt_15a.txt[Text_0]=Ten Skag pearls to the one who brings me a head!
  307. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_MinionsAttack_Flynt_15b.txt[Text_0]=Ten Skag pearls to the one who brings me a head!
  308. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_2.txt[Text_0]=You are a terrible guest. I must teach you some manners!
  309. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_3a.txt[Text_0]=I will make an example of you, so that no one else will dare challenge me!
  310. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_3b.txt[Text_0]=I will make an example of you, so that no one else will dare challenge me!
  311. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_TauntApproach_Flynt_5.txt[Text_0]=You'll not be getting out of here alive,
  312. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_10.txt[Text_0]=Say your prayers, loser!
  313. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_6.txt[Text_0]=It's gonna be a long way down, merc!
  314. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_7.txt[Text_0]=You'll never make it to the top!
  315. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_8.txt[Text_0]=My minions are gonna slice you to pieces!
  316. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_TauntCombat_Flynt_9.txt[Text_0]=Think you can stop me?
  317. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Action_WeaponAttack_Flynt_20.txt[Text_0]=None may challenge me!
  318. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Response_Death_Flynt_37b.txt[Text_0]=God damnit!
  319. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Response_Death_Flynt_38b.txt[Text_0]=[Death cry]
  320. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_21.txt[Text_0]=Want something done right, do it yourself!
  321. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_22.txt[Text_0]=Kill those merc before they kill you!
  322. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_23.txt[Text_0]=Idiots! Let me show you how it's done!
  323. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_24a.txt[Text_0]=What do I care? I've got plenty of lackeys!
  324. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_24b.txt[Text_0]=What do I care? I've got plenty of lackeys!
  325. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_flynt_wav\BD_Response_MinionsKilled_Flynt_25.txt[Text_0]=The more of my men you kill, the madder the rest get!
  326. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_11.txt[Text_0]=Sledge's men gonna kill you!
  327. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_12a.txt[Text_0]=Sledge's men attack, please!
  328. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_12b.txt[Text_0]=Sledge's men... my men! Attack!
  329. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_13a.txt[Text_0]=No mercy for anyone who threaten Sledge, okay?
  330. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_13b.txt[Text_0]=No mercy for anyone who threaten Sledge!
  331. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_14.txt[Text_0]=Sledge have a idea! Idea say, destroy them all!
  332. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_15a.txt[Text_0]=Kill intruders!
  333. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_MinionsAttack_Sledge_15b.txt[Text_0]=Kill the intruders!
  334. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_1.txt[Text_0]=Why are you here? Go away! Sledge is eating!
  335. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_2.txt[Text_0]=Not going away, huh? Must be a bounty hunter! Sledge will punish you like others!
  336. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_3.txt[Text_0]=Bounty hunter! You can't kill Sledge! Sledge crush you like... like crush you style!
  337. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_4.txt[Text_0]=No one come here unless Sledge tell them to!
  338. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntApproach_Sledge_5.txt[Text_0]=You come here to kill Sledge? Sledge kill you!
  339. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_10a.txt[Text_0]=Now, death come for you!
  340. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_10b.txt[Text_0]=Now, death come for you from Sledge!
  341. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_6.txt[Text_0]=Think you can beat Sledge? Nuh uh, cause Sledge is too smart for you!
  342. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_7.txt[Text_0]=Sledge give little runt big death!
  343. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_8a.txt[Text_0]=Sledge pound you into dust!
  344. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_8b.txt[Text_0]=Sledge gonna pound you into dust!
  345. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntCombat_Sledge_9.txt[Text_0]=Sledge destroy you! Destroy you right now!
  346. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_21a.txt[Text_0]=Must be bounty hunter! Sledge will punish you!
  347. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_21b.txt[Text_0]=Must be a bounty hunter! Sledge will punish you!
  348. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_22.txt[Text_0]=Sledge not like you! Sledge kill thing he not like!
  349. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_23.txt[Text_0]=Killing Sledge's men makes Sledge angry!
  350. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_24a.txt[Text_0]=Now you die, bounty hunter!
  351. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Action_TauntRage_Sledge_24b.txt[Text_0]=Now... Die. bounty hunter!
  352. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_Death_Sledge_36a.txt[Text_0]=Stupid bounty hunter killed Sledge- [death sound]
  353. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_Death_Sledge_36b.txt[Text_0]=Stupid bounty hunter... killed Sledge- [death sound]
  354. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_Death_Sledge_37c.txt[Text_0]=Oh that doesn't feel good.
  355. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_39.txt[Text_0]=[Death cry]
  356. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_40.txt[Text_0]=[Death cry]
  357. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_41.txt[Text_0]=Noooo!
  358. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_42.txt[Text_0]=I did not ask for this!
  359. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_43.txt[Text_0]=Oh ah... fire! Oh, please, someone... water! Water!
  360. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_44.txt[Text_0]=That burns... burn!!!!
  361. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_45.txt[Text_0]=The burning let's you know it's working!
  362. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_46.txt[Text_0]=[Death cry]
  363. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_47.txt[Text_0]=[Death cry]
  364. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_48.txt[Text_0]=[Death cry]
  365. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_49.txt[Text_0]=[Death cry]
  366. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_50.txt[Text_0]=[Death cry]
  367. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_51.txt[Text_0]=[Death cry]
  368. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_52.txt[Text_0]=[Death cry]
  369. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_53.txt[Text_0]=[Death cry]
  370. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_GoreDeath_Sledge_54.txt[Text_0]=[Death cry]
  371. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_16a.txt[Text_0]=Awww, where'd my shield go? Sledge gonna crush you!
  372. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_16b.txt[Text_0]=Sledge shield down. Sledge will crush you!
  373. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_17.txt[Text_0]=Sledge doesn't need shield! Sledge gonna crush you to bloody stumpses.
  374. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_18a.txt[Text_0]=Sledge angry! Sledge DESTROY!
  375. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_18b.txt[Text_0]=Sledge angry! Sledge DESTROY!
  376. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_19a.txt[Text_0]=No one threatens Sledge!
  377. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_19b.txt[Text_0]=No, no! No one threatens Sledge!
  378. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\btld_sledge_wav\BD_Response_ShieldDown_Sledge_20.txt[Text_0]=Aw, crap, shield down! No one does that to Sledge! Sledge kill!
  379. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\dlc2_btld_moxxie_wav\DLC2_BD_Moxxie_COM_EnemiesLeft_12.txt[Text_0]=One more!
  380. .\CookedPC\DLC\DLC2\Maps\dlc2_ruins_p_LOC_INT\dlc2_btld_moxxie_wav\DLC2_BD_Moxxie_COM_Match_Wonderland_1.txt[Text_0]=Today's match will be in ... WONDERLAND
  381. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_1.txt[Text_0]=Hostiles incoming!
  382. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_10.txt[Text_0]=Fire at will!
  383. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_11.txt[Text_0]=Fire!
  384. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_2.txt[Text_0]=Open fire!
  385. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_3.txt[Text_0]=Drop 'em!
  386. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_4.txt[Text_0]=Kill them all!
  387. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_5.txt[Text_0]=It's them! Kill 'em!
  388. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_6.txt[Text_0]=Hostiles!
  389. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_7.txt[Text_0]=Hostiles! Fire!
  390. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_8.txt[Text_0]=Let's get 'em!
  391. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_FirstContact_9.txt[Text_0]=There they are. Attack!
  392. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_IncomingGrenade_1.txt[Text_0]=Take cover!
  393. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_IncomingGrenade_2.txt[Text_0]=Take cover!
  394. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_IncomingGrenade_3.txt[Text_0]=Incoming!
  395. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_IncomingGrenade_4.txt[Text_0]=Grenade!
  396. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_IncomingGrenade_5.txt[Text_0]=Get down!
  397. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_IncomingGrenade_6.txt[Text_0]=Grenade! Get down!
  398. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_IncomingGrenade_7.txt[Text_0]=Ahh! Grenade!
  399. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_IncomingGrenade_8.txt[Text_0]=Look out!
  400. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_IncomingGrenade_9.txt[Text_0]=Hit the dirt!
  401. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_KilledEnemy_1.txt[Text_0]=Target down.
  402. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_KilledEnemy_2.txt[Text_0]=Target neutralized.
  403. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_KilledEnemy_3.txt[Text_0]=Clear.
  404. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_KilledEnemy_4.txt[Text_0]=Hostile down.
  405. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_KilledEnemy_5.txt[Text_0]=Got 'em.
  406. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_KilledEnemy_6.txt[Text_0]=Nice shot.
  407. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_KilledEnemy_7.txt[Text_0]=Got one!
  408. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_KilledEnemy_8.txt[Text_0]=Target dead.
  409. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_LowHealth_1.txt[Text_0]=Taking cover!
  410. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_LowHealth_2.txt[Text_0]=Get behind something!
  411. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_LowHealth_3.txt[Text_0]=Get down!
  412. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_LowHealth_4.txt[Text_0]=Cover!
  413. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_LowHealth_5.txt[Text_0]=I'm hit!
  414. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_LowHealth_6.txt[Text_0]=I'm wounded!
  415. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_LowHealth_7.txt[Text_0]=I'm hurt!
  416. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_LowHealth_8.txt[Text_0]=Taking fire!
  417. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Pinned_1.txt[Text_0]=Cover me!
  418. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Pinned_2.txt[Text_0]=I'm pinned!
  419. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Pinned_3.txt[Text_0]=Suppress that target!
  420. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Pinned_4.txt[Text_0]=Need cover, now!
  421. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Pinned_5.txt[Text_0]=Taking fire!
  422. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Pinned_6.txt[Text_0]=Under attack!
  423. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Pinned_7.txt[Text_0]=I need support!
  424. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Pinned_8.txt[Text_0]=I need suppressing fire!
  425. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_1.txt[Text_0]=Shield down!
  426. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_10.txt[Text_0]=No shield!
  427. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_2.txt[Text_0]=Shields!
  428. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_3.txt[Text_0]=Shields empty!
  429. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_4.txt[Text_0]=Recharging shields!
  430. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_5.txt[Text_0]=Recharging!
  431. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_6.txt[Text_0]=Powering shields!
  432. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_7.txt[Text_0]=Shields out!
  433. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_8.txt[Text_0]=Shield is out!
  434. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_ShieldDown_9.txt[Text_0]=Shield is down!
  435. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_TeamDown_1.txt[Text_0]=I need evac!
  436. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_TeamDown_2.txt[Text_0]=Man down!
  437. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_TeamDown_3.txt[Text_0]=Medic!
  438. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_TeamDown_4.txt[Text_0]=Need med evac now!
  439. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_TeamDown_5.txt[Text_0]=Evac!
  440. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_TeamDown_6.txt[Text_0]=Lancemate down!
  441. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_TeamDown_7.txt[Text_0]=We've got a man down!
  442. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_TeamDown_8.txt[Text_0]=Taking casualties!
  443. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_1.txt[Text_0]=Turn back, or we will open fire.
  444. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_10.txt[Text_0]=Just move along.
  445. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_2.txt[Text_0]=Don't come any closer.
  446. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_3.txt[Text_0]=This area is restricted.
  447. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_4.txt[Text_0]=Turn back at once.
  448. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_5.txt[Text_0]=This is a military staging area.
  449. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_6.txt[Text_0]=No civilians allowed. Go back.
  450. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_7.txt[Text_0]=This is your last warning.
  451. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_8.txt[Text_0]=We have orders to open fire if you proceed.
  452. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\dlc3_btld_soldierb_wav\DLC3_BD_SoldierB_LIVE_Warn_9.txt[Text_0]=Go back, now.
  453. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\ID_Marcus_wav\Quest\resp_mq1_008_Marcus.txt[Text_0]=Get lost, I got work to do.
  454. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_1.txt[Text_0]=Cheap, reliable, lightweight, and incredibly fast reload speeds. Tediore makes an easy to use gun.
  455. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_10.txt[Text_0]=The SS philosophy is, Tech Ammo Capacity I win.
  456. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_11.txt[Text_0]=Torgue combines good damage, high firerate, and recoil reduction into one lethal weapon.
  457. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_12.txt[Text_0]=400 percent more awesome! Also, Torgue doesn't make their guns out of freakin' wood.
  458. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_13.txt[Text_0]=Jakobs guns do one thing really well... power. And honestly, what else do you need?
  459. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_14.txt[Text_0]=If it took more than one shot... you weren't using a Jakobs.
  460. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_15.txt[Text_0]=Buy an Atlas and you too can see what it feels like to hold the power of the gods in your hands.
  461. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_16.txt[Text_0]=Atlas spares no expense in making guns that excel in every area.
  462. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_17.txt[Text_0]=Hyperion asks, What good is a gun that doesn't shoot where you point? Get a gun that's as accurate as you are.
  463. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_18.txt[Text_0]=Enemies only die if you hit 'em. So buy Hyperion today!
  464. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_2.txt[Text_0]=If you're on a budget, Tediore is always the way to go.
  465. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_3.txt[Text_0]=Wanna shoot a lot of bullets really fast? Vladof has your needs covered.
  466. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_4.txt[Text_0]=Vladof. You don't need to be a better shot, you just need to shoot more bullets.
  467. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_5.txt[Text_0]=Dahl's guns absorb a lot of recoil, allowing you to stay accurate throughout the fight.
  468. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_6.txt[Text_0]=Dahl makes guns for professional Mercs. They're heavy, accurate, and effective... assuming your strong enough to hold one.
  469. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_7.txt[Text_0]=Maliwan guns shoot more lightning than the next leading competitor.
  470. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_8.txt[Text_0]=Is shooting bullets just not cool enough for you? Get a Maliwan, and light some people on fire.
  471. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_9.txt[Text_0]=If you find that your gun just doesn't hold enough bullets, then SS has the solution. More bullets! All SS guns have extended magazines.
  472. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_100.txt[Text_0]=The Crimson Lance got nothing on my weapons!
  473. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_101.txt[Text_0]=Your grenades should do more than just explode. Customize your grenades with a new MOD today.
  474. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_102.txt[Text_0]=Going after the Vault? Better arm yourself with the best!
  475. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_103.txt[Text_0]=If you wanna get to the Vault first, you're gonna need to eliminate the competition.
  476. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_104.txt[Text_0]=Who knows what you're gonna find in the Vault - make sure you're packin!
  477. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_105.txt[Text_0]=Just can't carry enough bullets for your favorite gun? Sounds like you need a Storage Deck Upgrade. Supplies limited.
  478. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_106.txt[Text_0]=Don't let the Lance get the upper hand - get a better gun today!
  479. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_107.txt[Text_0]=Teach those Lance guys a thing or two about firepower!
  480. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_108.txt[Text_0]=The Lance are the best armed-mercs out there - you need somethin' better!
  481. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_78.txt[Text_0]=It's hard to seek new opportunities with old equipment. Upgrade now.
  482. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_79.txt[Text_0]=Always something new! Visit all our convenient locations.
  483. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_80.txt[Text_0]=All the latest and greatest in high powered weaponry and gear sold right here for your convenience.
  484. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_81.txt[Text_0]=Step right up! Best prices available on all weapons and gear.
  485. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_82.txt[Text_0]=You won't find finer gear anywhere on the planet!
  486. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_83.txt[Text_0]=The best defense is not a good offense...it's a good defense! So get yourself a shield!
  487. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_84.txt[Text_0]=Remember - Marcus means quality at a great price!
  488. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_85.txt[Text_0]=Don't go with some gun you stripped off a dead bandit - get a Marcus weapon!
  489. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_86.txt[Text_0]=Even the best gunman gets hit from time to time, so make sure your shield is up to par.
  490. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_87.txt[Text_0]=Whether you are killing bad guys or exploring the unknown, you need a trusty gun by your side.
  491. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_88.txt[Text_0]=Only buy the best - if the Vault is real, you'll be able to afford it!
  492. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_89.txt[Text_0]=A sniper without a Sniper COM, is just a guy with a gun. Find the COM that's right for you.
  493. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_90.txt[Text_0]=Don't know who to trust? You can always trust the gun at your side!
  494. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_91.txt[Text_0]=Remember - you can always count on Marcus for the best guns around!
  495. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_92.txt[Text_0]=In a world of no guarantees, you can always count on Marcus guns.
  496. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_93.txt[Text_0]=Someone always has the upper hand - make sure it's you!
  497. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_94.txt[Text_0]=Encounter enough beasties out there, and you'll be happy you bought from the best!
  498. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_95.txt[Text_0]=COM's can improve accuracy, regenerate ammo, or even heal you. Get yours right here.
  499. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_96.txt[Text_0]=Don't settle for anything less than the best!
  500. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_97.txt[Text_0]=Want to make a bigger boom? Buy a better MOD! I've got all kinds.
  501. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_98.txt[Text_0]=You can't ever be too rich, too good looking, or too well-armed.
  502. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_99.txt[Text_0]=Going up against a better-armed opponent? You need a better gun!
  503. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_110a.txt[Text_0]=Get your meds here!
  504. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_110b.txt[Text_0]=Get your meds here!
  505. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_110c.txt[Text_0]=Get your meds here!
  506. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_112a.txt[Text_0]=If you need healin', step right up!
  507. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_112b.txt[Text_0]=If you need healin', step right up!
  508. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_112c.txt[Text_0]=If you need healin', step right up!
  509. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_114a.txt[Text_0]=Who needs a real doctor when you got my machines and their scary needles?
  510. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_114b.txt[Text_0]=Who needs a real doctor when you got my machines and their scary needles?
  511. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_114c.txt[Text_0]=Who needs a real doctor when you got my machines and their scary needles?
  512. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_115a.txt[Text_0]=Buy a First Aid Kit, and you won't regret it.
  513. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_115b.txt[Text_0]=Buy a First Aid Kit... you won't regret it.
  514. .\CookedPC\DLC\DLC3\Maps\dlc3_circle_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_115c.txt[Text_0]=Buy a First Aid Kit. You won't regret it.
  515. .\CookedPC\DLC\DLC3\Maps\dlc3_lancedepot_Dynamic_LOC_INT\dlc3_vo_narrative_wav\Athena\DLC3_NAR_Echo_Athena_108.txt[Text_0]=5... 4... 3... 2... 1...
  516. .\CookedPC\DLC\DLC3\Maps\dlc3_prison_dynamic_LOC_INT\dlc3_vo_narrative_wav\ClapTrap\DLC3_NAR_Live_Claptrap_104.txt[Text_0]=Oh, I'm having a heart attack. Ohhh, this is the big one! I need a medic and a ride to Dr. Zed. It's growing dim…
  517. .\CookedPC\DLC\DLC3\Maps\dlc3_prison_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_1.txt[Text_0]=I'm gonna rip your arm off and beat your baby with it!
  518. .\CookedPC\DLC\DLC3\Maps\dlc3_SLanceStrip_Dynamic_LOC_INT\dlc3_vo_narrative_wav\Knoxx\DLC3_NAR_Echo_Knoxx_1.txt[Text_0]=(sigh)
  519. .\CookedPC\DLC\DLC4\Maps\DLC4_Arid_Badlands_p_LOC_INT\dlc4_btld_inac_wav\DLC4_BD_INAC_LIVE_PanicPain_1.txt[Text_0]=10110!
  520. .\CookedPC\DLC\DLC4\Maps\DLC4_Dividing_Faults_p_LOC_INT\dlc4_btld_nedtrap_wav\DLC4_BD_NedTrap_LIVE_Death_2.txt[Text_0]=Control Alt Delete!
  521. .\CookedPC\DLC\DLC4\Maps\DLC4_Hyperion_Dump_p_LOC_INT\dlc4_bd_hyp_spr-bad_wav\DLC4_BD_Hyp_Spr-Bad_LIVE_Pain_2.txt[Text_0]=I like it.
  522. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_1.txt[Text_0]=I'm gonna rip your arm off and beat your baby with it!
  523. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_2.txt[Text_0]=Another slave! To feed me.
  524. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_3.txt[Text_0]=Let me just get my hand around your throat!
  525. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_4.txt[Text_0]=You woke the wrong dog!
  526. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_5.txt[Text_0]=It's time to paint this body with blood!
  527. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Agro_BanditCaptain_6.txt[Text_0]=I'm gonna squeeze you till you bleed blood.
  528. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_103.txt[Text_0]=And now you go boom!
  529. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_104.txt[Text_0]=A present for you, pretty!
  530. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_105.txt[Text_0]=Surprise!
  531. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_107.txt[Text_0]=Better run, merc!
  532. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Action_Throw_BanditCaptain_108.txt[Text_0]=This one's for you!
  533. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_55.txt[Text_0]=No... no!
  534. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_56.txt[Text_0]=Run away!
  535. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_57.txt[Text_0]=No! You can't do that!
  536. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_58.txt[Text_0]=Get away from it!
  537. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_59.txt[Text_0]=Ruuuun!
  538. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_Grenade_BanditCaptain_60.txt[Text_0]=Aaaahh - run!
  539. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_61.txt[Text_0]=No! Aaah!
  540. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_62.txt[Text_0]=Somebody, help!
  541. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_63.txt[Text_0]=Oh God, oh God!
  542. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_LowHealth_BanditCaptain_64.txt[Text_0]=Get away!
  543. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_100.txt[Text_0]=I'm going to make you drown in blood for that!
  544. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_101.txt[Text_0]=Nobody kills my slaves!
  545. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_102.txt[Text_0]=Nobody shoots my minions but me!
  546. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_97.txt[Text_0]=Those are my minions!
  547. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_98.txt[Text_0]=Death to the outsiders!
  548. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Response_TeamKill_BanditCaptain_99.txt[Text_0]=For that, you die!
  549. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_13.txt[Text_0]=Blood! Blood! BLOOD!
  550. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_14.txt[Text_0]=Time to play! Time to play!
  551. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_15.txt[Text_0]=More meat for me!
  552. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_16.txt[Text_0]=It's time, for another pound of flesh!
  553. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_17.txt[Text_0]=Time to pound... some meat puppies!
  554. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Bored_BanditCaptain_18.txt[Text_0]=I'm gonna eat you when I'm done!
  555. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_92.txt[Text_0]=Look! Look what I did! LOOK WHAT I DID!
  556. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_93.txt[Text_0]=I warned you... that I'd take your face!
  557. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_94.txt[Text_0]=And pop! Goes the giant tomato.
  558. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_95.txt[Text_0]=If only my mother... could see me now!
  559. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_PlayerKill_BanditCaptain_96.txt[Text_0]=You're my plaything now!
  560. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_109.txt[Text_0]=Come back when you grow a pair!
  561. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_110.txt[Text_0]=That's right! Pump those stumpy legs!
  562. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_111.txt[Text_0]=What? You don't want to play pop top!?
  563. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_112.txt[Text_0]=No... no! I need my toys! Come back!
  564. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_113.txt[Text_0]=Just come back... just a taste... I promise I'll just taste!
  565. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_114.txt[Text_0]=Run pussy! Run!
  566. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_115.txt[Text_0]=Awww... and you'd have been so tasty too!
  567. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_116.txt[Text_0]=Don't leave me! I need your face!
  568. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Victory_BanditCaptain_117.txt[Text_0]=What's a matter? You don't like this?
  569. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_118.txt[Text_0]=I wanna play pop top with your head. Can I?
  570. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_119.txt[Text_0]=Come a little closer... for a hug.
  571. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_120.txt[Text_0]=I think I'm about to change your life.
  572. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_121.txt[Text_0]=You remind me of my mother. I ate my mother.
  573. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_122.txt[Text_0]=Don't look at my arm... no one looks at my arm!
  574. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_123.txt[Text_0]=Did you know that your head is really just a big tomato?
  575. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\BTLD_Bandit_Captain_WAV\BD_Taunt_Warning_BanditCaptain_124.txt[Text_0]=Oh goodie! And all my other flesh toys went bad!
  576. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_1.txt[Text_0]=Greetings, consumer.
  577. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_10.txt[Text_0]=Let's think outside the box.
  578. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_11.txt[Text_0]=Good luck. Hyperion cares about your safety.
  579. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_12.txt[Text_0]=Better get going.
  580. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_13a.txt[Text_0]=Time is money!
  581. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_14.txt[Text_0]=You're not getting paid by the hour. Get a move on!
  582. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_15.txt[Text_0]=Your mission will be completed in the order it was received.
  583. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_16.txt[Text_0]=Break's over. Get back to work.
  584. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_17.txt[Text_0]=This covert operation isn't going to implement itself. Get going!
  585. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_18.txt[Text_0]=Carry on.
  586. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_19.txt[Text_0]=You are dismissed.
  587. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_2.txt[Text_0]=You survived! Good for you!
  588. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_20.txt[Text_0]=Don't you have some robots to dismantle?
  589. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_3.txt[Text_0]=How can we help you this fine day?
  590. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_4.txt[Text_0]=Over here!
  591. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_5.txt[Text_0]=Exciting opportunities await!
  592. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_6.txt[Text_0]=Welcome back.
  593. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_7.txt[Text_0]=Your opinion is important to us.
  594. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_8.txt[Text_0]=Why, WHY did I decide to wear wool in the desert?
  595. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_blake_wav\DLC4_SAL_Blake_Live_9.txt[Text_0]=Ready to take it to the next level?
  596. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_10.txt[Text_0]=You're cramping my style. Go!
  597. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_1a.txt[Text_0]=Heeey! You're not dead yet!
  598. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_2.txt[Text_0]=Ay! Welcome back!
  599. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_3.txt[Text_0]=Guns! Fresh guns for sale!
  600. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_4a.txt[Text_0]=A day without slaughter is like a day without sunshine.
  601. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_5.txt[Text_0]=Maybe I got something for you, eh?
  602. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_6.txt[Text_0]=Buddy, don't you got nothin' better to do?
  603. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_7.txt[Text_0]=Get lost!
  604. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_8a.txt[Text_0]=What more do you want from me?
  605. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_marcus_wav\DLC4_SAL_Marcus_Live_9a.txt[Text_0]=Quit loitering. You're scaring off the customers!
  606. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_1.txt[Text_0]=Hello there, good friend!
  607. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_10a.txt[Text_0]=What part of secret lab don't you understand? Get out of here!
  608. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_2a.txt[Text_0]=Over here! I need your help with... something.
  609. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_3.txt[Text_0]=Hey! Over here! Yoohoo! Yes, you!
  610. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_4.txt[Text_0]=What do you need, an invitation? Come here!
  611. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_5.txt[Text_0]=Do these teeth make my gums look fat?
  612. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_6.txt[Text_0]=Did you get lost already?
  613. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_7.txt[Text_0]=Shh! Act like you don't know me. There are spies everywhere!
  614. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_8.txt[Text_0]=More parts! I must have more parts!
  615. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_SAL_tannis_wav\DLC4_SAL_Tannis_Live_9.txt[Text_0]=I can't finish the toaster setting without those parts! Go!
  616. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Com_LoudSpeakers_1.txt[Text_0]=Attention! Attention! Bandits are attacking Tartarus Station. If you play dead, they will leave you alone.
  617. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Com_LoudSpeakers_2.txt[Text_0]=Bandit infestation clear. Please resume your shady dealings and/or vacation activities.
  618. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Com_LoudSpeakers_3.txt[Text_0]=There are more missions available at the Hyperion Tourist Information Board.
  619. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Echo_Blake_1.txt[Text_0]=Greetings. This is Mr. Blake, Senior VP in charge of Mercenary Relations and Tourism for the Hyperion Corporation. You know, the company whose troops you just ruthlessly slaughtered. I like that; it shows initiative. Meet me at the Hyperion Tourist and Information Center, and I'll make it worth your while.
  620. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Echo_Marcus_8.txt[Text_0]=Hey, I've got a job for you. Meet me at my shop.
  621. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Blake_10.txt[Text_0]=Ah, yes...your reward. I suppose you have earned it....barely. Here's a key to the Hyperion Corporate Gift Shop. You'll find your payment there.
  622. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Blake_2.txt[Text_0]=Good to finally get some face-time with you. We at Hyperion have always valued our relationship with the treasure hunters on Pandora, so I know you'll leap at the chance to help us out. Particularly since you killed our last team. In exchange for your assistance, you'll receive a ludicrously generous stipend as well as access to the finest tech Hyperion has to offer.
  623. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Blake_3.txt[Text_0]=It seems the claptraps have begun to 'interface' with everything on Pandora. Hyperion is, of course, blameless in the matter. Is it our fault that our hardware is too compatible? Still, out of the goodness of our hearts, we have developed a four-part containment plan that the boys in marketing call 'Operation Trap Claptrap Trap.' With your help, I'm certain this enterprise will be a fruitful one.
  624. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Blake_4.txt[Text_0]=Phase one is CRUCIAL. Without a successful phase one, there can be no phase two or three, and phase four would be right out. All of Tartarus Station's bridges are up and the power is down. We need those bridges lowered in order to reach the next phases...'Hyperion Corporation: Building Bridges to a New Tomorrow.' Damn, I'm good.
  625. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Blake_6.txt[Text_0]=On to Phase Two. Our intel reports that the enemy is using a nearby factory to rebuild and refit their own claptraps. This is a clear violation of numerous patents and copyrights held by Hyperion! Also they're constructing a robot army, which is bad as well. Lower the bridge, break into the facility, and shut them down! And please do remember to keep your receipts or you will not be reimbursed.
  626. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Blake_7.txt[Text_0]=Well done! Not that the Hyperion Corporation ever doubted you. We love you and believe in you. Now, Phase Three. The Claptrap Collective operates on a hive-mind; wipe out the head, and the rest will fall. To accomplish this, you'll need to steal the 'Wireless Information Router Encoding Device,' or WIRED for short. Hmm... that is an unfortunate acronym for a wireless device. I'll have to speak to marketing...
  627. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Blake_8.txt[Text_0]=This is it! The most challenging and most final phase of Operation Trap Claptap Tap Trap- Operation Trap Trapclap...Christ, that's a mouthful. I've entered the reboot sequence into the WIRED device. Now all you have to do is get close enough to the original Ninja Assassin Claptrap to use it. Good luck! Oh, and please fill out a comment card if you somehow manage to survive. We care about your opinion.
  628. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Broken_claptrap_1b.txt[Text_0]=I know a little song. If you'd like to hear it, I could sing it for you. Daisy, Daisy, give me your answer do. I'm half crazy to disembowel you...
  629. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Broken_claptrap_2.txt[Text_0]=Haha! You fell for the old 'pretend to be broken to play on the pathetic humans' sense of sympathy only to leap out and ambush them making them feel stupid and foolish' trick!
  630. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Marcus_1.txt[Text_0]=Those robotic bastards have stolen my bus tires! Joke's on them. Those tires have been flat for years. Go down to the Dump and find six good-looking tires to spruce the old girl up.
  631. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Marcus_2.txt[Text_0]=All this fighting has been good for business, but I'm running low on stock, especially my line of fine chotchkies. I'll pay you handsomely if you can 'acquire' some bobble-heads from around the Hyperion Factory Complex.
  632. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Marcus_3.txt[Text_0]=In my experience, a robot is a lot like a woman. They're both sleek, they're both expensive, and they both have a tendency to go nuts and turn on all of mankind.
  633. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Marcus_4.txt[Text_0]=Hey, I've got a hot date for tonight. Don't give that look. I have rugged charm. Not that I need any help, but you know what would really drive the ladies wild, eh? The best cologne, made from the musk of the skags in Scorched Snake Canyon. Get me some musk glands and rakk hive ambergris so I can smell extra nice for my lady friend. You'll be compensated, of course.
  634. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Marcus_5.txt[Text_0]=Turned me down...ME! Said I was a smelly, cretinous oaf. That batshit crazy Tannis don't know what she's missing. Ahh, heartbreak makes me hungry, and only Captain Sanders' Famous Pandora Fried Rakk can mend a broken heart.
  635. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Tannis_1.txt[Text_0]=I'm going to need a nuclear reaction to generate the 1.21- Oh hey! Hello! Welcome to my secret lab. Secret lair? Terror Pavilion! Yes, I like that one best. Hey, you look like you're into experimentation, maybe dabbled a bit in college. Head down to the Hyperion Dump to find parts for my totally legit, in no way morally reprehensible secret project here. There should be plenty of scrapped claptraps ripe for the picking; sure are a lot more of the buggers puttering around. It'll be easier than stealing candy from a dead baby!
  636. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Tannis_2.txt[Text_0]=Fantastic! These parts should let me reroute the Omega 13 device to the Snooze Button without sacrificing the nuclear payload! If you find any more, send them my way.
  637. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Tannis_3.txt[Text_0]=I need fresher claptrap parts. These are already going stale. I'll reward you. Rip them right out of the suckers if you have to.
  638. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Tannis_4.txt[Text_0]=(Singing) The anklebone's connected to the leg bone. The leg bone's connected to the plutonium. The plutonium's connected to this rubber duck. Man, I'm gonna need some more parts.
  639. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\dlc4_vo_narrative_wav\DLC4_NAR_Live_Tannis_5a.txt[Text_0]=Don't worry, the claptraps don't feel a thing. It's no worse than stealing a drifter's kidneys and leaving him in a tub of rice. What? Ice? Uh-oh...
  640. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\ID_Marcus_wav\Quest\resp_mq1_008_Marcus.txt[Text_0]=Get lost, I got work to do.
  641. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settler1_wav\id_set1_001.txt[Text_0]=Hey, you seen my gun?
  642. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settler1_wav\id_set1_006.txt[Text_0]=Lots of stuff been showing up missing lately. Makes you wonder.
  643. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settler1_wav\id_set1_014.txt[Text_0]=Hey you hear when the water is gonna come back on?
  644. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settler1_wav\id_set1_018.txt[Text_0]=Didja hear? We lost Jess to the Rakks.
  645. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settler1_wav\id_set1_043.txt[Text_0]=Figures. Nobody here does something for nothing.
  646. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settlerb_wav\id_setb_008.txt[Text_0]=Hi there.
  647. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settlerb_wav\id_setb_009.txt[Text_0]=Uh, can I help you?
  648. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settlerc_wav\id_setc_002.txt[Text_0]=You ever thought about settling down? We could use someone like you around here.
  649. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settlerc_wav\id_setc_008.txt[Text_0]=Hi there.
  650. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\id_settlerc_wav\id_setc_009.txt[Text_0]=Can I help you?
  651. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_1.txt[Text_0]=Cheap, reliable, lightweight, and incredibly fast reload speeds. Tediore makes an easy to use gun.
  652. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_10.txt[Text_0]=The SS philosophy is, Tech Ammo Capacity I win.
  653. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_11.txt[Text_0]=Torgue combines good damage, high firerate, and recoil reduction into one lethal weapon.
  654. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_12.txt[Text_0]=400 percent more awesome! Also, Torgue doesn't make their guns out of freakin' wood.
  655. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_13.txt[Text_0]=Jakobs guns do one thing really well... power. And honestly, what else do you need?
  656. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_14.txt[Text_0]=If it took more than one shot... you weren't using a Jakobs.
  657. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_15.txt[Text_0]=Buy an Atlas and you too can see what it feels like to hold the power of the gods in your hands.
  658. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_16.txt[Text_0]=Atlas spares no expense in making guns that excel in every area.
  659. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_17.txt[Text_0]=Hyperion asks, What good is a gun that doesn't shoot where you point? Get a gun that's as accurate as you are.
  660. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_18.txt[Text_0]=Enemies only die if you hit 'em. So buy Hyperion today!
  661. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_2.txt[Text_0]=If you're on a budget, Tediore is always the way to go.
  662. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_3.txt[Text_0]=Wanna shoot a lot of bullets really fast? Vladof has your needs covered.
  663. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_4.txt[Text_0]=Vladof. You don't need to be a better shot, you just need to shoot more bullets.
  664. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_5.txt[Text_0]=Dahl's guns absorb a lot of recoil, allowing you to stay accurate throughout the fight.
  665. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_6.txt[Text_0]=Dahl makes guns for professional Mercs. They're heavy, accurate, and effective... assuming your strong enough to hold one.
  666. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_7.txt[Text_0]=Maliwan guns shoot more lightning than the next leading competitor.
  667. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_8.txt[Text_0]=Is shooting bullets just not cool enough for you? Get a Maliwan, and light some people on fire.
  668. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_logs_wav\Markus\LOG_Vending_Marcus_9.txt[Text_0]=If you find that your gun just doesn't hold enough bullets, then SS has the solution. More bullets! All SS guns have extended magazines.
  669. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_10a.txt[Text_0]=I hope to see you again soon.
  670. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_10c.txt[Text_0]=I hope to see you again soon.
  671. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_11a.txt[Text_0]=Pleasure to be doing business with you!
  672. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_11b.txt[Text_0]=Pleasure to be doing business with you!
  673. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_12b.txt[Text_0]=Keep at it, my friend!
  674. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_12c.txt[Text_0]=Keep at it, my friend!
  675. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_13b.txt[Text_0]=Remember me when you get some more cash to burn.
  676. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_13c.txt[Text_0]=Remember me when you get some more cash to burn.
  677. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_1a.txt[Text_0]=Welcome to my shop!
  678. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_2a.txt[Text_0]=Come on in, and take a look around!
  679. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_4.txt[Text_0]=Don't be shy, come right in!
  680. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_6.txt[Text_0]=Hello! Let me know if there is anything I can do for you.
  681. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_7b.txt[Text_0]=Come in, come in. Have a look around.
  682. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_9b.txt[Text_0]=Talk to you later!
  683. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Live_9c.txt[Text_0]=Talk to you later!
  684. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_100.txt[Text_0]=The Crimson Lance got nothing on my weapons!
  685. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_101.txt[Text_0]=Your grenades should do more than just explode. Customize your grenades with a new MOD today.
  686. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_102.txt[Text_0]=Going after the Vault? Better arm yourself with the best!
  687. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_103.txt[Text_0]=If you wanna get to the Vault first, you're gonna need to eliminate the competition.
  688. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_104.txt[Text_0]=Who knows what you're gonna find in the Vault - make sure you're packin!
  689. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_105.txt[Text_0]=Just can't carry enough bullets for your favorite gun? Sounds like you need a Storage Deck Upgrade. Supplies limited.
  690. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_106.txt[Text_0]=Don't let the Lance get the upper hand - get a better gun today!
  691. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_107.txt[Text_0]=Teach those Lance guys a thing or two about firepower!
  692. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_108.txt[Text_0]=The Lance are the best armed-mercs out there - you need somethin' better!
  693. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_78.txt[Text_0]=It's hard to seek new opportunities with old equipment. Upgrade now.
  694. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_79.txt[Text_0]=Always something new! Visit all our convenient locations.
  695. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_80.txt[Text_0]=All the latest and greatest in high powered weaponry and gear sold right here for your convenience.
  696. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_81.txt[Text_0]=Step right up! Best prices available on all weapons and gear.
  697. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_82.txt[Text_0]=You won't find finer gear anywhere on the planet!
  698. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_83.txt[Text_0]=The best defense is not a good offense...it's a good defense! So get yourself a shield!
  699. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_84.txt[Text_0]=Remember - Marcus means quality at a great price!
  700. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_85.txt[Text_0]=Don't go with some gun you stripped off a dead bandit - get a Marcus weapon!
  701. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_86.txt[Text_0]=Even the best gunman gets hit from time to time, so make sure your shield is up to par.
  702. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_87.txt[Text_0]=Whether you are killing bad guys or exploring the unknown, you need a trusty gun by your side.
  703. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_88.txt[Text_0]=Only buy the best - if the Vault is real, you'll be able to afford it!
  704. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_89.txt[Text_0]=A sniper without a Sniper COM, is just a guy with a gun. Find the COM that's right for you.
  705. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_90.txt[Text_0]=Don't know who to trust? You can always trust the gun at your side!
  706. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_91.txt[Text_0]=Remember - you can always count on Marcus for the best guns around!
  707. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_92.txt[Text_0]=In a world of no guarantees, you can always count on Marcus guns.
  708. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_93.txt[Text_0]=Someone always has the upper hand - make sure it's you!
  709. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_94.txt[Text_0]=Encounter enough beasties out there, and you'll be happy you bought from the best!
  710. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_95.txt[Text_0]=COM's can improve accuracy, regenerate ammo, or even heal you. Get yours right here.
  711. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_96.txt[Text_0]=Don't settle for anything less than the best!
  712. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_97.txt[Text_0]=Want to make a bigger boom? Buy a better MOD! I've got all kinds.
  713. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_98.txt[Text_0]=You can't ever be too rich, too good looking, or too well-armed.
  714. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_marcus_wav\SAL_Marcus_Record_99.txt[Text_0]=Going up against a better-armed opponent? You need a better gun!
  715. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_10b.txt[Text_0]=I guess you're leaving.
  716. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_11b.txt[Text_0]=We should talk again.
  717. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_12b.txt[Text_0]=Keep your eyes open.
  718. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_13a.txt[Text_0]=We'll speak again.
  719. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_1a.txt[Text_0]=Do you need something?
  720. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_23a.txt[Text_0]=I used to be a galaxy class scientist; I've been reduced to a babbling hang-on.
  721. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_23b.txt[Text_0]=I used to be a galaxy class scientist; I've been reduced to a babbling hang-on.
  722. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_24a.txt[Text_0]=My talents were squandered on this rock.
  723. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_24b.txt[Text_0]=My talents were squandered on this rock.
  724. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_25a.txt[Text_0]=You can be of service to my talent.
  725. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_25b.txt[Text_0]=You can be of service to my talent.
  726. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_2a.txt[Text_0]=You're from off planet, you smell oddly.
  727. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_6a.txt[Text_0]=Greetings.
  728. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_tannis_wav\SAL_Tannis_Live_9b.txt[Text_0]=Let's hope you're more useful than the last one I hired.
  729. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_110a.txt[Text_0]=Get your meds here!
  730. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_110b.txt[Text_0]=Get your meds here!
  731. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_110c.txt[Text_0]=Get your meds here!
  732. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_112a.txt[Text_0]=If you need healin', step right up!
  733. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_112b.txt[Text_0]=If you need healin', step right up!
  734. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_112c.txt[Text_0]=If you need healin', step right up!
  735. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_114a.txt[Text_0]=Who needs a real doctor when you got my machines and their scary needles?
  736. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_114b.txt[Text_0]=Who needs a real doctor when you got my machines and their scary needles?
  737. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_114c.txt[Text_0]=Who needs a real doctor when you got my machines and their scary needles?
  738. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_115a.txt[Text_0]=Buy a First Aid Kit, and you won't regret it.
  739. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_115b.txt[Text_0]=Buy a First Aid Kit... you won't regret it.
  740. .\CookedPC\DLC\DLC4\Maps\DLC4_Tartarus_Station_p_LOC_INT\vo_missions_zed_wav\SAL_Zed_Record_115c.txt[Text_0]=Buy a First Aid Kit. You won't regret it.
  741. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Adventurers\DLC1_LOG_Echo_Adventurer1_1.txt[Text_0]=Son-of-a-bitch! This frickin 'Digital Bearing Module' is terrible! The waypoint is constantly trying to send me through a mountain! What am I supposed to do, go through it? Is there some secret passage? Hoo! Ha! ... No... can't jump over it. Damn it! What? Wait! I hate you, digital bearing module!
  742. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Adventurers\DLC1_LOG_Echo_Adventurer2_1.txt[Text_0]=Zombie killin'. This is new and different. Steve and I have hunted a lotta things: Skag, crab worms, even went after Mothrakk once. These brain suckers are pretty freaky, but they're not so tough. Still, I'm happy my best pal Steve is with me. Steve! There's one behind you! ... The forest is teeming with these zombie buggers, but so far, so good. Still, we gotta find this doc if we're gonna get our reward.
  743. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Adventurers\DLC1_LOG_Echo_Adventurer2_2.txt[Text_0]=Oh my god. Steve is dead! I can't believe he's gone. I really miss him. I can almost hear him... 'Hey oh!' What's that? Oh! Oh my Angel! Steve! Hey man! I thought you was dead! What's that? Oh. You want a hug? Me too man. Come here! I love you ma-Ah! AH!
  744. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Adventurers\DLC1_LOG_Echo_Adventurer3_1.txt[Text_0]=Oh, boy-o! The Angel give me strength! I've been demon smiting for nary on a fortnight. Still no sign from the maker of an end to this unholy ordeal. As if those who have passed coming back to life is not evil enough, I have learned of some new kind of abomination near the hospital on the hill. I fear I have another crime against nature whose arse must be kicked! And it will be, or my name isn't Father Jackie O'Cahallan!
  745. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Adventurers\DLC1_LOG_Echo_Adventurer3_2.txt[Text_0]=The night air is as chill as a she-skag's teat on a winter's morn, but it does not dampen my resolve. I've found strength in prayer, and what little whiskey I have remaining in my flask. Ah. The monster of the hospital... his arse proved to be harder to kick than the rest of this rabble. He nicked me in the neck... boy-o... starting to feel strange. Hopefully, I'll last the night. At least there is a full moon to keep me company...
  746. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Adventurers\DLC1_LOG_Echo_Adventurer4_1.txt[Text_0]=Like, whoa, Skaggy. You wouldn't believe what happened to me. The Misery Machine broke down. Like, I know, that's not news, but I found this town and there's, like, no one there. I finally ran into an old doctor who said there was... hee hee... zombies throughout the haunted forest! He seems like a nice old man so I thought I'd help him out. Who needs the rest of the gang, right?
  747. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Adventurers\DLC1_LOG_Echo_Adventurer4_2.txt[Text_0]=Ok, so, like, you know how the ghost always turns out to be some old guy with a mask on? I don't think these zombies are wearing masks! So, I've been doing what you and I do best Skaggy, hiding. Zoinks! I think I hear something. Like, I better sign off. Don't worry about me old pal, they never think to look in the barrel, right?
  748. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Adventurers\DLC1_LOG_Echo_Adventurer5_1.txt[Text_0]=Dirk Smallwood here. The Jakobs corporation has asked me, the world famous vault hunter, to stop the minor zombie infestation here in Jakobs Cove. While this job is well beneath a man of my reputation… Daddy needs a new Cheetah Paw.
  749. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Adventurers\DLC1_LOG_Echo_Adventurer5_2.txt[Text_0]=My plan of attack is to hit these bastards where it hurts them the most: In their no-longer-beating-and-in-no-way-responsible-for-their-ability-to-survive heart. What time is it? 8 o'clock? Swell, there should be no problem getting this dealt with before my mani and pedi at 9.
  750. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Ned\DLC1_LOG_Echo_Ned_1.txt[Text_0]=This is the first official entry of my, Dr. Ned's, scientific discovery journal. My ongoing mission to extend the lives of those that have already passed. We must remain vigilant in our-- Bill. Bill! Are you making popcorn? What did we talk about? Dude, we just talked about this! ... Where was I? Saving the human race from the stale clenches of death? Sounds like a kickin' party? Is that how the kids are saying it? Kickin'? Here ends my first official journal entry.
  751. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Ned\DLC1_LOG_Echo_Ned_2.txt[Text_0]=Greetings loyal Nedcast viewership. Now in the third week of my clinical trials with corpse reanimation. The skin cells have reacted well to the treatment but the bodies themselves seem to have uncontrollable hunger. Right now, it seems all they crave is raisins and bran muffins, but I fear with strength applied to the cell reanimation their hunger will grow much stronger and possibly dangerous. Fear not, I will trudge forward unhindered by the possible destruction of mankind. Am I mad? Probably, but at least I DON'T MAKE POPCORN WHEN PEOPLE ARE TRYING TO WORK!
  752. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Ned\DLC1_LOG_Echo_Ned_3.txt[Text_0]=Oooof. Okay, this is gonna be hard to say. So... one of my reanimated corpses sorta ate Bill today, and by 'sorta', I mean 'is now crapping his bones in the yard.' The good news is he has already paid me rent, and now I don't have to listen to him bitch about toenail clippings that totally weren't even mine. Not to mention the popcorn shenanigans. Consider this my solemn promise to begin attempting evil for the sake of profit from this point on. My brother, who isn't the same person as me in disguise, would never support me in this. I hope no one ever finds these logs and incriminates me to my employer, Jakobs, because that would probably set off a whole chain of events where I have to try and kill them with my horrific creations. Oh well.
  753. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Ned\DLC1_LOG_Echo_Ned_4.txt[Text_0]=I've found that despite his infernal popcorn habit, I kind of miss Bill. Frank, the temp that replaced him, just wasn't the same, and definitely had too small a hunchback to suit my taste in assistants. Yeah, he was no Bill. Yep, he was no Bill. Man, I really wish Bill hadn't been all masticated by that zombie. Actually, I got an idea. I still have some body parts around here from Frank... maybe there's something I can do...
  754. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Ned\DLC1_LOG_Echo_Ned_5.txt[Text_0]=Ha! Who's the best evil mad scientist? That's right. It's me, Dr. Ned. That's with an 'N', not a 'Z'. I have created a new Bill. I didn't have time to put him together in a smart and safe way, I just had to try and cram some new pieces, fixes, and patches on to the old Bill. So, it turned out that he's not really Bill or Frank. He's more of a... Frank'n'bill. It's a bit of a hack, but it seems to work, so I say, 'ship it'!
  755. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Workers\DLC1_LOG_Echo_Worker_1.txt[Text_0]=Dearest Anna. I've arrived at Jakobs Cove and you'll be pleased to know it seems a jolly and lively old town. I know being away from you and the children will be difficult but it's only for a few cycles. The pay is just too generous to pass up. I'll work hard here and be back to you and the girls soon. My brother will take good care of you in the meantime. Love, Hank.
  756. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Workers\DLC1_LOG_Echo_Worker_2.txt[Text_0]=Dearest Anna. The work here is tough but honest. Oh, and the trees, Anna, the trees are amazing. You wouldn't believe your eyes. I've never seen anything like them. Sometimes I feel sad to cut them down, but it will all be worth it if I can get back to you with the money required for us have a fresh start. I'm dreaming about a nice homestead in the Dahl Headland. Think on it. Missing you, Hank. ... P.S. Tell Sally that I love the hat she sent. I wear it every day. The men tease me a bit but they don't know the joy that a child's love can bring.
  757. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Workers\DLC1_LOG_Echo_Worker_3.txt[Text_0]=Dearest Anna. I have been noticing some strange things at the mill of late. Many workers seem to be falling very ill. What is strange is that we all had our check-ups just last week and were given a clean bill of health and a vitamin from the company's physician, Dr. Ned. He is doing everything in his power but there have been some deaths. Do not worry. I will, as always, be careful. I will send an ECHO again soon. All my love, Hank.
  758. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Workers\DLC1_LOG_Echo_Worker_4.txt[Text_0]=Anna. Things have gone from bad to worse. There have been rumors of people seeing the dead walk. At first these tales were laughed off at the saloon, but now people talk in the hush whispers of the truth. They say those who come in contact with the dead are always the first to be ill and are, as such, the first to seek the help of Dr. Ned. The doctor assures me that he is making progress on a cure. I, for one, believe him and it is only 3 more weeks till we are reunited. Kiss the girls for me. Love, Hank.
  759. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_logs_wav\Workers\DLC1_LOG_Echo_Worker_5.txt[Text_0]=Beloved Anna. It is no longer rumors. Some curse has been set upon us here at Jakobs Cove. The dead are rising from their graves and are ravenous with a hunger for flesh. All work has stopped and we are fighting for our lives. But fear not. Dr. Ned believes there is a way to stop the horror. I have volunteered to allow him to test an antidote on me. It's the skags my dear. The filthy skags will be our salvation! The doctor says they are immune to the ailment. I am presently on my way to get this treatment at the hospital outside of town. I know it will be a success and we will be together again shortly. Pray for me, Hank.
  760. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\ClapTrap\dlc1_NAR_Live_Claptrap_981.txt[Text_0]=Fearless zombie killer! New missions are available at the Jakobs Cove bounty board!
  761. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Computer_Voice\DLC1_NAR_Echo_Computer_Voice_10.txt[Text_0]=The Jakobs corporation would like to extend a warm and friendly thank you for informing us of Dr. Ned's malfeasance. Money has been wired to your account as a show of gratification. Your non-verbal acceptance of this tender enters you into a contractual obligation as an employee of the Jakobs corporation and you now need to return to Jakobs Cove and await further instructions under duress of termination. Like, we'll kill you. We've sent a contact to meet you there. Get moving.
  762. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Computer_Voice\DLC1_NAR_Echo_Computer_Voice_11.txt[Text_0]=We see your signal and your transportation is inbound. Be sure to avoid the satellite marked landing zone. Anything standing in that location will have its face melted off. The Jakobs corporation would marginally regret it if that face was yours.
  763. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Computer_Voice\DLC1_NAR_Echo_Computer_Voice_12.txt[Text_0]=There apparently was a clerical error and your ride hasn't been dispatched yet. I'm working to resolve the problem. Sorry about that.
  764. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Computer_Voice\DLC1_NAR_Echo_Computer_Voice_13.txt[Text_0]=So, funny story. I forgot to fill out TKP request form 3882 so the fleet, get this, wouldn't send out your transportation. I've taken care of that issue. Ride's inbound. For real this time.
  765. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Computer_Voice\DLC1_NAR_Echo_Computer_Voice_14.txt[Text_0]=I can see it on the radar. Any minute now. Remember to avoid the landing zone during final descent. See, I told you I'd take care of it.
  766. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Computer_Voice\DLC1_NAR_Echo_Computer_Voice_15.txt[Text_0]=Sorry for the wait. I hope you weren't inconvenienced. Remember, a Jakobs representative will be waiting to greet you when you land.
  767. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_1.txt[Text_0]=Try not to hurt your girl parts on the multitudes of minions I've set upon you.
  768. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_2.txt[Text_0]=Do you need a band-aid? Zombies can cut awful deep, you know. I am a doctor after all. Though, if you get all hurt and bothered I'll prolly just let you up and die on account of you discoverin' my evil plans and all.
  769. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_3.txt[Text_0]=Keep coming. I don't care. I actually designed this shit in stages so it would be more entertaining for me.
  770. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_4.txt[Text_0]=I'm baking brownies, you want one? Oh shit, wait. I forgot about me trying to shove you off this mortal coil. Can't be givin' brownies to just any vengeance driven d-wad now can I? Hey, you know if zombies like brownies?
  771. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_4_ALT.txt[Text_0]=I'm baking brownies, you want one? Aw crap, wait. I forgot about me trying to shove you off this mortal coil. Can't be givin' brownies to just any vengeance driven d-wad now can I? Hey, you know if zombies like brownies?
  772. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_5.txt[Text_0]=Alright, alright. You're makin' a nice little dent in my undead army. That's the beauty of the undead -- if you kill them they're just dead again, and I just fire up the mojo, and make them re-undead and they're back to gnawin' at your hind fat.
  773. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_6.txt[Text_0]=Alright. What's Jakobs payin' you? I'd offer to double it, but I'm poor as dirt after spending every cent I had into the recreational use of the undead as money makers. So far, not diggin' my plan in hindsight.
  774. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_7.txt[Text_0]=Okay, now you're just getting my dress all a-twitter. If I have to get out of bed and kill you I sure as hell will. Yeah, I'm Echo communicating from bed. So, what?
  775. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_7_ALT.txt[Text_0]=Okay, now you're just getting my dress all a-twitter. If I have to get out of bed and kill you I sure as hell will. Yeah, I'm Echo communicating from bed. So, what?
  776. .\CookedPC\Patch\dlc1_PackageDefinition_SF_LOC_INT\dlc1_vo_narrative_wav\Ned\DLC1_NAR_Echo_Ned_8.txt[Text_0]=Well, you got me out of bed. Now I'm just pissed off. I love slippers. I live to wear them. Now I'm just gonna have to kill you.
  777. .\CookedPC\Patch\dlc3_PackageDefinition_SF_LOC_INT\dlc3_vo_narrative_wav\Athena\DLC3_NAR_Echo_Athena_108.txt[Text_0]=5... 4... 3... 2... 1...
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