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- #Fresh Fish Filter - PoE Loot Script, by Apokalyxio
- #Easily customize this LootFilter -> https://github.com/Apokalyxio/Fresh-Fish-Filter/releases
- #Just the LootFilter -> http://pastebin.com/DgCKpKae
- #Credit to Ghudda for the base template, which was a great help for getting started!
- #Field 0, Script Override
- #Field 1, Multiple ex items
- #Field 2, Currency
- #Field 2a, Maps
- #Field 3, Gems and Jewels
- #Field 4, Exceptions
- #Field 5, Uniques and Rares
- #Field 6, Flasks
- #Field 7, Leveling Configuration
- #Field 7a, Sockets and Links
- #Field 7b, Leveling from 1 to 100
- #Field 7c, Leveling from 1 to 100 |part2 <--- redundant
- #Field 7z, Divination Cards - dirty way
- #Field 8, Build - Only for customized Filter
- #Field 9, Defence - Only for customized Filter
- #Field 0, ══════════════════════════════════════( Script Override )════════════════════════════════════════
- #Options in here will override options in the rest of the script
- #Usually stuff like this should be unnecessary, because the Filter is very moderate at hiding items.
- #Doing so could break parts of the script in unexpected ways. Take the following as an example
- #Show
- # Class "Gloves" "Boots"
- # SetBorderColor 225 205 0
- #This would show all the Gloves and Boots. This can be useful, if you want to make sure to see every potential upgrade for those item slots.
- #Especially when you haven't upgraded your Gloves/Boots for a couple of levels.
- #To highlight/hide things, please use Field 4.
- #
- #override_here
- #Field 1, ══════════════════════════════════════( Multiple ex items )════════════════════════════════════════
- #ADD UNIQUE FISH ROD HERE
- #fishing_rod
- #group_high_value
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 300
- #albino_rhoa_feather
- #group_high_value
- Show
- BaseType "Albino Rhoa Feather"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 250
- #Field 2, ══════════════════════════════════════( Currency )════════════════════════════════════════
- #mirror_of_kalandra#edited
- #group_high_value
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 100
- #separate
- #6_linked_items
- #group_high_value
- Show
- LinkedSockets 6
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 300
- #divine_orb_eternal_orb
- #exalted_orb
- #group_high_value
- Show
- BaseType "Divine Orb" "Exalted Orb" "Eternal Orb"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 300
- #high_value_currency
- #group_medium_value
- Show
- BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism"
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 160
- #medium_value_currency
- Show
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
- SetTextColor 20 225 20
- SetBorderColor 12 225 12
- SetBackgroundColor 0 0 0
- SetFontSize 34
- PlayAlertSound 4 120
- #cause Hexaste
- Show
- BaseType "Glassblower's Bauble"
- SetTextColor 20 175 20
- SetBorderColor 12 175 12
- SetBackgroundColor 0 0 0
- SetFontSize 33
- PlayAlertSound 4 70
- #Borders that look similar to original Currency TexctColor
- #remaining_worthwhile_currency#edited
- Show
- BaseType "Orb of Chance" "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb"
- SetTextColor 172 165 132
- SetBorderColor 249 255 0
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 1 0
- Show
- BaseType "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation"
- SetTextColor 172 165 132
- SetBorderColor 172 165 132 90
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #Unnecessary - could change appearance of the remaining currency here
- #rest_of_currency
- Show
- Class Currency
- SetTextColor 172 165 132
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #fixthis different rarity & Body Armour + Staves
- #5_links
- Show
- LinkedSockets 5
- Rarity <= Rare
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 6 180
- #6_sockets
- Show
- Sockets 6
- Rarity <= Rare
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 6 160
- #Make different blocks based on inventory size
- #No TextColor for chroms, cause White/Blue/Rare/Uniq...
- #chromatic_items
- #Show
- # SocketGroup RGB
- # Rarity <= Rare
- # SetBorderColor 0 255 0 200
- # SetBackgroundColor 0 0 0
- # SetFontSize 32
- # PlayAlertSound 1 0
- #3x1
- Show
- SocketGroup RGB
- Rarity <= Rare
- Height = 3
- Width = 1
- SetBorderColor 0 255 0 200
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #4x1
- Show
- SocketGroup RGB
- Rarity <= Rare
- Height = 4
- Width = 1
- SetBorderColor 0 225 0 175
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #2x2
- Show
- SocketGroup RGB
- Rarity <= Rare
- Height = 2
- Width = 2
- SetBorderColor 0 225 0 175
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #3x2
- Show
- SocketGroup RGB
- Rarity <= Rare
- Height = 3
- Width = 2
- SetBorderColor 0 200 0 160
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #4x2
- Show
- SocketGroup RGB
- Rarity <= Rare
- Height = 4
- Width = 2
- SetBorderColor 0 150 0 140
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #Field 2a, ══════════════════════════════════════( Maps )════════════════════════════════════════
- #
- #lvl_80_maps
- Show
- Class Maps
- Rarity <= Rare
- DropLevel >= 80
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 200
- #ADD 79 !!!
- #lvl_78_maps
- Show
- Class Maps
- Rarity <= Rare
- DropLevel >= 78
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 175
- #lvl_76_maps
- Show
- Class Maps
- Rarity <= Rare
- DropLevel >= 76
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 40
- PlayAlertSound 4 150
- #lvl_74_maps
- Show
- Class Maps
- Rarity <= Rare
- DropLevel >= 74
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 4 125
- #lvl_72_maps
- Show
- Class Maps
- Rarity <= Rare
- DropLevel >= 72
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 4 100
- #lvl_70_maps
- Show
- Class Maps
- Rarity <= Rare
- DropLevel >= 70
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 4 100
- #rest_of_maps
- Show
- Class Maps
- Rarity <= Rare
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 4 80
- #Fragments
- #midnight_and_hope
- Show
- BaseType "Sacrifice at Midnight" "Mortal Hope"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 150
- #rest_of_fragments
- Show
- Class Fragments
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Field 3, ══════════════════════════════════════( Gems and Jewels )════════════════════════════════════════
- #Maybe don't specifically highlight Multistrike & Spell Echo at some point (?), could add "Detonate Mines"
- #valuable_gems
- Show
- Class Gem
- BaseType "Empower" "Enlighten" "Enhance" "Portal" "Item Quantity" "Detonate Mines"
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 150
- #vaal_gems#edited
- Show
- Class Gem
- BaseType "Vaal"
- Quality 0
- SetTextColor 14 161 155
- SetBorderColor 220 30 30
- SetBackgroundColor 0 0 0
- SetFontSize 40
- PlayAlertSound 1 0
- #quality_14_gems
- Show
- Class Gem
- Quality >= 14
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 120
- #quality_gems
- Show
- Class Gem
- Quality > 0
- SetTextColor 14 161 155
- SetBorderColor 30 150 140
- SetBackgroundColor 0 0 0
- SetFontSize 34
- PlayAlertSound 1 0
- #Less Valuable Gems
- #Garbage Gems
- #Original Gem Text Color: 14 161 155
- #Unnecessary, could highlight or change appearance of normal gems right here.
- Show
- Class Gem
- SetTextColor 14 161 155
- #Maybe add itemlevel filtering for Jewels!
- #maybe use different Alert? -> PlayAlertSound 6 100
- #jewels_all
- Show
- Class Jewel
- Rarity <= Rare
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 100
- #Field 4, ══════════════════════════════════════( Exceptions )════════════════════════════════════════
- Show
- BaseType "Gemini Claw"
- ItemLevel >= 77
- SetBorderColor 225 205 0
- SetBackgroundColor 0 0 0
- SetFontSize 34
- PlayAlertSound 1 0
- #ambusher
- Show
- BaseType "Ambusher"
- ItemLevel >= 77
- SetBorderColor 225 205 0
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 100
- #harbinger_bow
- Show
- BaseType "Harbinger Bow"
- ItemLevel >= 77
- SetBorderColor 225 205 0
- SetBackgroundColor 0 0 0
- SetFontSize 34
- PlayAlertSound 4 100
- #chisel_recipe_normal
- Show
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBorderColor 255 255 255 200
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #chisel_recipe_magic
- Show
- Rarity Magic
- Quality >= 10
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBorderColor 255 255 255 200
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- Show
- Rarity Normal
- BaseType "Sacrificial Garb"
- SetBorderColor 255 255 255
- SetBackgroundColor 0 0 0
- SetFontSize 34
- Show
- Rarity Magic
- BaseType "Sacrificial Garb"
- SetBorderColor 255 255 255
- SetBackgroundColor 0 0 0
- SetFontSize 34
- Show
- Rarity Rare
- BaseType "Sacrificial Garb"
- SetTextColor 255 255 64 255
- SetBackgroundColor 0 0 0 252
- SetBorderColor 0 0 0 0
- SetFontSize 34
- #Cloak of Defiance chancing would only be worth in a fresh league, hence it's only shown up to ilvl 72
- Hide
- Rarity < Rare
- ItemLevel >= 73
- Quality <= 19
- BaseType "Lacquered Garb"
- SetBackgroundColor 0 0 0 120
- SetFontSize 24
- #Handling Leather Belt and Chain Belt separatly to bring them in line with the general appearance of jewellry.
- Show
- Rarity Normal
- BaseType "Leather Belt" "Chain Belt"
- SetBorderColor 255 220 50 120
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #Maybe add Moonstone Ring --- fixthis
- #Chance Bases: Can hightlight Chance-relevant items here if necessary.
- Show
- Rarity Normal
- BaseType "Prophecy Wand" "Gavel" "Agate Amulet" "Glorious Plate" "Occultist's Vestment" "Lacquered Garb" "Siege Axe" "Spine Bow"
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #Field 5, ══════════════════════════════════════( Uniques and Rares )════════════════════════════════════════
- #Field 5a, ---------------------------------------( Uniques )---------------------------------------
- #valuable_uniques_start
- #Special treatment for valuable uniqs --- still can't stop Troll-Shavs from trolling
- #Troll Items: Rime_Gaze/Scold's_Bridle
- #Valuable Uniqs with same lvl req as base item --- maybe remove CoD, or also add stuff like Carcass Jack, Mon'tregul's Grasp, Taryn's Shiver, Drillneck etc.
- #valuable_uniqs
- #group_good_uniqs
- Show
- Rarity Unique
- BaseType "Prophecy Wand" "Gavel" "Glorious Plate" "Occultist's Vestment" "Siege Axe" "Imperial Bow" "Spine Bow" "Murder Mitts" "Sacrificial Garb" "Vaal Gauntlets" "Vaal Axe" "Judgement Staff" "Sapphire Flask" "Lacquered Garb"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 150
- #Legacy not added atm: Lavianga's Spirit, The Gull, Vaal Caress, Voideye, Ngamahu's Sign, Tasalio's Sign
- #Legacy_items
- #group_good_uniqs
- Show
- Rarity Unique
- BaseType "Citrine Amulet" "Shadow Sceptre" "Etched Greatsword" "Jasper Chopper" "Legion Gloves" "Clasped Mitts" "Agate Amulet"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetFontSize 44
- PlayAlertSound 5 150
- #Demis seem to be always ilvl 1 --- should be able to bypass Troll-Ignomon with this
- #Demigod's_Presence
- #group_good_uniqs
- Show
- Rarity Unique
- BaseType "Gold Amulet"
- ItemLevel = 1
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetFontSize 44
- PlayAlertSound 5 250
- #Legacy_bases
- #group_good_uniqs
- Show
- Rarity Unique
- BaseType "Golden Obi" "Golden Hoop" "Golden Caligae" "Golden Bracers" "Golden Wreath" "Jet Amulet"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetFontSize 44
- PlayAlertSound 5 250
- #alt art items should always be ilvl 100, and there are currently no other items with ilvl 100.
- #not using 'Rarity = Unique' for this block, because there are also non-unique alt art items.
- #Alternate_Art
- #group_good_uniqs
- Show
- ItemLevel = 100
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetFontSize 44
- PlayAlertSound 5 200
- #valuable_uniques_end
- #Checking if low value Uniques are maybe still good due to sockets/links
- #5_links
- Show
- LinkedSockets 5
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 6 180
- #6_sockets
- Show
- Sockets 6
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 6 150
- #rest_of_uniqs
- Show
- Rarity Unique
- SetBorderColor 140 70 40
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 5 100
- #Field 5b, ---------------------------------------( Rares )---------------------------------------
- #regal recipe
- #old border: 230 50 255 180
- #ilvl_75_jewellry
- Show
- Class Rings Amulets Belts
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 255 64 255
- SetBorderColor 0 0 0
- SetBackgroundColor 0 50 50 248
- SetFontSize 34
- PlayAlertSound 1 0
- #chaos recipe
- #old border: 255 220 50 180
- #ilvl_60_jewellry
- Show
- Class Rings Amulets Belts
- Rarity Rare
- ItemLevel >= 60
- SetTextColor 255 255 64 255
- SetBorderColor 0 0 0
- SetBackgroundColor 40 40 8 244
- SetFontSize 32
- PlayAlertSound 1 0
- #20 10 0 252
- #Could use Turquoise Border: 190 40 200
- #rest_of_jewellry
- Show
- Class Rings Amulets Belts
- Rarity Rare
- SetTextColor 255 255 64 255
- SetBackgroundColor 0 0 0 252
- SetBorderColor 0 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #ilvl_75_rest_of_rares
- Show
- Rarity Rare
- ItemLevel >= 75
- SetBorderColor 50 230 255 85
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #ilvl_60_rest_of_rares
- Show
- Rarity Rare
- ItemLevel >= 60
- SetBorderColor 255 255 0 100
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #Field 6, ══════════════════════════════════════( Flasks )════════════════════════════════════════
- #max_qual_flasks
- Show
- BaseType Flask
- Quality = 20
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 34
- PlayAlertSound 4 100
- #dim_bad_flasks
- Show
- BaseType Flask
- BaseType "Amethyst" "Quartz" "Diamond"
- SetBorderColor 0 0 0 140
- SetBackgroundColor 0 0 0 140
- SetFontSize 32
- PlayAlertSound 1 0
- #Currently not including "Amethyst" "Quartz" "Diamond" -Flasks --- (those are being dimmed instead)
- #utility_flasks
- Show
- BaseType Flask
- BaseType "Granite" "Jade" "Quicksilver" "Ruby" "Sapphire" "Topaz"
- SetBorderColor 200 200 0 120
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #for leveling it shows all 6+ qual flasks (ilvl 60+ it shows only 10+q flasks)
- #quality_flasks_leveling
- Show
- BaseType Flask
- ItemLevel <= 67
- Quality >= 6
- SetBorderColor 0 0 0
- SetBackgroundColor 30 30 30
- SetFontSize 32
- PlayAlertSound 1 0
- #quality_flasks_normal
- Show
- BaseType Flask
- Quality >= 10
- SetBorderColor 0 0 0
- SetBackgroundColor 30 30 30
- SetFontSize 32
- PlayAlertSound 1 0
- #hybrid_flasks
- Show
- BaseType "Hybrid Flask"
- BaseType "Colossal"
- ItemLevel <= 20
- Show
- BaseType "Hybrid Flask"
- BaseType "Medium"
- ItemLevel <= 30
- Show
- BaseType "Hybrid Flask"
- BaseType "Large"
- ItemLevel <= 40
- Show
- BaseType "Hybrid Flask"
- BaseType "Colossal"
- ItemLevel <= 50
- Show
- BaseType "Hybrid Flask"
- BaseType "Sacred"
- ItemLevel <= 60
- Show
- BaseType "Hybrid Flask"
- BaseType "Hallowed"
- ItemLevel <= 72
- #Sorting out Flasks once there are way better versions for the current level.
- Hide
- BaseType Flask
- ItemLevel >= 8
- BaseType Small
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 12
- BaseType Medium
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 16
- BaseType Large
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 22
- BaseType Greater
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 30
- BaseType Grand
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 34
- BaseType Giant
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 38
- BaseType Colossal
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 44
- BaseType Sacred
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 52
- BaseType Hallowed
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 66
- BaseType Sanctified
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- #Hiding all (the rest of) no-quality life, mana and hybrid flasks at ilvl 76+
- Hide
- BaseType Flask
- ItemLevel >= 77
- Quality = 0
- BaseType "Divine" "Eternal"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- #Field 7, ══════════════════════════════════════( Leveling Configuration )════════════════════════════════════════
- #group_animate_weapon_name
- Show
- Rarity Normal
- Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
- Quality <= 19
- ItemLevel <= 99
- DropLevel >= 100
- SetTextColor 255 255 255
- SetBorderColor 0 0 0
- SetBackgroundColor 160 0 0
- SetFontSize 32
- Show
- Rarity Magic
- Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
- DropLevel >= 100
- SetTextColor 25 25 200
- SetBorderColor 0 0 0
- SetBackgroundColor 160 0 0
- SetFontSize 32
- #quality_weapons_leveling
- Show
- Rarity <= Magic
- Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" "Bow"
- Quality >= 14
- ItemLevel <= 22
- SetBorderColor 172 165 132 180
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #Maybe add "Amethyst Ring"
- #Jewelry
- Hide
- Rarity Normal
- ItemLevel >= 46
- BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
- SetBackgroundColor 0 0 0 120
- SetFontSize 24
- #Maybe lower it from 68 to 58 to hide magic versions of those bad jewellry bases earlier.
- #Maybe add "Amethyst Ring"
- Hide
- Rarity <= Magic
- ItemLevel >= 66
- BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
- SetBackgroundColor 0 0 0 120
- SetFontSize 24
- #fixthis - Background highlighting instead of Border highlighting
- #Could differ those with ilvl 75+ with (???)-Border: 230 50 255
- Show
- Class Rings Amulets Belts
- Rarity <= Magic
- ItemLevel >= 75
- SetBorderColor 255 220 50 120
- #fixthis - Background highlighting instead of Border highlighting
- Show
- Class Rings Amulets Belts
- Rarity <= Magic
- ItemLevel >= 60
- SetBorderColor 255 220 50 120
- #Could differ those below ilvl 60 with (Turqouise)-Border: 40 190 204
- Show
- Class Rings Amulets Belts
- Rarity <= Magic
- SetBorderColor 255 220 50 120
- #Field 7a, ══════════════════════════════════════( Sockets and Links )════════════════════════════════════════
- #Basically making sure, that items with good Sockets & Links are always shown.
- #Fully Linked One Handers
- Show
- LinkedSockets 3
- DropLevel > 56
- ItemLevel <= 70
- Class "One Hand" Claws Daggers Wands Sceptres Shields
- #Two Hand Filtering --- For those dps is more important than links / sockets, hence special treatment.
- #Maybe also add bows/staves as soon as variations for staff-Casters/Poison Arrow-build are available to hide those for other builds.
- Hide
- Rarity <= Magic
- Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces"
- Sockets <= 4
- LinkedSockets <= 4
- Quality <= 19
- DropLevel <= 55
- ItemLevel >= 66
- SetBackgroundColor 0 0 0 120
- SetFontSize 24
- #This part seems to need some rework... ZzZ -- fixthis
- Show
- LinkedSockets 4
- ItemLevel <= 60
- Class "Gloves" "Boots" "Helmets" "Body Armours"
- Show
- LinkedSockets 4
- ItemLevel <= 70
- DropLevel >= 28
- Class "Gloves" "Boots" "Helmets" "Body Armours"
- #Maybe change it from 56 down to 52-53
- Show
- LinkedSockets 4
- DropLevel >= 56
- Class "Gloves" "Boots" "Helmets"
- Show
- LinkedSockets >= 4
- DropLevel > 60
- Show
- LinkedSockets >= 3
- ItemLevel < 28
- Class "Gloves" "Boots" "Helmets"
- Show
- LinkedSockets >= 4
- ItemLevel < 36
- Show
- LinkedSockets >= 4
- ItemLevel <= 50
- DropLevel >= 20
- Show
- LinkedSockets >= 4
- ItemLevel <= 60
- DropLevel >= 36
- Show
- LinkedSockets >= 4
- ItemLevel < 73
- DropLevel >= 56
- Show
- LinkedSockets >= 4
- ItemLevel < 73
- DropLevel < 60
- #Corrupted Items with white sockets
- Show
- Sockets >= 3
- SocketGroup W
- ItemLevel <= 70
- #Quality Items
- Show
- Quality 20
- ItemLevel <= 70
- #Field 7b, ══════════════════════════════════════( Leveling from 1-100 )════════════════════════════════════════
- #Hide base items a few levels after there are better versions of them available.
- #This won't hide low lvl base items, that can always be good like 20% ele dmg sceptres, or 80% global crit daggers.
- #It will really only hide items, that definitely have no more reason to be shown.
- #Temporary --- Remove later --- Have to fixthis Gloves and Boots later ! ---
- Hide
- Rarity < Rare
- Class "Gloves" "Boots"
- LinkedSockets <= 2
- Sockets <= 3
- DropLevel <= 8
- ItemLevel > 16
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- Class "Gloves" "Boots"
- LinkedSockets <= 2
- Sockets <= 3
- DropLevel <= 10
- ItemLevel > 20
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- Class "Gloves" "Boots"
- LinkedSockets <= 2
- Sockets <= 3
- DropLevel <= 16
- ItemLevel > 32
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- Class "Gloves" "Boots"
- LinkedSockets <= 2
- Sockets <= 3
- DropLevel <= 28
- ItemLevel > 44
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- Class "Gloves" "Boots"
- LinkedSockets <= 2
- Sockets <= 3
- DropLevel <= 45
- ItemLevel > 56
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- Class "Gloves" "Boots"
- LinkedSockets <= 2
- Sockets <= 3
- DropLevel <= 56
- ItemLevel > 64
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- Class "Gloves" "Boots"
- LinkedSockets <= 3
- DropLevel <= 52
- ItemLevel >= 70
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- Class "Gloves" "Boots"
- LinkedSockets <= 3
- Sockets <= 3
- DropLevel <= 63
- ItemLevel > 67
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- # Leveling from 1-100 *** ALL IN ONE *** :D
- Hide
- Rarity < Rare
- ItemLevel >= 7
- BaseType "Driftwood Club" "Rusted Sword" "Splintered Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 8
- BaseType "Crude Bow" "Rusted Hatchet" "Nailed Fist" "Driftwood Sceptre" "Plate Vest" "Goathide Buckler"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 9
- BaseType "Rusted Spike" "Iron Hat" "Vine Circlet" "Iron Greaves"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 10
- BaseType "Stone Axe" "Driftwood Maul" "Corroded Blade" "Leather Cap" "Scare Mask" "Scale Vest" "Chainmail Vest" "Padded Vest"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 11
- BaseType "Glass Shank" "Gnarled Branch" "Shabby Jerkin" "Simple Robe" "Corroded Tower Shield" "Iron Gauntlets"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 12
- BaseType "Skinning Knife" "Tribal Club" "Darkwood Sceptre" "Copper Sword" "Battered Helm" "Rusted Coif" "Rotted Round Shield" "Spiked Bundle"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 13
- BaseType "Jade Hatchet" "Plank Kite Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 14
- BaseType "Short Bow" "Sharktooth Claw" "Tribal Maul" "Longsword"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 15
- BaseType "Primitive Staff" "Twig Spirit Shield" "Yew Spirit Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 16
- BaseType "Pine Buckler" "Jade Chopper"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 17
- BaseType "Carving Knife" "Spiked Club" "Bronze Sceptre" "Whalebone Rapier" "Iron Circlet" "Plague Mask" "Chestplate" "Strapped Leather" "Light Brigandine" "Chainmail Tunic"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 18
- BaseType "Long Bow" "Driftwood Wand" "Goat's Horn" "Cone Helmet" "Oiled Vest"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 19
- BaseType "Awl" "Mallet" "Battered Foil" "Bastard Sword" "Rawhide Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- #special treatment to resolve the conflict between Tricorne - Noble Tricorne
- Hide
- Rarity < Rare
- DropLevel = 10
- ItemLevel >= 20
- BaseType "Tricorne"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 20
- BaseType "Woodsplitter" "Long Staff" "Silken Vest" "Fir Round Shield" "Linden Kite Shield" "Driftwood Spiked Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 22
- BaseType "Serrated Arrow Quiver" "Blunt Arrow Quiver" "Stiletto" "Broad Sword" "Sallet" "Soldier Helmet" "Copper Plate"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 23
- BaseType "Composite Bow" "Cleaver" "Scale Doublet" "Ringmail Coat" "Painted Buckler" "Steel Greaves" "Plated Gauntlets"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 24
- BaseType "Two-Point Arrow Quiver" "Cat's Paw" "Sledgehammer" "Two-Handed Sword" "Carved Wand" "Padded Jacket"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 25
- BaseType "Boarding Axe" "Poleaxe" "Iron Staff" "Buckskin Tunic" "Cedar Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 26
- BaseType "Boot Knife" "War Hammer" "Iron Sceptre" "War Sword" "Barbute Helmet" "Torture Cage"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 27
- BaseType "Recurve Bow" "Broad Axe" "Scholar's Robe" "Studded Round Shield" "Alloyed Spiked Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 28
- BaseType "Sharktooth Arrow Quiver" "Blinder" "Sabre" "Iron Mask" "Infantry Brigandine"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 29
- BaseType "Etched Greatsword" "Reinforced Kite Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 30
- BaseType "Fire Arrow Quiver" "Double Axe" "Bladed Mace" "Ochre Sceptre" "Coiled Staff" "Ancient Sword" "Leather Hood" "War Plate" "Wild Leather" "Silken Garb" "Chainmail Doublet" "Oiled Coat" "Hammered Buckler" "Bone Spirit Shield" "Tarnished Spirit Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 31
- BaseType "Bone Bow" "Arming Axe" "Great Helmet"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 32
- BaseType "Timeworn Claw" "Antique Rapier" "Copper Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- #Special exception to avoid conflict with "Royal Skean"
- Hide
- Rarity < Rare
- ItemLevel >= 34
- DropLevel = 28
- BaseType "Skean"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 34
- BaseType "Ceremonial Mace" "Ritual Sceptre" "Brass Maul" "Ornate Sword"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 35
- BaseType "Royal Bow" "Decorative Axe" "Gilded Axe" "Royal Staff" "War Buckler" "Bronze Gauntlets"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 36
- BaseType "Sparkling Claw" "Gilded Sallet" "Reinforced Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 37
- BaseType "Imp Dagger" "Dream Mace" "Shadow Sceptre" "Dusk Blade" "Sage Wand" "Close Helmet" "Tribal Circlet" "Visored Sallet" "Crusader Helmet" "Festival Mask" "Full Plate" "Arena Plate" "Full Leather" "Sun Leather" "Mage's Vestment" "Silk Robe" "Full Scale Armour" "Full Ringmail" "Full Chainmail" "Scarlet Raiment" "Jingling Spirit Shield" "Scarlet Round Shield" "Linden Kite Shield" "Burnished Spiked Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 38
- BaseType "Spectral Axe" "Fright Maul" "Elegant Sword" "Spectral Sword" "Golden Mask" "Soldier's Brigandine" "Waxed Garb"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 39
- BaseType "Shadow Axe" "Fright Claw" "Vile Staff" "Thorn Rapier" "Bone Circlet" "Lordly Plate" "Cabalist Regalia" "Gilded Buckler" "Splendid Round Shield" "Ornate Spiked Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 40
- BaseType "Flaying Knife" "Grinning Fetish" "Variscite Blade" "Spiraled Wand" "Thief's Garb" "Field Lamellar" "Painted Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 41
- BaseType "Jasper Axe" "Wolf Pelt" "Holy Chainmail" "Brass Spirit Shield" "Steel Gauntlets" "Etched Hatchet"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 42
- BaseType "Thresher Claw" "Totemic Maul" "Wyrmbone Rapier" "Butcher Sword" "Gladiator Helmet" "Bone Armour"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 43
- BaseType "Decurve Bow" "Jasper Chopper" "Butcher Knife" "Barbed Club" "Sekhem" "Woodful Staff" "Secutor Helm" "Bronze Plate" "Eelskin Tunic" "Sage's Robe" "Oak Buckler" "Walnut Spirit Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 44
- BaseType "Aventail Helmet" "Wyrmscale Doublet" "Buckskin Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 45
- BaseType "Gouger" "Burnished Foil" "Quartz Wand" "Faun's Horn" "Raven Mask" "Latticed Ringmail" "Maple Round Shield" "Redwood Spiked Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 46
- BaseType "Poignard" "Great Mallet" "Baselard" "Footman Sword" "Quilted Jacket" "Etched Kite Shield" "Morning Star"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 47
- BaseType "Compound Bow" "Wrist Chopper" "Timber Axe" "Quarterstaff" "Battle Plate" "Frontier Leather" "Silken Wrap" "Enameled Buckler"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 48
- BaseType "Tomahawk" "Tiger's Paw" "Estoc" "Hunter Hood" "Lunaris Circlet" "Hussar Brigandine" "Mahogany Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 49
- BaseType "Boot Blade" "Battle Hammer" "Lead Sceptre" "Battle Sword" "Crusader Chainmail" "Ivory Spirit Shield" "Antique Gauntlets"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 50
- BaseType "Sniper Bow" "War Axe" "Steelhead" "Cutlass" "Highland Blade" "Reaver Helmet" "Sleek Coat" "Compound Spiked Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 51
- BaseType "Headsman Axe" "Gut Ripper" "Military Staff" "Serrated Foil" "Fencer Helm" "Sun Plate" "Glorious Leather" "Conjurer's Vestment" "Ancient Spirit Shield" "Spiked Round Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 52
- BaseType "Flanged Mace" "Blood Sceptre" "Elder Sword" "Callous Mask" "Full Wyrmscale" "Steel Kite Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 53
- BaseType "Ivory Bow" "Chest Splitter" "Spiny Maul" "Engraved Greatsword" "Zealot Helmet" "Ornate Ringmail" "Bronze Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 54
- BaseType "Labrys" "Prehistoric Claw" "Serpentine Staff" "Primeval Rapier" "Steel Circlet" "Crimson Raiment"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 55
- BaseType "Death Bow" "Royal Skean" "Ornate Mace" "Royal Sceptre" "Serpent Wand" "Noble Tricorne" "Colosseum Plate" "Coronal Leather" "Spidersilk Robe" "Battle Buckler" "Ceremonial Kite Shield" "Laminated Kite Shield" "Ancient Gauntlets" "Prong Dagger" "Hook Sword" "Wyrm Mace"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 56
- BaseType "Ceremonial Axe" "Plated Maul" "Commander's Brigandine" "Girded Tower Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 57
- BaseType "Highborn Bow" "Noble Axe" "Noble Claw" "Siege Helmet" "Regicide Mask" "Chain Hauberk" "Double Claw" "Smallsword" "Reflex Bow" "Dagger Axe"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 58
- BaseType "Grove Bow" "Fiend Dagger" "Phantom Mace" "Abyssal Sceptre" "Highborn Staff" "Graceful Sword" "Twilight Blade" "Omen Wand" "Lacquered Helmet" "Great Crown" "Cutthroat's Garb" "Destroyer Regalia" "Lacquered Garb" "Golden Buckler"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 59
- BaseType "Wraith Axe" "Dread Maul" "Tiger Sword" "Wraith Sword" "Engraved Wand" "Necromancer Circlet" "Battle Lamellar" "Crested Tower Shield" "Chiming Spirit Shield" "Sovereign Spiked Shield" "Majestic Plate"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 60
- BaseType "Abyssal Axe" "Eagle Claw" "Gutting Knife" "Ancestral Club" "Karui Sceptre" "Foul Staff" "Gemstone Sword" "Apex Rapier" "Devout Chainmail" "Baroque Round Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 61
- BaseType "Citadel Bow" "Karui Axe" "Headman's Sword" "Golden Plate" "Sharkskin Tunic" "Savant's Robe" "Crypt Armour" "Lacewood Spirit Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 62
- BaseType "Great White Claw" "Slaughter Knife" "Tenderizer" "Tyrant's Sekhem" "Dragonbone Rapier" "Crystal Wand" "Demon's Horn" "Samite Helmet" "Ursine Pelt" "Harlequin Mask" "Dragonscale Doublet" "Ironwood Buckler" "Thorium Spirit Shield" "Crimson Round Shield" "Teak Round Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 63
- BaseType "Fluted Bascinet" "Magistrate Crown" "Loricated Ringmail" "Shagreen Tower Shield" "Corrugated Buckler"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 64
- BaseType "Sundering Axe" "Throat Stabber" "Colossus Mallet" "Gladius" "Tempered Foil" "Crusader Plate" "Destiny Leather" "Necromancer Silks" "Sentinel Jacket" "Branded Kite Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 65
- BaseType "Ranger Bow" "Reaver Axe" "Karui Maul" "Reaver Sword" "Solaris Circlet" "Desert Brigandine" "Engraved Hatchet"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 66
- BaseType "Assassin Bow" "Ezomyte Axe" "Hellion's Paw" "Platinum Sceptre" "Primordial Staff" "Ezomyte Staff" "Legion Sword" "Pecoraro" "Silken Hood" "Conquest Chainmail" "Ebony Tower Shield" "Polished Spiked Shield" "Steelwood Bow"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 67
- BaseType "Spine Bow" "Butcher Axe" "Eye Gouger" "Ezomyte Dagger" "Meatgrinder" "Ezomyte Blade" "Ezomyte Burgonet" "Pig-Faced Bascinet" "Vaal Mask" "Exquisite Leather" "Varnished Coat" "Pecoraro"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 68
- BaseType "Decimation Bow" "Thicket Bow" "Vaal Hatchet" "Lathi" "Prophet Crown" "Gladiator Plate" "Widowsilk Robe" "Full Dragonscale" "Elegant Ringmail" "Blood Raiment" "Angelic Kite Shield" "Mosaic Kite Shield" "Alder Spiked Shield"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 69
- BaseType "Royal Axe" "Mind Cage" "General's Brigandine" "Solar Maul"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 70
- BaseType "Vaal Axe" "Saint's Hauberk" "Pagan Wand" "Heathen Wand" "Trisula" "Grappler" "Dragon Mace" "Horned Sceptre" "Stag Sceptre" "Crescent Staff" "Moon Staff" "Talon Axe" "Lithe Blade"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 71
- BaseType "Infernal Axe" "Sadist Garb"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity < Rare
- ItemLevel >= 72
- BaseType "Twin Claw" "Courtesan Sword"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- Rarity Magic
- Quality < 10
- ItemLevel >= 24
- BaseType "Stone Hammer"
- SetBackgroundColor 0 0 0 120
- SetFontSize 24
- Hide
- Rarity Magic
- Quality < 10
- ItemLevel >= 48
- BaseType "Rock Breaker"
- SetBackgroundColor 0 0 0 120
- SetFontSize 24
- Hide
- Rarity Magic
- Quality < 10
- ItemLevel >= 66
- BaseType "Gavel"
- SetBackgroundColor 0 0 0 120
- SetFontSize 24
- #Field 7c, ══════════════════════════════════════( Leveling from 1-100 |part2 )════════════════════════════════════════
- #Inconsistencies between the Wall of Text above, and the lines below:
- #Karui Chopper, Crusader Buckler, Pernarch
- #Following part is probably not necessary anymore --- fixthis
- #Highlight High Tier Bases
- #56 is required level for thicket bows
- #Can be more specific in these areas but currently only the few highest tiers of items will drop
- #Hiding bad 1h-bases
- Hide
- Rarity < Rare
- ItemLevel >= 68
- LinkedSockets <= 3
- BaseType "Royal Axe" "Butcher Axe" "Reaver Axe" "Karui Axe" "Hellion's Paw" "Throat Stabber" "Great White Claw" "Ezomyte Dagger" "Slaughter Knife" "Auric Mace" "Pernarch" "Tenderizer" "Platinum Sceptre" "Tyrant's Sekhem" "Legion Sword" "Gladius" "Pecoraro" "Tempered Foil" "Dragonbone Rapier"
- #Hiding bad 2h-bases
- Hide
- Rarity < Rare
- ItemLevel >= 68
- LinkedSockets <= 4
- Sockets <= 5
- BaseType "Vaal Axe" "Ezomyte Axe" "Sundering Axe" "Karui Chopper" "Spine Bow" "Maraketh Bow" "Ranger Bow" "Citadel Bow" "Meatgrinder" "Colossus Mallet" "Karui Maul" "Ezomyte Staff" "Lathi" "Primordial Staff" "Headman's Sword"
- #Hiding bad Body-Armour-bases - removed "Saint's Hauberk" cause already handled in section above
- Hide
- Rarity < Rare
- ItemLevel >= 68
- LinkedSockets <= 4
- Sockets <= 5
- BaseType "Gladiator Plate" "Exquisite Leather" "Widowsilk Robe" "General's Brigandine" "Full Dragonscale" "Elegant Ringmail" "Blood Raiment" "Varnished Coat"
- #Hiding bad Shield bases
- Hide
- Rarity < Rare
- ItemLevel >= 68
- LinkedSockets <= 3
- BaseType "Ezomyte Tower Shield" "Ebony Tower Shield" "Imperial Buckler" "Crusader Buckler" "Harmonic Spirit Shield" "Vaal Spirit Shield" "Mosaic Kite Shield" "Champion Kite Shield" "Ezomyte Spiked Shield"
- #Field 7z, ══════════════════════════════════════( Divination Cards - Work in Progress! )════════════════════════════════════════
- #Quest_Items
- Show
- Class "Quest Items"
- #Completely irrelevant atm (cause those items can't drop on the ground)
- Show
- Class "Hideout Doodads" "Microtransactions"
- #Divination Cards
- #Show
- # Class "Divination Card"
- # SetTextColor 30 255 30
- # SetBorderColor 20 255 20
- # SetBackgroundColor 0 0 0
- # SetFontSize 36
- # PlayAlertSound 4 100
- #big Highlight
- #Div_Cards_T1
- Show
- Class "Divination Card"
- BaseType "Abandoned Wealth" "The Avenger" "The Brittle Emperor" "The Celestial Justicar" "The Chains that Bind" "The Doctor" "The Feast" "The Fiend" "The Hunger" "The Incantation" "The King's Heart" "The Pact" "The Wind" "Time-Lost Relic"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 180
- #normal Highlight
- #Div_Cards_T2
- Show
- Class "Divination Card"
- BaseType "Chaotic Disposition" "Gemcutter's Promise" "Hope" "Jack in the Box" "The Cataclysm" "The Dark Mage" "The Drunken Aristocrat" "The Gladiator" "The Poet" "The Summoner" "The Watcher"
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 120
- #small Highlight
- #Div_Cards_T3
- Show
- Class "Divination Card"
- BaseType "Coveted Possession" "Emperor's Luck" "The Hoarder" "Humility" "Lucky Connections" "Rain of Chaos" "The Battle Born" "The Explorer" "The Gambler" "The Lover" "The Road to Power" "The Sun" "The Union" "The Warden" "Three Faces in the Dark" "Vinia's Token" "The Scarred Meadow"
- SetTextColor 30 200 30
- SetBorderColor 20 200 20
- SetBackgroundColor 0 0 0
- SetFontSize 35
- PlayAlertSound 4 80
- #Dim
- #Div_Cards_T4
- Show
- Class "Divination Card"
- BaseType "The Scholar" "The Metalsmith's Gift" "The Hermit" "The Carrion Crow"
- SetTextColor 30 150 30 160
- SetBorderColor 20 150 20 160
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 4 60
- #If new Divination Cards are being added, then they have to be assigned to
- #one of the 4 blocks above, or they will just be shown in a "default" view.
- #Div_Cards_NEW
- Show
- Class "Divination Card"
- SetTextColor 30 225 30
- SetBorderColor 20 225 20
- SetBackgroundColor 0 0 0
- SetFontSize 35
- PlayAlertSound 4 100
- #Field 8, ══════════════════════════════════════( Build - Only for customized Filter )════════════════════════════════════════
- #insert_build_here
- #placeholder
- #Field 9, ══════════════════════════════════════( Defence - Only for customized Filter )════════════════════════════════════════
- #insert_defence_here#edited
- #placeholder
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