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  1. #Fresh Fish Filter - PoE Loot Script, by Apokalyxio
  2. #Easily customize this LootFilter -> https://github.com/Apokalyxio/Fresh-Fish-Filter/releases
  3. #Just the LootFilter -> http://pastebin.com/DgCKpKae
  4. #Credit to Ghudda for the base template, which was a great help for getting started!
  5.  
  6. #Field 0, Script Override
  7. #Field 1, Multiple ex items
  8. #Field 2, Currency
  9. #Field 2a, Maps
  10. #Field 3, Gems and Jewels
  11. #Field 4, Exceptions
  12. #Field 5, Uniques and Rares
  13. #Field 6, Flasks
  14. #Field 7, Leveling Configuration
  15. #Field 7a, Sockets and Links
  16. #Field 7b, Leveling from 1 to 100
  17. #Field 7c, Leveling from 1 to 100 |part2 <--- redundant
  18. #Field 7z, Divination Cards - dirty way
  19. #Field 8, Build - Only for customized Filter
  20. #Field 9, Defence - Only for customized Filter
  21.  
  22.  
  23. #Field 0, ══════════════════════════════════════( Script Override )════════════════════════════════════════
  24. #Options in here will override options in the rest of the script
  25. #Usually stuff like this should be unnecessary, because the Filter is very moderate at hiding items.
  26. #Doing so could break parts of the script in unexpected ways. Take the following as an example
  27. #Show
  28. # Class "Gloves" "Boots"
  29. # SetBorderColor 225 205 0
  30. #This would show all the Gloves and Boots. This can be useful, if you want to make sure to see every potential upgrade for those item slots.
  31. #Especially when you haven't upgraded your Gloves/Boots for a couple of levels.
  32. #To highlight/hide things, please use Field 4.
  33. #
  34. #override_here
  35.  
  36.  
  37. #Field 1, ══════════════════════════════════════( Multiple ex items )════════════════════════════════════════
  38. #ADD UNIQUE FISH ROD HERE
  39.  
  40. #fishing_rod
  41. #group_high_value
  42. Show
  43. Class "Fishing Rod"
  44. SetTextColor 255 0 255
  45. SetBorderColor 255 0 255
  46. SetBackgroundColor 0 0 0
  47. SetFontSize 44
  48. PlayAlertSound 5 300
  49.  
  50. #albino_rhoa_feather
  51. #group_high_value
  52. Show
  53. BaseType "Albino Rhoa Feather"
  54. SetTextColor 255 0 255
  55. SetBorderColor 255 0 255
  56. SetBackgroundColor 0 0 0
  57. SetFontSize 44
  58. PlayAlertSound 5 250
  59.  
  60.  
  61. #Field 2, ══════════════════════════════════════( Currency )════════════════════════════════════════
  62. #mirror_of_kalandra#edited
  63. #group_high_value
  64. Show
  65. BaseType "Mirror of Kalandra"
  66. SetTextColor 255 0 255
  67. SetBorderColor 255 0 255
  68. SetBackgroundColor 0 0 0
  69. SetFontSize 44
  70. PlayAlertSound 5 100
  71.  
  72. #separate
  73. #6_linked_items
  74. #group_high_value
  75. Show
  76. LinkedSockets 6
  77. SetTextColor 255 0 255
  78. SetBorderColor 255 0 255
  79. SetBackgroundColor 0 0 0
  80. SetFontSize 44
  81. PlayAlertSound 5 300
  82.  
  83.  
  84. #divine_orb_eternal_orb
  85. #exalted_orb
  86. #group_high_value
  87. Show
  88. BaseType "Divine Orb" "Exalted Orb" "Eternal Orb"
  89. SetTextColor 255 0 255
  90. SetBorderColor 255 0 255
  91. SetBackgroundColor 0 0 0
  92. SetFontSize 44
  93. PlayAlertSound 5 300
  94.  
  95. #high_value_currency
  96. #group_medium_value
  97. Show
  98. BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism"
  99. SetTextColor 30 255 30
  100. SetBorderColor 20 255 20
  101. SetBackgroundColor 0 0 0
  102. SetFontSize 36
  103. PlayAlertSound 4 160
  104.  
  105. #medium_value_currency
  106. Show
  107. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
  108. SetTextColor 20 225 20
  109. SetBorderColor 12 225 12
  110. SetBackgroundColor 0 0 0
  111. SetFontSize 34
  112. PlayAlertSound 4 120
  113.  
  114. #cause Hexaste
  115. Show
  116. BaseType "Glassblower's Bauble"
  117. SetTextColor 20 175 20
  118. SetBorderColor 12 175 12
  119. SetBackgroundColor 0 0 0
  120. SetFontSize 33
  121. PlayAlertSound 4 70
  122.  
  123.  
  124. #Borders that look similar to original Currency TexctColor
  125. #remaining_worthwhile_currency#edited
  126. Show
  127. BaseType "Orb of Chance" "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb"
  128. SetTextColor 172 165 132
  129. SetBorderColor 249 255 0
  130. SetBackgroundColor 0 0 0
  131. SetFontSize 36
  132. PlayAlertSound 1 0
  133.  
  134. Show
  135. BaseType "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation"
  136. SetTextColor 172 165 132
  137. SetBorderColor 172 165 132 90
  138. SetBackgroundColor 0 0 0
  139. SetFontSize 32
  140. PlayAlertSound 1 0
  141.  
  142.  
  143. #Unnecessary - could change appearance of the remaining currency here
  144. #rest_of_currency
  145. Show
  146. Class Currency
  147. SetTextColor 172 165 132
  148. SetBorderColor 0 0 0
  149. SetBackgroundColor 0 0 0
  150. SetFontSize 32
  151. PlayAlertSound 1 0
  152.  
  153. #fixthis different rarity & Body Armour + Staves
  154.  
  155. #5_links
  156. Show
  157. LinkedSockets 5
  158. Rarity <= Rare
  159. SetTextColor 30 255 30
  160. SetBorderColor 20 255 20
  161. SetBackgroundColor 0 0 0
  162. SetFontSize 38
  163. PlayAlertSound 6 180
  164.  
  165. #6_sockets
  166. Show
  167. Sockets 6
  168. Rarity <= Rare
  169. SetTextColor 30 255 30
  170. SetBorderColor 20 255 20
  171. SetBackgroundColor 0 0 0
  172. SetFontSize 38
  173. PlayAlertSound 6 160
  174.  
  175. #Make different blocks based on inventory size
  176. #No TextColor for chroms, cause White/Blue/Rare/Uniq...
  177. #chromatic_items
  178. #Show
  179. # SocketGroup RGB
  180. # Rarity <= Rare
  181. # SetBorderColor 0 255 0 200
  182. # SetBackgroundColor 0 0 0
  183. # SetFontSize 32
  184. # PlayAlertSound 1 0
  185.  
  186. #3x1
  187. Show
  188. SocketGroup RGB
  189. Rarity <= Rare
  190. Height = 3
  191. Width = 1
  192. SetBorderColor 0 255 0 200
  193. SetBackgroundColor 0 0 0
  194. SetFontSize 32
  195. PlayAlertSound 1 0
  196. #4x1
  197. Show
  198. SocketGroup RGB
  199. Rarity <= Rare
  200. Height = 4
  201. Width = 1
  202. SetBorderColor 0 225 0 175
  203. SetBackgroundColor 0 0 0
  204. SetFontSize 32
  205. PlayAlertSound 1 0
  206. #2x2
  207. Show
  208. SocketGroup RGB
  209. Rarity <= Rare
  210. Height = 2
  211. Width = 2
  212. SetBorderColor 0 225 0 175
  213. SetBackgroundColor 0 0 0
  214. SetFontSize 32
  215. PlayAlertSound 1 0
  216. #3x2
  217. Show
  218. SocketGroup RGB
  219. Rarity <= Rare
  220. Height = 3
  221. Width = 2
  222. SetBorderColor 0 200 0 160
  223. SetBackgroundColor 0 0 0
  224. SetFontSize 32
  225. PlayAlertSound 1 0
  226. #4x2
  227. Show
  228. SocketGroup RGB
  229. Rarity <= Rare
  230. Height = 4
  231. Width = 2
  232. SetBorderColor 0 150 0 140
  233. SetBackgroundColor 0 0 0
  234. SetFontSize 32
  235. PlayAlertSound 1 0
  236.  
  237.  
  238. #Field 2a, ══════════════════════════════════════( Maps )════════════════════════════════════════
  239. #
  240.  
  241. #lvl_80_maps
  242. Show
  243. Class Maps
  244. Rarity <= Rare
  245. DropLevel >= 80
  246. SetTextColor 255 0 255
  247. SetBorderColor 255 0 255
  248. SetBackgroundColor 0 0 0
  249. SetFontSize 44
  250. PlayAlertSound 5 200
  251.  
  252. #ADD 79 !!!
  253.  
  254.  
  255. #lvl_78_maps
  256. Show
  257. Class Maps
  258. Rarity <= Rare
  259. DropLevel >= 78
  260. SetTextColor 255 0 255
  261. SetBorderColor 255 0 255
  262. SetBackgroundColor 0 0 0
  263. SetFontSize 44
  264. PlayAlertSound 5 175
  265.  
  266. #lvl_76_maps
  267. Show
  268. Class Maps
  269. Rarity <= Rare
  270. DropLevel >= 76
  271. SetTextColor 30 255 30
  272. SetBorderColor 20 255 20
  273. SetBackgroundColor 0 0 0
  274. SetFontSize 40
  275. PlayAlertSound 4 150
  276.  
  277. #lvl_74_maps
  278. Show
  279. Class Maps
  280. Rarity <= Rare
  281. DropLevel >= 74
  282. SetTextColor 30 255 30
  283. SetBorderColor 20 255 20
  284. SetBackgroundColor 0 0 0
  285. SetFontSize 38
  286. PlayAlertSound 4 125
  287.  
  288. #lvl_72_maps
  289. Show
  290. Class Maps
  291. Rarity <= Rare
  292. DropLevel >= 72
  293. SetTextColor 30 255 30
  294. SetBorderColor 20 255 20
  295. SetBackgroundColor 0 0 0
  296. SetFontSize 38
  297. PlayAlertSound 4 100
  298.  
  299. #lvl_70_maps
  300. Show
  301. Class Maps
  302. Rarity <= Rare
  303. DropLevel >= 70
  304. SetTextColor 30 255 30
  305. SetBorderColor 20 255 20
  306. SetBackgroundColor 0 0 0
  307. SetFontSize 38
  308. PlayAlertSound 4 100
  309.  
  310. #rest_of_maps
  311. Show
  312. Class Maps
  313. Rarity <= Rare
  314. SetTextColor 30 255 30
  315. SetBorderColor 20 255 20
  316. SetBackgroundColor 0 0 0
  317. SetFontSize 38
  318. PlayAlertSound 4 80
  319.  
  320. #Fragments
  321. #midnight_and_hope
  322. Show
  323. BaseType "Sacrifice at Midnight" "Mortal Hope"
  324. SetTextColor 255 0 255
  325. SetBorderColor 255 0 255
  326. SetBackgroundColor 0 0 0
  327. SetFontSize 44
  328. PlayAlertSound 5 150
  329.  
  330. #rest_of_fragments
  331. Show
  332. Class Fragments
  333. SetTextColor 30 255 30
  334. SetBorderColor 20 255 20
  335. SetBackgroundColor 0 0 0
  336. SetFontSize 38
  337. PlayAlertSound 4 100
  338.  
  339.  
  340. #Field 3, ══════════════════════════════════════( Gems and Jewels )════════════════════════════════════════
  341. #Maybe don't specifically highlight Multistrike & Spell Echo at some point (?), could add "Detonate Mines"
  342. #valuable_gems
  343. Show
  344. Class Gem
  345. BaseType "Empower" "Enlighten" "Enhance" "Portal" "Item Quantity" "Detonate Mines"
  346. SetTextColor 30 255 30
  347. SetBorderColor 20 255 20
  348. SetBackgroundColor 0 0 0
  349. SetFontSize 36
  350. PlayAlertSound 4 150
  351.  
  352. #vaal_gems#edited
  353. Show
  354. Class Gem
  355. BaseType "Vaal"
  356. Quality 0
  357. SetTextColor 14 161 155
  358. SetBorderColor 220 30 30
  359. SetBackgroundColor 0 0 0
  360. SetFontSize 40
  361. PlayAlertSound 1 0
  362.  
  363. #quality_14_gems
  364. Show
  365. Class Gem
  366. Quality >= 14
  367. SetTextColor 30 255 30
  368. SetBorderColor 20 255 20
  369. SetBackgroundColor 0 0 0
  370. SetFontSize 36
  371. PlayAlertSound 4 120
  372.  
  373. #quality_gems
  374. Show
  375. Class Gem
  376. Quality > 0
  377. SetTextColor 14 161 155
  378. SetBorderColor 30 150 140
  379. SetBackgroundColor 0 0 0
  380. SetFontSize 34
  381. PlayAlertSound 1 0
  382.  
  383.  
  384. #Less Valuable Gems
  385.  
  386. #Garbage Gems
  387.  
  388. #Original Gem Text Color: 14 161 155
  389. #Unnecessary, could highlight or change appearance of normal gems right here.
  390. Show
  391. Class Gem
  392. SetTextColor 14 161 155
  393.  
  394.  
  395. #Maybe add itemlevel filtering for Jewels!
  396.  
  397. #maybe use different Alert? -> PlayAlertSound 6 100
  398. #jewels_all
  399. Show
  400. Class Jewel
  401. Rarity <= Rare
  402. SetBorderColor 20 255 20
  403. SetBackgroundColor 0 0 0
  404. SetFontSize 36
  405. PlayAlertSound 4 100
  406.  
  407.  
  408. #Field 4, ══════════════════════════════════════( Exceptions )════════════════════════════════════════
  409. Show
  410. BaseType "Gemini Claw"
  411. ItemLevel >= 77
  412. SetBorderColor 225 205 0
  413. SetBackgroundColor 0 0 0
  414. SetFontSize 34
  415. PlayAlertSound 1 0
  416.  
  417. #ambusher
  418. Show
  419. BaseType "Ambusher"
  420. ItemLevel >= 77
  421. SetBorderColor 225 205 0
  422. SetBackgroundColor 0 0 0
  423. SetFontSize 36
  424. PlayAlertSound 4 100
  425.  
  426. #harbinger_bow
  427. Show
  428. BaseType "Harbinger Bow"
  429. ItemLevel >= 77
  430. SetBorderColor 225 205 0
  431. SetBackgroundColor 0 0 0
  432. SetFontSize 34
  433. PlayAlertSound 4 100
  434.  
  435.  
  436. #chisel_recipe_normal
  437. Show
  438. Rarity Normal
  439. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  440. SetBorderColor 255 255 255 200
  441. SetBackgroundColor 0 0 0
  442. SetFontSize 32
  443. PlayAlertSound 1 0
  444.  
  445. #chisel_recipe_magic
  446. Show
  447. Rarity Magic
  448. Quality >= 10
  449. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  450. SetBorderColor 255 255 255 200
  451. SetBackgroundColor 0 0 0
  452. SetFontSize 32
  453. PlayAlertSound 1 0
  454.  
  455.  
  456. Show
  457. Rarity Normal
  458. BaseType "Sacrificial Garb"
  459. SetBorderColor 255 255 255
  460. SetBackgroundColor 0 0 0
  461. SetFontSize 34
  462.  
  463. Show
  464. Rarity Magic
  465. BaseType "Sacrificial Garb"
  466. SetBorderColor 255 255 255
  467. SetBackgroundColor 0 0 0
  468. SetFontSize 34
  469.  
  470. Show
  471. Rarity Rare
  472. BaseType "Sacrificial Garb"
  473. SetTextColor 255 255 64 255
  474. SetBackgroundColor 0 0 0 252
  475. SetBorderColor 0 0 0 0
  476. SetFontSize 34
  477.  
  478.  
  479.  
  480. #Cloak of Defiance chancing would only be worth in a fresh league, hence it's only shown up to ilvl 72
  481. Hide
  482. Rarity < Rare
  483. ItemLevel >= 73
  484. Quality <= 19
  485. BaseType "Lacquered Garb"
  486. SetBackgroundColor 0 0 0 120
  487. SetFontSize 24
  488.  
  489. #Handling Leather Belt and Chain Belt separatly to bring them in line with the general appearance of jewellry.
  490. Show
  491. Rarity Normal
  492. BaseType "Leather Belt" "Chain Belt"
  493. SetBorderColor 255 220 50 120
  494. SetBackgroundColor 0 0 0
  495. SetFontSize 32
  496. PlayAlertSound 1 0
  497.  
  498. #Maybe add Moonstone Ring --- fixthis
  499. #Chance Bases: Can hightlight Chance-relevant items here if necessary.
  500. Show
  501. Rarity Normal
  502. BaseType "Prophecy Wand" "Gavel" "Agate Amulet" "Glorious Plate" "Occultist's Vestment" "Lacquered Garb" "Siege Axe" "Spine Bow"
  503. SetBorderColor 0 0 0
  504. SetBackgroundColor 0 0 0
  505. SetFontSize 32
  506. PlayAlertSound 1 0
  507.  
  508.  
  509. #Field 5, ══════════════════════════════════════( Uniques and Rares )════════════════════════════════════════
  510.  
  511. #Field 5a, ---------------------------------------( Uniques )---------------------------------------
  512. #valuable_uniques_start
  513. #Special treatment for valuable uniqs --- still can't stop Troll-Shavs from trolling
  514.  
  515.  
  516. #Troll Items: Rime_Gaze/Scold's_Bridle
  517. #Valuable Uniqs with same lvl req as base item --- maybe remove CoD, or also add stuff like Carcass Jack, Mon'tregul's Grasp, Taryn's Shiver, Drillneck etc.
  518. #valuable_uniqs
  519. #group_good_uniqs
  520. Show
  521. Rarity Unique
  522. BaseType "Prophecy Wand" "Gavel" "Glorious Plate" "Occultist's Vestment" "Siege Axe" "Imperial Bow" "Spine Bow" "Murder Mitts" "Sacrificial Garb" "Vaal Gauntlets" "Vaal Axe" "Judgement Staff" "Sapphire Flask" "Lacquered Garb"
  523. SetTextColor 255 0 255
  524. SetBorderColor 255 0 255
  525. SetBackgroundColor 0 0 0
  526. SetFontSize 44
  527. PlayAlertSound 5 150
  528.  
  529. #Legacy not added atm: Lavianga's Spirit, The Gull, Vaal Caress, Voideye, Ngamahu's Sign, Tasalio's Sign
  530. #Legacy_items
  531. #group_good_uniqs
  532. Show
  533. Rarity Unique
  534. BaseType "Citrine Amulet" "Shadow Sceptre" "Etched Greatsword" "Jasper Chopper" "Legion Gloves" "Clasped Mitts" "Agate Amulet"
  535. SetTextColor 255 0 255
  536. SetBorderColor 255 0 255
  537. SetFontSize 44
  538. PlayAlertSound 5 150
  539.  
  540. #Demis seem to be always ilvl 1 --- should be able to bypass Troll-Ignomon with this
  541. #Demigod's_Presence
  542. #group_good_uniqs
  543. Show
  544. Rarity Unique
  545. BaseType "Gold Amulet"
  546. ItemLevel = 1
  547. SetTextColor 255 0 255
  548. SetBorderColor 255 0 255
  549. SetFontSize 44
  550. PlayAlertSound 5 250
  551.  
  552. #Legacy_bases
  553. #group_good_uniqs
  554. Show
  555. Rarity Unique
  556. BaseType "Golden Obi" "Golden Hoop" "Golden Caligae" "Golden Bracers" "Golden Wreath" "Jet Amulet"
  557. SetTextColor 255 0 255
  558. SetBorderColor 255 0 255
  559. SetFontSize 44
  560. PlayAlertSound 5 250
  561.  
  562. #alt art items should always be ilvl 100, and there are currently no other items with ilvl 100.
  563. #not using 'Rarity = Unique' for this block, because there are also non-unique alt art items.
  564. #Alternate_Art
  565. #group_good_uniqs
  566. Show
  567. ItemLevel = 100
  568. SetTextColor 255 0 255
  569. SetBorderColor 255 0 255
  570. SetFontSize 44
  571. PlayAlertSound 5 200
  572.  
  573. #valuable_uniques_end
  574.  
  575. #Checking if low value Uniques are maybe still good due to sockets/links
  576. #5_links
  577. Show
  578. LinkedSockets 5
  579. SetTextColor 30 255 30
  580. SetBorderColor 20 255 20
  581. SetBackgroundColor 0 0 0
  582. SetFontSize 38
  583. PlayAlertSound 6 180
  584.  
  585. #6_sockets
  586. Show
  587. Sockets 6
  588. SetTextColor 30 255 30
  589. SetBorderColor 20 255 20
  590. SetBackgroundColor 0 0 0
  591. SetFontSize 38
  592. PlayAlertSound 6 150
  593.  
  594. #rest_of_uniqs
  595. Show
  596. Rarity Unique
  597. SetBorderColor 140 70 40
  598. SetBackgroundColor 0 0 0
  599. SetFontSize 36
  600. PlayAlertSound 5 100
  601.  
  602.  
  603. #Field 5b, ---------------------------------------( Rares )---------------------------------------
  604. #regal recipe
  605. #old border: 230 50 255 180
  606. #ilvl_75_jewellry
  607. Show
  608. Class Rings Amulets Belts
  609. Rarity Rare
  610. ItemLevel >= 75
  611. SetTextColor 255 255 64 255
  612. SetBorderColor 0 0 0
  613. SetBackgroundColor 0 50 50 248
  614. SetFontSize 34
  615. PlayAlertSound 1 0
  616.  
  617. #chaos recipe
  618. #old border: 255 220 50 180
  619. #ilvl_60_jewellry
  620. Show
  621. Class Rings Amulets Belts
  622. Rarity Rare
  623. ItemLevel >= 60
  624. SetTextColor 255 255 64 255
  625. SetBorderColor 0 0 0
  626. SetBackgroundColor 40 40 8 244
  627. SetFontSize 32
  628. PlayAlertSound 1 0
  629.  
  630. #20 10 0 252
  631. #Could use Turquoise Border: 190 40 200
  632. #rest_of_jewellry
  633. Show
  634. Class Rings Amulets Belts
  635. Rarity Rare
  636. SetTextColor 255 255 64 255
  637. SetBackgroundColor 0 0 0 252
  638. SetBorderColor 0 0 0 0
  639. SetFontSize 32
  640. PlayAlertSound 1 0
  641.  
  642. #ilvl_75_rest_of_rares
  643. Show
  644. Rarity Rare
  645. ItemLevel >= 75
  646. SetBorderColor 50 230 255 85
  647. SetBackgroundColor 0 0 0
  648. SetFontSize 32
  649. PlayAlertSound 1 0
  650.  
  651. #ilvl_60_rest_of_rares
  652. Show
  653. Rarity Rare
  654. ItemLevel >= 60
  655. SetBorderColor 255 255 0 100
  656. SetBackgroundColor 0 0 0
  657. SetFontSize 32
  658. PlayAlertSound 1 0
  659.  
  660.  
  661. #Field 6, ══════════════════════════════════════( Flasks )════════════════════════════════════════
  662.  
  663. #max_qual_flasks
  664. Show
  665. BaseType Flask
  666. Quality = 20
  667. SetTextColor 30 255 30
  668. SetBorderColor 20 255 20
  669. SetBackgroundColor 0 0 0
  670. SetFontSize 34
  671. PlayAlertSound 4 100
  672.  
  673.  
  674. #dim_bad_flasks
  675. Show
  676. BaseType Flask
  677. BaseType "Amethyst" "Quartz" "Diamond"
  678. SetBorderColor 0 0 0 140
  679. SetBackgroundColor 0 0 0 140
  680. SetFontSize 32
  681. PlayAlertSound 1 0
  682.  
  683. #Currently not including "Amethyst" "Quartz" "Diamond" -Flasks --- (those are being dimmed instead)
  684. #utility_flasks
  685. Show
  686. BaseType Flask
  687. BaseType "Granite" "Jade" "Quicksilver" "Ruby" "Sapphire" "Topaz"
  688. SetBorderColor 200 200 0 120
  689. SetBackgroundColor 0 0 0
  690. SetFontSize 32
  691. PlayAlertSound 1 0
  692.  
  693. #for leveling it shows all 6+ qual flasks (ilvl 60+ it shows only 10+q flasks)
  694. #quality_flasks_leveling
  695. Show
  696. BaseType Flask
  697. ItemLevel <= 67
  698. Quality >= 6
  699. SetBorderColor 0 0 0
  700. SetBackgroundColor 30 30 30
  701. SetFontSize 32
  702. PlayAlertSound 1 0
  703.  
  704. #quality_flasks_normal
  705. Show
  706. BaseType Flask
  707. Quality >= 10
  708. SetBorderColor 0 0 0
  709. SetBackgroundColor 30 30 30
  710. SetFontSize 32
  711. PlayAlertSound 1 0
  712.  
  713. #hybrid_flasks
  714. Show
  715. BaseType "Hybrid Flask"
  716. BaseType "Colossal"
  717. ItemLevel <= 20
  718.  
  719. Show
  720. BaseType "Hybrid Flask"
  721. BaseType "Medium"
  722. ItemLevel <= 30
  723.  
  724. Show
  725. BaseType "Hybrid Flask"
  726. BaseType "Large"
  727. ItemLevel <= 40
  728.  
  729. Show
  730. BaseType "Hybrid Flask"
  731. BaseType "Colossal"
  732. ItemLevel <= 50
  733.  
  734. Show
  735. BaseType "Hybrid Flask"
  736. BaseType "Sacred"
  737. ItemLevel <= 60
  738.  
  739. Show
  740. BaseType "Hybrid Flask"
  741. BaseType "Hallowed"
  742. ItemLevel <= 72
  743.  
  744. #Sorting out Flasks once there are way better versions for the current level.
  745. Hide
  746. BaseType Flask
  747. ItemLevel >= 8
  748. BaseType Small
  749. SetFontSize 24
  750. SetBackgroundColor 0 0 0 120
  751. Hide
  752. BaseType Flask
  753. ItemLevel >= 12
  754. BaseType Medium
  755. SetFontSize 24
  756. SetBackgroundColor 0 0 0 120
  757. Hide
  758. BaseType Flask
  759. ItemLevel >= 16
  760. BaseType Large
  761. SetFontSize 24
  762. SetBackgroundColor 0 0 0 120
  763. Hide
  764. BaseType Flask
  765. ItemLevel >= 22
  766. BaseType Greater
  767. SetFontSize 24
  768. SetBackgroundColor 0 0 0 120
  769. Hide
  770. BaseType Flask
  771. ItemLevel >= 30
  772. BaseType Grand
  773. SetFontSize 24
  774. SetBackgroundColor 0 0 0 120
  775. Hide
  776. BaseType Flask
  777. ItemLevel >= 34
  778. BaseType Giant
  779. SetFontSize 24
  780. SetBackgroundColor 0 0 0 120
  781. Hide
  782. BaseType Flask
  783. ItemLevel >= 38
  784. BaseType Colossal
  785. SetFontSize 24
  786. SetBackgroundColor 0 0 0 120
  787. Hide
  788. BaseType Flask
  789. ItemLevel >= 44
  790. BaseType Sacred
  791. SetFontSize 24
  792. SetBackgroundColor 0 0 0 120
  793. Hide
  794. BaseType Flask
  795. ItemLevel >= 52
  796. BaseType Hallowed
  797. SetFontSize 24
  798. SetBackgroundColor 0 0 0 120
  799. Hide
  800. BaseType Flask
  801. ItemLevel >= 66
  802. BaseType Sanctified
  803. SetFontSize 24
  804. SetBackgroundColor 0 0 0 120
  805.  
  806. #Hiding all (the rest of) no-quality life, mana and hybrid flasks at ilvl 76+
  807. Hide
  808. BaseType Flask
  809. ItemLevel >= 77
  810. Quality = 0
  811. BaseType "Divine" "Eternal"
  812. SetFontSize 24
  813. SetBackgroundColor 0 0 0 120
  814.  
  815.  
  816.  
  817. #Field 7, ══════════════════════════════════════( Leveling Configuration )════════════════════════════════════════
  818. #group_animate_weapon_name
  819. Show
  820. Rarity Normal
  821. Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
  822. Quality <= 19
  823. ItemLevel <= 99
  824. DropLevel >= 100
  825. SetTextColor 255 255 255
  826. SetBorderColor 0 0 0
  827. SetBackgroundColor 160 0 0
  828. SetFontSize 32
  829.  
  830. Show
  831. Rarity Magic
  832. Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
  833. DropLevel >= 100
  834. SetTextColor 25 25 200
  835. SetBorderColor 0 0 0
  836. SetBackgroundColor 160 0 0
  837. SetFontSize 32
  838.  
  839.  
  840. #quality_weapons_leveling
  841. Show
  842. Rarity <= Magic
  843. Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" "Bow"
  844. Quality >= 14
  845. ItemLevel <= 22
  846. SetBorderColor 172 165 132 180
  847. SetBackgroundColor 0 0 0
  848. SetFontSize 32
  849. PlayAlertSound 1 0
  850.  
  851. #Maybe add "Amethyst Ring"
  852. #Jewelry
  853. Hide
  854. Rarity Normal
  855. ItemLevel >= 46
  856. BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
  857. SetBackgroundColor 0 0 0 120
  858. SetFontSize 24
  859. #Maybe lower it from 68 to 58 to hide magic versions of those bad jewellry bases earlier.
  860. #Maybe add "Amethyst Ring"
  861. Hide
  862. Rarity <= Magic
  863. ItemLevel >= 66
  864. BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
  865. SetBackgroundColor 0 0 0 120
  866. SetFontSize 24
  867.  
  868. #fixthis - Background highlighting instead of Border highlighting
  869. #Could differ those with ilvl 75+ with (???)-Border: 230 50 255
  870. Show
  871. Class Rings Amulets Belts
  872. Rarity <= Magic
  873. ItemLevel >= 75
  874. SetBorderColor 255 220 50 120
  875. #fixthis - Background highlighting instead of Border highlighting
  876. Show
  877. Class Rings Amulets Belts
  878. Rarity <= Magic
  879. ItemLevel >= 60
  880. SetBorderColor 255 220 50 120
  881.  
  882. #Could differ those below ilvl 60 with (Turqouise)-Border: 40 190 204
  883. Show
  884. Class Rings Amulets Belts
  885. Rarity <= Magic
  886. SetBorderColor 255 220 50 120
  887.  
  888.  
  889. #Field 7a, ══════════════════════════════════════( Sockets and Links )════════════════════════════════════════
  890. #Basically making sure, that items with good Sockets & Links are always shown.
  891. #Fully Linked One Handers
  892. Show
  893. LinkedSockets 3
  894. DropLevel > 56
  895. ItemLevel <= 70
  896. Class "One Hand" Claws Daggers Wands Sceptres Shields
  897.  
  898. #Two Hand Filtering --- For those dps is more important than links / sockets, hence special treatment.
  899. #Maybe also add bows/staves as soon as variations for staff-Casters/Poison Arrow-build are available to hide those for other builds.
  900. Hide
  901. Rarity <= Magic
  902. Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces"
  903. Sockets <= 4
  904. LinkedSockets <= 4
  905. Quality <= 19
  906. DropLevel <= 55
  907. ItemLevel >= 66
  908. SetBackgroundColor 0 0 0 120
  909. SetFontSize 24
  910.  
  911. #This part seems to need some rework... ZzZ -- fixthis
  912. Show
  913. LinkedSockets 4
  914. ItemLevel <= 60
  915. Class "Gloves" "Boots" "Helmets" "Body Armours"
  916. Show
  917. LinkedSockets 4
  918. ItemLevel <= 70
  919. DropLevel >= 28
  920. Class "Gloves" "Boots" "Helmets" "Body Armours"
  921. #Maybe change it from 56 down to 52-53
  922. Show
  923. LinkedSockets 4
  924. DropLevel >= 56
  925. Class "Gloves" "Boots" "Helmets"
  926. Show
  927. LinkedSockets >= 4
  928. DropLevel > 60
  929. Show
  930. LinkedSockets >= 3
  931. ItemLevel < 28
  932. Class "Gloves" "Boots" "Helmets"
  933. Show
  934. LinkedSockets >= 4
  935. ItemLevel < 36
  936. Show
  937. LinkedSockets >= 4
  938. ItemLevel <= 50
  939. DropLevel >= 20
  940. Show
  941. LinkedSockets >= 4
  942. ItemLevel <= 60
  943. DropLevel >= 36
  944. Show
  945. LinkedSockets >= 4
  946. ItemLevel < 73
  947. DropLevel >= 56
  948.  
  949. Show
  950. LinkedSockets >= 4
  951. ItemLevel < 73
  952. DropLevel < 60
  953.  
  954.  
  955. #Corrupted Items with white sockets
  956. Show
  957. Sockets >= 3
  958. SocketGroup W
  959. ItemLevel <= 70
  960.  
  961. #Quality Items
  962. Show
  963. Quality 20
  964. ItemLevel <= 70
  965.  
  966.  
  967. #Field 7b, ══════════════════════════════════════( Leveling from 1-100 )════════════════════════════════════════
  968. #Hide base items a few levels after there are better versions of them available.
  969. #This won't hide low lvl base items, that can always be good like 20% ele dmg sceptres, or 80% global crit daggers.
  970. #It will really only hide items, that definitely have no more reason to be shown.
  971.  
  972.  
  973. #Temporary --- Remove later --- Have to fixthis Gloves and Boots later ! ---
  974. Hide
  975. Rarity < Rare
  976. Class "Gloves" "Boots"
  977. LinkedSockets <= 2
  978. Sockets <= 3
  979. DropLevel <= 8
  980. ItemLevel > 16
  981. SetFontSize 24
  982. SetBackgroundColor 0 0 0 120
  983. Hide
  984. Rarity < Rare
  985. Class "Gloves" "Boots"
  986. LinkedSockets <= 2
  987. Sockets <= 3
  988. DropLevel <= 10
  989. ItemLevel > 20
  990. SetFontSize 24
  991. SetBackgroundColor 0 0 0 120
  992. Hide
  993. Rarity < Rare
  994. Class "Gloves" "Boots"
  995. LinkedSockets <= 2
  996. Sockets <= 3
  997. DropLevel <= 16
  998. ItemLevel > 32
  999. SetFontSize 24
  1000. SetBackgroundColor 0 0 0 120
  1001. Hide
  1002. Rarity < Rare
  1003. Class "Gloves" "Boots"
  1004. LinkedSockets <= 2
  1005. Sockets <= 3
  1006. DropLevel <= 28
  1007. ItemLevel > 44
  1008. SetFontSize 24
  1009. SetBackgroundColor 0 0 0 120
  1010. Hide
  1011. Rarity < Rare
  1012. Class "Gloves" "Boots"
  1013. LinkedSockets <= 2
  1014. Sockets <= 3
  1015. DropLevel <= 45
  1016. ItemLevel > 56
  1017. SetFontSize 24
  1018. SetBackgroundColor 0 0 0 120
  1019. Hide
  1020. Rarity < Rare
  1021. Class "Gloves" "Boots"
  1022. LinkedSockets <= 2
  1023. Sockets <= 3
  1024. DropLevel <= 56
  1025. ItemLevel > 64
  1026. SetFontSize 24
  1027. SetBackgroundColor 0 0 0 120
  1028. Hide
  1029. Rarity < Rare
  1030. Class "Gloves" "Boots"
  1031. LinkedSockets <= 3
  1032. DropLevel <= 52
  1033. ItemLevel >= 70
  1034. SetFontSize 24
  1035. SetBackgroundColor 0 0 0 120
  1036. Hide
  1037. Rarity < Rare
  1038. Class "Gloves" "Boots"
  1039. LinkedSockets <= 3
  1040. Sockets <= 3
  1041. DropLevel <= 63
  1042. ItemLevel > 67
  1043. SetFontSize 24
  1044. SetBackgroundColor 0 0 0 120
  1045.  
  1046. # Leveling from 1-100 *** ALL IN ONE *** :D
  1047. Hide
  1048. Rarity < Rare
  1049. ItemLevel >= 7
  1050. BaseType "Driftwood Club" "Rusted Sword" "Splintered Tower Shield"
  1051. SetFontSize 24
  1052. SetBackgroundColor 0 0 0 120
  1053. Hide
  1054. Rarity < Rare
  1055. ItemLevel >= 8
  1056. BaseType "Crude Bow" "Rusted Hatchet" "Nailed Fist" "Driftwood Sceptre" "Plate Vest" "Goathide Buckler"
  1057. SetFontSize 24
  1058. SetBackgroundColor 0 0 0 120
  1059. Hide
  1060. Rarity < Rare
  1061. ItemLevel >= 9
  1062. BaseType "Rusted Spike" "Iron Hat" "Vine Circlet" "Iron Greaves"
  1063. SetFontSize 24
  1064. SetBackgroundColor 0 0 0 120
  1065. Hide
  1066. Rarity < Rare
  1067. ItemLevel >= 10
  1068. BaseType "Stone Axe" "Driftwood Maul" "Corroded Blade" "Leather Cap" "Scare Mask" "Scale Vest" "Chainmail Vest" "Padded Vest"
  1069. SetFontSize 24
  1070. SetBackgroundColor 0 0 0 120
  1071. Hide
  1072. Rarity < Rare
  1073. ItemLevel >= 11
  1074. BaseType "Glass Shank" "Gnarled Branch" "Shabby Jerkin" "Simple Robe" "Corroded Tower Shield" "Iron Gauntlets"
  1075. SetFontSize 24
  1076. SetBackgroundColor 0 0 0 120
  1077. Hide
  1078. Rarity < Rare
  1079. ItemLevel >= 12
  1080. BaseType "Skinning Knife" "Tribal Club" "Darkwood Sceptre" "Copper Sword" "Battered Helm" "Rusted Coif" "Rotted Round Shield" "Spiked Bundle"
  1081. SetFontSize 24
  1082. SetBackgroundColor 0 0 0 120
  1083. Hide
  1084. Rarity < Rare
  1085. ItemLevel >= 13
  1086. BaseType "Jade Hatchet" "Plank Kite Shield"
  1087. SetFontSize 24
  1088. SetBackgroundColor 0 0 0 120
  1089. Hide
  1090. Rarity < Rare
  1091. ItemLevel >= 14
  1092. BaseType "Short Bow" "Sharktooth Claw" "Tribal Maul" "Longsword"
  1093. SetFontSize 24
  1094. SetBackgroundColor 0 0 0 120
  1095. Hide
  1096. Rarity < Rare
  1097. ItemLevel >= 15
  1098. BaseType "Primitive Staff" "Twig Spirit Shield" "Yew Spirit Shield"
  1099. SetFontSize 24
  1100. SetBackgroundColor 0 0 0 120
  1101. Hide
  1102. Rarity < Rare
  1103. ItemLevel >= 16
  1104. BaseType "Pine Buckler" "Jade Chopper"
  1105. SetFontSize 24
  1106. SetBackgroundColor 0 0 0 120
  1107. Hide
  1108. Rarity < Rare
  1109. ItemLevel >= 17
  1110. BaseType "Carving Knife" "Spiked Club" "Bronze Sceptre" "Whalebone Rapier" "Iron Circlet" "Plague Mask" "Chestplate" "Strapped Leather" "Light Brigandine" "Chainmail Tunic"
  1111. SetFontSize 24
  1112. SetBackgroundColor 0 0 0 120
  1113. Hide
  1114. Rarity < Rare
  1115. ItemLevel >= 18
  1116. BaseType "Long Bow" "Driftwood Wand" "Goat's Horn" "Cone Helmet" "Oiled Vest"
  1117. SetFontSize 24
  1118. SetBackgroundColor 0 0 0 120
  1119. Hide
  1120. Rarity < Rare
  1121. ItemLevel >= 19
  1122. BaseType "Awl" "Mallet" "Battered Foil" "Bastard Sword" "Rawhide Tower Shield"
  1123. SetFontSize 24
  1124. SetBackgroundColor 0 0 0 120
  1125. #special treatment to resolve the conflict between Tricorne - Noble Tricorne
  1126. Hide
  1127. Rarity < Rare
  1128. DropLevel = 10
  1129. ItemLevel >= 20
  1130. BaseType "Tricorne"
  1131. SetFontSize 24
  1132. SetBackgroundColor 0 0 0 120
  1133. Hide
  1134. Rarity < Rare
  1135. ItemLevel >= 20
  1136. BaseType "Woodsplitter" "Long Staff" "Silken Vest" "Fir Round Shield" "Linden Kite Shield" "Driftwood Spiked Shield"
  1137. SetFontSize 24
  1138. SetBackgroundColor 0 0 0 120
  1139. Hide
  1140. Rarity < Rare
  1141. ItemLevel >= 22
  1142. BaseType "Serrated Arrow Quiver" "Blunt Arrow Quiver" "Stiletto" "Broad Sword" "Sallet" "Soldier Helmet" "Copper Plate"
  1143. SetFontSize 24
  1144. SetBackgroundColor 0 0 0 120
  1145. Hide
  1146. Rarity < Rare
  1147. ItemLevel >= 23
  1148. BaseType "Composite Bow" "Cleaver" "Scale Doublet" "Ringmail Coat" "Painted Buckler" "Steel Greaves" "Plated Gauntlets"
  1149. SetFontSize 24
  1150. SetBackgroundColor 0 0 0 120
  1151. Hide
  1152. Rarity < Rare
  1153. ItemLevel >= 24
  1154. BaseType "Two-Point Arrow Quiver" "Cat's Paw" "Sledgehammer" "Two-Handed Sword" "Carved Wand" "Padded Jacket"
  1155. SetFontSize 24
  1156. SetBackgroundColor 0 0 0 120
  1157. Hide
  1158. Rarity < Rare
  1159. ItemLevel >= 25
  1160. BaseType "Boarding Axe" "Poleaxe" "Iron Staff" "Buckskin Tunic" "Cedar Tower Shield"
  1161. SetFontSize 24
  1162. SetBackgroundColor 0 0 0 120
  1163. Hide
  1164. Rarity < Rare
  1165. ItemLevel >= 26
  1166. BaseType "Boot Knife" "War Hammer" "Iron Sceptre" "War Sword" "Barbute Helmet" "Torture Cage"
  1167. SetFontSize 24
  1168. SetBackgroundColor 0 0 0 120
  1169. Hide
  1170. Rarity < Rare
  1171. ItemLevel >= 27
  1172. BaseType "Recurve Bow" "Broad Axe" "Scholar's Robe" "Studded Round Shield" "Alloyed Spiked Shield"
  1173. SetFontSize 24
  1174. SetBackgroundColor 0 0 0 120
  1175. Hide
  1176. Rarity < Rare
  1177. ItemLevel >= 28
  1178. BaseType "Sharktooth Arrow Quiver" "Blinder" "Sabre" "Iron Mask" "Infantry Brigandine"
  1179. SetFontSize 24
  1180. SetBackgroundColor 0 0 0 120
  1181. Hide
  1182. Rarity < Rare
  1183. ItemLevel >= 29
  1184. BaseType "Etched Greatsword" "Reinforced Kite Shield"
  1185. SetFontSize 24
  1186. SetBackgroundColor 0 0 0 120
  1187. Hide
  1188. Rarity < Rare
  1189. ItemLevel >= 30
  1190. BaseType "Fire Arrow Quiver" "Double Axe" "Bladed Mace" "Ochre Sceptre" "Coiled Staff" "Ancient Sword" "Leather Hood" "War Plate" "Wild Leather" "Silken Garb" "Chainmail Doublet" "Oiled Coat" "Hammered Buckler" "Bone Spirit Shield" "Tarnished Spirit Shield"
  1191. SetFontSize 24
  1192. SetBackgroundColor 0 0 0 120
  1193. Hide
  1194. Rarity < Rare
  1195. ItemLevel >= 31
  1196. BaseType "Bone Bow" "Arming Axe" "Great Helmet"
  1197. SetFontSize 24
  1198. SetBackgroundColor 0 0 0 120
  1199. Hide
  1200. Rarity < Rare
  1201. ItemLevel >= 32
  1202. BaseType "Timeworn Claw" "Antique Rapier" "Copper Tower Shield"
  1203. SetFontSize 24
  1204. SetBackgroundColor 0 0 0 120
  1205. #Special exception to avoid conflict with "Royal Skean"
  1206. Hide
  1207. Rarity < Rare
  1208. ItemLevel >= 34
  1209. DropLevel = 28
  1210. BaseType "Skean"
  1211. SetFontSize 24
  1212. SetBackgroundColor 0 0 0 120
  1213. Hide
  1214. Rarity < Rare
  1215. ItemLevel >= 34
  1216. BaseType "Ceremonial Mace" "Ritual Sceptre" "Brass Maul" "Ornate Sword"
  1217. SetFontSize 24
  1218. SetBackgroundColor 0 0 0 120
  1219. Hide
  1220. Rarity < Rare
  1221. ItemLevel >= 35
  1222. BaseType "Royal Bow" "Decorative Axe" "Gilded Axe" "Royal Staff" "War Buckler" "Bronze Gauntlets"
  1223. SetFontSize 24
  1224. SetBackgroundColor 0 0 0 120
  1225. Hide
  1226. Rarity < Rare
  1227. ItemLevel >= 36
  1228. BaseType "Sparkling Claw" "Gilded Sallet" "Reinforced Tower Shield"
  1229. SetFontSize 24
  1230. SetBackgroundColor 0 0 0 120
  1231. Hide
  1232. Rarity < Rare
  1233. ItemLevel >= 37
  1234. BaseType "Imp Dagger" "Dream Mace" "Shadow Sceptre" "Dusk Blade" "Sage Wand" "Close Helmet" "Tribal Circlet" "Visored Sallet" "Crusader Helmet" "Festival Mask" "Full Plate" "Arena Plate" "Full Leather" "Sun Leather" "Mage's Vestment" "Silk Robe" "Full Scale Armour" "Full Ringmail" "Full Chainmail" "Scarlet Raiment" "Jingling Spirit Shield" "Scarlet Round Shield" "Linden Kite Shield" "Burnished Spiked Shield"
  1235. SetFontSize 24
  1236. SetBackgroundColor 0 0 0 120
  1237. Hide
  1238. Rarity < Rare
  1239. ItemLevel >= 38
  1240. BaseType "Spectral Axe" "Fright Maul" "Elegant Sword" "Spectral Sword" "Golden Mask" "Soldier's Brigandine" "Waxed Garb"
  1241. SetFontSize 24
  1242. SetBackgroundColor 0 0 0 120
  1243. Hide
  1244. Rarity < Rare
  1245. ItemLevel >= 39
  1246. BaseType "Shadow Axe" "Fright Claw" "Vile Staff" "Thorn Rapier" "Bone Circlet" "Lordly Plate" "Cabalist Regalia" "Gilded Buckler" "Splendid Round Shield" "Ornate Spiked Shield"
  1247. SetFontSize 24
  1248. SetBackgroundColor 0 0 0 120
  1249. Hide
  1250. Rarity < Rare
  1251. ItemLevel >= 40
  1252. BaseType "Flaying Knife" "Grinning Fetish" "Variscite Blade" "Spiraled Wand" "Thief's Garb" "Field Lamellar" "Painted Tower Shield"
  1253. SetFontSize 24
  1254. SetBackgroundColor 0 0 0 120
  1255. Hide
  1256. Rarity < Rare
  1257. ItemLevel >= 41
  1258. BaseType "Jasper Axe" "Wolf Pelt" "Holy Chainmail" "Brass Spirit Shield" "Steel Gauntlets" "Etched Hatchet"
  1259. SetFontSize 24
  1260. SetBackgroundColor 0 0 0 120
  1261. Hide
  1262. Rarity < Rare
  1263. ItemLevel >= 42
  1264. BaseType "Thresher Claw" "Totemic Maul" "Wyrmbone Rapier" "Butcher Sword" "Gladiator Helmet" "Bone Armour"
  1265. SetFontSize 24
  1266. SetBackgroundColor 0 0 0 120
  1267. Hide
  1268. Rarity < Rare
  1269. ItemLevel >= 43
  1270. BaseType "Decurve Bow" "Jasper Chopper" "Butcher Knife" "Barbed Club" "Sekhem" "Woodful Staff" "Secutor Helm" "Bronze Plate" "Eelskin Tunic" "Sage's Robe" "Oak Buckler" "Walnut Spirit Shield"
  1271. SetFontSize 24
  1272. SetBackgroundColor 0 0 0 120
  1273. Hide
  1274. Rarity < Rare
  1275. ItemLevel >= 44
  1276. BaseType "Aventail Helmet" "Wyrmscale Doublet" "Buckskin Tower Shield"
  1277. SetFontSize 24
  1278. SetBackgroundColor 0 0 0 120
  1279. Hide
  1280. Rarity < Rare
  1281. ItemLevel >= 45
  1282. BaseType "Gouger" "Burnished Foil" "Quartz Wand" "Faun's Horn" "Raven Mask" "Latticed Ringmail" "Maple Round Shield" "Redwood Spiked Shield"
  1283. SetFontSize 24
  1284. SetBackgroundColor 0 0 0 120
  1285. Hide
  1286. Rarity < Rare
  1287. ItemLevel >= 46
  1288. BaseType "Poignard" "Great Mallet" "Baselard" "Footman Sword" "Quilted Jacket" "Etched Kite Shield" "Morning Star"
  1289. SetFontSize 24
  1290. SetBackgroundColor 0 0 0 120
  1291. Hide
  1292. Rarity < Rare
  1293. ItemLevel >= 47
  1294. BaseType "Compound Bow" "Wrist Chopper" "Timber Axe" "Quarterstaff" "Battle Plate" "Frontier Leather" "Silken Wrap" "Enameled Buckler"
  1295. SetFontSize 24
  1296. SetBackgroundColor 0 0 0 120
  1297. Hide
  1298. Rarity < Rare
  1299. ItemLevel >= 48
  1300. BaseType "Tomahawk" "Tiger's Paw" "Estoc" "Hunter Hood" "Lunaris Circlet" "Hussar Brigandine" "Mahogany Tower Shield"
  1301. SetFontSize 24
  1302. SetBackgroundColor 0 0 0 120
  1303. Hide
  1304. Rarity < Rare
  1305. ItemLevel >= 49
  1306. BaseType "Boot Blade" "Battle Hammer" "Lead Sceptre" "Battle Sword" "Crusader Chainmail" "Ivory Spirit Shield" "Antique Gauntlets"
  1307. SetFontSize 24
  1308. SetBackgroundColor 0 0 0 120
  1309. Hide
  1310. Rarity < Rare
  1311. ItemLevel >= 50
  1312. BaseType "Sniper Bow" "War Axe" "Steelhead" "Cutlass" "Highland Blade" "Reaver Helmet" "Sleek Coat" "Compound Spiked Shield"
  1313. SetFontSize 24
  1314. SetBackgroundColor 0 0 0 120
  1315. Hide
  1316. Rarity < Rare
  1317. ItemLevel >= 51
  1318. BaseType "Headsman Axe" "Gut Ripper" "Military Staff" "Serrated Foil" "Fencer Helm" "Sun Plate" "Glorious Leather" "Conjurer's Vestment" "Ancient Spirit Shield" "Spiked Round Shield"
  1319. SetFontSize 24
  1320. SetBackgroundColor 0 0 0 120
  1321. Hide
  1322. Rarity < Rare
  1323. ItemLevel >= 52
  1324. BaseType "Flanged Mace" "Blood Sceptre" "Elder Sword" "Callous Mask" "Full Wyrmscale" "Steel Kite Shield"
  1325. SetFontSize 24
  1326. SetBackgroundColor 0 0 0 120
  1327. Hide
  1328. Rarity < Rare
  1329. ItemLevel >= 53
  1330. BaseType "Ivory Bow" "Chest Splitter" "Spiny Maul" "Engraved Greatsword" "Zealot Helmet" "Ornate Ringmail" "Bronze Tower Shield"
  1331. SetFontSize 24
  1332. SetBackgroundColor 0 0 0 120
  1333. Hide
  1334. Rarity < Rare
  1335. ItemLevel >= 54
  1336. BaseType "Labrys" "Prehistoric Claw" "Serpentine Staff" "Primeval Rapier" "Steel Circlet" "Crimson Raiment"
  1337. SetFontSize 24
  1338. SetBackgroundColor 0 0 0 120
  1339. Hide
  1340. Rarity < Rare
  1341. ItemLevel >= 55
  1342. BaseType "Death Bow" "Royal Skean" "Ornate Mace" "Royal Sceptre" "Serpent Wand" "Noble Tricorne" "Colosseum Plate" "Coronal Leather" "Spidersilk Robe" "Battle Buckler" "Ceremonial Kite Shield" "Laminated Kite Shield" "Ancient Gauntlets" "Prong Dagger" "Hook Sword" "Wyrm Mace"
  1343. SetFontSize 24
  1344. SetBackgroundColor 0 0 0 120
  1345. Hide
  1346. Rarity < Rare
  1347. ItemLevel >= 56
  1348. BaseType "Ceremonial Axe" "Plated Maul" "Commander's Brigandine" "Girded Tower Shield"
  1349. SetFontSize 24
  1350. SetBackgroundColor 0 0 0 120
  1351. Hide
  1352. Rarity < Rare
  1353. ItemLevel >= 57
  1354. BaseType "Highborn Bow" "Noble Axe" "Noble Claw" "Siege Helmet" "Regicide Mask" "Chain Hauberk" "Double Claw" "Smallsword" "Reflex Bow" "Dagger Axe"
  1355. SetFontSize 24
  1356. SetBackgroundColor 0 0 0 120
  1357. Hide
  1358. Rarity < Rare
  1359. ItemLevel >= 58
  1360. BaseType "Grove Bow" "Fiend Dagger" "Phantom Mace" "Abyssal Sceptre" "Highborn Staff" "Graceful Sword" "Twilight Blade" "Omen Wand" "Lacquered Helmet" "Great Crown" "Cutthroat's Garb" "Destroyer Regalia" "Lacquered Garb" "Golden Buckler"
  1361. SetFontSize 24
  1362. SetBackgroundColor 0 0 0 120
  1363. Hide
  1364. Rarity < Rare
  1365. ItemLevel >= 59
  1366. BaseType "Wraith Axe" "Dread Maul" "Tiger Sword" "Wraith Sword" "Engraved Wand" "Necromancer Circlet" "Battle Lamellar" "Crested Tower Shield" "Chiming Spirit Shield" "Sovereign Spiked Shield" "Majestic Plate"
  1367. SetFontSize 24
  1368. SetBackgroundColor 0 0 0 120
  1369. Hide
  1370. Rarity < Rare
  1371. ItemLevel >= 60
  1372. BaseType "Abyssal Axe" "Eagle Claw" "Gutting Knife" "Ancestral Club" "Karui Sceptre" "Foul Staff" "Gemstone Sword" "Apex Rapier" "Devout Chainmail" "Baroque Round Shield"
  1373. SetFontSize 24
  1374. SetBackgroundColor 0 0 0 120
  1375. Hide
  1376. Rarity < Rare
  1377. ItemLevel >= 61
  1378. BaseType "Citadel Bow" "Karui Axe" "Headman's Sword" "Golden Plate" "Sharkskin Tunic" "Savant's Robe" "Crypt Armour" "Lacewood Spirit Shield"
  1379. SetFontSize 24
  1380. SetBackgroundColor 0 0 0 120
  1381. Hide
  1382. Rarity < Rare
  1383. ItemLevel >= 62
  1384. BaseType "Great White Claw" "Slaughter Knife" "Tenderizer" "Tyrant's Sekhem" "Dragonbone Rapier" "Crystal Wand" "Demon's Horn" "Samite Helmet" "Ursine Pelt" "Harlequin Mask" "Dragonscale Doublet" "Ironwood Buckler" "Thorium Spirit Shield" "Crimson Round Shield" "Teak Round Shield"
  1385. SetFontSize 24
  1386. SetBackgroundColor 0 0 0 120
  1387. Hide
  1388. Rarity < Rare
  1389. ItemLevel >= 63
  1390. BaseType "Fluted Bascinet" "Magistrate Crown" "Loricated Ringmail" "Shagreen Tower Shield" "Corrugated Buckler"
  1391. SetFontSize 24
  1392. SetBackgroundColor 0 0 0 120
  1393. Hide
  1394. Rarity < Rare
  1395. ItemLevel >= 64
  1396. BaseType "Sundering Axe" "Throat Stabber" "Colossus Mallet" "Gladius" "Tempered Foil" "Crusader Plate" "Destiny Leather" "Necromancer Silks" "Sentinel Jacket" "Branded Kite Shield"
  1397. SetFontSize 24
  1398. SetBackgroundColor 0 0 0 120
  1399. Hide
  1400. Rarity < Rare
  1401. ItemLevel >= 65
  1402. BaseType "Ranger Bow" "Reaver Axe" "Karui Maul" "Reaver Sword" "Solaris Circlet" "Desert Brigandine" "Engraved Hatchet"
  1403. SetFontSize 24
  1404. SetBackgroundColor 0 0 0 120
  1405. Hide
  1406. Rarity < Rare
  1407. ItemLevel >= 66
  1408. BaseType "Assassin Bow" "Ezomyte Axe" "Hellion's Paw" "Platinum Sceptre" "Primordial Staff" "Ezomyte Staff" "Legion Sword" "Pecoraro" "Silken Hood" "Conquest Chainmail" "Ebony Tower Shield" "Polished Spiked Shield" "Steelwood Bow"
  1409. SetFontSize 24
  1410. SetBackgroundColor 0 0 0 120
  1411. Hide
  1412. Rarity < Rare
  1413. ItemLevel >= 67
  1414. BaseType "Spine Bow" "Butcher Axe" "Eye Gouger" "Ezomyte Dagger" "Meatgrinder" "Ezomyte Blade" "Ezomyte Burgonet" "Pig-Faced Bascinet" "Vaal Mask" "Exquisite Leather" "Varnished Coat" "Pecoraro"
  1415. SetFontSize 24
  1416. SetBackgroundColor 0 0 0 120
  1417. Hide
  1418. Rarity < Rare
  1419. ItemLevel >= 68
  1420. BaseType "Decimation Bow" "Thicket Bow" "Vaal Hatchet" "Lathi" "Prophet Crown" "Gladiator Plate" "Widowsilk Robe" "Full Dragonscale" "Elegant Ringmail" "Blood Raiment" "Angelic Kite Shield" "Mosaic Kite Shield" "Alder Spiked Shield"
  1421. SetFontSize 24
  1422. SetBackgroundColor 0 0 0 120
  1423. Hide
  1424. Rarity < Rare
  1425. ItemLevel >= 69
  1426. BaseType "Royal Axe" "Mind Cage" "General's Brigandine" "Solar Maul"
  1427. SetFontSize 24
  1428. SetBackgroundColor 0 0 0 120
  1429. Hide
  1430. Rarity < Rare
  1431. ItemLevel >= 70
  1432. BaseType "Vaal Axe" "Saint's Hauberk" "Pagan Wand" "Heathen Wand" "Trisula" "Grappler" "Dragon Mace" "Horned Sceptre" "Stag Sceptre" "Crescent Staff" "Moon Staff" "Talon Axe" "Lithe Blade"
  1433. SetFontSize 24
  1434. SetBackgroundColor 0 0 0 120
  1435. Hide
  1436. Rarity < Rare
  1437. ItemLevel >= 71
  1438. BaseType "Infernal Axe" "Sadist Garb"
  1439. SetFontSize 24
  1440. SetBackgroundColor 0 0 0 120
  1441. Hide
  1442. Rarity < Rare
  1443. ItemLevel >= 72
  1444. BaseType "Twin Claw" "Courtesan Sword"
  1445. SetFontSize 24
  1446. SetBackgroundColor 0 0 0 120
  1447.  
  1448. Hide
  1449. Rarity Magic
  1450. Quality < 10
  1451. ItemLevel >= 24
  1452. BaseType "Stone Hammer"
  1453. SetBackgroundColor 0 0 0 120
  1454. SetFontSize 24
  1455. Hide
  1456. Rarity Magic
  1457. Quality < 10
  1458. ItemLevel >= 48
  1459. BaseType "Rock Breaker"
  1460. SetBackgroundColor 0 0 0 120
  1461. SetFontSize 24
  1462. Hide
  1463. Rarity Magic
  1464. Quality < 10
  1465. ItemLevel >= 66
  1466. BaseType "Gavel"
  1467. SetBackgroundColor 0 0 0 120
  1468. SetFontSize 24
  1469.  
  1470.  
  1471. #Field 7c, ══════════════════════════════════════( Leveling from 1-100 |part2 )════════════════════════════════════════
  1472. #Inconsistencies between the Wall of Text above, and the lines below:
  1473. #Karui Chopper, Crusader Buckler, Pernarch
  1474. #Following part is probably not necessary anymore --- fixthis
  1475.  
  1476. #Highlight High Tier Bases
  1477. #56 is required level for thicket bows
  1478. #Can be more specific in these areas but currently only the few highest tiers of items will drop
  1479.  
  1480. #Hiding bad 1h-bases
  1481. Hide
  1482. Rarity < Rare
  1483. ItemLevel >= 68
  1484. LinkedSockets <= 3
  1485. BaseType "Royal Axe" "Butcher Axe" "Reaver Axe" "Karui Axe" "Hellion's Paw" "Throat Stabber" "Great White Claw" "Ezomyte Dagger" "Slaughter Knife" "Auric Mace" "Pernarch" "Tenderizer" "Platinum Sceptre" "Tyrant's Sekhem" "Legion Sword" "Gladius" "Pecoraro" "Tempered Foil" "Dragonbone Rapier"
  1486.  
  1487. #Hiding bad 2h-bases
  1488. Hide
  1489. Rarity < Rare
  1490. ItemLevel >= 68
  1491. LinkedSockets <= 4
  1492. Sockets <= 5
  1493. BaseType "Vaal Axe" "Ezomyte Axe" "Sundering Axe" "Karui Chopper" "Spine Bow" "Maraketh Bow" "Ranger Bow" "Citadel Bow" "Meatgrinder" "Colossus Mallet" "Karui Maul" "Ezomyte Staff" "Lathi" "Primordial Staff" "Headman's Sword"
  1494.  
  1495. #Hiding bad Body-Armour-bases - removed "Saint's Hauberk" cause already handled in section above
  1496. Hide
  1497. Rarity < Rare
  1498. ItemLevel >= 68
  1499. LinkedSockets <= 4
  1500. Sockets <= 5
  1501. BaseType "Gladiator Plate" "Exquisite Leather" "Widowsilk Robe" "General's Brigandine" "Full Dragonscale" "Elegant Ringmail" "Blood Raiment" "Varnished Coat"
  1502.  
  1503. #Hiding bad Shield bases
  1504. Hide
  1505. Rarity < Rare
  1506. ItemLevel >= 68
  1507. LinkedSockets <= 3
  1508. BaseType "Ezomyte Tower Shield" "Ebony Tower Shield" "Imperial Buckler" "Crusader Buckler" "Harmonic Spirit Shield" "Vaal Spirit Shield" "Mosaic Kite Shield" "Champion Kite Shield" "Ezomyte Spiked Shield"
  1509.  
  1510.  
  1511. #Field 7z, ══════════════════════════════════════( Divination Cards - Work in Progress! )════════════════════════════════════════
  1512. #Quest_Items
  1513. Show
  1514. Class "Quest Items"
  1515.  
  1516. #Completely irrelevant atm (cause those items can't drop on the ground)
  1517. Show
  1518. Class "Hideout Doodads" "Microtransactions"
  1519.  
  1520.  
  1521.  
  1522. #Divination Cards
  1523. #Show
  1524. # Class "Divination Card"
  1525. # SetTextColor 30 255 30
  1526. # SetBorderColor 20 255 20
  1527. # SetBackgroundColor 0 0 0
  1528. # SetFontSize 36
  1529. # PlayAlertSound 4 100
  1530.  
  1531. #big Highlight
  1532. #Div_Cards_T1
  1533. Show
  1534. Class "Divination Card"
  1535. BaseType "Abandoned Wealth" "The Avenger" "The Brittle Emperor" "The Celestial Justicar" "The Chains that Bind" "The Doctor" "The Feast" "The Fiend" "The Hunger" "The Incantation" "The King's Heart" "The Pact" "The Wind" "Time-Lost Relic"
  1536. SetTextColor 255 0 255
  1537. SetBorderColor 255 0 255
  1538. SetBackgroundColor 0 0 0
  1539. SetFontSize 44
  1540. PlayAlertSound 5 180
  1541. #normal Highlight
  1542. #Div_Cards_T2
  1543. Show
  1544. Class "Divination Card"
  1545. BaseType "Chaotic Disposition" "Gemcutter's Promise" "Hope" "Jack in the Box" "The Cataclysm" "The Dark Mage" "The Drunken Aristocrat" "The Gladiator" "The Poet" "The Summoner" "The Watcher"
  1546. SetTextColor 30 255 30
  1547. SetBorderColor 20 255 20
  1548. SetBackgroundColor 0 0 0
  1549. SetFontSize 36
  1550. PlayAlertSound 4 120
  1551. #small Highlight
  1552. #Div_Cards_T3
  1553. Show
  1554. Class "Divination Card"
  1555. BaseType "Coveted Possession" "Emperor's Luck" "The Hoarder" "Humility" "Lucky Connections" "Rain of Chaos" "The Battle Born" "The Explorer" "The Gambler" "The Lover" "The Road to Power" "The Sun" "The Union" "The Warden" "Three Faces in the Dark" "Vinia's Token" "The Scarred Meadow"
  1556. SetTextColor 30 200 30
  1557. SetBorderColor 20 200 20
  1558. SetBackgroundColor 0 0 0
  1559. SetFontSize 35
  1560. PlayAlertSound 4 80
  1561. #Dim
  1562. #Div_Cards_T4
  1563. Show
  1564. Class "Divination Card"
  1565. BaseType "The Scholar" "The Metalsmith's Gift" "The Hermit" "The Carrion Crow"
  1566. SetTextColor 30 150 30 160
  1567. SetBorderColor 20 150 20 160
  1568. SetBackgroundColor 0 0 0
  1569. SetFontSize 32
  1570. PlayAlertSound 4 60
  1571. #If new Divination Cards are being added, then they have to be assigned to
  1572. #one of the 4 blocks above, or they will just be shown in a "default" view.
  1573. #Div_Cards_NEW
  1574. Show
  1575. Class "Divination Card"
  1576. SetTextColor 30 225 30
  1577. SetBorderColor 20 225 20
  1578. SetBackgroundColor 0 0 0
  1579. SetFontSize 35
  1580. PlayAlertSound 4 100
  1581.  
  1582.  
  1583. #Field 8, ══════════════════════════════════════( Build - Only for customized Filter )════════════════════════════════════════
  1584. #insert_build_here
  1585. #placeholder
  1586.  
  1587.  
  1588. #Field 9, ══════════════════════════════════════( Defence - Only for customized Filter )════════════════════════════════════════
  1589. #insert_defence_here#edited
  1590.  
  1591.  
  1592. #placeholder
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