Advertisement
Guest User

Untitled

a guest
Oct 16th, 2012
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Python 4.37 KB | None | 0 0
  1. import sys
  2. import direct.directbase.DirectStart
  3.  
  4. from direct.showbase.ShowBase import ShowBase
  5. from direct.showbase.InputStateGlobal import inputState
  6.  
  7. from panda3d.core import AmbientLight
  8. from panda3d.core import DirectionalLight
  9. from panda3d.core import Vec3
  10. from panda3d.core import Vec4
  11. from panda3d.core import Point3
  12. from panda3d.core import TransformState
  13. from panda3d.core import BitMask32
  14.  
  15.  
  16.  
  17.  
  18. from panda3d.bullet import BulletWorld
  19. from panda3d.bullet import BulletPlaneShape
  20. from panda3d.bullet import BulletBoxShape
  21. from panda3d.bullet import BulletRigidBodyNode
  22. from panda3d.bullet import BulletDebugNode
  23.  
  24.  
  25. from panda3d.bullet import BulletHeightfieldShape
  26. from panda3d.bullet import ZUp
  27.  
  28. class testingclassname(ShowBase):
  29.  
  30.   def __init__(self):
  31.     #setup environment
  32.     self.init()
  33.  
  34.     # Task
  35.     taskMgr.add(self.update, 'updateWorld')
  36.  
  37.     # Physics
  38.     self.setup()
  39.  
  40.   # _____INIT_____
  41.   def init(self):
  42.     base.setBackgroundColor(0.1, 0.1, 0.8, 1)
  43.     base.setFrameRateMeter(True)
  44.  
  45.     base.cam.setPos(0, -20, 4)
  46.     base.cam.lookAt(0, 0, 0)
  47.  
  48.     # Light
  49.     alight = AmbientLight('ambientLight')
  50.     alight.setColor(Vec4(0.5, 0.5, 0.5, 1))
  51.     alightNP = render.attachNewNode(alight)
  52.  
  53.     dlight = DirectionalLight('directionalLight')
  54.     dlight.setDirection(Vec3(1, 1, -1))
  55.     dlight.setColor(Vec4(0.7, 0.7, 0.7, 1))
  56.     dlightNP = render.attachNewNode(dlight)
  57.  
  58.     render.clearLight()
  59.     render.setLight(alightNP)
  60.     render.setLight(dlightNP)
  61.  
  62.   # ____TASK___
  63.   def update(self, task):
  64.     dt = globalClock.getDt()
  65.     self.world.doPhysics(dt)
  66.     return task.cont
  67.  
  68.   # ____SETUP___
  69.   def setup(self):
  70.     self.worldNP = render.attachNewNode('World')
  71.  
  72.     # World
  73.     self.debugNP = self.worldNP.attachNewNode(BulletDebugNode('Debug'))
  74.     self.debugNP.show()
  75.     self.debugNP.node().showWireframe(True)
  76.     self.debugNP.node().showConstraints(True)
  77.     self.debugNP.node().showBoundingBoxes(False)
  78.     self.debugNP.node().showNormals(True)
  79.     self.world = BulletWorld()
  80.     self.world.setGravity(Vec3(0, 0, -9.81))
  81.     self.world.setDebugNode(self.debugNP.node())
  82.  
  83.     # Plane
  84.     #shape = BulletPlaneShape(Vec3(0, 0, 1), 1)
  85.     #node = BulletRigidBodyNode('Ground')
  86.     #node.addShape(shape)
  87.     #np = render.attachNewNode(node)
  88.     #np.setPos(0, 0, -2)
  89.     #self.world.attachRigidBody(node)
  90.  
  91.     # ground
  92.     shape= BulletPlaneShape(Vec3(0,0,1),-1)
  93.  
  94.     mask = BitMask32(0x0f)
  95.     print 'ground: ',mask
  96.  
  97.     np = self.worldNP.attachNewNode(BulletRigidBodyNode('Ground'))
  98.     np.node().addShape(shape)
  99.     np.setPos(0,0,-1)
  100.     np.setCollideMask(mask)
  101.    
  102.     self.world.attachRigidBody(np.node())
  103.  
  104.     # Box 1
  105.     shape = BulletBoxShape(Vec3(0.5, 0.5, 0.5))
  106.  
  107.     mask = BitMask32.allOff()
  108.     print 'box-1:  ', mask
  109.  
  110.     np = self.worldNP.attachNewNode(BulletRigidBodyNode('Box-1'))
  111.     np.node().setMass(1.0)
  112.     np.node().addShape(shape)
  113.     np.setPos(-6, 0, 4)
  114.     np.setCollideMask(mask)
  115.  
  116.     self.world.attachRigidBody(np.node())
  117.     model = loader.loadModel('models/box.egg')
  118.     model.reparentTo(np)
  119.    
  120.     # Box 2
  121.     shape = BulletBoxShape(Vec3(0.5, 0.5, 0.5))
  122.  
  123.     mask = BitMask32.bit(0)
  124.     print 'box-2:  ', mask
  125.  
  126.     np = self.worldNP.attachNewNode(BulletRigidBodyNode('Box-2'))
  127.     np.node().setMass(1.0)
  128.     np.node().addShape(shape)
  129.     np.setPos(-2, 0, 4)
  130.     np.setCollideMask(mask)
  131.  
  132.     self.world.attachRigidBody(np.node())
  133.     model = loader.loadModel('models/box.egg')
  134.     model.reparentTo(np)
  135.     # Box 3
  136.     shape = BulletBoxShape(Vec3(0.5, 0.5, 0.5))
  137.  
  138.     mask = BitMask32.bit(2)
  139.     print 'box-3:  ', mask
  140.  
  141.     np = self.worldNP.attachNewNode(BulletRigidBodyNode('Box-3'))
  142.     np.node().setMass(1.0)
  143.     np.node().addShape(shape)
  144.     np.setPos(2, 0, 4)
  145.     np.setCollideMask(mask)
  146.  
  147.     self.world.attachRigidBody(np.node())
  148.    
  149.     model = loader.loadModel('models/box.egg')
  150.     model.reparentTo(np)
  151.     # Box 4
  152.     shape = BulletBoxShape(Vec3(0.5, 0.5, 0.5))
  153.  
  154.     mask = BitMask32(0x3)
  155.     print 'box-4:  ', mask
  156.  
  157.     np = self.worldNP.attachNewNode(BulletRigidBodyNode('Box-4'))
  158.     np.node().setMass(1.0)
  159.     np.node().addShape(shape)
  160.     np.setPos(6, 0, 4)
  161.     np.setCollideMask(mask)
  162.  
  163.     self.world.attachRigidBody(np.node())
  164.     model = loader.loadModel('models/box.egg')
  165.     model.reparentTo(np)
  166.  
  167.  
  168.  
  169.  
  170.  
  171.  
  172. game = testingclassname()
  173. run()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement