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  1. NullReferenceException: Object reference not set to an instance of an object
  2. at FinePrint.Utilities.ProgressUtilities.HaveModuleTech (System.String moduleName, System.String excludeModule) [0x00000] in <filename unknown>:0
  3.  
  4. at FinePrint.Utilities.ProgressUtilities.HaveModuleTypeTech (System.String moduleType, System.String excludeModule) [0x00000] in <filename unknown>:0
  5.  
  6. at ContractConfigurator.PartModuleTypeUnlockedRequirement+<>c.<RequirementMet>b__4_0 (System.String s) [0x00000] in <filename unknown>:0
  7.  
  8. at System.Linq.Enumerable.All[String] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  9.  
  10. at ContractConfigurator.PartModuleTypeUnlockedRequirement.RequirementMet (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0
  11.  
  12. at ContractConfigurator.ContractRequirement.CheckRequirement (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0
  13.  
  14. at ContractConfigurator.ContractRequirement.RequirementsMet (ContractConfigurator.ConfiguredContract contract, ContractConfigurator.ContractType contractType, IEnumerable`1 contractRequirements) [0x00000] in <filename unknown>:0
  15. Rethrow as Exception: ContractConfigurator: Exception checking requirements!
  16.  
  17. UnityEngine.Debug:Internal_LogException(Exception, Object)
  18. UnityEngine.Debug:LogException(Exception)
  19. ContractConfigurator.LoggingUtil:LogException(Exception)
  20. ContractConfigurator.ContractRequirement:RequirementsMet(ConfiguredContract, ContractType, IEnumerable`1)
  21. ContractConfigurator.ContractType:MeetExtendedRequirements(ConfiguredContract, ContractType)
  22. ContractConfigurator.<ContractGenerator>d__26:MoveNext()
  23. ContractConfigurator.<ContractGenerator>d__25:MoveNext()
  24. ContractConfigurator.ContractPreLoader:Update()
  25.  
  26.  
  27.  
  28.  
  29. NullReferenceException: Object reference not set to an instance of an object
  30. at FinePrint.Utilities.ProgressUtilities.HaveModuleTech (System.String moduleName, System.String excludeModule) [0x00000] in <filename unknown>:0
  31.  
  32. at FinePrint.Utilities.ProgressUtilities.HaveModuleTypeTech (System.String moduleType, System.String excludeModule) [0x00000] in <filename unknown>:0
  33.  
  34. at ContractConfigurator.PartModuleTypeUnlockedRequirement+<>c.<RequirementMet>b__4_0 (System.String s) [0x00000] in <filename unknown>:0
  35.  
  36. at System.Linq.Enumerable.All[String] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  37.  
  38. at ContractConfigurator.PartModuleTypeUnlockedRequirement.RequirementMet (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0
  39.  
  40. at ContractConfigurator.ContractRequirement.CheckRequirement (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0
  41.  
  42. at ContractConfigurator.ContractRequirement.RequirementsMet (ContractConfigurator.ConfiguredContract contract, ContractConfigurator.ContractType contractType, IEnumerable`1 contractRequirements) [0x00000] in <filename unknown>:0
  43. Rethrow as Exception: ContractConfigurator: Exception checking requirements!
  44.  
  45. UnityEngine.Debug:Internal_LogException(Exception, Object)
  46. UnityEngine.Debug:LogException(Exception)
  47. ContractConfigurator.LoggingUtil:LogException(Exception)
  48. ContractConfigurator.ContractRequirement:RequirementsMet(ConfiguredContract, ContractType, IEnumerable`1)
  49. ContractConfigurator.ContractType:MeetExtendedRequirements(ConfiguredContract, ContractType)
  50. ContractConfigurator.<ContractGenerator>d__26:MoveNext()
  51. ContractConfigurator.<ContractGenerator>d__25:MoveNext()
  52. ContractConfigurator.ContractPreLoader:GetNextContract(ContractPrestige, Boolean)
  53. ContractConfigurator.ContractPreLoader:GenerateContract(ConfiguredContract)
  54. ContractConfigurator.ConfiguredContract:MeetRequirements()
  55. Contracts.Contract:Generate(Type, ContractPrestige, Int32, State)
  56. Contracts.ContractSystem:GenerateContract(Int32, ContractPrestige, Type)
  57. Contracts.ContractSystem:GenerateContract(Int32&, ContractPrestige)
  58. Contracts.ContractSystem:GenerateContracts(Int32&, ContractPrestige, Int32)
  59. Contracts.ContractSystem:RefreshContracts()
  60. Contracts.<UpdateDaemon>c__Iterator81:MoveNext()
  61.  
  62.  
  63.  
  64. NullReferenceException: Object reference not set to an instance of an object
  65. at FinePrint.Utilities.ProgressUtilities.HaveModuleTech (System.String moduleName, System.String excludeModule) [0x00000] in <filename unknown>:0
  66.  
  67. at FinePrint.Utilities.ProgressUtilities.HaveModuleTypeTech (System.String moduleType, System.String excludeModule) [0x00000] in <filename unknown>:0
  68.  
  69. at ContractConfigurator.PartModuleTypeUnlockedRequirement+<>c.<RequirementMet>b__4_0 (System.String s) [0x00000] in <filename unknown>:0
  70.  
  71. at System.Linq.Enumerable.All[String] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  72.  
  73. at ContractConfigurator.PartModuleTypeUnlockedRequirement.RequirementMet (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0
  74.  
  75. at ContractConfigurator.ContractRequirement.CheckRequirement (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0
  76.  
  77. at ContractConfigurator.ContractRequirement.RequirementsMet (ContractConfigurator.ConfiguredContract contract, ContractConfigurator.ContractType contractType, IEnumerable`1 contractRequirements) [0x00000] in <filename unknown>:0
  78. Rethrow as Exception: ContractConfigurator: Exception checking requirements!
  79.  
  80. UnityEngine.Debug:Internal_LogException(Exception, Object)
  81. UnityEngine.Debug:LogException(Exception)
  82. ContractConfigurator.LoggingUtil:LogException(Exception)
  83. ContractConfigurator.ContractRequirement:RequirementsMet(ConfiguredContract, ContractType, IEnumerable`1)
  84. ContractConfigurator.ContractType:MeetExtendedRequirements(ConfiguredContract, ContractType)
  85. ContractConfigurator.<ContractGenerator>d__26:MoveNext()
  86. ContractConfigurator.<ContractGenerator>d__25:MoveNext()
  87. ContractConfigurator.ContractPreLoader:GetNextContract(ContractPrestige, Boolean)
  88. ContractConfigurator.ContractPreLoader:GenerateContract(ConfiguredContract)
  89. ContractConfigurator.ConfiguredContract:MeetRequirements()
  90. Contracts.Contract:Generate(Type, ContractPrestige, Int32, State)
  91. Contracts.ContractSystem:GenerateContract(Int32, ContractPrestige, Type)
  92. Contracts.ContractSystem:GenerateContract(Int32&, ContractPrestige)
  93. Contracts.ContractSystem:GenerateContracts(Int32&, ContractPrestige, Int32)
  94. Contracts.ContractSystem:RefreshContracts()
  95. Contracts.ContractSystem:OnReputationChanged(Single, TransactionReasons)
  96. EventData`2:Fire(Single, TransactionReasons)
  97. Reputation:AddReputation(Single, TransactionReasons)
  98. ProgressNode:AwardProgress(String, Single, Single, Single, CelestialBody)
  99. ProgressNode:AwardProgressStandard(String, ProgressType, CelestialBody)
  100. KSPAchievements.CelestialBodyScience:OnScience(Single, ScienceSubject, ProtoVessel, Boolean)
  101. EventData`4:Fire(Single, ScienceSubject, ProtoVessel, Boolean)
  102. ResearchAndDevelopment:SubmitScienceData(Single, ScienceSubject, Single, ProtoVessel, Boolean)
  103. ResearchAndDevelopment:onVesselRecoveryProcessing(ProtoVessel, MissionRecoveryDialog, Single)
  104. EventData`3:Fire(ProtoVessel, MissionRecoveryDialog, Single)
  105. VesselRecovery:OnVesselRecovered(ProtoVessel, Boolean)
  106. EventData`2:Fire(ProtoVessel, Boolean)
  107. KSP.UI.Screens.SpaceTracking:OnRecoverConfirm()
  108. DialogGUIButton:OptionSelected()
  109. DialogGUIButton:<Create>m__827()
  110. UnityEngine.Events.InvokableCall:Invoke(Object[])
  111. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  112. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  113. UnityEngine.Events.UnityEvent:Invoke()
  114. UnityEngine.UI.Button:Press()
  115. UnityEngine.UI.Button:OnPointerClick(PointerEventData)
  116. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
  117. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  118. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  119. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  120. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  121. UnityEngine.EventSystems.StandaloneInputModule:Process()
  122. UnityEngine.EventSystems.EventSystem:Update()
  123.  
  124. (Filename: Line: -1)
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