ViiRuS_iQuicKZoR

Black Ops Jungle (havoc) Spots

Mar 14th, 2015
298
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.51 KB | None | 0 0
  1. 89, -724.322, 358.3), (0, 0, 0));level.bunkerList[21] = createBlock((-430.351, -544.863, 369.958), (0, 90, 0));level.bunkerList[22] = createBlock((-658.459, -530.327, 306.125), (0, 90, 0));level.bunkerList[23] = createBlock((-658.459, -530.327, 333.25), (0, 90, 0));level.bunkerList[24] = createBlock((-658.459, -530.327, 360.375), (0, 90, 0));level.bunkerList[25] = createBlock((3280.13, -1544.33, 262.178), (0, -165, 0));level.bunkerList[26] = createBlock((3280.13, -1544.33, 289.303), (0, -165, 0));level.bunkerList[27] = createBlock((3280.13, -1544.33, 316.428), (0, -165, 0));level.bunkerList[28] = createBlock((3280.13, -1544.33, 343.553), (0, -165, 0));level.bunkerList[29] = createBlock((3280.13, -1544.33, 370.678), (0, -165, 0)); 22:25 ;mp_havoc;level.bunkerList[30] = createBlock((3304.89, -1630.2, 257.717), (0, -165, 0));level.bunkerList[31] = createBlock((3304.89, -1630.2, 284.842), (0, -165, 0));level.bunkerList[32] = createBlock((3304.89, -1630.2, 311.967), (0, -165, 0));level.bunkerList[33] = createBlock((3304.89, -1630.2, 339.092), (0, -165, 0));level.bunkerList[34] = createBlock((3304.89, -1630.2, 366.217), (0, -165, 0));level.bunkerList[35] = createBlock((3331.72, -1712.51, 304.625), (0, -165, 0));level.bunkerList[36] = createBlock((3332.19, -1713.91, 331.75), (0, -165, 0));level.bunkerList[37] = createBlock((3332.19, -1713.91, 358.875), (0, -165, 0));level.bunkerList[38] = createBlock((3332.19, -1713.91, 386), (0, -165, 0));level.bunkerList[39] = createBlock((3334.09, -1795.71, 287.125), (0, 0, 0)); 22:25 ;mp_havoc;level.bunkerList[40] = createBlock((3334.09, -1795.71, 314.25), (0, 0, 0));level.bunkerList[41] = createBlock((3334.09, -1795.71, 341.375), (0, 0, 0));level.bunkerList[42] = createBlock((3334.09, -1795.71, 368.5), (0, 0, 0));level.bunkerList[43] = createBlock((3334.09, -1795.71, 395.625), (0, 0, 0));level.bunkerList[44] = createBlock((3313.5, -1878.95, 285.771), (0, 0, 0));level.bunkerList[45] = createBlock((3313.5, -1878.95, 312.896), (0, 0, 0));level.bunkerList[46] = createBlock((3313.5, -1878.95, 340.021), (0, 0, 0));level.bunkerList[47] = createBlock((3313.5, -1878.95, 367.146), (0, 0, 0));level.bunkerList[48] = createBlock((3313.5, -1878.95, 394.271), (0, 0, 0));level.bunkerList[49] = createBlock((2825.7, -1514.09, 246.041), (0, -165, 0)); 22:25 ;mp_havoc;level.bunkerList[50] = createBlock((2825.7, -1514.09, 273.166), (0, -165, 0));level.bunkerList[51] = createBlock((2825.7, -1514.09, 300.291), (0, -165, 0));level.bunkerList[52] = createBlock((2825.7, -1514.09, 327.416), (0, -165, 0));level.bunkerList[53] = createBlock((2825.7, -1514.09, 354.541), (0, -165, 0));level.bunkerList[54] = createBlock((2781.27, -1531.74, 249.323), (0, -165, 0));level.bunkerList[55] = createBlock((2781.27, -1531.74, 276.448), (0, -165, 0));level.bunkerList[56] = createBlock((2781.27, -1531.74, 303.573), (0, -165, 0));level.bunkerList[57] = createBlock((2781.27, -1531.74, 330.698), (0, -165, 0));level.bunkerList[58] = createBlock((2781.27, -1531.74, 357.823), (0, -165, 0)); 36:57 ;mp_havoc;level.bunkerList[0] = createBlock((2095.28, -2393.51, 286.732), (0, 0, 0));level.bunkerList[1] = createBlock((2095.28, -2393.51, 313.857), (0, 0, 0));level.bunkerList[2] = createBlock((2095.28, -2393.51, 340.982), (0, 0, 0));level.bunkerList[3] = createBlock((2095.28, -2393.51, 368.107), (0, 0, 0));level.bunkerList[4] = createBlock((2114.42, -2423.63, 354.769), (0, 90, 0));level.bunkerList[5] = createBlock((2150.14, -2432.56, 355.436), (0, 90, 0));level.bunkerList[6] = createBlock((2185.86, -2442.97, 354.105), (0, 90, 0));level.bunkerList[7] = createBlock((2153.52, -2672.21, 96.0267), (0, 90, 0));level.bunkerList[8] = createBlock((2153.11, -2649.75, 122.832), (0, 90, 0));level.bunkerList[9] = createBlock((2152.26, -2628.37, 149.778), (0, 90, 0)); 36:57 ;mp_havoc;level.bunkerList[10] = createBlock((2152.27, -2607.57, 176.802), (0, 90, 0));level.bunkerList[11] = createBlock((2152.28, -2587.38, 203.907), (0, 90, 0));level.bunkerList[12] = createBlock((2152.28, -2561.85, 230.306), (0, 90, 0));level.bunkerList[13] = createBlock((2339.65, -2027.44, 288.279), (0, 0, 0));level.bunkerList[14] = createBlock((2339.65, -2027.44, 315.404), (0, 0, 0));level.bunkerList[15] = createBlock((2339.65, -2027.44, 342.529), (0, 0, 0));level.bunkerList[16] = createBlock((382.097, -1162.68, 374.794), (0, 0, 0));level.bunkerList[17] = createBlock((256.952, -973.304, 374.847), (0, 90, 0));level.bunkerList[18] = createBlock((-303.789, -724.322, 304.05), (0, 0, 0));level.bunkerList[19] = createBlock((-303.789, -724.322, 331.175), (0, 0, 0)); 36:57 ;mp_havoc;level.bunkerList[20] = createBlock((-303.789, -724.322, 358.3), (0, 0, 0));level.bunkerList[21] = createBlock((-430.351, -544.863, 369.958), (0, 90, 0));level.bunkerList[22] = createBlock((-658.459, -530.327, 306.125), (0, 90, 0));level.bunkerList[23] = createBlock((-658.459, -530.327, 333.25), (0, 90, 0));level.bunkerList[24] = createBlock((-658.459, -530.327, 360.375), (0, 90, 0));level.bunkerList[25] = createBlock((3280.13, -1544.33, 262.178), (0, -165, 0));level.bunkerList[26] = createBlock((3280.13, -1544.33, 289.303), (0, -165, 0));level.bunkerList[27] = createBlock((3280.13, -1544.33, 316.428), (0, -165, 0));level.bunkerList[28] = createBlock((3280.13, -1544.33, 343.553), (0, -165, 0));level.bunkerList[29] = createBlock((3280.13, -1544.33, 370.678), (0, -165, 0)); 36:57 ;mp_havoc;level.bunkerList[30] = createBlock((3304.89, -1630.2, 257.717), (0, -165, 0));level.bunkerList[31] = createBlock((3304.89, -1630.2, 284.842), (0, -165, 0));level.bunkerList[32] = createBlock((3304.89, -1630.2, 311.967), (0, -165, 0));level.bunkerList[33] = createBlock((3304.89, -1630.2, 339.092), (0, -165, 0));level.bunkerList[34] = createBlock((3304.89, -1630.2, 366.217), (0, -165, 0));level.bunkerList[35] = createBlock((3331.72, -1712.51, 304.625), (0, -165, 0));level.bunkerList[36] = createBlock((3332.19, -1713.91, 331.75), (0, -165, 0));level.bunkerList[37] = createBlock((3332.19, -1713.91, 358.875), (0, -165, 0));level.bunkerList[38] = createBlock((3332.19, -1713.91, 386), (0, -165, 0));level.bunkerList[39] = createBlock((3334.09, -1795.71, 287.125), (0, 0, 0)); 36:57 ;mp_havoc;level.bunkerList[40] = createBlock((3334.09, -1795.71, 314.25), (0, 0, 0));level.bunkerList[41] = createBlock((3334.09, -1795.71, 341.375), (0, 0, 0));level.bunkerList[42] = createBlock((3334.09, -1795.71, 368.5), (0, 0, 0));level.bunkerList[43] = createBlock((3334.09, -1795.71, 395.625), (0, 0, 0));level.bunkerList[44] = createBlock((3313.5, -1878.95, 285.771), (0, 0, 0));level.bunkerList[45] = createBlock((3313.5, -1878.95, 312.896), (0, 0, 0));level.bunkerList[46] = createBlock((3313.5, -1878.95, 340.021), (0, 0, 0));level.bunkerList[47] = createBlock((3313.5, -1878.95, 367.146), (0, 0, 0));level.bunkerList[48] = createBlock((3313.5, -1878.95, 394.271), (0, 0, 0));level.bunkerList[49] = createBlock((2825.7, -1514.09, 246.041), (0, -165, 0)); 36:57 ;mp_havoc;level.bunkerList[50] = createBlock((2825.7, -1514.09, 273.166), (0, -165, 0));level.bunkerList[51] = createBlock((2825.7, -1514.09, 300.291), (0, -165, 0));level.bunkerList[52] = createBlock((2825.7, -1514.09, 327.416), (0, -165, 0));level.bunkerList[53] = createBlock((2825.7, -1514.09, 354.541), (0, -165, 0));level.bunkerList[54] = createBlock((2781.27, -1531.74, 249.323), (0, -165, 0));level.bunkerList[55] = createBlock((2781.27, -1531.74, 276.448), (0, -165, 0));level.bunkerList[56] = createBlock((2781.27, -1531.74, 303.573), (0, -165, 0));level.bunkerList[57] = createBlock((2781.27, -1531.74, 330.698), (0, -165, 0));level.bunkerList[58] = createBlock((2781.27, -1531.74, 357.823), (0, -165, 0));level.bunkerList[59] = createBlock((2780.29, -1827.99, 325.842), (0, 90, 0)); 36:57 ;mp_havoc;level.bunkerList[60] = createBlock((2815.98, -1844.14, 324.858), (0, 90, 0));level.bunkerList[61] = createBlock((2851.7, -1854.48, 323.662), (0, 90, 0));level.bunkerList[62] = createBlock((2887.42, -1867.2, 322.94), (0, 90, 0));level.bunkerList[63] = createBlock((2923.14, -1876.5, 322.367), (0, 90, 0));level.bunkerList[64] = createBlock((2958.86, -1884.94, 321.301), (0, 90, 0));level.bunkerList[65] = createBlock((2931.75, -1887.55, 349.492), (0, 90, 0));level.bunkerList[66] = createBlock((2857.66, -1876.83, 350.481), (0, 90, 0));level.bunkerList[67] = createBlock((2785.66, -1854.05, 352.17), (0, 90, 0));level.bunkerList[68] = createBlock((2926.46, -1894.48, 376.617), (0, 90, 0));level.bunkerList[69] = createBlock((2851.4, -1887.48, 377.606), (0, 90, 0)); 36:57 ;mp_havoc;level.bunkerList[70] = createBlock((2778.73, -1865.98, 379.295), (0, 90, 0)); 37:15 ShutdownGame:
  2. 37:15 ------------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment