Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- new Text: Speed[MAX_PLAYERS][3];
- public OnPlayerConnect(playerid)
- {
- Speed[playerid][0] = TextDrawCreate(138.000000, 403.000000, " "); //30
- TextDrawBackgroundColor(Speed[playerid][0], 0x00000033);
- TextDrawFont(Speed[playerid][0], 1);
- TextDrawLetterSize(Speed[playerid][0], 0.359999, 1.299998);
- TextDrawColor(Speed[playerid][0], -1);
- TextDrawSetOutline(Speed[playerid][0], 1);
- TextDrawSetProportional(Speed[playerid][0], 1);
- Speed[playerid][1] = TextDrawCreate(138.000000, 403.000000, "IIIIIIIIIIIIIIIIIIIIIIIIIIIII"); //30
- TextDrawBackgroundColor(Speed[playerid][1], 0x00000000);
- TextDrawFont(Speed[playerid][1], 1);
- TextDrawLetterSize(Speed[playerid][1], 0.359999, 1.299998);
- TextDrawColor(Speed[playerid][1], 0xFFFFFF33);
- TextDrawSetOutline(Speed[playerid][1], 1);
- TextDrawSetProportional(Speed[playerid][1], 1);
- Speed[playerid][2] = TextDrawCreate(145.000000, 388.000000, " "); //km
- TextDrawBackgroundColor(Speed[playerid][2], 0x000000FF);
- TextDrawFont(Speed[playerid][2], 2);
- TextDrawLetterSize(Speed[playerid][2], 0.309998, 1.600000);
- TextDrawColor(Speed[playerid][2], -1);
- TextDrawSetOutline(Speed[playerid][2], 0);
- TextDrawSetProportional(Speed[playerid][2], 1);
- TextDrawSetShadow(Speed[playerid][2], 0);
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(newstate == 2)
- {
- TextDrawShowForPlayer(playerid, Speed[playerid][0]);
- TextDrawShowForPlayer(playerid, Speed[playerid][1]);
- TextDrawShowForPlayer(playerid, Speed[playerid][2]);
- }
- else
- {
- TextDrawHideForPlayer(playerid, Speed[playerid][0]);
- TextDrawHideForPlayer(playerid, Speed[playerid][1]);
- TextDrawHideForPlayer(playerid, Speed[playerid][2]);
- }
- }
- public OnPlayerUpdate(playerid)
- {
- if(GetPlayerState(playerid) == 2)
- {
- SetSpeedDel(playerid);
- SetSpeedPok(playerid);
- }
- return 1;
- }
- stock SetSpeedDel(playerid)
- {
- switch(SpeedVehicle(playerid))
- {
- case 0..9: TextDrawSetString(Speed[playerid][0], "~w~~h~I");
- case 10..14: TextDrawSetString(Speed[playerid][0], "~w~~h~II");
- case 15..19: TextDrawSetString(Speed[playerid][0], "~g~III");
- case 20..24: TextDrawSetString(Speed[playerid][0], "~g~IIII");
- case 25..29: TextDrawSetString(Speed[playerid][0], "~g~~h~IIIII");
- case 30..34: TextDrawSetString(Speed[playerid][0], "~g~~h~IIIIII");
- case 35..39: TextDrawSetString(Speed[playerid][0], "~g~~h~IIIIIII");
- case 40..44: TextDrawSetString(Speed[playerid][0], "~g~~h~IIIIIIII");
- case 45..49: TextDrawSetString(Speed[playerid][0], "~g~~h~~h~IIIIIIIII");
- case 50..59: TextDrawSetString(Speed[playerid][0], "~g~~h~~h~IIIIIIIIII");
- case 60..64: TextDrawSetString(Speed[playerid][0], "~g~~h~~h~IIIIIIIIIII");
- case 65..69: TextDrawSetString(Speed[playerid][0], "~g~~h~~h~IIIIIIIIIIII");
- case 70..79: TextDrawSetString(Speed[playerid][0], "~y~IIIIIIIIIIIII");
- case 80..89: TextDrawSetString(Speed[playerid][0], "~y~IIIIIIIIIIIIII");
- case 90..99: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIII");
- case 100..109: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIII");
- case 110..119: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIII");
- case 120..129: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIII");
- case 130..139: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIIII");
- case 140..149: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIIIII");
- case 150..164: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIIIIII");
- case 165..174: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIIIIIII");
- case 175..189: TextDrawSetString(Speed[playerid][0], "~r~IIIIIIIIIIIIIIIIIIIIIII");
- case 190..199: TextDrawSetString(Speed[playerid][0], "~r~IIIIIIIIIIIIIIIIIIIIIIII");
- case 200..209: TextDrawSetString(Speed[playerid][0], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIII");
- case 210..219: TextDrawSetString(Speed[playerid][0], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIIII");
- case 220..229: TextDrawSetString(Speed[playerid][0], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIIIII");
- case 230..239: TextDrawSetString(Speed[playerid][0], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIII");
- case 240..249: TextDrawSetString(Speed[playerid][0], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIIII");
- default: TextDrawSetString(Speed[playerid][0], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIIII");
- }
- }
- stock SpeedVehicle(playerid)
- {
- new Float:ST[4];
- if(IsPlayerInAnyVehicle(playerid))
- GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
- else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
- ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 253.3;
- return floatround(ST[3]);
- }
- stock SetSpeedPok(playerid)
- {
- new string[256];
- format(string, sizeof(string), "%d km'h", SpeedVehicle(playerid));
- TextDrawSetString(Speed[playerid][2], string);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement