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- Celeste Blanchard, Shrewd Sorceress and Political Strategist
- Medium humanoid (human), lawful neutral
- Armor Class: 15 (mage armor)
- Hit Points: 88 (16d8 + 16)
- Speed: 30 ft.
- STR: 10 (+0)
- DEX: 14 (+2)
- CON: 12 (+1)
- INT: 18 (+4)
- WIS: 14 (+2)
- CHA: 20 (+5)
- Saving Throws: Wis +6, Cha +9
- Skills: Deception +9, Insight +6, Persuasion +9
- Senses: Passive Perception 12
- Languages: Common, Arlissian, Celestial
- Challenge Rating: 8 (3,900 XP)
- Sorcery Points: 10
- Metamagic: Subtle Spell, Heightened Spell
- Spellcasting: Celeste is a 16th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She has the following sorcerer spells prepared:
- Cantrips (at will): Friends, Mage Hand, Minor Illusion, Prestidigitation
- 1st level (4 slots): Charm Person, Disguise Self, Sleep
- 2nd level (3 slots): Hold Person, Invisibility
- 3rd level (3 slots): Counterspell, Hypnotic Pattern
- 4th level (3 slots): Charm Monster, Greater Invisibility
- 5th level (2 slots): Dominate Person, Modify Memory
- 6th level (1 slot): Mass Suggestion
- 7th level (1 slot): Project Image
- 8th level (1 slot): Dominate Monster
- Draconic Resilience: Celeste's hit point maximum increases by 1, and she gains a +1 bonus to AC while she isn't wearing heavy armor.
- Sorcerous Origin: Celestial Bloodline
- Eyes of the Mind: Celeste has advantage on saving throws against being charmed or frightened.
- Font of Magic: Celeste can use her sorcery points to gain additional spell slots or to empower her spells.
- Subtle Spell: When casting a spell, Celeste can spend 1 sorcery point to cast it without any somatic or verbal components.
- Heightened Spell: When Celeste casts a spell that forces a creature to make a saving throw to resist its effects, she can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
- Actions:
- Dagger (Melee or Thrown). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Enchantment Spells: Celeste's enchantment spells have an increased spell save DC by 2.
- Reactions:
- Subtle Spell: When Celeste is targeted by a spell or effect, she can spend 1 sorcery point to subtly alter her magical aura, gaining advantage on any saving throw she makes against the triggering effect.
- Legendary Resistance (3/Day): If Celeste fails a saving throw, she can choose to succeed instead.
- Equipment: Dagger, spellcasting focus (crystal orb), fine clothing, spellbook, potion of healing.
- Note: Adjust the numbers and abilities as needed to fit the power level of your campaign. Celeste Blanchard is a highly skilled sorceress specializing in enchantments and mind-affecting magic. Feel free to customize her appearance, spells, and other details to suit your campaign's setting and narrative.
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