Drexel

Celeste Blanchard, Shrewd Sorceress and Political Strategist

Jun 29th, 2023
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  1. Celeste Blanchard, Shrewd Sorceress and Political Strategist
  2.  
  3. Medium humanoid (human), lawful neutral
  4.  
  5. Armor Class: 15 (mage armor)
  6. Hit Points: 88 (16d8 + 16)
  7. Speed: 30 ft.
  8.  
  9. STR: 10 (+0)
  10. DEX: 14 (+2)
  11. CON: 12 (+1)
  12. INT: 18 (+4)
  13. WIS: 14 (+2)
  14. CHA: 20 (+5)
  15.  
  16. Saving Throws: Wis +6, Cha +9
  17. Skills: Deception +9, Insight +6, Persuasion +9
  18. Senses: Passive Perception 12
  19. Languages: Common, Arlissian, Celestial
  20. Challenge Rating: 8 (3,900 XP)
  21.  
  22. Sorcery Points: 10
  23. Metamagic: Subtle Spell, Heightened Spell
  24.  
  25. Spellcasting: Celeste is a 16th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She has the following sorcerer spells prepared:
  26.  
  27. Cantrips (at will): Friends, Mage Hand, Minor Illusion, Prestidigitation
  28. 1st level (4 slots): Charm Person, Disguise Self, Sleep
  29. 2nd level (3 slots): Hold Person, Invisibility
  30. 3rd level (3 slots): Counterspell, Hypnotic Pattern
  31. 4th level (3 slots): Charm Monster, Greater Invisibility
  32. 5th level (2 slots): Dominate Person, Modify Memory
  33. 6th level (1 slot): Mass Suggestion
  34. 7th level (1 slot): Project Image
  35. 8th level (1 slot): Dominate Monster
  36.  
  37. Draconic Resilience: Celeste's hit point maximum increases by 1, and she gains a +1 bonus to AC while she isn't wearing heavy armor.
  38.  
  39. Sorcerous Origin: Celestial Bloodline
  40.  
  41. Eyes of the Mind: Celeste has advantage on saving throws against being charmed or frightened.
  42.  
  43. Font of Magic: Celeste can use her sorcery points to gain additional spell slots or to empower her spells.
  44.  
  45. Subtle Spell: When casting a spell, Celeste can spend 1 sorcery point to cast it without any somatic or verbal components.
  46.  
  47. Heightened Spell: When Celeste casts a spell that forces a creature to make a saving throw to resist its effects, she can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
  48.  
  49. Actions:
  50.  
  51. Dagger (Melee or Thrown). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  52.  
  53. Enchantment Spells: Celeste's enchantment spells have an increased spell save DC by 2.
  54.  
  55. Reactions:
  56.  
  57. Subtle Spell: When Celeste is targeted by a spell or effect, she can spend 1 sorcery point to subtly alter her magical aura, gaining advantage on any saving throw she makes against the triggering effect.
  58.  
  59. Legendary Resistance (3/Day): If Celeste fails a saving throw, she can choose to succeed instead.
  60.  
  61. Equipment: Dagger, spellcasting focus (crystal orb), fine clothing, spellbook, potion of healing.
  62.  
  63. Note: Adjust the numbers and abilities as needed to fit the power level of your campaign. Celeste Blanchard is a highly skilled sorceress specializing in enchantments and mind-affecting magic. Feel free to customize her appearance, spells, and other details to suit your campaign's setting and narrative.
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