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- if (_root.save.arenaZone == 53) {
- if (_root.dungeonDiff == 1) {
- exp = Math.floor(exp * 0.2);
- coin = Math.floor(coin * 0.2);
- pixel = Math.floor(pixel * 0.2);
- } else {
- if (_root.dungeonDiff == 3) {
- hp = Math.floor(hp * 125);
- maxhp = Math.floor(maxhp * 125);
- attack = Math.floor(attack * 10);
- defense = Math.floor(defense * 10);
- accuracy = Math.floor(accuracy * 10);
- evasion = Math.floor(evasion * 10);
- rangeDamage = Math.floor(rangeDamage * 10);
- exp = Math.floor(exp * 10);
- coin = Math.floor(coin * 5);
- pixel = Math.floor(pixel * 5);
- }
- }
- }
- if (_root.save.arenaZone == 54) {
- if (_root.dungeonDiff == 1) {
- exp = Math.floor(exp * 0.2);
- coin = Math.floor(coin * 0.2);
- pixel = Math.floor(pixel * 0.2);
- } else {
- if (_root.dungeonDiff == 3) {
- hp = Math.floor(hp * 20);
- maxhp = Math.floor(maxhp * 20);
- attack = Math.floor(attack * 4);
- defense = Math.floor(defense * 4);
- accuracy = Math.floor(accuracy * 4);
- evasion = Math.floor(evasion * 4);
- rangeDamage = Math.floor(rangeDamage * 4);
- heal = Math.floor(heal * 5);
- exp = Math.floor(exp * 10);
- coin = Math.floor(coin * 5);
- pixel = Math.floor(pixel * 5);
- }
- }
- }
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