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thezer0th

GIGA mechanics

Mar 22nd, 2017
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  1. if (_root.save.arenaZone == 53) {
  2. if (_root.dungeonDiff == 1) {
  3. exp = Math.floor(exp * 0.2);
  4. coin = Math.floor(coin * 0.2);
  5. pixel = Math.floor(pixel * 0.2);
  6. } else {
  7. if (_root.dungeonDiff == 3) {
  8. hp = Math.floor(hp * 125);
  9. maxhp = Math.floor(maxhp * 125);
  10. attack = Math.floor(attack * 10);
  11. defense = Math.floor(defense * 10);
  12. accuracy = Math.floor(accuracy * 10);
  13. evasion = Math.floor(evasion * 10);
  14. rangeDamage = Math.floor(rangeDamage * 10);
  15. exp = Math.floor(exp * 10);
  16. coin = Math.floor(coin * 5);
  17. pixel = Math.floor(pixel * 5);
  18. }
  19. }
  20. }
  21. if (_root.save.arenaZone == 54) {
  22. if (_root.dungeonDiff == 1) {
  23. exp = Math.floor(exp * 0.2);
  24. coin = Math.floor(coin * 0.2);
  25. pixel = Math.floor(pixel * 0.2);
  26. } else {
  27. if (_root.dungeonDiff == 3) {
  28. hp = Math.floor(hp * 20);
  29. maxhp = Math.floor(maxhp * 20);
  30. attack = Math.floor(attack * 4);
  31. defense = Math.floor(defense * 4);
  32. accuracy = Math.floor(accuracy * 4);
  33. evasion = Math.floor(evasion * 4);
  34. rangeDamage = Math.floor(rangeDamage * 4);
  35. heal = Math.floor(heal * 5);
  36. exp = Math.floor(exp * 10);
  37. coin = Math.floor(coin * 5);
  38. pixel = Math.floor(pixel * 5);
  39. }
  40. }
  41. }
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